The Ops Center By Mike Solyom
The Ops Center By Mike Solyom
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The Real Truth Behind The Radar Notch | How Beyond Visual Range Combat Works
There are a lot of myths floating around the Internet about the radar "notch" phenomenon. It is a real phenomenon but it's not a magic get-out-of-jail free card for fighter pilots. So how does it work? And what are it's limitations? We'll answer these questions in this video.
How to Maximize Missile Performance: czcams.com/video/eMH3xb98YJ0/video.html
Offensive BVR: czcams.com/video/DSwYS-6InZw/video.html
Doppler Radar: czcams.com/video/zKJAZav9j4U/video.html
Brevity MTTP: static.e-publishing.af.mil/production/1/lemay_center/publication/afttp3-2.5/afttp3-2.5.pdf
Obligatory disclaimers:
The presence of DOD Visual Information in this video does not constitute endorsement by the DOD or any of its departments. Any views expressed by the presenter are those of the presenter and do not represent the views of the DOD or any of its components.
zhlédnutí: 10 264

Video

DCS F-4E Sparrow Quick TutorialDCS F-4E Sparrow Quick Tutorial
DCS F-4E Sparrow Quick Tutorial
zhlédnutí 8KPřed měsícem
The DCS F-4E Phantom by Heatblur is a faithful recreation of an iconic fighter jet. That's both a good and bad thing. Good because it's accurate but bad because some of the real life procedures are confusing. One of those procedures is the use of the AIM-7 Sparrow. In this video I'll try to make that process a little easier for you. Obligatory disclaimers: The presence of DOD Visual Information...
BVR Comms Explained | BVR Series | Part 4BVR Comms Explained | BVR Series | Part 4
BVR Comms Explained | BVR Series | Part 4
zhlédnutí 3,4KPřed 2 měsíci
How do fighter pilots communicate their targets and weapon launches for beyond visual range combat? That's the topic of this video. It's more than just Fox codes. After watching this video you'll know three important things to communicate during a BVR engagement. Intro 00:00 Targeted 01:43 Sorted 03:28 Fox 05:15 How To Maximize Missile Performance: czcams.com/video/eMH3xb98YJ0/video.html Bullse...
How To Maximize Missile Performance | BVR Series | Part 3How To Maximize Missile Performance | BVR Series | Part 3
How To Maximize Missile Performance | BVR Series | Part 3
zhlédnutí 3,9KPřed 3 měsíci
In Beyond Visual Range (BVR) air combat a missile doesn't have a single fixed value for range. It depends on a lot of factors. A fighter pilot that knows these factors can get an edge on an opponent that doesn't. So what are those factors and how can they be exploited? We answer that question in this video. Intro to BVR: czcams.com/video/O03KEOxV79M/video.html Offensive BVR: czcams.com/video/DS...
Offensive BVR Explained | BVR Series | Part 2Offensive BVR Explained | BVR Series | Part 2
Offensive BVR Explained | BVR Series | Part 2
zhlédnutí 6KPřed 4 měsíci
In this second part of the series we expand on the defensive concepts of Beyond Visual Range (BVR) combat. If you haven't already check out the intro to this series. Link is below. Intro to BVR: czcams.com/video/O03KEOxV79M/video.html Air Combat Maneuvering playlist: czcams.com/video/5lsxDAAQ1vo/video.html The Perch Setup: czcams.com/video/r5EX5oD3GXc/video.html References: Brevity: www.alsa.mi...
Introduction to Beyond Visual Range Combat | BVR Series | Part 1Introduction to Beyond Visual Range Combat | BVR Series | Part 1
Introduction to Beyond Visual Range Combat | BVR Series | Part 1
zhlédnutí 9KPřed 5 měsíci
Air combat at beyond visual range (BVR) is something I never saw explained very well online. So I thought I would take a shot at covering it myself. BVR is a complex topic so it's going to take a few videos to get the point across. In this introduction we'll go over some basic concepts. We'll cover some important ranges to know and discuss the factors that affect a BVR missile's performance. Ho...
How The USAF Tells Friend From Foe | Air Supremacy SeriesHow The USAF Tells Friend From Foe | Air Supremacy Series
How The USAF Tells Friend From Foe | Air Supremacy Series
zhlédnutí 4,1KPřed 6 měsíci
Before a fighter can start slinging missiles at a distant target it needs to properly identify it. We've covered IFF on this channel in a previous video and that's part of the identification process. But it doesn't always work the way we want it to. So how does a modern air force like the USAF ensure a proper ID? We'll answer that question in this video. IFF/SSR Explained: czcams.com/video/XCXx...
Identification Friend or Foe (IFF) & Secondary Surveillance Radar Explained | Fundamentals of EWIdentification Friend or Foe (IFF) & Secondary Surveillance Radar Explained | Fundamentals of EW
