What Power plants Do and How They Work

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  • čas přidán 10. 09. 2024
  • A Guide to Power Plants In Star Citizen
    .
    The motto of #BillionaireNinjas is “Talk is Cheap, Ninjas Leap.”
    .
    In this one we explain everything there is to know about power plants. Look out for our buyer's guide in the future where we tell you exactly which power plants to buy depending on what your needs are.
    .
    We'll let you know our thoughts as of Live 3.23.1 In the "Tutorial and Explanations" Series. I try to explain a bit about the game mostly to newer players but anyone can watch. we have fun here!
    .
    Interested or New to Star Citizen?
    Feel free to use our referral code: STAR-WFBC-V9GP
    to start with $5,000 worth of In-Game Currency!
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    Be sure to follow us on Twitter and Instagram: @NinjasLeap
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Komentáře • 64

  • @lq4chevelle
    @lq4chevelle Před 3 měsíci +3

    Man nobody is doing videos on components like this, thank you for the breakdown!

  • @SpardaKnightz
    @SpardaKnightz Před 3 měsíci +11

    Hey, i really want to know more about power plants, but your video is just reading descriptions of values. Which isn't much more helpful than reading them from erkul. Showing examples of how the stats effect ships would be much more helpful. Like does an industal power plant vs military how does it effect capacitor for weapons? Do i get more shots? Do they recharge faster? Can i boost longer? Does a power plant even make a meaningful difference? Shields, weapons, and quantum drives make very significant differences.

    • @billionaireninjas
      @billionaireninjas  Před 3 měsíci +1

      It's not the right time for that video. These numbers are in flux until we get a 1.0. Half of the stats I describe aren't even in-game yet. On top of that the information I provide in this video is researched...I figured it out using dozens of sources and it took hours to put together none of it is available on the erkul website, I just used the site to give you a visual representation because this is a common website people use. If you find ONE place where you can read all the information I put into this video please show me, I'll link it. Maybe you know something I don't.
      That being said It is part of a series so you'll be getting that type of stuff in an "advanced guide to power plants" video at a later date.

    • @maxw2210
      @maxw2210 Před 3 měsíci +2

      I know right now that the power plant you choose doesn't really matter because it either has enough power or doesn't have enough power, in the future that will probably change, but discussing the values of the power plants now doesn't make much sense because whenever that does change, they're going to get rebalanced probably

    • @nickstinger4709
      @nickstinger4709 Před 3 měsíci +1

      ​@@billionaireninjasthe link to ship component basics, where?

    • @billionaireninjas
      @billionaireninjas  Před 3 měsíci +1

      czcams.com/video/-LvsQlXOtZY/video.htmlsi=rkw3-__RHxrPASzj

    • @SpardaKnightz
      @SpardaKnightz Před 3 měsíci +1

      @@billionaireninjas doesn't answer any of my questions.

  • @rsvpilot72
    @rsvpilot72 Před 3 měsíci +1

    Wonderful series Billionaire Ninja! Thank you.
    Quick thought from the engineering side regarding Max and Recovery temps:
    Max Temperature (>700) the PP will start taking damage and will not recover until load is corrected or PP shutdown.
    Between 670 and 700 the powerplant will not take much, if any, damage, nor will it recover normally, taking orders of magnitude greater amounts of time to recover. This is because the surrounding area, inlet pipes, outlet pipes, mounts, bulkheads, wires, circuit boards, everything associated, have become "Heat Soaked." This prevents the normal recovery, because those items are not part of the cooling loop, yet are transferring their excess heat into it.
    Not sure what the Emergency Procedure (EP) will be for temps above 670? PP shutdown? Vent the section to space? Shut down other components like QD or shields and weapons? Excited to learn more and see how they do it.
    Under

  • @demitridelacruz1886
    @demitridelacruz1886 Před 3 měsíci +4

    Just started the game, you’ve been super helpful and made me more involved in the SC current news :)

  • @Storm-Cleaver
    @Storm-Cleaver Před 3 měsíci +1

    Thanks for this! I've tried looking up these various stats before and always had trouble finding much about most of them.

