it actually makes sense to do it that way, how many times have you started creating a track and you get stuck for 3 hours doing sound design because you cant get the right sound. then everything falls apart because the you lose flow and inspiration so you push that project to the side never to be finished because you just had an idea for a new melody on a different song.
I'm just getting into EDM production, and you're absolutely right. It's so easy to get bogged down in the technicalities of sound design and lose sight of the initial inspiration... particularly while still learning how to use synths etc because it takes longer to get the sound I'm after. I thought about making my own packs of loops n whatnot, and I'll probably build up a collection of those over time, but at the moment I find it helps to just use presets to build up the track quickly and keep the momentum going, before swapping them out with my own sounds later on.
I just commented about the same thing! Agree all the way with yall, this was very informative/ to the point and it didn’t waste too much time making jokes and dragging them on too long. Quality video, just perfect!
Since I watched Noisia, I separated the sound design process with the production process and it definitely improves your production. The good thing about this is you start to develop your own sound. Because I have my own favorite samples that I use (that I myself created of course) and each time I use the same sample, I process them completely differently. This means that my music sounds similar but different. And it helps when you just want to get your idea down without messing about with EQ's, envelopes and oscillators to get the sound you want to get - because you have the sounds already and your ideas come from listening back to your sounds - instead of having an idea and then spending hours in frustration trying to achieve what you hear in your head.
I couldnt produce like Noisia. If i have an idea or a tune i want to lay down that idea. Or if i have a bassline idea its natural to just work on a tune. I hate only making drumloops and basssounds or so. It´s like working with sample bank loops. Cant even do that. I only work with oneshots. But only percussions, fx or drums. All synth/bass-work is midi in a synth. Good for Noisia but i couldnt do it :)
I've been using the same technique for years, the problem is...some will lose a lot of creativity because once you start going through your own created "sample packs" or "sound banks" you set yourself boundaries for that day/session without you even realizing so for some it can actually slow down your flow. This does not include Noisia tho, they're just geniuses.
Wow. I'm so glad I clicked on this video. My mind has been enlightened. "Make your own sample packs". Never considered it or even thought about it. Thanks Multiplier
It's good to see this video now, as I have also come to this conclusion that I do best when I totally separate out song writing from sound design. I used to do it all at once and I found I didn't get anything done...I'd start a song and then next thing you know, I spent two hours tweaking a synth sound and I was no closer to finishing the song. No I have created a bunch of basic sounds like horns, leads, pads, drum rack, bass, etc, etc and I just drop them in to my song template and write the song. Then I go back another day when I'm not feeling inspired to write music and just focus on the sound design portion and replace sounds...
Really helpful video multiplier. I feel like a lot of the creative and songwriting processes arent covered on youtube as in depth as much all of the technicalities that go along with producing. These kinds of videos really help me figure out what works and what doesn't and gives me a good mindset going into a project
ive always had this workflow. people would always react weird if I would say if I said that I would work a whole day on perfecting a bass preset and saving different variations and wav renders of the sound. I approve of this video!
Turns out I have a similiar workflow. Whenever I have a sound design done (for example reverb settings and sample cutting) I record the outcome on a seperate audio track. I do the same when layering sounds (eqing, mixing, etc.), aswell. Sometimes I try to compose rhytmical or musical figueres with the result of further processing. At this Point i would recommend to rename the object and then consolidate it. Even if I go on and make a tune, I have the possibility to go to Abletons consolidate folder within the projects folder and take this particular selfmade sample into another context later on.
I actually just started using this workflow, which I also jacked from their old future music video, and it's really awesome if you are a sample oriented producer. Also, save your presets in the sample pack so you can make other variations later.
