Ten Hardest Dungeon Wall-to-Wall Pull in FFXIV!

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  • čas přidán 24. 07. 2024
  • Usually, Wall-to-Wall pulls are considered easy enough that they are the norm. But sometimes, common Wall-to-Wall pulls are actually hard to deal with or even perform, despite being the norm. This video goes over ten of the hardest ones!
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    Music Used:
    FFXIV Endwalker - Cradle of Hope
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    Chapters:
    00:00 Introduction
    00:45 (10) Vanaspati
    01:24 (9) Dohm Mheg
    04:13 (8) Stone Vigil
    05:40 (7) Snow Cloak
    06:25 (6) Aurum Vale
    08:25 (5) Holminster Switch
    08:52 (4) Tower of Zot
    09:27 (3) Paglth'an
    10:20 (2) Mt. Gulg
    11:05 Honorable Mention: Amaurot
    12:03 (1) Bardam's Mettle
    13:06 Conclusions
    14:03 Fun Fact
  • Hry

Komentáře • 534

  • @Blazingbeard
    @Blazingbeard Před 9 měsíci +157

    Historically the hardest pull was Castrum Meridianum, pulling the dozen Iron Giants without using the gimmicks.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +21

      Haha, I think I only saw someone pull those once, and it was a troll who spent the entire dungeon trying to wipe the party and mess things up ^^' But I could certainly imagine it would be insane!

    • @Blazingbeard
      @Blazingbeard Před 9 měsíci +11

      @@CaetsuChaijiCh I once had a run where we talked about it and one of the party members told that they were once part of a party, back in ARR, that did this. It was not worthwhile at all. They pulled it off for bragging rights, but it gives abysmal XP returns and no other rewards or titles. And it took them like 15 to 30 mins.

    • @ICountFrom0
      @ICountFrom0 Před 9 měsíci

      Always thought about doing a solo run to try doing it, never did.

    • @NCISCherno
      @NCISCherno Před 9 měsíci

      If I recall we originally pulled them and ran em back to the cannons, before the obvious answer of just don't aggro them got around.

    • @idminister
      @idminister Před 9 měsíci

      @@Blazingbeard as a lvl 50 dungeon, it wouldnt have yielded exp until HW was released

  • @Itama22
    @Itama22 Před 9 měsíci +48

    There are some more crazy pulls you can do in certain dungeons:
    - Qitana Ravel: After the first miniboss, you can wall2wall pull all the mobs into the second minibosses arena, fighting all the mobs + the miniboss simultanously.
    - Ampador Keep: actually every pull here you can go crazy with around 30 mobs per pull
    - Kugane Castle: The pull between the 2nd and 3rd Boss. It's a huge pull with Bomb Carriers that AoE Burst the group if not killed quickly.

    • @Bobo94asd
      @Bobo94asd Před 9 měsíci

      I can agree with the first and the third, but I don't with Amdapor Keep. It's a matter of HP, there many mobs but they are very squishy.

    • @codediax
      @codediax Před 9 měsíci

      There's a pull in Malikah as well, chonky pull but really not bad all things considered.

    • @Itama22
      @Itama22 Před 9 měsíci

      Oh you mean that weird one before the final boss where you ignore the first few golems? If that's what you mean, I think that one is really funny, since those golems seem like they should be really dangerous, since they take time to build up, but they do almost nothing other than the occasional frontal cone aoe :D@@codediax

    • @codediax
      @codediax Před 9 měsíci

      @@Itama22 No not that one, I forgot where exactly, some rock dudes, talos and bombs and stuff but like i was saying its not too bad XD

    • @Machinist_Main
      @Machinist_Main Před 9 měsíci

      sirensong right after the second boss, that one stressed me out in SB lol

  • @Enl1gtend
    @Enl1gtend Před 9 měsíci +150

    I feel like it's crazy important to mention that the difficulty of a pull can vary heavily on whether or not the tank casts sprint BEFORE entering combat, since the additional 10 seconds you get from doing so is incredibly substantial. Sprint is a mit, after all.
    The entire party should honestly be doing the same, but I feel like this is unfortunately not as common as it should be, I only see people do this regularly in Endwalker dungeons

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +16

      That is very true!
      I actually have had players with legend titles admit they didn't know sprint had a longer duration when used before combat. So it is no surprise that players in general might not realize it!
      I generally advice other roles to use sprint when the tank does, or just before entering combat should the tank simply not do it 😊

    • @tarek9644
      @tarek9644 Před 9 měsíci +2

      Wow i never knew that i always used it after i aggroed the first targets

    • @asdsad17
      @asdsad17 Před 9 měsíci +2

      I feel like it's crazy tanks popping sprint to run up the peaceful alley instead before the mob.

