Making Halo 2's Weapons EVEN MORE FUN!

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  • čas přidán 2. 07. 2024
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    HALO DEVELOPMENT REFERENCES:
    rewardingplay.com/
    • Tuning the Muzzle Velo...
    • Halo 2: Limited Collec...
    www.ign.com/articles/2016/03/...
    open.spotify.com/show/6zqxj27...
    web.archive.org/web/201203160...
    CHAPTERS:
    00:00 - What is this mod all about?
    00:39 - What makes Halo's sandbox fun?
    02:31 - How Halo 2 evolved its sandbox from CE
    05:35 - The flaw of Halo 2's utility weapon?
    06:21 - Retuning the Battle Rifle & SMG
    07:38 - Rebalancing Dual-wielding
    09:34 - The underwhelming Magnum
    11:24 - Rebuffing the Plasma Pistol & Rifle
    12:15 - Carbine, Sniper Rifle & Beam Rifle
    14:12 - Gold Sentinel Beam & Brute Plasma Rifle
    17:39 - Many other weapon changes
    18:42 - Tweaking melee damage
    19:54 - ROLES = FUN
    review critique video essay analysis game design bungie 343 modding halo 2 mod infinite
    #halo2 #halomods #gamedesign
  • Hry

Komentáře • 200

  • @TheVengefulVadam
    @TheVengefulVadam Před 6 dny +283

    A Ruby upload is an event.

  • @RejectedShotgun
    @RejectedShotgun Před 6 dny +127

    Amazing. The care and detail on display here is next level. Looking forward to the next upload and to finally getting to play!

  • @TheThrashed
    @TheThrashed Před 6 dny +111

    This feels like a modern bungie halo 2 behind the scenes video

  • @Williaso
    @Williaso Před 6 dny +50

    These videos really go to show just how much effort you put into your re-balancing. Very excited to try it out when it's finished

  • @TEMINIX
    @TEMINIX Před 6 dny +73

    You are a madman. All this time programming and you still produce these high quality in-depth videos.
    You are the man, Ruby.

  • @cromwellington441
    @cromwellington441 Před 6 dny +48

    Honestly, the most enjoyable part of your halo vids is how you reveal halo's fundamental building blocks and what made it such special game.
    Its made me appreciate Halo in a new light getting to understand what exactly made this game special

    • @McBoofus
      @McBoofus Před 5 dny +5

      Same here. After I finished CE Rebalanced for the first time, I said to myself, "This is the best way to play CE's campaign."

  • @KnoxCarbon
    @KnoxCarbon Před 5 dny +16

    "Rebalance" is kinda underselling it, this is a full blown overhaul. I wish I was half the modder you are.

    • @junioraltamontent.7582
      @junioraltamontent.7582 Před 5 dny +8

      For real. After playing Ruby's CE with my brother these might as well be new Halo releases to me. One AM coming home from GameStop on a school night type shit

  • @Bash_Minimal
    @Bash_Minimal Před 5 dny +11

    10:13 Immediately noticed the improvement to how the pistol Looks. Night and day

    • @Toast_94
      @Toast_94 Před 5 dny +1

      Honestly thanks for pointing it out! I don't know how I managed to miss it the first couple times I watched it.
      That green lighting akin to the halo 2 shotgun looks beautiful on the magnum.
      The sniper rifle too! 13:41

  • @slipstreamtechnician2811

    What I like about the Brute Plasma Rifle redesign here is that it's not just had spikes and blades thrown on like I've seen in other redesigns, it actually looks like a weapon that's been tampered with to make it more lethal

  • @undeadkiva
    @undeadkiva Před 6 dny +20

    Man I love echos animations

  • @chasehill7271
    @chasehill7271 Před 6 dny +18

    1:15 i feel like a memory was just unlocked....was that art in the Halo manual book that came in the case?

    • @utbunny
      @utbunny Před 6 dny +4

      It's from the Halo Graphic Novel.

