Aura Audio
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MIDITrackView Demo
This is a project I've been working on continuously improving since summer 2020. It's called MIDITrackView, and it allows Musical Instrument Digital Interface (MIDI files) to be played back and displayed on screen using SwiftUI.
I was motivated to create this user interface for a popular iOS and macOS framework called AudioKit! The original code was written in UIKit, and I've since successfully re-written the code with Apple's new SwiftUI framework.
Original pull request: github.com/AudioKit/AudioKit/pull/2123
Fully updated code is available here: github.com/AudioKit/MIDITrackView
zhlédnutí: 61

Video

Vlog 2: Goodbyes are hard
zhlédnutí 60Před 2 měsíci
Song: Syn Cole - Feel Good [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: ncs.io/feelgood Watch: czcams.com/video/q1ULJ92aldE/video.html
Spatial Audio - Fixing your broken mix
zhlédnutí 196Před 7 měsíci
In this episode, we will talk about ways to improve your spatial audio mix using a spatial audio renderer, such as Apple's PHASE combined with head tracking from the AirPods Pro as a control input for this rendering system. Other videos: AirPods Head Tracking czcams.com/video/dG6ZY8lh2jk/video.html What is PHASE? czcams.com/video/b2OfdCqXQp4/video.html Similar project on my GitHub: github.com/e...
Spatial Audio with Apple - AirPods Head Tracking
zhlédnutí 1,2KPřed 7 měsíci
In this episode, we will learn how to use the Core Motion framework to apply head tracking to a 3-dimensional audio scene using the Apple AirPods Pro. AudioKit Cookbook: github.com/AudioKit/Cookbook My website: auraaudio.io Socials: Instagram: evanmurray._ Soundcloud: kiwifreely 0:00 - Why head tracking? 1:13 - AudioKit Cookbook 1:44 - Audio3D demo (without head tracking) 2:04 - Enabling head t...
Spatial Audio with Apple - What is PHASE?
zhlédnutí 202Před 7 měsíci
In this episode, I walk you through creating your first spatial audio experience with Apple's PHASE API. Original WWDC Demo: developer.apple.com/videos/play/wwdc2021/10079/ Drum Loop: www.looperman.com/loops/detail/350279/suicideboys-phonk-drums-free-156bpm-trap-drum-loop My website: auraaudio.io Socials: Instagram: evanmurray._ Soundcloud: kiwifreely 0:00 - Intro 0:14 - What is PHASE? 0:52 - C...
Lo-fi Music with Faust
zhlédnutí 260Před rokem
Hey everyone! It's been a busy semester, but here's some of the fun stuff I've been up to lately in school. This is a downsampler plugin I made using an awesome audio programming language called Faust: faust.grame.fr/ My website: auraaudio.io Socials: Instagram: evanmurray._ Soundcloud: kiwifreely
Turning my Wii into a Drum Set (Part 1)
zhlédnutí 443Před 2 lety
In this episode, I walk you through installing custom software on your Wii. The Homebrew channel allows us to do this and can be installed by using a tool known as Letter Bomb. Towards the end of the episode, we'll also explore reading sensor data from the Wiimote! Enjoy! 0:00 - Disclaimer 0:18 - Letter Bomb 1:58 - The Homebrew Channel 2:19 - Boring Toolchain Setup 4:26 - Boot DOL 5:01 - App Cu...
Turn your Gameboy Advance into a Music Player
zhlédnutí 1,7KPřed 2 lety
In this episode, I'll be showing you how to use an important data structure, buffers, to play any music file on your Gameboy Advance. Enjoy! 0:00 - Preview 0:18 - Intro 0:53 - Intro to Buffers 1:40 - Resources 2:32 - Code Review 10:05 - Experimenting Resources: github.com/IanFinlayson/raw2gba ianfinlayson.net/class/cpsc305/notes/19-sound github.com/emurray2/music-gba devkitpro.org/wiki/Getting_...
Coding a Drum Sequencer on my iPad while Quarantined
zhlédnutí 825Před 2 lety
Welcome to another episode of Aura Audio! Today, I am not at my best, as I'm still in quarantine from COVID-19 at this moment. However, I felt bored and decided to make a drum sequencer app using only AudioKit, my iPad and Swift Playgrounds. In this episode, I will share with you how I made this app and the secrets I learned! Enjoy! Comment your video ideas below for them to be featured here: a...
I tried putting my face in a Gameboy Advance Game
zhlédnutí 286Před 2 lety
