SF6 Critical Art no camera angles

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  • čas přidán 17. 06. 2024
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    all SF6 characters' CA no camera angles
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  • Hry

Komentáře • 364

  • @WolfHunner
    @WolfHunner Před měsícem +1159

    Seeing the amount of height Manon gets makes it look even more brutal

    • @josepass2563
      @josepass2563 Před měsícem +101

      She need to join the NBA with that airtime dayum

    • @okami4683
      @okami4683 Před měsícem +65

      How high up Ryu hits someone, too.
      How far Marisa hits them looks like something out of Looney Tunes.
      Guile's hits them and they teleport back into frame for the somersault.
      Interesting how they move them around for camera angles and placement. Without the cinematic angle, it looks like they're being teleported around.

    • @pigglesgoomshby7249
      @pigglesgoomshby7249 Před měsícem +14

      Like fr these guys are just straight up FLYING

    • @AnalogLanguage
      @AnalogLanguage Před měsícem +5

      Getting super tossed lol

    • @juanjuri6127
      @juanjuri6127 Před měsícem +15

      the vibes: 😊💃💃🕊️🕊️✨✨
      the facts: french woman arrested for pushing tourist from a 6 story window

  • @timeparadox999
    @timeparadox999 Před měsícem +674

    seeing how meticulously the light sources are lined up in every cut to look seamless in-game is crazy

    • @GGROLER
      @GGROLER  Před měsícem +36

      It was quite interesting to me. That is why I am recording Tekken 8 tonight. So we can compare.

    • @kamatariedgar3603
      @kamatariedgar3603 Před měsícem +2

      Capcom did a post last night about that, i really like that everyone have a part and credit for the final product ❤️

  • @harrylane4
    @harrylane4 Před měsícem +500

    Dee Jay isn't teleporting, he just gets a few extra drive rushes

    • @GGROLER
      @GGROLER  Před měsícem +28

      Exactly. His range of motion is very large. 😂

    • @cellP8
      @cellP8 Před měsícem +2

      😂😂😂

    • @Zel-Veraan
      @Zel-Veraan Před měsícem +1

      Bro, he took his CA to another neighborhood!

  • @gooniest
    @gooniest Před měsícem +403

    0:48 this CA became a hood classic as soon as Marisa hit the A pose off camera

    • @iDrKx
      @iDrKx Před měsícem +81

      the fact you see the opponent arriving at the wall and her basically just waiting is hilarious for me too lmao superman toss type stuff

  • @JauneLukeNether9320
    @JauneLukeNether9320 Před měsícem +336

    2:55
    God-DAMN! I felt that punch. Ken's CA just got a lot cooler.

  • @SvarogAristaeusAllen
    @SvarogAristaeusAllen Před měsícem +150

    When you see how much height they're getting it manages to look even more brutal, like you might be a superhuman Fighter from Streets but I don't think you're surviving Juri's spine catch.

    • @GGROLER
      @GGROLER  Před měsícem +13

      Nobody survives her. 😅

    • @natman2939
      @natman2939 Před 22 dny +1

      yeah it makes them seem like anime super powered characters

  • @premsinha9415
    @premsinha9415 Před měsícem +225

    JP looks terrifying from over here

  • @fishright7186
    @fishright7186 Před měsícem +175

    some CA are actually cool af in this angle

    • @Sharky_0456
      @Sharky_0456 Před měsícem +17

      i feel like they are a lot better with the added camera angles
      in this angle they are more like jank 3rd strike supers with dooms and weird teleporting
      either way its still cool to see behind the scenes but i definately prefer the original supers

    • @mendeleyev1790
      @mendeleyev1790 Před měsícem +5

      @@Sharky_0456of course the originals are better but seeing zangief go into the stratosphere like he was Potemkin just to break your neck is so cool.

