AoE2 AI Battle! Definitive Edition vs HD vs AoC

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  • čas přidán 29. 08. 2024

Komentáře • 695

  • @SilverEyesGrimReaper
    @SilverEyesGrimReaper Před 4 lety +601

    HD Bot: Time to boom.
    DE Bot: Time to rush the HD Bot because that's how Spirit Of The Law says I can beat it.
    AoE Bot: Time to play farming simulator.

    • @ShinFahima
      @ShinFahima Před 3 lety +30

      AoCbot is my spirit animal.

  • @jamesspargo9399
    @jamesspargo9399 Před 4 lety +592

    DE: absolutely smacking HD
    HD: builds mills frantically
    AoC: still "growing strong"

    • @Lucas_Jeffrey
      @Lucas_Jeffrey Před 4 lety +23

      hahaha love the Game of Thrones scenario reference

    • @Michal235
      @Michal235 Před 4 lety +8

      @Mark Patino "aoe2 game of thrones" - spirit of the law's video on yt

    • @METALFREAK03
      @METALFREAK03 Před 4 lety +11

      thing is, AOC AI was good for the time, as the meta of gameplay back then WAS to put all on berries, then 3 on wood. That is old pro level AOL online build order.
      It has since changed from then and why I am not as good as I used to be way back in 1999-2005 because I haven't re-learnt the new game styles.

    • @moistjohn
      @moistjohn Před 4 lety +11

      DE knew it was against HD so it attacked pre 16 minutes while completely unworried about AoC

    • @Leom-tg6qs
      @Leom-tg6qs Před 4 lety +2

      @@moistjohn you can't be serious, right?

  • @nostalgicdouchebag1912
    @nostalgicdouchebag1912 Před 4 lety +860

    Fat Dragon: *forward towers
    Rubenstock: *forward TCs
    DE AI: *forward Lumber Camp and Mining Camp
    The strats

    • @kylethomas9130
      @kylethomas9130 Před 4 lety +55

      It'd be fun to customize ai to fight against. Kinda want a Fatslob AI.

    • @nostalgicdouchebag1912
      @nostalgicdouchebag1912 Před 4 lety +29

      @@kylethomas9130 absolutely 11

    • @Mu_Lambda_Theta
      @Mu_Lambda_Theta Před 4 lety +28

      Still waiting for *Forward Market*
      Probably not gonna happen though, too OP.

    • @preddyboi3467
      @preddyboi3467 Před 4 lety +18

      i was playing on an arena map yesterday, and a bot built a lumber camp right next to my base.. with 1 villager chipping away at my wood

    • @stooge_mobile
      @stooge_mobile Před 4 lety +17

      @ MbL levels of disrepecc

  • @T90Official
    @T90Official Před 4 lety +1096

    With all these robots taking over I think we've got to be worried!

    • @DarthTellor
      @DarthTellor Před 4 lety +58

      That's rude! Don't call Spirit a robot. You both can do casting now, you don't have to fight.

    • @CosmosProvider
      @CosmosProvider Před 4 lety +49

      Soon commentors will be replaced, as player will.
      Soon robots will be commenting games played by other robots, mark my words.

    • @StriKe_jk
      @StriKe_jk Před 4 lety +24

      Inb4 the next Killer Robot is the T90 instead of the T9000 ;)

    • @haramaschabrasir8662
      @haramaschabrasir8662 Před 4 lety +13

      As long as you say gg every time everything should be fine.

    • @justskip4595
      @justskip4595 Před 4 lety +18

      I would really like to see Barbarian AI put against these.

  • @ShermTank7272
    @ShermTank7272 Před 4 lety +300

    It’s nice how the DE ai is basically debugging itself by printing out what it’s thinking. Gives us a peek inside the script.

    • @JonatasAdoM
      @JonatasAdoM Před 4 lety +12

      Should we be worried it is talking to itself?

    • @Snowfireblues
      @Snowfireblues Před 4 lety +15

      I would assume they had this all along, since it is super useful for debugging, but they removed this from the finished product (since it's often a debug feature)

  • @hyunwoojun4002
    @hyunwoojun4002 Před 4 lety +644

    Future of gaming. Games are played by the AI, we watch them play.

