4 ly away, 47 years of flight time to get to high speed escape velocity. Oh yeah... sorry Hersen, we kinda developed new spacecraft like, 20 years after you left... we've made friend and cut travel time down to like, a month...
what is scary about this is the final 10 seconds or so. This demonstrates the humongous distances of space quite well. All that velocity, all that fuel, and it still takes 10,000 years to get anywhere! Let's hope we find some spice somewhere...
+ObfuscatingUsername Those huge distances aren't insurmountable. Using a generation ship, it wouldn't matter how long the trip took, so long as it got there. Of course, it's possible to do the whole "just go faster" thing too, but it's not practical in KSP with only stock parts. IRL, we have theories for better rocket engines that would shorten the time to go 4ly down to something like 20 years or less. Examples, most powerful first: Beam-core antimatter rocket engine, Ramscoop augmented plasma core antimatter thermal engine, antimatter-catalyzed fusion rocket engine, fusion plasma rocket engine. Sure we don't have any working examples of these things, but we know that the basic phenomena behind them work. The sun is a fusion reactor, and we can produce tiny quantities of antimatter in particle accelerators. With fusion, the hard part is getting a reaction going at all due to the huge temperatures needed. With antimatter, storage is the hard part, antimatter reacts with ANY normal matter instantly converting both to pure energy (mostly high-energy gamma rays). For an idea of what would be possible if we got those kind of propulsion methods working, you can use the KSP Interstellar Extended mod.
He managed to reach the velocity of "only" 0.034% light speed, and since his ship can't "brake" he has only the ability to fly by another star system in a couple of thousands of years. Yup... distances involved are overwhelming.
That shouldn't be scary. The alternative would be SO MUCH WORSE. We'd be up to our necks in rogue planets, GRBs, supernovae, and stars crashing into us if celestial bodies were too much closer.
+Jonny Roberts Haha thanks. I'm filming an Eve mission at the moment but my laptop is struggling to run such a large craft at the moment, my game keeps crashing :( May have to hold fire on that project until I upgrade to a proper PC!
Matt Lowne It could be that blood memory limit, not the computer. Can't wait for 64bit, the memory limits so high that you might as well just call it unlimited. Oh and I like your new intro, bless After Effects and timeline keying.
+SSPS I heard...they hurt EACH OTHER! It's probably just a rumor though, they can't be that dumb can they? I'm sure Hersen Kerman will be back in a few millenniums to tell us all about them! It's not like anything bad might happen to him once he gets there...
+GenericSprite I've heard that they even intentionally kill millions of each other using huge exploding things that explode bigger than a whole space center full of rocket fuel! Surely my friend wasn't being honest though, right? Right?
I wonder what the average time between something being introduced into the game (stock or mod) and that thing being used in asparagus staging. January 1st 2023: hey guys we added warp drives to ksp January 2nd 2023: *asparagus staged warp rocket to Andromeda in 8 seconds*
you could warp drive asparagus if you have a large warp drive with large energy supply, carrying a smaller warp drive with smaller energy supply. You dump the bigger one once it runs out of power, and then you fire up the smaller one. This way you could double your warp range, and decrease your travel time also.
i never said it wasn't for fun, i never said it wasn't a game, i said it wasn't JUST a game, i've learned more from my 60 odd hours in KSP about astrophysics than i did in school for the whole time i was there. it's impressive to do things in this game due to the knowledge required, that's why it's amazing; it amounts to no real world achievement, but it's still a challenging task.
