Travis' room really shows how bad the textures can get since it's meant to be interesting. They will either look their best or look like mud, it's completely random. Most notable is the large Bizarre Jelly 5 poster in the back of Travis' bedroom. This poster looks great in NMH2, and it's a shame how it can look worse in 3. I noticed textures popping in and out from walking around, despite it being a fixed camera. There were some magazines near the camera at one time I noticed the textures quality dropping as I got near them and would improve as I got farther from them. The figures you can collect seem to be affected by this. In the gacha room they look fine as whatever figure you earn will have a 3D preview with no texture issues. Actually the whole gacha room doesn't appear to have any texture issues. Once you are able to get a really good look at them in Travis' room these figures will have the worse possible texture quality now applied to them. This is something I hope gets patched.
It's a rough looking game, but the style still shows through all those blurry pop-in textures some how. Hopefully there's an update to iron it all out.
@@denboix7524 XD When was the last time you played NMH on the Wii? Or Killer 7 on Gamecube or PS2? Frames dropping below 20 were common 14-16 years ago.
Lollipop Chainsaw and Shadows of the Damned (I think that was the title) also ran like ass despite being visually underwhelming. Both also Unreal Engine games.
@@denboix7524 Nope. Not in the slightest. NMH on the Wii ran far worse and often looked like an N64 game at times. The framerate would drop to about 5 fps if you killed 4 or 5 enemies simultaneously (which did look awesome by the way). Grasshopper just isn't a very tech savvy company. Despite that, No More Heroes 1, 2, Travis Strikes Again, and 3 are all amazing games that people would be fools not to play.
Even with all the fuss going on, the muddy textures and inconsistent performance, I found myself enjoying this gem a lot more than most games that came out this year. You can't beat good writing and gameplay.
To each his own taste. Bad graphics kill the immersion for me , and if I don’t feel immersed into the game , we’ll I get bored in less than 5 minutes. But hey that’s why I don’t own a switch in the first place.
I thought the same. People were exaggerating with the performance of it but in the end it was OK. Could be better but DP2 proofs that it could be way worse
@@ShupperDupper They did mention 2 but they didn't talk about it because it didk't have the open world that 1 did, and it wasn't different enough in the gameplay. They did say TSA was a wii game
I like how you guys start entering more and more into an actual game review territory. Your perspective makes it unique, and it also helps to contextualize the technical aspects of a game
I'm confident if a Switch game would use more rendering techniques from the PS2 era they could get higher quality visuals and performance. Modern techniques look great on powerful hardware but when you're doing all these new techniques and simulation I think there's a lower bounds where it starts to look bad. Like here in NMH3, the lighting on characters have big blotches of brightness that I don't think looks good, where I would prefer static but well designed textures. On PS2 everything was prebake lighting and authored character model textures. There's little to no dynamics but the colors and contrast can look great with little power requirements. I've been going back to games on the PS2, like LotRs The Thrid Age, and they look great. So I know if a Switch game would take a step back they could get a great looking game at 60fps.
Hell yeah, The Third Age! Such a great game! I agree with everything you said. Using less expensive; more intelligent lighting techniques and rendering tech could make things both look better, and be less demanding for the given hardware. Ultimately, I want (and did already when it first released) better hardware for the Switch because it was quite outdated when it released, and it's VASTLY under-powered - even given its platform - but in the absence of better hardware, more intelligent use of older techniques could have made for a better graphical experience - both for NMH3, and many other Switch games.
the problem is there is no tools or engine to use to create like old even 2007 era like games forget about ps2. making that era of game with that era tools much harder to make new game with new era tools. even the indie games uses new engines and bcouse of that even those suffer for performance. its not about texture quality or other effects. if you put raw shadow of collosus on switch without work even perforomace suffer again.
Honestly yeah. I think NMH1 looks more visually appealing than 3, at least in terms of the open world anyway. I would be okay with older graphical rendering if it meant getting a crisp 1080p and 60fps throughout.
If it actually looked on par with.. anything from 2 generations ago (x360), I’d be happy. This sh*t manages to look uglier than the Wii (in open world).
Holy shit, it does look really rough, good thing this came out for other platforms. I wish 1 and 2 also came out for PS4/5 so I can have the entire series in one console.
They do mention TSA and NMH2 separatelly at one point so it was probably just some confusion or mistake. (probably a mistake given that John also mentions TSA being on Wii)
I mean.....TSA IS technically NMH2, the actual NMH2 wasn't directed by suda and he has hella mixed feelings on it. There's a reason why the game barely has any callback to it
This doesn't really seem like a Switch problem as much as it is a Suda problem. When we see these problems come up on Switch, it's either developers trying to make the Switch do something it wasn't really designed for, or the game just isn't optimized well. There are plenty of amazing looking games on Switch that don't have framerate or pop in issues.
This game really made me appreciate proprietary engines. Games like Killer7 have a distinct look that’s almost impossible to replicate on Unreal. Really wish Suda leaned into the “Unreal look” if he was stuck with it. Use it in context to create an odd & eerie look. It’s there at points but never feels like he committed to that.
@@Dreamboum True. What I should say is the use of engines like Unreal encourage devs to develop with a preset selection of tools & rendering techniques. Building the game up on a PC & eventually having to downscale it in a sloppy way if managed incorrectly, that seems to be the case here. When something like Killer7 is developed with it’s own engine for the GameCube specifically, there isn’t much of a “downscaling” phase, the game is designed from a visual & gameplay level to take the hardware into account.
I don't know, technically you can modify or replace the default Unreal Engine renderer to make it look exactly like you want, although doing so requires resources that developers who didn't plan on rolling out their own game engine might not have.
Despite the visual and performance issues, this game is incredible, it's pretty much already one of my absolute favorite games. I just hope we get a PC port and/or more powerful Switch so that these issues can be mitigated. Considering the other NMH games got ported, I think we can at least bet on the former.
@@fillerbunnyninjashark271 does it work well on it? A lot of the time, it takes several months for the game to be figured out. Even pokemon took months and that game isn't demanding. Edit: It runs poorly when emulated.
@@bern9642 keep those expectations in check. Switch emulator is in its infant stages and is still able to play lots of games. There's not going to be a PC port.
Nintendo knows itl sell whatever it puts out, so instead of upgrading and lowering the price of the base switch, it decides to update the screen and keep its $300 price on base switch, which is just horrible value. Series S - which can play more Nintendo games than an actual switch-- is cheaper and comes w a controller.
Nintendo needs to prioritize hardware over software. It pains me when someone says they enjoy playing a 480P game at less than 30fps just because its "portable"... Especially since they can't even optimize first party games on their platform. Get your shit together Nintendo!!!
Finally, someone who actually has a brain. its pissing me off how many ignorant idiots are just accepting this shit. it's embarassing. Wii games looked and ran better, and they actually had SOME GODDAMN ANTIALIASING
I'm fairly resistant to low framerates and resolutions, so I unironically don't mind too much what the Switch has on offer. That said, it desperately needs more horsepower since even the exclusives chug.
@@thelenbax8497 if you think about it, Switch have the same jump over PS Vita than PS Vita had over PSP, Sony wouldn't have done better by releasing a handheld in 2017
Nintendo will never do that again. The last time they prioritized hardware was the Gamecube, and that got crushed by the PS2. Since then they've given up, preferring to rely on gimmicks and exclusives to sell their stuff. It wouldn't even be so bad if they had a ton of great exclusives, but they ignore so many of their franchises. Or even worse, when they do try to revive a franchise, they ruin it with horrible gimmicks nobody wanted (like Kid Icarus Uprising and Star Fox Zero).
After playing many hours of Monster Hunter Stories 2 on switch ,my eyes have grown immune to framedrops and insanely low framerate. It's a shame other developers don't do a Platinum Games and aim for 60fps always.
Platinum Games doesn't always shoot for 60 fps. Astral Chain runs at 30 fps. The problem with shooting for 60 fps always is that it can be extremely restrictive to the games design. Astral Chain is one of Platinum's most ambitious games. I still play my old game systems so my eyes have always been immune to framedrops and insanely low framerate. I still love to play games like Perfect Dark and Aerofighters Assault on N64 and even Stunt Race FX on the SNES. Compared to those, NMH3's open world is buttery smooth. As far as NMH3's performance is concerned, it would probably have the same problems no matter how powerful the hardware you'd run it on.;) Have you seen the PC ports of the first two games? Yikes. Grasshopper just isn't a very technically savvy company. Plenty of other open world games that look gorgeous run just fine on the Switch. Xenoblade Chronicles 2 is a perfect example.
@@TonyTonyRedgrave that's good and all but this is about the switch and my comment was about the switch. Yes it certainly ain't great but optimizations could help or just a straight up firmware update to the switch that allows higher frequency clockspeeds on gpu and cpu in docked mode.
I think lack of experience or short production time led to poor visual performance. The game has few objects per scene but at the same time lots of popups, you see the trees sprouting piece by piece as the camera approaches, here lacks a more effective preselection feature, UE4 and Maxwell have Raster Order Views supported, you can upload For raster units and the set of triangles you want, you define frustums with delimited spaces giving priority to what to render etc. This game seems to use little of that, it feels like a PS2/GC game that takes advantage of particles and updated lighting causing fragment saturation and taking away texels, resolution or frame rate stability to continue. The Saint Row, La Noire and Sniper Elite convention was more decent.