    • @mauer1
      @mauer1 Před 4 lety +44

      why future? A german Stronghold Crusader CZcamsr already has 2 Series (in sum 186 videos) of different AIs on different Patches (we have somewhat like a userpatch for stronghold crusader) fighting it out.
      Currently he is on hold with that to play some user created maps.

    • @MattiaSetteSeven
      @MattiaSetteSeven Před 4 lety +28

      drew durnil xD

    • @ShinyLP
      @ShinyLP Před 4 lety +26

      2 words.
      Drew. Durnil. (Aka. Switzerland)

    • @B0tAcH1
      @B0tAcH1 Před 4 lety +7

      just adding in. there are tournaments for AI in Starcraft and Warcraft also

    • @mightythistle
      @mightythistle Před 4 lety

      AI Age always exciting to watch.

  • @-Raylight
    @-Raylight Před 4 lety +315

    *"Forward lumber camp"*
    That is certainly what I didn't expect from new AI
    *AI proceed to build forward mining camp*
    Wow great AI xD

    • @planescaped
      @planescaped Před 4 lety +4

      The new AI does seem to be having a few issues.
      I imagine they'll sort a lot of it out before release. That's what beta's are for.

    • @Reflexion555
      @Reflexion555 Před 4 lety +85

      It's trying to mimick human behaviors, next update will have the AI hide a villager in the corner of the map and never resign while taunting you in chat.

    • @poutykeiki2574
      @poutykeiki2574 Před 4 lety +17

      @@Reflexion555 i want that fucking feature XDD

    • @krankarvolund7771
      @krankarvolund7771 Před 4 lety +3

      That's called economic war :D

    • @RhombonianKnight
      @RhombonianKnight Před 4 lety

      It's an absolute Chad move.

  • @jarkkovahamaa7272
    @jarkkovahamaa7272 Před 4 lety +320

    "The old AI does love berries so it's probably perfectly happy right now."
    A relief to hear that :D

    • @TheMygoran
      @TheMygoran Před 4 lety +37

      It's so nice imagining the old AI, sitting on top of a berry pile, happy as could be...
      Till the new one arrives with Rams

    • @NatEff3ct
      @NatEff3ct Před 4 lety +5

      TheMygoran lawl

    • @21Arrozito
      @21Arrozito Před 4 lety

      Back in 99 my friends and I always started on berries too.

  • @Joker-yw9hl
    @Joker-yw9hl Před 4 lety +150

    That forward lumber camp was a real flex
    Edit: mining camp tho

  • @swordandbored6137
    @swordandbored6137 Před 4 lety +103

    When the Conq AI does better than I do and Spirit just laughs at it

  • @yannick4895
    @yannick4895 Před 4 lety +270

    5:40 AI deer pushing lol

    • @m136dalie
      @m136dalie Před 4 lety +26

      That impressed me, really wasn't expecting that from AI

    • @radon3292
      @radon3292 Před 4 lety

      wow

    • @edfilms9312
      @edfilms9312 Před 4 lety +7

      yeh I mean some players can barely even do it lol

    • @CJGunner92
      @CJGunner92 Před 4 lety +2

      That’s been in UP for years haha

  • @SapFeaRon
    @SapFeaRon Před 4 lety +469

    AI luring deer O_O oh my god, give those programmers a reward!

    • @Jartran72
      @Jartran72 Před 4 lety +27

      That is actually not hard to code since every unit is on a x and y cordinate and you have to position the scout always on a route 1 diagonal field away from the deer towards your town center. That is really easy to program. Just needs like 1 extra function to path around obstacles.

    • @yolanh
      @yolanh Před 4 lety +2

      @@Jartran72 I wonder if they programmed the DE AI in the same static manner as the other ones, or if they added a new way of defining AIs

    • @brehbreh01
      @brehbreh01 Před 4 lety +5

      @@Jartran72 i wonder if luring enemy's boar is hard to code?