Mikail Elchanovanich *Things you learn in ksp are*... 1. Difference between Apoapsis and Periapsis 2. How velocity affects those two things 3. Basic forces of aerodynamics 4. Basic understanding of Newton's laws of motion Everything else is pure gameplay. It's really just a game. *Things you learn in School about astrophysics are*.... • Basic Astronomical Motions - Earth’s Orbital Motion • Mathematical Applications: Angular Measure • Astronomical Timekeeping • The Measurement of Distance • Mathematical Applications: Measuring Distances with Geometry • The Laws of Planetary Motion Evening • Newton’s Laws & Newtonian Mechanics • Mathematical Applications: Orbits • Information from the Skies • Waves in What? • The Electromagnetic Spectrum • Thermal Radiation • Mathematical Applications: Wein’s Law and Stefan’s Law • The Doppler Effect • Mathematical Applications: Measuring Velocities with the Doppler Effect • Spectral Lines • Atoms and Radiation • Mathematical Applications: The Hydrogen Atom • The Formation of Spectral Lines • Lab Exercise: Observation of Spectra from Spectrometer and Gas Discharge Tube • Molecules • Spectral Line Analysis • Review Problems • Physical Properties of the Sun • The Solar Interior • The Sun’s Atmosphere • Solar Magnetism • The Active Sun • The Heart of the Sun • Mathematical Applications: Fundamental Forces • Mathematical Applications: Energy Generation in Proton-Proton Chain • Lab Exercise: Making Solar Observations with a Sun Spotter • Discovery Readings & Discussion: SOHO: Eavesdropping on the Sun and Solar Terrestrial Relations • Review Problems • The Solar Neighborhood • Luminosity and Apparent Brightness • Stellar Temperatures • Mathematical Applications: The Magnitude •Scale • The Hertzsprung-Russell Diagram • Computer Simulated Lab Exercise: The Classification of Stellar Spectra (Project CLEA) Evening • Extending the Cosmic Distance Scale •Mathematical Applications the Main Sequence (cont.) • Stellar Masses • Mathematical Applications: Measuring Stellar Masses in Binary Stars • Mass and Other Stellar Properties • Review for Quiz #1 Afternoon • Quiz #1 - Chapters 1 - 4, 16 - 17 • Interstellar Matter • Emission Nebulae • Dark Dust Clouds Evening • 21-Centimeter Radiation • Interstellar Molecules • Discovery Readings & Discussion: Ultraviolet Astronomy and the “Local Bubble” • Review Problems Chapter 19: • Star-Forming Regions • The Formation of Starts Like the Sun Afternoon • Stars of Other Masses • Shock Waves and Star Formation • Star • Observations of Brown Dwarfs; Eta Carinae • Leaving the Main Sequence • Evolution of a Sun-like Star • Mathematical Applications: The CNO Cycle • The Death of a Low-Mass Star • Observing Stellar Evolution in Star Clusters • Stellar Evolution in Binary Systems Evening • Discovery Readings & Discussion: Learning Astronomy; History and Mass Loss from Giant Stars • Review Problems • Life and Death for White Dwarfs • The End of High-Mass Stars • Supernovae • The Formation of the Elements • The Cycle of Stellar Evolution • Computer Simulated Lab Exercise: Dying Stars and the Birth of the Elements (Project CLEA) Evening • Discovery Readings & Discussion: Supernova 1987A; The Crab Nebula in Motion • Review Problems Supernovae, and the Formation of the • Neutron Stars • Pulsars • Holes: Morning Strange States of Matter Neutron-Star Binaries • Black Holes • Einstein’s Theory of Relativity • Mathematical Applications: Special Relativity • Space Travel Near Black Holes Evening • Observational Evidence for Black Holes • Discovery Readings & Discussion: Gravity Waves: A New Window on the Universe • Mathematical Applications: Tests of General Relativity • Review Problems • Our Parent Galaxy • Measuring the Milky Way • Galactic Structure • The Formation of the Milky Way • Galactic Spiral Arms • The Mass of the Milky Way • The Galactic Center • Review for Quiz #2 Chapter 24: • Hubble’s Galaxy Classification • The Distribution of Galaxies in Space • Hubble’s Law • Active Galactic Nuclei Mathematical Applications • Computer Simulated Lab Exercise: The Hubble Redshift Distance Relation (Project CLEA) Evening • Review Problems Chapter 25: • Dark Matter in the Universe • Galaxy Collisions • Galaxy Formation and Evolution Afternoon • Black Holes in Galaxies • The Universe on Large Scales Evening • Discovery Readings & Discussion: The Sloan Digital Sky Survey • The Universe on the Largest Scales • The Expanding Universe • The Fate of the Cosmos Afternoon • The Geometry of Space • Mathematical Applications: Curved Space • Will the Universe Expand Forever? • Dark Energy and Cosmology Evening • The Cosmic Microwave Background • Discovery Readings & Discussion: A Stunning View of Deep Space; Einstein and the Cosmological Constant • Review Problems • Back to the Big Bang • The Evolution of the Universe • Mathematical Applications: More on Fundamental Forces • The Formation of Nuclei and Atoms • The Inflationary Universe • The Formation of the Structure of the Universe • Cosmic Structure and the Microwave Background • Review for Post-Assessment Evening • Cosmic Evolution • Intelligent Life in the Galaxy • Mathematical Applications: The Drake Equation • The Search of Extraterrestrial Intelligence ------------------------------------------------------------- Have you ever taken an astrophysics Course in School? This was from a high school astrophysics syllabus....
escaping the suns gravity while overheating reminded me of that scene in Interstellar where the endurance was trying to use the black hole's momentum to get to the last planet...
This was hilarious. I love how Hensen was sitting in his little one-Kerbal capsule for 45 years while he waited to complete that long orbit around the sun to get close.
Simply breathtaking. How did you do the staging during the Ion burn? I.e. did you just set a reminder for when the next staging should happen or did you use a mod to do it automatically?
