This is MadHQ. Well that was interesting. This must have been the map I was emailed about. I hope to see more stuff like this. It was kind of fun just seeing someone do something like this. Hopefully I will see more edits like this.
Thanks for your comment. Do u have quick contact, i mean we can text to each other and receive message quickly, use gmail and we text to other then have to wait to them reply.
The first time I used them like this was in Soviet 5 where you have to take out Yuri's naval base and they spam the annoying clones to no end (+ many gattling tanks that shred your siege choppers). Hadn't even known they shoot cannon balls at elite beforehand.
We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 14:14 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 14:41 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 15:08 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 15:34 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 16:01 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 16:28 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 16:52 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 17:16 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 17:42 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 18:10 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 18:36 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 19:04 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 19:32 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. 20:00 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station. Just kidding, here are my normal comments. Also, Huh, so thats what you meant. 5:00 Honestly you could have just boxed them in by placing walls around the area where they are dropped, they wouldnt be able to attack anything and garrisons can fire over those without problems 7:30 I guess this one happens by default in the MadHQ version once you cross the area. 13:00 Looks like this mission was overtuned with scripts that cause frame drops - this may not end well :x 17:58 Wat. 18:18 Okay, that was stupidly smart, well done. Never thought about using a miner here. 20:07 You know, not sure if anyone of you played/saw playthrough of Mindhawk's Gauntlet campaign for Starcraft 2 WIngs of Libery - namely mission Whispers of Doom. If you did, you know exactly how i think this feels. 24:00 I feel like this mission is about to turn into harvester training montage, seems like elite war miners would be the main thing here. 24:47 Disgusting. 27:17 I rather gave that crate to miners, just like you did :v 30:30 Okay, that is a sizeable force >_> 32:45 Yeah, looking at that massive GI blob im not surprised. And now it got even worse now that you fixed the bridge because this entire blob is now moving towards you 36:57 Wow. And to think video is not even halfway over. 40:26 I think you should have stick to the plan of taking out SEALs xD 41:01 OH WHAT. 43:20 I think at this point you could have attacked them with Badpocs. 50:25 Huh, that is new. 55:43 Heck yeah, back wioth the vengeance. That spy was super crucial it seems. 58:28 This map feels like a backstab after backstab. 59:32 Umm, doesnt that belong to a different allied player? (1:00:06 Yes, yes it does.) 1:11:12 Mental Omega 2.0 fan mission Aegis Impervious. I said it. In all honesty, i feel that this map is not harder but increasingly annoying. There were not that many thoughts put into this edit beside "well now enemy has three times more defenses, elite units and backstab attacks". Good job nontheless.
This is absolute brutality - Send your War Miners to the front and have the Conscripts positioned at the rear, since your access to Soviet Armor is reserved only for the decimation of the Pentagon, and the Allied Paratroop Attacks are relentless "We Cannot Let a Mere Bridge Delay our Conquest Commander!" Do at least try to capture and subdue enemy bases, in a way their units will fight for you...
10980 enemies? That is a bit more than the original version. But in case you missed it: "We cannot let a near bridge delay our conquest, commander. Order your engineers to enter the bridge's control station." It seemed like an important message.
this is just brutal... i would love to see the othere maps in this cmpagin but it seams to be very brutal. love the fact that you dident give up! my hero
"The pentagon is within our grasp, destroy it immediately " "Reinforcements have arrived " 163846273 billion blips on the map indicating reinforcements. *5 rhino tanks and 4 planes appear* WTFFFFFF? SEND THE GUY KIROVS HE'S BEEN SUFFERING FOR 10 AGONIZING HOURS.
Funny how they showed Kirov flying through the city at the start of the invasion in the intro but in-game, they're no where to be seen in the first mission. lol
This is kind of the problem I had with the really late missions in Mental Omega. There was almost too much to grind through, took me a couple of hours!
By the way, there's a command for units to move attack meaning they will move towards an area and automatically attack any enemies in that area or while moving towards that area. Shift + ctrl. It will make them hostile to enemy forces while trying to move to take an area.
