We Answer Your Questions | Commander Clash Podcast 118
Vložit
- čas přidán 23. 10. 2023
- We answer your submitted questions from the status of Tomer's plants, to what color we'd delete from Magic!
Today's show is brought to you by Card Conduit! Get 10% off your order and support our show by using our link www.cardconduit.com/mtggoldfish
Follow us on your favorite podcast app!
▲ Spotify: open.spotify.com/show/4LviEgd...
▲ iTunes: podcasts.apple.com/us/podcast...
▲ Google Podcasts: podcasts.google.com/?feed=aHR...
Buy our merch! Clear out Richard's garage! mtggoldfishmerch.com/ - Hry
"WotC's not going to get the superhero IPs" that aged well
A rare literal aged like milk example lol love the crew no h8
Considering the announcement is like 24 hours old, technically, that statement didn't age much at all LOL
@@SmashCentralOfficialthat milk was expired when they bought it from the store.
Ope!
@@nsmjohn LOL you nailed it
Crim's corgi is the cutest thing ever. I love how it just jumps up on the bed and goes to sleep.
It knows when it's podcast chill out time and it comes for the fans!
Crim is the Dark Cod-Fidant
I want to return to Strixhaven
I would erase Modern Horizons 1 from the world.
Plants need chiefly 3 things
Water, sunlight, and nitrogen.
Aunlight is fairly obvious, and watering also pretty obvious (plants can get too much pf both though in the same way that it is possible for you to consume too much food.
Nitrogen comes from the soil they are planeted in, this is why manure is important, its high in nitrogen content.
Really the time between repottings depends on the plant but if theyve been in the same soil for 6 years go to a local garden department and ask them for more specific advice about your plants
As far as the black enchantment goes I believe they said it was so each type of permanent has at least 3 colors that can just straight remove it. The early sacrifice ones were to test how people feel about it. Obviously this ignores the any permanent spells. Otherwise only white and green were able to deal with it and forcing you to be in those colors if they become a problem. I think overall it was a good idea to expand the color pie for more enchantment removal.
That was it.
I think it was also important for black, it was the color with no way of dealing with artifacts or enchantments (I'm intentionally ignoring the two legitimate color pie break artifact removal cards).
White and green are good at removing both. Red can deal with artifacts and blue can bounce or counter both. Black wasn't allowed to deal with either.
Giving black enchantment removal addressed to things.
There was never a very compelling reason that Black shouldn't be able to deal with Enchantments philosophically. Its been long established that Black and Artifacts were hand and hand, and couldn't destroy them. Red, Green and White can obliterate Artifacts like they were nothing, but which colors could deal with Enchantments? White, Green and...so they gave Black enchantments now too.
Green on the other hand basically has every piece of the color pie, which their original reason for being able to interact with everything because the philosophically they were against "unnatural" things. Now they're one of the best Treasure makers, Card Draw, Removal, and Enchantments.
Tomer "all water levels suck in games" objectively true
Except maybe not in Sub Nautica
@@GameUnCrafter would it be considered a "water level" though
The Donkey Kong water levels were great though
Nah it's sewers that suck, water levels/arenas/worlds rule. Shadow of the Colossus, Symphony of the Night, Rayman regularly, Ecco, Majora's Mask, Black Flag the last somewhat fun AC game imo, Sea of Thieves if you have friends. Mega Man X (not played much Mega Man), the water mission in San Andreas we all had to train for, Kotor. Realistically Sonic would've been boring without water, Tomb Raider in general.
@@Pedro-ho2xj I mean, it's pretty much water level: the game haha
We need a goldfish and crim's dog playmat. I would buy that.
I had to show up from my normal audio-only listening to provide Plant Dad advice:
Tomer,
You can get away with not replacing the soil if you fertilize occasionally or if you repot your plants at all.
As a general rule, water your plants until the soil is completely saturated (not a little at a time) while allowing the soils to dry out in between watering! If your pots have drainage, the soil should dry out fast enough so the plants don't sit in water for weeks on end.