In this episode of ROM Hacking Adventures, we will be continuing our series of videos on "The Sims 2." I'll Show you how to paste an image of your choosing somewhere in the game and replace the game's palette further. Your ideas: auraaudio.io/ideas Comment your ideas below to be featured in a video! My website - auraaudio.io Instagram - @evanmurray._
Making a MIDI Drum Pad w/ AudioKit and Swift Playgrounds
zhlédnutí 2,6KPřed 2 lety
In this episode, we will be making another music app, but this time entirely on iPad. This app will be able to play drums in your DAW since it's a MIDI drum pad! To create the app, use the Swift Playgrounds app and AudioKit an open source audio/music framework that makes it super easy to add MIDI capabilities to your app. Enjoy!
Erasing the floor in The Sims 2 Advance!
zhlédnutí 212Před 2 lety
Welcome to another ROM Hacking adventure, where we will be continuing our journey hacking the Sims series on Gameboy Advance. In this video, we will learn how to change palettes, such that we can entirely erase the floor without interfering with other graphics. Enjoy! My website: auraaudio.io Your ideas: auraaudio.io/ideas
Coding Unscripted WeatherKit + AudioKit = Awesomeness
zhlédnutí 249Před 2 lety
In this episode, we will be exploring Apple's new framework, WeatherKit along with AudioKit to make a weather-controlled synthesizer that plays music! Useful Websites: Longitude Latitude: www.latlong.net/ Synth Soundfont: musical-artifacts.com/artifacts?utf8=✓&q=synth Certificates, Identifiers & Profiles: developer.apple.com/account/resources/identifiers/list My Websites: auraaudio.io instagram...
ROM Hacking The Sims 2 GBA with YY-CHR Part 1
zhlédnutí 1,1KPřed 2 lety
Hop on an adventure with two brilliant ideas from viewers! In this video, we will be exploring the topic of ROM Hacking again, except using YY-CHR as opposed to TM this time. Using this amazing program suggested as one of the ideas, we can delve right into editing tiles from the game "The Sims 2" for the Gameboy Advance. We'll also be learning about some other tools in this video: Visual Boy Ad...
Contributing Code to AudioKit
zhlédnutí 325Před 2 lety
Contributing music code to open-source projects is not only a great way to help the community, but it's also a great way to help you learn! Today, I'm going to be showing you how to contribute code to an open-source music project called AudioKit. Links: Xcode on the Mac App Store: apps.apple.com/us/app/xcode/id497799835?mt=12 AudioKit GitHub: github.com/AudioKit/AudioKit GitHub Desktop: desktop...
Gameboy Advance Music - Setting Up MOD Music Files (2021 Update)
zhlédnutí 2,3KPřed 2 lety
Gameboy Advance Music - Setting Up MOD Music Files (2021 Update)
Creating your own AUv3 - Part 1
zhlédnutí 5KPřed 3 lety
Creating your own AUv3 - Part 1
Intensifier: My First Audio Plugin!
zhlédnutí 328Před 3 lety
Intensifier: My First Audio Plugin!
Rom Hacking - Sonic The Hedgehog Genesis (Gameboy Advance)
zhlédnutí 2,1KPřed 3 lety
Rom Hacking - Sonic The Hedgehog Genesis (Gameboy Advance)
The Gameboy Advance Metronome - Part 2
zhlédnutí 306Před 3 lety
The Gameboy Advance Metronome - Part 2
The Gameboy Advance Metronome - Part 1
zhlédnutí 291Před 3 lety
The Gameboy Advance Metronome - Part 1
The Gameboy Advance Video Dilemma
zhlédnutí 2,8KPřed 3 lety
The Gameboy Advance Video Dilemma
Building an iPhone Drum Sampler with AudioKit (v5) - Part 2
zhlédnutí 926Před 3 lety
Building an iPhone Drum Sampler with AudioKit (v5) - Part 2
Building an iPhone Drum Sampler with AudioKit (v5) - Part 1
zhlédnutí 1,7KPřed 3 lety
Building an iPhone Drum Sampler with AudioKit (v5) - Part 1
Create Your Own Sampler App - Part 1
zhlédnutí 359Před 3 lety
Create Your Own Sampler App - Part 1
Intro to Oscillators (ft. AudioKit v5)
zhlédnutí 1,5KPřed 3 lety
Intro to Oscillators (ft. AudioKit v5)
Jet Engines Are Flangers!
zhlédnutí 442Před 3 lety
Jet Engines Are Flangers!
Building an AUv3 with AudioKit - Part 2
zhlédnutí 2,2KPřed 3 lety
Building an AUv3 with AudioKit - Part 2
The Challenges of ROM Hacking
zhlédnutí 1,4KPřed 3 lety
The Challenges of ROM Hacking
Building an AUv3 with AudioKit - Part 1
zhlédnutí 3,2KPřed 3 lety
Building an AUv3 with AudioKit - Part 1