    • @Sharky_0456
      @Sharky_0456 Před měsícem

      @@mendeleyev1790 yeah

    • @xPRODIGY_
      @xPRODIGY_ Před 29 dny +1

      Makes me imagine a lot on how sf6 would look if it were in sf3’s style

    • @venivediicommented4046
      @venivediicommented4046 Před 26 dny

      Ryus

  • @joseimyelcaminante6879
    @joseimyelcaminante6879 Před měsícem +50

    1:52 WHAT A KICK, DUDE

  • @gknighton6040
    @gknighton6040 Před měsícem +46

    Ryu's actually looks the best in terms of fluidity.

  • @alyasVictorio
    @alyasVictorio Před měsícem +311

    4:18 OK! That critical art was even more scarier and badass with this angle tho-

    • @jadowarcadia6227
      @jadowarcadia6227 Před měsícem +69

      Agreed. Feels way more like Im watching someone get jumped in an alleyway on their way home.

    • @fabiosonhandogrande1697
      @fabiosonhandogrande1697 Před měsícem +28

      ​@@jadowarcadia6227 POV: You're a passerby witnessing Gen's (alleged) final moments against Akuma

    • @Jarubimba
      @Jarubimba Před 26 dny +1

      ​@@jadowarcadia6227 Considering how all the custom characters now can learn the Ranging Demon, It's not far fetched in SF world

    • @LoraLoibu
      @LoraLoibu Před 4 dny

      ​​@@Jarubimbaimagine fighting a mf and then he pulls out the Shun Goku Satsu

  • @demonico917
    @demonico917 Před 21 dnem +7

    This game is such a work of art, that sometimes I hop on the game just to go to practice, turn off the character voice in settings, turn up my TV volume a lot, and listen to Zangief's CA 3:09 over and over again. I can't stop listening to the CA start-up sound, the cheering in his CA, and the *I M P A C T* at the end. What a beautiful game you are, Street Fighter 6.

    • @GGROLER
      @GGROLER  Před 10 dny +1

      I agree with you. Exactly

  • @j-kreed4419
    @j-kreed4419 Před měsícem +20

    Love that Gief's is just a recording of an atrocity.

  • @lovelyx33
    @lovelyx33 Před měsícem +188

    Manon’s seems like it was made to be seen in third person LOL

  • @triplewave5214
    @triplewave5214 Před měsícem +45

    Man I really adore those paint swirls at the start of each CA. Gives it so much more flair.

    • @GGROLER
      @GGROLER  Před měsícem

      Yes, I enjoyed it too. I am presently recording Tekken 8. That was wonderful. It truly grabbed my attention.

  • @jaysanj152
    @jaysanj152 Před měsícem +112

    This screams "Work Smart not Hard"
    By cleverly tweaking camera angles,These animators deceptively brings out some of them most coolest dynamic looking animations but also more importantly saves them a lot of time instead of animating everything.

    • @GGROLER
      @GGROLER  Před měsícem +3

      Exactly. It is. You said great.

    • @armedpoop
      @armedpoop Před měsícem

      To be honest, this is alot of what video games actually are in general. Lots of clever tricks and lots of smoke and mirrors. Pretty sure it used to be common practice to load objects that characters use (weapons, or props used in specials) under the map and would just warp them into the right spot when needed to avoid spot loading hitches.

  • @Emezie
    @Emezie Před měsícem +66

    This is amazing. A lot of work and planning go into creating these cinematic experiences. The perfect camera angles, background special effects, stage positioning, etc...and that's before we even get to the actual animation.

  • @reawakeneddemon6478
    @reawakeneddemon6478 Před měsícem +325

    Akuma just goes back to his classic raging demon but now we can see what's going on

    • @GGROLER
      @GGROLER  Před měsícem +31

      Yeah. I was also excited to watch it.

    • @dulcrown929
      @dulcrown929 Před měsícem +28

      Well is not that he summons a bunch of akuma , is a representation of how fast he is, he apears to be atacking from every point

    • @TheCyborgMC
      @TheCyborgMC Před měsícem +9

      @@dulcrown929 I'm not so sure that's it. I could be wrong, but I've always seen it as him somehow manipulating the dark Hadou and taking a bunch of his attacks and then combining them all into one instance in time for a singular brutal attack. Basically like how the flash can have multiple versions of himself from different time frames performing a single task in one instance in time.

