ZOMBIE PROOF WALLS with this NEW MAGIC BLOCK! | 7 Days to Die 1.0

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  • čas přidán 9. 09. 2024

Komentáře • 381

  • @JaWoodle
    @JaWoodle  Před měsícem +158

    Edit: Seen your comments saying it's patched. Just tested, still working in Stable V 1.0 (B333)
    BRB building zombie proof fences everywhere.
    Sorry TFP, but also not sorry at all

    • @tywetz5366
      @tywetz5366 Před měsícem +10

      Wish you would have layed them flat to see the reaction

    • @carlosAlvarez-gf5ef
      @carlosAlvarez-gf5ef Před měsícem +2

      Its like a rabbit proof wall..too many rabbits...in China 😂😂😂

    • @Andy-vh2ue
      @Andy-vh2ue Před měsícem +2

      🤣🤣 josh is the man

    • @staticthewhitewolf7040
      @staticthewhitewolf7040 Před měsícem +5

      You forgot the werewolf in London dire wolves to test against it.

    • @hessian144
      @hessian144 Před měsícem +2

      it would have been interesting to see them in other orientations however i believe that is probably the best looking direction. do you think you could make that work in an afk base?

  • @gavinpearcey
    @gavinpearcey Před měsícem +145

    TFP: We have new pathing and fixed the broken path blocks in 1.0!
    JOSH: Oi mate, hold me froffy.

  • @lunaoverwatch
    @lunaoverwatch Před měsícem +35

    9:48 - Block name in search

    • @riveratha7928
      @riveratha7928 Před 26 dny +1

      You just saved me over 20 minutes, I love you

    • @HappyfoxBiz
      @HappyfoxBiz Před 20 dny +3

      thanks, Captain Jabbernaut just kept yammering on and on about random garbage, kinda why I don't listen to Australians... some of them just like to hear themselves yammer on and on

  • @seaspike40
    @seaspike40 Před měsícem +23

    I grew up next to a commercial beef farm, and worked high school summers for it. The first "forcefield" reminded me of the gateless truck and tractor access roads on the farm. Was a blast from the past to learn that zombies can be like cattle.

  • @elitearbor
    @elitearbor Před měsícem +72

    You broke the AI... again? Man. TFP either watches your videos to make a "bug fix path" or - no, I think they genuinely do. Keep up the great work, brother!

    • @jaydunbar7538
      @jaydunbar7538 Před měsícem +17

      When he met the guy in charge of the blocks he referred to Josh as his nemesis, so they absolutely do watch his stuff

    • @ColinTimmins
      @ColinTimmins Před měsícem

      @@jaydunbar7538They got to keep their eyes on our JaWoodle friend… =]

    • @bannankev
      @bannankev Před měsícem +3

      He’s gotten MULTIPLE things patched very very quickly after posting a video. They 💯 watch. 😂

    • @tehmessiah5617
      @tehmessiah5617 Před měsícem

      Or Josh is a software tester and it’s paid by TFP!?!

    • @Taelon0
      @Taelon0 Před měsícem

      they are screwed either way, blocks they cant path make invisible walls, blocks they do path become a zombie dropper horde base

  • @kathrynck
    @kathrynck Před měsícem +12

    Zombies with path up to a certain distance from the player (as the crow flies), not a certain number of steps. So you can't path them more than 40 blocks away from the player, but you can path them over 80 blocks of walking (see your spiral base for an example of that). It's like a chunk-loading limitation in their pathing, not a number of steps thing. Exactly how far they will path may 'vary' based on the chunk-layout. Chunks are 16x16 blocks. Depending on where exactly you are in the chunk-layout of the map... they may path more or less than 40 blocks away. If your yellow block was in the middle of a chunk, or the edge of a chunk, they might path more than 40, or less than 40. Can definitively say from your testing, that they will absolutely path 24 blocks away at bare minimum (40-16), and likely more than that.
    Would make a good episode to figure out their minimum/maximum pathing distance away from the player, with different positions within map chunks. Used to be a way to see map chunks in creative, not sure if that's still a thing, and I don't recall how to make that visible, but it's worth looking into.