Identification Friend or Foe (IFF) & Secondary Surveillance Radar Explained | Fundamentals of EW
zhlédnutí 15KPřed 9 měsíci
The US military uses IFF to tell friends apart from enemies, and civilian aviation uses SSR to keep track of planes in crowded airspace. But did you know these two seemingly different systems use the exact same technology? In this video we'll go into how that tech works and how its used both in civil and military applications. Intro 00:00 Bits and Pulses 04:48 Mode 3/A 07:00 Mode 4 10:50 Modes ...
Baseline Intercept Tutorial | Air Supremacy Series | Part 7Baseline Intercept Tutorial | Air Supremacy Series | Part 7
Baseline Intercept Tutorial | Air Supremacy Series | Part 7
zhlédnutí 8KPřed 10 měsíci
Getting out to the location of an intruder is a crucial part of Air Supremacy. But you don't want to do this haphazardly. That's a good way to get shot down. So how do you do it right? Real world fighter pilots use a process known as a baseline intercept to reach a target in a position of advantage. That's what we'll cover in this video. Intro 00:00 Baseline Intercept 02:30 Gaining Tally 08:00 ...
How You Can Use A B-Scope Like A Fighter Pilot | Air Supremacy SeriesHow You Can Use A B-Scope Like A Fighter Pilot | Air Supremacy Series
How You Can Use A B-Scope Like A Fighter Pilot | Air Supremacy Series
zhlédnutí 7KPřed 10 měsíci
Want to know what a B-Scope is and how it helps fighter pilots conduct intercepts? In this video you'll learn what a B-Scope is and how it works. And you'll learn two ways you can use it to intercept another aircraft. Intro 00:00 Intercept Methods 01:55 B-Scope 04:00 Recap 09:41 The Perch Setup: czcams.com/video/r5EX5oD3GXc/video.html Real world intercept video courtesy of "NATO Channel" (Publi...
Fighter Pilot Communication 101 | Air Supremacy Series | Part 6Fighter Pilot Communication 101 | Air Supremacy Series | Part 6
Fighter Pilot Communication 101 | Air Supremacy Series | Part 6
zhlédnutí 11KPřed 11 měsíci
If you've ever listened to radio transmissions from the Air Force then you know how quickly it can get confusing. There's a lot to it and in this video we'll unpack in a (hopefully) easy to understand way. Now I can't explain everything about Air Force radio communication in a single video, but after watching this introduction you should have an easier time deciphering what you hear. There will...
Bullseye and Geographic References (GEOREFs) Explained | Air Supremacy | Part 5Bullseye and Geographic References (GEOREFs) Explained | Air Supremacy | Part 5
Bullseye and Geographic References (GEOREFs) Explained | Air Supremacy | Part 5
zhlédnutí 4,9KPřed rokem
How does a modern air force coordinate all their forces across a wide region? They use common reference points which are called Bullseye and Geographic References. That way they can keep everyone informed of friendly and enemy movements quickly and concisely. In this video we go over how that works. Intro 00:00 BRAA Format 03:44 GEOREFs 06:01 Air Combat Communication MTTP: www.alssa.mil/MTTPs/A...
Combat Air Patrols Explained | Defensive Counterair | Air Supremacy | Part 4Combat Air Patrols Explained | Defensive Counterair | Air Supremacy | Part 4
Combat Air Patrols Explained | Defensive Counterair | Air Supremacy | Part 4
zhlédnutí 10KPřed rokem
We hear the phrase "Combat Air Patrol" used to describe just about any fighter mission. But what does it really mean? And how does a real CAP work? This video is for anyone who has ever asked those questions. Air Tasking Order Explained: czcams.com/video/iLHTSg5hEe4/video.html The Secret Behind US Air Supremacy: czcams.com/video/vlN0KTiWnJs/video.html Sources: Allied Force CAP map comes from he...
Air Tasking Order ExplainedAir Tasking Order Explained
Air Tasking Order Explained
zhlédnutí 9KPřed rokem
The Air Tasking Order is how combat aircraft in the US (and NATO) get their orders. It's how a commander of a large region keeps everyone working towards a common goal. In this episode of the Air Supremacy series we demystify the ATO and explain how it works. Air Supremacy Playlist: czcams.com/play/PLd5Qdmhmp3Y6TP1IwzndLjiPVfstiM6EK.html Obligatory disclaimers: The presence of DOD Visual Inform...
The Secret Behind U.S. Air SupremacyThe Secret Behind U.S. Air Supremacy
The Secret Behind U.S. Air Supremacy
zhlédnutí 10KPřed rokem
It took several years of serving in the US Air Force before I finally understood how it is that they do so well in war. Not everyone gets the chance to learn this so I wanted to make a video sharing that knowledge. This video should be a guide to give you a high level view of how the Air Force works as part of a larger joint or coalition force. But it's not all there is. There will be more to t...