    • @reawakeneddemon6478
      @reawakeneddemon6478 Před měsícem +5

      @@TheCyborgMC I think i saw somewhere that the shadows are the victims he claimed with the attack and now they're a part of him and he uses their essence to power the attack (i could be wrong but it's a nice theory i think).

    • @annoymous88
      @annoymous88 Před měsícem +6

      ​@@TheCyborgMC this is more of a lost in translation when it become "Die A Thousand Death" in english.
      the phrase in it's original language means "Thousand Strikes in An Instance", meaning he is hitting that fast.
      it's more obvious in SF5 that he's zooming around the victim as his strikes sped up, unfortunately the game only register it as a measly 30 hit combo.

  • @MICHAELTUMANGDAY
    @MICHAELTUMANGDAY Před měsícem +65

    It's Raining Akumas according to the weather forecast

  • @stryfespoint304
    @stryfespoint304 Před měsícem +81

    Different yet awesome and entertaining perspective of the fights and critical arts.

    • @GGROLER
      @GGROLER  Před měsícem +3

      Glad you enjoyed it!

  • @rafaroo
    @rafaroo Před měsícem +27

    Damn, without the forced camera angles it makes the fighters look so much more powerful. Ken looks like he just straight up murders you.

  • @LeonardoP4
    @LeonardoP4 Před měsícem +242

    so, everyone has his own Domain Expansion 😅

  • @cothrone3651
    @cothrone3651 Před měsícem +18

    Akumas normal CA somehow looks even more brutal from this angle

  • @thesalinator3557
    @thesalinator3557 Před měsícem +35

    The impact on Manon's CA is insane

  • @chillgamingh
    @chillgamingh Před měsícem +26

    so zangief launch you into space

    • @Sharky_0456
      @Sharky_0456 Před měsícem

      lmao

    • @SyRose901
      @SyRose901 Před měsícem +4

      Watch him ACTUALLY do that in one of them early 3D, EX games.

  • @ashanron8161
    @ashanron8161 Před měsícem +22

    Many of them hit differently in this angle, plus Jamie’s CA looks extremely horrifying here it is terrific!

  • @therealvanillasludge
    @therealvanillasludge Před měsícem +9

    I think people arent undertanding the sheer STRENGTH these people have. Simple uppercuts can make one flying like damn

  • @ReconHunter101
    @ReconHunter101 Před měsícem +17

    You know, apart from appreciating the camerawork more, you can also appreciate how the visual effects/lighting enhance the impact on these.

  • @Sharky_0456
    @Sharky_0456 Před měsícem +15

    i like how you also include a square with the original super

    • @GGROLER
      @GGROLER  Před měsícem +2

      I'm glad you like it

  • @noidsuper
    @noidsuper Před měsícem +86

    Ken’s looks so cool

    • @GenderNeutch
      @GenderNeutch Před měsícem +4

      It really does - the smack at the end is satisfying af.

  • @mastertjt56
    @mastertjt56 Před měsícem +26

    I love it when people do this, makes it cool to see everything going on.

  • @JhoanSebastianTangarifeMoreno
    @JhoanSebastianTangarifeMoreno Před měsícem +5

    Sit down and shut up looks so amazing !! The height and the speed at which the punch launches the enemy is brutal

  • @weebthatlifts5750
    @weebthatlifts5750 Před měsícem +9

    ken's is the coolest by a long shot
    manon is a close second

  • @Ken_Torii
    @Ken_Torii Před měsícem +9

    The amount of air Ken gets is so badass

  • @brittoncominoli5348
    @brittoncominoli5348 Před měsícem +9

    bro imagine seein this stuff irl, watch a man dressed like a hobo fire upercut almost 18 ft into the freakin air and then punch them down to the ground faster than air velocity would normally allow...

    • @theunknowman12
      @theunknowman12 Před 24 dny +1

      Or imagine you just walking home when you see a man get jumped by 1000 shadow

  • @comradetyrone2298
    @comradetyrone2298 Před měsícem +38

    Kim's just straight up kills her opponent.

