dgatsoulis
dgatsoulis
  • 75
  • 68 351
Flat Area Wizard Demo (link in the description)
FlatAreaWizard is a tool designed to remove the guesswork from the
terrain flattening feature that comes with the D3D9 client for Orbiter.
The tool doesn't flatten the terrain by itself, but provides a visual
representation of the terrain to be flattened and then writes the relative
information to an .flt file that is used by the D3D9 client.
The purpose of FlatAreaWizard is to provide an easy-to-use,
visual method for flattening terrain within a running Orbiter scenario.
This documentation covers installation and usage of the tool.
You can download the latest version of FlatAreaWizard from
www.orbiter-forum.com/threads/flatareawizard-for-orbiter2016.41875/#post-621053
zhlédnutí: 96

Video

Area Flattening tool for Orbiter2016 and OpenOrbiter
zhlédnutí 141Před 2 měsíci
Here is a quick video showing how to use the Area Flattening tool, which hopefully removes the guesswork and frustration. IMPORTANT: Read the installation instructions in the Orbiter Forum Thread: EDIT The latest version of the tool has been posted here www.orbiter-forum.com/threads/flatareawizard-for-orbiter2016.41875/#post-621053 You can watch a video of the new features here: czcams.com/vide...
XR2 RAVENSTAR VC (WIP) - Singapore to London - Testing SCRAM ascent and runway landing autopilots.
zhlédnutí 235Před 3 měsíci
More testing of the scram ascent autopilot and introducing the runway landing autopilot. There are some bugs to iron out, but for the most part it's going ok. Also animated the furry dice :) I am getting closer to the end of the list of features that I want to add. Mainly an LPAD landing AP and a hover take-off AP.
XR2 Ravenstar Scram ascent autopilot VC WIP
zhlédnutí 885Před 3 měsíci
A flight from Cape Canaveral to Amsterdam, testing out the Scram ascent autopilot that I've been working on. Allows for a completely hands free scram ascent to orbit (or in this case suborbit) at a preselected launch heading.
Orbiter 2016 - XR2 Ravenstar with working VC (Work In Progress)
zhlédnutí 2KPřed rokem
A quick flight to StationV to swap the crew. Testing out the VC of the Ravenstar. Still some way to go before any kind of release. Hopefully we'll be able to work out the licensing issues.
Playing around with the Arrow in Orbiter2016. Download link in the description.
zhlédnutí 478Před rokem
Just having some fun with the new Arrow and testing various elements of the crew and cargo. Time stamps added. You can find download links and instructions here: www.orbiter-forum.com/threads/arrow-freighter-for-orbiter2016-merry-christmas.40956/page-2#post-606769 Keep in mind that this is a work in progress, so expect CTDs and other bugs. Link for patch here (unzip after you've installed every...
Arrow Freighter for Orbiter2016. Merry Christmas! (Yes, you can download this one).
zhlédnutí 993Před rokem
Merry Christmas to all the members of the Orbiter community! As a small token of appreciation, I'd like to gift you all the Arrow Freighter for Orbiter2016! Source code included! Link: www.orbiter-forum.com/threads/arrow-freighter-for-orbiter2016-merry-christmas.40956/ Prerequisites: 1.Download and install the UCGO 3.0 UMmu 3.0 - 2014 edition addon from Dan's Orbiter Page: orbiter.dansteph.com/...
Orbiter 2016 - Default XR2 Ravenstar - Cape Canaveral to Brighton Beach in 11 hours 38 minutes
zhlédnutí 680Před rokem
The first leg of the Earth → Moon → Earth in less than 24 hours using default XR-2 challenge, posted on OF by "interpird". The SCRAM ascent could be a bit better, but overall it was a pretty good flight. In order to increase efficiency, I did the following: 1. Dumped APU and LOX that wasn't needed. 2. Used an IMFD direct Moon launch, so the dV from the ascent goes directly into the TMI burn. 3....
Orbiter 2016 - XR2 Crew&Cargo Test (1)