Komentáře

  • @MultiVeeta
    @MultiVeeta Před 6 dny

    Notching is relied on so much in DCS for the last 2 years to hide the lack of skill in actual BVR combat. Anyone can spend a couple of hours perfecting notching especially in F16 and suddenly be able to win fights easily. Its such a shame such a low level skill allows you to control fights.

  • @user-ny8ud5hc2u
    @user-ny8ud5hc2u Před 7 dny

    U sir deserves more subscribers ❤

  • @yasirali7847
    @yasirali7847 Před 8 dny

    Mike, i really appreciate your hard work in explaining these tactics and knowledge. It surely takes a lot of effort and time. Kudos to you for all this great stuff.... keep up the great work bro

  • @robertkalinic335
    @robertkalinic335 Před 8 dny

    If you can see enemy notching your fox 1 shot and if you have his flight direction you can just adjust your plane to keep him out from that 90 dgrs, its easy. When ai tries that its extremely funny with both planes turning like stupid as it gets blasted anyway. Honestly with dcs i am more bothered by chaff when using fox 1s and notching mainly fox 3s.

  • @robertkalinic335
    @robertkalinic335 Před 8 dny

    I get why Nato has calling names for soviet planes but whats the purpose of making up alphanumeric designation for missiles instead of name only. Is it hard to say R27? And then you can just add...adder or only say adder.

  • @greywolf1155
    @greywolf1155 Před 10 dny

    In the DLZ presentation, in the cockpit of your F-16, there is the Rtr tickmark where the Maneuver Zone begins. The Rtr seems to be like 5nm at the higher altitudes. I would expect this to be the target's MAR, because, by its definition, the Rtr is the range at which the target can be expected to escape if he begins an OUT turn. But 5nm is too short when compared to the MAR we have computed. Now, I know I've got something wrong, would you please expain it to me?

  • @bautistamercader4737
    @bautistamercader4737 Před 10 dny

    Please continue the air supremacy series. Especially other types of air missions like oca and airstrike missions. But also seen from the operational level.

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom Před 7 dny

      There will definitely be more in the Air Supremacy series. Also, I will be doing a dedicated air-to-ground track as well. There's a lot more in store for this channel. I hope you are enjoying the videos.

  • @guyfleetwood8004
    @guyfleetwood8004 Před 10 dny

    Thank you. Great educational vid.

  • @GimmeYourShoes
    @GimmeYourShoes Před 10 dny

    this was the video I needed as in the tutorial the radar selection mode in CAA is super confusing especially when they use 'right' when they should have written 'correct' - thanks

  • @Stilgarsan
    @Stilgarsan Před 11 dny

    I was 100% hooked when I started this video. When you said BFM would help me refuling, that went to 200% I didn't think this was possible, but I didn't think BFM would help me refuling either.

  • @xcifer
    @xcifer Před 13 dny

    Fantastic content, very well explained - Subbed!

  • @robertkalinic335
    @robertkalinic335 Před 15 dny

    Why would higher pitch angle work for r27 fox 1 missile? It just spends the extra energy to immediately correct itself for the shortest interception point.

    • @robertkalinic335
      @robertkalinic335 Před 14 dny

      Holy moly, was i wrooooooooong...i did 4 tests, 2x direct shot / 2x curved between 20 and 30 degrees pitch with R27ER. Direct shot alt 7943 m dstnc 45,3 km mach 1,15 initial g pulled 1,4g (how much missile pulled during boost max g to aim at target) ... impact time 53,27s mach 0,89 Curved shot 27,6 dgrs pitch alt 8081 m dstnc 43,8 km mach 1,07 initial g pulled 3,1g ... impact time 43,43s mach 1,55 The other attempt at 22 degrees did a little bit better.

  • @valuedhumanoid6574
    @valuedhumanoid6574 Před 18 dny

    I have found that the procedures are pretty straight forward, but the missiles themselves just suck! lol Even when I "cheat" and use the -7M models, they don't perform much better. And sometimes Jester is just pissy and will not lock shit. But as bad as BVR combat is, dropping bombs is even harder. I appreciate CCRP and CCIP now more than ever! And the Paveways seem like I have a cheat code activated on the Viper. lol But, that's the fun I suppose. It's what makes the F-5 Tiger II so challenging. Almost like a jet powered warbird. And yes, using the Sparrow almost like a Super Sidewinder. Get withing 3-4 miles and let 'er rip. Much better PK. Overall is still a fabulous plane to fly and I learn something every time I go up

  • @Dorothy_47c1
    @Dorothy_47c1 Před 20 dny

    Hi there, I have some terrific news that will excite you!