@@Alstar Yea, that does require a little micro managing to split off some units not engaging and you'd have to re-enter the command in an area where enemies are being ignored. Wish it worked similarly to SC's a-move and would make it a lot better. Don't get me wrong, for the fun factor, this game definitely takes the cake.
tg is probably well aware of that, as You can see them using it. Plus there are times, when You don't want that to happen. TG needed a lot of throw away meat so apocalypses (or meat) can get close enough to deal damage. Using this command could stop a lot of units because - spam of enemy units.
As the spy doesn’t work for power cut I think u can get infinite amount of money by infiltrating ore refineries. These extra hard missions are like that. And as always love your videos tg... 😍😍😍 1:12:30 who can finish this in 20 minutes!!! 🤔🤔🤔
Commander Save your progress where your Spies, Spy Satellite Uplink, Apocalypse Tanks, Elite War Miners, and the Paratroop Airport INTACT... This will enable you to come up with formidable strategies, to use against the Allies...
I always knew someday the war miners will have their glorious moment. Kinda reminds me when i was playing vs easy enemy skirmish just to troll him and kill him with war miners. GOOD F-ing JOB , i enjoyed every bit of this video!
Also you can use enemy paratroopers(which constantly descending ) to train your infantry( you can take your infantry from those building as veterans and put new into building) then you can do this way great amount of veterans if you need too...
14:11 Oooh! What if I prepared mass War Miners, send one to attack that SEAL while the others drove past the Pillboxes and crushed GIs? Could those paradropped troopers ever be saved?
@@DanielNguyen2003 technically not. I cleared the grand cannons and was pushing through the pentagons outa wall while also clearing that lower dock with the seals guarding. When those reinforcements arrived it crashed my game and I wasn't keen to slog through all that again.
I was once in such a situation. I can't remember which mission I played, but I was playing Allied, got f*cked and left with nothing but barrack and ore refinery with one miner only but tons of resources. So all I could do was train a f*ck ton of rocketeers to the point it's really hard to play but I won nonetheless. Btw, that's one hell of a strong short bridge right there.
-You miss a satellite since it use only 500g engineer to capture -elite conscript can take out a normal GI with its range -maybe use a war miner as a front line before back up with conscript -you left a conscript for garrison bwhind too much which is useful for pusing forward to another building without waiting for new training and moving
Horrible map. No one would've blamed you if you gave up on it. It does not require any brilliant strategic or tactical skills (like Red Revolution does), it just requires throwing more and more cannon fodder (and infinite patience). Perfectly for Soviet style.
Harder is better, but should not be nonsense like Power-off line and AI is unaffected or dropping a bunch of elite enemies calling it hard. It is just brute hard and give player no good feeling winning against them at all.
Everything is in my prediction including you attack the main base from the right side, except that you attack the first 6 cannons after crossing the bridge. You made good use of the weak points on the map that I made, but I was still shocked when you decided to destroy the 6 cannons. That I really can't think of, your level is beyond my understanding 😂😂😂
There’s a lot that could be improved with this map I think. Just in terms of performance, what the hell was going on with the deploy/undeploy GI spam at the top half of the map? Secondly, just letting you train some rhinos or V3s would make the whole thing much more bearable, maybe even giving you a dreadnought and some subs that you might need to try and keep alive to make the game easier These seem to suffer from the feature creep that a lot of modders get, shame really
for what it seems the AI was stuck in a repetitive cycle: 1. find enemies to kill 2. if no enemies found/no path found deploy GIs to defend 3. pack up GIs and repeat from step 1 this could be prevented by giving the AI some persistence with the order, e.g. 3. wait for 60 seconds 4. pack up GIs and repeat from step 1 I think that;s it because when the bridge was repaired, after few seconds GIs went straight there as it was the only path towards enemies.
I thought of easier way 6-7 harvesters take all boxes with harvester promote couple to elite and break the wall near the starting spawn point...Or build over the wall having an mcv right next to it ))) Ah that's what you've done in the end)))
@@tsiripas it's a program that binds left/right click of mouse on a keyboard key I believe so it let's you spam left/right click with holding down that key RAPIDLY. I think your mouse will thank you during these missions :-))
I have a suggestion to tgSacred for the streams - basically a compromise. While tgSacred tends to enjoy uploading blind plays and if failure occurred then we see 2nd and 3rd attempts, this takes up a lot of time and videos get soooo long. Why not have the main video showcase a perfect play or best attempt, then at the earlier parts of the video show the bloopers and initial approach, random thought processes, keeping these in short format? This video could have been edited shorter - see how despite all the fast forwarding and speedups the vid was still long? Just a thought.