    • @nytheris2848
      @nytheris2848 Před 9 měsíci +8

      I'm a healer main and by this point I'm just used to using sprint whenever I see the tank use it. But when I started I didn't know this, and had so many situations where the tank ran off and they died because I "couldn't keep up with them".
      So now I find it difficult whenever I play tank, because I know I should use sprint, but I'm worried about the healer getting left behind because they don't know.

    • @rynebillings2226
      @rynebillings2226 Před 9 měsíci +7

      Just as a reminder, you don't need to sprint before the tank pulls. As long as you don't draw any aggro at all, you aren't in combat, so popping sprint will give you the full 20 seconds. Even Peloton draws aggro, so you really have to be doing nothing to make it work though.

  • @Jugement
    @Jugement Před 9 měsíci +33

    4:13 I usually do the full W2W here, and i felt pretty confortable about my average performance, until i've queued in one as Astro during its leveling, only to be greeted by a tank that successfully pulled everything ON THE BOSS🤯

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +5

      That's awesome! I would certainly never do such a pull with randoms! But that's incredible!

    • @ursulcx299
      @ursulcx299 Před 8 měsíci

      I think they nerfed it a little bit? Maybe I jsut got better/geared up but I recall that pull being very tense even if you stopped at the column room, but nowadays it feels pretty easy, I dont do the w2w there more out of habit than anything

  • @saninorochimaru2
    @saninorochimaru2 Před 9 měsíci +32

    I think Shisui of the Violet Tides deserves a mention. Specifically the pull from the first to the second boss. You can pull everything up to the front of the second boss room and I've only seen it successfully done twice.

    • @lilithlissandra8047
      @lilithlissandra8047 Před 9 měsíci +5

      Honestly I don't find that pull particularly difficult, but I do notice a lot of tanks not going for it. Every tank I've asked, however, said they didn't realize the doors could be opened during the packs lol

    • @MastatmastaT
      @MastatmastaT Před 9 měsíci +1

      Surprised that wasn't here too, its a pretty tough one.

    • @elmyratube
      @elmyratube Před 8 měsíci

      *adds to bucket list*

    • @elmyratube
      @elmyratube Před 8 měsíci

      Oh wait nvm I know which one you mean now, I do that by default.

    • @Zanador
      @Zanador Před 8 měsíci

      I love that pull and I've seen it done a lot. It definitely calls for an invuln, but as long as invuln is usable and everyone plays well it tends to go pretty smoothly.

  • @fishbread9208
    @fishbread9208 Před 9 měsíci +9

    Tower of Zot is a hilariously hard dungeon for being the first durgeon in Endwalker, regardless of pull size or not

    • @theultimateevil3430
      @theultimateevil3430 Před 9 měsíci +1

      That's the best part, and the bossfight with 3 sisters is the best in the expansion. I'm deeply disappointed they casualized everything else in the Endwalker. Dungeons in Shadowbringers were much better, especially when the very first pull in Holminster Switch almost kills you and the second obliterates you - it sets the tone of the expansion really well.

  • @toxicfem69
    @toxicfem69 Před 9 měsíci +24

    stormblood used to have a REALLY weird jump in gear power, and especially the defense values on tank gear, between the shire set and sub-65 required gear for some bizarre reason, which is what made bardham REALLY bad for a long time, like the tank had to have the gearset from the dungeon already or the entire party had to be extremely down (and even then sometimes) to really be able to do it. this jump has been smoothed over somewhat by recent updates -- like really recent, like endwalker rebalancing recent -- but it's still a bit of a bump.