  • @kojakgaming3519
    @kojakgaming3519 Před 21 dnem

    Great video and delivery! Really appreciate the professional system walkthrough: This is what it does. This is how you use it. Spot On.

  • @rayanehamaidi5050
    @rayanehamaidi5050 Před 21 dnem

    This is one of the most important videos I've watched in my entire life. Thank you very much!

  • @ignaciobuhadla9342
    @ignaciobuhadla9342 Před 21 dnem

    Amazing sr ! thx !

  • @TheCoolParnell
    @TheCoolParnell Před 22 dny

    How does AoA effect max sustained turn rate?

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom Před 21 dnem

      We know that speed and G affect both turn rate and radius. AoA is linked to these. As you increase G (for a set speed) you also increase AoA. So there's going to be a maximum AoA for maximum turn rate. Now if you look at the E-M diagram on the upper left side it says "Max Lift". That's the airframe's lift limit. The point where you get the most lift from an airfoil is the critical AoA (after which you stall the airfoil). So that part of the E-M diagram is also going to be the highest AoA you can get while still turning. So hopefully that helps explain how AoA plays a part in your turn.

  • @philippephilippe4449
    @philippephilippe4449 Před 24 dny

    Hi Mike. Thank you very much for these very cristal clear explanations. Would you mind if I translate in French the "Bullseye" part and share it with my friends? Of course I will mention your CZcams Channel as reference. FYI I'm not at all a CZcamsr 🙂

  • @yappydawg8985
    @yappydawg8985 Před 24 dny

    Great video. In DCS (not IRL) "notching" may work "most of the time". Skating outside of MAR works 100% of the time. I know what I am going to be doing. The detail/data behind the video was very informative. As another CZcamsr I know likes to say, "In God we trust, all others bring data". You brought the data. I am still waiting to see good data that indicates notching is a better tactic.

  • @williammcblain
    @williammcblain Před 24 dny

    Can’t believe how good ALL of these videos are! I’m constantly recommending them to my DCS squadron.

  • @montrose699
    @montrose699 Před 26 dny

    Please for any of you who want DCS to be more like WT don't use DCS. For many of us we fly in DCS because it isn't like WT. We enjoy flying period. There is a reason that things like Falcon BMS, DCS etc are niche and we want it to stay that war. Comparing WT to titles like this for us makes no sense. Maybe we call WT a game because 90% of the videos show no systems and external views when fighting - not very realistic. This is not a complaint of this video the data provided was interesting but that is one thing modeled in DCS over the hundreds of other things modeled. IF you just want to shoot people down and don't enjoy the long 300 mile flight to attack SAMs in South Atlantic or Fly into Syria to take out Damascus then yes DCS is not for you. I would argue that if you fly in DCS and use Flaming Cliffs you might be better off in WT. Everyone wants something different. I have been a part of a group in DCS for more than 5 years and people come and go because guess what .... Everyone wants something different form the software.

  • @JohnPochintesta-tx3sh

    This is MC your committee action I denied as jargon requires a liscense and permit from the issuer.

  • @HobelDcs
    @HobelDcs Před 29 dny

    is there an technical explanation why the Aim120 treshold increases in DCS? At the moment the Aim120 treshold is 30kts, if a target goes into the notch and falls below it, it often happens that the missle's treshold increases 2-4 times and so the target has an easy time holding it.

  • @luckybutunlucky8937
    @luckybutunlucky8937 Před 29 dny

    First off if you aren't getting FPS boost from multithreading either on the CPU or GPU then you're implementing it wrong. Not to mention in C setting variables to volatile will make sure more than one thread can access a variable with no problem. Also make sure the threads aren't waiting for any other threads to finish. Game developers are afraid of race conditions in their code but in real life atoms run independently of each other. On a subatomic scale everything is a race condition until you collapse the wave function. They just don't want to put in the extra brainpower to use it to it's fullest.

  • @corvanphoenix
    @corvanphoenix Před měsícem

    This is great! I've got your entire back catalogue to enjoy! Not until I've watched this again though, it's brilliantly balanced between the science & presentation, so it's competing yet accessible. Thank you very much!

  • @sp00f64
    @sp00f64 Před měsícem

    I have like 100% hit rate w heaters at longer ranges and like 5% hit rate for the sparrows at shorter ranges! ;-) Trying it again after seeing this. More often than not, ya really do miss some little thing that makes the difference. Thanks for the tips!

