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Ars Technica
Registrace 13. 09. 2009
At Ars Technica-the name is Latin-derived for the "art of technology"-we specialize in news and reviews, analysis of technology trends, and expert advice on topics ranging from the most fundamental aspects of technology to the many ways technology is helping us discover our world. We work for the reader who not only needs to keep up on technology, but is passionate about it.
Ars Frontiers 2023 Livestream Replay
Over the course of a day, our Ars Frontiers event will explore the modern interconnectedness of innovation in areas like machine learning & artificial intelligence, space exploration & climate change, and healthcare & epidemiology. Learn more about our speakers and topics at frontiers.arstechnica.com.
zhlédnutí: 6 095
Video
Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica
zhlédnutí 172KPřed rokem
Today Ars Technica welcomes Tetris creator Alexey Pajitnov and Managing Director of The Tetris Company Henk Rogers to answer some burning questions about the origins of the iconic puzzle game and its deceptive complexity. What programming language was the first-ever version of the game written in? How did they create the iconic Tetris music? What’s the _real_ best strategy? Get answers to these...
How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica
zhlédnutí 118KPřed rokem
Ars Technica returns to the headquarters of Striking Distance Studios to join Dead Space creator Glen Schofield and his team on their state-of-the-art motion capture stage as they create the ferocious character animations found in their upcoming release 'The Callisto Protocol.' Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstec...
How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica
zhlédnutí 159KPřed rokem
Ars Technica returns to the headquarters of Striking Distance Studios to join Dead Space creator Glen Schofield and his team as they detail the intricate lighting effects and innovative artwork on display in their upcoming release 'The Callisto Protocol.' Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstechnica Follow Ars Techni...
How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica
zhlédnutí 68KPřed rokem
Ars Technica brings you back to Striking Distance Studios with Dead Space creator Glen Schofield and his team as they work on designing the dynamic, immersive, and precisely timed audio components of their upcoming release 'The Callisto Protocol.' Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstechnica Follow Ars Technica on Go...
How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica
zhlédnutí 311KPřed rokem
Ars Technica brings you into the war room with Dead Space creator Glen Schofield and his team at Striking Distance Studios as they fine-tune the gameplay of their upcoming release, The Callisto Protocol. See exclusive gameplay footage and be in the room with the creators in the lead up to launch day. Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebo...
How Scientists Respond to Science Deniers | Edge Of Knowledge | Ars Technica
zhlédnutí 12KPřed rokem
"We never landed on the moon." "Climate change is a hoax." "Vaccines are ineffective." Our culture feels riddled with anti-science sentiment and there's no one factor to blame or easy solution to address it. How did we get here and what effect is it having on scientists and their research? Dr. Paul Sutter breaks down the societal elements in play and interviews some of his contemporaries to get...
What Is Dark Energy? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica
zhlédnutí 22KPřed rokem
When scientists set out to measure what they expected to be a slow down in the expansion of the universe, they discovered the exact opposite: the expansion of the universe isn't slowing, but accelerating. The unknown forces behind this acceleration have been dubbed 'dark energy' - and Dr. Paul Sutter breaks down what we know about it, what we don't, and where current research is leading us. Fin...
How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica
zhlédnutí 39KPřed 2 lety
On this edition of War Stories Lee Perry, Gameplay Designer and Level Designer of the original Gears of War, joins Ars Technica to recount how the legendary shooter that spawned a franchise almost left its multiplayer mode ambitions on the cutting room floor. Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: arstechnica Follow Ars Te...
Exploring The Future Of Earth's Changing Climate | Edge Of Knowledge | Ars Technica
zhlédnutí 7KPřed 2 lety
Our planet has seen its climate fluctuate significantly across billions of years, but the past 100 years has seen an unprecedented spike in Earth's temperature. Dr. Paul Sutter returns to Ars Technica to break down the factors behind our changing climate, where we go from here, and what there's still time left to influence. Find more with Dr. Paul Sutter here: Website: pmsutter.com/ CZcams: czc...