Finally, if you move your plants directly in front of the window, not behind the curtain, your plants will grow better and the soil will dry out faster!
Note: normally I try not to give "unsolicited advice" but... the advice was solicited by Richard so I feel better about it 🤣
This was a great episode. Your more freeform personalized episodes are always great.
Can't agree more with Seth. Modern Horizon II "destroyed" modern beyond repair. The free spells made so many "jank" decks unplayable.
Pioneer is the "new" modern. I played modern like 2012-2014 and followed it after that, and what pioneer looks like each rotation is what modern used to feel like. I wonder if the future of MTG is to naturally go through long rotations, like every six years releasing a new "extended" format. Kind of like how video game consoles release every 6-8 years.
Honestly only the elementals feel that egregious. Ragavan is a beast but he can still be brickwalled by basically any creature in the game. The rest of MH II is pretty sweet.
@@gregorycafiero9688 the monkey is the smallest problem. The evoke elementals are the big boogy man
That’s literally why I stopped playing, my fun homebrew decks could no longer keep up
Nah modern is good. I'd like to see grief banned and then go from there. Possible that Wrenn and Six and Violent Outburst should be banned too
This must have been recorded right before the Marvel announcement
I bet they record a week or two in advance. But yeah, funny timing, ain't it?
We record on Wednesday and the podcast goes live the following Tuesday, so it's almost a week ahead.
I very much appreciate the advice in response to my question about theme decks! I think what I'm going to do is just try to make my theme decks at the same power level as each other. If my play group's power level goes up, I'll power them up together
The best idea for an underwater crossover would be to do Bioshock. Soo many cool ideas to take from that.
Crim’s spent way too much time thinking about a Courtroom drama magic set. Nintendo needs to make more Phoenix Wright games stat.
@Tomer research how often the plants you have want water. It's actually super easy to overwater your plants. If the stems are feeling spongy or you are seeing it starting to rot that's usually the culprit.
Change your soil periodically, if your plant is getting too big for its pot and getting all root-bound it's usually time to re-pot and give the plant new soil.
Also for the sake of your future cactus- succulents usually want you to let the soil dry out entirely. Then when you water, absolutely soak the thing. Like run water continually over it and really soak that soil. Maybe every two weeks or something.
Sunlight is important! Check and see if your plant likes sun, shade or part-sun. South facing windows are your friend.
Good luck!
🌴❤
Tomer's plants are becoming a recurring joke on the podcast
have been for a while.
Becoming?
Nothing to say except I loved this episode and would love to see another Q&A soon!!
I would like to see a humanless plane but not like bloomburrow but humanless with just Automatons - itd be cool to have like an Industral Revolution-esque London plane thats majority-populated by machines and having them interact with human planeswalkers for the first time.
I was going to say 'wasn't Lorwyn humanless.' Then you went in on automatons.
We tried a mystery set in innastrad the second time. That was okay. But im down for full on mystery. Morph creatures, foretell, top deck manipulation theme, stuff that let you reveal peoples hands and hidden cards, make standard feel like its a much bigger mystery.
underwaterworld atlantis would be great! i love krakens
51:05 I think the existence of CEDH as a thing kind of allows WotC to move the casual game farther to battlecruiser.
For me I have to agree with Olivia from EDH hijinks that Old Gnawbones is a pretty egregious color break. As she says, “If it had red it’d be fine, but…”
Edit: I agree with Seth 100% for Horizons. I think it’s ridiculous that if you were to actually ban one set you’d take out probably 90-99% of a format’s top 50 decks in an eternal format
Wiping the top 50 decks in an eternal format wouldn't be a bad thing really. Breath new life into the formats
How is it a color pie break. It's green making mana. That's their thing. People just see artifacts and their brains go out the window.
