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Ranking The Best DESIGNED Roguelikes (Part 2)
Welcome to the LARGEST roguelike tier list to date!
Today, we continue to meticulously rank and evaluate beloved (and infamous) roguelikes and roguelites. We will be adding Over 30 games to our extensive list (as well as a few re-rankings).
All aspects will be considered when objectively ranking each game including, risk vs. reward, diversity, synergies, level design, enemy design, charm and visuals, audio, and much more.
This is an open discussion! If you have any additional thoughts or disagreements, please feel free to comment below.
Missed Part 1? No problem, check it out here: czcams.com/video/5k_-k4X90ao/video.html
=== GAMES SHOWCASED ===
0:00 - Intro
1:50 - Alina of the Arena (2022)
5:47 - Astrea: Six-Sided Oracles (2023)
12:02 - Atomicrops (2020)
19:03 - Balatro (2024)
25:42 - Barony (2015)     
32:08 - Below the Stone (2023)
36:00 - BlazBlue Entropy Effect (2024)
43:16 - Cavity Busters (2023)
49:29 - Cursorblade (2023)
52:10 - Death Must Die (2023)
1:00:08 - Deflector (2023)
1:06:49 - Despot's Game: Dystopian Army Builder (2021)
1:10:49 - Dicey Dungeons (2019)
1:14:43 - Dreamscaper (2020)
1:18:09 - Ember Knights (2023)
1:22:14 - God of Weapons (2023)
1:26:00 - Goobies (2023)
1:29:37 - Into the Breach (2018)
1:33:00 - Necrosmith (2022)
1:36:48 - Necrosmith 2 (2024)
1:40:51 - Nordic Ashes (2022)
1:44:19 - Nova Drift (2019)
1:47:10 - Nuclear Throne (2015)
1:49:19 - Ravenswatch (2023)
1:55:37 - Risk of Rain Returns (2023)
2:01:02 - Roboquest (2023)
2:05:58 - Slime 3K (2023)
2:09:31 - Space Gladiators (2021)
2:11:56 - SpellRogue (2024)
2:16:11 - Spiritfall (2024)
2:20:42 - Star of Providence (2017)
2:23:46 - Tales of Maj'Eyal (2012)
2:27:39 - The Void Rains Upon Her Heart (2018)
2:35:20 - Tiny Rogues (2022)
2:37:37 - Vault of the Void (2022)
2:39:45 - Wildfrost (2023)
2:45:55 - Wizard With a Gun (2023)
2:50:32 - Outro
=== MUSIC USED ===
Balatro - Main Theme
Barony - Title Screen
Cusorblade - Main Menu
Dicey Dungeons - Elimination Round
Ember Knights - Nexus Normal
Into the Breach - Blitzkrieg
Risk of Rain Returns - Tropic of Capricorn
Risk of Rain Returns - 25 3°N 91 7°E
Spiritfall - Main Menu
Spiritfall - The Viridian Trail
Wildfrost - Snowdwell
Wildfrost - Tundra Heart
Wildfrost - Spirit Call
Wildfrost - The Wooly Snail
Wizard with a Gun - The Snow and the Silence
Wizard with a Gun - The Space Between Stars
Wizard with a Gun - Mourn What is Lost, Mind What Remains
#Roguelike #Roguelite #TierList
zhlédnutí: 7 668

Video

What Makes A Good DECK BUILDING Roguelike?
zhlédnutí 18KPřed měsícem
Deckbuilding Roguelikes are a fairly new sub-genre of games within the Roguelike community that has been getting very popular in the last few years. They have become one of my favorite ways to play Roguelikes and Roguelites. In this video, we dive into the design of this genre, dissecting its essence from its traditional Roguelike roots and nature of its randomly generated mechanics and explori...
ROGUELIKES To Start With (By Genre)
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ROGUELIKES To Start With (By Genre)
ROGUE DESIGN with BenStar - Full Interview (REVITA)
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ROGUE DESIGN with BenStar - Full Interview (REVITA)
The RISKY Design of REVITA - (feat. BenStar) | ROGUE DESIGN
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The RISKY Design of REVITA - (feat. BenStar) | ROGUE DESIGN
Why is EVERYTHING Called A Roguelike?
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Why is EVERYTHING Called A Roguelike?
Ranking The Best DESIGNED Roguelikes
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Ranking The Best DESIGNED Roguelikes
What Makes A Good Roguelike/Roguelite?
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What Makes A Good Roguelike/Roguelite?
ROGUE-A-THON Stream Intro Compilation
zhlédnutí 278Před 9 měsíci
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The BEST Slay The Spire Build NOBODY Plays
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The BEST Slay The Spire Build NOBODY Plays