@@Sly2Cooper There are many UE4 games with great performance on Switch, Snipe Elite 4, Crash Bandicoot 4, Dragon Quest XI S, Fortnite, Sword of Art Online, Vampyr and others.
Not sure, actually, I think they have framerate caps, because reportedly playing the game on the Ryujinx emulator produces the exact same performance as playing on real hardware
It’s a much Better experience. I’ve used homebrew to force a slight overclock on NHM3 and also force it to always run in docked mode settings in handheld mode. It runs at constant 720p and 60fps in combat, 30fps in The overworld.
I run the Switch in handheld mode, plugged into the official adapter, and overclocked to the max. Almost every game game hits its target frame-rate flawlessly in handheld mode with an overclock, even Age of Calamity usually hits the target 30 fps.
@@GigaWojak Nope. You're a liar, and not even a good one. Age of Calamity's performance issues have more to do with RAM than graphics rendering. Overclocking wouldn't fix that.
I'm really hoping for a quicker pc port than the other games. Imo it just looks kinda bad on switch. I think it could look amazing running at 4k60 on pc.
@@BenjerminGaye I mean why would you wanna play no more heroes with a keyboard anyway lol. I never understood playing 3rd person action games witg a keyboard. But yeah I guess since they are on PC they should have it. Travis Strikes Again seems to be beter at least. Also you can easily remap controller buttons using steam input.
@@BenjerminGaye good point. I didn't think about that. There are a few games I've played where i wanted to remap something that's mapped to the a button, but want to keep it as the confirm button in menus. I struggled with that a ton before Genshin added control mapping. Trying to remap attack to the x button via steam input would also remap confirm in menus.
I am using ps4 controller to play previous games. I have already beaten nmh3 on switch but I really want to play it again on pc. Probably have to wait for one or two more years.
Big fan of DF, I watch all your videos. I was curious as to the software you guys use to get these frame rate readings? I remember when you guys first started and there was no talking, just the readings. I'm glad to see how far you guys have come.
I can't help much but there was a video where Richard talked about their set up where they mentioned the tools they used. As far as I can remember the frame rate tool was an open source application they developed on to create their own testing suite.
UE4 has really proven to be a horrible choice for the Switch. It's cool to see some of these features running on a portable system from a technical perspective, but my god is it never attractive. The materials never look accurately lit enough to feel realistic, and it's extremely unflattering when they aren't. Image quality is always abysmal, and the stuff that matters most get way too many cutbacks (image quality sucks because of the severity of specular aliasing + low resolution, low LOD distance, terrible texture filtering, texture resolution might as well be a primary color art style, etc). In hindsight, the switch as a piece of hardware has proven to be one of the least interesting devices for me personally, solely because of the era of software it's released in. It's the hardware I always dreamed that Nintendo would make, yet it's in the era of 95% of games being completely shoehorned onto such a platform. The best looking games on this platform are Wii U/360/PS3 ports, and it's solely because the technology was from an era designed for making the most out of hardware of a similar profile. They aren't necessarily the most technically impressive on paper mind you, but they are the ones that don't make you wish you were playing on any other piece of hardware.
It's interesting to me that even the PS3 to Vita ports didn't feel as compromised as most third party games going onto the Switch. Modern engines being ubiquitous are the Achilles Heel for this thing, I swear.
Not gonna happen. Suda was always a fan of the Nintendo motion stuff that has been core for NMH since the first game. Best you are gonna get is late ports
Dont get your hopes up, expecting the game to run better just because they ported to better performing machines. The first game was already ported to PC, 360 and PS3 and it run worse than the original Wii version
The texture pop-in is weird but honestly this game is so awesome that I don't even care. Performance issues exist, but the higher frame rate in battles makes up for it.
This is a great review but i took some issue with the comparison to the First game, i wish 3 was more like 1 in that sense but the lack of pre boss levels really hurt the entire game for me.
Yeah, this was my most missed feature, too. It was so much fun to hack and slash through some kind of level before the big baddie showed up. Because of this I think Midori has the best area in the new game, as she has some first person horror style gameplay and some fights before the bossfight starts.
Designated Missions essentially function as your lead up to the boss. You fight through predetermined amounts of required enemies until you reach the boss
tbh I never liked the plodding nature of the levels in the first game. Most assassins work alone and it didn't make sense for them to have an army of guys.
@@andrewratliff4007 It still feels quite a bit different than the previous levels we had before and are in no way a compensation :( Its still a great game, but misses NMH2 by quite a bit.
I will say there's probably way less buyers remorse though compared to swsh and it's half the price of the game expansion that has all the actual compelling content in it
Honestly bums me out, was ready to pick this up day one until they showed off some of the open world gameplay a few months ago. Just gonna try to find a used copy when it hits clearance or during some BG2G1 or something like that. Unlocked framerate doesn't bother me but object pop in just a few feet in front of you and the game completely freezing up to load something is totally unacceptable.
i beat this game recently, the game does not freeze at all during open world sections or combat, it's more than playable despite the performance issues. i do wish you luck on finding a used copy for cheap however as i feel like $60 might be a bit steep for someone who is not already a big suda fan
Mine didn't freeze a single time to load, so that is kinda weird. I understand if you don't really like the tech issuses, I don't like them either, but if you can enjoy the game for what it is, you are going to love it as much as I loved it, and I am not a suda51 fan, I have never played a game from his. To put it into perspective, I already have over 65 hours into the game and a 100% save file.
Audi, your commentary is great, but guys, his mic sounds awful. Please take it as a compliment that I’m pointing this out, because almost every aspect of your production is usually stellar, so issues like this really stand out. Please fix his Audio before / if he does another video. The difference between John and Audi’s mic in this video sounds like night and day.
All the No More Heroes games including this one are always fun to play but this really pushes the line of thinking that UE4 doesn't run well on Mobile devices outside of Apple Products...
They honestly don’t ruin the game for me, the technical issues i mean, the game is stable when it matters, the combat although you can’t beat the first No More Heroes game, i still love this one though just mot as much as the first 2 😊
@@rigbone3587 i would rather emulate them or play them on the Switch lol it's a bare bones port and the performance is so shit in both games and the second game is just a buggy mess and rather unplayable also there is no mouse and keyboard.
The PC port is a port of the switch port.. Ports of ports never turn out good. Look for the GTA "remasters" turned out. They took the mobile port and ported it to xbox so it turned out trash
This arrived about 3 hours ago but been playing the other games first. However, a lot of Japanese devs are so relatively technically poor these days. Still love Suda though.
@@franciscor390 as a Suda fan I agree, got all four NMH, Silver Case, Shadows of the Damned, Lollipop Chainsaw, Killer 7 and Killer is dead. All make up for lack of technical prowess with buckets of style and art design.
the lack of population, I kinda thought about that back in the Wii release, it's like Shadow of the Colossus where the environment is just get from point a to point b. But it's a "REAL WORLD" design gives it a surreal vibe since they had to add Mini games into the second game to justify the environment.
I used the mclassic during my playthrough, the battles looked great but the open would was ehh, especially the textures. But man I live this game, going to 100% it for sure
Lol while I wish it was better performing and there was a Switch Pro. It's also obvious from some comments that they've never played a Suda51 or Grasshopper game before. None of their games ran the best. They all pretty get off in style. The Jojo's Bizarre Adventure of gaming.
Must feel good to have fans who confuse technical incompetence with some artistic statement. Like taking photos of a dirty shoe in an art gallery, thinking it’s an exhibit lol.
The open-world runs at a solid 30fps with a hacked Switch CPU clocked at 1.7ghz. Nintendo really needs to unlock the CPU for docked mode by this point...
I was expecting MUCH worse from this game's performance on the Switch. I absolutely loved this game and would instantly buy it again if a port to other platforms is made.
@@freshnesbro3792 Aren't people allowed to like games anymore? Put your Nintendo hateboner back in your pants and let people have fun. You know "fun" the most important part about gaming.
I love all Suda games i played but this one has shitty performances and it's a fact. Battles are fine but everything else, cutscenes included, is laggy and blurry. Astral Chain with similiar graphics is far superior in this regard.
The Nintendo bump is real; a PlayStation or Xbox exclusive with a bland, empty open world, and graphics, technical performance, voice acting and writing this bad would be getting scores mostly in the 4-6 range.
I think it's important to mention, because I don't think they did, that you won't have to fight anything on the open world. Every activity takes you to separate area that,outside of the driving minigame, runs fine. The open world is for finding collectables and getting from point A to B. So while the open world runs awful, your never going to deal with anything important on it.
@@Christopher-md7tf well they wanted to show off the very different sections of Santa destroy after they got remodeled by the aliens and damon. They also wanted to have collectibles like the first game. I imagine that if they had a bit more time they could have made it a bit more acceptable. When they first showed open world stuff, it was like around 10 frames at best. They ended up making it actually playable by time the game launched. And as far as why have an open world at all. Most open world games have no reason to exist other than showing off the world, collectibles, and at worst to inflate the playtime.
