would like to see his reaction to the top 100 op moves, even if it would be over 2 hrs long, i would watch the whole thing still, such a well made video and one of the best tekken vids ever made
Main man will probably throw a fit at 2D Jumps being as high as it is tho, especially with the reasoning given for it (even if that reasoning is justifiable)
Honorable mention: Josie`s uf3. It crushes lows, mids, highs, and it leads to a combo on counter hit. And it can be used as an oki tool for people who like to get up kick. Oh.. and its an obvious panic move that is still safe on block.
It's good. But not broken. There is enough counterplay for it (low parry, lowcrush, swr), combined with its low damage (its not very threatening outside of rage. Nothing to stop you from just eating 100 of them and backdashing) that it doesn't reach "broken status" (I would argue that it isn't even close, tbh). It's really good. But people use the word "broken" too loosely these days. Broken means very little to no counterplay, to the point where it "breaks the game". And that is no where close to being true. It just can't be block punished by conventional block punishes by most of the cast. But each of the options I mentioned are FAR more rewarding anyway (again, assuming you even choose to respond. It really isn't all that threatening outside of rage tbh. Just annoying).
@@raidennc It is too good, broken or not. Tracks, has great range, ch effect, goes into mix-up stance with +5 oH, basically safe on oB and it high crushes lol. It's a bad joke of a move. For a character like Ling that is so "complex" this type of move is very fun to see. Just because it's a low and you can parry it, it doesn't mean it's not just stupidly overtuned.
I always say that Kazuya's electric is the most broken in the game to my friends. But yes, didn't see TMM admitting it. Kudos for not being biased TMM.
what exactly makes you think that leroy's b+2 is better than jin's b+1+3 i'm not trying to make a point i'm just curious 16 people liked your comment so at least one should know
@@christoffelsymbol1631Jin's parry needs timing and it's not conpletely safe because you have to punish it few frames after parry animation. So if Jin misinputs parry on smthng like ff3 he will get launched. However Leroy could hold his parry there is no need for timing.
@@user-yr4tk9vs7z I still don't get it. Yes, Leroy's parry has a longer parry window but Jin has an autoguard so he'll never get hit when he mistimes his parry. Leroy seems to have a longer whiff recovery, but I can't find exact numbers anywhere.
I'm honestly shocked that Noctis's ub1 wasn't on the list, or at least right beside Steve's b1. They're pretty identical moves in the fact that they're both safe, high, counterhit launchers, and Noctis's version of the move recovers faster than Steve's, meaning you can usually spam it a second time catching your opponent if they block the first one, however Steve's version of the move allows him to go into flicker pressure. So both moves are very similar, but have different things over one another as well.
I think it's because there's no stance transition if I remember correctly but I may be wrong, also transitioning into flicker is far scarier than just being safe because of the power crush for 40ish damage in flicker, also minus one so that power crush is uninteruptable and can be mixed up with flicker jabs and mids.
I love watching your videos even tho I've never played tekken (besides maybe an hour total in practice mode)... I always hear something that makes me laugh about tekken complexities. 'you can't parry it because it's an elbow' killed me for some reason. Of course! It's an elbow!
@@rb4916 Yes, it's steppable and -11 up close, but it's still a frustrating move in that it's always a threat and you always have to remember she can throw it out.
20:40 the down 2 does allow 2Hado FADC d2 hado b1 But with good execution you can do another 2 or d3 if you hit 15 frames or at +10 you get 1dp1 or 1EXtatsu. His death combos don't come from d2 they come from FA 2hado, as you keep showing. Just weird to say Akuma can death combo becuase d2
Was about to comment the same. That's literally what an option select is. He later calls sidestepping in one direction to avoid follow-ups an option select. Like wut?
@@nivyan i mean yea sure but people use OS pretty liberally now. as long as theres one action you can take to avoid multiple followups people just call that an OS.
Honestly it's harder to think of a character that doesn't have a move that people don't consider "broken". People struggle to realize that a character having a busted move doesn't automatically make them good. See Yoshimitsu's flash and Lucky Chloe's *fucking everything*.