Komentáře

  • @fyora
    @fyora Před hodinou

    Is void bastards also a roguelike /lite game?

  • @altrivotzck6565
    @altrivotzck6565 Před 3 hodinami

    You need to play a game called "Isle of Arrows" It's pretty much a better version of the Rogue Tower game that you talked about in the first video, and it's kind of exactly the game you were describing when you were talking about what you wanted out of Rogue Tower.

    • @altrivotzck6565
      @altrivotzck6565 Před 3 hodinami

      Also, I recommend checking out a game called Yamafuda. It takes the basic structure of a deckbuilding roguelike and turns it into something that feels almost like a completely different kind of game. It starts off very easy, since it's more focused on the concept of being a cute & relaxing game about hiking, but you can eventually work your way up to a difficulty comparable to other deckbuilding roguelikes. Also, it's been out for a few years, and its sequel is about to release, this year. (The first game is called 2nd Station, because it's a more fleshed-out version of a much-less-fleshed out mobile game, that's hard to find access to, but the new sequel is called Summit.)

    • @altrivotzck6565
      @altrivotzck6565 Před 2 hodinami

      Also also, I'd be interested to hear your thoughts on another deckbuilding roguelike called Heat Death. It's kinda scuffed in some ways related to balance, but it also has some very interesting mechanics. In that same vein, another game, that made me feel a similar vibe to Heat Death, and with even-more-interesting deckbuilder mechanics, is called... some name that I completely forgot, but I remember that Olexa played it, and I watched the video sometime during 2022-2023. It had a "cybertron" aesthetic to it, and it had this very unique Roguelike Deckbuilder system, "reinventing the roguelike deckbuilder genre"

  • @gabrielramosferreira9310
    @gabrielramosferreira9310 Před 4 hodinami

    Love to see Astrea so high on your list, since its a Brazilian game with a really small team of developers. Glad to see it getting some love!

  • @chumbosaurio7099
    @chumbosaurio7099 Před 7 hodinami

    3 hards excelent games on B tier hahahahaha

  • @christopherowens6979
    @christopherowens6979 Před 8 hodinami

    I prefer Halls of Torment over Death Muse Die.

  • @anab0lic
    @anab0lic Před 22 hodinami

    Has the combat improved over the original? I found Hades 1 combat to be severely lacking - repetitive, shallow, button mashy and just no much skill involved.

    • @joegaudi
      @joegaudi Před 17 hodinami

      Hades 2 has a similar combat system with arguably more incentive to use your various abilities particularly your cast. That being said, most often you will prioritize one button, be it your attack, special, cast, or even dash/sprint, for the bulk of your damage. The variety comes from the various weapons, weapon aspects, and the different boons you utilize to enhance them. I also think the enemies are greatly improved in Hades 2 and require somewhat different strategies than in the original. In my opinion, the combat is as shallow as you allow it to be, and after nearly maxing out the current available content I find myself continuing to find new strategies and builds to mess around with. That was true for Hades 1 as well though and I wonder how much you ended up playing it, as it does open up and evolve as you go, particularly if you choose to tackle the various difficulty modifiers that are required to upgrade the aspects for each weapon, which together (the aspects and the difficulty modifiers) are the primary supply of new and interesting ways to tackle a run.

  • @Bruh-hn1dc
    @Bruh-hn1dc Před dnem

    Where's blasphemous

  • @lancesmith8298
    @lancesmith8298 Před dnem

    On the topic of deckbuilders and mechanical diversity, a game I don’t see on your list (justifiably given it’s not a roguelike at all) is Library of Ruina. It is an entire sci-fi dystopia RPG with so many disparate influences, built on the back of incredibly tight resource management, deck building, and card pools (each character has 9 total, so there’s incredibly little RNG upfront), so much so that the core challenge of boss battles in the game is constructing a deck that can break through a complex web of one-off mechanics. It can be so complicated and intricate that it can fully break away from the roguelike genre entirely and make deck construction alone the core mechanical conceit of the game.

