That counter-rotating prop section is just pure showboating. :D It looks amazing! Also, nice work with the contours that SE's block design system does not handle gracefully. You put a lot of work into this ship, and it shows! Re: smoother lines, I look forward to some kind of successor that uses a more dynamic node-based or scalable block system. I forget the name, but LastStandGamers showcased one game like this that's in early dev now. Edit: Starship Evo! That's the name of the other game. Really slick construction system and tools. Whether SE, StEvo, or some hypotheteical SE2, what a glorious time to build pretend spaceships! :D
The music feels like it's from Homeworld and your opening with the plane taking off and loading into the ship specifically feel VERY homeworld in-game cinematic-y. The ship is a pretty sweet steampunk take on the Redeemer from Star Citizen crossed with like... the Highwind from FFVII. That's a sweet ship dude.
I really want a hydrogen pump to make a lighter than air craft. The game already has mechanics for air tight environments, just needs a volume of displacement measuring system lol
Very cool! If you don't mind me asking, I've noticed people using camera tracking (1:16). How is this done? Is it a mod or one of the spectator modes or something? Because I swear I've looked and experimented with spectator modes for months lol.
@@borischung01 Very true, I'd advise either flipping the ramp upside down for a gentler approach angle or using a combo of ramps and flat plates/catwalks. That way any vehicle can make it in.
Long endurance global power projection capabilities with no terrain limitations and carries 2 of the world's most popular and capable 5th gen multirole fighters. What's not to love
Wish I had a dedicated graphics card, I have a lot of hours on SE but I cant do big ships or play for a long time because my integrated graphics card starts to go a 100% usage
I have just 1 MAJOR concern with this design: the gigantic propellor. Anybody shoots that and the debris might cause more destruction, not to mention the fact it seems to be your main way of propulsion and it is a HUGE target, not to mention the fact that it is built INTO the spine of the main body, meaning if you lose even one of these propellor rings, you will lose the back half of your ship tipping the balance and losing even more propulsion and manoeuvring power... These kinds of big aerial ships usually have more of a long range support function in fights since unlike ground targets or small and nimble fighters, they are so easy to take down. If a ground target (like that massive tank in the video) gets hit, it doesn't lose much function besides some locomotion. Small fighters are fast and hard to hit. This machine takes one hit to whatever keeps it in the air and the whole thing comes crashing down, losing all function. You are better off equipping it with stuff like those rocket silo's and more of the fighter bays that you displayed rather than the ray gun (epic as it may look) if this is a combat test. Enemy can't hit you if they can't see your base, meanwhile you can simply send fighters and rockets in their direction and form a decent base to fall back on for the troops.
Bro. This is space engineers. Those propellers are decorational and does not provide any thrust. At all. Appreciate the attempt at an in depth analysis tho lmfao
"Homeworld: Deserts of Kharak" Vibes
That's where the music came from, yes
@TheRinewind64 same opinion even without the music and that is the highest praise I can possibly ever give.
I thought so haha
yea, best part is the fact that there is a server like this AND its mostly rovers with some hover vehicles
Somehow without EVER having played Command and conquer I still hear his voice
OUR LIVES FOR KANE!
There was this game once called Crimson Skies...
Yet another game you can use Space Engineers to play. Stuff's already in the Workshop😄
loved that back on the OG xbox lol
thank you. you reminded me of a game i completly forgot i ever plaed or even existed :D
Well that was a game I didn't think I'd ever hear brought up again lol.
I'd really like that genre to make a comeback. Dieselpunk or whatever it's now called.
Crimson skies lore was wild
It SCREAMS "Highwind".
10/10 Clouds
*WARCRIME*
That counter-rotating prop section is just pure showboating. :D It looks amazing! Also, nice work with the contours that SE's block design system does not handle gracefully. You put a lot of work into this ship, and it shows!
Re: smoother lines, I look forward to some kind of successor that uses a more dynamic node-based or scalable block system. I forget the name, but LastStandGamers showcased one game like this that's in early dev now.