  • @mjp5318
    @mjp5318 Před měsícem +31

    Even Magic Blocks cant stop the Baton series ! 1.3K more 1.3K More !!!!!!!!!!!!!!!!! So as you mentioned Aesthetics matter , do they matter on your 7D2D server cause I dont have an aesthetics bone in my body , as a matter of fact the p.o.i's have more aesthetics then I do , How would that make you feel to see the ugliest thing that ever could be created based up right next to you ?

    • @kathrynck
      @kathrynck Před měsícem +1

      1.1k ...baton anticipation intensifies

  • @ChakatNightspark
    @ChakatNightspark Před 9 dny +1

    5:41 it looks like a Drain you would see in a fancy type of shower

  • @myfatazkitchen3407
    @myfatazkitchen3407 Před měsícem +11

    JaWoodle: look at this cobber of a block. FP: thank you for pointing it out.

  • @AeroSW
    @AeroSW Před měsícem +32

    @JaWoodle, I think its the slope of the ramp that is bricking the AI. It is too steep for them to "stand" on, so you could use two of the blocks to make them tall enough for the zombies to not be able to even think of jumping over it.
    I just confirmed this in my game @JaWoodle, but the pathing you are seeing will also work on the pre-existing "Wedge Narrow Low" which is part of the grouping of 4 "Narrow" ramp shapes. It is the slope of the blocks whilst they stand up that makes the zombies want to path around them. Due to this, the "Ramp 6" and "Ramp 8" should work as well, since, their slopes are even steeper than the "Narrow".

    • @stevdor6146
      @stevdor6146 Před měsícem

      Still if a path doesnt exist within 40m of player, they would beat down a 2m high wall of ramps [until they can jump over]

    • @kathrynck
      @kathrynck Před měsícem +1

      As soon as they fixed the wedge60's (2 block slopes), I wondered if the 4, 6, or 8 block slopes would work instead. Because the way they fixed the wedge60's was just that they made zombies able to run up them. And they can't run up the 4, 6, or 8 block slopes (oriented vertically).

    • @Burt2707
      @Burt2707 Před 24 dny

      I just tested a shorter path of wedge tips, 10 blocks or so, and on their own, oriented vertically as in this video, even though the zombies can stand on them, they walk to the top, but then go around...

  • @Whitewolf1984p
    @Whitewolf1984p Před měsícem +6

    They are so gonna nurf this block
    you can make such clean bases with this. Also, Blade traps on the corners XD

  • @gryphon3241
    @gryphon3241 Před měsícem +13

    The 6m 03 block with the skinny edge facing up is also a new zombie dropper. just invert another one on top so they can't actually run on the one little bit of surface area and watch the looping magic

    • @reynac8016
      @reynac8016 Před měsícem +3

      Hey, that's Pseudo Posse's design!

    • @kathrynck
      @kathrynck Před měsícem +1

      It's kinda the inverse logic of the wedge60's under a half block. Both a "here's something you can run on, but you can't" situation, but one's working from the bottom up, the other from the top down.

  • @level50unlocked
    @level50unlocked Před měsícem +7

    I know its a stretch but ... they do jump the block if you leave it as a "Building Block" . At least make them wood. (Start the arguments :). (Edit) i did some testing and you might want to test it again. Doesn't work as of 1 hour....lol...my walls are 28x29 long. (Edit 2) After further testing the problem is the distance between you and the wall of blocs. Have a test. 😉

  • @capp00
    @capp00 Před měsícem +19

    You absolute mad scientist! One of the best 7d creators out there. 100k or bust!

    • @pbsixgun6
      @pbsixgun6 Před měsícem +2

      You just want to see the pain of him being forced to do a legit Baton playthrough don't you?

  • @mechasmoke
    @mechasmoke Před měsícem +4

    That's a really good find. I missed the zombie proof walls from A17, it was so nice to keep your base safe. Sadly, it won't last long before they patch it out I'm sure. Great video man!

