The Monkey Island 2: LeChuck's Revenge Iceberg Explained
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- čas přidán 6. 09. 2022
- The Monkey Island 2: LeChuck's Revenge Icerberg dives deep into facts, trivia, and theories about Guybrush Threepwood's second adventure. Monkey Island 2 was released in 1991 following the success of the first game in the series, The Secret of Monkey Island.
It's a bigger, bolder adventure that sees the mighty pirate sail around new islands in the tri-island area. He's been dumped by Elaine Marley and has had a successful run as a pirate. His pockets are stuffed with cash, and he embarks on a new adventure to secure his legacy.
Guybrush seeks the fabled treasure of Big Whoop, and to do so must collect the 4 treasure map pieces in order to find the X that marks the spot. Helped along the way by the Voodoo Lady, Wally the cartographer, and a whole host of unwitting characters. LeChuck returns from death, this time in his zombie pirate form! He vows revenge on Guybrush, and the two meet in an epic battle of the wits once more.
This is the Monkey Island:2 LeChuck's Revenge Icerberg Explained.
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#monkeyisland #monkeyisland2 #pointandclick - Hry
Great video! Even though my main language is Spanish, I played all the Lucas Arts games in English. The early games, I played with a dictionary at hand, but by the time Monkey Island 2 was released I was already fluent enough to understand everything. It's been too long to remember if I solved the monkey wrench puzzle by luck or reason, but I was familiar with the tool's name since there was a monkey wrench on Zak McCracken. I always thought the puzzle was a funny pun, it was years later that I learned how controversial that puzzle was for non native English speakers.
Wow, I had never seen Wally's cell in LeChuck's fortress, that's so cool... and I thought, after playing it hundreds of times in the last 30 years, I had seen everything in this game! :D
I think i was around 6 years old when I played it for the first time. I can’t remember how I solved it, I bet I used every item in the inventory on it and eventually the Monkey worked! Had never heard of a monkey wrench at that time.
Wally’s cell is so easy to miss!
I also learned English from playing Monkey Island! First, I made my dad sit beside me and translate, then he got tired and bought me a dictionary :)
Great video!
You are killing it with these MI videos. Great stuff.
Thank you! That’s so kind!
One thing I like to add: There's a big difference between MI1 and MI2.
In MI1 we are IN the world and Guybrush isn't aware of this world not being real.
In MI2 Guybrush mentions at least 5 to 10 times he's in a (pirate) game. (Just finished the game again to prepare for the upcoming release and this really stood out)
The start of Monkey Island 3 never made much sense to me and although I like the game for what it is, I never felt it was a true MI successor.
Fascinating! I'll be replaying both shortly in preparation too, so I'll keep an eye out for those differences.
I have a lot of love for Curse of Monkey Island, but it will be incredibly exciting to see what happened in between (like why did he shave his beard!). I'm also interested to see if that section of the game ends with him in the bumper car
@@Consequencesarts It's mainly when he's commenting on stuff (eg. looking at things)... not so much in the obvious dialogues. But yeah... it happens a lot in MI2.
Well there was the famous "Never pay more than 20 bucks for a video game" line in Secret of Monkey Island
@@JPH1138 You are right!
Just found this gem, this is my favorite video game ever and I’m so happy this video exists!
I’m very excited about Return to Monkey Island. I was hoping that the real secret of Monkey Island would be revealed and it looks like it will be. Thank you gamers for at least one last game in the franchise and allowing Gilbert to be a part of it.
Are you satisfied with the real secret?..
@@Grey_V Yeah. Are you?
@@patrickwilson1459 I'm not. The idea of the hero getting lost in the amusement park was already in Part 2, and it disappointed me a lot. Although the title "Big Whoop" hinted at it. But in this part, it turns out that the author repeats himself in a statement. Doesn't develop the idea. Confirms the idea that the whole adventure is just a fantasy. I don't like that. But it would have been more interesting if this line had somehow developed, if problems from real life had seeped in to the hero, if we had encountered something abnormal in this fantasy world. But no, we just have a plug at the end: go back to boring real life or escape deeper into your fantasy. It's corny. Plus the not-so-wise thought: it's better not to know the secret that beckons you all your life, because it will always disappoint you. Sad and pessimistic. I don't like that kind of message. But the author gives no other way. Like more explicit hints that the "real world" is really Le Chuck's obsession. So that the player really has a choice of what to believe, what reality to choose. But no, the author's message is quite categorical. And I had hoped that at least he would not be repetitive.
as someone following Monkey Island since the early 90s, and Ron Gilbert since the late 90s, it seems pretty clear to me that the the "secret" was merely a part of the title of the first game. "Nominally secret". Later, because fans of the game were interested in the "real secret", Ron kept stringing them along. I don't blame him at all.
@@cameronwest7038 It's not about titles and secrets. It's about the idea. Ron creates an Adventure and regularly ruins it, favoring a boring world with, by the way, a sugary-sweet and all-right wife. (Where's that dashing governor-lady ready to whack anyone's head off herself? I kept waiting for that sweetly fake image to collapse in this game, or that it was just a distortion of the narrator, but no, it stays until the end). All in all, the author disappointed me ideologically (preferring an emphasizedly boring reality, not even trying to combine the fantasy world and the world of everyday life. And conveying the idea that men are constantly hovering in the clouds, while women are firmly grounded and engaged in "real business"), and the author disappointed me stylistically, repeating the post-irony technique he had already used before.
It doesn't surprise me that that was the original, intended ending all along. Thimbleweed Park also had a terrible ending along those same lines. I hope the next game gets around this somehow. The simplest way is to have Guybrush wake up at the bottom of the hole he fell down, and the MI2 ending was due to hitting his head. That makes the "all a dream ending of MI2" actually all a dream as well. Which is kind of stupid, but I suspect it would be less bad than a complicated plot around a cursed Voodoo themepark, and would allow the game to continue with a new story.
Indeed! Falling down a hole is part of the released footage from RTMI, so maybe you are right!
In 10 days we will know!
1060 W. Addison is not fake. It is the address of Wrigley Field, home of the Chicago Cubs.
in denmark a money wrench is called... directly translated: a parrot wrench (i think its cause parrot has a strong beak).
Same here in Romania. It would have fit the pirate theme too.
A Pirates Of The Carribean free DLC by Disney came out a while ago and theres a Monkey Island easter egg where they mention Guybrush. Search it on YT bro! Closest we will probably get to a collab!
It got closer!
@@libertine89yo82 BRO I LITERALLY CALLED IT LMAO.... WTF
Well now I suddenly want the next Pirates film to to have Guybrush played by Tom Holland. I'm not sure if that sounds awesome or awful.
The background graphics is so beautiful and engaging compared to Return to Monkey island