    • @texel76
      @texel76 Před 5 dny +4

      It even includes cut weapons. Like the H2 Flamethrower and the Satchel Charges

    • @chasehill7271
      @chasehill7271 Před 5 dny

      @utbunny I actually just remembered that I had a bunch of halo trading cards and this was the art of one of the cards. Never read the novel

  • @joshuasmith6909
    @joshuasmith6909 Před 5 dny +3

    One big thing about sandboxes is how fun is created by constraints. What is kept from you? What’s a limitation or unique advantage to this mission?
    We all know of Truth and Reconciliation giving you a deep-pocketed sniper rifle, but that mission also doesn’t have a single magnum. It completely changes the dynamic.
    That’s why I am happy to see the BR delayed in delivery and Carbine given a different utility. The sandbox is also defined by what is accessible to you after all!

  • @QuarrelsomeLocalOaf
    @QuarrelsomeLocalOaf Před 6 dny +6

    Really like the new look for the sniper scope in this mod, really nice blend of the 3 and Reach designs.

  • @Xennode
    @Xennode Před 6 dny +19

    I've never liked dual wielding in 2 and 3 so I raised an eyebrow when you introduced the topic but your proposed changes are nothing short of genius. Can't wait to replay 2 once this mod comes out

    • @junioraltamontent.7582
      @junioraltamontent.7582 Před 5 dny +3

      It was way different when 2 first came out. A little less than a year after release there was a major rebalancing patch that changed it to what it is now. On release, Dualies were essentially the short-mid range meta and had an insane time to kill. Dual pistols especially were monsters and were near a one second kill if you were landing headshots. It was kind of disappointing when everything but PlsmaRfle/SMG became a novelty overnight.

  • @Toast_94
    @Toast_94 Před 5 dny +3

    12:01 That sticky attempt got robbed so hard! It hit the elite's gun and fell off because the weapon isn't a part of their body. xD

  • @vaniellys
    @vaniellys Před 6 dny +15

    I'm a huge Real Time Strategy player, and I recently started to describe Halo as a First Person Strategic Shooter. Halo was supposed to be a RTS at first, and thr enemy design shows. I see weapons as our units, and that's where all the fun is. Using each weapon against its optimized target.

    • @shiguriyamamo6730
      @shiguriyamamo6730 Před 6 dny +5

      Ye until you play legendary on Halo 2 and 3 and reach where a rifle head shot weapon is automatically needed xD

  • @NeoKaiser0
    @NeoKaiser0 Před 4 dny +6

    I find it hilarious that Bungie talked about how important balance was for multiplayer... and then made Halo 2 lol

  • @kinographer5926
    @kinographer5926 Před 6 dny +22

    -343 Guilt Spark- Ruby of Blue, "I am a genius. Hehehehe"

  • @nicholasshealy9040
    @nicholasshealy9040 Před 5 dny +4

    Oh my God, THAT BPR LOOKS SO GOOD.
    Also, I bought a gaming PC and I’m currently halfway through CER. It’s been fun so far, can’t wait for Two Betrayals!

  • @regularphill
    @regularphill Před 5 dny +5

    Is this the CE rebalance guy? That was awsome!

  • @WardenPhi
    @WardenPhi Před 6 dny +15

    Ruby has become Yu-Gi-Oh.

  • @klimaxkid
    @klimaxkid Před 4 dny +2

    THE VIEWMODELS RUBY THE NEW ANIMATIONS YOURE TICKLING MY BRAIN

  • @r-fitz9739
    @r-fitz9739 Před 5 dny +6

    14:11 Dead Meat theme jumpscare

  • @jacobgale4792
    @jacobgale4792 Před 6 dny +8

    Babe wake up Ruby posted

  • @SmilingOrange
    @SmilingOrange Před 3 dny +1

    Watching these makes me feel like I'm 11 years old watching the Halo 2 making of again.

  • @shaaz_r
    @shaaz_r Před 6 dny +8

    Bro, just looking at the gameplay alone, it's clear that this could be one of the greatest things that has come out of the modding community

  • @ChickenKitten
    @ChickenKitten Před 5 dny +2

    This looks amazing, i can't wait to play. i love the little details added as well, like making the guns look a bit more like halo 3 with lights/ the sniper scope color and new animations.