  • @elphoenixx6127
    @elphoenixx6127 Před měsícem +15

    Hey Woodle- could you make a video about all the special commands you use? like teleporting your body, using that blue box to clear areas, Jumping out of your body etc? or maybe how the editor works cuz i cant get the hang of it. Much love from Minnesota my dude! Thank you!!

    • @pbsixgun6
      @pbsixgun6 Před měsícem +1

      It's especially useful knowledge if you ever plan on running a server.

    • @lemon-ec
      @lemon-ec Před měsícem +2

      to clear areas you have to highlight the area by pressing Z and making a box. hold g to move the box, or hold shift+g to increase/decrease the box size in any direction. Pressing J will fill the box with air, pressing L will fill the highlighted box with whatever block you’re holding.

    • @elphoenixx6127
      @elphoenixx6127 Před měsícem

      @@lemon-ec thank you! I got the blue box and figured out how to shift it then couldnt get it to dismiss. It drove me nuts!

  • @perky42069
    @perky42069 Před měsícem +5

    So close to 100k!!! Get that purple stun baton ready 🎉😂

  • @the_ttr
    @the_ttr Před měsícem

    Josh: Here is new zombie force-field, it also works on chickens
    Glock9: here is my chicken feeder made out of wedge blocks
    TFP: f... we quit.
    :)

  • @aaronb6843
    @aaronb6843 Před 9 dny

    "round the outside.... Like a good couple of trailer park girls" 😂😂😂 I was literally thinking it as you said it. 🤣

  • @MrDavid01228
    @MrDavid01228 Před měsícem +1

    This idea makes potentially securing pillars a lot cheaper, just throw a layer of these around the critical supports so they run to your elevator properly

  • @Khenal
    @Khenal Před měsícem +5

    Sand has the structural stability of a what? :P

    • @kathrynck
      @kathrynck Před měsícem +4

      You. Don't. Want. To. Know.

  • @troyshare
    @troyshare Před 27 dny +1

    Wen I look that block up in my game I get a small square barely few inches high

  • @JosephDiveley
    @JosephDiveley Před 28 dny +1

    You can just build a wall and put a 5 block deep ditch around your base and they will ignore the entire base. So a wall with a single block ditch right next to it. I usually dig it deep enough to remove the clay and expose the stone. You don't need another wall in front of the ditch. I have built some pretty huge bases and it always works. Just make sure the ditches have a ramp leading up to the side you want them to come out of in case their buddies push them in.
    Now if they could stop sending destructors on my first day 7 ....

  • @GeorgeWPrice
    @GeorgeWPrice Před měsícem +2

    It's very enjoyable watching the amount of excitement you get from finding a new glitch in the game... But don't worry it'll be fixed in the next update..

  • @voncheddar4319
    @voncheddar4319 Před měsícem +5

    I just tried this and the zombies are jumping over

  • @itsTanchi
    @itsTanchi Před 19 dny

    The slim shady trailer park girls reference got me, haha 😂

  • @Bobgriffon
    @Bobgriffon Před měsícem +3

    Do you think that TFP have a Woodle counter like other places have 'X days since last accident"?

  • @topiaryterror2773
    @topiaryterror2773 Před měsícem +3

    would a maze work with a bunch of turrets?

  • @isaacbenrubi9613
    @isaacbenrubi9613 Před měsícem +4

    1.3k until Woodle has to play with his favorite weapon!

  • @JustSomeGuyLass
    @JustSomeGuyLass Před měsícem +7

    Incoming emergency muppet patch! 😂
    TFP should just leave these exploits in the game at this point. If they patch them, you'll just find others. Better to admit defeat now and just let those that want to break the zombie pathing do their thing than just keep fighting a losing battle

  • @solaban8222
    @solaban8222 Před měsícem +16

    I did the block, 30 blocks on a side with b21 force field entries. They avoided the force fields and jumped the 6M2 ramp block, even doubled. Only works if there is an open path to you.

    • @Christian-cz9bu
      @Christian-cz9bu Před měsícem +5

      Thanks, that was my question.

    • @kathrynck
      @kathrynck Před měsícem +2

      Yeah, there has to be a path, or they just get mad and either jump what they normally wouldn't or start breaking everything in reach.