Yoshi has a couple broken moves but everything else sucks on block. I play him, my mentions are NSS 1,2 (2,1?) The 10f knockdown, it's a great 10f punish and NSS FCdf3 the superfast snake edge that Kuni has aswell
@@Guitar-Dog His normal 1 1 is amazing as well. Sidestep 1 is a fantastic move, FC DF 4 is one of the best full crouch moves in the game CH Launch and one of the few FC moves you can do practically instantly. His CD 2 is a really good move as well but not top tier. Finally let's not forget his spin away, this one move if used properly can make yoshi practically untouchable, also get's him out of a lot of guaranteed punishes (Lee's punch parry for example) NSS Flash, man this makes his flash even stronger stg. Rage art flash hahahaha. It makes sense his shit sucks on block, he's a mixup character, but most people ain't gonna punish his shit correctly unless the yoshi is quite dreadful in their mixups. Yoshi has a lot of bullshit people just ignore because no one has the time to go through his entire move list looking at all the nuance and situational moves.
While i completely agree that Yoshi-Flash is arguably top 1-3 move (if used by an AI for example), it's also arguably harder to use than Electric. And like you said, especially if the opponent baits it out. Sometimes it wont connect cuz the opponent is slightly off to the right or left, you need to be pretty much inside the enemys feet's hitbox. Dashing in into flash sometimes works, and sometimes it doesnt even under the same conditions, cuz the enemies idle animation changed. theres so much to keep in mind and to study but if you know ALL the factors its top 1, if you know like 70% of the factors, its definitely top 10. At least i think so. :D EDIT: i even kinda prefer NSS-Flash, since its way more consistant and predictable for the yoshi player. I dont know, it just feels a LOT better. Love punishing certain moves with SS-Flash tho. They are always guaranteed and lock the opponent completely out of using them often times.
marduk rage drive is so OP, especially his dmg is very high, and if you just get one launch beforehand into that rage drive, enemy cant even do anything at all... :D
@Thmistra Pillay doesn't really give it evasive properties, makes it safer on block. It's actually better to not go into hitman on whiff, allows you to block earlier
@@pretzel_aksmash353 it does add an evasive property to the move because he takes a step back and lowers his hit box a bit when going into hitman. I often go into hitman to bait a whiff punish from my opponent
Nah, and even if you did mention the 2d jump, it would only be Akuma's demon flip. Eliza and Geese dont really get much from theres unless its a very delayed hit and they are much slower.
Taunt isn't there because due to consistency issues, range issues, and how slow it is, sure it gives +16 but it is incredibly tight and makes it very inconsistent.
You avoid the low by doing so, if he presses 2 he's hitting you, at least if you're full life you can take that, but I bet that Marduk got easier time to get a good life lead or a comeback just by using his OP bs before his ragedrive to finish the round super easy
38:21 The nss version have more reach. It's not by much and you still have to be quite close though and whiffing would still prove painful especially against attentive players or if you were baited.
I would add to honorable mentions: feng punch parry, hwoarang d34, ganryu df2, josie b2, king df2, jin parry, heihachi rage drive, alisa chainsaws, marduk qcf2 and lings lows like db2, 3 and 4. Good list though 👍
Josie b2? Her F1+2 is prob her best move. 14f safe "launcher"(full combo only with rage but still good damage) with huge range. What makes her b2 notable? She has a pretty good magic 4, does the same thing, faster and is more damaging.
@@ergodeus well magic 4 gives up your turn, b2 is +1 on block and great on whiff. Combine that with the evasive df2 and orbital and it's crazy good. But yes f1+2 is great. Also it can launch without rage against bigger characters right?
Claudio Off set move is cheap asf and safe asf too guys. I think it hits mid or low. Fuckers hit me with this move in ranked emperor rank. I am a casual player. As soon as I see claudio charge and say off set. Or whatever he says. I start to be calm and then precede to get beat. I lose against mostly lucky chloe, female characters, yoshimitsu,lai wulong, tekken primes, And Fakhurams, Leroys. How do I block Lidia's dashing punch. Is it unblockable?
