Interactive Graphics 22 - Global Illumination

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  • čas přidán 10. 09. 2024
  • Interactive Computer Graphics.
    School of Computing, University of Utah.
    Full Playlist: • Interactive Computer G...
    Course website: graphics.cs.ut...

Komentáře • 26

  • @sonumajhi7566
    @sonumajhi7566 Před 2 lety +12

    I felt bad for myself for not being able to find this channel in the first place

  • @gloriousptr
    @gloriousptr Před 2 lety +12

    Took more than a month of reading and still this video does the better job of explaining GI techniques! Really appreciate all the effort that goes into making these videos.

  • @chadyonfire7878
    @chadyonfire7878 Před rokem +2

    whoah this is the best overview of the subject, i had a headache exploring all these methods without getting a good overview

  • @maxcomperatore
    @maxcomperatore Před 5 měsíci +1

    this is a treasure trove, thanks cem

  • @ruslankudriachenko5673
    @ruslankudriachenko5673 Před 5 měsíci +1

    Love your lectures. You are doing a great job.

  • @gloriousptr
    @gloriousptr Před 2 lety +2

    Also check out Surfels based GI computation and STBN. The later is denoising technique, it's pretty new and seems to work really well.

  • @michalturlik7309
    @michalturlik7309 Před rokem

    Thanks for the good explanation. Even if all the occlusion techniques are being considered part of the Global illumination domain they are not, strictly speaking. AO is used for shadowing, to let the shadow casting among the environment/scene objects behave much "smoothly" / to let objects near each other block lightning with a certain amount of accuracy. For Global illumination instead we do refer to low radiance and high radiance techniques which do affect how light bounces among objects and then interacts back.

  • @sen_dev
    @sen_dev Před 2 lety +1

    As someone who recently implemented DDGI, this would have been extremely useful a year ago ahaha
    Thank you very much for making these freely available, and for your enthusiasm!

  • @unveil7762
    @unveil7762 Před 11 měsíci +2

    I try to implement virtual lights in Touchdesigner, from the screenSpace normal pass. Not sure if is good practice what i am doing… (for loop of 100 positions, dot(pos,normals) and for each iteration random color based on a color analysis of scene and materials, than avereage the result)… but i now have color bleeding and the whole scene looks really less CG!! Thanks for what u teach me. I will share the knowledge amoung my small comunity!! ❤

  • @Deescacha
    @Deescacha Před 11 měsíci

    Love your videos! Thank you so much, Cem!

  • @choi9973
    @choi9973 Před 2 lety

    This is totally better than reading about GI, very useful, well explained. Thank you for creating this contents.

  • @Pepe-yn9pf
    @Pepe-yn9pf Před 4 měsíci

    Really good lecture, keep it up!

  • @ExplorerSpace
    @ExplorerSpace Před 2 lety

    i found all your videos are very helpful. thanks a lot

  • @gokalpates1567
    @gokalpates1567 Před 2 lety +1

    Dersler için çok teşekkürler.

  • @Mr4NiceOne
    @Mr4NiceOne Před 2 lety

    Oh woow, I started learning about GI like two days ago... what a timing, thanks!

  • @wmka
    @wmka Před 2 lety

    I'm currently doing lightmap in unity right now and found this.
    thank you and have a good one

  • @TheRealJerseyJoe
    @TheRealJerseyJoe Před 2 lety

    Really enjoyed this lecture.... Thanks Cem !!! (BTW - hope you will continue to make more in future). Thumbs-up and sub'd.

  • @LUN-bo2fb
    @LUN-bo2fb Před 5 měsíci

    at 11:59. should direct illumination include reflection and refraction?

  • @konstantinbondarenko5235

    Thank you very much

  • @chucktrier
    @chucktrier Před rokem

    Wow you are awesome !! Had a blast watching this.

  • @theburnner1187
    @theburnner1187 Před 11 měsíci

    I really love your videos. If it's not too much work, could you give me a pointer on how light maps would be generated? Would you just raytrace the scene from each texel?

  • @MrMariozzz78
    @MrMariozzz78 Před 3 měsíci

    4x 4090 nvidia is enough for REAL global illunimation or i need a render-farm of pixal o walt disney studio? :=)

  • @paulomarangoni5566
    @paulomarangoni5566 Před 2 lety +1

    amazing, well explained!, is there any possibility of the raytrace course you mentioned going to CZcams in the future?

  • @magnuswootton6181
    @magnuswootton6181 Před 11 dny

    why do you have to explain things with integrals, are you keeping things a secret?

  • @HylianEvil
    @HylianEvil Před 2 lety

    Yess!!

  • @acho8387
    @acho8387 Před 2 lety

    at 200 spp (35:00) looks like film grain effect