  • @chumbosaurio7099
    @chumbosaurio7099 Před dnem

    Star of provicende needs more love! Long life dead estate Too.

  • @emma_tm
    @emma_tm Před 2 dny

    BARONY MENTIONED

  • @vojinvmilojkovic7622

    Hades ♥ simpe really :p

  • @Enuther
    @Enuther Před 3 dny

    It's an awesome video, I share many of your POV :). You should take a look at Lonestar : not very difficult to get into, FTL vibes (only aesthetically), simple yet not simplisitic. Dicefolk is also very nice, however easy it may be ! You pick a team of 3 monsters, you play your dice and those of the enemy : if you are used to these kind of games, you will undoubtedly like it !

  • @kroooassant9899
    @kroooassant9899 Před 4 dny

    FTL is S tier man you are crazy such disrespect I can't believe it.

  • @CheatUwU
    @CheatUwU Před 4 dny

    Holy fuck another 3 hours list LETS GOOO

  • @waltlock8805
    @waltlock8805 Před 5 dny

    Wow - you've hit almost every Rogue like/lite I can think of in these videos, with actual commentary. The Flame in the Flood is one you might not have played - traveling down a river choosing stops along the way. Absolutely killer soundtrack.

  • @stinkymonke3622
    @stinkymonke3622 Před 5 dny

    Man i finished the other video not too long ago, and now theres another? goddamn.

  • @notsureboutmylife
    @notsureboutmylife Před 5 dny

    Thanks for your videos,i started playing revita and oh boy this is immersive and various game,but i feel kinda crappy that you missed "slice and dice" game,its really has interesting concept and challenging gameplay,btw keep going,you have very interesting videos im gonna sub. P.S hope you get popular)

  • @jurtheorc8117
    @jurtheorc8117 Před 5 dny

    Now there's Zet Zillions too.

    • @Enuther
      @Enuther Před 3 dny

      It's fairly simplistic and still rough around the edges, I wouldn't recommend it to him at the time (give it another 3 months in the oven) !

    • @jurtheorc8117
      @jurtheorc8117 Před 3 dny

      @@Enuther Fair enough. I'm planning on getting it myself soon, will be my first deckbuilder aside from Lost in Random (and that's a strange one), so i think that i'd be more lenient about the rough edges and simplicity. Here's to wishing the devs a lot of good stuff and that they can make ZZ as good as it can be.

  • @johnharder9925
    @johnharder9925 Před 5 dny

    As someone who also loves The Void Rains Upon Her Heart as much as you seem to, I implore you to keep playing Star of Providence! I do agree, TVRUHH does ease you in more, but it also has a different progression. Once you become more familiar with the game and the size of the screen, it becomes very intuitive! Movement feels very precise, and once you adjust to the fact that your dodge generally isn’t invincible, you’ll start improving in no time. The game is more focused on the action and self-improvement more than the meta progression, and yet there are plenty of secrets and a big update on the horizon! Meet the gsme where it’s at-a true SHMUP bullet-hell-and you’ll have a good time.

    • @PepperHeadGaming
      @PepperHeadGaming Před 5 dny

      After seeing a few comments on the game already, I’ll definitely go back to try it again! I wasn’t a fan of its approach to new players but even though I find early impressions in some instances as important as late impressions, I do enjoy a challenge so I’ll try to complete game and may rerate it in a future tier list. Thank you for letting me know! ;)