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom Před 29 dny

      My experience has been exactly the same. Sidewinders are way more reliable in the Phantom. In Real Life the Sparrows of this era were designed for intercepting big bombers. This seems to be reflected in DCS where they are much more reliable against larger targets. It wasn't until much later that their performance against fighter sized targets improved.

  • @stevefriswell5422
    @stevefriswell5422 Před měsícem

    Some great stuff being posted here. Thanks for posting.

  • @cmdrbigity6914
    @cmdrbigity6914 Před měsícem

    Good stuff Soly

  • @ericschoonover7350
    @ericschoonover7350 Před měsícem

    @TheOpsCenterByMikeSolyom I would like to connect with you about sponsoring the production of more videos.

  • @jeffreysprague6468
    @jeffreysprague6468 Před měsícem

    Hey man, just wanted to say thank you for this. Just got into DCS a few days ago and it seems like all the guides and tutorials I find assume youre proficient in all these BFM concepts. Absolutely killer instruction, straight to the point, the graphics and animations for 3d space help tremendously. Thanks a ton brother, hope you have a great day 🎉

  • @S3NTRY
    @S3NTRY Před měsícem

    Great stuff! Thanks again, Mike!

  • @poopspoon
    @poopspoon Před měsícem

    You can exit CAA mode by pressing jester context twice which is significantly easier

  • @Im_TheSaint
    @Im_TheSaint Před měsícem

    i can literally notch 5nm fox3 missiles with almost 100% reliability in fights i fight on mp servers, let alone in a sterile environment it gets a bit harder under 5nm but its doable down to like 2 nm, at which point there isn't really enough time to turn from hot or cold into the notch, even if you turn at peak instantaneous rate. so, my only response is, get good

    • @benson4820
      @benson4820 Před měsícem

      The issue lies in DCS’s radar simulation being inaccurate allowing for the notch to be overly effective

    • @Im_TheSaint
      @Im_TheSaint Před měsícem

      @@benson4820 Do you know the numbers to make that claim? Because I dont think you can go around saying that without knowing the doppler notch filter values of the radards you are talking about. Just as an example lets take an airborne radar and a missile radar that we think we know the values of pretty well. The doppler notch filter of an aim 120b is (or at least we think it is) 90 knots - basend on publically accessible data. Lets take an airborne radar too, the doppler notch filter of an f14 radar is about 200 knots. These are quite high values. if you are flying a good speed for missile fighting within the mar (450 to 600 knots in the f16), you can be as much as 8.6° deviated from a perfect curved perpenticular flight path before the missile can not distinguish you from ground clutter due to a doppler filter. In DCS, missile notching usually requires a perfect 90° or 89.x° curved flight path, something well beyond IRL functionality. Mike is actually kind of dumb, in not figuring out, that the reason why he saw people outside of 10 degrees to left or right, was because the targets werent flying a curved path, therefore were not perpenticular, therefore because of the angle of their flight vector, their closure speed eventually exceeded the notch filter of each radar he tested. You can also derive that the notch filters are custom modeled for each airframe, because the angle necessary for someone to be out of notch, is different for each radar. (Angle representing closure, as a result of the travel vector deviation from perpenticular to the radar). It is safe to assume, that until aesa radars, most missiles and radards have a notch filter between 100 and 200 knots. Rarely does it go lower than that with a single antenna array. This is perfectly well modelled. Its hard to hit things flying at near mach 1, when you can only track them with radar, near background clutter. We do not know whether missiles can decrease their notch filter setting, in hope of tracking targets they otherwise couldnt. Probably not, with 90s missiles.

  • @markthegamer5304
    @markthegamer5304 Před měsícem

    I wonder how much the METEOR will throw off people who count on the WEZ being easily made smaller

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom Před měsícem

      We do have some longer range missiles represented in DCS. The F-14's Phoenix and the MiG-31's R-33/AA-9. Real world those both have extreme ranges. So those might be good to train against if you want to see what it might be like.

  • @WilliamBrothers
    @WilliamBrothers Před měsícem

    Thanks. This is a perfect explanation as a visual and demonstration

  • @swenic
    @swenic Před měsícem

    Would going vertical also notch?

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom Před měsícem

      Yes actually. Flying straight down at the ground will do it. However, you can only do that for so long. 😃

    • @swenic
      @swenic Před měsícem

      Good to know :) Is a vertical notch followed by either cover if there is any or by a low level horizontal notch going cold a sound strategy or is simply a long U-turn preferable?

  • @thunderace4588
    @thunderace4588 Před měsícem

    Thank you Mike.

  • @roebuckpayne
    @roebuckpayne Před měsícem

    To me, a large portion of notching is kinematically draining the missile

  • @jakey-poo401
    @jakey-poo401 Před měsícem

    Between your vids and Requiem's (Air Combat Tutorial Library) I am able to coherently explain BFM concepts to my friends as they get into fixed wing aircraft. Thanks, man! These are excellent, informative, and accessible. Can't ask for more than that.