zhlédnutí 643Před 2 lety
Testing various aspects of the XR2 Crew&Cargo addon that I am developing. Here is the download link for the latest version: www.mediafire.com/file/96s4c2ga78ryong/CrewSwap_v08.zip/file I think I've packed everything correctly. Please read the Doc\CrewSwap Readme.txt file for prerequisites/instructions/keys/etc. The source code for the various vessels is in the XR2Crew&Cargo_sources folder. Orbi...
XR2CrewMFD (4)
zhlédnutí 313Před 2 lety
!!!!IMPORTANT!!!! 1.If you have a previous version of this addon, please delete the folder : Config\CrewMFD , before installing v0.6 2.To be able to hear the breathing sound, you need OrbiterSound 5.0 installed (link) 3.If you are using XRSound, install Sound Bridge OS (link) and then activate both XRSound and OrbiterSound in the modules tab. Usage: 1. Download the link at the end of this post ...
XR2CrewMFD (2)
zhlédnutí 132Před 2 lety
Further testing of the code for a crew swap MFD for the XR2 Ravenstar. The framework is ~75% finished and is persistent between scenarios. Added the ability to load passengers and have them persist between saves. Addon developent thread on Orbiter forum: www.orbiter-forum.com/threads/xr2-crew-swap.40271/
XR2CrewMFD
zhlédnutí 132Před 2 lety
Testing the code for a crew swap MFD for the XR2 Ravenstar. The framework is ~75% finished and is persistent between scenarios. Now the hard part is to migrate it to an MFD format.
Orbiter 2016 - Direct Lunar Landing
zhlédnutí 352Před 3 lety
A quick landing on Brighton Beach, with the direct lunar landing script. Other than a "guesstimate" for when to begin the burn, the MFDs took care of the rest.
Orbiter 2016 - Lunar Lander Suborbital Flight (#1) God Mode Difficulty (Fail)
zhlédnutí 153Před 3 lety
A video of my attempt to do a full auto suborbital flight with IMFD and BaseLand, using the Lunar Lander Script in the max difficulty setting. The dV budget is so tight that I had to use almost all the RCS during the main burn to save some main fuel. Eventually I run out just as I was lining up with the pad for the final descent. Must. Try. Again. You can get the script here: www.dropbox.com/s/...
Ganymede to Earth
zhlédnutí 553Před 3 lety
Ganymede to Earth
OrbiterSound5.0 Scenario Commands stress test 3
zhlédnutí 248Před 4 lety
OrbiterSound5.0 Scenario Commands stress test 3
OrbiterSound5.0 Scenario Commands stress test 1
zhlédnutí 275Před 4 lety
OrbiterSound5.0 Scenario Commands stress test 1
OrbiterSound5.0 Scenario Commands stress test 2
zhlédnutí 162Před 4 lety
OrbiterSound5.0 Scenario Commands stress test 2
Final animation test
zhlédnutí 472Před 4 lety
Final animation test
Animation Test 2 [Orbiter 2016]
zhlédnutí 337Před 4 lety
Animation Test 2 [Orbiter 2016]
Orbiter running animation test
zhlédnutí 569Před 4 lety
Orbiter running animation test
Arrow 2020
zhlédnutí 2,4KPřed 4 lety
Arrow 2020
G42-200 Starliner in Orbiter2016
zhlédnutí 1,5KPřed 4 lety
G42-200 Starliner in Orbiter2016
Just an Orbiter 2016 video
zhlédnutí 631Před 5 lety
Just an Orbiter 2016 video
Orbiter2016 Suborbital flight selection test
zhlédnutí 299Před 5 lety
Orbiter2016 Suborbital flight selection test
Rendezvous with a target in a Distant Retrograde Orbit (DRO) around the Moon 3
zhlédnutí 265Před 5 lety
Rendezvous with a target in a Distant Retrograde Orbit (DRO) around the Moon 3
Low energy Moon-Earth transfer Challenge. Orbiter 2016
zhlédnutí 549Před 5 lety
Low energy Moon-Earth transfer Challenge. Orbiter 2016
Rendezvous with a target in a Distant Retrograde Orbit (DRO) around the Moon 2
zhlédnutí 97Před 5 lety
Rendezvous with a target in a Distant Retrograde Orbit (DRO) around the Moon 2
Rendezvous with a target in a Distant Retrograde Orbit (DRO) around the Moon
zhlédnutí 168Před 5 lety
Rendezvous with a target in a Distant Retrograde Orbit (DRO) around the Moon