Komentáře

  • @batman200
    @batman200 Před 12 dny

    Can you add a already made new translation to Metroid fusion please?

    • @aura-audio
      @aura-audio Před 12 dny

      Sure thing, subscribe to my new channel, @aura-hacks, dedicated specifically to rom hacking to see more! Thanks for watching!

    • @batman200
      @batman200 Před 12 dny

      I can’t find your other channel

    • @aura-audio
      @aura-audio Před 12 dny

      youtube.com/@aura-hacks

    • @batman200
      @batman200 Před 12 dny

      @@aura-audio there’s nothing there on the channel but a playlist.

    • @aura-audio
      @aura-audio Před 12 dny

      There will be videos in the future. This is a channel I run amidst the 1000’s of other things I have going on in life. I try to create content I enjoy while I can, and I appreciate you taking time out of your busy life to suggest more video ideas 🙏🏻

  • @KanicMusic
    @KanicMusic Před 16 dny

    Are you interested to work together on a project?

    • @aura-audio
      @aura-audio Před 16 dny

      Hey thanks for watching. For inquiries you can email evan@auraaudio.io

    • @KanicMusic
      @KanicMusic Před 16 dny

      @@aura-audioI sent you a message on instagram or do you prefer email contact?

  • @Zmuxxy
    @Zmuxxy Před 28 dny

    God damn it would be better if every GBA game wouldn't be so hard to change their sprites.

  • @placebo_yue
    @placebo_yue Před měsícem

    is this tile mol3st3r better tan yychr? i managed to edit some GBC games (although it's a bit complicated and awkward to use) and this doesn't even open since it's a jar. Who uses that format now?

    • @aura-audio
      @aura-audio Před měsícem

      My tier list for ROM hacks: CrystalTile2 > yychr > TM

    • @aura-audio
      @aura-audio Před měsícem

      They're all great, but I started using CT2 more in my recent vids

  • @ItssCurlyFries
    @ItssCurlyFries Před měsícem

    Thanks for explaining the gameboy part, but you didn't put a lot of time into explaining the sample stuff...

    • @aura-audio
      @aura-audio Před měsícem

      Have you watched my recent video where I show how to play audio on the Gameboy Advance? The sample buffers are basically like that.

  • @grenhunterr
    @grenhunterr Před měsícem

    how do i do this on windows?

    • @aura-audio
      @aura-audio Před měsícem

      Good question, it should be the same for the most part. You can download Audacity for Windows and then use MinGW or git bash for the command line

    • @grenhunterr
      @grenhunterr Před měsícem

      @@aura-audio yeah, i alr had audacity, but the problem was i don't have stdio.h, stdlib.h, and string.h . do you know what that could mean?

    • @aura-audio
      @aura-audio Před měsícem

      Oh have you tried <iostream>? Those are io libraries for bit streaming and some file stuff or the print files. I can't remember, but I think <stdio> is the windows one and <iostream> is unix or vice versa.

    • @grenhunterr
      @grenhunterr Před měsícem

      @@aura-audio I've not tried it yet, but I will now that you recommend me to do so. Thanks!

  • @code-72
    @code-72 Před 2 měsíci

    I hope to see next tutorial about glide and swipe like Roli lightpadblock and Korg kaossilator.

    • @aura-audio
      @aura-audio Před 2 měsíci

      Definitely, that sounds like a cool idea! Thanks for watching and for your suggestion!

