anbagames
anbagames
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I Added Physics to My Character's Clothing
Wishlist VELKYN on Steam: store.steampowered.com/app/2728320/VELKYN/
With this new feature, I have greatly improved the perception of my character for the better. A combination of fine-tuned animations and features such as cloth and hair physics suddenly caused many gamers to take an interest in my game and ask for a Steam link. In this video, you will get a closer look at how the feature works. Enjoy!
Discord: discord.gg/G8SMR6T2Gb
Twitter/X: x.com/anbagames
Threads: www.threads.net/@anbagames
About:
Welcome to my channel. In real life I'm a software developer and in my free time I create video games. This channel shows my progress in the shape of devlogs and other gamedev related videos. Have fun here!
#anbagames #gamedev #indiegame #indiegames #gamedevelopment #indiedev #unity #unity3d #madewithunity #devlog #blender #velkyn
zhlédnutí: 1 950

Video

Working on a New Character With Insane Movement Mechanics
zhlédnutí 3,6KPřed měsícem
Wishlist VELKYN on Steam: store.steampowered.com/app/2728320/VELKYN/ Kicking off a new series with this video about creating the OPEN WORLD hero for my indie game VELKYN! We will not only see how it looks under the hood, but we will also look at character implementations from masterpieces like the 3D Zelda or Souls games. There's a lot to consider and a lot to learn. Enjoy! Discord: discord.gg/...
Making an OPEN WORLD Game as a Solo Dev
zhlédnutí 63KPřed 6 měsíci
Wishlist VELKYN on Steam: store.steampowered.com/app/2728320/VELKYN/ This is my new OPEN WORLD action-adventure game, VELKYN. In this devlog, I showcase the creation of the main character, game mechanics, and the starting area of the game. I also give initial impressions of the story, provide a sneak peek of the open world, and reveal a prototype dungeon, including a boss fight teaser. Discord:...
My new OPEN WORLD Action-Adventure Game - VELKYN Intro Devlog
zhlédnutí 100KPřed rokem
Wishlist VELKYN on Steam: store.steampowered.com/app/2728320/VELKYN/ Welcome to the introduction devlog for my upcoming indie game - an action-adventure game with open-world sections that you can freely explore. If you're a fan of classic Zelda games, then you're going to enjoy this game! In this video, I'll be showcasing what the game is all about and why it's worth following the development p...
5 Tips To Make YOUR Game Jam Submission More Enjoyable
zhlédnutí 756Před rokem
In this short video you'll learn how to create a full-fledged game jam submission in a single weekend. Plus, my personal top 5 takeaways to be more successful at your next game jam! TEDFIELD on itch.io: anbagames.itch.io/tedfield Twitter: anbagames Discord: discord.gg/G8SMR6T2Gb Longer description: @JonasTyroller 's #WowieJam4 was the first public game jam I ever participated in and...
CLOUD ESCAPE 2.0 - Official Launch Trailer
zhlédnutí 2,1KPřed rokem
Cloud Escape is a fast-paced 3D precision platformer with countless traps, obstacles and movement mechanics. Whether you're dashing through the large, themed areas in Classic Mode or trying to climb to the top in new game mode: The Tower. Each game mode is a different world with unique challenges, traps, secrets and collectibles. In the new tower, you'll also encounter real enemies for the firs...
I FINISHED My Indie Game - Final Devlog
zhlédnutí 3KPřed rokem
Well, this journey is coming to an end. This final devlog is about the remaining floors of the new tower map, about the completion of the game as such and about the feeling of having finished an indie game project completely. Twitter: anbagames Discord: discord.gg/G8SMR6T2Gb Longer description: I'm a little sad, but at the same time it feels incredibly good to finally be done! I've ...
My New Turrets Will Crush You! - Indie Game Devlog #10
zhlédnutí 893Před 2 lety
This was possibly the most time-consuming game mechanic I've ever developed. Today's devlog is all about the different types of turrets that Cloud Escape has to offer in its upcoming Tower Mode. ➤ Buy CLOUD ESCAPE on Steam: store.steampowered.com/app/1731120/Cloud_Escape/ Twitter: anbagames Instagram: anbagames Discord: discord.gg/G8SMR6T2Gb Longer description: The gam...