Komentáře

  • @RadioactiveGrass
    @RadioactiveGrass Před 17 dny

    Awesome!👍

  • @PlanetaryDefenseFoundation

    Hi I still use Oribter 2010p1 can you make this compatible with that version also please ?

    • @dgatsoulis
      @dgatsoulis Před měsícem

      Sorry mate, the XR series source code that has been released is for the 2016 version (or later). My work on the VC is based on that. Porting it back to 2010 would require a major rewrite which I cannot do.

    • @PlanetaryDefenseFoundation
      @PlanetaryDefenseFoundation Před 18 dny

      @@dgatsoulis Hi thank you for your response :) I do have 2016 Installed also I work with Gattis on addons. Do you know where I can get the VC for the XR ?

  • @PlanetaryDefenseFoundation

    Hi I still use Oribter 2010p1 can you make this compatible with that version also please ?

    • @dgatsoulis
      @dgatsoulis Před měsícem

      Sorry mate, the XR series source code that has been released is for the 2016 version (or later). My work on the VC is based on that. Porting it back to 2010 would require a major rewrite which I cannot do.

  • @GregoriusBryan
    @GregoriusBryan Před měsícem

    Duuuude I hope all goes well! I really love the XR- series, especially the XR5!

  • @fubaralakbar6800
    @fubaralakbar6800 Před 2 měsíci

    David Courtney is going to flip his lid over this (if he hasn't already).

  • @PlanetaryDefenseFoundation
    @PlanetaryDefenseFoundation Před 2 měsíci

    Going to try this at WIDEAWAKE

    • @dgatsoulis
      @dgatsoulis Před 2 měsíci

      I am currently working on a more "polished" version with extended functionality. (you can move the tool on the surface with keys instead of the scenario editor and a few more features). When done I will upload it as an Orbiter addon. I'll leave the current link working till then and later I will update to the full addon

  • @DavidCourtney
    @DavidCourtney Před 2 měsíci

    Very cool! A couple of years ago when I was trying to put a base on Vesta, this would have been awesome to help flatten out an area for a small landing pad base.

  • @NorbertWoeller
    @NorbertWoeller Před 2 měsíci

    I live in Germany and the European Football Championship is currently underway here. After every game, the best player of the match is awarded: "Player of the Match" For me, you are one of the ORBITER Players of the Match. Thank you very much!

  • @DJChappie001
    @DJChappie001 Před 2 měsíci

    What sorcery!

  • @predattak
    @predattak Před 2 měsíci

    Oh GOD Dimitris you just gave the flatearthers the tools to destroy the world! Now everything will be flat and level! Very very useful tool. People who make bases in Orbiter 2016 know what i mean.

    • @dgatsoulis
      @dgatsoulis Před 2 měsíci

      Hahaha! Holy crap, I'm a flat-earth enabler. I wonder what will happen if I remove the 10 km limit that I've imposed to the tool and I enter the Earth's diameter instead?

  • @kerravon4159
    @kerravon4159 Před 2 měsíci

    Very impressive, great work!