    • @manuelpico1213
      @manuelpico1213 Před 4 lety +5

      @@brehbreh01 Barbarian AI steals boars consitently

    • @Jartran72
      @Jartran72 Před 4 lety

      @@brehbreh01 a scout that has enough HP to survive two hits of a boar just needs to hit it twice and run back to your own tc. You can add somethint like keep x units away from enemy scouts but just the luring to your own tc is even easier than the deer stuff

  • @thescribe509
    @thescribe509 Před 4 lety +79

    "magical wood that can stay on fire forever"
    don't forget about the supports of the building are made out of flint so when struck by the totally-age-appropriate steel tipped arrows they light on fire.

  • @HeraAgeofEmpires2
    @HeraAgeofEmpires2 Před 4 lety +168

    The Number 1 Aoe2 Player Timeline
    2001-2005 Halen/Grunt
    2005-2012 Chris/Daut
    2012-2019 Viper
    2020 --> DE AI

    • @Jacks_Suffocating_Nihilism
      @Jacks_Suffocating_Nihilism Před 4 lety +18

      I'm surprised Forgotten Empires didn't collaborate with Max. At a glance, Barbarian looks quite a bit better than what they've come up with here.

    • @METALFREAK03
      @METALFREAK03 Před 4 lety +5

      thing is, AOC AI was good for the time, as the meta of gameplay back then WAS to put all on berries, then 3 on wood. That is old pro level AOL online build order.
      It has since changed from then and why I am not as good as I used to be way back in 1999-2005 because I haven't re-learnt the new game styles.

    • @MT-bp7ub
      @MT-bp7ub Před 4 lety +1

      Viper won vs 4 extreme ai in a team by archer civ, so Viper is still much better

  • @thisismattness3215
    @thisismattness3215 Před 4 lety +122

    Hey Spirit, just wanted to thank you for existing
    Ok cool, thanks bye

  • @bencevarga3508
    @bencevarga3508 Před 4 lety +78

    The extreme AI was made to fight against TheViper specially.

  • @iAmCbasBoy
    @iAmCbasBoy Před 4 lety +153

    HD AI: "who are you?'
    DE AI: "I'm you, but stronger"

  • @Sprinterification
    @Sprinterification Před 4 lety +38

    "Another town center, strategically placed so that when... that's gonna be a really easy boar lure..." I'm dying

    • @user-ti6hq2tc9o
      @user-ti6hq2tc9o Před 4 lety +2

      Haha yeah this was hilarious. He definitely earned a subscribe with that comment

  • @Gismo359
    @Gismo359 Před 4 lety +82

    I think 4 DE vs 4 HD AI would be an interesting experiment - to see how they perform when they have the chance to boom properly

  • @unnamedshadow1866
    @unnamedshadow1866 Před 4 lety +61

    The HD AI did quite a decent job surviving the New AI. Inexperienced players can easily quit and lose from early pressure like that.

    • @lhumanoideerrantdesinterne8598
      @lhumanoideerrantdesinterne8598 Před 4 lety +14

      Yeah... AI not succombing to stress and pressure isn't exactly a surprise... ^^'

    • @SpaceMissile
      @SpaceMissile Před 3 lety +5

      @@lhumanoideerrantdesinterne8598 HD AI, _frantically building mills_ "oh shit oh shit oh shit oh shit"

  • @raynmanshorts9275
    @raynmanshorts9275 Před 4 lety +32

    HD vs DE: Viciously fighting
    AoC: Eating paste

  • @chungus816
    @chungus816 Před 4 lety +76

    You forgot the mill that was Burning for 15 minutes and you missed when it collapsed

  • @lilstonerdiva5235
    @lilstonerdiva5235 Před 4 lety +383

    Spirit casting and T90 doing civ overviews!? wtf is going on

    • @kylethomas9130
      @kylethomas9130 Před 4 lety +19

      Glad it wasn't just me.

    • @horshue7873
      @horshue7873 Před 4 lety +18

      Theres no way they didn’t coordinate this and do it on purpose

    • @Eon2641
      @Eon2641 Před 4 lety +13

      A bold new dawn for the AoE community

    • @lovebattleforge
      @lovebattleforge Před 4 lety +2

      Made me laugh hard, nice.

    • @JonatasAdoM
      @JonatasAdoM Před 4 lety +1

      Definitely reminded me of T90 casting

  • @shawnbybee85
    @shawnbybee85 Před 4 lety +9

    The way those buildings crumble is so visually satisfying, it's beautiful.