Idk why Diablo Jim's hellsweep not in the top 10. Ok maybe it's not solely because of the hellsweep, but the fucking huge dmg it does when you have a wall. Insane.
Should be a series
Top 10 Keepouts
Top 10 CH tools
Top 10 Homing
Top 10 Throws
CH tool list would be listing Miguel, Steve and Leroy’s moveset XD
Top 10 power crash
Top 10 mid, low, high
Top 10 rage art
Top 10 rage drive
Top 10 stance
@@Moth590 nah keep out and ch would be full of Bryan
@@lololoji1844 Top 10 power crush? LOL. Hwoarang would just take up half that list.
Top 10 throws and half the list is king/ak
would like to see his reaction to the top 100 op moves, even if it would be over 2 hrs long, i would watch the whole thing still, such a well made video and one of the best tekken vids ever made
same idea
czcams.com/video/yLUnjjQ-OcE/video.html - though, it doesn't have him there
Main man will probably throw a fit at 2D Jumps being as high as it is tho, especially with the reasoning given for it (even if that reasoning is justifiable)
would watch anyway
i did love that video lol
19:40 the best part about this is every time he fails to land to the combo, the stab in the music hits again, lmao
fuck that's crazy kinda sounds like the metal gear solid "!" noise
like the song telling you "YA MISSED"
I remember playing Tekken 2 and Paul's burning fist was a 1 hit K.O.
What about Pauls shoulder that teleports through EVERY move in the game.
😂😂😂
Not anymore. No deathfist follow up and it’s minus -14 right in front of you.
@@jaycha4983 It still evades everything. Hard to punish when Paul is behind you.
And he has qfc1 that also defies all logic and is SUPER safe and a normal launcher. Paul's evasion is just there to trigger everyone.
@@JPROP-vb7sv
They changed it, he’s hardly behind you on block. That’s cap. Occasionally it happens sure, but very rare. Stop mashing.
Heihachi ff2 is nutty the way it launches on wake up or just flips them
It also tracks a good bit, hits grounded, and has pushback. Definitely an overtuned move.
It is also -16 on block with a lot of pushback while most chars long range punishment move is 17 frames.
Yea kinda broke and ppl do combos to off it lmao i play gigas happens a lot
Claudio's B1 was even more broken in Vanilla...it launched on CH lol.
Honorable mention: Josie`s uf3. It crushes lows, mids, highs, and it leads to a combo on counter hit. And it can be used as an oki tool for people who like to get up kick. Oh.. and its an obvious panic move that is still safe on block.
I would also include Xiaoyu's db2. You block the move, try to punish it and she can parry, except for elbows.
Yeah it's a top 5 move and was patched in.
Why patch in a jack FCdb1
What move is that
Feather Fan, the low hand swipe that puts her in BT.
It's good. But not broken. There is enough counterplay for it (low parry, lowcrush, swr), combined with its low damage (its not very threatening outside of rage. Nothing to stop you from just eating 100 of them and backdashing) that it doesn't reach "broken status" (I would argue that it isn't even close, tbh).
It's really good. But people use the word "broken" too loosely these days. Broken means very little to no counterplay, to the point where it "breaks the game". And that is no where close to being true. It just can't be block punished by conventional block punishes by most of the cast. But each of the options I mentioned are FAR more rewarding anyway (again, assuming you even choose to respond. It really isn't all that threatening outside of rage tbh. Just annoying).