    • @jasonfrancese8359
      @jasonfrancese8359 Před měsícem +12

      “Oh, so Ibuki can just throw knives at people and no one says anything. But *I* break a few people’s skulls with a kickass Izuna Drop and suddenly everyone gets huffy.”

    • @gwen9939
      @gwen9939 Před měsícem +13

      @@jasonfrancese8359 God forbid women do anything

    • @jasonfrancese8359
      @jasonfrancese8359 Před měsícem +1

      @@gwen9939 That’s a fair point.

  • @dulcrown929
    @dulcrown929 Před měsícem +16

    Damn some CA are much more brutal than they seem to be

  • @call_me_maple
    @call_me_maple Před měsícem +4

    the way they teleport around makes it look more like a montage of the times these characters used their supers. It's interesting how much the framing changes your perspective and just how much work goes into making these. Thanks for the video!

  • @dietrichrache1975
    @dietrichrache1975 Před měsícem +3

    It's absolutely wild to me how quickly these characters can teleport around the screen and somehow the camera can follow them in a way that makes this shit all make sense. Camera work is basically magic to me

    • @KaitouKaiju
      @KaitouKaiju Před měsícem +1

      The camera can be teleported too

  • @Gnut4
    @Gnut4 Před měsícem +9

    Ryu Cammy and Manon almost got theirs enhanced in some ways

  • @maxdawson3011
    @maxdawson3011 Před měsícem +9

    Ken's looks so damn cool

  • @kmcbest
    @kmcbest Před měsícem +181

    i still can't understand why doesn't Luke actually sit on the opponent . In current position, either he break his waist punching or the opponent may sneak out

    • @Tonefoni
      @Tonefoni Před měsícem +97

      Probably because it's a video game

    • @Kuzna22
      @Kuzna22 Před měsícem +40

      I remember this drove some guy on Twitter crazy. He would bring it up constantly.

    • @zombieeightpack1381
      @zombieeightpack1381 Před měsícem +18

      @@Tonefoni If you have nothing of substance to say, don’t say anything at all. Please. For the love of god.

    • @anormalhumanhopefully8570
      @anormalhumanhopefully8570 Před měsícem +51

      @@zombieeightpack1381 the whole criticism is of no substance itself lol. "Why doesn't the guy who fights with magical mma moves not do this one things more realistically?"

    • @MansMan42069
      @MansMan42069 Před měsícem +7

      "break his waist"
      what?

  • @Jorgec224
    @Jorgec224 Před měsícem +4

    The textures and effects are so creative and beautiful. Its hard to appreciate them as they happen so fast and in tense moments

  • @kiritokun-2078
    @kiritokun-2078 Před měsícem +4

    Rashid chill out! 😂

  • @randomly2770
    @randomly2770 Před 23 dny +2

    These all feel like very elaborate stick figure animations its all so fluent and stylish. juri’s one speaks this the most to me, its so bouncy and full of life. I should pick up SF6 sometime this game is gorgeous

  • @aspekt7631
    @aspekt7631 Před měsícem +24

    some of these look even cooler from the fixed angle

  • @blakty2
    @blakty2 Před 22 dny +3

    This just highlights how mundane Luke’s lvl 3 is in comparison to the rest.

  • @RoseDotWav
    @RoseDotWav Před měsícem +9

    Manon looks so good wtf

  • @bapnap6218
    @bapnap6218 Před 26 dny +1

    Only now realized it. Cammy is a living firework.

  • @Shinryuken15
    @Shinryuken15 Před měsícem +4

    Love this video. I remember the first time someone did this for SF4 back in the day. My mind was blown.
    Thanks for uploading :)

    • @GGROLER
      @GGROLER  Před měsícem

      I'm glad it was useful to you. Tekken 8 is also being prepared.