  • @aphyxia
    @aphyxia Před 4 lety +44

    That was some entertaining commentary. Just sat down and thought I'd watch a bit but ended up watching it all!
    Seems I'll have to play on a lower difficulty in DE than in HD, haha.

    • @Hanfgurkenhasser
      @Hanfgurkenhasser Před 4 lety +4

      Just got comfortable with medium AI, guess I'll be going back to easy. :D

    • @hrogarfyrninga3238
      @hrogarfyrninga3238 Před 4 lety

      @@Hanfgurkenhasser Yea, I currently beat Hardest HD AI about 3/4 of the time, but DE will probably take me apart.

  • @Leo3ABPgamingTV
    @Leo3ABPgamingTV Před 4 lety +32

    The first apparent fail with that test is using a new civ with old AIs. Depending on how AI is coded, it might end up at a disadvantage of not having civ-specific algorithms to play with new civ at full efficiency.

    • @CanadianHoneybadger
      @CanadianHoneybadger Před 4 lety +11

      that's what I thought but the HD AI responded more to the unique civ traits than the new one!

  • @ShermTank7272
    @ShermTank7272 Před 4 lety +117

    5:34 did the DE ai just use their scout to lure a deer?

    • @kR-qj7rw
      @kR-qj7rw Před 4 lety +29

      Jesus christ
      It's a learning machine

    • @oyazamij
      @oyazamij Před 4 lety

      1

    • @MidwestBoom
      @MidwestBoom Před 4 lety +1

      Yeah the Barbarian ai has been doing that for along time other tricks to such as building a palisade to stop a boar from killing you

  • @Anolaana
    @Anolaana Před 4 lety +25

    Defininitive: Superiority level 9001
    HD: 222, 222, 222 (edit: _Help! I'm_ _getting the crap beaten out of me_ !!!)
    AoC: _has left the chat_

  • @mookateer
    @mookateer Před 4 lety +40

    12:23 lmao defending that tree

  • @KozenaDrzka
    @KozenaDrzka Před 4 lety +143

    This new AI will be blasting through the forest with onagers and will make surprise attack from back on the Black forest map.

    • @jacobbrowning1000
      @jacobbrowning1000 Před 4 lety +12

      I would love to see that!

    • @megaslayercho
      @megaslayercho Před 4 lety

      Wait for real,would it actually do that?

    • @pronoob2439
      @pronoob2439 Před 4 lety +18

      @@megaslayercho 1, with new command 'Use an Onager to cut down trees at the flared location'

    • @raidarthegunwizard4520
      @raidarthegunwizard4520 Před 4 lety

      How about: Forest Nothing?

    • @ovrsurge4689
      @ovrsurge4689 Před 4 lety +9

      @@raidarthegunwizard4520 The default AI tends to just give up on forest nothing and even on settings where you give them a little space to walk they don't actually start making progress for a huge amount of time because they won't build their buildings too close to eachother while a human or smarter ai would.
      To be fair forest nothing is such a niche example to program for. Space being that constricted just doesn't happen in normal gameplay.
      I actually discovered ways of manipulating the AI as a kid playing aoe2 (maybe not even the conquerors expansion) on the old family laptop. I would fill a small map with trees in the level editor and make a river down the middle of the map, i'd draw a small line for the ai to reach the river any time it wanted because I noticed it would always resign if it couldn't send SOMEONE to look around.
      I also needed that river because a full small map of trees lagged that laptop noticeably.
      I wouldn't call what I played forest nothing exactly but it was pretty close. It's been really interesting seeing the forest nothing phenomenon pop up given that's how I played as a kid.

  • @frankseward7017
    @frankseward7017 Před 4 lety +16

    This was interesting.
    Can't wait for the DEFINITIVE edition of AOE2 civ overviews

  • @buttnuttz6119
    @buttnuttz6119 Před 4 lety +20

    Mining camp drop can’t hurt you, it’s not real
    Mining camp drop:

  • @carlleenders1081
    @carlleenders1081 Před 4 lety +9

    I would love to see this again with 2 AI players on each team. Especially if the game goes late, it would give an interesting insight to how the teams interact internally and how much collaboration and teamwork there actually is. Thanks Spirit

  •  Před 4 lety +19

    Cumans : Additional TC in the feudal age
    Persians : "SO YOU DARE TO CHALLENGE ME?"