@@Kirov4ever I like to see the learning process, not just the final solution. The mistakes and surprises also make things more entertaining as well as the audience gets to see the roller-coaster of reactions.
@@Lawofimprobability Basically this video here showed both - learning process and the final solution - my suggestion was to keep the same - but speed up or selectively cut the 1st and 2nd attempts and give more emphasis to the 3rd attempt. There is a way to keep intact the points in this video - the key is in the editing. Because it cuts the video timing when edited this way. I'm not quite sure what your suggestion is - are you saying this current format is already perfect and doesn't need any change? Or you misunderstood something in my earlier comment?
@@Kirov4ever I interpreted your comment as being to only show the final attempt. Considering the speeded up option, I think the current design of the video was pretty good at showing both.
The Siege Battles of the Pentagon and the Arlington Cemetery… Absolutely disgusting in the history of C&C battle statistics If only MadHQ could properly script some Kirov Air Fleets, V3 and Dreadnought naval missile fleets, suicide units from Demo trucks and terrorists, Rhinos, Apocs, Tesla Tanks and Flak Track armor battalions, desolators and Tesla troop platoons to help the player and fellow Soviet allies
@@Alstar clearly the map is as similar as what's already displayed in the introduction of MadHQ's Soviet Campaign. However, waging a siege with only conscripts, engineers, attack dogs, and war miners (and an eventual reinforcement of rescued Apoc tank platoon of four and an Allied defector, paradropped conscripts, GI penal battalions, and deus ex machina Rhino tanks, and all the helpful allies) against a basic multitude of an Allied coalition (A battery of Grand Cannons, snipers, navy seals, and elite Grizzly tanks and TDs) is one hell of a drag for a Soviet player, armed with the arsenal of only the first mission, of this beginner siege battle challenge, of which this is logically brutal to have scripts that turns the game into the speed of molasses.
“We cannot let near bridge delay our conquest commander! Order your enginner to ender the bridge’s control center” TgSacred in his mind: SHUT Also that horge of gi in north west 😂
This is MadHQ. Well that was interesting. This must have been the map I was emailed about. I hope to see more stuff like this. It was kind of fun just seeing someone do something like this. Hopefully I will see more edits like this.
Thanks for your comment. Do u have quick contact, i mean we can text to each other and receive message quickly, use gmail and we text to other then have to wait to them reply.
Don't encourage him cause he is overdoing it. xD
@@tsiripas xD
This is a disaster, an absolute clusterfuck of a mission.
War Miner is "War" Miner now
agree
The first time I used them like this was in Soviet 5 where you have to take out Yuri's naval base and they spam the annoying clones to no end (+ many gattling tanks that shred your siege choppers). Hadn't even known they shoot cannon balls at elite beforehand.
We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
14:14 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
14:41 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
15:08 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
15:34 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
16:01 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
16:28 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
16:52 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
17:16 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
17:42 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
18:10 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
18:36 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
19:04 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
19:32 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
20:00 We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
Just kidding, here are my normal comments. Also, Huh, so thats what you meant.
5:00 Honestly you could have just boxed them in by placing walls around the area where they are dropped, they wouldnt be able to attack anything and garrisons can fire over those without problems
7:30 I guess this one happens by default in the MadHQ version once you cross the area.
13:00 Looks like this mission was overtuned with scripts that cause frame drops - this may not end well :x
17:58 Wat.
18:18 Okay, that was stupidly smart, well done. Never thought about using a miner here.
20:07 You know, not sure if anyone of you played/saw playthrough of Mindhawk's Gauntlet campaign for Starcraft 2 WIngs of Libery - namely mission Whispers of Doom. If you did, you know exactly how i think this feels.
24:00 I feel like this mission is about to turn into harvester training montage, seems like elite war miners would be the main thing here.
24:47 Disgusting.