  • @emilylefebvre5132
    @emilylefebvre5132 Před 4 dny +2

    This mod has gone from just another forgettable rebalance mod, to one of my more anticipated Halo 2 mods. Phenomenal work!

  • @theamazingmeh1759
    @theamazingmeh1759 Před 5 dny +2

    Always loved the brute plasma rifle, loved the redesign by Luna reminding me a lot of SPV3. Having the changes made especially to duel wielding is amazing, glad it was given new life on MCC in the multiplayer on Halo 3.
    P.S, had no idea about the increase melee attacks especially back in CE and probably Lumoria. That's so cool.

  • @TheLastArbiter
    @TheLastArbiter Před 5 dny +2

    So much thought, and character went into this with great understanding of the source material. I really want to try your version! Well done

  • @DraphmirEmpire
    @DraphmirEmpire Před dnem +2

    I must thank you once again Ruby, as I have been wanting a more modern consistent experience across each title on the MCC and you are the only one even coming close!

  • @grayling2
    @grayling2 Před dnem +1

    that was probably the most refreshing take i've seen on dual wielding in a while. looking forward to this!

  • @TheInfiniteAmo
    @TheInfiniteAmo Před 6 dny +5

    Did you end up increasing the impulse of the BPR? Because I feel like that could be a great upgrade to it that isn't just pure stacking damage. Make it actually able to push Brutes and Flood around and stunlock them. Of course it still needs a DPS buff.

    • @RubyofBlue
      @RubyofBlue  Před 6 dny +6

      Such a thing isn't feasible to do in Halo 2, because instant acceleration in this game and CE, which is high enough to displace AI by a notable amount, results in AI being flipped around - their backs toward you, which would be insanely broken on a rapid fire weapon like the BPR

    • @TheInfiniteAmo
      @TheInfiniteAmo Před 6 dny +6

      @@RubyofBlue Fair enough. I didn't know if the engine determined hitstun by physics impulse, damage per second, or some third variable unique to each weapon projectile.
      Looking forward to the final release of the mod!

  • @RaveWolfTheSwede
    @RaveWolfTheSwede Před 6 dny +7

    You've put more thought into this than some devs put into their latest titles. Im excited to replay this and see what new stuff you bring along! :D

  • @mistalozna
    @mistalozna Před 6 dny +29

    Alright alright alright let’s do it, always glad for another look under the hood of this

  • @rafaelvaldez5341
    @rafaelvaldez5341 Před 5 dny +2

    Bro I played ce rebalanced and bro it felt like I was playing halo ce for the first time again

    • @rafaelvaldez5341
      @rafaelvaldez5341 Před 5 dny

      I also played halo 2 uncut so I’m curious to see this

  • @prototyler30
    @prototyler30 Před 5 dny +1

    These vids remind me kinda like the old Bungie Vidoc's theyd release before Halo 3 & Reach. Fantastic job Ruby!

  • @walkings7ick58
    @walkings7ick58 Před 12 dny +11

    Amazing keep up the good work

  • @aabgjbtlfjcb
    @aabgjbtlfjcb Před 3 dny +1

    Weapon balancing is soooooo good

  • @michaelwalter7913
    @michaelwalter7913 Před 5 dny +7

    Your description of balancing and tuning sandboxes is just absolute gold. Thank you for offering such amazing info so concisely and for free

  • @EYO117
    @EYO117 Před 6 dny +2

    Been playing your CE mod. Great stuff

  • @scottburgess2263
    @scottburgess2263 Před 5 dny +1

    Before halo 2 launched, I remember seeing a video where the new BR was single shot when scoped in, and 3burst unscoped.

  • @STRONTIumMuffin
    @STRONTIumMuffin Před 5 dny +1

    So excited for this! Glad you've taken your time and mastered your craft!