THX! for breaking down it so logicaly. For electronic/techno musicproduction that makes absolutely sense and makes your sound realy sounds fresh and individual. The biggest problem for me when i started a techn. project with the traditional songproduction workflow, it always ended up for me in "mixing/mission impossible". Now with that "noisia"-workflow it´s realy relaxed. It frees your mind after the sound design process is done and makes the arrange & mix creative workflow very intuitiv and save resources on my old PC. Due to that i´m able to finish projects on my old "lady" :-)
I like this theory, I've certainly thought about doing this. But this gave me the idea to just bounce out one shot phrases of my synths and drums etc. Good idea! thanks!
I asked a few of my favorite producers, and they also have this sort of workflow. I've been doing this for quite some time as well. I know Ill.gates teaches that in his methodology too.
Virtual Riot does this a lot as well. He sits down in one session to make bass sounds, or drums or just cymbal loops so if he's got an idea for a track, he can just quicky import everything he need
7 step program on how to be an EDM producer: step 1: make legos step 2: package legos step 3: find legos, say, a week later step 4: play with legos step 5: too many steps, get d*** stuck in a ceiling fan step 6: glue said legos together and display. step 7: profit!
I think it needs to be said that Noisia's organization has a lot to do with Cubase/Nuendo's media bay. This is important because mediabay allows you to tag each sample (or any kind of media be it a vst preset or .mov etc etc) with attributes that are indexed and thus can later be searched for in any combination. Like say if you wanted to search your whole system for "distorted" and "long release" in the key of Ab. I came across a piece of software that has similar organizational capability but never delved into it since I too simply use mediabay.
Good video. Ironic I stumbled upon this because this is something I've been doing for the last couple months. I've made it a daily routine to spend at least 1hour or more just designing sounds or chopping up samples and building my library.
I make a loop. Usually some synths. Once you have some cool loop to work with you can improvise on top of it and keep the takes you like. I find it unnecessary to even make drum tracks before I am done with the rest. I may have some kick going on but this is about it. The main idea is to get the melodies down before you do the fancy shit with layering sounds and shit.
Brilliant video, definitely going to try and check out the original noisia sessions and put this into practice. I've been looking for a better workflow to integrate using a physical drum machine with logic.
i resample my basses a lot and save them in a group called unused. i also make reloops and resample percussion, mostly in hi hats. need to make a folder and save them there i mostly leave then in the unused group lol
Sounds awesome in theory, but it easily waters down the emotional urgency of songwriting. I think you would really have to be careful with the genre or style of music you would be creating to really take advantage of this workflow.
I guess I work like Noisia. I create sound sources all over the place and when I'm finally ready to culminate in a song I use Live because Live can accept all sources. I think this is a really common workflow.
hmm.. this is a good idea.. often im messing around with a sound, chords, or melody or whatever that doesnt match the feel of the current song.. but its still good.. but i end up scrapping it cause it doesnt sound good for the current song.. i should probably start saving those lol
The theory is really good and I've been doing this for ages, I just struggle with organizing by folders with Ableton Live... Maybe do a video explaning how to organize the sound library?
i love this concept but i struggle with this = how do you know what extent you should make your sounds to? like, every sound out of context often sounds quite weak/too strong but this is necessary to fit the role it plays in the mix, but when youve got a blank project how do you reference which things you should be focusing on? to get around this i usually save everything as presets but then its less of a sample library and they often sound good by themselves, and not great in tracks (dont mesh well). any tips or thoughts on this? any advice is appreciated!!
Hope is not too late. My take is that this is exactly the breaking point between pros and hobbyists. A true musician gets this thing about composing music "by inspiration", what means is that you feel this need to get out an emotion through musical expression, speed, tone, hue, cadence, texture. That applies to every element on the composition from drums through out voices or sfx. The way to get this is actually studying music composition and sound design, which scales give the feeling you're willing to transmit? is it sad, is it happy, is it an oxymoron, how many compasses this expression should endure, what it will turn into after the sentiment completes its cycle, this should be the verse, the chorus or a hook? Then slowly but surely you get a bigger map of what you want to do with all those sounds you've been doing, what those sounds felt like when you were on the making. A hobbyist for instance wouldn't want to go through all that process of learning and creating. Usually would get a cool synth a pack of presets, play around for a while, make a couple of loops, maybe show'em off and call the day going for something else to do and probably wants to invest more time for.