  • @Pyrilium1043
    @Pyrilium1043 Před 3 měsíci +1

    I think that the components will really start making a difference when they start having engineering and make it more important which parts are used. For example, you can't just put the highest grades because the system can't take it and immediately overload or burnout like pushing too much voltage thru a wire. I want to see something similar for weapons so that people will carry a larger variety of weapons because the ship has more hardpoints then can be powered. Engineers might even be able to temp overload at the cost of quicker burnout/destruction.

  • @Xaveth
    @Xaveth Před 3 měsíci +1

    Erkul is such a needed tool for citizens.

  • @Frank-costanza
    @Frank-costanza Před 3 měsíci

    Man it was neat looking at the components and size differences during the event. Pretty wild how different they can be.

  • @Squirrelking187
    @Squirrelking187 Před 3 měsíci +1

    Always fun to watch these in depth videos.

  • @hawkzulu5671
    @hawkzulu5671 Před 3 měsíci +1

    Awesome breakdown. There is so much outdated info or guesses floating around

  • @dugggins
    @dugggins Před 3 měsíci

    I think a better differentiation in all components and weapons will make this game 10X better

  • @Yumeji
    @Yumeji Před 2 měsíci

    There is so much data to process... These video of yours truy help a lot, I needed them

  • @uninspiredusername
    @uninspiredusername Před 3 měsíci +1

    o7, I really enjoy your ship review vids, please keep em coming 💪.

  • @Brandon-bd8fk
    @Brandon-bd8fk Před 3 měsíci

    Man, this is a great video. Definitely gonna subscribe nice job.

  • @vakeervondelecruax8526
    @vakeervondelecruax8526 Před 3 měsíci

    With fuel and ammo coming over the horizon, the realization of power management going to folks like a truck.

  • @tagged_sc_aka_pilotducky
    @tagged_sc_aka_pilotducky Před 3 měsíci +1

    Thanks for this one!

  • @lunasakara7306
    @lunasakara7306 Před 3 měsíci

    Fun fact: You can surf on an MPUV, just lay down on the circle on top and you are now surfing it. 👍

  • @ScottBot726
    @ScottBot726 Před 3 měsíci

    Great info, especially for a newish player like me! Looking forward to my new tractor!

  • @JMo-rl9jx
    @JMo-rl9jx Před 3 měsíci +1

    Thanks for the explanation

  • @Iconoclastix
    @Iconoclastix Před 3 měsíci +1

    Love this series!

  • @GRAVELPI7
    @GRAVELPI7 Před 3 měsíci +1

    Well done! Keep it up, dude! 🙂

  • @RoughlyShady
    @RoughlyShady Před 3 měsíci

    Let's see if now, with CIG testing engineering, we can have an actual difference between power plants. We need a real build an fine tuning game loop in ships.

  • @3xpain
    @3xpain Před 3 měsíci

    with fire coming, I expect people will start to value better coolers and more balanced powerplants for anything not meant to fight

  • @matteosiefert846
    @matteosiefert846 Před 3 měsíci

    I guess it's finally time that I get into compnents as well to stay competitive haha

  • @Dakhor
    @Dakhor Před 3 měsíci

    Your reviews are helpful even though I have yet to buy a ship

  • @honey-fe6pj
    @honey-fe6pj Před 3 měsíci

    Looking forward to values changing so it means something changing a unit.

  • @DaveDaGarbo
    @DaveDaGarbo Před 3 měsíci

    this is great for starting to tune ships

  • @kevinrandytellier7527
    @kevinrandytellier7527 Před 2 měsíci

    thankyou for the breakdown man

  • @demonic75
    @demonic75 Před 3 měsíci

    I usually keep mine stock especially in the early days of a wipe.