  • @gojizard704
    @gojizard704 Před 5 dny +2

    I am excited for this...I always liked halo ever since i first played the games in 2021...except for 4 and 5.....Infinite was fun tho. and yet most people only play it for multiplayer. I play halo for the campaign and I am excited to see how you work this game as well as my favorite campaign....that being halo 3. I will watch you with great interest

    • @junioraltamontent.7582
      @junioraltamontent.7582 Před 5 dny

      That's how it was back in the day, everyone played Halo for the campaign, esp with CE, as split screen and LAN started out as a bonus. Online multilayer made Halo a global phenomenon, but it also made Microsoft consider the campaign an afterthought when they finally got the IP.

  • @59spadesofalife52
    @59spadesofalife52 Před 5 dny +1

    I would say take some notes from your Halo CE rebalance changes that really made the sandbox feel unique again and fun.

  • @nathane5287
    @nathane5287 Před 5 dny +1

    "Dual-wielding is the single BEST INNOVATION of Halo's formula" Thank you for saying that! I absolutely adore dual wielding in H2&3.

  • @charleswinters9567
    @charleswinters9567 Před 5 dny

    Love these update videos. Keep them coming!

  • @chrisripper9777
    @chrisripper9777 Před 5 dny

    Amazing, love everything you showed on the video

  • @asimplepie2279
    @asimplepie2279 Před 5 dny

    You’re insane, I’m so ready for this mod!

  • @IgniKing
    @IgniKing Před 5 dny +1

    darn, I now need to replay H2

  • @Abigdummy4life
    @Abigdummy4life Před 4 dny +1

    Yo, that Yuu-Gi-Ou esque artstyle
    RIP Kazumi Takahashi and Taiki Matsuno.

  • @CatInSuit69
    @CatInSuit69 Před 4 dny +1

    the weapon models and animations in this are pure sex appeal

  • @stormbreaker7373
    @stormbreaker7373 Před 5 dny +2

    Hopefully this mod is out by November 9th

  • @JetFeather
    @JetFeather Před 6 dny +6

    The modding community keeps halo afloat

  • @xGir42x
    @xGir42x Před 5 dny +1

    Great to see my favorite game of all time, HALO 2, get some love! Overall the rebalance seems like a great tweak of the sandbox. However, there is one small, maybe too nit-picky, disagreement I have. 13:50 The sniper rifle rework I think is great except for the one-shoting flood combat forms. The sniper is a anti material/armor piercing focused rifle, and in being so, over penetrates the soft tissue of a flood form who does not have vital organs. Again, this is very nit-picky and I'm sure this specific rework makes for better gameplay for the average player, but I tend to like how the lore and backstory of a game translate to the actual gameplay. Overall though, as I said, great work!

  • @rafaelvaldez5341
    @rafaelvaldez5341 Před 5 dny +2

    Also who was crying in halo ce in the hallway in the mission Keyes😭😭 female elite grunt?!?

  • @primusvsunicron1
    @primusvsunicron1 Před 6 dny +7

    friendly and enemy AI video next please

  • @miketacos9034
    @miketacos9034 Před 5 dny

    This makes me wanna play Halo 2 again. ❤

  • @chasehill7271
    @chasehill7271 Před 6 dny +3

    The only thing I was wondering about, is the damage of the sniper rifle against the flood. I might be thinking about something else but i think it's supposed to do very little since the flood are meant to be torn apart and the sniper just pierces through them. Everything else seems perfect and i couldnt be more excited. I almost can't go back to vanilla CE with your rebalance

    • @BrandonFlint-ro2ns
      @BrandonFlint-ro2ns Před 6 dny +4

      The sniper rounds have such a high velocity that they just punch through rather than dealing the damage that's necessary in killing Flood such as dismemberment. Destroying things like the bones and internal organs which is its primary function would do nothing against them. This change to the sniper is the only thing I don't agree with. If applied to the beam rifle though it would make sense because it's plasma which has heat and heat is the Flood's number one weakness.

    • @Leo.23232
      @Leo.23232 Před 6 dny +7

      The problem with that is it's extremely inconsistent, if that logic applied not only would all bullet weapons be bad against the flood (even the shotgun wouldnt be that effective) but also plasma would be insanely effective because its an incendiary weapon. The key is consistency, if you decide to adhere to logic like this, then adhere to it consistently, if you decide that gameplay takes priority over logic then be conisistent with that. So yeah this sniper rifle argument i find ridiculous.