@@MakeVarahHappengreen making artefacts*
@@burnsboy101Green, the color with the least artifact synergies, making artifacts is good balance. If it was red or blue that would be a problem. Nowhere in green's color does it say it *can't* make artifacts, it just can't do much with them. It doesn't undermine any weakness in green to make artifacts. Again "people see artifacts and their brain goes out the window."
I wonder when Crim will grow to understand that fogs are green time walks
no the hell it doesn't
O.o Maybe that's why he doesn't like them, ik he doesn't like extra turn spells
Watering them when they start to wilt is actually the perfect method 😂, that’s them telling you they need water. Under watering is always better than over watering. Some plants don’t need fertilizing for a long time while others just LOVE fertilizing like each week. Yours looks like a Dracaena Fragrans (corn plant) and they’re super hardy. They’ll wilt and the leaf tips will turn brown if they’re not getting enough water. They don’t need much food, fertilize every month or so in spring and summer if you want active growth, but they’re generally slow growing by nature. Hope that helps!
Wish we got more episodes like this
How do we submit decks for clash?
Maybe the crew should make an agreement. Tomer will water the plants regularly if Crim offers a hardy, "Clash on!"
It there a link to the very jank bird deck that keeps getting mentioned?
Regarding the color pie break discussion: there are already colorless cards for all effects right? So why should a color not also have a bad version of a particular effect?
Any underwater set would have to include Merfolk, up the fish!
51:45 when Crim's adorable corgi decides to take a human nap. Lots of interesting takes on the format - lol at the aged milk comment about superheroes :P
I want to hear Richard's opinion on Cut a Deal and Tenuous Truce 😊
This must have been recorded before the Marvel announcement. That super hero universes beyond talk was pretty ironic given the current context haha
I don't think color pie breaks are that bad for commander, so long as getting those effects are STRICTLY WORSE than how the primary color would do it. Feed The Swarm, for example, is a garbage card that never gets used outside of Grixis colors, because every other option in green/white is so much better.
This should have been an intervention where every question is just why don't you just pay the one, but we keep getting closer and closer.
Commander Clash theme Idea:
Secret Salta - Secret Santa, but for Salt.
You each put your names into a secret santa engine that gives each of you a person that you need to design your commander deck about making them and only them the saltiest. So if you get someone you arent looking to make the whole table salty, just that player.
You arent allowed to confirm who you have and you and us have to figure out who each of you is trying to make salty
What does Richard thing of Mandate of Peace? It literally does skip the combat step. I'm curious if he would play it.
This episode was so wholesome🥹
Hearing that ive played almost 15 years really hurts... my back. I'm old lol.
Regarding a watery plane - it's not entirely underwater but we do have Segovia.
Today we learned Tomer tortures his plants. Lets it get close to death and then revives it only to let it almost die again.
Fog is a thing. I lost a recent game because the Korvold player was running Constant Mists and no one at the table was playing blue.
I love that they called out Crim on the fact that all his decks are basically the same :D. This was such a cool episode to hear about the others' playstyles and deck choices
Under water plane will totally be sweet.
Far East asian inspired we have one in the making, with Shenmeng being the home plane of Jiang Yanggu and Mu Yanling
I couldn't believe Richard's argument about black not having any unique effects left. There is still one mechanic that is uniquely black and which no other color really has access to: discard. Sure, red and blue have wheels, but no ogher color gets mind twist or thoughtseize. The same way blue can deal with anything on the stack through countermagic, black can deal with anything by forcing discard from the hand. In keeping with that, black also gets payoffs from discard; waste not, tourach dread cantor, megrim, geth's grimoir, and yes TERGRID who is emblematic of black's unique strengths and mechanics. Black has robust mechanics all it's own, many players just ignore them much like with stax and LD in white.
1:06:49 I would like to see more color specific cards like Fry and Mystic Dispute.
More strengths and weaknesses for one color or color combination when vs a specific other color/combination.
Treacherous Takedown
BRW - Instant
Choose One
Destroy target nonland permanently. Exile target Green or Blue nonland permanent.