  • @demonico917
    @demonico917 Před 21 dnem +1

    I really love that start-up sound when you use a CA

  • @chewmeister728
    @chewmeister728 Před 4 dny +1

    I love how marisa low key just does a domain expansion

  • @sonic-bb
    @sonic-bb Před měsícem +4

    the fact that they actually do stand on stage is pretty amazing still tho

  • @sharifrowe7812
    @sharifrowe7812 Před měsícem +10

    Anyone else just love the CA's that just dedicate into making the opponent fly? Cause look at that air Ryu got at 2:07!

  • @user-dz4xs4qz9z
    @user-dz4xs4qz9z Před měsícem +6

    1:21 dragon ball

  • @unclephillymya
    @unclephillymya Před 21 dnem +3

    0:24 manon please end my life

  • @DeepFreier
    @DeepFreier Před měsícem +2

    Knowing that Marisa just asserts dominance before killing you explains why it does so much damage

  • @dragons_hook
    @dragons_hook Před měsícem +9

    Jamie: * poses * "....Roadhouse"

    • @jasonfrancese8359
      @jasonfrancese8359 Před měsícem

      In his defense, what if his opponent used to fuck guys like him in prison?

  • @_Adie
    @_Adie Před měsícem +1

    It's crazy how many cuts and position changes there is, yet with the proper camera work it all looks seamless. Lighting being consistent too. And I get that you can plan a super and imagine it, but then you have to break it up into multiple pieces and imagine how THAT works. And it all still looks great.
    Cool as shit.

  • @Ysah17
    @Ysah17 Před měsícem +8

    2:46 incluso desde esa perspectiva se ve épico

  • @JoeNathan09
    @JoeNathan09 Před 10 dny +2

    4:27 = Lying Flat footed on the ground
    4:28 = Ass up... wait what?

  • @almiser
    @almiser Před měsícem +17

    The akuma's shun goku satsu is incredible on start even on no camera angle damn

    • @pigglesgoomshby7249
      @pigglesgoomshby7249 Před měsícem +2

      4:18 Like something about this shot making Akuma look like a ghost in the shadows just works SO WELL

  • @LvLocks1915
    @LvLocks1915 Před 29 dny +1

    I like to imagine that if these characters existed IRL they would be moving at the speed of light when they fight lol.

  • @shoukaiser
    @shoukaiser Před měsícem +414

    As an animator, these comments are disappointing and disheartening lol.
    1. The intention of the ultras/cas is to provide a cinematic, different angle and get up close to the characters so you can see them in a way you don't normally get to, and build more of a connection. SF4 was brilliant with this. Supers have minimal camerawork to stay normal in the action.
    2. Camera work is used to save on time and work to avoid having to animate unimportant parts that won't be shown. Character sitting down at a table? Those legs aint doin shit. Even a character making an expression might look like nightmare fuel when seen from even a 5 degree camera angle shift because sequences are animated to camera, not to be seen from all angles.
    3. If someone is like, why don't they do these super complex motions in one take? Learn anything about film production please. It'll be fun.

    • @hakageryu-hz7jz
      @hakageryu-hz7jz Před měsícem +13

      Just because its neat from an animators standpoint doesn't mean other people are going to not like what they like. You make it sound like it was animated for the sake of what animators and others at the company wanted/think fans wanted. Tell you right now that probably 99.999% of fans don't care, and most that do are animators themselves.

    • @GayleHarrahs
      @GayleHarrahs Před měsícem +107

      @@hakageryu-hz7jz I don't get that from his post at all. It just seems like an explanation of why the animations work the way they do from someone irritated by people who don't understand the subject. It seems perfectly reasonable to me whether fans care or not.

    • @Kingdom850
      @Kingdom850 Před měsícem +24

      ​@@hakageryu-hz7jz not about looking neat to an animator, go get educated like bro said and come back.

    • @shoukaiser
      @shoukaiser Před měsícem +27

      @@GayleHarrahs thanks Gayle. Its not about THIS IS RIGHT OR WRONG, but "this is why”. An explanation or reasoning isn't an attack or shame on someone's opinion.