@@OblivionBird That's not true at all. Games like BotW, GTA, Horizon etc. have actual gameplay in the overworld, it's not just an oversized level-select screen. As for "if they had more time". Who or what was stopping then from taking their time? Games getting delayed is pretty much the norm nowadays, especially with Covid.
@@Christopher-md7tf the publisher decides how much time and money they have and if it's allowed to be delayed. Also I said most open worlds. Some devs actually populate the world with activities. Like gta and the yakuza games.But for instance I can't think of a single ubisoft open world game that wouldn't benefit from a more linear structure. Everything open world related(as in not story related) in those is usually the same copy and paste missions that you'll be doing from beginning to end.
@@OblivionBird Right, but the game is published by Grasshopper themselves. As for Open Worlds, yes, it of course depends on how you implement the concept. I couldn't really imagine Far Cry or Assassin's Creed without an Open World, that style seems to be baked into the very identity of these games. So the problem with them is not that they're Open World, but that Ubisoft always has the same boring Cookie Cutter formula for it. That's a little different from NMH, where I don't really see the point of having an Open World in the first place, and they have already showed with the second installment that the game still works fine without it.
Hopefully you guys make a video about SMT V when the game is out on switch this November..That game looks good even tho using Unreal Engine 4 on the switch
3:55 I wouldnt say NMH2 broke away from the original. at all. It played exactly the same, but with massive improvements. The only thing missing was the empty overworld, replaced by a map screen and menu that took you directly to locations.
Damn I didn't think you guys would cover this game ! Really appreciate it ! I saw another video that said the game was running at 330p during portable mode and it just made absolutely no sense to me, and I'm glad that was proven wrong here ! I'm almost done with the game and I've ways wanted a more detailed analysis of this game, I'm enjoying this very much but it does suck that the performance isn't more stable though. But still it's my personal GOTY atm and I'm glad I picked it up !
Switch isn’t the problem, the developers just didn’t give the game the extra polish it desperately needs Case in point, people said the same shit with the first NMH on Wii then was ported/remastered on PS3 but the performance was just as bad or even worse than the Wii version with had more of a consistent performance.
I bet it will come out on PC in a year or two. The PC got all previous games, sadly NMH1&2 are bad ports, but at least it seems they try to put it out on other plattforms if possible.
Despite its fps problems it still runs way better than most other NMH games. Even if you say the original Wii games run better... they do not. Especially NHM2, as much as I love it. It drops pretty bad and the PS3 "remaster" of the first game even was ABYSMAL at best and unplayable at worst. Its so bad, that I dropped it midway through and replayed it with waggle controls on the Wii. Although I heard that the Switch Port of NMH 1 and 2 run quite nicely. Don't know if they hold it all the way through, but they seem to target 60fps and keep it pretty good.
they have pretty big requirements on PC considering they're wii games so idk (like the recommended GPU is a 960 that shouldnt be the case on a wii game)
@@ketrub That could be down to a "lazy port". Some games dont really optimize, if they dont need to. A 960 is not that huge of a deal nowadays, so they may just go like "Eh, its fine".
@@fillerbunnyninjashark271 Did not know that Suda had no hands in it. And yes, its complete and utter garbage. At least from a technical point of view. The game itself is nice, its just... unplayable, sadly enough. It also looses a bit of its grunge style in the remaster.
@@ketrub it runs fine on 2010 gpu (radeon 5770 or something like that, I’m not sure) With lazy jobs like that “recommended” is just the worst equipment they have to test it. Nobody, probably, rigorously tested this on different equipment to tell you real requirements.
I love Sonic Colors Ultimate. The terrible glitches, the dull appearance, all the shitty pop in, the awful audio glitches- it all makes No More Heroes 3 even BETTER. Every issue this game has, Colors Ultimate just did so much worse, so there's a lot less to complain about and maybe- just MAYBE- people will realize how good a game No More Heroes 3 is, even with its graphical and performance flaws
I used to own a switch lite and sold it shortly before the game's release, I then got a gaming pc and let me tell you, it's more than a night and day difference, I finally understand what pc "elitists" are coming from, the switch itself is a nice console and I had tons of fun with it but both visuals and performance in it are royally fucked, especially with more recent releases, add devs that aren't very experienced to the mix and there's your disaster. Still I'm hoping for a pc relase asap.
How is it a Switch issue when there's more visually impressive games that run at both higher res and better performance? Luigi's Mansion 3 and Astral Chain for example?
@@JackFrost-1856 I'd say it's a case of technically inept developer using an engine Ill suited to the target platform at the best of times. I mean is there a single UE4 game on the Switch that doesn't struggle?
@@JustFun-ho6qy Vampyr seems to perform well from the benchmarks out there. Travis Strikes Again too. And yes I do think they should've gone for a custom solution. Those ALWAYS perform spectacularly on Switch. Astral Chain as I mentioned and even ports like Sniper Elite 4 have surprisingly amazing performance despite the decent looking visuals.
It's clear that the switch is still struggling with some of the newer titles. Part of it is probably optimization with the engine, but also the console is due for an upgrade. I can't imagine the newer games made for ps5 and series consoles running particularly well on the switch.
@@kaizer992 struggling with Ps5 and SeriesX games? Sure. Heck, same with demanding PS4 games. It shouldn't really struggle with an exclusive game that looks this basic unless the technology end of things is borderline broken, though.
Great video. The points about the technical details of the open world - all of those were true for NMH1 as well. Part of me feels like it’s an artistic choice: Santa Destroy is a bit of a sucky hell-hole, so it should look and feel as much. John says it himself, about committing to that grungy, messy look; I thought the open world conveyed this.
Stuff like that is an excuse. I remember how people defended the repetitive minigames in NMH1 as some sort of commentary on daily life. "Its not a bug its a feature"
Not sure why they went with a more realistic art style, I went back to play the 2nd game and this is almost visually inferior in every way, i mean travis’ clothing and hair specifically, its so static in here, it has no animation or physics whatsoever which is even stranger since they decided to remove full customisation in favour for these preset outfits, so you would think they would put more attention to detail 👀 i didn’t think this would bother me that much but since i went back to play the other 2 games it is so noticeable. They’re like decade old wii games ffs and they look better
For a switch game, I found the visuals to be mostly impressive overall. The only time I felt where the graphics looked bad was in the open world (which I'm still scratching my head as to why they would bother including an open world when NMH2 didn't have one and was better off for it).
Believe or not a lot of fans had issues with 2 not having an open world, due to it having the game feel even more repetitive, so it’s re-inclusion was for fans. And you could argue that’s the best/worst thing about 3. It’s a game for fans through and throughout.
@@charlestonobryant807 Fans deserve better. There is no justification for delivering a product that can't have better graphics than a game released in 2000 for a video game with 16MB of ram memory.
@@Fellipe2k5 Nope, Headhunter doesn't look better than NMH 3... and i don't know what kind of PS2 you have but your PS2 has to be the great shit... xD NMH 3 looks like an early Xbox 360 game... but the videogame itself is awesome, GOTY 2021
I love every second of NMH3. When this releases on PC, hopefully we get some new content in the form of new beam katanas, and if the camera is pushed back a little, it'll be even better
I've had a Switch since launch and, aside from BOTW, Odyssey and Splatoon 2, I've just played indies and older games. I've generally given up on first party titles. A lot of them cannot sustain even 30FPS and look really bad. There is simply no way that Bayonetta 3 or Metroid Prime 4 could be an enjoyable experience on this hardware.
Had a chance to borrow a switch and play it. So far, it’s great but plenty of “I wish they did X” scenarios like adding more death glove powers as mix-matching those power chips in TSA was pretty fun, or having a bit more beam katana options that at least change the visual of it. Not a big fan with the new direction they went with the pre-boss fights. I wish they kept it how it was in the previous games where you fight your way up to the boss, rather than collecting gems and then reaching the boss. I think it was designed that way to promote exploration but either because the small staff size, the staff’s skill and optimization with Unreal or time, the open world section is pretty barren that it’s not quite as interesting to move around in. Also I really wish Suda didn’t kill off some bosses before the boss fight. It’s to deliver the idea of “kill the past, kill the life” theme but the new bosses are so interesting and eye candy that it felt like a huge waste to kill them off. I think many people can feel a bit confused if they haven’t at least read the summary of the Silver Case trilogy and Red Blue Green on some wiki or tv tropes or whatever. It might explain stuff that made you go “what?” or “who?” I still had my fun and I hope someday for a PC port so I don’t have to keep asking to borrow it.
Crysis is available on the Switch too and it looks and plays great. Grasshopper's games are always a mess from a purely technical standpoint. Lots of these smaller Japanese companies still haven't caught up to what Western developers were doing on the PS2 and Game Cube in terms of technical expertise. Despite its' technical problems, No More Heroes 3 is an absolutely awesome game that I can't recommend highly enough.
@@SalveMonesvol I never said you were. I was just explaining that many of these Japanese companies are still playing catch up in terms of their technical know how.