@@raidennc It is too good, broken or not. Tracks, has great range, ch effect, goes into mix-up stance with +5 oH, basically safe on oB and it high crushes lol. It's a bad joke of a move. For a character like Ling that is so "complex" this type of move is very fun to see. Just because it's a low and you can parry it, it doesn't mean it's not just stupidly overtuned.
loved this video MainMan, would love to see you breakdown good moves from other games to highlight how metas have shifted
finally! talking about moves and/or characters or their tier listing and having game in the background to show them exactly, good shit TMM
Timestamps:
#10. Fahkumram's df1 + strings 1:15
#9. Claudio's b1 3:47
#8. Leroy's b1+2 5:15
#7. Jin's f4 + zen cancels 6:53
#6. Steve's b1 + flicker cancel 10:00
#5. Marduk's Rage Drive 11:30
#4 Julia's ff1 14:15
#3 Paul's df2 16:13
#2 Akuma's d2 (including FADC) 18:02
#1 Kazuya's EWGF 21:36
Honorable Mentions:
Kunimitsu's b2 (thank you Yaniser) 25:14
Hwoarang's RFF 3~4 (thank you N4VII) 26:25
King/Armor King Giant Swing 29:03
Lidia's Political Storm 30:45
Lee's b4 34:10
Devil Jins' Hell Sweep 35:25
Yoshimitsu's Flash 36:39
Thank you very much!
Well where's the update? This isn't all of them
Aye, you gonna update the rest of this here list?
you're the best
@@fenggula7890 How? They didn't finish
I always say that Kazuya's electric is the most broken in the game to my friends. But yes, didn't see TMM admitting it. Kudos for not being biased TMM.
I feel Leroy's B2 parry should have been added.That shit is ridiculous. Simple input,catches every high/mid attack,weapons..recovers seemingly quick
MAAAN who you telling. Leroy got Scrubs believing their THAT GOOD.. He parries Fengs Shoulder 🤦🏿♂️
what exactly makes you think that leroy's b+2 is better than jin's b+1+3
i'm not trying to make a point i'm just curious
16 people liked your comment so at least one should know
brother i never even mentioned Jin. And Jin's parry is even more cracked@@christoffelsymbol1631
@@christoffelsymbol1631Jin's parry needs timing and it's not conpletely safe because you have to punish it few frames after parry animation. So if Jin misinputs parry on smthng like ff3 he will get launched. However Leroy could hold his parry there is no need for timing.
@@user-yr4tk9vs7z I still don't get it. Yes, Leroy's parry has a longer parry window but Jin has an autoguard so he'll never get hit when he mistimes his parry.
Leroy seems to have a longer whiff recovery, but I can't find exact numbers anywhere.
Loved hearing the Aganos theme in the background good vid Tekken has changed so much since I was a kid .
That's the comment i was searching for.
that theme in the beginning is superb. 😃👌
TMM didn't even mention that Claudio's b1 has high evasion as well 😂
Don’t forget Claudio’s hop kick 😂🤣😂🤦🏾♂️
What Claudio's move dont high crush?
I'm honestly shocked that Noctis's ub1 wasn't on the list, or at least right beside Steve's b1. They're pretty identical moves in the fact that they're both safe, high, counterhit launchers, and Noctis's version of the move recovers faster than Steve's, meaning you can usually spam it a second time catching your opponent if they block the first one, however Steve's version of the move allows him to go into flicker pressure. So both moves are very similar, but have different things over one another as well.
I think it's because there's no stance transition if I remember correctly but I may be wrong, also transitioning into flicker is far scarier than just being safe because of the power crush for 40ish damage in flicker, also minus one so that power crush is uninteruptable and can be mixed up with flicker jabs and mids.
finally!!! i´ve been waiting for this video for so long
I love watching your videos even tho I've never played tekken (besides maybe an hour total in practice mode)... I always hear something that makes me laugh about tekken complexities. 'you can't parry it because it's an elbow' killed me for some reason. Of course! It's an elbow!
And yet 2 players can parry a elbow
Very nice Video , i absolutely agree on that number 1 spot
I love theses kind of videos. Thank you
Once again, KI music in the background, absolutely love it
Could noctis ff 1+2 be considered top 10? I mean it's a counter hit luncher, mid, homing, long reach and safe on block.