  • @fakiirification
    @fakiirification Před 3 měsíci

    i dont think powerplants actually do anything in game at the moment. except they can get damaged and leave you soft death. so military grade A with highest HP is always the best for any build.

  • @MikeFischer-hf7li
    @MikeFischer-hf7li Před 3 měsíci

    Great informative video thanks

  • @user-yh9ei1qp7k
    @user-yh9ei1qp7k Před 3 měsíci

    Basics are always good to know.

  • @Brian-us2xz
    @Brian-us2xz Před 3 měsíci +1

    It is a thankless job, but someone had to do it. 😅

  • @plyssken1983
    @plyssken1983 Před 3 měsíci

    Great guide!

  • @tragic_tragous
    @tragic_tragous Před 3 měsíci

    I always just buy the A class military but that will change with stealth changes.

    • @billionaireninjas
      @billionaireninjas  Před 3 měsíci +1

      That's normally pretty good but some of the Grade B's outclass the Grade A's.

  • @kallistnemain2343
    @kallistnemain2343 Před 3 měsíci

    Do any of these stats give us an indication of the power pool, or recharge rate of the caps each plant will offer, or are all of those the same value? I'm trying to figure out what plant I'd like to run with my F7A.

    • @billionaireninjas
      @billionaireninjas  Před 3 měsíci

      Join the discord for more unique help or watch the buyers guide vid! discord.com/invite/4bfMuuYUy2

  • @catwizard3312
    @catwizard3312 Před 3 měsíci

    good explanation

  • @psc023
    @psc023 Před 3 měsíci

    Nice guide

  • @johnokean8216
    @johnokean8216 Před 3 měsíci

    I wonder if we will be able to buy decommissioned components and repair them ourselves

    • @Zadysseus
      @Zadysseus Před 3 měsíci

      I would love to roleplay as a handyman that flies out to repair ships to make them flyable again haha

  • @Rececer
    @Rececer Před 3 měsíci

    Thank u

  • @Hamisback
    @Hamisback Před 3 měsíci

    I can already tell they are probably going to rethink alot of these values, as they already don't want to balance the amount of stuff they have now, and then they would have to balance thousands of stats the average person wouldn't even begin to understand cause they are all super nerd tier of k owledge needed.

  • @TonicCantaloupe
    @TonicCantaloupe Před 3 měsíci

    lets be honest, they fuel are spaceship addictions most of all!

  • @antzaeh9525
    @antzaeh9525 Před 3 měsíci

    Numbers Mason, what do they mean? Oooooh.

  • @vik12D
    @vik12D Před 3 měsíci

    What's the downside to using all military grade A components?

    • @billionaireninjas
      @billionaireninjas  Před 3 měsíci

      You light up like a christmas tree and everything is based on helping combat so other things suffer like with powerplants you get better capacitors but they dont put out as much overall power.

    • @vik12D
      @vik12D Před 3 měsíci

      @@billionaireninjas Thanks!

  • @nachtfalke1146
    @nachtfalke1146 Před 3 měsíci

    Still work in progress

  • @shanehoffman1925
    @shanehoffman1925 Před 3 měsíci

    I just wonder... knowing gamers as they are, why really waste time on so many variations of the same thing. With in moments of release, there will be best case scenarios for all gear. Rarely has the "progression" game designers wish to have in their gear structure actually panned out. I.e. thinking. It is always use this.. till you can afford this, then get this, and your set.

    • @andrewboyer7544
      @andrewboyer7544 Před 3 měsíci +1

      Because they've done a good job so far on that with ships. Making sure each thing has lots of side grades. I think you'll see a lot of variety.

  • @rayofhope98_
    @rayofhope98_ Před 3 měsíci

    comment

  • @RicoZaid_
    @RicoZaid_ Před 3 měsíci

    That background music 😐

  • @user-ik6vv5gq4s
    @user-ik6vv5gq4s Před 3 měsíci

    o7