No reminders no mods, I had to pay attention all the time - since all ion engines draws fuel from all xenon tanks (fuel pipes dont work) I had to block fuel in all tanks exept the active aspargus stage, and when that was ejected unblock the next stage. Also had to constantly angle the solar panels - to much sun exposure and they would produce negative current, too little meant less thrust . However with 4 x time acceleration the burn was "only" 3 hours.
***** Orbiting Kerbin at 17 km/s is impossible. Once you reach that speed you are on an escape trajectory. The 2km/s and 7km/s figure I mentioned is at LKO (Low kerbin orbit) and LEO (Low earth orbit) respectively.
"Strange creatures with very small heads only 4 light years away" Just in case you don't get that, Humans live 4 light years away from Proxima Centaury... So he's basically saying they're going to see us humans from Proxima Centaury... I might be wrong
Very nice! the most impressive thing about this is your patience in my oppinion! :) I'm pretty good at building things that would work if only my patience would be on par with the build quality.
How to get more delta-V on this cheaply- 1. More efficient engines (like an SSME, or aerospikes. 2. Larger Ion Stage 3. Unmanned Craft 4. Making the overall rocket smaller, and/or expanding the "payload" of the NTR and ION stages, so that the NTR and ION stages do all of the in-space burns, rather than the chemical engines starting them, as in this video....
+Ian Brandon Anderson Where would aerospikes have been better? On the first stage they would have driven the part count up for very little benefit. On all subsequent stages they would have been worse.
I got the same effect by exploiting the kraken to chuck my craft at 10 times the speed of light. With stock parts, in 1.5. It’s actually surprisingly easy.
Glad you liked it :) Getting the look i wanted and still make it work well as a launcher was surprisingly difficult . It was a nightmare to get rid of the wobbling .
To get to the Sun faster you can use Jool to perform a gravitational assist braking maneuver so that you basically fall into the Sun after passing in front of Jool. This maneuver can be pretty fuel efficient too.
My fastest ever screenshot is 88,888.9 m/s with a tiny sattelite that still had like ~310 liquid fuel and a LV/N and after separation an ion engine with 1400 xenon in it. But I used it to break and lower the orbit around the sun instead of accellerating further. Well, I think you cannot get to ~5,500 km above Kerbol any more without melting. :P
“Kerbol” is a fan-made portmanteau of “Kerbal” and “Sol” - the Latin name for the real-life Sun. Before version 0.11, which introduced an object for KSP's parent star and an orbital Map view where it was explicitly named, it was an unnamed directional light source at infinite distance. Fans on the KSP forums invented and popularized the name. According to the wiki
WOW, do you have a craft file available, if so can you please upload it to somewhere we can access it, you've made something amazing here, not just for speed but I didn't recognise half the parts you used! you are either very talented or I have less than 5 hours in kerbal, good luck for future projects!(I doubt you'll need it)
I managed to get to 104km/s with like 15 followed up single-tank stages of xenon for final acceleration and heavy abuse of jool gravity assists, wondering if with the more efficient sundive strategy it would be faster (I did mine in the outer solar system because aiming at a target is easier that way)
Waisted a several hundred m/s^2 of delta-V by transferring directly to Jool. It is much more efficient to gravity assist off of Eve and then do two gravity assists off Kerbin to get the Jool transfer.
Turbo, I have been attempting to make a stock craft, that utilizes infinite fuel, but stripped down for acceleration. I have noticed that I seem to be unable to accelerate to above like 72-74,000 m/s when crossing the mun's orbit straight from launch. Can you explore this and perhaps someone can trash this barrier that seems to be present, and if not can someone with more brains explain why its a limit in the first place?
Once i wanted to land my SSTO, but it got destroyed and the cockpit bugged out of the planet. Then i moved with the max speed far away from the sun. The number of the speed was so high that i couldnt see it all. Like few quadtrillion m/s. I made some screenshots and clips lol
Theoretically you might be able to get better full to dry mass ratios by bringing ore tanks and converting to xenon as you use it. the ratio for xenon tanks is 4 but the ratio for ore tanks is 8.5
One time in a game (all stock) I tried landing on even but my ship glitched and launched me at over 300 trillion meters per second out of the solar system. I ended up going so far that in less than 4 seconds my game showed nothing but space and when I opened the map it was blank. Then my game crashed...
Aspargus staged ion engines... Never thought i would hear such a thing...
I'd be surprised if it wasn't already done for a grand tour ship, but you never know, this could really be the first instance.
TheGravityz3ro What has happened to this world?
Not just asparagus. It's a hybrid of Onion and asparagus staging that I've seen there ._. NUTS
Basically its cluster of ion engines
4 ly away, 47 years of flight time to get to high speed escape velocity.