This is also how ill.gates works. He cuts them up into daytime and nighttime sessions so he makes drums and samples and presets and all that time consuming work at night then in the mornings he wakes up early and just clicks and drags what he needs from his library. He says he writes songs in about three hours and any one idea he wants to add to a song he only spends 20 minutes on it and if it doesnt sound good after 20 min he scraps it and moves on with the song.
But that's exactly why those tracks always turn out to be sounding like random sound hits. Yeah I know they try to make the sounds communicate with each other and what not but I really miss the oldschool reese melodies and similar. Sick fidely melodies get me going much harder.
In the digital age the master doesn't need much headroom...that's a myth...a mastering engineer can simply turn the track down if they need headroom and further more if your track is printed at 32 bit float and shows clipping it's not actually clipping just turn down the gain and all the peaks are preserved
it actually makes sense to do it that way, how many times have you started creating a track and you get stuck for 3 hours doing sound design because you cant get the right sound. then everything falls apart because the you lose flow and inspiration so you push that project to the side never to be finished because you just had an idea for a new melody on a different song.
I'm just getting into EDM production, and you're absolutely right. It's so easy to get bogged down in the technicalities of sound design and lose sight of the initial inspiration... particularly while still learning how to use synths etc because it takes longer to get the sound I'm after. I thought about making my own packs of loops n whatnot, and I'll probably build up a collection of those over time, but at the moment I find it helps to just use presets to build up the track quickly and keep the momentum going, before swapping them out with my own sounds later on.
This was a great video. Informative, and the humour felt natural/unforced.
100% agreed!
i feel like this video was a lot more to the point and informative than a lot of Multiplier's recent videos have been. i dig it! great video!
full ack!
I just commented about the same thing! Agree all the way with yall, this was very informative/ to the point and it didn’t waste too much time making jokes and dragging them on too long. Quality video, just perfect!
Since I watched Noisia, I separated the sound design process with the production process and it definitely improves your production. The good thing about this is you start to develop your own sound. Because I have my own favorite samples that I use (that I myself created of course) and each time I use the same sample, I process them completely differently. This means that my music sounds similar but different.
And it helps when you just want to get your idea down without messing about with EQ's, envelopes and oscillators to get the sound you want to get - because you have the sounds already and your ideas come from listening back to your sounds - instead of having an idea and then spending hours in frustration trying to achieve what you hear in your head.
I work like this a lot as well, I love making samples and doing random sound design without knowing what I'll ever use it for! :)
I couldnt produce like Noisia. If i have an idea or a tune i want to lay down that idea. Or if i have a bassline idea its natural to just work on a tune. I hate only making drumloops and basssounds or so.
It´s like working with sample bank loops. Cant even do that. I only work with oneshots. But only percussions, fx or drums. All synth/bass-work is midi in a synth. Good for Noisia but i couldnt do it :)
Fancy seeing you here, big ups from Texas! I enjoy making bits and pieces that I may assemble into a full track.
same
no one can produce like Noisia.... thats why Noisia is Noisia
The point is that its a team effort. You're talking for yourself.
Enjoyed your Deep Medi release, big ups
I've been using the same technique for years, the problem is...some will lose a lot of creativity because once you start going through your own created "sample packs" or "sound banks" you set yourself boundaries for that day/session without you even realizing so for some it can actually slow down your flow. This does not include Noisia tho, they're just geniuses.
