This Uncleared Level Had a Dev Route and I Didn't Realize It...
Vložit
- čas přidán 12. 09. 2024
- Subscribe for more UNCLEARED MM2 content!
Discord server where there are lots of old uncleared levels / discord
Watch live at / thabeast721
Follow me on Twitter / thabeast721
Hang out on the Discord server / discord
Edited By MikeT: miketmikee@gmail.com
#Thabwest #SuperMarioMaker2 #SMM2
Translations
Level 1: Koopalings' Great Ending! The Extremely Difficult Version - by OkiNa_LuX [Description: A Sudden Death Intense Boss Rush]
Level 3: [Description: If you try hard enough, you can finish the level, and the red and blue switches are hints↑ (in a feminine tone)]
Level 4: 180 Seconds Freezing Hell Wendy Castle - by OkiNa_LuX
Level 5: 80 Seconds Nighttime Forest Loophole - by OkiNa_LuX
7:26 after Thab says "I don't really like doing endless that much," it kinda sounds like Luigi says "I don't either" lol
This is the first time I remember seeing these levels on stream! I definitely recall the first level with the long wait for the p-switch.
Finally we're back to uncleared levels!
Hi Thab , uncleared👷🏻♂️😁17:49 hello Cazadores 😁👷🏻♂️
I'm not sure I'd call that a dev route. The p switch is visible, the pipe is visible, it's more like you get to choose whether you play a boss rush or a survival level.
That's certainly a charitable way of looking at it
@@dj_enby I mean dev routes are normally hidden, right? This one is right out in the open, it's the only pipe in the room and it spits out nothing. Why wouldn't someone try it?
Why do people put clear conditions to kill a boss in their levels, yet put a key drop on the boss that’s required to get to the end. Remove the useless clear condition and put some checkpoints for goodness’ sake!
What’s a question?
Put a fake pswitch dev pipe for 6 minutes then make a 20 second perfect movement speed run, or they can play the actual hard level
Devs like hiding blocks.
ThaB for Mariodent 2024
devthab
🎉
Wahoo
Hi thab ur great
Hello, Thab!