    • @EndanDrachon
      @EndanDrachon Před 9 měsíci +1

      I actually recently got that dungeon in roulette for the first time in since Shadowbringers and was surprised at how much easier the pulls felt.

  • @Infiniteimpossibilty
    @Infiniteimpossibilty Před 9 měsíci +20

    Aurum vale's first pull is, inscrutably, one of my favorite to execute correctly. No other pull in the game works the same way. Sliding into the corner of the boss room to safespot the ranged mobs and avoid the frogs is just so janky in a way i kinda like

    • @cyphi474
      @cyphi474 Před 9 měsíci

      You can do same in Stone Vigil to drag Ice Elementals in.

    • @SC-cx9ti
      @SC-cx9ti Před 9 měsíci +3

      The main issue is the team standing far away and getting yoinked by a frog, gathering more mobs in the fight.
      I think that room is tough because you csnt account for the dps and then espexially the healer for knowing to stay near the tank.

  • @AlieksieiMarcelus
    @AlieksieiMarcelus Před 9 měsíci +12

    Holminster Switch really deserves that special mention, also because it's possibly the first dungeon someone trying out Sage is going to encounter. I've been there.

    • @morganvanlenthe5425
      @morganvanlenthe5425 Před 6 měsíci +1

      Playing sage as my first healer in that was tough🤣 tank was nice about it though. Now I’m able to wall2wall mount gulg, so I’m happy :P

  • @bananagher7555
    @bananagher7555 Před 9 měsíci +35

    Commenting before even watching, I think the scariest are the first pull of Bardam's Mettle, and the first pull of Mt Gulg, and the pull after the 2nd boss in Gulg as well.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +5

      Well, I am glad we agree on that! Given all three of those are in the list! :D

    • @FutayuriShironeko
      @FutayuriShironeko Před 9 měsíci +1

      ​@@CaetsuChaijiChas a healer main with a lot of tanking on the side, I would rank both Mt. Gulg pulls above Bardam's.

    • @craigfunk3453
      @craigfunk3453 Před 9 měsíci

      You can't forget the mass pull after Bardam's 1st boss. That Zu's windburn and autos hurt more than most of the rest of the mobs combined. I saw very few tanks succeed and not even attempt it if the healer was an AST. There were a lot of pulls between StB and ShB that just didn't happen if an AST was in the group, they just didn't have the heals and shields to handle them at the time

  • @Shizuma
    @Shizuma Před 9 měsíci +21

    i love the final leg of Amdapor Keep. my friend went tank and sprinted the whole thing once! Pretty hard heal check but also keeping up through all the winding paths.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +6

      Amdapor Keep is a strange one! Its one of those real old school ARR dungeons with items to grab to open the door and things like that! But yeah, there is a really big pull right at the end as I recall! :D

    • @werxandxiii1073
      @werxandxiii1073 Před 9 měsíci

      I've done that before. It's one of the few I'll only do on PLD because of how strong Hallowed is

    • @KevinMCable
      @KevinMCable Před 9 měsíci +1

      That pull is actually pretty crazy, but once you pull it off you never wanna go back!!! The trick is to actually just never stop. If you hesitate, then the aoes get staggered. There are also casters(ish) but once you get to the wall they usually cycle through to the normal combo.

  • @dbuy3
    @dbuy3 Před 9 měsíci +8

    As a healer I completely agree with Bardam’s. It just seems that first pull is a heal check for Stormblood. I’m so glad you included it. Stuff just hits really hard it feels like.

    • @elmyratube
      @elmyratube Před 8 měsíci +2

      The big challenge for me as DRK there is that I don't have TBN at that level - with that it would be trivial. I do enjoy pulling it off though. :D

  • @Blazingbeard
    @Blazingbeard Před 9 měsíci +12

    Love the Shisui of the depths lvl 63 dungeon. In that one the mid pull you can gather up lots of ninjas to beat down. Doable bit can go wrong.
    Also Doma castle first pull where you get the iron giant with all the aerial ships and soldiers. Not to hard but can go wrong.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +2

      Yeah the iron giant in the second pull of Doma Castle can sometimes get lucky and place their frontal cleave in the perfect spot to cleave the group!