  • @jessefuterman9598
    @jessefuterman9598 Před 5 dny

    your tripping on star of providence my guy

  • @lightedtwice
    @lightedtwice Před 5 dny

    Second comment, I really do not vibe with many of the ratings since I think that a game that is for everyone is generally a bad game since it appeals to no one. Many games are put below or above others not because they are "worse designed" but because they are just "harder to get into" which is completely fine and actually good. This toxic relation that the best games are the ones that are the easiest to get into is... weird. Yes, obv games should try to explain their mechanics as best as possible, but there is a difference between: "a game lets you discover and learn on your own and it just requires more time because it wasn't made for a casual audience" and "the game is poorly designed with mechanics that do not make sense". With other issues like calling Ravenswatch a "roguelike diablo" or not mentioning that you can get max 7 spells in spellrogue and that you can sell and get more spells if you want to, I can't really say that you are talking about the design factor of these games. The fact that this video was clearly recorded at least 3 weeks ago (as you mention your deckbuilding roguelike video which released 3 weeks ago here not being made yet) and some of the games already fixing the issues you are talking about here, like death must die or spellrogue, I am just quite disappointed? I do not know why someone in good faith would post a video like this and not edit in the fact that the games have improved. Yes, you put text that you have to pause to read that flashes by that is "updated" but I just don't understand why you couldn't rerecord the sections if your mind has changed. Also, the tier-list seems to be more about what you have enjoyed, and many games you put below the good ranking is not because they were badly designed, but because you expected a different game. Maybe because of the fact that I just have been playing roguelikes pre-Hades and pre-VS (so before everything became a fucking roguelite grindfest that just boosted ur stats so that you could beat the game), but all of your complaints to many of the games are just things that I expect roguelikes to do and things I love about roguelikes. Difficulty, high skill gap, skill as progression, etc. I wouldn't be so analytical against a video like this but this is supposed to talk about design issues of games and not opinions, I just feel like many of these games' issues are just listed, and then we go to the next game. Which is fine, but not with the title you gave to this series. Many of the solutions that you propose are just things that would take away the core of the game and would not fix the game or are just: "add roguelite elements".

    • @PepperHeadGaming
      @PepperHeadGaming Před 5 dny

      I appreciate your detailed comments! While I wish I had time to answer all your points, overall I could see myself agreeing on some of them and I find it important to view different video game elements in different ways. From what I have read, I believe the Star of Providence is catered much more to experienced players then most games. Using bombs more often, scrapping weapons more often, ways to get more health… these seem like very similar arguments I’ve heard when talking about a game such as Enter the Gungeon. I am very comfortable playing Enter the Gungeon and am able to keep my ammo, blanks, and health much more than most players thanks to all the knowledge I accumulated throughout the years. But watching a new player try out the game, health felt much more limited, they didn’t know when to use blanks and felt they were too rare (not even mentioning the fact that using them in combat means you loose the potential to use them for secret rooms, similarly to SoP) and they would loose ammo at a much faster pace, making it feel as if the game didn’t provide enough weapons to them. I find it interesting how my issues I have with SoP reflect similar issues I’ve heard of people complaining about Enter the Gungeon. The only difference here to me is that EtG was slower paced which made learning these points a bit easier and in my personal opinion, less punishing (at the cost of needing to spend more time overall learning the game). Star of Providence is still a game that I could definitely see myself trying again especially since I do miss a challenge. I wish I had more time to put into all of these games and I know many people wish I had 20+ hours put into all of these games. But even if I would probably enjoy more games on this list after putting in many more hours, I find it is important for games to be somewhat enjoyable from the beginning. This doesn’t mean they need to be easy, but that pushing forward is rewarding or that there is a reason to try again over and over again. On my third run in SoP, I had gotten to the fourth floor. Even though I was making progress, the fact that I had gotten to what felt quite far but then died so abruptly made starting over worse then a game where I would die earlier because I felt like I was progressing fast but without learning fast enough WITH the progression. That being said, you’ve definitely made me want to give SoP more chance. I do really like the overall premise and the sense of adventure is very unique. Even if I do find it more much punishing to new players then most games, I will keep on playing it! As for my style of rating, I’m sorry if you do not agree with my format or the way I like to talk about games. I do want to make sure people understand that these are still opinions but it is true that I do enjoy explaining my views on the designs of games I play. In a time and world where reviews can sound plagiarized and have low effort, I want to share my experience as someone who’s works in the industry and plays games for a living, I want to try to talk about more then just my overall enjoyment of a game. I may not always be right but I do want to make sure I give a unique view on games whether people agree or not. As for my not being able to update my notes on many of the games, I wish I could be faster especially with how fast indie games release new updates. I tried to update my views on the games I felt updates were meaningful and worth mentioning in this small amount of time. I probably should of noted the time of recording this tier list, something to keep in mind for next time. Even if I tend to have strong feelings on many of these games, I always try to make sure I talk about them with words such as "in my opinion" and "I believe" as I understand that this is just my opinion and that, whatever I say and however I say, people will disagree and will potentially be annoyed with my views. The joys of having specific views on the internet ^^ All and all, these kinds of comments are ones I find very interesting and allow great conversations and learning experiences to everyone so thank you for your input!