    • @swirlyglasseschan
      @swirlyglasseschan Před měsícem +4

      All these cinematic supers take way too long and take you out of the action.

  • @KK-lj8sv
    @KK-lj8sv Před měsícem +3

    こう見ると、本当に細部までこだわっていてすごいわ..

  • @Monty2289
    @Monty2289 Před měsícem +2

    Just seeing them ragdoll from a 30 foot drop is more painful than the actual combo

  • @takohma1056
    @takohma1056 Před měsícem +1

    I was shuts thinking about when someone would make a video on this yesterday. Thanks!

  • @TheFancifulNorwegian
    @TheFancifulNorwegian Před měsícem +4

    What does A.K.I.'s regular Level 3 look like? Is the "X-ray" view of the opposing fighter rendered off-scene like I assume the black shadow is on her CA?

    • @GGROLER
      @GGROLER  Před měsícem +2

      If you like I can record lvl 3 of all characters.

  • @ursmarrings27
    @ursmarrings27 Před 29 dny +1

    *Every Critical Art Ever*
    "DOMAIN EXPANSION"

  • @kevinbradley8613
    @kevinbradley8613 Před 25 dny +1

    The akuma CA is the coolest looking I think. Even though I play Lily, I’ve always wished she had a better super art 🤷‍♂️. Hers is the lamest by a decent margin lol. Kimberly’s was surprisingly awesome too!

  • @worstinshow
    @worstinshow Před 29 dny +1

    So Marisa punches you so hard that she breaks several laws of time and space. Sounds about right.

    • @GGROLER
      @GGROLER  Před 10 dny

      Exactly. It was the best description. 😅

  • @pseudohippie55
    @pseudohippie55 Před měsícem +3

    AKA "The camera man values his life" mode.

  • @BrownLightning15
    @BrownLightning15 Před měsícem +2

    I love how Rashid’s looks

  • @theblacksurfer
    @theblacksurfer Před měsícem +21

    There’s a sphere present during some of the CA’s, I guess the devs like jjk and domain expansions

    • @GGROLER
      @GGROLER  Před měsícem +31

      All of the effects are applied precisely within this sphere, ensuring that the game continues to operate smoothly even while CA is active.

    • @Orange-juice12
      @Orange-juice12 Před měsícem +4

      ​@@GGROLER yep definitely a domain expansion 😂

    • @Shinryuken15
      @Shinryuken15 Před měsícem +1

      Could you expand on that please? I don't understand what the spheres are for and why it only occurs with some characters CAs. ​@GGROLER

    • @arandomguyontheinternet2308
      @arandomguyontheinternet2308 Před měsícem +4

      @@Shinryuken15 is so the super can have that colored background in certain specific shots

    • @Shinryuken15
      @Shinryuken15 Před měsícem +1

      @arandomguyontheinternet2308 oh I see! That makes sense - thank you, Random Guy 😊

  • @rdldatrain
    @rdldatrain Před měsícem

    I actually really like watching how they do the lighting, I think it’s interesting to see as someone who wants to learn to animate

  • @dddaaa6965
    @dddaaa6965 Před měsícem +5

    ryu and kens look better than the in game cinematics

  • @jackytuan
    @jackytuan Před měsícem +3

    Damn finally. Been waiting for someone to make this video.

    • @GGROLER
      @GGROLER  Před měsícem +1

      I'm glad it was useful to you. Tekken 8 is also being prepared.

    • @jackytuan
      @jackytuan Před měsícem +1

      @@GGROLER nice cant wait to see that.

    • @GGROLER
      @GGROLER  Před měsícem

      @@jackytuan now you can see

  • @yuukiterumi2061
    @yuukiterumi2061 Před měsícem +2

    I find it hilarious that Aki basically just repeats one of her animations twice in a row

  • @itsuizzu
    @itsuizzu Před měsícem +3

    so this is what it feels like to watch a street fighter 6 fight as the audience 🤓

  • @SayShelo
    @SayShelo Před měsícem +1

    Jamies looks even more like a martial arts movie without the camera angle and Akuma looks like one of funniest ahit ive seen yet legit looks like he was having a montage of what to do with you

    • @GGROLER
      @GGROLER  Před 10 dny

      Yeah. I also liked his CA.