  • @JoseMPerez-me2ft
    @JoseMPerez-me2ft Před 2 měsíci

    Buen día Sr. dgatsoulis. Excelentes los comandos de cabina en la XR2 Ravenstar mi favorita y la DeltaGlider IV, también tendrá mejoras, un cordial saludo desde canarias

    • @dgatsoulis
      @dgatsoulis Před 2 měsíci

      ¡Gracias, @JoseMPerez-me2ft, por tus amables palabras! Me alegra que disfrutes de los nuevos desarrollos para el XR2 Ravenstar. Si todo va bien, estará disponible públicamente a finales de este verano (alrededor de agosto). En cuanto al DeltaGlider IV, actualmente no tengo planes de actualizarlo. Sin embargo, si alguien desarrolla una cabina 3D para él, podría considerarlo en el futuro. Un cordial saludo, Dimitris

  • @glados1073
    @glados1073 Před 2 měsíci

    Hello Dimitris, you know this sim inside and out, i have a quick question for you. Iv'e been browsing on youtube looking for people that play orbiter to see what others do with the sim etc and i found a guy that talked about how orbiter works. He said this about how orbiter calculates trajectories and orbits : czcams.com/video/q9lXGg3kc88/video.htmlsi=hKw7wCp0E-eqSxFu&t=363 (the link is with timestamp but if it fails the thing starts at 6:04 ) don't worry it's under a minute. I am curious about this because if it is true, how is orbiter accounting for gravity influence of other bodies on trajectory and orbits because from my point of view it clearly does, if a go to jupiter (or saturn for that matter) my orbit is "pulled" by all the moons and jupiter itself so my trajectory is all over the place because of the insane moon tugging. Also if you are in orbit around one of them, the orbit will get pulled and "Decay" in time Is something else at work here and i'm just imagining things? Also if the sim itself doesn't care about multiple bodies for trajectory calculation what is this in IMFD map settings when it tells you how many bodies it takes into account ex : 4+7 of 62 planets used. I would have asked him but it's been a long time and also another user raised the same question and his answer was in essence " leave me alone i know better than you"

    • @dgatsoulis
      @dgatsoulis Před 2 měsíci

      Hi @glados1073, thanks for the link. I agree with you that it would be pointless to raise a question on a 9 year old video. As your intuition and experience in Orbiter have already shown you, he is not right about Orbiter using strictly 2 body Keplerian calculation to propagate the state vectors of a vessel in the simulation. The 2-body method is only used as a baseline for further calculations. My source is the dynamics.pdf that is located in the Doc\Technotes folder of your Orbiter installation. If you're so inclined, it is an interesting read. Orbiter takes into account the gravitational influences of multiple celestial bodies when propagating the state vectors of a vessel. While the pdf describes the use of a "2-body orbit" as a baseline for certain calculations, it explicitly mentions the inclusion of gravitational potentials from relevant celestial bodies. Here's a more detailed explanation according to the content of the dynamics.pdf written by Orbiter's creator Dr. Martin Schweiger: Gravitational Forces: The gravitational acceleration 𝑔(𝑟,𝑡) at any position 𝑟 and time 𝑡 between 𝑡0 and 𝑡1 is computed, which involves the summation of numerically calculated gravitational potentials from relevant celestial bodies. This indicates that the gravitational influence of multiple bodies is considered. Perturbations: In cases where time intervals become too large for accurate numerical integration of state vectors, Orbiter switches to "orbit stabilisation," a variant of Encke’s method. In this method, only the perturbations on top of a baseline 2-body orbit (defined by its osculating elements) are integrated numerically. This further suggests that while a 2-body model may serve as a baseline, additional gravitational perturbations from other bodies are incorporated. Numerical Methods: Different numerical integration methods, such as Runge-Kutta and symplectic integrators, are used to solve the equations of motion, which include gravitational forces from multiple sources. For example, in the symplectic integrators section, the methods are noted for their stability in long-term integration, which is crucial for accurately modeling the effects of multiple gravitational influences over time. Simulations: The numerical simulations section mentions that the gravitational point sources (Sun, Earth, Moon) were considered in the computational cost analysis of time propagation methods. This clearly indicates that multiple gravitational sources are factored into the simulations. Therefore, Orbiter does not rely solely on 2-body calculations; it accounts for the gravitational influences of other celestial bodies in its state vector propagation. Hope this answers your question. Best regards, Dimitris

    • @glados1073
      @glados1073 Před 2 měsíci

      @@dgatsoulis By the Gods this was a lightning fast response! Thank you, it indeed answered my question, now i have something interesting to go read (even though i'm not sure how much i will understand from it) AND most importantly i know i'm not crazy heheh.