    • @Oktokolo
      @Oktokolo Před měsícem +1

      Yeah, all those broken blocks only matter for funneling the zombies into the path you want them to go because they don't actually break pathing at all. They just have high costs associated to them for unknown reasons.
      You can also just dig a normal trench around you and have a bridge leading them to your position. They will try to get to you without having to go down and then up. But if they end up in the trench, they will just use a provided ramp or ladder to get out and use the bridge to get to you. So just plain trenches are already a kind of "force field".
      At the end, the pathing in this game is pretty much next level. As long as you provide some somewhat reasonable path for the zombies to reach you, you can basically dictate, where they attack because they are pretty darn lazy and naively take the path of least resistance (right into your traps or loops).
      And the devs also seem to experiment a lot before sticking with what works best. Not sure, whether the pheromone field mechanic is still in the game at all. But in some older alpha, the zombies always tried to follow the path you took when entering the base. and i remember zombies preferring breaking doors and hatches over easier entry points in some old alpha too.
      Videos like this make the system look buggy. But actually, it's extremely solid and the most common complaint is that zombies know too well, where a base's weaknesses are...

    • @pbsixgun6
      @pbsixgun6 Před měsícem

      @@Oktokolo It's great for funneling those damn screamers into a kill zone though.

    • @N0UG37
      @N0UG37 Před měsícem

      ​@@Christian-cz9buwasn't a question

  • @chrisdatasiankid
    @chrisdatasiankid Před 19 dny +1

    Can i do this with wood you should show us horde bases with wood for ppl that are playing in beginning stages and dont have mats or concrete

  • @Tabby_Angela
    @Tabby_Angela Před měsícem +1

    I was looking for something to put around my base! Purrfect timing as always!

  • @LonePonderer
    @LonePonderer Před měsícem

    TFP: zombies can break concrete with their faces. Woodle: OK then zombie proof fences are fair game. TFP: wait ...

    • @liberteus
      @liberteus Před 28 dny

      TFP: People having fun! QUICK, PATCH THIS, THIS IS VERBOTEN IN OUR GAME!

  • @BalzakTheD
    @BalzakTheD Před měsícem +1

    on the bridge there's a 'road paint dash' (like you used on the force field with the slope plate filler) on both sides of the concrete divider...

  • @Bill666king
    @Bill666king Před 9 dny

    The first one demo’ed doesn’t seem to be as effective now, the zombies seem to wind up just chewing the outer layer of wedge fillers off the trench before pathing to the intended path.

  • @Gravy_not_Sauce
    @Gravy_not_Sauce Před měsícem +1

    I'd eventually like to see the zombies have some kind of stamina bar/limitation

    • @stevenprevett6667
      @stevenprevett6667 Před měsícem

      @user-lr7kn9rd3d meh, all movies on zombies show them as unpausing eating machines. But I do think their block damage should go down if they loose limbs/take damage

  • @SpliffRidah
    @SpliffRidah Před měsícem +4

    I am pretty sure the FunPimps told one of their team member to watch your chanel closley for stuff like this 😁👍😉

    • @studiouslaura
      @studiouslaura Před měsícem +2

      I'm sure there's an unpaid intern at TFP who's assigned JoshDuty lol. My husband and I get quite the laughs out of imagining the poor intern having to go tell their boss "Y'all, he's done it again..."

  • @kullcraven
    @kullcraven Před měsícem

    I have watched your videos for years now and play 7 days ALOT. I love your testing and thanks for all the tips , you rock dude.

  • @loki3374
    @loki3374 Před měsícem

    There is another POI you need to check out that has weird behavior. "The Wagner Residence". It is a T1 PoI that has a rope ladder going up a hole on the porch. If you climb up the rope and stand on the roof near the rope, the zombies will just gather under the roof and they do not attack the PoI other than the railings on the side while trying to get on the porch. They do not attack the supports or the trailer. I have spent a few horde nights up there just throwing down bombs and Molotov's. The main PoI is just fine, they never try and destroy it.
    I think it has something to do with how close you are to the zombies and maybe they are trying to make a zombie pyramid to get up to you rather than destroy the PoI and supports for the roof.