Art depicts a berserker soldier with flaming black skpikey armor shoulder checking a mutant lizard humanoid as the mutant lizards siege a mardu garrison
You guys need to tell Crim that fogs are just counter-spells for combat damage on the stack, lol
I like the idea of an underwater set, black would be like the abbys, red like underwater hot spots/ volcanic stuff, blue would be like atlantis and mermaids, green would be like the kelpie forest, white could be like the surface.
I thought for a second that Richard was going to tell us white isn’t his favorite color 😂
Pleasantly distracted by Crim's good doggo in the background.
I’m really surprised at how “mechanical” the answers to “axe a color” were.
An idea for a mechanic for the the underwater plane would be inspired by how large sea creatures create a biome on the sea floor. It would have all the big creatures of the set buff your board from the graveyard; either by giving you an "acsend"esque status when they die or giving the smaller creatures of the set a keyword to interact with the stuff in the Graveyard.
I think the pressure for constant growth is separate from UB/Secret Lairs. Even if they weren't branching out in those directions the suits would still be pushing for constant growth. We'd be seeing just as many sets and be just as overwhelmed by constant product and releases. If anything I think UB/Secret Lairs actually gives the design side breathing room that is less likely to burn out then if they had to churn out this many in-universe sets each year.
3 minutes in and I´m already hard in camp Tomer regarding the plants, I may have same plants :D
okey 48 minutes in and I´m back in Crim Camp, green should be punished and I don´t believe in fog meta, it can´t be real, please don´t. oh god please :D :D
So, red is the only safe color. I can get behind that. 😂
Card that Breaks the color pie is easy: Avoid Fate - a green Counter target instant or Aura spell that targets a permanent you control.
I agree with Seth, removing blue would enrich the other colors and feel better overall.
Richard, you should play more pauper.
It's not perfect but for a competitive player it's a blast
A courtroom and then subsequent prison break from an artificial jail world with magics best multiverse villains
In terms of sets I'd consider deleting, I think Kaladesh is a candidate specifically for what it did to standard. That set in my eyes was the tipping point where Standard went from a staple of the game, both for competitive and causal play, to the situation we have now where Commander is the new face of the game. Kaladesh came out and introduced a card so good it went in every deck, and then cards got banned, and then the next few sets after that we got a ban basically every set, and in my eyes the perception change to Standard created by Kaladesh has never gone away, and it's forced Commander to become the new face of Magic, whether that was healthy or not.
4:41 Tomer is not ready to open up.
Didn’t WotC say that Segovia is mostly ocean? A set that takes place on Segovia would be so cool to see
Isn’t the problem with Segovia that it’s also the small size plane. So if you would have a set on Segovia you need to have a good presentation about the size of its citizens without having like a goldfish card having the creature type leviathan.
@@swebartender4697 Sounds like a cool design challenge to me. I’d love to see it.
@tomer buy some slow release plant food and sprinkle it around the soil Ez
Thanks for answering my question! I vote underwater plane.
I would remove red as a color. I don’t have anything against red but it’s the color that would be missed the least. It’s a 60 card color, not a commander color. When was the last time someone did something cool that was explicitly red?
Hey cool that your question was answered, and I agree that an underwater plane would be awesome. What's with hating on in red though?! I love red! The color of passion and freedom! And red totally has a place underwater, we can have sweet geothermal vent creatures/civilizations. Scalding water, evaporative explosions, lava bursting from the ocean floor, there's tons of space to play there.
*Edit* hadn't gotten to it yet, but I didn't realize there was a 'which color would you cut' question haha. You do you, my bad.
I think another good shout for a set to remove from the game's histroy is Ikoria. Had the free spells in the commander decks, but also brought companions to the game which was one of the biggest mistakes of all time
Not a new plane but I think it would work if Innistrad became the steampunk / Industrial Revolution plane. Hear me out. The original steampunk literature had influence from works by authors like Mary Shelley and Bram Stoker among others. There are elements of gothic horror in steampunk so there is some literary precedence.