Wow. I'm so glad I clicked on this video. My mind has been enlightened. "Make your own sample packs". Never considered it or even thought about it. Thanks Multiplier
It's good to see this video now, as I have also come to this conclusion that I do best when I totally separate out song writing from sound design. I used to do it all at once and I found I didn't get anything done...I'd start a song and then next thing you know, I spent two hours tweaking a synth sound and I was no closer to finishing the song. No I have created a bunch of basic sounds like horns, leads, pads, drum rack, bass, etc, etc and I just drop them in to my song template and write the song. Then I go back another day when I'm not feeling inspired to write music and just focus on the sound design portion and replace sounds...
Really helpful video multiplier. I feel like a lot of the creative and songwriting processes arent covered on youtube as in depth as much all of the technicalities that go along with producing. These kinds of videos really help me figure out what works and what doesn't and gives me a good mindset going into a project
thanks, glad you like it!
Thank you so much Multiflier!
Multifrier?
lol
ive always had this workflow. people would always react weird if I would say if I said that I would work a whole day on perfecting a bass preset and saving different variations and wav renders of the sound. I approve of this video!
I really liked this workflow idea. Great video!
Turns out I have a similiar workflow. Whenever I have a sound design done (for example reverb settings and sample cutting) I record the outcome on a seperate audio track. I do the same when layering sounds (eqing, mixing, etc.), aswell. Sometimes I try to compose rhytmical or musical figueres with the result of further processing. At this Point i would recommend to rename the object and then consolidate it. Even if I go on and make a tune, I have the possibility to go to Abletons consolidate folder within the projects folder and take this particular selfmade sample into another context later on.
I actually kinda do this, I often take stuff from unfinished tracks and use them in a new track
I actually just started using this workflow, which I also jacked from their old future music video, and it's really awesome if you are a sample oriented producer. Also, save your presets in the sample pack so you can make other variations later.
You said the same thing 50 times.
Well that explains Noisias insane sound quality.
THX! for breaking down it so logicaly. For electronic/techno musicproduction that makes absolutely sense and makes your sound realy sounds fresh and individual. The biggest problem for me when i started a techn. project with the traditional songproduction workflow, it always ended up for me in "mixing/mission impossible". Now with that "noisia"-workflow it´s realy relaxed. It frees your mind after the sound design process is done and makes the arrange & mix creative workflow very intuitiv and save resources on my old PC. Due to that i´m able to finish projects on my old "lady" :-)
Multiplier, do you think you could do a video about music finance? Like how to support yourself with music production? Thx
I support this idea
make dope shit
if i remember correctly Cymatics have made some videos on this subject.
it's on my to-do list. I'm just trying to figure out a good way to talk about it
"how to support yourself with music production? "
Make music that someone other than your mum and your mates think is really brilliant. This is hard.
that headphone holder is incredibly amazing
love how your new setup looks
thanks!
Noisia are gods
NOISIA= VISION (see that flip?)
that's what makes Noisia so unique.
I love Tannoy Reveal monitors. Those are cheap but great to my ear too - I have both 601 a and 501 a.
Very interesting video, multiflyer!
I like this theory, I've certainly thought about doing this. But this gave me the idea to just bounce out one shot phrases of my synths and drums etc. Good idea! thanks!
Okay I bashed Multiplier's channel on another video, but this is really informative and well done.
I asked a few of my favorite producers, and they also have this sort of workflow. I've been doing this for quite some time as well. I know Ill.gates teaches that in his methodology too.
glad im not the only one who does this, i was beginning to think people considered this method foolish
Virtual Riot does this a lot as well. He sits down in one session to make bass sounds, or drums or just cymbal loops so if he's got an idea for a track, he can just quicky import everything he need
Multiplier is killing it with these Tutorials! Great Content!
7 step program on how to be an EDM producer:
step 1: make legos
step 2: package legos
step 3: find legos, say, a week later
step 4: play with legos
step 5: too many steps, get d*** stuck in a ceiling fan
step 6: glue said legos together and display.
step 7: profit!
Man you were strangely focused today! Good job, Love it!