  • @FearlessDad
    @FearlessDad Před měsícem +2

    You could make a maze with a zombie dropper at the end with that wall :)

    • @kathrynck
      @kathrynck Před měsícem +1

      assuming the wall works on horde night.

  • @MaliusHortil
    @MaliusHortil Před měsícem

    Check out the Bowling Ball Gutter shape and see if it has any use in BM Bases I think it may

  • @bondeddraconis
    @bondeddraconis Před měsícem

    Easiest test I think I've ever seen, lol. Always a good time to see you break the zombies.

  • @stephanie5878
    @stephanie5878 Před měsícem

    I'm coming here to say I will never giggle when Jawoodle breaks/sprains a leg ever again. Just got the console version and I'm embarrassed to admit I've broken my leg 3 times 😂 (so far)

  • @ExO66-ken
    @ExO66-ken Před 27 dny +1

    Just did a hoard night with this concept, they were easily jumping over it, i think it has been patched

  • @Kenjanz
    @Kenjanz Před měsícem +5

    New mandatory patch coming tomorrow morning

  • @_JoJo1995Cool
    @_JoJo1995Cool Před měsícem +2

    Can see the patch coming out next few days but in the mean time😂

  • @NickRoman
    @NickRoman Před 12 dny

    well, knowing about the magic block would have been helpful in that demos only playthrough.

  • @MrDragonDead
    @MrDragonDead Před měsícem

    Soon you'll have 100k followers and then the Stune baton challenge will come:) We're all looking forward to it - let's hope the fun pimps don't get the idea to nerf the Stune baton for this discovery

  • @sidrat2009
    @sidrat2009 Před měsícem

    This is a great find and will make survivability so much easier while still preserving some risk and danger.

  • @solson223
    @solson223 Před měsícem

    The magic block is cool. Your excitement for it really makes the video. lol. 😎

  • @angusoldwolf295
    @angusoldwolf295 Před měsícem

    Always a good time learning from Woodle, how to break the zomies...

  • @topiaryterror2773
    @topiaryterror2773 Před měsícem +1

    this is a great build..I so need this.. TFP leave it alone!

  • @bigdaddycrow2896
    @bigdaddycrow2896 Před měsícem

    Everywhere. For 5 minutes, until the "pips" pull there Woodle log and see he's doing it 😅

  • @malguskerensky
    @malguskerensky Před měsícem +1

    How long for B334 to be released? Ignore zombie melee reach on servers forever, vehicles still vanish for no reason - TFP will patch this block inside a week.

  • @nikkihavers6432
    @nikkihavers6432 Před měsícem

    3:13 a poet as always Josh

  • @ericdowling9665
    @ericdowling9665 Před měsícem +1

    Lol, zombies don't like Jersey barriers.

  • @playernone6660
    @playernone6660 Před měsícem

    100k subs coming soon!! (Don’t think I forgot about the 100k JaWoodle origin story) ❤

  • @mukkaar
    @mukkaar Před měsícem

    Damn, I needed this. My normal melee killing tunnel no longer works. Even though there's opening where I whack them, they still come trough side at some point. In alpha, I didn't need force field.

  • @emmarawrfase
    @emmarawrfase Před 27 dny

    6m ramp is able to be cop proof on base building: I use it for the base pillar of my skyline killing corridors. You just create a square using them :) good to see you've learned about the 6m and 8m ramp OPness :D

  • @cheese_vision5761
    @cheese_vision5761 Před měsícem +1

    I tried it and the jumped over despite having a path, spikes were near enterance, did that cause it?

  • @3BillionthRandomUser
    @3BillionthRandomUser Před 25 dny

    Nice! Thanks, but I was surprised you didn't try completely surrounding the house with those blocks to see if they still don't try to jump it.

