Julio 3D
Julio 3D
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Liquid Effect in Blender
This is basically the same technique I have in this other video czcams.com/video/zvIfcBNr_NY/video.html but this time in Blender.
zhlédnutí: 51

Video

UPDATED Macbook Air M1 3 years later for 3D Art
zhlédnutí 164Před 3 měsíci
I wanted to update this video after the past three years using this computer to hopefully give you some perspective about it in case you are considering purchasing something similar. This time I did not show substance painter as I do not have any creative cloud apps installed on this device.
Add cloth folds in Substance Painter
zhlédnutí 1,4KPřed 6 měsíci
In this tutorial I show you how you can quickly create your custom fold and wrinkles textures in Zbrush and/or Blender to add them in your Substance Painter model. This will help you add extra details to your models without the need to revisit the highpoly sculpt.
HOW TO FIX Substance Painter Infinite Saving Bug
zhlédnutí 908Před 6 měsíci
This bug will happen from time to time no matter the version you use. I think it has to do with importing external resources but I can not confirm it so I did not mention it in the video. Anyway, fortunately there is an easy fix.
Zirail 0 961 Beta Updated Impressions
zhlédnutí 364Před 10 měsíci
It has been a long time since I commented about this Maya plugin so I wanted to give an update while I refresh my mind about the hotkeys :D
Fix Normal Maps in Substance Painter
zhlédnutí 34KPřed rokem
Sometimes you need to do quick fixes in your baked normal map. In this video I explain how to do it simple and fast.
Fix Zremesher bad results
zhlédnutí 618Před rokem
Zremesher sometimes will create very bad results. Here is a quick fix for that.
10 useful 3DS Max tricks
zhlédnutí 289Před rokem
I wanted to share with you all some useful tips, tricks or whatever you want to call them that through the years have served me well.
How to paint ambient occlusion in Substance Painter
zhlédnutí 30KPřed rokem
In this video I explain how to paint the ambien occlusion channel inside substance painter. This is useful to fix baking errors without having to use any external software.
Commissar Hektor Laurean (Realtime model)
zhlédnutí 158Před rokem
Commissar Hektor Laurean (Realtime model)
Commissar Hektor Laurean (Realtime model)
zhlédnutí 96Před rokem
Commissar Hektor Laurean (Realtime model)
Computer for 3D art, what should you know?
zhlédnutí 178Před rokem
This is not a hardware review, buying guide or benchmark video. This video is just my personal experience with computers and 3D art.
From Substance Painter to Unreal Engine
zhlédnutí 1,1KPřed 2 lety
This is a basic tutorial to setup a character in Unreal engine with the textures exported from Substance Painter.
Mesh Normals
zhlédnutí 3KPřed 2 lety
Mesh Normals
Retopology in Blender
zhlédnutí 662Před 3 lety
Retopology in Blender
Testing Macbook Air M1 Performance with 3D software
zhlédnutí 34KPřed 3 lety
Testing Macbook Air M1 Performance with 3D software
Pixelart in Zbrush
zhlédnutí 1,6KPřed 3 lety
Pixelart in Zbrush
Substance TextureSets
zhlédnutí 152Před 3 lety
Substance TextureSets
Retopología en 3dsMax
zhlédnutí 3,1KPřed 3 lety
Retopología en 3dsMax
ziRail 0.9 Updated impressions
zhlédnutí 2,3KPřed 3 lety
ziRail 0.9 Updated impressions
Roman Soldier FIXED
zhlédnutí 375Před 3 lety
Roman Soldier FIXED
Draw Polydensity
zhlédnutí 137Před 3 lety
Draw Polydensity
Videogame Eyes
zhlédnutí 643Před 3 lety
Videogame Eyes
Liquid effect in Zbrush
zhlédnutí 25KPřed 3 lety
Liquid effect in Zbrush
Infront in 3dsmax viewport
zhlédnutí 219Před 3 lety
Infront in 3dsmax viewport
Symmetry Editing
zhlédnutí 91Před 3 lety
Symmetry Editing
ziRail first impressions
zhlédnutí 3,5KPřed 3 lety
ziRail first impressions
Perfect Bakes in Substance Painter from Zbrush
zhlédnutí 23KPřed 3 lety
Perfect Bakes in Substance Painter from Zbrush
Samus turntable
zhlédnutí 460Před 3 lety
Samus turntable
Xrefs for Retopology
zhlédnutí 251Před 3 lety
Xrefs for Retopology

Komentáře

  • @3Dariusz
    @3Dariusz Před 18 dny

    Thx, Boss! You just saved my project.