    • @lightedtwice
      @lightedtwice Před 5 dny

      @@PepperHeadGaming Thanks for the comment! I understand that giving more detailed analysis is like impossible especially with these types of video (this vid is alr like 2 hours long and from what I see it is a two parter). As with some of the games you mentioned, I just had a different expectation, probably due to the fact that the title says designed instead of best, I just expected something else. With SoP, it is one of my fav rogues and the one that got me into bullet hells more. I hated Gungeon due to the slowness and that is why I love SoP. The game is difficult, and I am like very bad at bullet hells in general, but in a couple of runs I got to unlock the other characters and more content. The game will still get more content, so do not feel any rush into it, as there will be a major update with more weapons from what I have seen, and a DLC is even planned. I also see SoP a lot less punishing due to the quickness of runs. A Gungeon run - for me - only becomes fun on f4/f5, were a SoP run instantly tests me, another thing of preference. Personally, I care about the new player experience a lot, but due to the trend of many newer roguelikes being review bombed for being too hard (Wildfrost here is the best example, though Revita had it too for some reason), I am vehemently against difficulty of a game being that much of a major factor to how good a game/how easy it is to get into the game. I will agree that SoP can be difficult to get into for many, and it isn't a game for everyone, yet - again - due to the title and my lack of familiarity with the channel - I didn't get the memo. Last thing! Sorry if I was too mean with my response, and if it was too clunky. I was writing the comments while listening to the video. I hope you have a great day/week/month/year and - once more - sorry for my lack of profressionality in my previous two comments.

    • @PepperHeadGaming
      @PepperHeadGaming Před 5 dny

      Glad to hear that! You’ve definitely made me want to check out the game more and upon rewatching my review, I agree I could of sounded a bit more optimistic compared to other reviews. And I agree that the new player experience is a complicated topic when looking at Indie games such as Roguelikes/lites. It’s a conversation for sure, one that I really enjoy discussing with many people. No need to apologize, I enjoy reading different perspectives, that’s a critical part of how I get to learn more and more in this industry. Thanks again for putting all this time and effort in something you care a lot about. I’ll have to get back to you once I’ve properly played SoP ;)