  • @chrisdanielaashedberg2228
    @chrisdanielaashedberg2228 Před měsícem

    Currently tearing my hair out to combine the new magic block with the corridor drop base,

  • @RedGreensho
    @RedGreensho Před měsícem

    u might need this in ur series that u make just like ur fist only run

  • @willfultrain6779
    @willfultrain6779 Před měsícem

    I used your 15 block tall base with the tight rope walk on my first console day 1 horde and it worked flawlessly, what was crazy was I had 2 direwolves on the first horde night and my difficulty is only on the one above default and 150 x XP multiplier.

  • @weldabar
    @weldabar Před měsícem

    This is very useful to force pathing to a single entrance, where we can defend via wood spike traps, or turrets later in game. I'm going to try it to control the screamers from running around under my 2nd floor base.

    • @barjee8965
      @barjee8965 Před měsícem

      Very useful, until it gets patched -_-

  • @Ferrinflame
    @Ferrinflame Před měsícem

    And build a set of stairs and put your melee 0.05 pole base that drops them back behind the house to run back around :)

  • @Jeffs40K
    @Jeffs40K Před měsícem

    THINGS to Check: First those Wedge 60 blocks have a Smaller and Larger pieces, Do they work as well ... Also need to try laying the flat side down over the 3+ Block Deep pit to see if they see it liek normal Force field ... Last ... IF the wall is Full all the way around will they Break or Jump it, if jump, will adding the smaller 60 slop to its top again stop the jump.

  • @FabioPCarvalho
    @FabioPCarvalho Před měsícem

    The only horde base I applied from those tests were the killing corridor. Not that I don't like the others, it is just that the corridor works so well

  • @ryry2726
    @ryry2726 Před měsícem

    Looks like a tile shower drain cover

  • @destnations5588
    @destnations5588 Před měsícem

    So fortify a trader perimeter about 4 to 5 blocks out from the sides with this, and a deep dropper on one side, may 4 or 5 deep. so you can support the ZProof wall from the trader landblock zone ( 45 degrees up and out should suffice, so they can get pitted at the dropper and then wail on sanctified trader dirt all Blood Moon night long, while you sit pretty and even AFK if you want? ( Freo local boy here, and fan from a while back....)

  • @garethlohse9396
    @garethlohse9396 Před měsícem

    The Fun Police have already patched it... sonofa-!

  • @JennyPip
    @JennyPip Před 5 dny

    If the zombies have no path to you, like if you use a forcefield, will they just jump the wall?

  • @michaelknightmustdie
    @michaelknightmustdie Před měsícem

    "Brick the AI? That's a patchin'. Exploit a block? Oh you better believe that's a patchin'." :D
    I've been using the window plate rounded square empty for a force field, just because it's simpler and looks futuristic, but I'm a sucker for a good zombie proof wall!

  • @Orwrath2010
    @Orwrath2010 Před měsícem

    You should see if you build up with the 6m ramp blocks and see if they can walk up it

  • @RedmoonIndustries
    @RedmoonIndustries Před měsícem

    will it work as a small maze for a horde base where you shoot all the zombies? like stand in the middle and just shoot them as they are running?

  • @ligance
    @ligance Před měsícem

    For anyone trying this, it seems to only work with concrete on both sides of the wall. Zombies will jump right over if there is wood or cobblestone on either side of the double wall.

  • @TheAlexMalone
    @TheAlexMalone Před měsícem

    OMG that's awesome!
    Start the timer until TFP patches this out! 😂

    • @woahhbro2906
      @woahhbro2906 Před měsícem +1

      Looks like they already patched it

  • @justinwilson9048
    @justinwilson9048 Před měsícem

    Looks exactly like my shower drain LOL

  • @leroy232
    @leroy232 Před měsícem

    The main mechanic here is that the AI won't path over any block that doesn't touch the center of the top side of its space. I like using windows blocks for my force fields paired with the double center road lines.

  • @saschapugl7277
    @saschapugl7277 Před měsícem +3

    hello, does it still work? Not for me either

  • @nicknevco215
    @nicknevco215 Před měsícem

    Hope they don't place environment variables to blocks prebuilt
    or player placed block would not have the same effect

  • @rincewindTA
    @rincewindTA Před měsícem +2

    Cheeky Pimps right now: "Write that down! Write that down!"
    Let's enjoy the magic block while it lasts! Good job mate!!