  • @silience4095
    @silience4095 Před měsícem

    Great video! I just have a small nitpick at 4:23. The lift vector is always perpendicular to the incoming air, it's defined as such. Therefore, it does not affect the speed of the missile at all. Only drag can affect the speed, which is defined to be pointing in the direction of relative airflow.

    • @cmptohocah
      @cmptohocah Před měsícem

      Lift that is pointing backwards, relative to the direction of flight, IS one of the components of drag. Angle of attack for example causes it to tilt backwards.

    • @silience4095
      @silience4095 Před měsícem

      @@cmptohocah The backwards component of the total reaction is drag, and the other is lift. Lift and drag are perpendicular, but yes the total reaction is pointing slightly backwards. Lift and Drag are defined like this, because Lift becomes unable to add/remove energy (does not affect your speed), while Drag can only slow you down, it can't make you change direction like lift does. Now this means that stuff like the Lift/Drag ratio equal your glide ratio, among other very useful things. Look at the wikipedia page for Lift-to-drag ratio, and the image on the right side.

    • @cmptohocah
      @cmptohocah Před měsícem

      @@silience4095 I am not 100% sure what you are trying to say here, but all I wanted to point out to you is that when the lift vector, produced by the lift surface(s), is tilted the component of the lift that is acting in the same direction as the drag, becomes a part of the drag. That is one of the reasons you need to add power in a level turn, 'cause extra lift you need to produce in order to stay level is also increasing the total drag force.

    • @silience4095
      @silience4095 Před měsícem

      @@cmptohocah It's just a terminology thing. Lift is always perpendicular to the relative airflow at infinity. Drag is always parallel to the relative airflow at infinity. Lift doesn't tilt back, because it's defined that way, it's more useful if it doesn't. What does tilt back is the total reaction, or total aerodynamic force.

  • @joe92
    @joe92 Před měsícem

    Is the 20 degrees centered on radar's pointing direction? It seems offset to one side in the graphics.

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom Před měsícem

      Yeah, I mentioned this in the pinned comment. During the making of the video there were some patches that shifted the window slightly. I'd already changed things twice and it was minor enough that I felt a comment would cover it. Hopefully that helps.

  • @mygoodsir539
    @mygoodsir539 Před měsícem

    well its not actually only at 20 degrees thats just cause thoes planes only entered the notch for the amount of time it took to travel 20 degrees. if the planes held the notch they shouldnt show up on radar as they reach the sides

  • @staubsauger2305
    @staubsauger2305 Před měsícem

    Great content, thanks Mike. At the 4:00 mark there is the comment that when the motor burns out the missile cannot generate more *kinetic* energy. Physicist here so I'd like to point out that the missile cannot generate more *total* energy (ignoring tailwinds which are not a factor in this discussion), but the missile can exchange potential energy (increased by higher altitude) for increased kinetic energy. Lofting missiles diving down can do this at least until air density really has an effect on drag. The point you are making is perfectly valid, most missiles in DCS have short burn motors and this can be used to defeat them. I'm just being precise with the physics terminology. Please keep these videos coming, they are great.

  • @swenic
    @swenic Před měsícem

    So notching doppler radar is/was possible because there is no detectable velocity difference to distinguish the target from the background?

    • @MattH-wg7ou
      @MattH-wg7ou Před měsícem

      Essentially, thats the basic idea.

    • @Whiskey11Gaming
      @Whiskey11Gaming Před měsícem

      While that's how DCS treats it, it's not how western radars IRL would. Remember, radar doppler filtering is just that, a filter applied after receiving a return. IRL, things like range gating, signal strength analysis, and rate tracking all defeat this tactic. With missiles, the INS is going to guide to the last computed intercept point when it loses lock... especially true with range gating where it ignores things like ground clutter outside the range bin the target is in.

    • @swenic
      @swenic Před 29 dny

      @@Whiskey11Gaming Thank you, this is excellent information.

    • @nighthawk2174
      @nighthawk2174 Před 19 dny

      So what happens is a little more complicated but you have the jist. Essentially notching only works if your in a situation where clutter returns fall into the radars speed gate (which is very narrow often 15-30kts wide) and are intense enough to overpower the targets return. And as such you cannot notch in lookup situations especially at high altitude.

    • @swenic
      @swenic Před 19 dny

      @@nighthawk2174 Thanks ++ So the radar speed gate is like a filter to remove slow moving objects and to reduce noise? Its width having "zero" absolute kts in the middle? The intensity being a result of losses that basically increase w distance? and in a lookup situation there are also less return surfaces making the target very distinguishable. Am I understanding it correct that the main issue was(/is) return signal processing and not (absent/inadequate) modulation schemes to identify them?