27:17 I rather gave that crate to miners, just like you did :v
30:30 Okay, that is a sizeable force >_>
32:45 Yeah, looking at that massive GI blob im not surprised. And now it got even worse now that you fixed the bridge because this entire blob is now moving towards you
36:57 Wow. And to think video is not even halfway over.
40:26 I think you should have stick to the plan of taking out SEALs xD
41:01 OH WHAT.
43:20 I think at this point you could have attacked them with Badpocs.
50:25 Huh, that is new.
55:43 Heck yeah, back wioth the vengeance. That spy was super crucial it seems.
58:28 This map feels like a backstab after backstab.
59:32 Umm, doesnt that belong to a different allied player? (1:00:06 Yes, yes it does.)
1:11:12 Mental Omega 2.0 fan mission Aegis Impervious. I said it.
In all honesty, i feel that this map is not harder but increasingly annoying. There were not that many thoughts put into this edit beside "well now enemy has three times more defenses, elite units and backstab attacks". Good job nontheless.
Thank you for the comments! Can’t believe you actually timestamped all zofias bridge notifications 🤣
Walls can’t be built. :(
@@tsiripas Oh yeah, i just realized that :x Well then, too bad. Other than that just mass harvesters in those places.
@@Alstar Dayumnn, you're the best! Tg must be so proud now :D
We cannot let a mere bridge delay our conquest, Commander! Order your engineers to enter the bridge’s control station!
We cannot let a near bridge delay our conquest commander. Order your engineers to enter the bridge's control station.
This is absolute brutality -
Send your War Miners to the front and have the Conscripts positioned at the rear, since your access to Soviet Armor is reserved only for the decimation of the Pentagon, and the Allied Paratroop Attacks are relentless
"We Cannot Let a Mere Bridge Delay our Conquest Commander!"
Do at least try to capture and subdue enemy bases, in a way their units will fight for you...
10980 enemies? That is a bit more than the original version.
But in case you missed it: "We cannot let a near bridge delay our conquest, commander. Order your engineers to enter the bridge's control station." It seemed like an important message.
I heard there's a mere bridge delaying our conquest, Commander. You should order your engineers to enter the bridge's control station.
I really don't know how you still did it you are amazing.
The task of beating Yuri's Moscow in Red Alert 2 was easier than that.
The game speed is slowly killing me while I`m watching this video)
Always loving to watch those kind of series.
When I first saw the 4 elite apocalypse tanks I thought it was too much for this mission and It would be easy one😃
I was wrong 😂
So was I 🤣
@@tsiripas apocalypse at this mission said : anhiltied not anhiliting 😂
this is just brutal... i would love to see the othere maps in this cmpagin but it seams to be very brutal. love the fact that you dident give up! my hero
"The pentagon is within our grasp, destroy it immediately "
"Reinforcements have arrived "
163846273 billion blips on the map indicating reinforcements.
*5 rhino tanks and 4 planes appear*
WTFFFFFF?
SEND THE GUY KIROVS HE'S BEEN SUFFERING FOR 10 AGONIZING HOURS.
🤣
Funny how they showed Kirov flying through the city at the start of the invasion in the intro but in-game, they're no where to be seen in the first mission. lol
Badass as always, tg. No step back!
I've never seen an RTS with in-game grinding before... This looks less challenging and more tedious.
This is kind of the problem I had with the really late missions in Mental Omega. There was almost too much to grind through, took me a couple of hours!
@@Bonno95 mental omega really needs a reality check with its missions. A lot of them aren’t fun
OMG this the time I was thinking if you could play the much harder mission and the wish is granted thank you! 💅🏼
Say the line, Zofia
"We cannot let a mere bridge delay our conquest, commander. Order your engineers to enter the bridge's control station."
🎉🎊🎊🥳🥳🥳🥳
Wow dude. Hats off for you 🤌
Zophia should realise that it is not safe for the engineer to go there.
Right 😝
If GIs are your meat shield, then War Miners are your iron shield for apocs.
Very good and interesting video 👍
Alstar subtitles made my day the editing is superb
By the way, there's a command for units to move attack meaning they will move towards an area and automatically attack any enemies in that area or while moving towards that area.