  • @HECKproductions
    @HECKproductions Před 4 lety +23

    blue: "team-superiority-level:0"
    thats harsh dude haha

    • @tibor29
      @tibor29 Před 4 lety +6

      Basically "this guy is a noob" in AI talk.

  • @sherifhesham3733
    @sherifhesham3733 Před 4 lety +18

    Papa SoTL blessing us with the daily uploads 🙏🙏

  • @snowframe2995
    @snowframe2995 Před 4 lety +8

    0:59 "We can see a big difference, it's scouting with sheep."
    I have NEVER played this game before and I LOST IT when i heard this line 😂😂😂

  • @Kevin-wx7wu
    @Kevin-wx7wu Před 4 lety +13

    12:24 that tree was purple's game

  • @arshiaaghaei
    @arshiaaghaei Před 4 lety +21

    Video suggestion: 1 new AI vs 7 OG AI on extreme (if you know what I mean...)
    But damn, this week is gonna take forever, isn't it?

    • @arshiaaghaei
      @arshiaaghaei Před 4 lety +6

      @That Scribe I tested the same in a 1 v 6 for HD (8th being me the spectator), despite holding up for 3 hours, it finally died. So, yeah, you are right.

  • @Gibblets411
    @Gibblets411 Před 4 lety +9

    18:00
    Is the AI version of aggressively T-posing at you.
    Except the AI is aggressively chopping *your* woodlines while they attack your base.

  • @Biggvs_dickvs
    @Biggvs_dickvs Před 4 lety +6

    The old AI is like you got a towel man? is kinda hot out here man.
    The new AI is like, why don't you purify yourself in the waters of Lake Minnetonka?

  • @lordcherrymoore5252
    @lordcherrymoore5252 Před 4 lety +2

    I love the absolute dry delivery on your sarcasm. If I didn't watch all of your videos to know better, I couldn't even tell lol.

  • @morrischen5777
    @morrischen5777 Před 4 lety +8

    *When you realized you get in the game at AoC and have imitated all its AI's play style.*

  • @mysticmoose7514
    @mysticmoose7514 Před 4 měsíci

    "Maybe that monks coming down to convert the mill" - Your dry delivery kills me man, I love vids of you analyzing AI fights with, I am guess you dont read comments on 4 yo vids but I love it lol

  • @mcihay246
    @mcihay246 Před 4 lety +1

    Your dry humour is great. Especially the placement of the AoC Town Center.

  • @Katharsis939
    @Katharsis939 Před 4 lety +5

    0:47 In my head, a subcontious humming of the intro music starts...

  • @Kandall05161
    @Kandall05161 Před 4 lety +2

    I love how the tone of the video is the DE AI and the HD AI duking it out, while the Conquerer AI is just the five year old in the corner."oop, and the conquerer AI has got all his villagers on berries. It loves those berries though so I bet he's perfectly happy right now" and "Let's go see the conquerer AI...oh look, he built a tower...that's nice...".

  • @galis4383
    @galis4383 Před 4 lety +44

    No one:
    Not a single soul
    DE2 AI to itself:
    *I AM ADVANCING TO THE F E U D A L A G E*

  • @99Teutons
    @99Teutons Před 2 lety +4

    Anyone noticed at 10:42 the DE ai notices that the HD ai has moved from second position to the third position on the scoreboard and it just leaves it the moment the transition happens and focuses on the AOC ai

  • @BoroMirraCz
    @BoroMirraCz Před 4 lety +9

    I'd love to see what Deepmind is able to do in this game... In SC2 it already plays like a pro.

  • @Nadie-mb4vw
    @Nadie-mb4vw Před 4 lety +2

    The extreme AI looks like its just the Hardest Barbarian AI from the Userpatch from Voobly. That AI tends to go full feudal fight with archers, and do perfect laming, luring boar, sheep exploring, pushing deer, etc

  • @Qwertasdfg89
    @Qwertasdfg89 Před 4 lety +2

    5:35 OMG that deer pushing was epic o.O

  • @MADGuy248
    @MADGuy248 Před 4 lety +4

    Was just watching your matches with the Hardest AoE AI on HD edition lol what a coincidence

  • @archie2038
    @archie2038 Před 4 lety +16

    1. AI started scouting with sheep.
    2...
    3...
    4...
    5. Machines destroys humans.

  • @thetrustysidekick3013
    @thetrustysidekick3013 Před 4 lety

    It's only a matter of days now. So excited for this!