  • @weirdguy564
    @weirdguy564 Před 3 měsíci

    I've made a few mods for Orbiter-sim in my time. All of them VERY basic, as I think the game was already complex enough. Birth of the Federation, a Star Destroyer & Millennium Falcon, and even a Pathfinder Alpha from Jovian Chronicles. That was years ago though. This full blow sim clickable cockpit is crazy stuff.

  • @NorbertWoeller
    @NorbertWoeller Před 3 měsíci

    Hello Dimitris that's great again! I admire your work and your motivation and hope that it continues for a long time...

  • @spitzerysbertjose4431
    @spitzerysbertjose4431 Před 3 měsíci

    Thank you so much for what you are doing. This certainly looks next level.

  • @maievshadowsong5436
    @maievshadowsong5436 Před 3 měsíci

    This is shaping up to be an absolute beast of an addon! I like the Helmet Of / Off function. Not sure if it's new i noticed it only today heheh.

  • @dgatsoulis
    @dgatsoulis Před 3 měsíci

    Here is how the flight goes from the user's perspective: You set up the destination and hit execute in the screen next to the HUD. The script runs and carries out the entire ascent at the correct heading, accounting for the Coriolis effect and using all the scram fuel. The ascent script stops the engines when the groundtrack is ~95% of the distance to the target. It keeps running a bit longer (altitude 75 km), at which point it opens the radiator and then gives the ship control back to the user. The user only has to use aerobrakeMFD and make sure that the aerobrake will take them to ~ 50 km away from the target. The user runs the landing script when they close the radiator just before reentry. It doesn't do anything until the ship is 100 km away from the end of the runway, so up to that point it's the user's job to adjust the AoA and bank in order to arrive at ~ 50 km away from the runway coordinates (given on screen by the script for now). At ~ 150 km way from the target, the user disengages the AerobrakeMFD HoldAoA and HoldBank and lets the ship glide. The landing script is already running, but will not assume control before reaching 100 km from the target. Once that distance is reached, it assumes control and manages the altitude, heading and speed, until it gently touches down on the runway, at which point it applies the brakes. Control is given back to the user at "wheel stop".

  • @DavidCourtney
    @DavidCourtney Před 3 měsíci

    Looks like you set up the flight on the ground, and a script carried out the entire ascent? Then you set up the reentry, and another script carried out reentry and landing? Or did I miss something?

    • @dgatsoulis
      @dgatsoulis Před 3 měsíci

      Hi David, I pinned a comment describing how the flight goes from the user's perspective. Is short, the scram ascent AP takes you towards the target, you take over after MECO at 75 km altitude to make sure that AerobrakeMFD will get you to ~50 km away from the target and slightly earlier than that (100 km from the target) the landing script takes over and lands you on the runway.

  • @predattak
    @predattak Před 3 měsíci

    Aircraft carrier style landing :) It could be useful if you had a manual "insert target base" for the scram ascent autopilot just so you don't have to scroll through the whole list of destinations.

    • @dgatsoulis
      @dgatsoulis Před 3 měsíci

      Agreed, I will definitely add the ability to directly type the base's name or even the coordinates.

  • @72TheScarface
    @72TheScarface Před 3 měsíci

    amazing!

  • @crankystinkleton4284
    @crankystinkleton4284 Před 3 měsíci

    Best of luck with the licensing issues! This would be the coolest thing ever to have.

  • @DavidCourtney
    @DavidCourtney Před 3 měsíci

    Very cool Dimitris! Hopefully I can find some time to try this out when you're done with it.