  • @eugenechung5974
    @eugenechung5974 Před 2 měsíci

    this is amazing! do you happen to have this on a file for the public to use on a cartridge? or for purchase?

    • @aura-audio
      @aura-audio Před 2 měsíci

      Thank you! Unfortunately no, I think all the code should be in the videos though.

  • @JuhKohTee
    @JuhKohTee Před 2 měsíci

    I am comment # 168 🤙🏼

  • @wchorski
    @wchorski Před 2 měsíci

    sik

  • @Meekismwisdom
    @Meekismwisdom Před 3 měsíci

    Question. I am trying to assign my audio file to an AR entity in Xcode so when the user taps n an ar object thats when the sound plays. I did my class in a separate SwiftUI file and I am trying to assign it to an entity but I keep running into so many errors. Any idea on how to do this. In this tutorial you are teaching us how to have music as soon as the app opens.

    • @aura-audio
      @aura-audio Před 3 měsíci

      Hi thanks for your question! If I remember correctly, you can use a sampler node which acts as an audio player. You can register an asset (audio file) with that sampler node. Then when you're ready to play you call play or start.

  • @kirbytheamazingmirrorarchi3633

    i wish if i had java so i could make gba rom hacks i'm still using windows ._.

  • @Meekismwisdom
    @Meekismwisdom Před 3 měsíci

    Do you think I can incorporate this in my code for my 3d project using phase ? I watched your other video and learned to implement phase. I know the cookbook has so many elements.

    • @aura-audio
      @aura-audio Před 3 měsíci

      Definitely, if you do end up using it and it works, please help share the word of this video!

    • @Meekismwisdom
      @Meekismwisdom Před 3 měsíci

      ​@@aura-audio will do

  • @Meekismwisdom
    @Meekismwisdom Před 3 měsíci

    Awesome work. You are ahead of the curve with this !

    • @aura-audio
      @aura-audio Před 3 měsíci

      Thank you for watching! I didn't think many people would enjoy these episodes, but now you've motivated me to make more 🙌🏻!

    • @Meekismwisdom
      @Meekismwisdom Před 3 měsíci

      @@aura-audio Please I am using this tutorial for an app I am doing.

  • @BeastmodeBeats
    @BeastmodeBeats Před 3 měsíci

    create a percussion sampler

  • @JamingCode
    @JamingCode Před 3 měsíci

    Hi, thank you for these awesome tutorials! I'm wondering if it's possible to place the piano inside a ScrollView? However, once I do this, I encounter an issue where I need to long press the piano keys to activate them.🤣

    • @aura-audio
      @aura-audio Před 3 měsíci

      Thank you for watching! Hmm, is this SwiftUI? Yeah there might be a behavior specific to ScrollView you would need to override to avoid that.

  • @murphlaws6132
    @murphlaws6132 Před 3 měsíci

    Man your tutorial helped me so much for 3ds dev as well, thanks a lot!!!!!!!!!!!

    • @aura-audio
      @aura-audio Před 3 měsíci

      Glad I could help 🙂!! Thank you for watching 🙏🏻!

  • @PORTRAYEDREALITY
    @PORTRAYEDREALITY Před 4 měsíci

    Thanks to this video, I managed to remove the HUD from the GTA Advance game and create the video I envisioned :) Thank you so much for this, great job!

    • @aura-audio
      @aura-audio Před 4 měsíci

      That's awesome! Thanks for watching!

  • @lilmysticalmuffin4980
    @lilmysticalmuffin4980 Před 4 měsíci

    I’m not sure what i’m doing wrong, but all that I see when I follow your instructions (palette change, codec change, 32x16 tiles), is just a ton of 1x1 pixels of many, many different colours (absolutely nothing that looks like a graphic, not even spliced and would have to be shifted). I am trying this with a very obscure GBA game called Nyan Nyan Nyanko no Nyan Collection, though, so maybe the sprites are encrypted or something. I am not a tech whiz at ALL

    • @aura-audio
      @aura-audio Před 4 měsíci

      Hey there, thank you for watching! Yes, you're absolutely spot on! It's possible the sprites in the game you're looking at are compressed, and in that case TM wouldn't be the best tool for the job. As you get further along in the playlist, you'll see my later videos where I use tools like CrystalTile2 which can actually search the ROM for compressed graphics. Keep up the good work, and let me know how it goes 🙌!