I think it needs to be said that Noisia's organization has a lot to do with Cubase/Nuendo's media bay. This is important because mediabay allows you to tag each sample (or any kind of media be it a vst preset or .mov etc etc) with attributes that are indexed and thus can later be searched for in any combination. Like say if you wanted to search your whole system for "distorted" and "long release" in the key of Ab. I came across a piece of software that has similar organizational capability but never delved into it since I too simply use mediabay.
Great video thanks man, any idea as an ableton live user how this can be done using clips? i can't get my head round it
I was actually thinking about my organization today! Perfect timing; great video!
I've actually been doing this for quite a while. If I'm stumped and can't write anything I'll have what I call SD days where all I do is sound design.
I love you dude your energy is awesome!
and I do this!!
just now i understand what I do better 👊😀🌽
Big ups ya hero!
thanks!
This is exactly the way I work.
That's clever as hell
And there is the unity. We are ALL land mammals! Yes.
Good video. Ironic I stumbled upon this because this is something I've been doing for the last couple months. I've made it a daily routine to spend at least 1hour or more just designing sounds or chopping up samples and building my library.
Interesting ideas! I'm going to take this advice and try to separate the different processes of workflow.
sweet ending lol good video and good tips:)
Thank you. Thats an absolutely new perspective. thanks for the tip.
I make a loop. Usually some synths. Once you have some cool loop to work with you can improvise on top of it and keep the takes you like. I find it unnecessary to even make drum tracks before I am done with the rest. I may have some kick going on but this is about it. The main idea is to get the melodies down before you do the fancy shit with layering sounds and shit.
I've known about Noisia's multiple projects workflow since 2005. I also remember when they didn't know what a reese was.
oh man I remember that too, isn't there a decade old DOA thread where Noisia were asking what reeses are?
Taxon Yeah, but I don't know if it still exists since DOA changed hands.
Damn that made me laugh so hard. Theyve come a LONG way.
giving us a great new perspective here, thanks! really interesting workflow
This is a really cool approach! I might use this.
Brilliant video, definitely going to try and check out the original noisia sessions and put this into practice. I've been looking for a better workflow to integrate using a physical drum machine with logic.
So good. Feed Me does the same thing. He also organizes everything by date.
FL studio. Watch the videos he did for Razer. The DAW you use doesn't matter so much.
This really is an awesome vid, and the new studio looks great!
i resample my basses a lot and save them in a group called unused. i also make reloops and resample percussion, mostly in hi hats. need to make a folder and save them there i mostly leave then in the unused group lol
Cool! I already do it this way... By accident, of course
THANKS SO MUCH! Noisia is so awesome!
Cheers mate!
nice one bro, you explained it very well. going to try this from now on
vids are great bud!
Thank you!
My heroes are above and beyond. Plus zedd. I will never be lesser than my idols.
Zedd is annoyingly good at music! he is da man
Multiplier Thanks multiplier. Your music is also awesomez! :P Keep on synthesizing.
Great video m8!
checking the mefjus tut from digital labz might also be helpful
"I am a land mammal" LOL
Sounds awesome in theory, but it easily waters down the emotional urgency of songwriting. I think you would really have to be careful with the genre or style of music you would be creating to really take advantage of this workflow.
more vids like this please
will do!
I guess I work like Noisia. I create sound sources all over the place and when I'm finally ready to culminate in a song I use Live because Live can accept all sources. I think this is a really common workflow.
cheers mate
Multiplier are the videos you bought longer than the ones future music posted on youtube like 2 days ago ?
hmm.. this is a good idea.. often im messing around with a sound, chords, or melody or whatever that doesnt match the feel of the current song.. but its still good.. but i end up scrapping it cause it doesnt sound good for the current song.. i should probably start saving those lol
awesome vid bro much better
good shit my mane
This is what Mr. Bill has explained for quite a while.