  • @iantron9417
    @iantron9417 Před měsícem

    The MLC filter window (notch) is not caused by a zero radial velocity condition. That is the zero doppler condition. Furthermore if the author modifies his test to have aircraft flying roughly perpendicular to the radar, they will stay in the notch regardless of antenna train angle. There is no limited forward cone for the notch.

    • @tedarcher9120
      @tedarcher9120 Před 29 dny

      Only if speeds are exactly matched so the second plane stays at the same distance

    • @idahlke1
      @idahlke1 Před 29 dny

      The notch by definition has non-zero closure except at the 3:00 and 9:00 position wrt the transmitting aircraft. So aircraft remaining in the notch will be closing or opening range unless near those positions. Anytime the range is staying the same, they're in the zero super Doppler condition. Except at the 3/9 positions, zero Doppler and notch conditions do not line up.

    • @tedarcher9120
      @tedarcher9120 Před 29 dny

      @@idahlke1 notching at 90 degrees only works because radar can't distinguish target from chaff

  • @Nevan_Nedall
    @Nevan_Nedall Před měsícem

    Perhaps I'm misunderstanding but I feel the assertion that you can only notch in a specific range of angles off of the attackers nose is inaccurate. Theoretically, theres no reason you couldnt notch from anywhere within the entire radar arc, so long as you fly 90 degrees relative to the radar pointing at you. If an attacker has their radar deflected 50 degrees, and you fly 90 degrees relative to the radar (40 / 130 degrees relative to their nose), you should still be notcbing just fine, no?

    • @Generic_Name_1-1
      @Generic_Name_1-1 Před měsícem

      I don't think so, because both aircraft are moving with their own velocities. So the target is still moving relative to what the radar sees as the ground, thus allowing it to see the notching aircraft. It works nose on because your relative velocity to the radar is the same as the grounds velocity to the radar. Any difference between those two figures will make you visible

    • @Nevan_Nedall
      @Nevan_Nedall Před měsícem

      @@Generic_Name_1-1 The radar isnt looking for movement relative to the enviroment, it's looking for the dopler effect. The whole reason notching works is because you trick the radar into filtering you out because your relative speed is low enough that it thinks you're the ground.

    • @Generic_Name_1-1
      @Generic_Name_1-1 Před měsícem

      @@Nevan_Nedall that's literally what I said. And yes, in effect it is looking for relative velocity to the ground. Because the doppler gate is calibrated to the ground so it can filter the return out. If you aren't presenting the same relative velocity to the radar as the ground you will be visible to the radar

    • @cmptohocah
      @cmptohocah Před měsícem

      @@Generic_Name_1-1 From what I understand there is a theoretical notch circle where your relative velocity to the radar will be minimal. Mike just had the targets fly in a straight line, hence why they entered-exited the notch.

    • @Generic_Name_1-1
      @Generic_Name_1-1 Před měsícem

      @@cmptohocah that would work if you were stationary, but since the target aircraft is also moving even if the radar signal is on the 3-9 line because you're off axis to the nose of the radar aircraft, the radar will still see you. Like I said both aircraft still have velocities, unless you're flying cold with the radar notched you're neither the same velocity to the ground or the same velocity as the radar itself.

  • @JonBrase
    @JonBrase Před měsícem

    8:08 The target disappearing from the attacker's scope does not necessarily defeat the missile. If the attacker continues illuminating and somehow manages to keep the target in-beam without seeing it (or by seeing it with a different sensor), the missile will still get reflections, and the doppler shift it sees will be dependent on its own intercept geometry, not the attacker's.

    • @TheOpsCenterByMikeSolyom
      @TheOpsCenterByMikeSolyom Před měsícem

      You are correct that theoretically it is possible. However, we're talking about semi-active radar homing missiles at that point of the video. Those missiles require a narrow beam of energy to illuminate the target. Wide beams run the risk of illuminating something else in the air and sending the missile off course. With that requirement you need the launching aircraft to maintain a good lock. How do you maintain a lock on the target if the target has faded? You don't. So the launching aircraft can't accurately guide a semi-active missile that it can't see. But I suppose if you want to go to an extreme you can say that some random radar waves could hit the target and that would be enough. However, I've never heard of this happening in DCS or from any of the real life fighter pilots I've worked with.