@@mssunshine8971 the visuals are not the main problem here i'm afraid and the "limited budget" is no excuse either, since the game has the same price as any other AAA game and should deliver as such
@@lucafiorentini3396 The $60 launch price is just a pricing standard and not a quality standard. That's what people don't seem to understand. It's ultimately a decision to purchase a $60 game or not. This game is hardly indie it's basically AA. The game is developed by Grasshopper. I was never expecting a lot of polish from such a small studio but I have made the decision to buy the game on launch.
@@mssunshine8971 that doesn't make any sense. If you offer a game it has to work smoothly, or else is unfinished to me, and with that said i would never pay 60 dollars for an unfinished product, is not a matter of choices, it is just wrong. If you need more time for a game you take it and delay the product, that's it. There are indie games priced 30 dollars, such as senua's sacrifice which have an astounding technical side
@@MikeUK66 but he’s not wrong though. IGN, Gamespot and Kotaku does suck. Don’t know if this game is good but from what I’ve seen so far this looks hella fun. Minus some performance issues of course.
@@pikachu3b366m Cool, Cyberpunk 2077, Anthem and Mass Effect Andromeda all looked fun in their footage too, I guess we should burn IGN and Gamestop for saying they suck ass then.
@@MikeUK66 Why are you so butthurt? Calm tf down kid. I never said we should burn down IGN or Gamestop for having an opinion. Also, from reviews I’ve seen so far. Everyone says that this is hella fun game and the performance issue isn’t that big of a deal and doesn’t really harm your experience.
What do you expect from a mobile gpu which wasn't even fast in its time, nintendo has trained their customers to nintendrones who'll accept even 10FPS games and label them as masterpiece..
The Tegra X1 *was* the best mobile chip of its time. But it's long since outdated when other portable arm chips like SD888 literally clown its performance.
It would be really awesome if at some point they released a update for the game to try and fix these issues, I don't really mind them, but they are kinda important because they mainly happen in the open world, of course in battles the framerate and the graphics are quite good, that is what I was expecting because that is what suda said he was aiming for, but in the open world is not really that good, I would never say that they should have removed the open world though, I liked riding around and finding collectables, because the world itself it's really well done, it juat has some tech issuses.
Perhaps, but I wouldn't use NMH3 as the reason. Grasshopper's games just aren't that technically competent. It just isn't the company's strength. The original NMH on Wii looked like an N64 game at times. May I remind you that the Wii was basically an overclocked Game Cube with more RAM and that system launched with Star Wars Rogue Squadron 2 which still looks gorgeous even today.
Loving the actual game but the textures and loading the world while driving around is really bad 😅 would of loved to see these games all come to ps5/XSX
They don’t need a PS5 or Series X. They need someone who knows what they are doing with the hardware they are developing for. Sorry but if you are building an platform exclusive game then you have no excuse.
@@traceries5201 that's true as we can get doom and other games working well but I would rather see this game with 4k textures and running at a locked 60 which unfortunately the switch can't do . The switch does seem to struggle with alot of 3rd party titles even if they are exclusives and does nintendo really care if they release games that run rough. Plus suda games like DF are maybe to hard for the switch to handle because it throws so much shit together 😅
You know its dry on the playstation 5 and xbox series x when digital foundry is showing Nintendo content...despite what's said in this video No more heroes 3 is by far one of the best games released this year
No, it's not. Psychonauts 2 launched recently and is a praised game overall. Digital Foundry hasn't analyzed Psychonauts, The Medium X x PS5, or Madden NFL 22 for example because a console from a company they like very much would lose the comparison and screw their narrative.
Travis' room really shows how bad the textures can get since it's meant to be interesting. They will either look their best or look like mud, it's completely random. Most notable is the large Bizarre Jelly 5 poster in the back of Travis' bedroom. This poster looks great in NMH2, and it's a shame how it can look worse in 3. I noticed textures popping in and out from walking around, despite it being a fixed camera. There were some magazines near the camera at one time I noticed the textures quality dropping as I got near them and would improve as I got farther from them. The figures you can collect seem to be affected by this. In the gacha room they look fine as whatever figure you earn will have a 3D preview with no texture issues. Actually the whole gacha room doesn't appear to have any texture issues. Once you are able to get a really good look at them in Travis' room these figures will have the worse possible texture quality now applied to them. This is something I hope gets patched.
It's a rough looking game, but the style still shows through all those blurry pop-in textures some how. Hopefully there's an update to iron it all out.
Ngl I find it a shame a game this good for a small title is being held back by it being a switch exclusive
it's called the switch lol they need to update the internals
@Konga that's great news then. Hopefully by then it will have the glitches ironed out
@Konga it's only coming to PC lmao. TSA only came to PS4. NMH1 and 2 are only on switch and PC.
@@jacketofthe80s13 they needed a better engine. UE4 is shit on switch
The CZcams closed captioning has Audi introducing his “dear friend and colleague John Lennon” 😂
That's ironic, when John saw how the open world sections performed he was like "Yoko OH NO!"
...I'll see myself out
I knew it. He faked his death and started a career in videogame journalism and analysis
NMH2: Am I a joke to you!?
A Suda51 game is good but with tech issues? What a surprising outcome
To be fair this seems MUCH worse then the others.
@@denboix7524 XD When was the last time you played NMH on the Wii? Or Killer 7 on Gamecube or PS2? Frames dropping below 20 were common 14-16 years ago.
Lollipop Chainsaw and Shadows of the Damned (I think that was the title) also ran like ass despite being visually underwhelming. Both also Unreal Engine games.
@@denboix7524 Nope. Not in the slightest. NMH on the Wii ran far worse and often looked like an N64 game at times. The framerate would drop to about 5 fps if you killed 4 or 5 enemies simultaneously (which did look awesome by the way). Grasshopper just isn't a very tech savvy company. Despite that, No More Heroes 1, 2, Travis Strikes Again, and 3 are all amazing games that people would be fools not to play.
@@JustFun-ho6qy I beated Shadow Of The Damned on Xbox 360 and it runs perfectly
Beat it a couple days ago. It's a fun thrill ride! Suda51 games tend to be janky, so the performance didn't really bother me.
Even with all the fuss going on, the muddy textures and inconsistent performance, I found myself enjoying this gem a lot more than most games that came out this year. You can't beat good writing and gameplay.
amen, this game feel so fresh compare to most copy paste triple A titles these days, i wish big developers willing to take risks & try new ideas
Gem? Yikes
To each his own taste. Bad graphics kill the immersion for me , and if I don’t feel immersed into the game , we’ll I get bored in less than 5 minutes.
But hey that’s why I don’t own a switch in the first place.
what if I told you the switch and games on older consoles can have great graphics, Mario kart 8 is a wiiu game and it looks fucking amazing
Before buying it nearly day one, I was doubting about the performances, like the chaotic Deadly Premonitions 2. But fortunately, it was okay.
I thought the same. People were exaggerating with the performance of it but in the end it was OK. Could be better but DP2 proofs that it could be way worse
really disappointing that a game developed specificly for the switch doesn't have, at the very least, a stable performance.
Not a single switch game does, not even the ones Nintendo makes
@@fillerbunnyninjashark271 Better to be quiet and let people think your stupid, then to speak and people know your stupid.
@@ianb.1603
Hyrule Warrior Dropping to 17 frames:
@@fillerbunnyninjashark271
You dropped this 🧠, and its dangerous to live without it.
@@fillerbunnyninjashark271 Luigi Mansion 3. Is stunning and runs well. Games like odyssey, Splatoon...
Travi’s strikes again never came on the Wii…
And ignoring/ignorant of NMH2 is near blasphemy
Yeah I caught that too, guess he just misspoke
@@ShupperDupper They did mention 2 but they didn't talk about it because it didk't have the open world that 1 did, and it wasn't different enough in the gameplay. They did say TSA was a wii game
@@ShupperDupper also 2 wasn't directed by suda51 so you're the one blaspheming
@@1324Potato Even though he didn't direct the second one, he still had plenty of influence on it and it still kicks ass.
Mmh... the Switch hardware has its limits, but honestly I don't think that those limits are the cause for the performances of this game.
Agreed. Especially with how well NMH 1, 2 and even Travis Strikes Back ran. Still, I've seen worse, for what it's worth. 🙂
I like how you guys start entering more and more into an actual game review territory. Your perspective makes it unique, and it also helps to contextualize the technical aspects of a game
"Travis Strikes Again came out early on the wii"
True Suda fans
"The sequel" "travis strikes again" "came out on the wii" What?
I'm confident if a Switch game would use more rendering techniques from the PS2 era they could get higher quality visuals and performance. Modern techniques look great on powerful hardware but when you're doing all these new techniques and simulation I think there's a lower bounds where it starts to look bad. Like here in NMH3, the lighting on characters have big blotches of brightness that I don't think looks good, where I would prefer static but well designed textures.
On PS2 everything was prebake lighting and authored character model textures. There's little to no dynamics but the colors and contrast can look great with little power requirements. I've been going back to games on the PS2, like LotRs The Thrid Age, and they look great. So I know if a Switch game would take a step back they could get a great looking game at 60fps.