The lore explanation is that after the Phyrexian Invastion was stopped the status quo on Innistrad has completely changed over the decades afterwards (there would be a time skip). As we saw in the side story with Gisa and Geralf the undead were effective against the Phyrexians because they could not be compleated and the angels of the plane like Sigarda were empowered by halo. These two forces are human or at least human aligned factions. In the aftermath of the invasion Liesa returns as an archangel and due to her association with the unsavory parts of Innistrad helps broker an agreement between the human cities and the necromancers of the plane. This new alliance and strength solely belongs to humanity and for the first time in the history of Innistrad humans are the dominant force on the plane.
Zombies have become normalized on the plane and are put to work rebuilding cities. Necroalchemists take the functionless bodies of the Phyrexian invaders and reverse engineer the technology within them ushering in an industrial revolution. The remaining humans from the devastated small towns and villages flock to the ever-expanding cities creating a large workforce to produce the new machines of human industry. Iron, steam engines, mass production, lighting, rudimentary firearms among many other new inventions allow humans to push back against the horrors of Innistrad. Vampires and werewolves are now the ones who live in fear on the plane.
There's a lot you can do with this setting flavor wise. To keep the original horror aspects of the plane you can have a machine cult as a nod to stories like BioShock and perhaps a threat reminiscent of the Phyrexians. Humans have built the crowning jewel of their new scientific might, a submarine vessel to explore the seas of Innistrad perhaps finding new horrors only previously hinted at within the dark depths of the ocean. A series of gruesome killings takes place within the cities where humans thought they were safe -- a vampire or werewolf Jack the Ripper. You can even lean more whimsical with something like a zombie suffrage movement. And ultimately you still have a plot you can develop with Sorrin who is probably mad about all of this and Emrakul who is still sealed in the moon.
In conclusion, the Magic the Gathering lore doesn't have a steampunk plane. And while people might be sick of Innistrad I think the steampunk horror path can make the plane feel new and exciting while still retaining the aethetics that made Innistrad popular. I think having a plane undergo massive changes like an industrial revolution could retroactively add a sense of weight and consequence to the Phyrexian invasion -- the the invasion for however short it was has forever changed everything.
Minds eye combos with smothering tithe tho
My best Flavour deck is the Weatherlight deck, its mainly jeskai artefact so it works kinda
Tomer needs to make an Adiliz the cinder wind commander deck me thinks
Was this video weirdly quiet for anyone else? I usually don't need to crank the volume up for mtg goldfish episodes, but for this one i had to
Imo the color breaks just don’t even affect my main format (standard on Arena) usually. They are most often just inefficient spells that can be sideboarded begrudgingly. If they are somehow necessary for commander, that’s fine with me.
1:03:51 🥹🥹 mtg goldfish is my favorite thing about magic
I can see seth's problem with blue, for commander at least it is the weakest color, because you can't deal with everyone and it doesn't even really do card advantage anymore due to the ability of every other color to draw a ridicoulous amount of cards. yet it is still the color like the least playing against.
I had this idea about the 6 color but instead of it being purple I was thing of a WUBRG mana (you pay each part or you pay the new mana). The opposite of colorless. It would also not have enough to pay for any of the colors unless you tap 5 of them. It is hard to explain but I think I could be cool. I would come with a new plane equilibrium or something like that.
I also started on green. Anybody remember good ol Thorn Elemental?
Why is fog Green? It seems so Blue. That's the color pie break. Even the flavor of fog = water. Adjacent Holy Day (White) / Darkness (Black) even seems to center around Blue.
Black getting enchantment removal was absolutely not a "made for Commander" decision. Artifact removal is in Green, Red, and White; creature removal is in white, black, and kinda tertiary in the other colors (maybe more in blue, but temporary instead of permanent removal); planeswalker removal is in white, black, and red; enchantments needed a third color to remove them (outside white and green), if worse than the rest. Red can't get it, because it already gets artifact removal and has damage to get rid of creatures, blue can't get it because they don't give dedicated removal to blue (instead, blue focuses on preventing it from hitting the battlefield or temporarily getting rid of it a la bounces). The only color left is black.