  • @lightedtwice
    @lightedtwice Před 5 dny

    Honestly the Star of Providence rating, as much as I understand that you didn't like the game, it feels like more of a skill issue and preference issue than an actual design issue. You expected something, didn't get what you expect and got something more unique that is well designed with the design choices it takes, and complained about it. Let's talk about all the complaints. "I play a lot of bullet hells." --> I know skills from one type of game should go to another, but there is a reason these are challenging and ruthless games that require you to learn new patterns of enemies. That is the DNA of the genre, and it is why this genre is hard in general. Small screen --> the entire feel of the game and the artstyle is based on this more arcadey feeling. Everything is also kinda balanced around the small space and quite quick movement speed. Again, this would be an issue if it wouldn't be such a vital part of the game's DNA. "If you don't know enemy movesets, you will take damage." --> This is the point of bullet hells. Understanding and knowing the patterns and how to adapt to them. You are supposed to die, go back into the dungeon, and learn what enemies/bosses do. The fact that you have to do that makes me think it is well designed. "Almost feels like try and error," --> Every roguelike is trial and error, since the progress comes from skill progression and not metaprogress. "You don't have time to react." --> You do, it is just more difficult. I understand the skill jump is higher than most modern roguelikes that have an ascension system that makes the game difficult and the base game is easy, but there is time to react, there is time to learn, and that is the point of the game and the genre. Both bullet hells and roguelikes. "Feels frustrating and unfair" --> All bosses and enemies from what I remember have one attack with a visual, or many visuals to signify attacks. It feels frustrating probably because you expected to do better as a bullet hell player - which is understandable, especially with your ranking of VRUHH - but the game is not unfair. "Dash doesn't make you invulnerable" --> I am sorry, again, I have to disagree. Dash giving you i-frames is such a boring ass move from bullet hells and makes more bullet hells a "when to dash" spamfest instead of an actual bullet hell. The lack of i-frames forces you to learn and understand the enemies and rooms, instead of clicking dash randomly and praying you will not get hit. It still gives you the speed and also changes your position dramatically, it is basically like a jump/sprint button almost. Most bullet hells do not have the dash i-frame mechanic, mostly EtG and games going from EtG (which are like very easy compared to VRUHH or Star of Providence) have this mechanic. "Too punishing," --> Again, imo, it is more of a issue of modern roguelikes being easy with ascension systems and being punishing in later stages instead of - as it was in the past - the game being punishing from the get-go. I am using this "past" argument since the game is originally from 2017. "Health is too hard to come by" --> Shops? Max HP upgrades? Maybe scrapping weapons that gives you health? There are simple ways to gain health back, the game just lets you discover that with time and with your skill/knowledge of the game growing. Some tips? Use bombs. Bombs are basically just clear the screen from bullets and they help a lot at the beginning. You can practice bosses in the mirror that is quite helpful. And just play the game more in general. To conclude, Star of Providence is not a badly designed game. Its skill ceiling is just of the normal roguelike in the past instead of the 2024 roguelikes. I am writing this not because I want to be like: "You had a skill issue and that is why low rating" but more of: "The game is hard, but it is not badly designed."

  • @halvanjoe8566
    @halvanjoe8566 Před 5 dny

    Disey Dungeons is one of my favorite games of all time. I don’t think the random nature of the dice is a real problem, since the entire game is based around taking chances and crossing your fingers. I think not knowing if you’re gonna die next turn leads to interresting strategic gameplay, where you need to decide if you wanna try your best to end the fight, or pray you don’t die. Also every character has an ability that charges when they take enough damage, and I think that’s a good counter to the whole enemy randomness argument, since all of the characters’ abilities could pretty much win you a fight instantly. (Jester especially) If you play your cards right (pun intended), and have the game knowledge needed, it’s pretty easy to completely rig a run. Like when I was doing a hard mode run as the thief and got a build where no matter what I rolled I could gain like 5 extra dice, turn them all into 3s and do 6 damage pr dice. Stuff like that. What I’m trying to say is, you should reconsider the Dicey Dungeons placement :)) Also the soundtrack is absoloutely amazing, idk how you couldn’t comment on the soundtrack fkfkebejgi

    • @PepperHeadGaming
      @PepperHeadGaming Před 5 dny

      You make a fair point. I’m willing to bet my rating could change if I were to play many more hours, which I unfortunately didn’t have the time to do so. I do indeed see the crazy potential of the game which is why I still believe this game is amazing for anyone that has hundreds of hours to put into. I might personally be less into the overall dice gameplay then many in general but I’ll continue giving it a try for sure! And yes, absolute banger soundtrack, that should have been mentioned ;)

  • @lordvonsteiner2452
    @lordvonsteiner2452 Před 5 dny

    I assumed Barony was extremely simplistic. I'll check it out now. I love these sorts of games.

  • @oxipox
    @oxipox Před 6 dny

    If you liked Astrea you MUST play Slice & Dice if you haven't already. Genuinely one of the best Roguelikes I've played.

  • @dahdumbguy
    @dahdumbguy Před 6 dny

    respectfully i disagree.

  • @TheHoinoel
    @TheHoinoel Před 6 dny

    Again, great tier list. Thank you <3

  • @Klausebou
    @Klausebou Před 6 dny

    I really loved wildfrost and always thought its lanes and repositioning of units added a very unique “gimmick”, these were almost the most important element to master, upping the strategy aspect by a fair bit. Unfortunately that was also why many players bounced of hard from the 1.0 release - the game was not necessary hard, but very punishing! One small misplay could wreck a run without any change of comeback.