  • @personaslates
    @personaslates Před 4 lety +9

    Yes more Spirit of the Law! I've been wanting to watch more AoE DE content, but i can't stand the other streamers.

  • @hepsbok171
    @hepsbok171 Před 4 lety +3

    I was about to do chores but then Spirit uploaded something

  • @-Raylight
    @-Raylight Před 4 lety +19

    I wonder how it will turn out if new AI attack AoC AI first
    Maybe HD AI can fight more better if they're given more time to boom, as usual

    • @anhdunghisinh
      @anhdunghisinh Před 4 lety +1

      it world help the HD AI a lot. The battle will be longer. And it's looks like in the late game the HD and the new AI doesn't different so much

  • @ecnuke1227
    @ecnuke1227 Před 4 lety +25

    Purple AI be like:
    "Im not resigning until I realize that all my citizens are gay" lmao 30:31

  • @vitaobatera
    @vitaobatera Před 4 lety +6

    26:44 - Using Steppe lancers to attack a tower is pretty stupid... it's just letting the tower attack back due to the extra cavalry range...

  • @hacsakalllar4038
    @hacsakalllar4038 Před 4 lety +13

    I think having the ais play with an age of kings civ would be better. The old civs arent primed as well to play the new civs with their unorthodox abilities and that may not gauge their abilities accordingly.

    • @mauer1
      @mauer1 Před 4 lety +4

      well HD was able to capitalize on that extra TC (though I think it just checks if he can build one, so he doesnt get stuck if his tc got destroyed pre castle age)

    • @HolyKhaaaaan
      @HolyKhaaaaan Před 4 lety +5

      On the other hand, I understand why he chose Cumans. He was testing their ability to work with their unorthodox economic advantages.

    • @unnamedshadow1866
      @unnamedshadow1866 Před 4 lety +4

      @@HolyKhaaaaan personally Cumans are not the best Civ for AI testing, they have terrible University Tech and can't build walls. Lithuanians fall more under conventional Civ, i feel this Civ would've been the best to make AI testing.

    • @HolyKhaaaaan
      @HolyKhaaaaan Před 4 lety +1

      @@unnamedshadow1866 there is definitely a good argument for seeing whether the AIs will all build stone walls, or if just the original AOC AI does that.
      But ultimately, they all have Town centers. They all have military buildings. They all have Siege weapons and military units. Seeing what they do with those is the meat and bones of the game. And they are typically engineered for land maps, of which this was one. Any variations beyond that are minor and not usually worth looking at.

  • @benperegrin745
    @benperegrin745 Před 4 lety

    Yesssssskeep the commentaries coming you’re getting me back into this game

  • @millanferende6723
    @millanferende6723 Před 4 lety

    This is very relaxing to watch while I work

  • @ekim613
    @ekim613 Před 4 lety +2

    Maybe in the next episode of AI WARS, try team AOC and HD vs DE with the other new civs on an interesting new map and even get some naval action on display too. See if the old robots can take down the new whilst demonstrating some other new features!

  • @MeanJelly
    @MeanJelly Před 4 lety +7

    Would love to see more AI battles.
    On a bigger scale? :3

  • @TheBikeOnTheMoon
    @TheBikeOnTheMoon Před 4 lety +6

    when they said the new AI could beat the HD AI, I thought they were just PR-ing the game.....guess they weren't kidding after all

  • @CrabQueen
    @CrabQueen Před 4 lety +12

    The CD AI is just cute with how ineffcient it is

    • @Fellwurstchen
      @Fellwurstchen Před 4 lety +6

      keep in mind on what pc's the ai was made for in 2001

  • @Official_Proxy
    @Official_Proxy Před 4 lety +6

    What we see: Mine camp drop
    What the enemy AI sees: Mein Kampf drop

  • @rasbaltic
    @rasbaltic Před 4 lety +1

    The DE AI did lure a deer at 5:36, that's really impressive!