Astrophysicist Breaks Down The Origins Of Life | Edge Of Knowledge | Ars Technica
zhlédnutí 8KPřed 2 lety
Astrophysicist Dr. Paul Sutter returns to Ars Technica to once again take us to the Edge Of Knowledge, this time unraveling the origins of life on Earth. Dr Sutter is joined by molecular and cell biology expert Dr. John Timmer to discuss what we know, what we don’t, and how we’re trying to find out more. Find more with Dr. Paul Sutter here: Website: pmsutter.com/ CZcams: czcams.com/users/paulms...
How Do Black Holes Die? | Edge Of Knowledge | Ars Technica
zhlédnutí 11KPřed 2 lety
Astrophysicist Paul Sutter returns to once again take us to the Edge Of Knowledge, this time to ponder the paradoxes of black holes. If nothing is supposed to escape a black hole, how can they emit miniscule amounts of radiation? What's the fate of matter sucked into a black hole once the black hole itself dies? Dr Sutter is joined by fellow astrophysicist Dr. Moiya McTier to discuss what we kn...
Volkswagen’s Electric ID. Buzz: A Bus Full Of Tech | Ars Technica
zhlédnutí 10KPřed 2 lety
Ars Technica Automotive Editor Jonathan Gitlin shares his first impressions of Volkswagen's long-awaited electric minibus, the ID. Buzz. From exploring the interior full of playful touches to outlining what we know about the specs, find out how successful VW was in swapping flower power for battery power. 0:00 Introduction 0:10 Specs 0:34 Background 0:57 First Impressions 1:15 What Jumped Out 1...
Light Up Gaming Keyboard Review: Asus ROG Strix Flare II Animate | Ars Technica
zhlédnutí 11KPřed 2 lety
Light Up Gaming Keyboard Review: Asus ROG Strix Flare II Animate | Ars Technica
Steam Deck Review: Buy One Or Wait? | Ars Technica
zhlédnutí 29KPřed 2 lety
Steam Deck Review: Buy One Or Wait? | Ars Technica
How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica
zhlédnutí 26KPřed 2 lety
How Could Humans Colonize Mars? | Edge Of Knowledge | Ars Technica
What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica
zhlédnutí 136KPřed 2 lety
What Is Dark Matter? An Astrophysicist Explains | Edge Of Knowledge | Ars Technica
How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
zhlédnutí 197KPřed 2 lety
How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica
zhlédnutí 248KPřed 3 lety
Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica
Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica
zhlédnutí 242KPřed 3 lety
Unsolved Mysteries Of Warhammer 40K With Author Dan Abnett | Ars Technica
Patrick (H) Willems Reacts To His Top 1000 Comments On YouTube | Ars Technica
zhlédnutí 28KPřed 3 lety
Patrick (H) Willems Reacts To His Top 1000 Comments On CZcams | Ars Technica
Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On YouTube | Ars Technica
zhlédnutí 110KPřed 3 lety
Steve Burke of GamersNexus Reacts To Their Top 1000 Comments On CZcams | Ars Technica
Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview
zhlédnutí 16KPřed 3 lety
Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview
Modern Vintage Gamer Reacts To His Top 1000 Comments On YouTube | Ars Technica
zhlédnutí 26KPřed 3 lety
Modern Vintage Gamer Reacts To His Top 1000 Comments On CZcams | Ars Technica
Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica
zhlédnutí 15KPřed 3 lety
Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica
How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica
zhlédnutí 107KPřed 3 lety
How The NES Conquered A Skeptical America In 1985 | War Stories | Ars Technica
Scott Manley Reacts To His Top 1000 YouTube Comments
zhlédnutí 65KPřed 3 lety
Scott Manley Reacts To His Top 1000 CZcams Comments
How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica
zhlédnutí 51KPřed 3 lety
How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica
LGR's Clint Basinger Reacts To His Top 1000 YouTube Comments | Ars Technica
zhlédnutí 177KPřed 3 lety
LGR's Clint Basinger Reacts To His Top 1000 CZcams Comments | Ars Technica
How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica
zhlédnutí 157KPřed 3 lety
How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica
Diablo 1 and Diablo 2 were revolutionary. 3 and 4 do not do them justice.