    • @texel76
      @texel76 Před 5 dny +1

      If the Sniper can destroy vehicles. Then i don't see why it cannot be able to obliterate the Flood.

    • @HyperZergling
      @HyperZergling Před 5 dny +1

      A sniper bullet with its energy would absolute liquefy in the insides of flood matter. A large projectile going very fast doesn't just punch a clean hole. All that energy is going to move other stuff out of the way.

    • @chasehill7271
      @chasehill7271 Před 5 dny +1

      @Leo.23232 like I said I might be thinking of something else, or it was just something another content creator said. That being said I think the plasma weapons do decent damage already, if I remember, and the other thing is the shotgun and AR (at least in CE) were so effective because the AR is shooting 60 rounds of 7.62x51 and the shotgun isn't just a 12ga, it's an 8ga 0000 and 00 buckshot, while the sniper uses armor-piercing ammo. Personally, I think the logic still holds that the others should do more damage and the sniper shouldn't do as much (3 or 4 shots maybe)

  • @ToaDrakua
    @ToaDrakua Před 5 dny +4

    Ruby hitting the nail on the head of everything I think about when pondering Halo’s weapon sandbox.

  • @CRab-ne6gh
    @CRab-ne6gh Před 4 dny +1

    Was wondering if you could explain why a unique aspect of CEs philosophy was lost over later titles. I’ve also not seen it mentioned specifically, and it is - you the player have 100% control over every single projectile any weapon fires. For every weapon in CE this is true (yes even AR). There are incredible nuances that lead to a very high skill ceiling for every weapon in the game. Best example is CE plasma rifle, its magic was never recaptured. From Halo 2 the SMG and plasma rifles have no skill ceiling, BR and Carbine spread will just rob you via RNG (like you showed with Jackal snipers). Why did this philosophy change?

  • @DraphmirEmpire
    @DraphmirEmpire Před dnem +2

    "The Carbine is harder to get consistent headshots"!? I have always had better odds landing headshots with the Carbine, DMR, and CE Magnum over anything else to the point I never use snipers and I can get up to 4 kills with the BR before delpenting all of its ammo if I am having a good day so I rarely ever used it, at the end of the day my disorder gives an 80% headshot accuracy with simi-auto no-scop, iron sights 1.5x, 2x, 2.5x and 3x scopes but drops down to 50% or lower for burst fire, and full-auto weapons as well as any zoom magnification 4x or higher in every FPS I have ever played

  • @julyccg117
    @julyccg117 Před 5 dny

    Maybe for the blue sentinel beam you can make it feel similar to the focus rifle and give it a reticle.

  • @Designation6
    @Designation6 Před 5 dny +1

    Technically the magnum isn’t a new weapon. They took most of the Plasma Pistol DMG & made the Magnum but its bullet instead of plasma & gave it shit accuracy for a precision weapon…
    Thanks for the visuals showing the spread. Is it possible to change the dual wield reticule to better showcase the increased spread?

  • @yoshipeamachinespawn3658
    @yoshipeamachinespawn3658 Před 22 hodinami +1

    Oooh, I can agree that dual-wielding was the best innovation Halo 2 made.
    Apparently, 343 doesn't like it. Might as well take matters into our own hands.

  • @arindryn
    @arindryn Před 3 dny

    Truly Iconic!

  • @stoneapollyon8313
    @stoneapollyon8313 Před 5 dny

    YES

  • @Aurum100
    @Aurum100 Před 5 dny

    Wish you could replace the BPR with the Spiker. Still I can see what you're goin for, great work!

  • @robertfranklin422
    @robertfranklin422 Před 5 dny

    You're a genius.