I Created Enemies For My Indie Game! - Devlog #9
zhlédnutí 3,3KPřed 2 lety
Little explosive boxes, enemies with hidden mechanics and more! This devlog is filled with enemy content and all relevant tech stuff behind it. So be prepared for this very special devlog! ➤ Get CLOUD ESCAPE: store.steampowered.com/app/1731120/Cloud_Escape/ ➤ Enter the Giveaway: anba.dev/giveaway Twitter: anbagames Instagram: anbagames Discord: discord.gg/G8SMR6T2Gb Lo...
CLOUD ESCAPE - Indie Game Animated Short Film (1,000 Sub Special)
zhlédnutí 419Před 2 lety
I could not be more grateful. 1,000 subscribers! ✨ Thank you all from the bottom of my heart! I created this animated short as a small thank you for the constantly growing sub count of my gamedev channel. It was a fun little animation project based on my indie game Cloud Escape and done entirely in the Unity game engine. I hope you like this slightly different video! ➤ Get CLOUD ESCAPE: store.s...
Finding A Color Scheme For My Indie Game - Devlog #8
zhlédnutí 2,1KPřed 2 lety
This is not Rainbow Road. But compared to before, the tower is now very colorful and vibrant! Finding a fitting color scheme for my indie game Cloud Escape was not an easy task. ➤ Get CLOUD ESCAPE: store.steampowered.com/app/1731120/Cloud_Escape/ ➤ Enter the Giveaway: anba.dev/giveaway Twitter: anbagames Instagram: anbagames Discord: discord.gg/G8SMR6T2Gb Longer descri...
Introducing A New Map For My Indie Game - Devlog #7
zhlédnutí 1,5KPřed 2 lety
I already teased a new game mode and map in the last Cloud Escape devlog. Now the time has come: Here is a first preview of the new tower map! I also show the first enemy of my game and dive into the world of level design using Geometry Nodes, Blender's strong node-based procedural workflow. ➤ Get CLOUD ESCAPE: store.steampowered.com/app/1731120/Cloud_Escape/ ➤ Enter the Giveaway: anba.dev/give...
The Show Must Go On - Indie Game Devlog #6
zhlédnutí 5KPřed 2 lety
The show must go on! My indie game CLOUD ESCAPE was released on Steam two months ago, but I'm still working on it every day. In this devlog I talk about the game updates I've released so far. There's also a little preview of the new game mode and map! ➤ Get CLOUD ESCAPE: store.steampowered.com/app/1731120/Cloud_Escape/ ➤ Enter the Giveaway: anba.dev/giveaway Twitter: anbagames Insta...
How To Integrate Steamworks.NET Into Your Unity Project In 2022
zhlédnutí 31KPřed 2 lety
In this tutorial I explain how you can integrate Steamworks.NET into your Unity project. You'll be able to use Achievements, Stats and other Steam features. ➤ Get CLOUD ESCAPE: store.steampowered.com/app/1731120/Cloud_Escape/ ➤ Enter the Giveaway: anba.dev/giveaway Twitter: anbagames Instagram: anbagames Discord: discord.gg/G8SMR6T2Gb Longer description: Steam is a mas...
The Cost Of Creating An Indie Game In 2022
zhlédnutí 3,3KPřed 2 lety
The Cost Of Creating An Indie Game In 2022
I Did It! - Indie Game Release Devlog #5
zhlédnutí 8KPřed 2 lety
I Did It! - Indie Game Release Devlog #5
CLOUD ESCAPE - Official Indie Game Launch Trailer
zhlédnutí 966Před 2 lety
CLOUD ESCAPE - Official Indie Game Launch Trailer
CLOUD ESCAPE - Official Indie Gameplay Trailer
zhlédnutí 1,5KPřed 2 lety
CLOUD ESCAPE - Official Indie Gameplay Trailer
The Final Showdown - Indie Game Devlog #4
zhlédnutí 6KPřed 2 lety
The Final Showdown - Indie Game Devlog #4
Be A Part Of My Game - CLOUD ESCAPE
zhlédnutí 670Před 2 lety
Be A Part Of My Game - CLOUD ESCAPE
Of Pirates And Parrots - Indie Game Devlog #3
zhlédnutí 3,4KPřed 2 lety
Of Pirates And Parrots - Indie Game Devlog #3
How I Track Player Progress In My Indie Game
zhlédnutí 1,7KPřed 2 lety
How I Track Player Progress In My Indie Game
The Struggle Was Real - Indie Game Devlog #2
zhlédnutí 8KPřed 2 lety
The Struggle Was Real - Indie Game Devlog #2
It All Started As A Game Jam - Indie Game Devlog #1
zhlédnutí 14KPřed 2 lety
It All Started As A Game Jam - Indie Game Devlog #1