Kunimitsu's qcf+1 would be on my list. You constantly have to play around the fact that she can hit you from anywhere on the map without warning.
you can step it both directions
Not true but ok
@@rb4916 Yes, it's steppable and -11 up close, but it's still a frustrating move in that it's always a threat and you always have to remember she can throw it out.
@@JunKazamaFan Wait that's steppable? News to me lol. I'm guessing you have to be frame perfect or near enough to it.
I litteraly spend a whole round trying to step this move since the oponent only spammed thi and the low version. didn't step once.
20:40 the down 2 does allow 2Hado FADC d2 hado b1
But with good execution you can do another 2 or d3 if you hit 15 frames or at +10 you get 1dp1 or 1EXtatsu.
His death combos don't come from d2 they come from FA 2hado, as you keep showing.
Just weird to say Akuma can death combo becuase d2
Like you even say his d2 is busted with the execution but if your doing FADC combos your using standing 2 with great execution
Wait, is TMM's bg music from the stream or is it added post-edit? Because the timing on the #1 move reveal is epic
could've mention king's df2
it's basically a df1 but it's a counter hit launcher with huge damages against male characters
I think Steve Guard Break is one of the best move in the competitive tekken as world best Players even can’t cope with it
20:10
The definition of an "Option Select"
Was about to comment the same. That's literally what an option select is. He later calls sidestepping in one direction to avoid follow-ups an option select. Like wut?
@@nivyan yea thats still an OS tho. If you have one option that avoids all followups (sidestep), OS brah.
@@bizzaremonkey756 No. Option Select means making some inputs that can lead to different things depending on what the opponent does.
@@nivyan i mean yea sure but people use OS pretty liberally now. as long as theres one action you can take to avoid multiple followups people just call that an OS.
@@bizzaremonkey756 Just because a lot of people misuse a word, doesn't mean the wrong way of using it is suddenly correct.
you could say bryans taunt as well, i28 slow but cancel anytime unblockable launcher (on paper)
Honestly it's harder to think of a character that doesn't have a move that people don't consider "broken". People struggle to realize that a character having a busted move doesn't automatically make them good. See Yoshimitsu's flash and Lucky Chloe's *fucking everything*.
Yoshi has a couple broken moves but everything else sucks on block.
I play him, my mentions are NSS 1,2 (2,1?) The 10f knockdown, it's a great 10f punish and NSS FCdf3 the superfast snake edge that Kuni has aswell
Shaheen?
@@Guitar-Dog His normal 1 1 is amazing as well. Sidestep 1 is a fantastic move, FC DF 4 is one of the best full crouch moves in the game CH Launch and one of the few FC moves you can do practically instantly. His CD 2 is a really good move as well but not top tier. Finally let's not forget his spin away, this one move if used properly can make yoshi practically untouchable, also get's him out of a lot of guaranteed punishes (Lee's punch parry for example) NSS Flash, man this makes his flash even stronger stg.
Rage art flash hahahaha.
It makes sense his shit sucks on block, he's a mixup character, but most people ain't gonna punish his shit correctly unless the yoshi is quite dreadful in their mixups.
Yoshi has a lot of bullshit people just ignore because no one has the time to go through his entire move list looking at all the nuance and situational moves.
What will be broken with Lars? SE 2??
@@mr_0n10n5 the stupid 3 hit string that knocks down and wall splats on normal hit lol
While i completely agree that Yoshi-Flash is arguably top 1-3 move (if used by an AI for example), it's also arguably harder to use than Electric.
And like you said, especially if the opponent baits it out.
Sometimes it wont connect cuz the opponent is slightly off to the right or left, you need to be pretty much inside the enemys feet's hitbox.
Dashing in into flash sometimes works, and sometimes it doesnt even under the same conditions, cuz the enemies idle animation changed.
theres so much to keep in mind and to study but if you know ALL the factors its top 1, if you know like 70% of the factors, its definitely top 10.
At least i think so. :D
EDIT: i even kinda prefer NSS-Flash, since its way more consistant and predictable for the yoshi player. I dont know, it just feels a LOT better.