  • @BengalaFraca
    @BengalaFraca Před 5 dny

    5:18 I haven't seen this artist in a long time

  • @TheHutDave
    @TheHutDave Před 5 dny +1

    Yo Ruby, do you have some plans also for cut levels and weapons/amour permutations that digsite has released recently? ❤

  • @DragonAce98
    @DragonAce98 Před dnem

    The Needler and Plasma Rifle in your Halo CE rebalance were very overpowerd. That was the first CE playthrough, were I never used the pistol

    • @crashbash8549
      @crashbash8549 Před dnem +1

      Did you play on legendary?

    • @texel76
      @texel76 Před 16 hodinami

      Fr? For me i instead use the Plasma Pistol over the Plasma Rifle and i see no reason to use the PR over the PP with how OP the later is.

  • @agentoranj5858
    @agentoranj5858 Před 2 hodinami

    I see you've learned lessons from previous iterations of your rebalance mods.

  • @justinvalentine7544
    @justinvalentine7544 Před 5 dny

    This Mod & Halo Reborn are the only things keeping me excited about playing Halo. I wish could say the same for the rumored Halo CE Remake but knowing it's 343 and hearing the awful news from Mint Blitz recent video from earlier today I'm sure they're gonna drop the ball once again.

  • @CompletelyNewguy
    @CompletelyNewguy Před 5 dny

    See bungie? THIS is the guy you should be hiring to make your games!

  • @gryffonphoenix4471
    @gryffonphoenix4471 Před 5 dny +1

    IS THAT THE KILL COUNT MUSIC AT 14:12?

  • @CAL2ski
    @CAL2ski Před 5 dny

    If the brute plasma rifle had increased melee damage, it’d be really nice to use upclose

  • @VRHyoumaru
    @VRHyoumaru Před 5 dny

    I really hope the Halo 2 SMG gets a new firing sound, or at least gets its Halo 3 firing sound, the pitiful popgun sound of vanilla Halo 2 really takes a lot of the fun out of using it.

  • @petesaguy1707
    @petesaguy1707 Před 5 dny +4

    The blue sentinel beam doesn't look fun here. It looks like you can't control the gun in all the ways that matter. A laser gun is most fun when you have total control over it rather than making it a lock on weapon that requires very little player input to use.

    • @spyczech
      @spyczech Před 5 dny +2

      I agree that's the only weapon I don't love the change of

    • @RubyofBlue
      @RubyofBlue  Před 5 dny +3

      The problem with the Elim Beam is, its vanilla functionality is way too one-dimensional to justify making it notably more powerful than its counterpart. But limiting its distribution is very hard too since it drops from a common enemy for its two missions. I wanted to do something that'd create more interesting strategizing. That means the best route to take is limiting the weapon's lifespan and imposing functional limitations to justify a noticeable increase in its lethality (like the charging time and mandatory overheat here). But I've haven't formally gotten to SI or QZ yet, so I'm open to other suggestions on how to make the Elim Beam function uniquely!

    • @crashbash8549
      @crashbash8549 Před 5 dny +1

      But we already have a laser weapon that we have total control of, there's no point in having a duplicate weapon that has no differences except one does more damage

    • @petesaguy1707
      @petesaguy1707 Před 5 dny +2

      @@RubyofBlue just off the top of my head, I think it would be cool to make the eliminator operate like The Predator's shoulder mounted plasma cannon, where it shoots beam-like projectiles and can instantly make flood explode (without causing an actual explosion so as not to be too similar to a rocket weapon). That way, players still have total control over the weapon and you can make it totally distinct from the regular sentinel beam. Just a thought.

    • @petesaguy1707
      @petesaguy1707 Před 5 dny

      @@crashbash8549 I don't think it needs to be just like the regular sentinel beam. I just think a weapon that removes a lot of player input won't be much fun to use. Even the needler with its homing properties needs a good deal of poster control to utilize properly, whereas this eliminator beam looks like you can stand still, charge it up, and most things in front of you die.

  • @diekomet6950
    @diekomet6950 Před 5 dny

    THE SECRET TO HALO BALANCE IS TO MAKE EVERY WEAPON DUEL WEILDABLE (EVERY SINGLE ONE)

  • @PandaJerk007
    @PandaJerk007 Před 5 dny

    8:01 I'm excited you are into dual-wielding! It has a lot of potential. If you can solve that challenging balance it'll be so fun :) The brute plasma rifle especially I'm eager to try! Did you say what you're doing with the Needler?