Also I do like Johns idea of just letting the image get really raw, I do like the look of unfiltered textures.
Hell yeah, The Third Age! Such a great game!
I agree with everything you said. Using less expensive; more intelligent lighting techniques and rendering tech could make things both look better, and be less demanding for the given hardware. Ultimately, I want (and did already when it first released) better hardware for the Switch because it was quite outdated when it released, and it's VASTLY under-powered - even given its platform - but in the absence of better hardware, more intelligent use of older techniques could have made for a better graphical experience - both for NMH3, and many other Switch games.
the problem is there is no tools or engine to use to create like old even 2007 era like games forget about ps2. making that era of game with that era tools much harder to make new game with new era tools. even the indie games uses new engines and bcouse of that even those suffer for performance. its not about texture quality or other effects. if you put raw shadow of collosus on switch without work even perforomace suffer again.
Honestly yeah. I think NMH1 looks more visually appealing than 3, at least in terms of the open world anyway. I would be okay with older graphical rendering if it meant getting a crisp 1080p and 60fps throughout.
If it actually looked on par with.. anything from 2 generations ago (x360), I’d be happy. This sh*t manages to look uglier than the Wii (in open world).
Beat the game a few nights ago so far it might be my GOTY, if you can look past the technical issues you're in for a treat!
Agreed. Boss fights like the musical chairs one is a stand out.
I've always loved the weird wacky artistic flair the games have had
@@ramonandrajo6348 I'll probably double dip whenever the PC version releases
anyone played with a hack overclock switch
It’s not as good as Ride to hell: Retribution
You guys should check the ps5 XSX versions
Holy shit, it does look really rough, good thing this came out for other platforms. I wish 1 and 2 also came out for PS4/5 so I can have the entire series in one console.
Is it just me or does it sound like they think Travis Strikes Again is NMH2 and not, yknow, No More Heroes 2: Desperate Struggle?
They do mention TSA and NMH2 separatelly at one point so it was probably just some confusion or mistake. (probably a mistake given that John also mentions TSA being on Wii)
I mean.....TSA IS technically NMH2, the actual NMH2 wasn't directed by suda and he has hella mixed feelings on it. There's a reason why the game barely has any callback to it
I'm sure Audi knows by now but NMH launched in 2007
This game is now getting ports to other consoles and PC this Fall. Hopefully the presentation will be able to truly shine in those versions.
A switch game with tech issues? I'm shocked.
Open world sections? You mean the open blocks, right? xD
This doesn't really seem like a Switch problem as much as it is a Suda problem. When we see these problems come up on Switch, it's either developers trying to make the Switch do something it wasn't really designed for, or the game just isn't optimized well. There are plenty of amazing looking games on Switch that don't have framerate or pop in issues.
Totally agree.
This game really made me appreciate proprietary engines. Games like Killer7 have a distinct look that’s almost impossible to replicate on Unreal. Really wish Suda leaned into the “Unreal look” if he was stuck with it. Use it in context to create an odd & eerie look. It’s there at points but never feels like he committed to that.
There is nothing that is impossible to replicate on Unreal. Guilty Gear Strive is an Unreal Engine game.
I wonder if we will get Killer7 for the Switch.
@@Dreamboum True. What I should say is the use of engines like Unreal encourage devs to develop with a preset selection of tools & rendering techniques. Building the game up on a PC & eventually having to downscale it in a sloppy way if managed incorrectly, that seems to be the case here. When something like Killer7 is developed with it’s own engine for the GameCube specifically, there isn’t much of a “downscaling” phase, the game is designed from a visual & gameplay level to take the hardware into account.
I don't know, technically you can modify or replace the default Unreal Engine renderer to make it look exactly like you want, although doing so requires resources that developers who didn't plan on rolling out their own game engine might not have.
@@TheBreadB hope so, it’d be a perfect fit.
My GOTY
Despite the visual and performance issues, this game is incredible, it's pretty much already one of my absolute favorite games. I just hope we get a PC port and/or more powerful Switch so that these issues can be mitigated. Considering the other NMH games got ported, I think we can at least bet on the former.
Emulation is your PC port
Steam deck is coming, and it will emulate this shit better than the switch, there won't be a pro tho.
@@fillerbunnyninjashark271 does it work well on it? A lot of the time, it takes several months for the game to be figured out. Even pokemon took months and that game isn't demanding.
Edit: It runs poorly when emulated.
@@freshnesbro3792 games don't always emulate well. you need to check to see if it emulates well first.
Edit: It runs poorly when emulated.
@@bern9642 keep those expectations in check. Switch emulator is in its infant stages and is still able to play lots of games. There's not going to be a PC port.
Nintendo knows itl sell whatever it puts out, so instead of upgrading and lowering the price of the base switch, it decides to update the screen and keep its $300 price on base switch, which is just horrible value.
Series S - which can play more Nintendo games than an actual switch-- is cheaper and comes w a controller.
Which games have Nintendo published on a Microsoft console?
Series S no disc drive. In my area there is alot of Xbox Series S on the shelves why do you think?
Nintendo needs to prioritize hardware over software. It pains me when someone says they enjoy playing a 480P game at less than 30fps just because its "portable"... Especially since they can't even optimize first party games on their platform. Get your shit together Nintendo!!!
Finally, someone who actually has a brain. its pissing me off how many ignorant idiots are just accepting this shit. it's embarassing. Wii games looked and ran better, and they actually had SOME GODDAMN ANTIALIASING
That's why we need Sony to revisit the handheld market. Competition is crucial even though Nintendo are quite stubborn.
I'm fairly resistant to low framerates and resolutions, so I unironically don't mind too much what the Switch has on offer. That said, it desperately needs more horsepower since even the exclusives chug.
@@thelenbax8497 if you think about it, Switch have the same jump over PS Vita than PS Vita had over PSP, Sony wouldn't have done better by releasing a handheld in 2017
Nintendo will never do that again. The last time they prioritized hardware was the Gamecube, and that got crushed by the PS2. Since then they've given up, preferring to rely on gimmicks and exclusives to sell their stuff. It wouldn't even be so bad if they had a ton of great exclusives, but they ignore so many of their franchises. Or even worse, when they do try to revive a franchise, they ruin it with horrible gimmicks nobody wanted (like Kid Icarus Uprising and Star Fox Zero).
After playing many hours of Monster Hunter Stories 2 on switch ,my eyes have grown immune to framedrops and insanely low framerate. It's a shame other developers don't do a Platinum Games and aim for 60fps always.
Platinum Games doesn't always shoot for 60 fps. Astral Chain runs at 30 fps. The problem with shooting for 60 fps always is that it can be extremely restrictive to the games design. Astral Chain is one of Platinum's most ambitious games.
I still play my old game systems so my eyes have always been immune to framedrops and insanely low framerate. I still love to play games like Perfect Dark and Aerofighters Assault on N64 and even Stunt Race FX on the SNES. Compared to those, NMH3's open world is buttery smooth.
As far as NMH3's performance is concerned, it would probably have the same problems no matter how powerful the hardware you'd run it on.;) Have you seen the PC ports of the first two games? Yikes. Grasshopper just isn't a very technically savvy company. Plenty of other open world games that look gorgeous run just fine on the Switch. Xenoblade Chronicles 2 is a perfect example.
@@TonyTonyRedgrave that's good and all but this is about the switch and my comment was about the switch. Yes it certainly ain't great but optimizations could help or just a straight up firmware update to the switch that allows higher frequency clockspeeds on gpu and cpu in docked mode.
I think lack of experience or short production time led to poor visual performance. The game has few objects per scene but at the same time lots of popups, you see the trees sprouting piece by piece as the camera approaches, here lacks a more effective preselection feature, UE4 and Maxwell have Raster Order Views supported, you can upload For raster units and the set of triangles you want, you define frustums with delimited spaces giving priority to what to render etc. This game seems to use little of that, it feels like a PS2/GC game that takes advantage of particles and updated lighting causing fragment saturation and taking away texels, resolution or frame rate stability to continue.
The Saint Row, La Noire and Sniper Elite convention was more decent.
Lack of experience? How long have they been making games again?!
Unreal engine 4 was never suited for Switch in the first place.
@@Sly2Cooper There are many UE4 games with great performance on Switch, Snipe Elite 4, Crash Bandicoot 4, Dragon Quest XI S, Fortnite, Sword of Art Online, Vampyr and others.
@@ocosmosinfinito yeah, right, Bloodstained run especially well, lol.
@@ocosmosinfinito bloodstained, ghostrunner? nt dude
Really curious on how switch overclocking would improve this. I have my switch modded but haven't gotten around to playing nmh yet.
Not sure, actually, I think they have framerate caps, because reportedly playing the game on the Ryujinx emulator produces the exact same performance as playing on real hardware
@@regularflurfy8174 Drops and all?
It’s a much Better experience. I’ve used homebrew to force a slight overclock on NHM3 and also force it to always run in docked mode settings in handheld mode. It runs at constant 720p and 60fps in combat, 30fps in The overworld.
