Thanks man, awesome tutorial. Straight forward and to the point. Been modelling, rigging and animating for 2 years and never once mirrored special. Sooooooo much time wasted selecting identical + and - space geometry. Thanks a tonne
Using Topology Symmetry is the way to go in 2016. I've been struggling with this issue for days until figuring out that Topology Symmetry works with all the tools. I want to make sure people watching these older videos know.
+Mike Hermes Not to poo poo your video.. it's great. I was using this method when I couldn't get X Symmetry to work and it has problems with extrudes so Topology is a much better solution today. Thanks for the tutorials Mike!
Hi Mike, I followed the tutorial but even though I have preserve seams selected under the Symmetry settings I still get that gap in my model. If it helps any, I'm using Maya 2019.
i was wondering if you could tell me how to do this in 2017. im double clicking my move tool and the preserve seam option is already selected but i can still make a gap in my object. what am i doing wrong?
Martin Martinez Jr I know it's been a couple months but I just figured this out because I had the same problem. Select both halves of your object in object mode, go to mesh>combine. Click on the combine settings, make sure merge by name is clicked and hit apply. It worked for me!
Hi Mike. Interesting tips again. Could u tell me when stop this Mirror option when when are ok with the modeling and we want to stopping the Mirror ? Thanks.
Hi Denis, It's really up to you. Some people mirror from start to finish ( when symmetrical ) and others don't do it at all. It's really a tool to same time because you don't have to do everuthing twice. Mike
i have version 2015. wich steps must i take to make the objekt grey? it always turns black and you have told me before how to do it but it does not work. thanks
when i reverse the normals on the selected faces, it will in turn reverse the normals on the correct side? do i finish modelling everything, then combine and separate so that they are not instanced anymore and then reverse the normals? in that case i shouldn't model in viewport 2.0 and use legacy viewport instead right?
Hey, i tried this but for some reason when i pull the edges away it still doesnt connect the seams, makes a big hole. Also, i noticed that i was able to select and move the duplicated side so it just made another side for me? Help please hahah!
Shev Vin Hi Shev, Is the right half of the model that you want to mirror facing to the front ? The mirror will duplicate the right half in negative if you input a -1 on scale X Mike
Thanks man, awesome tutorial. Straight forward and to the point. Been modelling, rigging and animating for 2 years and never once mirrored special. Sooooooo much time wasted selecting identical + and - space geometry. Thanks a tonne
You are so welcome man ! Don't forget to check out my other 150+ videos on working in Maya
Mike
Oh my Goodness. I have been looking for a video like this for so long. Thank you! This was so helpful.
Yes ok, but when i want to stop modeling in symmetrical and be back in classical modeling method ?
This is what I have been searching for! Thank you so much!
+Maranda Zimmerman You're welcome
Using Topology Symmetry is the way to go in 2016. I've been struggling with this issue for days until figuring out that Topology Symmetry works with all the tools. I want to make sure people watching these older videos know.
+Thomas Wright I agree, thanks for sharing !
+Mike Hermes Not to poo poo your video.. it's great. I was using this method when I couldn't get X Symmetry to work and it has problems with extrudes so Topology is a much better solution today. Thanks for the tutorials Mike!
No problem ! Thanks
+Thomas Wright Oh my goodness thank you!! :D
+Thomas Wright So how do you do topology symetry???
Thank you, been spending an hour look for this answer
+Jack You are very welcome
Thank you so much for this instruction!
Hi Mike, I followed the tutorial but even though I have preserve seams selected under the Symmetry settings I still get that gap in my model. If it helps any, I'm using Maya 2019.
Sam here. Were you able to solve this issue?
very useful and efficient thank you!
thank you. youre the best.
You sir are a Legend, Cheers Mike
Thanks Martin
Hi, great tutorial! I just wanna ask: Is there any way you can toggle the mirror/duplicate on/off if you want to model one side only? Thanks :)
Absolutely, just turn it off
Thank you for help.
You are very welcome
I'm making a space ship, but the wings are very innoying, i have to exactly place, scale and rotate it,
This trick makes Maya the best, and you too!!
+HACKED!! Thank you
+Mike Hermes thanks for the tuts but now I'm done, how can I stop it/ go back to normal?
thanks
+jetfree730 Turn it off the same way you turned it on. ( don't forget to merge the vertices )
WELL VERY THANKS YOU SAVE MY LIFE =)
+souhank You are very welcome
Very helpful.
Dankie. Cool. Are you an Architect?