  • @WhamBam_TV
    @WhamBam_TV Před měsícem +3

    the blocks on the bridge dont work in bloodmoon, they'll opt to jump over it instead. Built my first horde base in 1.0 on this bridge because I thought they'd path around it, but in bloodmoon they dont

    • @bubba99009
      @bubba99009 Před měsícem +1

      Yea I've definitely seen inconsistencies on real horde nights - the thing where they go into destroy mode when they have a path only when they can get under you seems inconsistent as well. I've seen them do that when they have a path and can't get underneath you on horde night.

    • @kathrynck
      @kathrynck Před měsícem +1

      BloodMoon AI has always been different. Biggest difference is they run faster, which affects their 'easiest route' math. But there's some other quirks too.
      Any test should really dip into horde night to double check.

    • @Pantherman1979
      @Pantherman1979 Před měsícem +1

      I too have had them ABSOLUTELY wreck me on bloodmoon using this technique

    • @briangraham3127
      @briangraham3127 Před měsícem +1

      Good to know. Thanks. The 1m square with the circle cut out doesn’t work on bloodmoon either. I don’t remember the exact name of the block but it’s a cube with the center cut out of it.

  • @flwrgirl_1
    @flwrgirl_1 Před měsícem

    good job noticing that

  • @JT_plays96
    @JT_plays96 Před měsícem

    This is super nice !

  • @dogfacemarc7784
    @dogfacemarc7784 Před měsícem

    Always love the Park episodes. Thank you.

  • @BeforeFriday
    @BeforeFriday Před měsícem

    Omg, gonna immediately use that on my base. Thanks!

  • @Burevix
    @Burevix Před měsícem

    Learn about this secret block that zombies do not want you to know about.

  • @adammccammond
    @adammccammond Před měsícem

    Sweet can't wait to put it to use while it lasts! 😂

  • @Tkdmaster1991
    @Tkdmaster1991 Před měsícem

    I'd like to know, if they still won't path over this block if it's flipped on it's side or not. If they don't, it could be a direct replacement for the previous floor force field block setup.

  • @Livid_Idiot
    @Livid_Idiot Před měsícem

    What if you seal the opening? They may hop it if it has no opening. You may have only created a funnel.

  • @jtank1258
    @jtank1258 Před měsícem +1

    Definitely getting patched quickly. Fun pimps don't like fun.

  • @rnickerson43
    @rnickerson43 Před měsícem

    The real test is what they would do if you didn't leave that single block opening in the wall. I assume they would then jump the wall as they did when the path route took them too far away, but it would have been good to see confirmed. Additionally what would they do in that case if you stacked the walls 2 high? Would they beat on them or just get stumped like they used to with the old sloped walls.
    I mean I know I can test this myself but I'm lazy and wanted to see you do it for me!! 🙂Thanks for the video!

    • @tejarex
      @tejarex Před měsícem

      Someone tested and said they jump.

  • @poldetson6596
    @poldetson6596 Před měsícem

    What happens when they don't have a clear path to you, like if you put a door in the opening? Do they attack the door or do they jump over the wall?

  • @AryonaSamoto
    @AryonaSamoto Před měsícem

    Build the zombie wall with a pit at the entrance using that bar beam block. That way you could have your base in the middle of a death pit.

  • @JaysDroidFlying
    @JaysDroidFlying Před měsícem

    just built with the ramp 6m 02 and they seem to get over at the corners with random zombies, maybe 1 in 20. day 68 in wasteland at night on server.

  • @MidasPelagius
    @MidasPelagius Před 25 dny

    This would certainly explain some weird behaviour that I've had after I decided to build my base my on the bridge. 😂

  • @philspartan176
    @philspartan176 Před měsícem

    My wife heard your intro for the first time tonight but she heard it as hi my names josh you can call me your doodle lol no i can't unhear it lol

  • @casperinmd
    @casperinmd Před měsícem

    I love how you stop and loot the air drop in creative mode 😂
    Old habits.