I run the Switch in handheld mode, plugged into the official adapter, and overclocked to the max. Almost every game game hits its target frame-rate flawlessly in handheld mode with an overclock, even Age of Calamity usually hits the target 30 fps.
@@GigaWojak Nope. You're a liar, and not even a good one. Age of Calamity's performance issues have more to do with RAM than graphics rendering. Overclocking wouldn't fix that.
It’s called the Beam Katana 🤦🏻♂️
I'm really hoping for a quicker pc port than the other games. Imo it just looks kinda bad on switch. I think it could look amazing running at 4k60 on pc.
The current pc ports are trash. Can't even button remap. Can't even use Kb&M
@@BenjerminGaye I mean why would you wanna play no more heroes with a keyboard anyway lol. I never understood playing 3rd person action games witg a keyboard. But yeah I guess since they are on PC they should have it. Travis Strikes Again seems to be beter at least.
Also you can easily remap controller buttons using steam input.
@@GumikoVT kb&m support usually means its easier for mods to implement better 3rd party controller support.
@@BenjerminGaye good point. I didn't think about that. There are a few games I've played where i wanted to remap something that's mapped to the a button, but want to keep it as the confirm button in menus. I struggled with that a ton before Genshin added control mapping. Trying to remap attack to the x button via steam input would also remap confirm in menus.
I am using ps4 controller to play previous games. I have already beaten nmh3 on switch but I really want to play it again on pc. Probably have to wait for one or two more years.
Big fan of DF, I watch all your videos. I was curious as to the software you guys use to get these frame rate readings? I remember when you guys first started and there was no talking, just the readings. I'm glad to see how far you guys have come.
I can't help much but there was a video where Richard talked about their set up where they mentioned the tools they used. As far as I can remember the frame rate tool was an open source application they developed on to create their own testing suite.
UE4 has really proven to be a horrible choice for the Switch. It's cool to see some of these features running on a portable system from a technical perspective, but my god is it never attractive. The materials never look accurately lit enough to feel realistic, and it's extremely unflattering when they aren't. Image quality is always abysmal, and the stuff that matters most get way too many cutbacks (image quality sucks because of the severity of specular aliasing + low resolution, low LOD distance, terrible texture filtering, texture resolution might as well be a primary color art style, etc).
In hindsight, the switch as a piece of hardware has proven to be one of the least interesting devices for me personally, solely because of the era of software it's released in. It's the hardware I always dreamed that Nintendo would make, yet it's in the era of 95% of games being completely shoehorned onto such a platform. The best looking games on this platform are Wii U/360/PS3 ports, and it's solely because the technology was from an era designed for making the most out of hardware of a similar profile. They aren't necessarily the most technically impressive on paper mind you, but they are the ones that don't make you wish you were playing on any other piece of hardware.
Shin Megami Tensei V next huh
It's interesting to me that even the PS3 to Vita ports didn't feel as compromised as most third party games going onto the Switch. Modern engines being ubiquitous are the Achilles Heel for this thing, I swear.
Even Fortnite runs like trash on switch. Unreal Engine does not belong on switch lol
I really wish they would make the series on other consoles, it could be so incredible if the game was designed for a more beffier console
Not gonna happen. Suda was always a fan of the Nintendo motion stuff that has been core for NMH since the first game. Best you are gonna get is late ports
@@mrharvy100 we did get desperate struggle (ps3 port of NMH 1) so maybe one day maybe 2 years from now we can get one
Dont get your hopes up, expecting the game to run better just because they ported to better performing machines. The first game was already ported to PC, 360 and PS3 and it run worse than the original Wii version
The texture pop-in is weird but honestly this game is so awesome that I don't even care. Performance issues exist, but the higher frame rate in battles makes up for it.
Is this coming to PC possibly? It really could use an escape from the shackles of the Switch specs.
This is a great review but i took some issue with the comparison to the First game, i wish 3 was more like 1 in that sense but the lack of pre boss levels really hurt the entire game for me.
Yeah, this was my most missed feature, too. It was so much fun to hack and slash through some kind of level before the big baddie showed up. Because of this I think Midori has the best area in the new game, as she has some first person horror style gameplay and some fights before the bossfight starts.
Really? No boss levels? So nmh 1 is still the best all this years...
Designated Missions essentially function as your lead up to the boss. You fight through predetermined amounts of required enemies until you reach the boss
tbh I never liked the plodding nature of the levels in the first game. Most assassins work alone and it didn't make sense for them to have an army of guys.
@@andrewratliff4007 It still feels quite a bit different than the previous levels we had before and are in no way a compensation :( Its still a great game, but misses NMH2 by quite a bit.
Basically: I can't wait to play this game on PC
I mean, the best thing to do is buy a copy to support Grasshopper and Suda 51, but sure, it will run much better via an emulator on a powerful PC
If you're playing a Suda51 game for the graphics or performance (not the artstyle btw), you're playing it for the wrong reasons.
Still has more technical prowess than Pokemon Sword and Shield
Unfortunately it won't have more copies sold though.
I will say there's probably way less buyers remorse though compared to swsh and it's half the price of the game expansion that has all the actual compelling content in it
@@mr_m4613 Deserves it though!
@@cosmosofinfinity Definitely, its now in my game of the year contender list and one of the best games released this year.
Honestly bums me out, was ready to pick this up day one until they showed off some of the open world gameplay a few months ago. Just gonna try to find a used copy when it hits clearance or during some BG2G1 or something like that. Unlocked framerate doesn't bother me but object pop in just a few feet in front of you and the game completely freezing up to load something is totally unacceptable.
i beat this game recently, the game does not freeze at all during open world sections or combat, it's more than playable despite the performance issues. i do wish you luck on finding a used copy for cheap however as i feel like $60 might be a bit steep for someone who is not already a big suda fan
Mine didn't freeze a single time to load, so that is kinda weird.
I understand if you don't really like the tech issuses, I don't like them either, but if you can enjoy the game for what it is, you are going to love it as much as I loved it, and I am not a suda51 fan, I have never played a game from his. To put it into perspective, I already have over 65 hours into the game and a 100% save file.
You ain''t ever gonna find that for sale. no nintendo games have ever gone on sale and that's a nintendo game
I’m waiting for the analysis of the new Myst remake and df retro for history of myst . You need to read the book ‘from myst to riven’
Maybe even a comparsion to Realmyst (2000) and realMyst: Masterpiece Edition (2014) in the mix!
@@Deliveredmean42 So many Myst versions lol. Is everyone trying to beat Skyrim?
480p ? Man It's still better then an early website video's in early 00s or movie rips from late 90s
Audi, your commentary is great, but guys, his mic sounds awful. Please take it as a compliment that I’m pointing this out, because almost every aspect of your production is usually stellar, so issues like this really stand out.
Please fix his Audio before / if he does another video. The difference between John and Audi’s mic in this video sounds like night and day.
All the No More Heroes games including this one are always fun to play but this really pushes the line of thinking that UE4 doesn't run well on Mobile devices outside of Apple Products...
They honestly don’t ruin the game for me, the technical issues i mean, the game is stable when it matters, the combat although you can’t beat the first No More Heroes game, i still love this one though just mot as much as the first 2 😊
It may not ruin it for you, but for others is really noticeable.
@@otherprisma7354 I’m not saying everyone will have the same opinions as me 😊
@@James-gj8rn 😊
@@otherprisma7354 fr, i cant play switch games native again, after playing astral chain in 4k with a emulator. That game looked glorious
I would hope for this to come to PC but the PC ports of 1 and 2 are absolutely disastrous.
Really? That's unfortunate. How so? I was going to recommend my brother play the steam release but if it's bad I'll suggest the 60 fps switch version
@@rigbone3587 i would rather emulate them or play them on the Switch lol it's a bare bones port and the performance is so shit in both games and the second game is just a buggy mess and rather unplayable also there is no mouse and keyboard.
The PC port is a port of the switch port.. Ports of ports never turn out good. Look for the GTA "remasters" turned out. They took the mobile port and ported it to xbox so it turned out trash
It's confirmed for PlayStation, PC, and Xbox now. I'm hoping for one hell of a glow up.
This game and many others on Switch make me happy to have a 720p TV, games don't look as bad as they could.
Switch on CRTs and plasmas actually looks gorgeous !
@@trixniisama I'm interested in playing games on a crt but I don't have the money and space for one. Maybe one day.
This arrived about 3 hours ago but been playing the other games first. However, a lot of Japanese devs are so relatively technically poor these days. Still love Suda though.
True but Suda51's Grasshopper studios isn't a large AAA studio nor do they have such budgets, even so the game is truly excellent.
@@franciscor390 as a Suda fan I agree, got all four NMH, Silver Case, Shadows of the Damned, Lollipop Chainsaw, Killer 7 and Killer is dead. All make up for lack of technical prowess with buckets of style and art design.
2009 called, they want their textures back.
More like the year 2000.
looks like sonic 06 to me
@@feIon wym? sonic 06 is the most graphically impressive and stable game ever released in the history of gaming
the lack of population, I kinda thought about that back in the Wii release, it's like Shadow of the Colossus where the environment is just get from point a to point b. But it's a "REAL WORLD" design gives it a surreal vibe since they had to add Mini games into the second game to justify the environment.