    • @lilmysticalmuffin4980
      @lilmysticalmuffin4980 Před 4 měsíci

      Oh, i’ll try that instead! I’ll let you know if I manage to successfully view the sprites

    • @lilmysticalmuffin4980
      @lilmysticalmuffin4980 Před 4 měsíci

      Well…I tried…but I just can’t seem to get it. I’m not wanting to edit or hack my ROM, just simply rip the sprites, so do I still need to fiddle with palettes and stuff? Or are there relatively easy-ish steps to decompress and have the graphics be then puzzled together after i’ve opened up my ROM file and changed the tile format to GBA 4bpp?

    • @aura-audio
      @aura-audio Před 4 měsíci

      Play around with this one and let me know how it goes: www.romhacking.net/utilities/973/. If it's successful, maybe I can introduce it in a future video.

    • @lilmysticalmuffin4980
      @lilmysticalmuffin4980 Před 4 měsíci

      Well, I think i’ve got it working now! I clicked on a specific graphic in a long list that it instantly provided for me (after I changed the filtering to “minimal”), shifted everything over, and it revealed a picture! The only issue I have left is that everything is in black and white 😭

  • @KudaGaming83
    @KudaGaming83 Před 4 měsíci

    too bad TM doesn't wnat to open in my Mac Intel for some problem with language files :(

    • @aura-audio
      @aura-audio Před 4 měsíci

      I forget which video, but if you watch the full playlist I think I encountered this issue in the second video and discussed a workaround for it. Basically you want to launch the jar file from terminal and for some reason it works.

    • @KudaGaming83
      @KudaGaming83 Před 4 měsíci

      @@aura-audio nice, thanks man :D

    • @aura-audio
      @aura-audio Před 4 měsíci

      @@KudaGaming83 Anytime, thank you for watching :) !

  • @SMCwasTaken
    @SMCwasTaken Před 4 měsíci

    Something about the GBA's soundchip just gives it the edge Mario and Luigi Superstar Saga and Pokémon Emerald utilize it the best

    • @aura-audio
      @aura-audio Před 4 měsíci

      Fr, those are some of my favorite games of all time for that reason

    • @elebonhamstarr
      @elebonhamstarr Před měsícem

      @@aura-audio the thing i dont get is, if u are supposed to have only 2 direct sound channels and 1 sampler, why can i hear more than 3 instruments being played in pokemon emerald songs? where are they coming from if the rest of channels are 2 square + 1 noise? can direct sound channels reproduce more than 1 sound each?

    • @aura-audio
      @aura-audio Před měsícem

      Good question, it’s definitely possible with some programming tricks. The GBA hardware is close enough to the metal where you could play sounds using other Direct Memory Access and timers if you wanted to.

  • @uzielitogamer818
    @uzielitogamer818 Před 4 měsíci

    Link

  • @le_minecraft_yt2747
    @le_minecraft_yt2747 Před 4 měsíci

    Hey. So i wanna resprite super mario 3 for gameboy advance (super mario advance 4) and the sprite is just not here could you help me out?

    • @aura-audio
      @aura-audio Před 4 měsíci

      Hey, thanks for watching 🙌🏻! Have you checked out the full playlist of ROM hacking videos on my new channel @aura-hacks? If that doesn’t work, you can email me and we can set up a call or something evan@auraaudio.io

    • @le_minecraft_yt2747
      @le_minecraft_yt2747 Před 4 měsíci

      its fine i sort the problem out. Thanks for that fast respond tho! @@aura-audio

  • @Seth0129
    @Seth0129 Před 5 měsíci

    Can you make a video to change sprites of Final Fantasy 6 GBA characters?

    • @aura-audio
      @aura-audio Před 5 měsíci

      Will add it to the list once I have time! Make sure to check out my new channel @aura-hacks for more ROM hacking stuff. This channel is only going to have audio related videos from now on.

    • @Seth0129
      @Seth0129 Před 5 měsíci

      @@aura-audio ready, I found your channel friend, please don't forget that video, at the moment no one has taught me how to change the character sprites in gba!

    • @aura-audio
      @aura-audio Před 5 měsíci

      Some of my later videos on there might be helpful. Later in the playlist I made a video showing how to change the graphics in Sims Advance. They're pretty long, but if you watch the whole video for each part, you will be rewarded with newfound knowledge 🙂!

