COH3 2v2 WillTHENOOBz (US) & Dunkirk (UK) vs Korean beef water life (WM) & Hydroxylpentanol (AK)
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- čas přidán 12. 04. 2024
- Company of Heroes 3 WillTHENOOBz (US Forces, Advanced Infantry) & Dunkirk (British Forces, Australian Defence) vs Korean beef water life (Wehrmacht, Breakthrough) & Hydroxylpentanol (Afrika Korps, Italian Combined Arms) on Torrente
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Thank you for casting TR
FYI 한우물인생 mean is Master's life instead of korean beef water life lol
한우 물 인생 ㅋㅋㅋㅋㅋ
LooooL yes indeed
literally meaning, a person who chooses to dig only one well in one's life = a master who focuses on only one thing and no other
master's life became stew life lol
한국어 띄어쓰기 참사 ㅋㅋㅋ
I'm just going with what google translate says
thanks for the cast tightrope!!
I find lots of DAK players don't build enough snare infantries when build flak truck like the one in this video. It's very dangerous imo, because when I play as UKF and notice this, I would build extra 2 humber (which end in total 3) and "surprise" and overwhelm the AT and flak truck.
Even the plan failed (notice snare units) during the push, UKF player can just retreat the humber and "refund" them with T4 buildding later.
what an amzing game thanks for all good work
Do destroyed structures not block line of sight or something? That Tiger shot that Bulldozer twice through that church?
132 am but I’m still gonna watch the whole thing
At 35:45 im pretty sure that vet 3 archer went down tk small arms from the breda. If you watch there's no AT shot to be seen. What is its side armour? It was on lole 1hp so maybe
That Bishop was crazy, man. Outdid two Nebels.
The nebel scatter is far more wayward than the bishop.
@@tightropegaming Bishop has the best scatter as artilery unit if i remember. Comapring to wespe(the closest counterpart in game) which has 81/324/1108, bishop has 53/210/535 also it can be buffed by TC(+15% accuracy). Nebel just compares to bishop poorly when we talk about scatter.
10:55 that blood path there from flak
DAK player was too passive imho
sneaky tiger shot 28:48
its really annoying that after all this time, dak players can get away with only 2 infantry squads in 2v2s, something gotta be done about this. They have a lot of utility for vehicles that others factions dont have, lots of vehicle options and utiliies, I dont feel like its that fun to play against since allies rely a lot on commanders to get counters to some things and if you choose wrong you get overrun by 6 panzer 3s from each dak player
I think that aspect of their faction explains why they've been so strong for so long. The whole mass repairs while the tank is stopped and being able to cap with vehicles is just ridiculous too. It's very forgiving too, lots of get out of jail free options like vehicle smoke. They need a rework.
Little thing, but I appreciated that you turned off vehicle decals for this cast. I've come to appreciate the CoH3 vehicles so much more since they added this option in 1.6.
Questions of skill and balance aside, what should the US do against armor like at 36:30? Airpower isn't really reliable, the field gun doesn't really cut it, and it usually feels necessary to go with the Infantry Support Center to cut down on the cost of Rangers/Commandos.
you just lose - there is no option. Hellcat needs more range
You need to spam just as many tanks and at guns are really your only options. Also, lay mines as much as you can.
Rangers with flamers almost good like guastatori