Edit: Starship Evo! That's the name of the other game. Really slick construction system and tools. Whether SE, StEvo, or some hypotheteical SE2, what a glorious time to build pretend spaceships! :D
The ship is pretty, but it needs more dakka, like 675% moar dakka. Also if you painted it red it would go faster.
Ork logic in a nutshell
Char Aznable moment
The next ship is exactly that. More dakka. Coming out tmr
If you're painting it red, might as well add horn to it.
MORE DAKKA!!! WAAAAAAAAAAAGH!!!!!!
You're builds inspire me to make my own, keep up the great work man!
Wow, its got propellers and everything! Nice work! I'll have to see if its possible to build something like that in Stormworks. :)
Yeah Crimson Skies, I loved this game and all the plane designs.
This looks like a scene from a mecha anime from 90s
Oh shit I just upvoted this on reddit. Love the build!
'We've done extensive testing sir. It works perfectly against opponents with no targeting computers.'
insanely beautiful and the game runs flawlessly for what space engineers is usually known for.
The music feels like it's from Homeworld and your opening with the plane taking off and loading into the ship specifically feel VERY homeworld in-game cinematic-y. The ship is a pretty sweet steampunk take on the Redeemer from Star Citizen crossed with like... the Highwind from FFVII. That's a sweet ship dude.
sci-fi castle in the sky, awesome stuff
The props remind me of the battleships in that one anime movie Howl's Moving Castle
Nice job! Very impressive
Straight out from the machine fantasy realm.
Very cool video I like this big mothership 🤩
Awesome ship design? Gives me mad futuristic WW1/WW2 vibes
How did you do the propellers, more specifically the middle ones
Double railing block
Considered a solid block, attaches on both sides
But blocks can pass thru it
@@borischung01 ohhh, interesting, thank you
@@borischung01 I couldn’t seem to get it to work in my world, has it been changed?
@@ChernoStriker nope. Still works. Look up how to do it, there are plenty of videos explaining it
@borischung01 ok, I just figured it out, I was just being a bit slow, I had placed them where the rotor wasn’t passing through the opening, 😅
with the song it does give vibe of desert of kharak
such a beautiful and terrifying ship.
Amazing airship!
Your BGM just Inspire me to build Sevastopol from High fleet
such a fucking cool design
If WWII happened on Arrakis is the vibe im getting
Dude this looks like some German invention this is crazy good job
Damn this thing is cool!
I love the diesilpunk asthetic
This is rad
This is very cool.
Whats with the homeworld deserts of kharak OST!!!! ABSOLUTELY FITTING!
the enemy aircraft: tis but a scratch!
Love the details. 😂
is there a link to this flying vehicle in the steam workshop??? I would really like to try it out in my own world
It's called "Argo Aerial Corvette"
@@yannicstechert3696thank you bro, +1000 social rating, a cup of rice and a cat wife as a gift)
I really want a hydrogen pump to make a lighter than air craft. The game already has mechanics for air tight environments, just needs a volume of displacement measuring system lol
Just.. Wow!
I need to know how something so big and heavy is flying in an atmosphere!
An unhealthy amount of very well spaced out internal thrusters. Both hydrogen and atmo
insane
Awesome. Do you plan to release it on the workshop ? I also really like your F-35.
4:36 "Did we hit 'em, boss?"
Lovely
How do the large propellers spin radially and remain part of the same grid?
I'm genuinely curious to know how you got the spinning bits to work with out having a seizure... is this creative mod or surv mode?
this reminds me a lot of the redeemer
4:35 "SU-57 bad"
"wait that's it? that's the joke?"
Joke? The Su-57 itself is enough of a joke I don't need to add anymore jokes to the video
That looks so fucking cool
This corvette is designed pretty well but cant we acknowledge that this design made a glitchy player after they were bombed? (4:37)
how did you do the display with the cross section of the ship?
AMAZING! Is any of this on steam workshop??
Very cool!
If you don't mind me asking, I've noticed people using camera tracking (1:16). How is this done? Is it a mod or one of the spectator modes or something? Because I swear I've looked and experimented with spectator modes for months lol.
What the studio ghibli antagonist airship is this?!