    • @Seth0129
      @Seth0129 Před 5 měsíci

      @@aura-audio okay friend, but I will still be waiting for the final fantasy 6 from gba, greetings :)

  • @enestekin2
    @enestekin2 Před 5 měsíci

    do mother 3 next

  • @jiewang922
    @jiewang922 Před 5 měsíci

    酷👏

  • @DannyMeasho999
    @DannyMeasho999 Před 5 měsíci

    good video! does this work with sprites?

    • @aura-audio
      @aura-audio Před 5 měsíci

      Thank you, and thanks for watching 🙏🏻🙌🏻! Absolutely, if I remember correctly sprites contain all of the tiles which make up a character. So it's a question of finding the ordering (sometimes referred to as the mapping) of tiles as I believe I show here.

  • @frederickdietz3148
    @frederickdietz3148 Před 6 měsíci

    I tried it on Spyro: season of ice. complete failure

  • @gianasarha7221
    @gianasarha7221 Před 6 měsíci

    Would love to edit Harvest Moon FoMT! Thanks for the video!

    • @aura-audio
      @aura-audio Před 6 měsíci

      Thank you for watching! Make sure to check out my channel @aura-hacks where I'll be posting more ROM hacking videos in the future

    • @aura-audio
      @aura-audio Před 6 měsíci

      This channel is going to be moving towards more audio/music stuff

    • @gianasarha7221
      @gianasarha7221 Před 6 měsíci

      I'll definitely check it out!

  • @mitchelllovett664
    @mitchelllovett664 Před 6 měsíci

    Big "i don't see race, I'm colorblind" energy at the end lol

    • @aura-audio
      @aura-audio Před 6 měsíci

      Funny thing is, I am actually mildly colorblind (red/green). Second, to add context this was June 2020. My city was falling apart because George Floyd had been murdered there by a police officer who lived adjacent to my neighborhood. For some people it presented them an opportunity to take advantage of the city. Others peacefully protested. It was an intense time, and I thought by introducing music would help create a safe environment for people.

    • @jaycranmer2001
      @jaycranmer2001 Před 6 měsíci

      Would you be able to make a tutorial on how to rip gba music and deconstruct isolated tracks? I've seen gba deconstruct videos where they isolate the tracks from gba games. It's really cool but I don't know how to do it.

    • @aura-audio
      @aura-audio Před 5 měsíci

      That's a great idea and I've been wondering too since I'm mostly a music person and ROM hacking sort of happened by accident. Lots of people have asked about it, so I'll definitely keep you posted if I find anything out and make another video 🙌🏻!

  • @mattpfeiffer54
    @mattpfeiffer54 Před 7 měsíci

    I think if your audio file is mono or stereo (not surround sound) then you can just pass in nil for your channelLayout. That's at least how I interpret the docs and passing in nil does work in your example.

  • @RubyDoobieScoo
    @RubyDoobieScoo Před 7 měsíci

    It's a shame that almost all rom hacks are Pokémon based, I'd love to see someone work with Final Fantasy 5 Advance (or 6), the job system seems perfect as a starting point for a slew of RPGs.

  • @mobypixel
    @mobypixel Před 7 měsíci

    Great video! This reminds me of the Marshall headphones that came out a few years ago that simulated the sound of an amp in the room. I'm not sure if they used spacial audio for that or some fancy EQing. Either way, this would be fun to play a virtual amp with.

    • @aura-audio
      @aura-audio Před 7 měsíci

      Thanks Nick! Oh I haven't heard of those before, but it sounds interesting! I bet they did or maybe some filter banks. That would be a great idea!

  • @Soul_Avery
    @Soul_Avery Před 7 měsíci

    Good stuff

    • @aura-audio
      @aura-audio Před 7 měsíci

      Thanks man 🙏🏻! I’m glad you enjoyed it!

  • @g43s
    @g43s Před 7 měsíci

    Does this code translates directly to swift on mac? like, can i use it inside xcode?

    • @aura-audio
      @aura-audio Před 7 měsíci

      Absolutely!

    • @g43s
      @g43s Před 7 měsíci

      @@aura-audio Amazing! i just finished the tutorial and i cant believe it was so simple.