Love punishing certain moves with SS-Flash tho. They are always guaranteed and lock the opponent completely out of using them often times.
What's the music when he was explaining about Claudio's b1??? It sounds sooooooo sick help please 🥺
is it cool to get started with tekken 7 now? does it make any sense to learn it?
marduk rage drive is so OP, especially his dmg is very high, and if you just get one launch beforehand into that rage drive, enemy cant even do anything at all... :D
50/50s at its finest
Marduk is an epitome of a braindead 50/50 character.
All you can do is guess 👍🏼
I love how at 21:39 the music drop in sync with the reveal
I'm surprised that akumas +7 low didn't appear, but the rest i more or less expected
Mardook tackle is most op based on the tilting property alone
whats the song name after 22:20 in the backlground?
I would say this is top 10:
i15 high crush low. Launches on normal hit for 2/3 of your life. Plus on block.
Honorable mention :
Lei's Tiger stance.True 50/50
Bryan has a ws3 which is a 12 fr CH Mid launcher but - 12 on block
I love this channel !!
Do a top 10 item moves next xD
what music plays at 6:40?
Song name @22:10 ?
What playlist do you use? I swear hashinshin from LoL uses exact same songs.
It's pretty much the Killer instinct OST
Julia's ff1 high crushes too 👀 just saying cuz she high crushed my jabs many times
does anyone know the song that plays at 22:52 ? I can't find it anywhere and it sounds sooo goood
Mick Gordon (feat. Omega Sparx) - I'm Back (to Rise)
@@TwoFoldArmageddon I hope that you win the lottery :D
this was the video i wanted
Ty man
Idk for Lee I think it's pretty close between magic 4, b4 and ff4. Basically the 4 button is op for Lee lmao
I'd say b4 cuz it can go into hitman with some evasive properties
@Thmistra Pillay doesn't really give it evasive properties, makes it safer on block. It's actually better to not go into hitman on whiff, allows you to block earlier
@@thmistrapillay1811 also if you delay the stance input it adds some tracking to the move, not a ton though
@@pretzel_aksmash353 it does add an evasive property to the move because he takes a step back and lowers his hit box a bit when going into hitman. I often go into hitman to bait a whiff punish from my opponent
@@pretzel_aksmash353 that's cool
20:00 this is a hit confirm on SFV
Jago's Theme excellent choice
May I get song names for this whole video?
What about the 2D jumps from Akuma, Geese and Eliza?
Not broken. Just for +frames and you can interrupt it
Also quite linear
Everyone has anti airs that lead into combos, jumping is risky
Nah, and even if you did mention the 2d jump, it would only be Akuma's demon flip. Eliza and Geese dont really get much from theres unless its a very delayed hit and they are much slower.
Yea I agree those jumps are crazy, the jumps evade moves like crazy, it's like they're doing Feng's punch parry but safe
Leo's season 1 orbital was pretty nuts
IIRC King B1 is also a 12f CH launcher
what are the bgms?
2:45 - “All you can do when he starts his tornado of shit” 😂😂😂
Fully expected Lars SE 3+4 to be an honorable mention. That move is broken for combos.
Surprised not even Taunt, b4 (at the wall) or jet upper was mentioned.
Taunt isn't there because due to consistency issues, range issues, and how slow it is, sure it gives +16 but it is incredibly tight and makes it very inconsistent.
How could you not mention bryan’s tju?
Im surprised Feng's B1 didnt make the list.
For marduck, cant you just do an orbital to avoid the 50/50?
You avoid the low by doing so, if he presses 2 he's hitting you, at least if you're full life you can take that, but I bet that Marduk got easier time to get a good life lead or a comeback just by using his OP bs before his ragedrive to finish the round super easy
Isnt julias elbow a staple in old tekken games
Its called party crasher for a reason
Wouldnt call claudios b1 broken its just a really good move but nothing that makes the character stand out
B1,best hopkick in the game,evasive,dumb lows come on bro top tier
So stupid how Leroy has a safe 12f mid CH launcher while Kazuya has a 14f mid CH launcher but it is not safe
Love you bro
Devil Kazuya f4 should be on the list. Personally its the best move in the game
And Devil Kazuya electric
38:21 The nss version have more reach. It's not by much and you still have to be quite close though and whiffing would still prove painful especially against attentive players or if you were baited.