  • @CommanderWolf104th
    @CommanderWolf104th Před 4 dny

    was just wondering what is the hypothetical release date for this version of the mod ive played them all when mcc didnt break them so im pumped to play this

  • @themindfulmoron3790
    @themindfulmoron3790 Před 6 dny +1

    I think the BPR is my favourite redesign so far. Damn fine video! Once again, great work!

  • @miketacos9034
    @miketacos9034 Před 5 dny

    YUGIOH?! In MY Halo?!!

  • @Nefnoj
    @Nefnoj Před 5 dny

    Was 2:Anniversary any inspiration at all? It's very interesting how Certain Affinity took a similar approach to buffing the magnum as you did.
    I also love how you managed the Brute Plasma Rifle, I've always thought it should be closer to a plasma shotgun than anything else with its range and power.

  • @michakrupowicz8901
    @michakrupowicz8901 Před 55 minutami

    2nd sentinel beam is so not unique i didn't even realise it existed

  • @stinkydinky9419
    @stinkydinky9419 Před 5 dny +1

    Where'd you get the art that pops up right before 1:17?

  • @revolverswitch
    @revolverswitch Před 5 dny

    Would the SMG having a slight damage increase in shorter ranges further emphasize it's unique role?

  • @YupYapTheGrunt
    @YupYapTheGrunt Před 12 dny +4

    LETS GO!!!!

  • @VaporWaveGaming1990
    @VaporWaveGaming1990 Před 5 dny +1

    You should be the one producing Halo 7 not the guy who is afraid of guns 😂😂😂

  • @rickyspaninsh
    @rickyspaninsh Před 4 dny

    Ruby will be there any changes into all the weapons

  • @themilkbaron8290
    @themilkbaron8290 Před 6 dny +1

    I’ve been so hyped for this mod for so long

  • @AudibleFist
    @AudibleFist Před 5 dny

    I can’t seem to find the discord anymore, no idea what happened. I tried clicking on the link in the description and I get redirected and then nothing.

  • @SAF-Chronicles-97
    @SAF-Chronicles-97 Před 9 hodinami

    i cant wait to see the next video of halo 2 rebalanced, enhanced and expanded, the new lvls your working on to make the lvls even longer, as i watched hiddenxperia of him talking about cut content in halo 2/3, missing and repurposed levels which we all couldnt play cus bungies crunch time but hopefully when all of us gets our hands on ruby's halo 2 expanded and enhanced, we can enjoy the combat fun-ness, ik im gonna be playing this on LASO (yes i still love grunts funeral party and boom, cus i do like risk/reward mods, i kill enemies via grunts and if they land near me, thats my punishment XD) so idk if you can even add this skull that was in the original Xbox, older grunts bday party, every headshots you hit on any enemy automatically sets them off, if you look at 'jervalin' runs, (i'm not sure if its possible or its hard coded cus it exists in the halo mcc workshop)

  • @inertloki5193
    @inertloki5193 Před 5 dny +3

    Algorithm

  • @arvidkarlberg1764
    @arvidkarlberg1764 Před 6 dny

    Ruby what do you the think of the halo 3 new covenant mod?

  • @MatthewLee-fo3me
    @MatthewLee-fo3me Před 5 dny

    I was actually really worried you were either gonna remove dual wielding or nerf it to uselessness. Glad to know you're on the "2 guns is awesome" side of the opinion.

  • @PineApple-vq9xv
    @PineApple-vq9xv Před 4 dny

    Anything halo I click

  • @HarshVardhan-xf9sc
    @HarshVardhan-xf9sc Před 5 dny

    Please also do a Halo 4 Rebalance.

  • @EverardoVilla212
    @EverardoVilla212 Před 4 dny

    What about the plasma grenades does it have the EMP

    • @Joe-xq3zu
      @Joe-xq3zu Před 3 dny +2

      Yes he mentions it at 18:28