Shift + ctrl. It will make them hostile to enemy forces while trying to move to take an area.
However because of westwood spaghetti coding its absolutely terrible and causes some of units to ignore enemies, not recommended.
@@Alstar Yea, that does require a little micro managing to split off some units not engaging and you'd have to re-enter the command in an area where enemies are being ignored. Wish it worked similarly to SC's a-move and would make it a lot better. Don't get me wrong, for the fun factor, this game definitely takes the cake.
tg is probably well aware of that, as You can see them using it. Plus there are times, when You don't want that to happen. TG needed a lot of throw away meat so apocalypses (or meat) can get close enough to deal damage. Using this command could stop a lot of units because - spam of enemy units.
I always enjoy finding one of your videos again. For some reason though I think youtube unsubscribed me from your channel at one point.
Omg omg omg can't wait to download this and play 😍😍😍
As the spy doesn’t work for power cut I think u can get infinite amount of money by infiltrating ore refineries. These extra hard missions are like that.
And as always love your videos tg... 😍😍😍
1:12:30 who can finish this in 20 minutes!!! 🤔🤔🤔
I bet I could it below 45 minutes this time! But 20 minutes? No way!
@@tsiripas I think he just forgot to update the "Par time" because 20 minutes is absolute cap lmfao
Great video, I was giddy for a while thinking you would do it with an army of ore mines before the apocalypse tanks :3
31:15 What a sad moment for that spy :(
I just followed you in discord. Waiting for other edited version of the missions 😍😍😍
I am sorry but there are no other edited versions. :(
@@tsiripas so sad 🥲🥲🥲✌️
@@tsiripas why not?
What's he doing?
*Builds war miner to attack*
He's starting to believe
This was just pain
That was such a *pain*
Commander
Save your progress where your Spies, Spy Satellite Uplink, Apocalypse Tanks, Elite War Miners, and the Paratroop Airport INTACT...
This will enable you to come up with formidable strategies, to use against the Allies...
I am trying to beat without saving but in any case the game crashes when I try to load.
34:25 - Thank you.
How long was it in real time for them all to die and the game speed to improve?
Can’t really say. I even left the game running while I was doing chores at home.
34:53 the moment that you realise. That is a massacre
wow that mod is mad crazy
I always knew someday the war miners will have their glorious moment. Kinda reminds me when i was playing vs easy enemy skirmish just to troll him and kill him with war miners. GOOD F-ing JOB , i enjoyed every bit of this video!
Also you can use enemy paratroopers(which constantly descending ) to train your infantry( you can take your infantry from those building as veterans and put new into building) then you can do this way great amount of veterans if you need too...
had a similar rage like the one at the end :)
14:11 Oooh! What if I prepared mass War Miners, send one to attack that SEAL while the others drove past the Pillboxes and crushed GIs? Could those paradropped troopers ever be saved?
Well yeah, if you were prepared for it.
Damn~ those paratroopers so sneaky and unpredictable bastards 😂
What a journey
challenge accepted (havnt watched the video yet so its gonna be a complete surprise). lets see if its as hard as mand19s red revolution
Did u beat it? Or the game was super lag and u gave up?
@@DanielNguyen2003 technically not. I cleared the grand cannons and was pushing through the pentagons outa wall while also clearing that lower dock with the seals guarding. When those reinforcements arrived it crashed my game and I wasn't keen to slog through all that again.
@@icer1249 im sorry to hear it, i will fix it, now i have done mission 2 and no bugs i find. Wait for it, it can be saved now.
@@DanielNguyen2003 oh yeha I just finish the second mission. It was fun. Won't post any spoilers but wow
@@icer1249 the second made by MadHQ?
Shouldhave used the bridge near pentagon avoiding all those tanks
35:00 Them Gi's look like ants!
Wow, that was extra hard level 😅
I was once in such a situation. I can't remember which mission I played, but I was playing Allied, got f*cked and left with nothing but barrack and ore refinery with one miner only but tons of resources. So all I could do was train a f*ck ton of rocketeers to the point it's really hard to play but I won nonetheless.
Btw, that's one hell of a strong short bridge right there.