Crash Bandicoot wasn't the first 3d platformer game though. It wasn't even the first 3d platformer game on the Playstation. Jumping Flash, released in April 1995 on the original PlayStation, was the first ever 3D platformer game. Even Super Mario 64 (which obviously is a 3d platformer) was released before Crash Bandicoot.
Riven is one of the greatest games ever made - the guys at Cyan are true Visionaries.
The technical term for flat earthers is 'idiots.' (The common adjective being 'annoying.')
I could listen to this guy all day
Would be epic to see Shaq do a podcast and play NBA jam and wreck people lol 😅
Caralho que foda🥺🥺
I been irritated only that when Horizon 2 on X360 you couldnt drive through the fences like on Xbox One you could.. i mean even PS2 Flatout this was no problem.
I originally thought the concept of the Prince of Persia was inspired by the book of Daniel in the Bible
This was Starflight III :_)
Return of the Obra Dinn and The Forgotten City opened the door for me to these kind of games. Now I am addicted! I wish there would be more games like that!
I am amused at the possibility that I might have been on the same Mud as this guy at some time.
Gears 1 is best ever.
1000 comments in 18 minutes? Now that's a speedrun... Or more realistically massive clickbait lol
I listen a few years to Clints calming Voice. Extremely relaxing Voice and pretty interesting Content on LGR. I miss the Thrift Store Vids. Thumbs up.
Who's here today?
"Levvo? Are you still here?" I've never scrolled to the comments faster
He kinda looks like Isaac Clarke
I just played the C&C Remaster and thought I was going to rage quit a few times in Red Alert over the group pathfing. I'd forgotten it could get this bad. Thank you Tiberian Sun for fixing it!
Flat earth is a government psychological operation. to hide the truth, you need to throw out tons of lies just to make it harder to find. Basically they muddy the waters.
Mooonths
What a ground breaking game. I have never played it, but I remember it well because CD-ROM was new at the time and it was one of the first games to use the new technology.
without allowing the player to fight back Me, being towed around a Lost River cave trying to connect my drill to the back of thrashing ghost leviathan's skull: well if you say so
One of the best games every made imo.
Is this the SOB that thought of the ending for the last episode???
Hearing such deep technical knowledge and understanding makes me doubt I'm a "real" programmer haha
Legend ! Legends with wee bro 😎
My alltime favourite RTS Game. Still play it to this day
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH-ah
At 0:55 they say that a board width of 13 would be easy. But you would end up with twice as many long bars as you could use. You need a width of 14 to do what he suggests
This stupid music is so loud that the words is difficult to recognize
Bro Alexey so wholesome with his tetris jackets so fcking cool
Not me searching for the legend Levvo down here
This store is awesome!
Not buyin it.
thanks….🎉
1:27 oh I don’t like you.
The last quote about reality aged perfectly . Now a days we get too much reality and modern day politics into games
I had this game on the SAM Coupé (talking of sinking without a trace...)
So this is how I learned that the guys who made one of my favorite games as a kid made f****** Skylanders?!?!?!😅
now devs and companies have the hardware but no ideas..............
It is unbelivable to see a professional video like this in english about mini4wds
Why no more content???
The Dead Space series is one of my favorites you can tell Glen and everyone poured everything into Dead Space and Dead Space 2 the Remake was absolutely perfect and its got me so excited for DS2s Remake
This movie 🎬 is written by AI
Andy is so interesting to listen too
Command and conquer was always great at making a great atmosphere/world, and personality to their units and characters. Minus Tiberian Twilight. We don't talk about that.
Seems like the Rotation debate was even spicy in development. (I'm personally a fan of SRS-X with the wacky 180 rotations)
But usa all type fighter Jet most expensive of the world
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