    • @aura-audio
      @aura-audio Před 7 měsíci

      @@g43s Thank you for watching, I'm glad it was helpful :) ! For Ableton you should select the corresponding control interface in preferences, make sure All Ins and All channels is selected on the track and then arm the track for recording.

  • @ChaseDJ549
    @ChaseDJ549 Před 8 měsíci

    would you be able to make a video about extracting sounds and sequenced music?

    • @aura-audio
      @aura-audio Před 8 měsíci

      Yeah people have suggested that in the past and I haven't figured it out yet, but it's a good idea

  • @skew5386
    @skew5386 Před 8 měsíci

    Does anyone know if the GB soundchip can be accessed in GBA mode?

    • @aura-audio
      @aura-audio Před 8 měsíci

      That's a good question. Yes, by using the DMG (Dot Matrix Games) sound enable registers you can use the pulse signal channels from the original Gameboy: www.coranac.com/tonc/text/sndsqr.htm

    • @aura-audio
      @aura-audio Před 8 měsíci

      It's a little tricky to learn, but once you know the registers you need to enable, sound on the Gameboy is actually pretty simple/direct which is why I like it so much

    • @skew5386
      @skew5386 Před 8 měsíci

      @@aura-audio is there a limit on the number of channels you can use from each chip? Or does using this effectively double the number of channels you can use at once?

    • @aura-audio
      @aura-audio Před 8 měsíci

      Yah I think original pulse channels gives you 1 sweep plus another pulse generator without the sweep plus the noise/rumble channel for percussive sounds plus another channel where you can load in your own 4 bit wave table. Then with Gameboy Advance you get 2 more 8-bit channels. Pretty sure you can use all of them at once

    • @skew5386
      @skew5386 Před 8 měsíci

      @@aura-audio If there's only 2 8-bit GBA channels, how were tracks done that seem to play up to 4 or 5 samples simultaneously? Am I mishearing or is there a way of redistributing or assigning channels for different purposes depending on what's needed?

  • @greghillmusic
    @greghillmusic Před 8 měsíci

    SUMMARY: LEARN ANOTHER ADVANCED SKILL. No thanks.

  • @infant7356
    @infant7356 Před 9 měsíci

    Hi!!, Iwould like to know if there are any course about vst development from scratch, thx!!

  • @fengzi4378
    @fengzi4378 Před 9 měsíci

    Change conversation avatar location cannot be found, help😢

    • @aura-audio
      @aura-audio Před 9 měsíci

      Any luck on trying the methods in my recent videos?

    • @aura-audio
      @aura-audio Před 9 měsíci

      Ah bummer. What are you trying to do again? You want to change the character in the game?

    • @fengzi4378
      @fengzi4378 Před 9 měsíci

      The dialogue character avatar in the game, and the rest. I only wanted to create the character myself using materials after watching other people’s videos.

    • @aura-audio
      @aura-audio Před 9 měsíci

      Ah I see, so you're trying to change the text at the bottom and some clothing or features of the character as well. Tell you what, if you want you can send me an email: contact@auraaudio.io. Then we can set up a quick 30 minute call and I can tell you everything I've learned. Does that sound good?

    • @fengzi4378
      @fengzi4378 Před 9 měsíci

      Thank you, I successfully changed the graphic

  • @syacine1330
    @syacine1330 Před 10 měsíci

    thank u

  • @KHos73
    @KHos73 Před 10 měsíci

    Is it possible do this on windows or must you have a Mac due to Xcode?

    • @aura-audio
      @aura-audio Před 9 měsíci

      Hey, thanks for watching! Unfortunately it isn't possible on Windows since you do need Xcode, but Virtual Studio Plugins (VST's) are much more popular. I've been meaning to make a video about it soon but haven't gotten around to it yet since school has been busy.

    • @KHos73
      @KHos73 Před 9 měsíci

      @@aura-audio Many thanks, I cannot find any AUV3 tutorial or video, if you do make one I think it would be quite popular! I wonder can it be achieved swift playgrounds on IOS?

  • @xinl370
    @xinl370 Před 10 měsíci

    Thanks for the great tutorial! One quick question- is there a way to test it out/ make it work using Swift Playgrounds on macbook, instead of iPad? Or does it have to be another device like iPad, so MIDI Setup can connect the session? [I was coding on macbook and couldnt get the whole MIDI Setup thing work...]