    • @Blu0tuth0ninja
      @Blu0tuth0ninja Před měsícem

      So as far as illuminating the target without having a good lock, I believe most of the gen 4 aircraft in DCS actually do this. The mirage 2000 has a memory mode for the last known trajectory, that can both illuminate a target for the s530d, and regain the lock if the target fails to maintain the notch. The f-18 also has a memory mode which is programmable, to attempt to regain lock after missing multiple sweeps of the radar. I'm also pretty sure both can force illuminate a cone in front of them, in special cases where either a lock is lost, or difficult to acquire. This would be your illumination through "other sensor", the sensor being your mk1 eyeball. I'm not sure if any of the IRST planes in DCS can direct the radar and it's beam without also having a radar lock. I feel like that's a feature that should be there.

    • @nighthawk2174
      @nighthawk2174 Před 19 dny

      ​@@TheOpsCenterByMikeSolyom So Jon is right the missile could still hit even if the host radar loses track so long as it's still emitting guidance signals that are reflecting off the target. The missile gets continues to track via its own internal speed gate which is fully independent of the host radars tracking loops. If the speed gate was already established on the target whether or not the host radar is tracking is irrelevant. So long as CWFM/CWI signals are still being emitted the missile will not lose lock. And, so long as it doesn't lose the targets doppler in the near 0 doppler clutter relative to the missile. To go off course in the case of another target said target would need to be in the missiles main beam, in the host radars CW/CWI beam, and close enough in doppler to impact the speed gate, and have a strong return, and to not be filtered out by ECCM (in such a situation I could see a new signal in the filters tripping ECCM logic). Speed gates are generally 15-30 knots wide in total. With the return strength entering the speed gate falling off exponentially as you approach that +- 7.5-15kts. This is a possibility in DCS right now, but it's really only fully modeled on the M2K and F4.

  • @palleh.jensen4648
    @palleh.jensen4648 Před měsícem

    Thanks Mike.

  • @mortlet5180
    @mortlet5180 Před měsícem

    7:27 Unfortunately, ED has unrealistically nerfed ARH missiles so that this isn't true in-game. You can be caught completely unaware that you're in an enemy's WEZ and (even if he has held a good, clean, high update rate radar track on you for the entire missile flight duration) the missile will *always* give its target an early enough warning so that a simple, instinctive beaming split-S is guaranteed to save you if it was launched at a BVR distance. ED's justification is that the missile requires 8-10 seconds of active radar illumination to home in on the target, however this doesn't match what is publically said about American ARH missiles (that the target has less than a second of warning) when they are launched at unsuspecting targets. Even when you actually go and calculate the linear approximation for the downrange and crossrange uncertainty of the mothership's radar, illuminating a 1m^2 non-maneuvering target at a conservative F-Pole of 25nm, assuming a standard X-Band radar with a 2GHz bandwidth and a 2.5 degree main lobe FWHM; then assuming the missile has an endgame velocity of Mach 1.5 and the ability to turn at ~15g, versus a target velocity of Mach 1.0, the minimum amount of active terminal maneuvering time required to compensate varies with target aspect (closure velocity varies between roughly Mach 0.5~2.5), but is almost always less than 1 second (a beaming target maximizes the uncertainty and requires ~1.31s at 15G, but only ~0.76s at 30g). 1:20 This also doesn't make any sense as implemented in DCS, since even the very first fighters with analog Pulse Doppler radars used gates to isolate sections of the radar data cube (for example, in addition to the cross-range or azimuth gate, there would be a down-range gate, a velocity gate, an altitude or elevation gate, etc.), the *only* IRL circumstances where the ground clutter returns would even get to the notch filter together with the real target return, would be when the target is close enough to the ground so that the clutter extends into the same RDC element. Even worse is how DCS makes notching just as effective over large bodies of water, as if the water produces anywhere near the same magnitude of clutter (just look at satellite ISAR images of airports or airfields near the ocean; the contrast between aircraft landing/taking off and the inky black water makes them easy to pick out).

    • @ethanmckinney203
      @ethanmckinney203 Před měsícem

      Second-time-around returns. It's a thing.

    • @mortlet5180
      @mortlet5180 Před měsícem

      @@ethanmckinney203 What, specifically, are you referring to? Creeping wave returns to the illuminating radar? Multipath effects when over a flat ground plane?

    • @IronDuke39
      @IronDuke39 Před 29 dny

      " instinctive beaming split-S is guaranteed to save you if it was launched at a BVR distance." I have to disagree on one thing, because it's not true anymore, someone who flies into a Fox3 unsuspectingly and the missle arrives with good energy 2-3mach it's almost impossible for the target to escape this missle. and i'm talking about 40-60nm shots here. when the target is over 20-30,000 feet and gets a warning it becomes critical if it's not prepared and I'm talking about PVP experience "ED's justification is that the missile requires 8-10 seconds of active radar illumination to home in on the target, however this doesn't match what is publically said about American ARH missiles (that the target has less than a second of warning)" could you give me the names of the public docs so that I can read them?