  • @Relptica__
    @Relptica__ Před 6 dny

    really interested in what you think of rabbit and steel. personally been really enjoying that one, although the single player can be a little eh. also very much like the free flowing style of these videos compared to the shorter, scripted videos. was interesting hearing your perspective on blazblue which doesnt really compare it to the fighting games

  • @Krzysiekoy
    @Krzysiekoy Před 6 dny

    I really disagree with ravenswatch. I actually like that you cannot animation cancel and that dash has the cooldown that it has. It makes you learn what enemies actually do rather than just spamming dash. It really feels satisfying when you know when to dash, when to use defensive skill, and when your opening for dealing damage is. I wouldn't call the gameplay clunky, to me the gameplay feels slow and tactical on purpose. If you set your expectations that the pacing will be akin to something like death must die, then you will be easily disappointed. I don't think the developers will ever "fix" the dash cooldown, it feels purposeful. I was also a bit puzzled when you said it's just like diablo with rougelike elements. To me, this feels nothing like diablo where you slay thousands of enemies and usually spam the same ability over and over. Here, you use many abilities, they have long cooldown, and you have to strategically pick which enemies / camps / events to fight and which to skip and when. Having said all of this, I don't want to be some negative nancy :D so I'll just add that I've really enjoyed the video. Your hard work really shows here and I appreciate it.

  • @AlistairKarim
    @AlistairKarim Před 6 dny

    Dude, massive thanks for such a massive compilation. I really like your tier lists with detailed and nuanced opinions on each project.

  • @Mahler1988
    @Mahler1988 Před 6 dny

    If you think Darkest Dungeon is just chaotic, you just haven't played enough to discover the multiple layers of knowledge, when it becomes very satisfying. But yes the learning is brutal. But for me, the graphics and artistic direction, music and so on are so GOOD that it made me keep going at it.

  • @arutito4126
    @arutito4126 Před 6 dny

    3 HOURS WITH IN-DEPTH ANALYSIS FOR EACH GAME??? WE ARE EATING GOOD

  • @vipersniperpiper6093

    I might aswell mention that you can only fight certain bosses in certain difficulties. Even in mist rain,there are bosses you can fight in that difficulty alone. You saw in quickplay, that bosses only go up to certain levels so they can only be seen in certain difficulties. About the damage types, it actually does matter because you can finish fights faster if you are using damage types a boss is weak against,especially versus bosses it can really matter. Also,you can survive longer if you have good defense against it.

  • @Rios_pot
    @Rios_pot Před 7 dny

    Its worth mentioning that on Wildfrost's next update is adding new comoanions and a lot of exta variety!

  • @oofink467
    @oofink467 Před 7 dny

    Smh no chrono ark

  • @ifen7669
    @ifen7669 Před 7 dny

    Awesome tier list! Have you checked out Slice and Dice? Ive been hooked on it recently!

  • @josessin
    @josessin Před 7 dny

    Almost three hours! Cancel all my meeting, I'm doing this now.

  • @tabbycar6741
    @tabbycar6741 Před 7 dny

    Id push Spellrogue up a tier or 2 because its actively in development and there is a lot of depth to it. Like you said, there are times where low numbers profit and high numbers profit, but things like shards making you focus on what you really want to upgrade, and game-changing relics are common, and help spice up every run.

    • @PepperHeadGaming
      @PepperHeadGaming Před 5 dny

      There are indeed some customizable options through the runs, I just wish there were a few more! I do understand that the game is in its early stages of life which is why I’m always happy to try these games again once they get bigger updates. As long as it is on steam and purchasable, I’ll be reviewing them in their current stage. I’ll look forward to seeing the new additions to the game hopefully soon enough ;)

  • @vidmegusar1342
    @vidmegusar1342 Před 7 dny

    Death must die's latest update added skill trees for each character and if you manage to get all the skill points it makes characters feel different. I started playing just before this update and felt the same way as you described.