Hold Shift when u buying many units, it takes 5 units by 1 click
It doesn’t work in RA2, only in mods.
WE CANNOT LET THE NEAR BRIDGE DELAY OUR CONQUEST COMMANDER
And it's the first mission.
In this during mission no one computer was exploded from spamming G.is by AI :)
I never know War miner has cannon for ELITE rank O.O
-You miss a satellite since it use only 500g engineer to capture
-elite conscript can take out a normal GI with its range
-maybe use a war miner as a front line before back up with conscript
-you left a conscript for garrison bwhind too much which is useful for pusing forward to another building without waiting for new training and moving
Horrible map. No one would've blamed you if you gave up on it.
It does not require any brilliant strategic or tactical skills (like Red Revolution does), it just requires throwing more and more cannon fodder (and infinite patience). Perfectly for Soviet style.
I guess nothing beats a full on, good old frontal assault !
WE CANNOT LET THE NEAR BRIDGE DELAY OUR CONQUEST, COMMANDER! ORDER YOUR ENGINEERS TO ENTER THE BRIDGES CONTROL STATION!
Those constantly deploying/undeploying GI's seem like teabagging dead conscripts.
Looks more tedious than actually fun.
Ah yes, conscript grinder
Win win for the War Miner's
I Laugh so Hard when you finished the Game 😅😂
Harder is better, but should not be nonsense like Power-off line and AI is unaffected or dropping a bunch of elite enemies calling it hard. It is just brute hard and give player no good feeling winning against them at all.
Now you replay to get under par time, right?
This is my fault, I forgot to change it. Anyway, it is not important 😂😂😂
Yeah right!
37:50 - PMC Wagner
WE CANNOT LET A MERE BRIDGE BELAY OUR CONQUEST COMMANDER
Everything is in my prediction including you attack the main base from the right side, except that you attack the first 6 cannons after crossing the bridge. You made good use of the weak points on the map that I made, but I was still shocked when you decided to destroy the 6 cannons. That I really can't think of, your level is beyond my understanding 😂😂😂
After the 6 Grand cannons the path seemed way too easy! So I decided to follow that route!
I think that you will attack the 5th base before the main base but awesome, even grand cannon cant stop you
Nice job on the map. Lag not good though. Where are your videos?
We cannot let anear bridge delay our conquest commander .order your engineer s to enter the bridge's control station
...The Allies shouldn't have Prism Towers, and you shouldn't have Apocalypses. They haven't been invented yet.
@tgSacred have you ever made/consider doing material about crate bonuses?
There are 2 videos about crates. One for crates that you can obtain and one for the unused crates that didn’t make it into the game.
There’s a lot that could be improved with this map I think.
Just in terms of performance, what the hell was going on with the deploy/undeploy GI spam at the top half of the map?
Secondly, just letting you train some rhinos or V3s would make the whole thing much more bearable, maybe even giving you a dreadnought and some subs that you might need to try and keep alive to make the game easier
These seem to suffer from the feature creep that a lot of modders get, shame really
for what it seems the AI was stuck in a repetitive cycle:
1. find enemies to kill
2. if no enemies found/no path found deploy GIs to defend
3. pack up GIs and repeat from step 1
this could be prevented by giving the AI some persistence with the order, e.g.
3. wait for 60 seconds
4. pack up GIs and repeat from step 1
I think that;s it because when the bridge was repaired, after few seconds GIs went straight there as it was the only path towards enemies.
i have lag issued when playing this mission
because it's too crowd
She does not sound like she is saying engineer no matter how many times she says it
Take a shot every time you heard massage about BRIDGE
Don't know if other missions have
Allies;
It's just the Soviet Invasion: NOT the Zombie Apocalypse 🤣🤣🤣🤣🤣
Why that many?😹😹😹😹😹
that is a SPY!!@28:53
The g.i got shot by elite tank destroyer: tis but a scratch
*mere bridge.
I am under the impression the goal of being harder was not achieved in a meaningful way here 🤔
Order your engineer to enter the bridge's control station.
Par time 20 minutes.
YEAH RIGHT.
extra hard missions HAHA. WOW. even if I try this 1000 times I won't be able to win this mission
Watching this game me PTSD
hold shift while building units, trust me it helps
Mission 2 is already. Fight!