Thanks for the tips mate!
thanks for info
The theory is really good and I've been doing this for ages, I just struggle with organizing by folders with Ableton Live... Maybe do a video explaning how to organize the sound library?
It's quite simple organizing in Ableton...you can create favorite folders in the side bar....drums, percussion, bass, melody, textures, pads, etc...
i love this concept but i struggle with this = how do you know what extent you should make your sounds to? like, every sound out of context often sounds quite weak/too strong but this is necessary to fit the role it plays in the mix, but when youve got a blank project how do you reference which things you should be focusing on? to get around this i usually save everything as presets but then its less of a sample library and they often sound good by themselves, and not great in tracks (dont mesh well). any tips or thoughts on this? any advice is appreciated!!
Hope is not too late. My take is that this is exactly the breaking point between pros and hobbyists. A true musician gets this thing about composing music "by inspiration", what means is that you feel this need to get out an emotion through musical expression, speed, tone, hue, cadence, texture. That applies to every element on the composition from drums through out voices or sfx. The way to get this is actually studying music composition and sound design, which scales give the feeling you're willing to transmit? is it sad, is it happy, is it an oxymoron, how many compasses this expression should endure, what it will turn into after the sentiment completes its cycle, this should be the verse, the chorus or a hook? Then slowly but surely you get a bigger map of what you want to do with all those sounds you've been doing, what those sounds felt like when you were on the making.
A hobbyist for instance wouldn't want to go through all that process of learning and creating. Usually would get a cool synth a pack of presets, play around for a while, make a couple of loops, maybe show'em off and call the day going for something else to do and probably wants to invest more time for.
Dope
great
Sounds like a very productive strategy but I'm so unorganized with my files! I feel like i need some ODC for this workflow lol
This is also how ill.gates works. He cuts them up into daytime and nighttime sessions so he makes drums and samples and presets and all that time consuming work at night then in the mornings he wakes up early and just clicks and drags what he needs from his library. He says he writes songs in about three hours and any one idea he wants to add to a song he only spends 20 minutes on it and if it doesnt sound good after 20 min he scraps it and moves on with the song.
what about when you want to go back and automate parameters? You're stuck working with a sample
Soooo ... isn't that a cool series for your channel ????
So we can see how you would go about it, in your trademark-style ???
I am curious !
Make one video on Code pandorum workflow 🙏
YOOOOUUUUUUUCHUUUUUUUUUUBE :DDD
do you suggest mastering the samples your making as you go to bring a more fullness to your sounds or saving that for the actual song making process
Good tip! hip hop producers do this as well (ie !llmind, Cardiak, DJ Khalil, Frank Dukes, etc.) kind of sampling themselves.
Hey! I've been doing this a while now lol can't believe I have the same workflow as noisia haha
o/ I'll try that!!
How do you keep your home studio so tidy!
i always work like that but i always thought i was crazy .........wow thanks
but actually session wise is way better and easier to implement
What mic and mic arm do you use? I don't know if you've covered this in a previous video, but if you could tell me, that would be great.
Electrovoice RE-20, and some K&M arm
This is exactly what I've started doing and I must say... Fuck me for finding this out now.
Legends always use cubase
So Clips. :)
Where do you get the headphone stand from? I like it. ;)
ebay
❤
Can be a little too disconnected, sometimes music is also about catching the moment, this workflow is not for everyone.
But that's exactly why those tracks always turn out to be sounding like random sound hits. Yeah I know they try to make the sounds communicate with each other and what not but I really miss the oldschool reese melodies and similar. Sick fidely melodies get me going much harder.
that shirt absolutely fucks up my monitor but thank u for the info
Everything i have ever learned about music is less is more. Even keeping the volume way down so the masterer has alot of headroom
In the digital age the master doesn't need much headroom...that's a myth...a mastering engineer can simply turn the track down if they need headroom and further more if your track is printed at 32 bit float and shows clipping it's not actually clipping just turn down the gain and all the peaks are preserved