3:08 turret destroyed(((((
Yeah hinges are exposed and vulnerable, need to rework the design
Are those tanks at 4:11 available on the workshop? 👀
reminds me a lot of the prydwen in fallout 4
4:34 How the Su-57 achieves stealth
nice build, but that ramp was an insult to us all.
it works. And thats good enough lol
@@borischung01 Very true, I'd advise either flipping the ramp upside down for a gentler approach angle or using a combo of ramps and flat plates/catwalks. That way any vehicle can make it in.
epic
Great concept I do find railgun less effective than they should be.
yeah that's why I did a rotary railgun setup. So all guns impact in the same point, and fire rate is both adjustable and sustainable
If this is what passes for a Corvette, I'd hate to encounter a Battlecruiser
that'll be next video
If this thing’s what they call a corvette then I’m scared to see what a proper capital ship looks like.
Around 950k blocks
are these on the workshop?
How does this not get taken by clang
I'm sorry for ever having the audacity of buying that game and playing it
what in the Studio Ghibli heck
How did you made that refueling arm to move like that? Is it a script?
MArmOS, FYI it's HARD to setup a custom arm
I would like to know what the guy told the congres to explain why this personal flying yacht is a good expenditure of taxpayer's money
Long endurance global power projection capabilities with no terrain limitations and carries 2 of the world's most popular and capable 5th gen multirole fighters. What's not to love
Wish I had a dedicated graphics card, I have a lot of hours on SE but I cant do big ships or play for a long time because my integrated graphics card starts to go a 100% usage
*_Kirov Reporting!_*
It is a modified spaceship from Star Citizen, the Redeemer 🤓
It's functionally similar, but no. Not based off the Deemer.
Зачем я это только посмотрел? 😂
what script did you use for the refuelling truck?
MArmOS
@@borischung01 Thank you so mutch!
i dont remember this scene from the dune books
Helium mix optimal
Do 335 vibe
Highfleet
Realizing that There won't be any game like this (with real gameplay, not a sandbox) gives me frustration
If thats a corvette then imagine the size of a frigate... Or a battleship
That'll be another video, Soon™
@@borischung01 i like this type of videos, since i get a lot of ideas from your ships that i can steal to my own ships 😂
what’s the music
Як зробити такі обертальні гвинти з нерухомим хвостом? Моди?
Dune?
Hey guys, im thinking of getting this game, is it good on the ps4?
honestly not good on consoles. since it doesn't allow in game scripts you can't create most of the stuff shown in the video
Shit..., well thanks for answering
You ready to fly and drops democration in other planets. 🤣
I have just 1 MAJOR concern with this design: the gigantic propellor. Anybody shoots that and the debris might cause more destruction, not to mention the fact it seems to be your main way of propulsion and it is a HUGE target, not to mention the fact that it is built INTO the spine of the main body, meaning if you lose even one of these propellor rings, you will lose the back half of your ship tipping the balance and losing even more propulsion and manoeuvring power...
These kinds of big aerial ships usually have more of a long range support function in fights since unlike ground targets or small and nimble fighters, they are so easy to take down. If a ground target (like that massive tank in the video) gets hit, it doesn't lose much function besides some locomotion. Small fighters are fast and hard to hit. This machine takes one hit to whatever keeps it in the air and the whole thing comes crashing down, losing all function. You are better off equipping it with stuff like those rocket silo's and more of the fighter bays that you displayed rather than the ray gun (epic as it may look) if this is a combat test. Enemy can't hit you if they can't see your base, meanwhile you can simply send fighters and rockets in their direction and form a decent base to fall back on for the troops.
Bro. This is space engineers. Those propellers are decorational and does not provide any thrust. At all.
Appreciate the attempt at an in depth analysis tho lmfao
4:34 biased shit
Bow before the glorious capabilities of the NATO military industrial complex
@@borischung01 in the crowd everyone thinks he's a hero
nah. We ARE the heroes. The defenders of the free world. The reason why Russia and China is kept at bay.
not sure you know what a corvette is
sure, enlighten me
Still waiting
Dang no response 😂
He must not know anyway then
Give me 5 minutes with a heavy fighter and that thing goes down
Ok
Ok
Ok
Cringe
no u