You might not like it, but just because they realized they had a gap in their color pie like thirty years late doesn't mean the gap didn't exist. They just didn't realize it yet.
As another note, every color can absolutely not "do everything". There are some things that used to be tied to a color that they realized were a mistake and huge design limitation to do so for, such as drawing cards. For those things, there are some colors that are better _at that thing_ than other colors, but that does not mean _everything_ is available to every color. Just some key game mechanics that were unnecessarily locked behind colors got unlocked to free up design space.
Card draw was never a solely blue thing anyway. White has had symmetrical draw since at least '97 (Truce, Temporary Truce), black gets card draw "at a price" (which is now only your life) since Alpha (Contract From Below) or for life since at least '97 (Cruel Bargain), red cards often replace themselves (Aleatory, Bestial Fury) or make you discard (Wheel of Fortune), and green gets creature oriented draw (Kavu Lair, Nature's Resurgence). They have simply changed how cards are designed (including making creatures not suck), and that led to card draw restrictions evolving slightly (though in most cases, remaining mostly the same).
The plane where Aminatou is from
Is Tomer going to answer for the crimes of invoke despair😤 27:56
Seth doesn’t like Feed the Swarm because it breaks the pie, but says we should remove blue and give every color ways to counter… breaking the pie lmao
Water those babies, Tomer!!!!
the problem with green is it just does everything best. most mana, biggest creatures, most creatures, most protection. Like the only problem is it really isnt good at dealing with a big board, but it usually is the one that can build the big board. And its card draw can get riduculous now.
Water world in TMNT... nightmare fuel...
Seth what’s your beard & hair care routine?
WotC clearly needs to do a Spongebob Squarepants Universes beyond so we can get the underwater set that we all deserve /s
23:47 Seth knew 😂
50:32 The Mothman is real!!
I'm not sure Tomer will take the botany advice to heart. He hates ai!
If I had to remove a color...
Blue is the color of "magic and thought" in a game about magic and thinking.
I'd choose to remove it and distribute its mechanics to other colors.
28:19 the clash goes on to gaslight seth😂😂😂
28:36 Black enchantment removal feels forced. Where Beast Within feels flavorful and it's like how the color would interact with other card types. Black enchantment removal feels like it's just typed into the Oracle text with minimal thematic feels
The beast within apologists need to stop the cope. If beast within had been printed in commander masters you would all hate the card.
THE CODFATHER RETURNS!
I want a super hero that's been bitten by a radioactive Edgar Markov
as the father of twin 4 year old girls, i too dread sick days
17:31 I think the challenge with the underwater plane idea is how you’d keep anything from not just being Blue or Blue splashed with other colors.
People In dive suits
Thats kinda true. I was going to say something like Gungans, but even they are probably green blue.
Damn now I want to see a mtg discount gungan set (non-universes beyond)
The only game i ever played where playing in water was fun was monsterhunter 3 or 4 (cant remember exactly but i belive 3).
I did the thing :O
You play Magic? I remember watching your videos back in my competitive Smash days 🤩
Started with dimir here. My least favorite colors are green and red. Green is just boring
27:45 the color green
I would also want to get rid of the first commander precons. If you look at that era Wizards was throwing a lot of casual formats at the wall to see what stuck (Archenemy, Planechase, two-headed giant). Without the precons commander would likely still be a moderately popular format and there would be other on-ramps. 60 card formats wouldn't have their sets forced with a bunch of legendary creatures and the format wouldn't be powercrept. Commander isn't even a good on-ramp to magic. Its rules are different and confusing and most players never pick up another format. It's a good on-ramp to commander and that's it. If your friends were drafting or playing standard you'd probably still join with them and would be even more likely to play other formats when those get stale or unfun.