I used the mclassic during my playthrough, the battles looked great but the open would was ehh, especially the textures. But man I live this game, going to 100% it for sure
Lol while I wish it was better performing and there was a Switch Pro. It's also obvious from some comments that they've never played a Suda51 or Grasshopper game before. None of their games ran the best. They all pretty get off in style. The Jojo's Bizarre Adventure of gaming.
Must feel good to have fans who confuse technical incompetence with some artistic statement.
Like taking photos of a dirty shoe in an art gallery, thinking it’s an exhibit lol.
@@flyingplantwhale545 I don't see anyone doing that. I just see people looking past it cause the normal for Suda at this point lol.
Killer7, shadow of the damned, killer is dead ran perfectly fine
@@emulation2369 THIS.
I guess I'll play it when it eventually comes out on PC.
The open-world runs at a solid 30fps with a hacked Switch CPU clocked at 1.7ghz. Nintendo really needs to unlock the CPU for docked mode by this point...
The whole system needs a face lift
These are the kind of gamers Suda51 makes fun of in his games
I'm playing it right now, and i LOVE it. It's a true Suda51 Game 😍👍.
Nice Video like always 😉.
I was expecting MUCH worse from this game's performance on the Switch. I absolutely loved this game and would instantly buy it again if a port to other platforms is made.
Why are Nintendo drones like this I don't get it, that's why Nintendo does this half backed bullshit because you keep buying their games man...
@@freshnesbro3792 Aren't people allowed to like games anymore?
Put your Nintendo hateboner back in your pants and let people have fun.
You know "fun" the most important part about gaming.
I love all Suda games i played but this one has shitty performances and it's a fact. Battles are fine but everything else, cutscenes included, is laggy and blurry. Astral Chain with similiar graphics is far superior in this regard.
@@ahok1937 Platinum Games and Grasshoper Manufacture are not even close in terms of optimization and money, come on...
@@Luzbel_Yokai i still buy their games, but when it's uglier than an indie plateformer like Hat in Time you know there's something wrong.
The Nintendo bump is real; a PlayStation or Xbox exclusive with a bland, empty open world, and graphics, technical performance, voice acting and writing this bad would be getting scores mostly in the 4-6 range.
You've no idea what you're talking about
This game is the perfect example that graphics are nothing when the gameplay is fun, for me...
@@ramonandrajo6348 apparently it runs worse on emulator. Switch emulator is relatively new, even ps3's full library doesn't even run yet
I can't believe we're even talking about 720p in 2021....
I think it's important to mention, because I don't think they did, that you won't have to fight anything on the open world. Every activity takes you to separate area that,outside of the driving minigame, runs fine. The open world is for finding collectables and getting from point A to B. So while the open world runs awful, your never going to deal with anything important on it.
Then why have an Open World in the first place if it's useless and runs horrible
@@Christopher-md7tf well they wanted to show off the very different sections of Santa destroy after they got remodeled by the aliens and damon. They also wanted to have collectibles like the first game. I imagine that if they had a bit more time they could have made it a bit more acceptable. When they first showed open world stuff, it was like around 10 frames at best. They ended up making it actually playable by time the game launched.
And as far as why have an open world at all. Most open world games have no reason to exist other than showing off the world, collectibles, and at worst to inflate the playtime.
@@OblivionBird That's not true at all. Games like BotW, GTA, Horizon etc. have actual gameplay in the overworld, it's not just an oversized level-select screen.
As for "if they had more time". Who or what was stopping then from taking their time? Games getting delayed is pretty much the norm nowadays, especially with Covid.
@@Christopher-md7tf the publisher decides how much time and money they have and if it's allowed to be delayed. Also I said most open worlds. Some devs actually populate the world with activities. Like gta and the yakuza games.But for instance I can't think of a single ubisoft open world game that wouldn't benefit from a more linear structure. Everything open world related(as in not story related) in those is usually the same copy and paste missions that you'll be doing from beginning to end.
@@OblivionBird Right, but the game is published by Grasshopper themselves.
As for Open Worlds, yes, it of course depends on how you implement the concept. I couldn't really imagine Far Cry or Assassin's Creed without an Open World, that style seems to be baked into the very identity of these games. So the problem with them is not that they're Open World, but that Ubisoft always has the same boring Cookie Cutter formula for it. That's a little different from NMH, where I don't really see the point of having an Open World in the first place, and they have already showed with the second installment that the game still works fine without it.
The title in the thumbnail describes every single Grasshopper Manufacture release
Sans Sine Mora.
That's ps1 levels of draw distance
Hopefully you guys make a video about SMT V when the game is out on switch this November..That game looks good even tho using Unreal Engine 4 on the switch
Damn what a mess. I'm honestly over the Switch, it's so outdated is not even funny.
3:55
I wouldnt say NMH2 broke away from the original. at all. It played exactly the same, but with massive improvements. The only thing missing was the empty overworld, replaced by a map screen and menu that took you directly to locations.
Damn I didn't think you guys would cover this game ! Really appreciate it !
I saw another video that said the game was running at 330p during portable mode and it just made absolutely no sense to me, and I'm glad that was proven wrong here !
I'm almost done with the game and I've ways wanted a more detailed analysis of this game, I'm enjoying this very much but it does suck that the performance isn't more stable though.
But still it's my personal GOTY atm and I'm glad I picked it up !
I'd love to see what it'd look like n other more powerful systems; shame it's Switch only
It would probably look the same but with better fps tbh, I think suda wouldn't really stray too far ftom the art direction of this game
Switch isn’t the problem, the developers just didn’t give the game the extra polish it desperately needs
Case in point, people said the same shit with the first NMH on Wii then was ported/remastered on PS3 but the performance was just as bad or even worse than the Wii version with had more of a consistent performance.
I bet it will come out on PC in a year or two.
The PC got all previous games, sadly NMH1&2 are bad ports, but at least it seems they try to put it out on other plattforms if possible.
Anybody else lose their mind when he called it a "beam blade"? Lol
Despite its fps problems it still runs way better than most other NMH games. Even if you say the original Wii games run better... they do not. Especially NHM2, as much as I love it. It drops pretty bad and the PS3 "remaster" of the first game even was ABYSMAL at best and unplayable at worst. Its so bad, that I dropped it midway through and replayed it with waggle controls on the Wii.
Although I heard that the Switch Port of NMH 1 and 2 run quite nicely. Don't know if they hold it all the way through, but they seem to target 60fps and keep it pretty good.
they have pretty big requirements on PC considering they're wii games so idk
(like the recommended GPU is a 960 that shouldnt be the case on a wii game)
The ps360 remaster was done by Konami... It had nothing to do with the original development team. It's garbage
@@ketrub That could be down to a "lazy port". Some games dont really optimize, if they dont need to. A 960 is not that huge of a deal nowadays, so they may just go like "Eh, its fine".
@@fillerbunnyninjashark271 Did not know that Suda had no hands in it. And yes, its complete and utter garbage. At least from a technical point of view. The game itself is nice, its just... unplayable, sadly enough. It also looses a bit of its grunge style in the remaster.
@@ketrub it runs fine on 2010 gpu (radeon 5770 or something like that, I’m not sure)
With lazy jobs like that “recommended” is just the worst equipment they have to test it. Nobody, probably, rigorously tested this on different equipment to tell you real requirements.
I love Sonic Colors Ultimate. The terrible glitches, the dull appearance, all the shitty pop in, the awful audio glitches- it all makes No More Heroes 3 even BETTER. Every issue this game has, Colors Ultimate just did so much worse, so there's a lot less to complain about and maybe- just MAYBE- people will realize how good a game No More Heroes 3 is, even with its graphical and performance flaws
I used to own a switch lite and sold it shortly before the game's release, I then got a gaming pc and let me tell you, it's more than a night and day difference, I finally understand what pc "elitists" are coming from, the switch itself is a nice console and I had tons of fun with it but both visuals and performance in it are royally fucked, especially with more recent releases, add devs that aren't very experienced to the mix and there's your disaster. Still I'm hoping for a pc relase asap.
It's got a Switch issue not a tech issue I'd say. The switch is very quickly losing the ability to play it's newer titles
How is it a Switch issue when there's more visually impressive games that run at both higher res and better performance? Luigi's Mansion 3 and Astral Chain for example?
@@JackFrost-1856 I'd say it's a case of technically inept developer using an engine Ill suited to the target platform at the best of times. I mean is there a single UE4 game on the Switch that doesn't struggle?
@@JustFun-ho6qy Vampyr seems to perform well from the benchmarks out there. Travis Strikes Again too.
And yes I do think they should've gone for a custom solution. Those ALWAYS perform spectacularly on Switch. Astral Chain as I mentioned and even ports like Sniper Elite 4 have surprisingly amazing performance despite the decent looking visuals.
It's clear that the switch is still struggling with some of the newer titles. Part of it is probably optimization with the engine, but also the console is due for an upgrade. I can't imagine the newer games made for ps5 and series consoles running particularly well on the switch.