Oh yeah... sorry Hersen, we kinda developed new spacecraft like, 20 years after you left... we've made friend and cut travel time down to like, a month...
+Merix1110 That's an actual topic of space travel. It's called Wait Calculation en.wikipedia.org/wiki/Wait_Calculation
+AA .Gaming Channel That's about how long it would take to get to the nearest star with a warp drive
+AA .Gaming Channel that happened in a twilight zone episode...
John F Kennedy.... Your not dead anymore
Hersen: But how did you go faster than light?
After 11 000 years he's gonna have a big problem to deaccelerate the spacecraft as it approach the star system.
Lithobrake?
***** what
danish ACOG
Using the spacecraft's built in crumple zones to dissipate kinetic energy.
(Crashing)
That wouldn't be a good idea for a spacecraft travelling at 103 000 m/s, most of the weight is probably going to be the heavy heat shield.
danish ACOG
Ah, but this is the Kerbal universe, where anything is possible in the name of *science*!
"The 12 hour long acceleration begins."
*BUT FIRST, LET'S TALK ABOUT PARALLEL UNIVERSES.*
*que Jake Chudnow music (AKA Vsauce music)*
*OR DO WE?*
File select music intensifies
Scuttlebug Jamboree has been temporarily closed
Hello fellow mindustry fan
what is scary about this is the final 10 seconds or so. This demonstrates the humongous distances of space quite well. All that velocity, all that fuel, and it still takes 10,000 years to get anywhere!
Let's hope we find some spice somewhere...
+TheCriticChiken use said nightmare fuel to go faster
profit
+ObfuscatingUsername
Those huge distances aren't insurmountable. Using a generation ship, it wouldn't matter how long the trip took, so long as it got there.
Of course, it's possible to do the whole "just go faster" thing too, but it's not practical in KSP with only stock parts.
IRL, we have theories for better rocket engines that would shorten the time to go 4ly down to something like 20 years or less.
Examples, most powerful first: Beam-core antimatter rocket engine, Ramscoop augmented plasma core antimatter thermal engine, antimatter-catalyzed fusion rocket engine, fusion plasma rocket engine.
Sure we don't have any working examples of these things, but we know that the basic phenomena behind them work.
The sun is a fusion reactor, and we can produce tiny quantities of antimatter in particle accelerators.
With fusion, the hard part is getting a reaction going at all due to the huge temperatures needed.
With antimatter, storage is the hard part, antimatter reacts with ANY normal matter instantly converting both to pure energy (mostly high-energy gamma rays).
For an idea of what would be possible if we got those kind of propulsion methods working, you can use the KSP Interstellar Extended mod.
He managed to reach the velocity of "only" 0.034% light speed, and since his ship can't "brake" he has only the ability to fly by another star system in a couple of thousands of years.
Yup... distances involved are overwhelming.
That shouldn't be scary. The alternative would be SO MUCH WORSE. We'd be up to our necks in rogue planets, GRBs, supernovae, and stars crashing into us if celestial bodies were too much closer.
@@kliffnme9677 I'm writing that down. " Want to travel through space really quickly? Just use nightmare fuel."
Nice rocket, but I think your tracking station needs some repairs! ;)
Hey Matt!
+Jonny Roberts Hey Jonny!
Matt Lowne Came across a bit vague but, I love your content! Keep it up!
+Jonny Roberts Haha thanks. I'm filming an Eve mission at the moment but my laptop is struggling to run such a large craft at the moment, my game keeps crashing :( May have to hold fire on that project until I upgrade to a proper PC!
Matt Lowne It could be that blood memory limit, not the computer. Can't wait for 64bit,
the memory limits so high that you might as well just call it unlimited.
Oh and I like your new intro, bless After Effects and timeline keying.
creatures with freakishly small heads? I heard rumours that they also have 5 fingers and weird pink skin
sounds horrible
And they made weapons!!!!!!!!!!!
+SSPS I heard...they hurt EACH OTHER!
It's probably just a rumor though, they can't be that dumb can they?
I'm sure Hersen Kerman will be back in a few millenniums to tell us all about them! It's not like anything bad might happen to him once he gets there...
+GenericSprite I've heard that they even intentionally kill millions of each other using huge exploding things that explode bigger than a whole space center full of rocket fuel! Surely my friend wasn't being honest though, right? Right?
+SSPS and have a sent detector on there faces and freakishly small eyes
That ion stage was beautiful. You don't see many ion designs.
I wonder what the average time between something being introduced into the game (stock or mod) and that thing being used in asparagus staging.