  • @LEDs
    @LEDs Před 25 dny

    Thank you

  • @flameboy_ant
    @flameboy_ant Před 27 dny

    Thank you

  • @nenxw3586
    @nenxw3586 Před měsícem

    verry very useful for me! Thank you ery much

  • @TheTonkTasticShow
    @TheTonkTasticShow Před měsícem

    You just saved me a ton of time. Thanks a lot man!

  • @doce1955
    @doce1955 Před měsícem

    Gracias por el video!

  • @danelokikischdesign
    @danelokikischdesign Před měsícem

    super cool

  • @danelokikischdesign
    @danelokikischdesign Před měsícem

    Gracias muy buen video

  • @robertross8922
    @robertross8922 Před měsícem

    Excellent video Julio. Thanks very much. Is there a methodology when the model has multiple UV tiles. I understand that the AOC adjustment process is the same just multiple tiles. Also the export is the same but I am unable to import multiple AOC maps. Please.

  • @Francis4Angels
    @Francis4Angels Před měsícem

    Excellent explanation Julio. Very easy to follow. Thank you. Is there a methodology for when there are multiple UV tiles?

  • @Alert111
    @Alert111 Před měsícem

    I clean normal map, but why it still appear in Mesh map. I can see it in combine Materials layer.

  • @posada4k287
    @posada4k287 Před měsícem

    VIDEAZO! Me salvas la entrega de esculpido digital. Un abrazote

  • @Katerin-fr6jm
    @Katerin-fr6jm Před měsícem

    Dude, you've saved my day, thank you so much!! 🙏🙏🙏

  • @freyk1721
    @freyk1721 Před měsícem

    Спасибо большое! Thank you so much!

  • @iCamSkiEz
    @iCamSkiEz Před měsícem

    I just found this video 4 years on from its upload and its such a gem. Thank you mate!

  • @maxgordon3194
    @maxgordon3194 Před 2 měsíci

    just retopology and uvw mapping left to master, then I can become a good 3d artist XD

  • @nateordie
    @nateordie Před 2 měsíci

    thx bro, excellent tut vid

  • @Rosa-ng8uu
    @Rosa-ng8uu Před 2 měsíci

    Great tutorial, very useful. :)

  • @mtvevo2542
    @mtvevo2542 Před 2 měsíci

    I love you more than god, King <33333

  • @yoskajachvliany
    @yoskajachvliany Před 2 měsíci

    i was searching for this kind of video for years! thank you

  • @F99_DigitalMusic_AI
    @F99_DigitalMusic_AI Před 2 měsíci

    Thanks

  • @oldgrub
    @oldgrub Před 2 měsíci

    gracias shur

  • @christopherwatsonzeledon6187

    u are a life saver, thanks <3

  • @cbegaming805
    @cbegaming805 Před 3 měsíci

    thank you sooooooo muccchhhh this is what I m searching

  • @aleg1807
    @aleg1807 Před 4 měsíci

    this is not a fix

  • @baryafe
    @baryafe Před 4 měsíci

    how do you add ao to material tag?

  • @sai101f
    @sai101f Před 4 měsíci

    thank you very much

  • @mm-hl7gh
    @mm-hl7gh Před 4 měsíci

    thankyou so much!!! i dont know if i ever have been given as much usefull help in so little time... omg..

  • @YoU61690
    @YoU61690 Před 4 měsíci

    Thank you very much, guy! :)

  • @tem3274
    @tem3274 Před 4 měsíci

    Thanks ! you saved me a hour of work. Happend for me after i imported some textures with the same name i think and it got bugged.

  • @fluidfox1436
    @fluidfox1436 Před 4 měsíci

    thanks

  • @acosorio
    @acosorio Před 4 měsíci

    saludos, gracias mil por estos videos. yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.