@@kaizer992 struggling with Ps5 and SeriesX games? Sure. Heck, same with demanding PS4 games. It shouldn't really struggle with an exclusive game that looks this basic unless the technology end of things is borderline broken, though.
Great video.
The points about the technical details of the open world - all of those were true for NMH1 as well. Part of me feels like it’s an artistic choice: Santa Destroy is a bit of a sucky hell-hole, so it should look and feel as much.
John says it himself, about committing to that grungy, messy look; I thought the open world conveyed this.
Stuff like that is an excuse. I remember how people defended the repetitive minigames in NMH1 as some sort of commentary on daily life. "Its not a bug its a feature"
Great review and welcome to the team Audi!
Not sure why they went with a more realistic art style, I went back to play the 2nd game and this is almost visually inferior in every way, i mean travis’ clothing and hair specifically, its so static in here, it has no animation or physics whatsoever which is even stranger since they decided to remove full customisation in favour for these preset outfits, so you would think they would put more attention to detail 👀 i didn’t think this would bother me that much but since i went back to play the other 2 games it is so noticeable. They’re like decade old wii games ffs and they look better
For a switch game, I found the visuals to be mostly impressive overall. The only time I felt where the graphics looked bad was in the open world (which I'm still scratching my head as to why they would bother including an open world when NMH2 didn't have one and was better off for it).
Graphic worse than PS2. HeadHunter(Dreamcast) is prettier and runs better than this game.
Believe or not a lot of fans had issues with 2 not having an open world, due to it having the game feel even more repetitive, so it’s re-inclusion was for fans. And you could argue that’s the best/worst thing about 3. It’s a game for fans through and throughout.
@@charlestonobryant807 Fans deserve better. There is no justification for delivering a product that can't have better graphics than a game released in 2000 for a video game with 16MB of ram memory.
@@Fellipe2k5 Nope, Headhunter doesn't look better than NMH 3... and i don't know what kind of PS2 you have but your PS2 has to be the great shit... xD
NMH 3 looks like an early Xbox 360 game... but the videogame itself is awesome, GOTY 2021
@@Luzbel_Yokai Dreamcast version, man. PS2 is a inferior port. And is the same Resolution of 480p
I love every second of NMH3. When this releases on PC, hopefully we get some new content in the form of new beam katanas, and if the camera is pushed back a little, it'll be even better
Looks fun but I'm going to hope for a PC version. 720p in 2021...really?
I've had a Switch since launch and, aside from BOTW, Odyssey and Splatoon 2, I've just played indies and older games. I've generally given up on first party titles.
A lot of them cannot sustain even 30FPS and look really bad. There is simply no way that Bayonetta 3 or Metroid Prime 4 could be an enjoyable experience on this hardware.
You don't see so much bullshit in a single comment every day lmao
Bayonetta 3 is gonna be a fucking blast on Switch.
Platinum Games always optimize very well their games.
And i thought Night City was desolate. Sheesh.
Had a chance to borrow a switch and play it.
So far, it’s great but plenty of “I wish they did X” scenarios like adding more death glove powers as mix-matching those power chips in TSA was pretty fun, or having a bit more beam katana options that at least change the visual of it.
Not a big fan with the new direction they went with the pre-boss fights. I wish they kept it how it was in the previous games where you fight your way up to the boss, rather than collecting gems and then reaching the boss. I think it was designed that way to promote exploration but either because the small staff size, the staff’s skill and optimization with Unreal or time, the open world section is pretty barren that it’s not quite as interesting to move around in.
Also I really wish Suda didn’t kill off some bosses before the boss fight. It’s to deliver the idea of “kill the past, kill the life” theme but the new bosses are so interesting and eye candy that it felt like a huge waste to kill them off.
I think many people can feel a bit confused if they haven’t at least read the summary of the Silver Case trilogy and Red Blue Green on some wiki or tv tropes or whatever. It might explain stuff that made you go “what?” or “who?”
I still had my fun and I hope someday for a PC port so I don’t have to keep asking to borrow it.
PS2 Graphics..?! OMG!!
Hard to believe Crysis 1 is from 2007 and this is from 2021. I know it's for a mobile console the size of a tablet, but still.
Crysis is available on the Switch too and it looks and plays great. Grasshopper's games are always a mess from a purely technical standpoint. Lots of these smaller Japanese companies still haven't caught up to what Western developers were doing on the PS2 and Game Cube in terms of technical expertise. Despite its' technical problems, No More Heroes 3 is an absolutely awesome game that I can't recommend highly enough.
@@davidaitken8503 I wasn't thrashing the Switch.
@@SalveMonesvol I never said you were. I was just explaining that many of these Japanese companies are still playing catch up in terms of their technical know how.
Ive seen more demanding games run good on switch. They should have gotten feedback from Panic Button and Saber.
This game has a limited budget you can't expect Astral Chain visuals
@@mssunshine8971 the visuals are not the main problem here i'm afraid and the "limited budget" is no excuse either, since the game has the same price as any other AAA game and should deliver as such
@@lucafiorentini3396 Right?? Don’t charge AAA prices if you don’t have a AAA budget.
@@lucafiorentini3396 The $60 launch price is just a pricing standard and not a quality standard. That's what people don't seem to understand.
It's ultimately a decision to purchase a $60 game or not. This game is hardly indie it's basically AA.
The game is developed by Grasshopper. I was never expecting a lot of polish from such a small studio but I have made the decision to buy the game on launch.
@@mssunshine8971 that doesn't make any sense. If you offer a game it has to work smoothly, or else is unfinished to me, and with that said i would never pay 60 dollars for an unfinished product, is not a matter of choices, it is just wrong. If you need more time for a game you take it and delay the product, that's it. There are indie games priced 30 dollars, such as senua's sacrifice which have an astounding technical side
IGN, gamespot and Kotaku is the CNN of gaming news. This game is very great.
So every time a game doesn't get the rating you wanted it to means the review outlet is bad? Prematurity at its finest right here folks.
@@MikeUK66 but he’s not wrong though. IGN, Gamespot and Kotaku does suck.
Don’t know if this game is good but from what I’ve seen so far this looks hella fun. Minus some performance issues of course.
@@pikachu3b366m
Cool, Cyberpunk 2077, Anthem and Mass Effect Andromeda all looked fun in their footage too, I guess we should burn IGN and Gamestop for saying they suck ass then.
If you like Average games that’s okay man
@@MikeUK66 Why are you so butthurt? Calm tf down kid. I never said we should burn down IGN or Gamestop for having an opinion.
Also, from reviews I’ve seen so far. Everyone says that this is hella fun game and the performance issue isn’t that big of a deal and doesn’t really harm your experience.
What do you expect from a mobile gpu which wasn't even fast in its time, nintendo has trained their customers to nintendrones who'll accept even 10FPS games and label them as masterpiece..
The Tegra X1 *was* the best mobile chip of its time. But it's long since outdated when other portable arm chips like SD888 literally clown its performance.
open world is worse then GTA 3 with a scratched disc
For those who are avoiding Metroid Dread trailers (like myself), there are Metroid spoilers in this video.
It would be really awesome if at some point they released a update for the game to try and fix these issues, I don't really mind them, but they are kinda important because they mainly happen in the open world, of course in battles the framerate and the graphics are quite good, that is what I was expecting because that is what suda said he was aiming for, but in the open world is not really that good, I would never say that they should have removed the open world though, I liked riding around and finding collectables, because the world itself it's really well done, it juat has some tech issuses.
EDIT: 17:29 that van is traveling in reverse......................
i honestly think the first game looks better
The first game definitely does look better lol Luckily the gameplay is good enough to look past everything
They should make a bundle of the previous games remastered.
They did, the "Killion Dollar Trilogy".
The switch needs an upgrade.
Perhaps, but I wouldn't use NMH3 as the reason. Grasshopper's games just aren't that technically competent. It just isn't the company's strength. The original NMH on Wii looked like an N64 game at times. May I remind you that the Wii was basically an overclocked Game Cube with more RAM and that system launched with Star Wars Rogue Squadron 2 which still looks gorgeous even today.
Loving the actual game but the textures and loading the world while driving around is really bad 😅 would of loved to see these games all come to ps5/XSX
They don’t need a PS5 or Series X. They need someone who knows what they are doing with the hardware they are developing for.
Sorry but if you are building an platform exclusive game then you have no excuse.
@@traceries5201 that's true as we can get doom and other games working well but I would rather see this game with 4k textures and running at a locked 60 which unfortunately the switch can't do . The switch does seem to struggle with alot of 3rd party titles even if they are exclusives and does nintendo really care if they release games that run rough. Plus suda games like DF are maybe to hard for the switch to handle because it throws so much shit together 😅
You know its dry on the playstation 5 and xbox series x when digital foundry is showing Nintendo content...despite what's said in this video No more heroes 3 is by far one of the best games released this year
No, it's not. Psychonauts 2 launched recently and is a praised game overall. Digital Foundry hasn't analyzed Psychonauts, The Medium X x PS5, or Madden NFL 22 for example because a console from a company they like very much would lose the comparison and screw their narrative.
@@VTorner yeah but thats just one game since the medium and that game doesn't fit the Xbox dudbro audience, so nobodys going to play that.