    • @dgatsoulis
      @dgatsoulis Před 3 měsíci

      Hey Dave! hope you are doing well! I still have some features that I want to add. I am currently working on a runway landing autopilot that takes the ship from the end of the reentry interface (~Mach 5-6), all the way to a soft unpowered landing at the center of the runway. I hope I'll release something later this summer.

    • @DavidCourtney
      @DavidCourtney Před 3 měsíci

      I'm doing well, thanks. (I started back to school again to get a Master's, so between that and a full-time job, my free time is very limited.) I hope you are doing well! That landing autopilot sounds awesome! I definitely want to see a video of that when it's ready!

  • @TurryBoeing
    @TurryBoeing Před 3 měsíci

    Yayyy excited!!

  • @maievshadowsong5436
    @maievshadowsong5436 Před 3 měsíci

    New autopilots for the Ravenstar. Very nice.

  • @WingC3
    @WingC3 Před 3 měsíci

    Awww you're killing me! :P Can't wait to get a hold of this.

  • @alexfeinstein755
    @alexfeinstein755 Před 3 měsíci

    Thank you so much

  • @predattak
    @predattak Před 3 měsíci

    I love the fact that you are still working on that 3d cockpit and you add things to it ! Love you man! Awesome Work!

  • @SnaxDesAvions
    @SnaxDesAvions Před 3 měsíci

    I didn't know the XR2 had working MFD in VC now ? Or is this of your work ? Great job then !

    • @dgatsoulis
      @dgatsoulis Před 3 měsíci

      Been working (on and off) on this for a couple of years. Hope I'll have something to share later this summer.

  • @decofox6789
    @decofox6789 Před 3 měsíci

    The fuzzy dice are a very nice touch.

  • @NorbertWoeller
    @NorbertWoeller Před 3 měsíci

    Any news about the VC?

    • @dgatsoulis
      @dgatsoulis Před 3 měsíci

      I hope I'll be able to share my version of this, sometime during the summer (close to August).

  • @NorbertWoeller
    @NorbertWoeller Před 3 měsíci

    Another step towards a dream spaceship. Thank you Dimitris!

  • @danieleangelini6238
    @danieleangelini6238 Před 3 měsíci

    News ??

    • @dgatsoulis
      @dgatsoulis Před 3 měsíci

      Still working on it (whenever I have the time). There is still the licensing issue that needs to be resolved before sharing anything though. I will post an update video when I have something new to show.

  • @Roberto-tg1ey
    @Roberto-tg1ey Před 5 měsíci

    Ciao Dimitri, which is this magic moon base and where i can dowload it? thank you and good job! and thank you for the arrow!!!

    • @dgatsoulis
      @dgatsoulis Před 5 měsíci

      Hey Roberto, sorry for the late reply, I must have missed this comment when you sent it. The base is Orcus Patera converted for Orbiter 2016. I switched the textures to grayscale and placed it on the Moon. Unfortunately, I don't have it at the moment, but you can make one for yourself, if you want. The link for the O2016 base is here: www.orbiter-forum.com/threads/new-rome.36403/#post-551003 All you need to do is to open the textures with an image editor, convert them to greyscale and place a copy of the base on your preferred location on the Moon.

  • @danieleangelini6238
    @danieleangelini6238 Před 6 měsíci

    Amazimg !!! Where to download ??

  • @WingC3
    @WingC3 Před 6 měsíci

    If this came out, I'd probably never fly anything else. Any update to share @dgatsoulis?

    • @dgatsoulis
      @dgatsoulis Před 6 měsíci

      Hi Josh, I've sent a reply on the OF message you've sent me. Nothing new to share, waiting for April to get a few days off work, so I'll have the time to finish it. The licensing issue still remains, but I think that I can bypass it by re-encrypting the mesh.

    • @danieleangelini6238
      @danieleangelini6238 Před 6 měsíci

      Hi where to download cockpit ?

    • @WingC3
      @WingC3 Před 6 měsíci

      @@danieleangelini6238 You can't. That's the whole point of the discussion. Licencing issues.