January 1st 2023: hey guys we added warp drives to ksp
January 2nd 2023: *asparagus staged warp rocket to Andromeda in 8 seconds*
you could warp drive asparagus if you have a large warp drive with large energy supply, carrying a smaller warp drive with smaller energy supply.
You dump the bigger one once it runs out of power, and then you fire up the smaller one.
This way you could double your warp range, and decrease your travel time also.
I mean who knows what KSP2 will have when you think about it
@@InitiateDee it will have orion drives 100%
That aged well
@@imsonicnoob2112 my god I forgot about this comment
Almost 0.05% of the speed of light! Amazing! Jesus...
You do realize its just a game right...
it's not just a game, it is a physics sandbox, it's literally rocket science.
Mikail Elchanovanich Um no...it's a game. Orbiter is a much more realistic physics sandbox....KSP is just for fun.
i never said it wasn't for fun, i never said it wasn't a game, i said it wasn't JUST a game, i've learned more from my 60 odd hours in KSP about astrophysics than i did in school for the whole time i was there. it's impressive to do things in this game due to the knowledge required, that's why it's amazing; it amounts to no real world achievement, but it's still a challenging task.
Mikail Elchanovanich
*Things you learn in ksp are*...
1. Difference between Apoapsis and Periapsis
2. How velocity affects those two things
3. Basic forces of aerodynamics
4. Basic understanding of Newton's laws of motion
Everything else is pure gameplay. It's really just a game.
*Things you learn in School about astrophysics are*....
• Basic Astronomical Motions - Earth’s Orbital Motion
• Mathematical Applications: Angular Measure
• Astronomical Timekeeping
• The Measurement of Distance
• Mathematical Applications: Measuring Distances with Geometry
• The Laws of Planetary Motion
Evening
• Newton’s Laws & Newtonian Mechanics • Mathematical Applications: Orbits
• Information from the Skies
• Waves in What?
• The Electromagnetic Spectrum
• Thermal Radiation
• Mathematical Applications: Wein’s Law and Stefan’s Law
• The Doppler Effect
• Mathematical Applications: Measuring Velocities with the Doppler Effect
• Spectral Lines
• Atoms and Radiation
• Mathematical Applications: The Hydrogen Atom
• The Formation of Spectral Lines
• Lab Exercise: Observation of Spectra from Spectrometer and Gas Discharge Tube
• Molecules
• Spectral Line Analysis
• Review Problems
• Physical Properties of the Sun
• The Solar Interior
• The Sun’s Atmosphere
• Solar Magnetism
• The Active Sun
• The Heart of the Sun
• Mathematical Applications: Fundamental Forces
• Mathematical Applications: Energy Generation in Proton-Proton Chain
• Lab Exercise: Making Solar Observations with a Sun Spotter
• Discovery Readings & Discussion: SOHO: Eavesdropping on the Sun and Solar
Terrestrial Relations • Review Problems
• The Solar Neighborhood
• Luminosity and Apparent Brightness
• Stellar Temperatures
• Mathematical Applications: The Magnitude •Scale
• The Hertzsprung-Russell Diagram
• Computer Simulated Lab Exercise: The Classification of Stellar Spectra (Project
CLEA)
Evening
• Extending the Cosmic Distance Scale
•Mathematical Applications
the Main Sequence (cont.)
• Stellar Masses
• Mathematical Applications: Measuring Stellar Masses in Binary Stars
• Mass and Other Stellar Properties
• Review for Quiz #1
Afternoon
• Quiz #1 - Chapters 1 - 4, 16 - 17
• Interstellar Matter
• Emission Nebulae
• Dark Dust Clouds
Evening
• 21-Centimeter Radiation
• Interstellar Molecules
• Discovery Readings & Discussion: Ultraviolet Astronomy and the “Local Bubble”
• Review Problems
Chapter 19:
• Star-Forming Regions
• The Formation of Starts Like the Sun
Afternoon
• Stars of Other Masses
• Shock Waves and Star Formation • Star
• Observations of Brown Dwarfs; Eta Carinae
• Leaving the Main Sequence
• Evolution of a Sun-like Star
• Mathematical Applications: The CNO Cycle
• The Death of a Low-Mass Star
• Observing Stellar Evolution in Star Clusters
• Stellar Evolution in Binary Systems
Evening
• Discovery Readings & Discussion: Learning Astronomy; History and Mass Loss
from Giant Stars • Review Problems
• Life and Death for White Dwarfs
• The End of High-Mass Stars
• Supernovae
• The Formation of the Elements
• The Cycle of Stellar Evolution
• Computer Simulated Lab Exercise: Dying Stars and the Birth of the Elements
(Project CLEA)
Evening
• Discovery Readings & Discussion: Supernova 1987A; The Crab Nebula in Motion • Review Problems
Supernovae, and the Formation of the