    • @JulioCesarEspada
      @JulioCesarEspada Před 3 měsíci

      Mi Zbrush 2022 funciona perfectamente en osx Sonoma 14.4.1

    • @acosorio
      @acosorio Před 3 měsíci

      @@JulioCesarEspada Gracias mil! Pues le comento que me atreví a subir a Ventura y funciono todo sin problema. Que bueno saber que funciona también en Sonoma. Es posible que suba pronto a este OS. Substance Painter y Designer funcionaron bien en Ventura.

  • @acosorio
    @acosorio Před 4 měsíci

    saludos, yo aun conservo una licensia perpetua de zbrush 2022. sabes si esta version funciona con Ventura o Sonoma? yo me quede con Monterey por miedo a perder acceso al programa. agredecere cualquier informacion que puedas compartir.

  • @delko000
    @delko000 Před 4 měsíci

    Note to myself: 1) go to layers switch to normals 2) create fill layer set it to Norm 3) go to texture set settings set normal mixing to "replace" 4) go to fill layer properties and disable all channels except nrm 5) bring baked normal map in project shelf to normal property of the fill layer 6) add paint layer to the fill layer. Set it to "Norm". Disable all its channels except nrm. 7) start editing/cleaning the baked normals

  • @bhimrajmalviya
    @bhimrajmalviya Před 4 měsíci

    I Found Easy Way To Fix This on Adobe Community - Just Change you Texture Set Setting Size! e.g. change your Working Texture Resolution To Lowest Size. after That No Worries to Check anything.

  • @krishnapatel6507
    @krishnapatel6507 Před 4 měsíci

    Thanks Brother

  • @MayconDouglas-lu7yr
    @MayconDouglas-lu7yr Před 5 měsíci

    i really loved your intro hahaha

  • @boganx1291
    @boganx1291 Před 5 měsíci

    Hey are u using parellels ?

  • @damjanzugic6343
    @damjanzugic6343 Před 5 měsíci

    How to bake the 2 combined AO maps into albedo map this way?

  • @vincentevangogh4312
    @vincentevangogh4312 Před 5 měsíci

    Gracias!

  • @robertdx9533
    @robertdx9533 Před 5 měsíci

    P R O M O S M

  • @MaDmonkey3311
    @MaDmonkey3311 Před 5 měsíci

    This is nice way how to fix normal map, but when u "REPLACE" the baked normal map with normal map that is inside layers, it will disable all engine/generator effects that are affecting the normal map, so i dont know if its actually usefull

    • @JulioCesarEspada
      @JulioCesarEspada Před 5 měsíci

      Can you specify a generator that uses the normal map? I am trying to see this but I am not sure I get what you mean. Can you give me an example? Thanks!

  • @KitNorthman
    @KitNorthman Před 6 měsíci

    Огромное спасибо! Вы спасли меня от потери целого часа работы

  • @NomadWESS
    @NomadWESS Před 6 měsíci

    Thank you! It really works!

  • @goheenbiswas1901
    @goheenbiswas1901 Před 6 měsíci

    Its probably one of the most useful videos on the Internet for 3D texturing

  • @marsmotion
    @marsmotion Před 6 měsíci

    why not just paint the height directly in sp? why import a height map? sp lets you paint height directly. save a step

    • @JulioCesarEspada
      @JulioCesarEspada Před 6 měsíci

      Yeah that is totally doable, but in general you have more control over the height map if you generate it first, at least in my experience. Generating realistic folds painting them vs using a cloth simulation in blender and rendering it as a height map is very different. You can also build your own library of height maps and use them whenever you need for different projects. I would not do it for simple details, but for more complex stuff absolutely.

  • @dominikhadlow6348
    @dominikhadlow6348 Před 6 měsíci

    thanks man. really helpful

  • @congyunzhang1565
    @congyunzhang1565 Před 6 měsíci

    Very basice knowloage but thet are very important. Thank you so much!

  • @lovelettar
    @lovelettar Před 6 měsíci

    the mixed AO part literaly saved my life, I was so confused why Im getting errors or the AO stay unmodified when I try to export

  • @kinoomich
    @kinoomich Před 6 měsíci

    I learned that nothing in this program is easy. For some reason my texture became shiny mess when i set it in "normal". No way to dind any solution. Secdond think that i learned is that Adobe hate "stamp" button and you should paint averything manualy like a retard.

    • @kinoomich
      @kinoomich Před 6 měsíci

      Just started over and everything is working as on video.