  • @Leon_Schuit
    @Leon_Schuit Před 4 lety

    I'm certainly looking forward to playing this next week, this new AI looks like a fun challenge to overcome

  • @LukesGamePage
    @LukesGamePage Před 4 lety

    Lovely stuff! So glad the AI has been changed / improved

  • @normandypilot8873
    @normandypilot8873 Před 4 lety +1

    I think one of the biggest improvements is how the new AI is taking his fights. The old ones send in every unit one by one as soon as its created but the new AI collects them in groups and starts the attack in a group. Also in its base the Army was allways in a smaller formation and not every unit running around by themself.
    In regards to the eco; i think the old AI was pretty good at booming allready if you didnt interrupted them early on.
    What sparks my interest the most though is how the new AI will react to a Trush (yes i know shame on me but even i as a noob could beat the hardest AI with a trush on HD)

  • @cornflakeshumunculus8373
    @cornflakeshumunculus8373 Před 4 lety +2

    It’ll be so entertaining to watch an 8 player DE Ai fight it out while I have my popcorn 🍿

  • @benrobinson375
    @benrobinson375 Před 4 lety +2

    Nice video. So it sounds like the new DE AI plays like the HD AI, except it does everything a little better. It also isn't as vulnerable to early attacks as the HD AI. Doing an archer or tower rush in HD against computer did feel a bit like cheating. And of course there is the Conquerors AI who builds a mill next to a boar and doesn't lure it...

  • @cpthobbit4490
    @cpthobbit4490 Před 4 lety +1

    What the AoC ai did after the berries is exactly what I used to do.

  • @Peter_Parker69
    @Peter_Parker69 Před 4 lety +3

    heard the new ai will be so advanced it'll make you fall in love with it and do the whole ex machina thing

  • @Shikadi01
    @Shikadi01 Před 4 lety +6

    Looks like the devs watched all your videos to program the DE IA

  • @jonw3152
    @jonw3152 Před 4 lety +2

    Really cool insight into the AI changes; although it would be interesting to see how the aoc AI would compare with a 75 pop limit 🤔 - it doesn't seem to boom beyond that regardless of the real population cap (I assume becuase it was built primarily for the campaigns)

  • @CommissarMitch
    @CommissarMitch Před 3 lety

    5:37
    The way they hunt the deer is actually really clever

  • @magicalgirl1296
    @magicalgirl1296 Před 4 lety

    That's really cool that all the AI is there

  • @afegargergegerg
    @afegargergegerg Před 4 lety +8

    "lets check it out.." *no intro is played* :'''(

  • @ObviusRetard
    @ObviusRetard Před 4 lety

    I'm so hyped for 4 new civ overviews

  • @netslum12
    @netslum12 Před 2 lety

    Man you picked a good topic! Im two years late. I realized the ai was different but you already did it! And 100s of ks views on an RTS game damn. At first I was pissed, the new ai is tougher not like the original experience, but then im like it is playing more like a player so

  • @Xynbar
    @Xynbar Před 4 lety

    I've never played this series before and I found this quite entertaining.

  • @dimitrikemitsky
    @dimitrikemitsky Před 4 lety +2

    22:00 scout survives vil fight only to die of heart failure shortly after.

  • @Southeast_Asian_Devil

    I played against DE AI this week. These little things about them surprised me:
    1. They harassed my villagers in Feudal; move away when I microed the vil but as soon as the vil returned to her task the AI scout pursued her again. This went on over and over, I can't even build the blacksmith in time for castle
    2. Their scouts kept a safe distance from my TC, esp when they know my vils are there
    3. The DE AIs built markets at the farthest corners of the map (HD AIs don't do this). A lot of markets for each player (HD AIs only do 1 or 2 markets, built the markets in their territory)
    4. DE AIs don't resign, even after their home base was razed to the ground; they'd rebuild elsewhere to boom. Allies AI sent them a lot of res asap

  • @XxKidnoffxX
    @XxKidnoffxX Před 4 lety

    Can't wait next week to get the game and watch AI Vs AI by myself

  • @quasibrodo923
    @quasibrodo923 Před měsícem

    It’d be cool to revisit this topic. It’s been four years. Would be interesting to see how much the DE AI has improved

  •  Před 4 lety +4

    I really wish they would add machine learning to the games AI in booth Definitive Editions of the game. An AI that can be synchronised with the cloud to gather data of every match it has played. It would get more advanced and better until it is on par with a human player. With that knowledge, it would create several difficulty modes in order that human players actually have a chance.
    It would adapt to the different playstyles of each player and would trie to conter the humans behaviour.