Heavy Machine Gun
I thought of easier way 6-7 harvesters take all boxes with harvester promote couple to elite and break the wall near the starting spawn point...Or build over the wall having an mcv right next to it )))
Ah that's what you've done in the end)))
For which wall are you exactly referring? This map has rocks around it so that you can’t by pass it.
@@tsiripas but building around mcv is about some greater range than rock-wall-rock composition isn;t it?
@@nonidtuhnow4924 No the building range is still the same. But even if it was greater for the Con Yard you can't relocate it once it's deployed.
auto-clicker is your friend. 🙂
What's that? For recruiting units?
@@tsiripas it's a program that binds left/right click of mouse on a keyboard key I believe so it let's you spam left/right click with holding down that key RAPIDLY.
I think your mouse will thank you during these missions :-))
When you atacking 1st base maybe you must to destroy all barrels and clear the whole coast and then maybe you would get reinforcements....🤪
You know that some MAJOR changes were done to this mission when RA2 veteran spends more than an hour on it.
I have a suggestion to tgSacred for the streams - basically a compromise. While tgSacred tends to enjoy uploading blind plays and if failure occurred then we see 2nd and 3rd attempts, this takes up a lot of time and videos get soooo long. Why not have the main video showcase a perfect play or best attempt, then at the earlier parts of the video show the bloopers and initial approach, random thought processes, keeping these in short format? This video could have been edited shorter - see how despite all the fast forwarding and speedups the vid was still long? Just a thought.
@@Kirov4ever I like to see the learning process, not just the final solution. The mistakes and surprises also make things more entertaining as well as the audience gets to see the roller-coaster of reactions.
@@Lawofimprobability Basically this video here showed both - learning process and the final solution - my suggestion was to keep the same - but speed up or selectively cut the 1st and 2nd attempts and give more emphasis to the 3rd attempt. There is a way to keep intact the points in this video - the key is in the editing. Because it cuts the video timing when edited this way. I'm not quite sure what your suggestion is - are you saying this current format is already perfect and doesn't need any change? Or you misunderstood something in my earlier comment?
@@Kirov4ever I interpreted your comment as being to only show the final attempt. Considering the speeded up option, I think the current design of the video was pretty good at showing both.
I guess im find the trouble
To many unit the more ram acquired
The Siege Battles of the Pentagon and the Arlington Cemetery… Absolutely disgusting in the history of C&C battle statistics
If only MadHQ could properly script some Kirov Air Fleets, V3 and Dreadnought naval missile fleets, suicide units from Demo trucks and terrorists, Rhinos, Apocs, Tesla Tanks and Flak Track armor battalions, desolators and Tesla troop platoons to help the player and fellow Soviet allies
Thats a first mission, hes not trying to rework the entire campaign, hes just turning maps into actual real life locations.
@@Alstar clearly the map is as similar as what's already displayed in the introduction of MadHQ's Soviet Campaign.
However, waging a siege with only conscripts, engineers, attack dogs, and war miners (and an eventual reinforcement of rescued Apoc tank platoon of four and an Allied defector, paradropped conscripts, GI penal battalions, and deus ex machina Rhino tanks, and all the helpful allies) against a basic multitude of an Allied coalition (A battery of Grand Cannons, snipers, navy seals, and elite Grizzly tanks and TDs) is one hell of a drag for a Soviet player, armed with the arsenal of only the first mission, of this beginner siege battle challenge, of which this is logically brutal to have scripts that turns the game into the speed of molasses.
LOL WTF all that in mission 1 ?? OH MY F GOD !!!! if it is like that, what will happen in mission 11 ??? I can't even imagine LMAO
There are no other edits for these series. :/
“We cannot let near bridge delay our conquest commander! Order your enginner to ender the bridge’s control center”
TgSacred in his mind: SHUT
Also that horge of gi in north west 😂
17:57 - what the crud is happening there?!
29:25 - speechless
Well... We are waiting?!
I've noticed that you don't use the hotkey "G"
Yeah not that often
How to reduce your country's population.
Let's go
World War Z, Red Alert 2 edition
👍👍👍👍