• Neutron Stars
• Pulsars •
Holes: Morning
Strange States of Matter
Neutron-Star Binaries
• Black Holes
• Einstein’s Theory of Relativity
• Mathematical Applications: Special Relativity
• Space Travel Near Black Holes
Evening
• Observational Evidence for Black Holes
• Discovery Readings & Discussion: Gravity Waves: A New Window on the
Universe
• Mathematical Applications: Tests of General Relativity
• Review Problems
• Our Parent Galaxy
• Measuring the Milky Way
• Galactic Structure
• The Formation of the Milky Way • Galactic Spiral Arms
• The Mass of the Milky Way
• The Galactic Center
• Review for Quiz #2
Chapter 24:
• Hubble’s Galaxy Classification
• The Distribution of Galaxies in Space
• Hubble’s Law
• Active Galactic Nuclei
Mathematical Applications
• Computer Simulated Lab Exercise: The Hubble Redshift Distance Relation
(Project CLEA)
Evening
• Review Problems
Chapter 25:
• Dark Matter in the Universe
• Galaxy Collisions
• Galaxy Formation and Evolution
Afternoon
• Black Holes in Galaxies
• The Universe on Large Scales
Evening
• Discovery Readings & Discussion: The Sloan Digital Sky Survey
• The Universe on the Largest Scales
• The Expanding Universe
• The Fate of the Cosmos
Afternoon
• The Geometry of Space
• Mathematical Applications: Curved Space
• Will the Universe Expand Forever?
• Dark Energy and Cosmology
Evening
• The Cosmic Microwave Background
• Discovery Readings & Discussion: A Stunning View of Deep Space; Einstein and
the Cosmological Constant • Review Problems
• Back to the Big Bang
• The Evolution of the Universe
• Mathematical Applications: More on Fundamental Forces
• The Formation of Nuclei and Atoms
• The Inflationary Universe
• The Formation of the Structure of the Universe
• Cosmic Structure and the Microwave Background • Review for Post-Assessment
Evening
• Cosmic Evolution
• Intelligent Life in the Galaxy
• Mathematical Applications: The Drake Equation
• The Search of Extraterrestrial Intelligence
-------------------------------------------------------------
Have you ever taken an astrophysics Course in School? This was from a high school astrophysics syllabus....
escaping the suns gravity while overheating reminded me of that scene in Interstellar where the endurance was trying to use the black hole's momentum to get to the last planet...
You kinda predicted the discovery of Proxima b.
This was hilarious. I love how Hensen was sitting in his little one-Kerbal capsule for 45 years while he waited to complete that long orbit around the sun to get close.
Goodbye Hersen, you wont be remembered :)
Hersen Kerman, the name of the poor Kerbal traveling at 103 km/s
@@sethk.3084 THE GUY WHO WAS TRAVELLING IN THE POD
That's 1/30 of 1% lightspeed! Daymn!...
How about the kerbal light speed
+FUNKYBULL SHRIMP There is no kerbal lightspeed. (unless you're on a low-end rig i guess.. then the game just crashes)
Simply breathtaking.
How did you do the staging during the Ion burn? I.e. did you just set a reminder for when the next staging should happen or did you use a mod to do it automatically?
No reminders no mods, I had to pay attention all the time - since all ion engines draws fuel from all xenon tanks
(fuel pipes dont work) I had to block fuel in all tanks exept the active aspargus stage, and when that was ejected unblock the next stage.
Also had to constantly angle the solar panels - to much sun exposure and they would produce negative current, too little meant less thrust . However with 4 x time acceleration the burn was "only" 3 hours.
+Turbo Pumped
I don't think I would have the patience to do that... Probably just be lazy and let mechjeb take care of it :P
+Turbo Pumped Ion engines were made to draw fuel in staging order several patches ago. If that has been broken you should submit a bug report.
+Turbo Pumped Wait, you can now overload solars?
+FiNiTe
I have no idea if KSP models this, but in real life solar panels get less efficient as they heat up.
All that from a rocket only the size of the Saturn V!
+Hologrampizza On a planet about 1/10 the size of Earth, remember!
+Ariyan Ahmed Yes but it's still easier to escape Kerbin than to escape Earth. The rockets needed with Real Solar System are much much larger
+Ariyan Ahmed In KSP you only need 2 km/s to orbit kerbin. On earth or in the real solar system mod, you need 7 km/s.
***** Orbiting Kerbin at 17 km/s is impossible. Once you reach that speed you are on an escape trajectory. The 2km/s and 7km/s figure I mentioned is at LKO (Low kerbin orbit) and LEO (Low earth orbit) respectively.