Komentáře

  • @Emervine
    @Emervine Před 16 dny

    That scene at the end reminded me of Devil May Cry for some reason, that used to be one of my favorite games 😊

  • @mcfluffy28655
    @mcfluffy28655 Před 24 dny

    just wanted to say love the video and i always wondered how video game company's made the cloths physics work in real time and i didn't know they had bones for the specific part of the clothes on the chartcher and i always thought it was done more dynamically and in real time without using any types of bones on the clothes at all

  • @Vercidium
    @Vercidium Před 27 dny

    The physics on her hair looks incredible too! Its the small touches that make a huge difference

  • @LopinDev
    @LopinDev Před měsícem

    This looks great but I have a burning question If the clothes have there own bones how does the characters bones manipulate the clothing items, the usual work flow I see is the clothes being patented to parts of the characters skeleton?

  • @nrrdpanda
    @nrrdpanda Před měsícem

    What engine is this?

  • @daylen577
    @daylen577 Před měsícem

    A massive improvement would be to be able to set a multiplier for each bone (instead of a boolean for whether to include or exclude them), and then have it smooth out the values between the bones automatically. That way you could set the first couple bones to have a very low multiplier for the simulation, with the last couple being much more heavily affected. This would even help with doing things like a chain around a neck with a pendant on it, as the pendant would have a much higher multiplier than the rest of the chain, which would let the simulation automatically steer the whole chain based on where it thinks the pendant wants to go.

  • @TheFlyingVyse
    @TheFlyingVyse Před měsícem

    Looking damn great!! Also I thought I had to weightpaint each bone from its position to the end of its strain with a gradient, good to know that is not the case! Will try this out, big thanks and keep us updated!! Love it :D <3

  • @Oskratos
    @Oskratos Před měsícem

    better cloth behaviour than some big games!

  • @anneonyme4618
    @anneonyme4618 Před měsícem

    Nice feature

  • @fleity
    @fleity Před měsícem

    heheheh great marketing for magica cloth :)

  • @slakkie_
    @slakkie_ Před měsícem

    We do love that feature!

  • @Skeffles
    @Skeffles Před měsícem

    Fantastic to see the character in game!

  • @TamalPlays
    @TamalPlays Před měsícem

    hello thank you for this tutorial. can you make a video on item drops and inventory? thank you

  • @TheFlyingVyse
    @TheFlyingVyse Před měsícem

    So damn good! No need to add feedback, the new animations, clothphysic look insane. Can not wait to see more <3

  • @WhoAmINow516
    @WhoAmINow516 Před měsícem

    hmm i think this guy might be a zelda fam but im not sure 🤔

  • @Vercidium
    @Vercidium Před měsícem

    You are very skilled at what you do. The character and the animations look incredible, can't wait to see it all put together!

    • @anbagames
      @anbagames Před měsícem

      Oh, thank you very much! I really appreciate it 😊

  • @Frostbyte-Game-Studio
    @Frostbyte-Game-Studio Před měsícem

    loved it

  • @kaiburofficial5552
    @kaiburofficial5552 Před měsícem

    This concept seems really interesting so far. I don't know if you have decided on this yet, but I actually think it could be really cool (though probably a bit challenging) to implement both the bird form and grappling hook and seamlessly transition between the two. Sure, it might seem a bit redundant, but with that wall-jump ability I can totally see myself stringing together some very awesome moveset combos off of the towers and mountains and tall trees that would just feel very satisfying to pull off. It'd just add that extra bit of creativity that I can add in my traversal throughout the world. In any case, very impressive work so far! From one developer to another, best of luck in your journey! :)

    • @anbagames
      @anbagames Před měsícem

      Hey, thanks a lot! That sounds like a lot of fun, but I need to see how the balancing works when there are so many movement mechanics. With a Spider-Man game on a huge map, I totally get it, but my open world won't be gigantic. I will definitely keep thinking about it! Thanks :) Good luck on your journey as well!