    • @karuta
      @karuta Před 6 dny

      True - I have played about 150 hours before the Act 2 patch and another about 50 post the Act 2 patch. The game has changed quite a lot - It feels refreshed and more interesting. If one has played it before the current patch has changed a lot for the better

  • @phiphi2209
    @phiphi2209 Před 7 dny

    YES, I’ve been patiently (at least trying to lol) waiting for this for so long, not only does it introduce me to new roguelikes but to see how similar or different a professional feels about the ones I’ve played myself thank you so much. Also if you haven’t played or heard of the game, I highly suggest Picayune dreams. Fantastic game that honestly needs some more attention

  • @piotrlatuszek171
    @piotrlatuszek171 Před 7 dny

    Yaaa i clicked becouse alina was on tubnail - ryly nobody knows that game - to me its more like it was inspired by the game on the phone named Gladiator (or something like that) Also 1 game i think you might not played called shogun showdown - its kinda creazy how simple it is - while requiring strategising and thinking aheard Also "Sunless Sea" can be clasified as roguelite but its like 70% story focused and its EPIC its on my top 10 games propably Last one - Outer Wilds - my 1# of all games - it is knowledge based game but if i strech my imagination i can say its a roguelike becouse i want everybody to expirience it - just one rule for it - ANY spoiler about it ruins the game Lastly Curse of the dead gods peak clasic roguelike expirience for me but im guessing you got it covered already (havent wached whole vid ive just got baited by tumbnail wached a bit and wanted to preach my love for things i like :)

    • @PepperHeadGaming
      @PepperHeadGaming Před 5 dny

      Thanks for the recommendations! Even though Outer Wilds isn’t a Roguelike, it is indeed a masterpiece and I have definitely played through it all including DLC. Curse of the Dead God was rated on the previous video. As for the others, they’ve been added to my wishlist ;)

    • @piotrlatuszek171
      @piotrlatuszek171 Před 5 dny

      @@PepperHeadGaming what a chad! gl and have fun with what youre doing ^__^

  • @dadadadadadadadabathman2300

    Where is Hades 2????

  • @sinopsys01
    @sinopsys01 Před 7 dny

    Still no Griftlands ! It's not new but you should check it, it's a very unique deckbuilding roguelike. big fan of it

    • @PepperHeadGaming
      @PepperHeadGaming Před 5 dny

      Definitely going to have to rate Griftlands for the next Tier list, just didn’t get to it yet. Very excited to finally try it out though!

  • @jeffe2267
    @jeffe2267 Před 7 dny

    in Dicey Dungeons, I could usually mix around my equipment/items so that every number on the die would be useful for a different equipment. There are some equipments that really want low numbers, some that want high, some that just want odd, etc.

    • @PepperHeadGaming
      @PepperHeadGaming Před 7 dny

      With the inherent complications Dice building Roguelikes have, Dicey Dungeons does a pretty decent job with making every roll have potential uses. Alas for me, I feel like the core mechanics don’t utilize them as well as a game such as Astrea and really do require specific items and equipments. I just felt like overall, the RNG of rolls was much more impactful, whether I did or did not have a good build. But once again, I do think the game is still very strategic even with this RNG and I’m sure if I put many hours into it I’d be able to get around it more easily, but most games will naturally tend to get more consistent if players put in many hours into them, especially for ones that are well designed, Dicey Dungeons included.

  • @JuanPablo-nx2oc
    @JuanPablo-nx2oc Před 7 dny

    I recommend trying "Holocure" is free and i heard it was better than "Vampire Survival's" never played Vampire survival but i played holocure and it is extremely good please try it out

  • @joshelderkin9592
    @joshelderkin9592 Před 7 dny

    Alina felt like half a game when i played it shit was mids

  • @YourNemesis361
    @YourNemesis361 Před 7 dny

    Awesome video and amazing tier list Also 17:58 “Look Gary there I am!”

  • @datdamadude
    @datdamadude Před 7 dny

    Gotta respectfully disagree with ravenswatch, it is honestly so fun learning the different combinations of the heroes abilities, also the dash doesnt need to be spammy like hades 1, all the characters have a nice feel and dont feel the same

  • @datdamadude
    @datdamadude Před 7 dny

    Isometric angle constantly called topdown 😂😂😂

    • @PepperHeadGaming
      @PepperHeadGaming Před 7 dny

      Haha yep, I’m terrible with perspective naming conventions 😅