@@theformalmistake You can use it to do a Dreamchaser-like launch system, where the plane sits on top of a rocket vertically during launch, but then operates like a plane during re-entry.
this is so painful too watch lol- making mach 3 planes is super easy with whiplash engines once you get above 10 kilometers in altitude and they have crazy efficiency (i could get intercontinental with just 1 of the long mk2 liquid fuel tanks and the the liquid fuel wings)
1. That is a rocket with wings, not a plane. The engines aren't even airbreathing. Pain. 2. That is also a rocket. 3. That is also a rocket. 4. That's a SSTO plane. But not a recon plane. And don't put superheavy landing gear on a light aircraft.
1:15 "I don't think I'm missing anything" dunno, elevators? canards, maybe? something to control the pitch axis? 3:00 "Almost out of fuel" yet completely out of oxidizer, so that fuel is useless You basically keep building small rockets into planes and launching them horizontally. Try using the higher-thrust air-breathing engines, or for bonus points the combo air-breathing/oxidizer HALBERD engines...
what the hell mate?! that is not even hard in KSP. ever heard of an SSTO? the most common build in KSP. these are planes that only switch from airplane to rocket at around 1400 m/s
I think everyone complaining in the comments has forgotten the joy of "fuck around and find out" gameplay in KSP lmao.
ksp can be played in two ways:
the smart way
and the fun way
Fastest I have gone in Kerbins atmosphere was about 1700 m/s
I've made a few test craft that can go over 2000 m/s
I remember my XR-21C flying somewhere close to orbital velocity at 7km alt.
rookie numbers
You could have added smaller landing gear but nah you decided to add the biggest one
Let me explain my thought process: Big landing gear make plane taller, taller plane closer to sky, closer to sky mean closer to flying
@@theformalmistakeyou got a point, though
seeing you build each and every one of those planes made me want to cry, especially that first one once you placed the adapter
Lmao I don't even know why that adapter is in the game. What's the actual use case for that thing?
@@theformalmistake You can use it to do a Dreamchaser-like launch system, where the plane sits on top of a rocket vertically during launch, but then operates like a plane during re-entry.
this is so painful too watch lol- making mach 3 planes is super easy with whiplash engines once you get above 10 kilometers in altitude and they have crazy efficiency (i could get intercontinental with just 1 of the long mk2 liquid fuel tanks and the the liquid fuel wings)
With a channel name like yours I have to see what you'll be cooking up next.
Do you design your thumbnails by yourself or does AI do the job?
nice
Hello there
man, now i feel boring
1. That is a rocket with wings, not a plane. The engines aren't even airbreathing. Pain.
2. That is also a rocket.
3. That is also a rocket.
4. That's a SSTO plane. But not a recon plane.
And don't put superheavy landing gear on a light aircraft.
The fact that I eventually got to a plane arguably shows progress
why not? superheavy gear is the least bugged
nerd
1:15 "I don't think I'm missing anything" dunno, elevators? canards, maybe? something to control the pitch axis?
3:00 "Almost out of fuel" yet completely out of oxidizer, so that fuel is useless
You basically keep building small rockets into planes and launching them horizontally. Try using the higher-thrust air-breathing engines, or for bonus points the combo air-breathing/oxidizer HALBERD engines...
nerd
as someone with 4k hours in this game this video brings me both pain and joy
what the hell mate?! that is not even hard in KSP.
ever heard of an SSTO? the most common build in KSP.
these are planes that only switch from airplane to rocket at around 1400 m/s
nerd