  • @SparkyForce
    @SparkyForce Před měsícem +2

    JPs is very cool even without the camera work

  • @LuxIunaeLumen
    @LuxIunaeLumen Před 26 dny +1

    I didn't know Manon could manipulate the laws of physics

  • @TonyDupre
    @TonyDupre Před měsícem +2

    These are so cool and they really show you the beautiful artistic talent behind this game.

    • @GGROLER
      @GGROLER  Před měsícem

      Capcom doing god work

  • @bapnap6218
    @bapnap6218 Před 26 dny +1

    Kinda wish they would have two ways to show moves. one with the angles and sometimes one showing the full scale in normal view. Be cool to have that epic scene and sometimes see the move for what it is. Manons and some other moves really show how far they throw somone.

  • @venivediicommented4046
    @venivediicommented4046 Před 26 dny +1

    Be cool of they did a patch where they smoothed some of these up, and allow the option to select which angle you view it being done

  • @HPLovecraft-lx6yz
    @HPLovecraft-lx6yz Před měsícem +1

    This i why i love old fighting games. A fatality or a super move didnt have cinematics and was a lot more interesting than just seeing the same cutscene over and over again

    • @GGROLER
      @GGROLER  Před 10 dny +1

      The cutscenes take us out of the fighting mood.

  • @Roze_aye
    @Roze_aye Před měsícem +1

    whats up with the black triangles on the top portion of fete foraine? I know that the stage isnt "complete" and things like the rollercoaster or the street will abruptly end... but those look like entire voids. like theres not even a skybox in those areas and the lighting effects arent visible there either

  • @MintyPolaroid
    @MintyPolaroid Před měsícem

    It's cool to imagine how some of these would look in a older 2D capcom game. a lot of em work out rly well imo, like Juri's and even Jamie

  • @Krembokulon
    @Krembokulon Před měsícem +2

    im not gonna lie, the way the demon looks without the angles looks pretty crazy too!, i wish there was a way to enable the angles or not, that might be funny and or fun, who knows lol

    • @GGROLER
      @GGROLER  Před měsícem

      Yes, it's an exciting experience. I was also fascinated.

  • @user-tq6bs1wo7p
    @user-tq6bs1wo7p Před měsícem +1

    reminds me of back when we had pixel art for fighting games and the supers looked similar to these

    • @GGROLER
      @GGROLER  Před 10 dny

      I also like this view very much. But that's usually how classic viewers are. New fans prefer more camera movement.

  • @SvenS2
    @SvenS2 Před měsícem +3

    Manon's one looks fn amazing

  • @-AirKat-
    @-AirKat- Před měsícem +1

    Damn the distance a lot of these supers are taking you is crazy

  • @Lillenmedmillen
    @Lillenmedmillen Před 21 dnem

    Dude that’s badass, I wish there was a stage which was just a gloomy fog, with haze blazing by just like in some of the CA’s

  • @peepeeduck
    @peepeeduck Před měsícem +1

    Never know this kind of thing will be so cool

  • @Its_Lu_Bu
    @Its_Lu_Bu Před měsícem +3

    Where are MY LOYAL FANS at?

  • @georgesmith5201
    @georgesmith5201 Před 27 dny +1

    I would be scared shitless if I had to fight any of these super humans

  • @simonkara4907
    @simonkara4907 Před měsícem +2

    These look like domain expansions, from this angle, with the whole atmosphere change.

  • @burnedpotato4374
    @burnedpotato4374 Před měsícem +1

    yo the demon looks insaneeeeee, i could actually see them implementing that

  • @sadeknight9112
    @sadeknight9112 Před měsícem +1

    Who would’ve thought that Cammy’s CA teleported around the least?

  • @user-jh5dq9vc1v
    @user-jh5dq9vc1v Před měsícem +1

    They bend space and time so casually, that in the next game characters will have fully-developed Reality Marbles