    • @aura-audio
      @aura-audio Před 9 měsíci

      Thanks for watching, and great question! Yes, it's possible on a MacBook as well, but since MIDI is a network protocol, doing it on the same device your testing on wouldn't work through the MIDI network session if I remember correctly. What you can do is create virtual MIDI ports without the network session.

  • @DigitalMetal
    @DigitalMetal Před 10 měsíci

    So, you can't ctrl+c in a shell because ctrl+c are the keys to kill the current running program (this is true on Windows as well). On Linux, once you have highlighted something is it already copied. All you need to do after highlighting it is center click (that is, click the mouse wheel down) and it will paste what you have highlighted. As far as trying to run a script you downloaded from a website. You can't run that script by clicking on it because you haven't made it executable. This is one of the biggest security issues with Windows. A program should not be able to just run with one click after downloading it from a website. Plus, as far as the OS is concerned, it's just a text file, which is why it opens up in a text editor. Linux does not care about file extensions. It knows it's a script file, and what type of script file it is by the first line of the file (because it could be a perl script, bash script, python script, etc). I'm just telling you this stuff for your knowledge. I hope not to come across as a jerk. I don't expect you to know this stuff if you haven't used Linux before. But some other Operating Systems have some bad habits and I hope explaining to you why things are the way they are will help it all make sense.

  • @carlyounger6262
    @carlyounger6262 Před 10 měsíci

    If you have a linker cable (which are rare as hen's teeth, and often require an ancient PC to function), I'm pretty sure you're limited to copying 256KB to EWRAM. This was originally used by the GBA for multiboot games (2-players, one-cart + GBA link cable), but can be modified to 'flash' a small game into EWRAM. Even if you saw a cable on eBay, you'd be better of keeping the money, and starting from scratch - adapting a regular GBA link cable to USB with a microcontroller, and writing some modern code to control it.

    • @aura-audio
      @aura-audio Před 10 měsíci

      That would be a cool video idea! Do you know of any cool resources where someone makes their own linker cable? I could probably look up some DIY articles online as well.

  • @ianjojo
    @ianjojo Před rokem

    Thanks for making this! I'm trying to follow along in 2023 with Xcode 14.3.1 and it seems a fair bit has changed... I'm able to create the new app, add an Audio Unit extension, but there are a lot of different files created from this, and I'm noticing that I can import SoundpipeAudioKit to the main app but not to the AudioUnit code.. I wonder if it would be possible to make an updated video or just point me in the right direction? cheers and thanks for doing what you do!

    • @ianjojo
      @ianjojo Před 7 měsíci

      @@aura-audio i still am really craving to learn how to do this with the new SwiftUI stuff... any chance of re-recording this? do you do any 1 on 1 teaching?

  • @Nyokee
    @Nyokee Před rokem

    Thank you, this was really useful and I got it to work. Great video. The song at the end sounds like the beginning of Magic by Coldplay :)

    • @aura-audio
      @aura-audio Před rokem

      You're welcome :) ! Thank you for watching and I'm glad it was helpful. Lol it totally does, the drums are almost the same!

  • @First_Grafter
    @First_Grafter Před rokem

    Hey I'm looking to make a really high quality recording of the GBA start up sound Do you know how I could do this? If I like have to wire into a GBA or maybe use some sound chip emulator? I haven't found much information so far and you seem very knowledgeable 😅

    • @aura-audio
      @aura-audio Před rokem

      I would use an audio interface or preamp

    • @First_Grafter
      @First_Grafter Před rokem

      @@aura-audio Thanks for the response! (And incredibly fast) But what do you mean exactly?

    • @aura-audio
      @aura-audio Před rokem

      Record the sound directly from the headphone out on the GBA and route it through a preamp so when you amplify it the signal is clean. Google “preamp” and you will find many examples :)

    • @First_Grafter
      @First_Grafter Před rokem

      ​@@aura-audioAhh I see Thanks!

    • @First_Grafter
      @First_Grafter Před rokem

      @@aura-audio I do wonder though 😅 Is it possible to emulate the sound chip on a computer?

  • @RomanEmpireSPQR
    @RomanEmpireSPQR Před rokem

    Just got the omega Definitive edition Can’t wait