  • @pahema472
    @pahema472 Před 7 měsíci

    Beltalowda!!! ;oP

  • @Sypheara
    @Sypheara Před 8 měsíci

    Awesome, any updates on progress? I really want to get back into orbiter but lack of VC plus default scenarios with a range of locations to visit makes it really difficult to get back into.

    • @dgatsoulis
      @dgatsoulis Před 6 měsíci

      Nothing new to share, waiting for April to get a few days off work, so I'll have the time to finish it. The licensing issue still remains, but I think that I can bypass it by re-encrypting the mesh.

    • @Sypheara
      @Sypheara Před 6 měsíci

      awesome,@@dgatsoulis just glad to hear its still in the pipe and not dead. Itll make a massive difference.

  • @rexjaneway186
    @rexjaneway186 Před 8 měsíci

    This is just amazing!

  • @lalogala2140
    @lalogala2140 Před 11 měsíci

    😍

  • @gabel1974
    @gabel1974 Před 11 měsíci

    Where can I download this?

  • @EstebanFonsecaAR
    @EstebanFonsecaAR Před 11 měsíci

    Hello @dgatsoulis, how can I get the addon to work with Ctrl+E ? Also, I don't get the Ingress and deploy turbopack options. I'm running V0.8 at the moment. Thanks !!

    • @dgatsoulis
      @dgatsoulis Před 11 měsíci

      Hi Esteban, thanks for watching. The V0.8 you mention refers to an older version of the XR2 crew addon. Please check the links in the video description for the latest version of the Arrow, crew and cargo. Instructions and keys are included. Please keep in mind that it's still a work in progress, so expect a few (hopefully) minor bugs. All the best, Dimitris

  • @wedesoft
    @wedesoft Před rokem

    Nice work :)

  • @skymech9974
    @skymech9974 Před rokem

    Hay Dimitris, looking forward to it, thanks in advance for your work.

  • @NorbertWoeller
    @NorbertWoeller Před rokem

    Hello Dimitris, where can I download Camera MFD? Can't find it! Thanx agian!

    • @dgatsoulis
      @dgatsoulis Před rokem

      Hi Norbert, orbiter-forum.com/resources/camera-mfd.92/ Cheers

    • @NorbertWoeller
      @NorbertWoeller Před rokem

      Ah, thanx a lot!@@dgatsoulis

    • @NorbertWoeller
      @NorbertWoeller Před rokem

      Good evening Dimitris. The .dll file goes in Modules / Plugin. Clear! But where do I have to copy the files that are in the "CameraMFD-1.0.1" folder? And once again: a BIG thank you!

    • @dgatsoulis
      @dgatsoulis Před rokem

      @@NorbertWoeller ??? I'm a bit confused. If you click on the link I gave you and press the "Go to download" button on the upper right corner, you get a zip file named "Camera MFD Orbiter 2016.zip". Unzip it in your Orbiter root directory, maintaining directory structure and everything will go in its place. Activate the module in the modules tab and you should see it in Orbiter.

    • @NorbertWoeller
      @NorbertWoeller Před rokem

      Sorry My mistake. Sure on the upper right corner. I accidentally clicked the link below: [ var(--color-text-link); float][/ var(--color-text-link); float] Never do anything when you're too tired... 😴😂@@dgatsoulis

  • @TexFilms
    @TexFilms Před rokem

    This looks great! Really nice work!! 🤩

  • @DavidCourtney
    @DavidCourtney Před rokem

    Very cool dgats! Love it!

  • @NorbertWoeller
    @NorbertWoeller Před rokem

    A new dream becomes true. After the Arrow and the Crew dream. That just looks great. Thank you very, very much Dimitris

  • @WingC3
    @WingC3 Před rokem

    I seriously love you right now. This has been such a long time coming, and it really looks great. I cannot wait to try it out. While I respect the importance of intellectual property, it would seem to me a massive imposition of someone's ego to not allow you to use these models that have never been sold commercially, and that you are not planning to sell either.

  • @BarelyAwake
    @BarelyAwake Před rokem

    Awesome VC!