Thank you!
nice video. thanks
thanks you mate
was no need for all this speech man :) but its a good tutorial
thx you so much!
hey i have problem when i do instance duplicate objects for mirror its become black what can i do for that
i was wondering if you could tell me how to do this in 2017. im double clicking my move tool and the preserve seam option is already selected but i can still make a gap in my object. what am i doing wrong?
I was just wondering the same thing. The box is checked, but it still creates a hole when I move the vertex.
Martin Martinez Jr I know it's been a couple months but I just figured this out because I had the same problem. Select both halves of your object in object mode, go to mesh>combine. Click on the combine settings, make sure merge by name is clicked and hit apply. It worked for me!
merge vertexs to 0.001
Is there any way you could explain this for Maya 2016
Hi great very helpful, just wanted to know, if you have a video on how to morph objects
thanks
+Kevin Durling In theery yes, check my tutorial on blend shapes
hAlF oF mY CyLiNdEr......
Me : " Where's the cylinder?"
thanks.
how to combine those 2 objects back to one?
It keeps spawning inside of the sphere and i keep watch ing the vid over and over to see where i went rong but i havent done anything wrong! Help plz!
+Animationor Please send me your file and I will have a look ( mh-tutorials@hotmail.com )
Hi Mike.
Interesting tips again. Could u tell me when stop this Mirror option when when are ok with the modeling and we want to stopping the Mirror ?
Thanks.
Hi Denis,
It's really up to you. Some people mirror from start to finish ( when symmetrical ) and others don't do it at all.
It's really a tool to same time because you don't have to do everuthing twice.
Mike
Mike Hermes Select everything, mesh combine, delete history, freeze transformations
was there ever a solution to this mirror issue .when i do it it appears in the same mesh not mirrored!!!
Check how your model is faceing first. If your model is pointing towards X you want to duplicate special in minus X. If in Z then minus Z
how I curve a polygon in maya 2016
i have version 2015. wich steps must i take to make the objekt grey? it always turns black and you have told me before how to do it but it does not work. thanks
+Dan Ögren If the object turns black instead of grey you need to select the object and reverse the normals
Tank you.
+Mike Hermes that turns the other balck though!?
when i reverse the normals on the selected faces, it will in turn reverse the normals on the correct side? do i finish modelling everything, then combine and separate so that they are not instanced anymore and then reverse the normals? in that case i shouldn't model in viewport 2.0 and use legacy viewport instead right?
Hey, i tried this but for some reason when i pull the edges away it still doesnt connect the seams, makes a big hole. Also, i noticed that i was able to select and move the duplicated side so it just made another side for me? Help please hahah!
+IISwishSonicII You need to select both sides and combine the mesh before you merge the vertices
how to cut the cube in half?multi cut tool is useless....
5+ Stars.....
This doesn't work for me in the latest version of Maya. Is there anyway you could make a new tutorial considering this one is outdated?
in 2016 maya I do not find reflection option in move tool
+sikndr ambreen Reflection ?
it's called symmetry settings now
It's in the channel box
Wanna ask. When I apply the duplicate special. It appear black side. But I can make it. But how to solve the black side???. I am still new in Maya
+Nemo Nautilus You need to reverse the normals on the "black one" ( I think it's under Mesh - Reverse )
when I do the reverse. my true or my modeling side become black too.
Ohh. I found it. Viewport > Lighting > two sided lighting.
btw how to stop duplicate???.
+Nemo Nautilus Duplicate ?
+Nemo Nautilus thnx man u solved my problem too
Just press on simmetry in the tool box and all that cutting and mirroring could be avoided
That only works if you have Maya 2015. This is a Maya 2014 tutorial.
Mike
mine doesnt work mike :( it has been really frustrating me for this quite a while :(
Hi Shev,
What doesn't work ? Maybe I can help.
Mike
i do the exact same thing on the tutorial as it says but when i duplicate it it gives the negative side ..
Shev Vin Hi Shev,
Is the right half of the model that you want to mirror facing to the front ?
The mirror will duplicate the right half in negative if you input a -1 on scale X
Mike
thanks mike ill give that a try :)
it works now but it is selecting the opposite half of it..and i want to learn also some snapping techniques like vertices n stuff...thanks mike :)
starts at 01:03
Hey Mike, I'm having a problem with doing this, I sent you an email, if you could check it out and help me, that would be great. Thanks.
+Commander Shepard Of The Normandy SR-2 Got it and replied
666?