    • @kaiburofficial5552
      @kaiburofficial5552 Před měsícem

      @@anbagames yeah, i can see where you're coming from! upon further reflection, i'm sure most might see what i originally posted to simply be too gimmicky in practice. just as well, I completely understand the need to make sure things are balanced! whatever you decide, i'm certain i'll enjoy it (though my fingers are crossed very tightly that i'll at least be able to turn into a bird... i love birbs)! I wishlisted your game when i originally posted my first comment and i'm very excited to see how it turns out! :)

  • @Gareth_Mayers
    @Gareth_Mayers Před měsícem

    What did you use to make the terrain?? Was it a blender addon

    • @anbagames
      @anbagames Před měsícem

      Hey, sorry for the late reply! I'm using MicroVerse by Jason Booth (Unity asset) for the non-destructive terrain workflow and I have a bunch of terrain stamps (also Unity assets) from Rowlan. Everything happens in-engine

  • @itsafish4600
    @itsafish4600 Před měsícem

    cool

  • @m00nrise
    @m00nrise Před měsícem

    to improve your animation i would recommend using the software cascadeur that have really powerfull ai tool that add keyframe to make your animation feel less robotic and more alive

    • @anbagames
      @anbagames Před měsícem

      Thanks! I've used Cascadeur for all of my new animations 😊

  • @Sweepy_Games
    @Sweepy_Games Před měsícem

    I cant wait for the combat mechanics!

  • @anniquinia
    @anniquinia Před měsícem

    Oh wow the character looks so much better! Love the cloth physics. The attack animations are so good ❤ Can't wait to see the combat system in action 😊

    • @anbagames
      @anbagames Před měsícem

      Thank you so much ❤️

  • @wouf_
    @wouf_ Před měsícem

    Damn, you're in the right path now, good luck and have fun with this project !

  • @__Rizzler__
    @__Rizzler__ Před měsícem

    what the sigma?

  • @sylvan4042
    @sylvan4042 Před měsícem

    ECM2 is great! I used the old version in my last game and this version is even nicer, easily the best options for character controller assets.

    • @anbagames
      @anbagames Před měsícem

      Yeah, ECM is a great asset and Oscar provides incredibly good support! I always recommend the asset when asked :)

  • @mozaiczny7915
    @mozaiczny7915 Před měsícem

    More passion there than on D4 during release. 🤭

  • @Oskratos
    @Oskratos Před měsícem

    Looks amazing ! Looking forward to more updates and progress on the game!

  • @stevenwahlmusic
    @stevenwahlmusic Před měsícem

    Awesome! It's great to see that you put a lot of effort and passion into this project :)

  • @HyunSaiHan
    @HyunSaiHan Před měsícem

    Nice updates! New model and animations are looking way smoother!

  • @Elitekampfsocke
    @Elitekampfsocke Před měsícem

    Wow, das sieht wirklich gut aus. Es ist jetzt in der Top 10 auf meiner Steam Wunschliste.

    • @anbagames
      @anbagames Před měsícem

      Vielen Dank! 🙏 Das freut mich sehr :)

  • @joshnicol5311
    @joshnicol5311 Před 2 měsíci

    This looks great so far! I can tell how much love you're pouring into this project. How are you handling the music?

    • @anbagames
      @anbagames Před 2 měsíci

      Thank you very much! The plan is to hire a composer for the music. But since I'm still in a very early stage, it will take a while

  • @takaw.d8486
    @takaw.d8486 Před 2 měsíci

    AYOOOO THIS LOOKS AMAZING MAN!!! i too am trying to make a Open world game, but i just cant get started, this has given me so much inspiration!