    • @jomnix
      @jomnix Před 4 lety

      If you want something like that, why not play online against other humans?

    •  Před 4 lety

      ​@@jomnix Because humans and AIs are not even remotely the same.
      Humans are not nearly as good as an ai can be and humans are never perfect. Chances that you fight agains someone who uses intelligent tactics is about 0.1%. Humans don't really get better, they stagnate. Humans only learn one or two tactics and only adapt to the most common one.
      An AI that paralell fights agains hundreds of players and other AIs at the same time will improve exponentially faster and adapt to all tactics simultaneously. It will create completely new tactics a human could not even think about. It gives good players an enemy to play against since they don't really have anybody to play against, in most cases. Such an AI would change game dynamics and make a game more interesting. It would smartly adapt to attacks and events. And it would be way more useful to teach new players the game and to help exiting players get better.
      Isn't it self explanatory from my comment already?

  • @shinkiro403
    @shinkiro403 Před 4 lety +2

    I MAY be picky, but seeing arrows acting like gunpowder projectiles (namely not remaining stuck on ground but disappearing in a cloud of dust) is a tad disappointing, I even expected them to actually taking longer to disappear instead

  • @CommandLineVulpine
    @CommandLineVulpine Před 4 lety +1

    I'm impressed they were able to keep all AI types in the game. I would have expected in order to fix pathfinding game wide, the old AI would just plain not work.

  • @a2falcone
    @a2falcone Před 4 lety +1

    I'd like to see a match with 1 DE vs 2 HD vs 4 AoC AIs.

  • @juggernaut93
    @juggernaut93 Před 4 lety +1

    19:28 the Conquerors' AI attacking with militia in Caste Age lol

  • @delapool1518
    @delapool1518 Před 4 lety +3

    22:40 that was satisfying, the villager actually went into the castle by the door

  • @asirpagabriella5327
    @asirpagabriella5327 Před 4 lety +6

    Hi SOTL, I'd like to help you add some closed captions but I heard youtube has added some changes that it requires the creator to manually check for it. Do you mind doing it? It'll be helpful for non English speakers.

  • @otwk
    @otwk Před 4 lety +2

    Ha! The original 1999 Age of Kings AI would defeat them all by microing every single unit against every single incoming missile.

  • @Toopa88
    @Toopa88 Před 4 lety

    AI should do this when raiding (early game)
    1) remember all lumberjacks, mines etc.
    2) check each spot and if there are villagers, attack them
    3) repeat until raid army is dead or send raid army back if enemy is defending well (count enemy troops, towers, etc)
    4) decide whether to produce more raid units or to boom etc

  • @TomValedro
    @TomValedro Před 4 lety

    cant wait for new civ overviews

  • @davidsnoek8686
    @davidsnoek8686 Před 4 lety +5

    for some reason, i really hate to see that flame bug, where you can see the flames of burning buildings through* units

    • @kylethomas9130
      @kylethomas9130 Před 4 lety

      Did you mean through units?

    • @davidsnoek8686
      @davidsnoek8686 Před 4 lety

      @@kylethomas9130 yes

    • @kylethomas9130
      @kylethomas9130 Před 4 lety

      @@davidsnoek8686 yeah, it's pretty bad on the town center.

    • @davidsnoek8686
      @davidsnoek8686 Před 4 lety +1

      @@kylethomas9130 yes, i suppose the devs now this, its almost impossible to not see

  • @Thescott16
    @Thescott16 Před 4 lety +2

    5:34
    Spirit: I want to see what happens when it runs out of sheep...
    Me: _DID IT JUST MICRO A DEER TO THE TC FROM ACROSS THE MAP??_