+Ariyan Ahmed huh that doesn't make sense. So you managed to have a craft orbit kerbin with only 200 m/s worth of delta-v?
"No video speed up" but game speed up
Would you want to wait 1000 years?
Giant soyuz
salyut!!!
Gofrete1 Really it was a giant R7 booster.
Jeff Vader you don't understand in russian language "slayut" it's " hello" x)
Oh right, I was confused because Salyut was the name of the Soviet space stations.
no problem dude i know what you talking about
This game/project and many others leave me wondering if NASA has a hand in the funding of this game for 'crowd funded research'
+Chris Bandfield NASA has collaborated with them, they're the reason some big parts are in the game and why you can do asteroid redirect missions
Elon Musk is also known to have supported Squad and KSP... :D
"Strange creatures with very small heads only 4 light years away"
Just in case you don't get that, Humans live 4 light years away from Proxima Centaury... So he's basically saying they're going to see us humans from Proxima Centaury...
I might be wrong
Yeah, apoapse of an eccentric orbit is a great place for most of maneuvers, discovered that too. Very impressive, well done!
Very nice! the most impressive thing about this is your patience in my oppinion! :)
I'm pretty good at building things that would work if only my patience would be on par with the build quality.
Brilliant thinking sir.👏👏👏 I'm impressed!
I had you beat, 50 million m/s thanks to a glitch with the grabbyclaw
i did that today lol, i was suppose to retrieve something for someone and the game had a seizure and flung me away it incredible speeds
*laughs in 192 septillion m/s*
"ONLY 11000 years to go" Ending the video on a high note. :D
Amazing job, well done mate! :)
@Turbo Pumped I have to say, its Asparagus staging...
Cool videos, subbed!
That fairing separation would have looked majestic with the new 1.1 clamshell fairings.
Awesome videos. I also love the music. Im reading tractor sales brocures while watching your video and its like ive never done something so epic!
I want to like every single video in your channel!
How to get more delta-V on this cheaply-
1. More efficient engines (like an SSME, or aerospikes.
2. Larger Ion Stage
3. Unmanned Craft
4. Making the overall rocket smaller, and/or expanding the "payload" of the NTR and ION stages, so that the NTR and ION stages do all of the in-space burns, rather than the chemical engines starting them, as in this video....
+Ian Brandon Anderson Hes doing no mods. Mods are kindof stupid for pushing limits like he does.
He could still use Aerospikes for more efficiency.
The other 2 can still be done w/o mods.
+Ian Brandon Anderson
Where would aerospikes have been better?
On the first stage they would have driven the part count up for very little benefit. On all subsequent stages they would have been worse.
+N727 But the extra ISP makes up for it.
Just get 20 cubic km of griffon century engines from kW rocketry
This little maneuver just cost us 50 years.
I got the same effect by exploiting the kraken to chuck my craft at 10 times the speed of light. With stock parts, in 1.5. It’s actually surprisingly easy.
Using that method, Hersen Kerman should arrive at his destination by the next Tuesday
That Launcher looks so great!!
Glad you liked it :)
Getting the look i wanted and still make it work well as a launcher was surprisingly difficult .
It was a nightmare to get rid of the wobbling .
This is why we love you
That’s what hersen gets for stealing bob’s lunch
To get to the Sun faster you can use Jool to perform a gravitational assist braking maneuver so that you basically fall into the Sun after passing in front of Jool. This maneuver can be pretty fuel efficient too.
My fastest ever screenshot is 88,888.9 m/s with a tiny sattelite that still had like ~310 liquid fuel and a LV/N and after separation an ion engine with 1400 xenon in it. But I used it to break and lower the orbit around the sun instead of accellerating further. Well, I think you cannot get to ~5,500 km above Kerbol any more without melting. :P
The nav ball at the end😂
Watching complex rockets decouple is the most satisfying thing in the game.
so kerbol is what the kerbals named their home system's star of proxima centori A?
guess so .
“Kerbol” is a fan-made portmanteau of “Kerbal” and “Sol” - the Latin name for the real-life Sun. Before version 0.11, which introduced an object for KSP's parent star and an orbital Map view where it was explicitly named, it was an unnamed directional light source at infinite distance. Fans on the KSP forums invented and popularized the name.
According to the wiki
+crowing LOL
Nice job, Kerbals.
congrats!
That's right. Do feel bad, nasa.
Goodbye, Hersen Kerman! see you 11000 years later here!
Well done
WOW, do you have a craft file available, if so can you please upload it to somewhere we can access it, you've made something amazing here, not just for speed but I didn't recognise half the parts you used! you are either very talented or I have less than 5 hours in kerbal, good luck for future projects!(I doubt you'll need it)
Asparagus staging ion engines, that's a new one.