That version is 8 frame startup iirc.
@@shiekastate Yep. Longer range, slower startup. The sword version is 6 frames if I'm remembering correctly.
Yoshi’s flash also comes out faster and has an extended hit box from NSS
Thank you for reminding me about Polemos’ theme. This song is IMPOSING and MASSIVE
Jin’s parry is number one no doubt imo. Parry is everything
Bryan also has insane parry
35:20 name of the song please 🥺
No mention of King's ff1. I'm actually a little disappointed. But you did mention giant swing and Kuni's b2 so I'll let it slide
Claudio B1 is perfect move, yes
good video
What's the Geese move where he launches you from a parry. That shit is stupid broken, needs to be on this list. It's more annoying than Yoshi's flash.
This should be a 2 parter. To p 10 broken moves offline and online.
Online top 1 would probably be Yoshi fc df1, I know cuz I always use it😆
What do the numbers mean? I use a ps4 pad
1 = left punch (square)
2 = right punch (triangle)
3 = left kick (X)
4 = right kick (O)
Jin is perfect because he can parry that Julia elbow😍💯
I've never liked mortal kombat as much because the take a guess factor. To see that in tekken from DLC it's not surprising
As a guv main, hitting the opponent with b1 aways makes me smile, because I know how broken it is lmfao.
@clxxd999 You are absolutely right, but it doesn't make the move any less broken imo.
Marduks tackle Is unscaled cause the tackle mount can be broken
i’ve never played any other fighting game so akumas cancels are such strange sequences to input
sooo, no taunt jet upper?
I would add to honorable mentions: feng punch parry, hwoarang d34, ganryu df2, josie b2, king df2, jin parry, heihachi rage drive, alisa chainsaws, marduk qcf2 and lings lows like db2, 3 and 4. Good list though 👍
which feng parry? he has 3
@@MT.SYNTHAL 1+2
Josie b2? Her F1+2 is prob her best move. 14f safe "launcher"(full combo only with rage but still good damage) with huge range. What makes her b2 notable? She has a pretty good magic 4, does the same thing, faster and is more damaging.
@@ergodeus well magic 4 gives up your turn, b2 is +1 on block and great on whiff. Combine that with the evasive df2 and orbital and it's crazy good. But yes f1+2 is great. Also it can launch without rage against bigger characters right?
@@LeiChaobruh I actually didn't know it was +1 ngl... The range is trash but still that makes me rethink the move, I'll have to try it in game.
As a brother of a yoshi player I can vouch how mind fucking the flash is. The flash instills a fear that gives even a devil nightmares
Did not expect electric to be No.1
jea like jozies df2 except more range and better recovery...i think?
Claudio Off set move is cheap asf and safe asf too guys. I think it hits mid or low. Fuckers hit me with this move in ranked emperor rank. I am a casual player. As soon as I see claudio charge and say off set. Or whatever he says. I start to be calm and then precede to get beat. I lose against mostly lucky chloe, female characters, yoshimitsu,lai wulong, tekken primes, And Fakhurams, Leroys. How do I block Lidia's dashing punch. Is it unblockable?
18:18 this combos….. this combos in…… this combos into uhhh
How about King's f,f,n,1+2 ?
Yoshi's flash is super vulnerable to orbitals.
i should as least get a 10f punish on leroy’s b1+2
When u changed into jin The first thing that came to my mind was the F4
When I play against my noob friends it's devil jins lazer all day and number 2 is 3-4 spams with Eddy
Idk why Diablo Jim's hellsweep not in the top 10.
Ok maybe it's not solely because of the hellsweep, but the fucking huge dmg it does when you have a wall. Insane.
my favourite tekken character diablo jim
Lidia's hell sweep combo and Ground punch ..