    • @anbagames
      @anbagames Před 2 měsíci

      Thanks a lot! That’s awesome to hear. Wishing you lots of success with your project. Maybe we’ll see something from your game on your channel soon? 😊

    • @takaw.d8486
      @takaw.d8486 Před 2 měsíci

      @@anbagames heh, maaaybe xD im excited to try, just dunno how to start

  • @FeederFTF
    @FeederFTF Před 2 měsíci

    It is looking amazing bro! Keep going!!

  • @agentshadow6618
    @agentshadow6618 Před 2 měsíci

    Name her dalyn

  • @nelonelo274
    @nelonelo274 Před 2 měsíci

    Assume he used Unity to create the game..

  • @MisledUtopia
    @MisledUtopia Před 2 měsíci

    Yeah.... mine is not going so well... System.EntryPointNotFoundException: 'Unable to find an entry point named 'SteamAPI_Init' in DLL 'steam_api64'.'

  • @xanderxv16
    @xanderxv16 Před 2 měsíci

    What engine is this

    • @anbagames
      @anbagames Před 2 měsíci

      Hey, I'm using Unity 😊

  • @BN3TRUNN3R
    @BN3TRUNN3R Před 2 měsíci

    this is so cool. Keep it up!!!

  • @pepper3824
    @pepper3824 Před 2 měsíci

    Hello dev just for you to know, that will better for the game to let us choose our gender.

  • @tristanhatfield24
    @tristanhatfield24 Před 2 měsíci

    Reminds me greatly of recent Zelda games, beautiful artwork, player animation could use some work but this is the only of the devlogs I've seen so far so that might have been addressed by now. Either way looks great.

    • @anbagames
      @anbagames Před 2 měsíci

      Thank you for the kind words! The upcoming video will feature a bunch of new and improved animations 😊

  • @cafegaming6855
    @cafegaming6855 Před 2 měsíci

    just added to whishlist, sr to say but the walljump animation seemed a bit ought

    • @anbagames
      @anbagames Před 2 měsíci

      Thank you very much! Yes, I can understand that. For me, it's also difficult to decide which mechanic fits and which doesn't. In one of the upcoming videos, you'll see an improved version of the wall jump combined with climbing - I think it already feels very good in my playground scene 😊

  • @b4cktr4k24
    @b4cktr4k24 Před 2 měsíci

    super clear and easy to follow, thank you!

  • @gamesomecarlitos
    @gamesomecarlitos Před 3 měsíci

    You should make the chest come up from the ground to spawn in. Since the map is called Isle of the Acients.

  • @davejay6855
    @davejay6855 Před 3 měsíci

    A Grappling Hook is NEVER REDUNDANT…

  • @itsJDarts
    @itsJDarts Před 3 měsíci

    Looks good but worried at the big scope you have set yourself

  • @vhals2052
    @vhals2052 Před 4 měsíci

    Can I ask you why you chose to go for unity and not unreal? I would like to start too and I was curious about your reasons. Also your development-experimentation approach looks very cool. Would you mind sharing something here and there through your journey?

    • @anbagames
      @anbagames Před 4 měsíci

      Thanks a lot! Why Unity? Not a fan of blueprints and I know C#, those were the reasons back then and I've stuck with Unity since then. Sure! Any specific questions? 😊

    • @vhals2052
      @vhals2052 Před 4 měsíci

      @@anbagames thanks for the answer! Uhmm, I couldn't say specifically what. Maybe some pieces about various things could be cool. Like a little bit of the process you went through in making the character swim or attack for example, or just showing your test grounds more in depth. Actually even a few dev blogs (when you've got time) updating us a little bit on what you're doing should be interesting too. In the end just show what you feel like to, and good luck on your project ;)

    • @anbagames
      @anbagames Před 3 měsíci

      @@vhals2052 There is already a newer devlog on my channel :) Will definitely post new devlogs in the future. But I only want to show exciting stuff and that sadly takes some time! :(

  • @matthiasengh7935
    @matthiasengh7935 Před 4 měsíci

    gorgeous art style!! Good idea to limit the scope so it will be manageable

  • @nove1398
    @nove1398 Před 4 měsíci

    This is pretty good for a solo dev