Quality content
At last, the origin of “And besides, it worked in kerbal space program”
You should put a link in the description that allows us to download the files for these awesome beasts you make
0,0005% of the speed of light
I think it's 0.05% the speed of light
It's ok, if you hungry, just raid the snacks drawer.
THIS IS INSANE!
well gotta go set my calendar for that day
All I want to know is how you prevented your fairings from exploding on the launchpad.
Isn't this the method proposed for the NIAC "Innovative Interstellar Explorer"?
can you put a link to the music video because I listened to all of the Orion vids and did not hear the part at the first of your vid thx
I managed to get to 104km/s with like 15 followed up single-tank stages of xenon for final acceleration and heavy abuse of jool gravity assists, wondering if with the more efficient sundive strategy it would be faster (I did mine in the outer solar system because aiming at a target is easier that way)
Kinda looks like an INSANE version of the R7 Semyorka
Yep,
Now this is cool!
I do like this.
Damn, how many real time hours did the ion stage last ? damn, that's crazy
BIELLIPTICAL ORBIT
this is the first time i have seen asparagus staged ion stages
I didn't even need to look at the yellow timer to know that lagged to sh*t during launch. :D
2 years later, the FTL Drive is invented
how do you cna build highter than the space station ?i dont know how to build highter :(
imagine if he made a ship that went faster than light
That would be a weird way to make first contact, sending astronaut/kerbonaut popsicles back and forth for eons.
Waisted a several hundred m/s^2 of delta-V by transferring directly to Jool. It is much more efficient to gravity assist off of Eve and then do two gravity assists off Kerbin to get the Jool transfer.
We need some wormholes!
I know I'm late, but I never thought I'd see asparagus staging for xenon
i know im late, but me too
Overcome the speed of 300 000 kilometers per second without cheats!
The intelligent life was later dubbed by future kerbals"The Human"...
nyooom
awesome! I hope he took enough games to last 11 000 years :)
+Grzesiek B. he will only need ksp 1.0. There is no more content to be desired. Other than v 1.1 of course.
How did you get pairs of Mammoth engines clipped into each other at the bottom of the rocket?
Turbo, I have been attempting to make a stock craft, that utilizes infinite fuel, but stripped down for acceleration. I have noticed that I seem to be unable to accelerate to above like 72-74,000 m/s when crossing the mun's orbit straight from launch. Can you explore this and perhaps someone can trash this barrier that seems to be present, and if not can someone with more brains explain why its a limit in the first place?
Awesome, I think you're more than ready to go for RSS and RO. You need just about 9k DV to launch in LEO. :)
***** I'd go a step further and just say RSS > Stock. :D
some say he is still out there
0,34% of the light speed
By the time he gets there they will have already invented long distance teleportation and regularly commute between Kerbin.
Once i wanted to land my SSTO, but it got destroyed and the cockpit bugged out of the planet. Then i moved with the max speed far away from the sun. The number of the speed was so high that i couldnt see it all. Like few quadtrillion m/s. I made some screenshots and clips lol
what if you got another gravity assist on the way out of the kerbol system?
Theoretically you might be able to get better full to dry mass ratios by bringing ore tanks and converting to xenon as you use it. the ratio for xenon tanks is 4 but the ratio for ore tanks is 8.5
ive gotten sonething going 267k meters per second that im pretty sure is due to a bug in decoupling a lower stage
I like that thing's similarity to the R-7
Who knew an ion thrust could be so dramatic!
sweet
What is that Musik during Launch
and NO its NOT Orion by Terry Devine
(The Rest, yeah But Not the beginning)
please link
Can i PLEASE have the craft file? PLEASE!
One time in a game (all stock) I tried landing on even but my ship glitched and launched me at over 300 trillion meters per second out of the solar system. I ended up going so far that in less than 4 seconds my game showed nothing but space and when I opened the map it was blank. Then my game crashed...
Awesome! Could be even more efficient if all the nosecones you had on your boosters would had bin filled with fuel too.
More fuel is more heavy
dear kerbals, its us
2:13 add in Stay by Hans Zimmer.
Damn thats fast
remember to have enough dV to brake at the new solar system
That's how it's done, theoretically...
No mods? how do you build it above the hangar? thats my main stopper for going bigger.
Just use use the offset tool to move the unfinished ship into the ground so only the top sticks out of the ground - then continue to build.
Its easier to hold shift and click anywhere on the build, it won't take pieces off, but grabs the whole thing for moving!
+Mr Wizard Shift-clicking with the offset tool or offsetting the root moves the whole ship like dragging.
FILE !!!!!!!!!!!!!!!!!! PLZ !!!!!!!!!!!!!!!