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Julio 3D
Registrace 5. 05. 2013
3D Art and tutorials
Liquid Effect in Blender
This is basically the same technique I have in this other video czcams.com/video/zvIfcBNr_NY/video.html but this time in Blender.
zhlédnutí: 51
Video
UPDATED Macbook Air M1 3 years later for 3D Art
zhlédnutí 164Před 3 měsíci
I wanted to update this video after the past three years using this computer to hopefully give you some perspective about it in case you are considering purchasing something similar. This time I did not show substance painter as I do not have any creative cloud apps installed on this device.
Add cloth folds in Substance Painter
zhlédnutí 1,4KPřed 6 měsíci
In this tutorial I show you how you can quickly create your custom fold and wrinkles textures in Zbrush and/or Blender to add them in your Substance Painter model. This will help you add extra details to your models without the need to revisit the highpoly sculpt.
HOW TO FIX Substance Painter Infinite Saving Bug
zhlédnutí 908Před 6 měsíci
This bug will happen from time to time no matter the version you use. I think it has to do with importing external resources but I can not confirm it so I did not mention it in the video. Anyway, fortunately there is an easy fix.
Zirail 0 961 Beta Updated Impressions
zhlédnutí 364Před 10 měsíci
It has been a long time since I commented about this Maya plugin so I wanted to give an update while I refresh my mind about the hotkeys :D
Fix Normal Maps in Substance Painter
zhlédnutí 34KPřed rokem
Sometimes you need to do quick fixes in your baked normal map. In this video I explain how to do it simple and fast.
Fix Zremesher bad results
zhlédnutí 618Před rokem
Zremesher sometimes will create very bad results. Here is a quick fix for that.
10 useful 3DS Max tricks
zhlédnutí 289Před rokem
I wanted to share with you all some useful tips, tricks or whatever you want to call them that through the years have served me well.
How to paint ambient occlusion in Substance Painter
zhlédnutí 30KPřed rokem
In this video I explain how to paint the ambien occlusion channel inside substance painter. This is useful to fix baking errors without having to use any external software.
Commissar Hektor Laurean (Realtime model)
zhlédnutí 158Před rokem
Commissar Hektor Laurean (Realtime model)
Commissar Hektor Laurean (Realtime model)
zhlédnutí 96Před rokem
Commissar Hektor Laurean (Realtime model)
Computer for 3D art, what should you know?
zhlédnutí 178Před rokem
This is not a hardware review, buying guide or benchmark video. This video is just my personal experience with computers and 3D art.
From Substance Painter to Unreal Engine
zhlédnutí 1,1KPřed 2 lety
This is a basic tutorial to setup a character in Unreal engine with the textures exported from Substance Painter.
Testing Macbook Air M1 Performance with 3D software
zhlédnutí 34KPřed 3 lety
Testing Macbook Air M1 Performance with 3D software
Perfect Bakes in Substance Painter from Zbrush
zhlédnutí 23KPřed 3 lety
Perfect Bakes in Substance Painter from Zbrush
Thx, Boss! You just saved my project.
Thank you
Thank you
verry very useful for me! Thank you ery much
You just saved me a ton of time. Thanks a lot man!
Gracias por el video!
super cool
Gracias muy buen video
Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.
Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?
I clean normal map, but why it still appear in Mesh map. I can see it in combine Materials layer.
VIDEAZO! Me salvas la entrega de esculpido digital. Un abrazote
Dude, you've saved my day, thank you so much!! 🙏🙏🙏
Спасибо большое! Thank you so much!
I just found this video 4 years on from its upload and its such a gem. Thank you mate!
just retopology and uvw mapping left to master, then I can become a good 3d artist XD
thx bro, excellent tut vid
Great tutorial, very useful. :)
I love you more than god, King <33333
i was searching for this kind of video for years! thank you
Thanks
gracias shur
u are a life saver, thanks <3
thank you sooooooo muccchhhh this is what I m searching
this is not a fix
You are right, this is just a video.
how do you add ao to material tag?
thank you very much
thankyou so much!!! i dont know if i ever have been given as much usefull help in so little time... omg..
Thank you very much, guy! :)
Thanks ! you saved me a hour of work. Happend for me after i imported some textures with the same name i think and it got bugged.
thanks
saludos, gracias mil por estos videos. yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.
Mi Zbrush 2022 funciona perfectamente en osx Sonoma 14.4.1
@@JulioCesarEspada Gracias mil! Pues le comento que me atreví a subir a Ventura y funciono todo sin problema. Que bueno saber que funciona también en Sonoma. Es posible que suba pronto a este OS. Substance Painter y Designer funcionaron bien en Ventura.
saludos, yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.
Note to myself: 1) go to layers switch to normals 2) create fill layer set it to Norm 3) go to texture set settings set normal mixing to "replace" 4) go to fill layer properties and disable all channels except nrm 5) bring baked normal map in project shelf to normal property of the fill layer 6) add paint layer to the fill layer. Set it to "Norm". Disable all its channels except nrm. 7) start editing/cleaning the baked normals
I Found Easy Way To Fix This on Adobe Community - Just Change you Texture Set Setting Size! e.g. change your Working Texture Resolution To Lowest Size. after That No Worries to Check anything.
I have to try this! Thank you!
Thanks Brother
i really loved your intro hahaha
Hey are u using parellels ?
Nope
How to bake the 2 combined AO maps into albedo map this way?
Gracias!
P R O M O S M
This is nice way how to fix normal map, but when u "REPLACE" the baked normal map with normal map that is inside layers, it will disable all engine/generator effects that are affecting the normal map, so i dont know if its actually usefull
Can you specify a generator that uses the normal map? I am trying to see this but I am not sure I get what you mean. Can you give me an example? Thanks!
Огромное спасибо! Вы спасли меня от потери целого часа работы
Thank you! It really works!
Its probably one of the most useful videos on the Internet for 3D texturing
why not just paint the height directly in sp? why import a height map? sp lets you paint height directly. save a step
Yeah that is totally doable, but in general you have more control over the height map if you generate it first, at least in my experience. Generating realistic folds painting them vs using a cloth simulation in blender and rendering it as a height map is very different. You can also build your own library of height maps and use them whenever you need for different projects. I would not do it for simple details, but for more complex stuff absolutely.
thanks man. really helpful
Very basice knowloage but thet are very important. Thank you so much!
the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export
I learned that nothing in this program is easy. For some reason my texture became shiny mess when i set it in "normal". No way to dind any solution. Secdond think that i learned is that Adobe hate "stamp" button and you should paint averything manualy like a retard.
Just started over and everything is working as on video.