    • @Nazuiko
      @Nazuiko Před 9 měsíci +5

      All of the Doma dungeons can get nuts.
      Shisui and the one with the Harakiris has crazy pulls, very very fun.

    • @FutayuriShironeko
      @FutayuriShironeko Před 9 měsíci

      Hardest w2ws are in Mt Gulg. Both first and last w2w in the dungeon.

  • @jacobtridef48
    @jacobtridef48 Před 9 měsíci +15

    As someone who often frequents the support jobs, id have to also include the first pull, and the big middle pulls in Ktisis Hyperboreia. as well as the Big Middle Pull in Shisui of the Violet Tides. maybe also some of Anamnesis Anyder's Weird Pulls

    • @theeharkness
      @theeharkness Před 9 měsíci +2

      Shisui is by far the hardest pull I've ever done as a tank.

    • @jacobtridef48
      @jacobtridef48 Před 9 měsíci

      @@theeharkness it’s def up there imo too. it’s a good one to pop invuln on, if your healer can’t keep up with the pack’s damage

  • @twylxght
    @twylxght Před 9 měsíci +5

    I feel so validated for you mentioning Bardam Mettle. I hate tanking that dungeon..

  • @icykuikinu6757
    @icykuikinu6757 Před 9 měsíci +5

    There are 2 wall2walls that i think are infamous
    In Shisui, i believe it's the pull after the first boss. You can pick up every add All the way to the wall to the second boss, and you usually have to invuln
    And then i believe it's the last pull in Anamnesis Anyder where you can do pretty much the same, but you have to also deal with some of the mobs trying to bring crystals to life, which brings even more mobs should they succeed

  • @DeuceTG
    @DeuceTG Před 9 měsíci +10

    This was a very thorough list and very entertaining. To these I would add a couple more: Amdapor Keep's first and final pull with tons of voidsent and giant ass golems, Cutter's Cry has the explosive cavern pull which comes with even more golems as well as explosions coming out the ground, and last but not least, Ala Mhigo's Plaza pull, right after the 2nd boss I think (can't remember if it's the 2nd or 1st rn), basically you go from a squad of soldiers, into magitek gorillas that come with mini busters, into multiple packs of attack dogs and finally into a magitek squad comprised of soldiers plus a Magitek Armor, all this while dodging AoEs fired by the Artillery battery you have to destroy, a very fun one to pull off :D

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +4

      Indeed! The Ala mhigo one I haven't seen in a while because a lot of tanks either find it too scary, or don't even consider it an option!
      Thank you! 😁

    • @Ryu_Makkuro
      @Ryu_Makkuro Před 9 měsíci +1

      I'm highly surprised Ala Mhigo wasn't on this list, ngl, especially since I wouldn't even consider Amaurot a difficult pull at all, just annoying at most and Paghl'than while I really like that dungeon, the first pull isn't 4 packs, because even if you break the boulder... the mobs from the first 2 packs will be dead or near dead by the time you assemble the second.
      This is also why Sprint isn't a mitigation as some may think, as it gives less time to damage the mobs on the run, which for some jobs means less resources to build up to burst the assembled pack faster but overall means mobs will survive in the big pack for longer. You effectively trade taking a bit less damage while pulling for taking more damage for longer when the actual pull is assembled. That's assuming the mobs don't have ranged attacks, because if they do you're literally on a minus with the sprint cause you'll be taking the damage either way.

    • @scoobiusmaximus9508
      @scoobiusmaximus9508 Před 9 měsíci

      I forgot about the Plaza pull, that one is fun. It's actually not that hard on Warrior now.

  • @jmhmikey
    @jmhmikey Před 9 měsíci +4

    I absolutely LOVE tanking dungeons. I don't do savage or extreme things at level though. My personal biggest mechanic as a tank is to watch for my healer when I go around walls. As a multi-job-person, I understand that a lot of healers aren't used to full sprinting alongside their tank. But being considerate of your party will almost always prevent a wipe when you're tanking, wall-to-wall or not, or at least it does for me.

  • @adonisdarkblade
    @adonisdarkblade Před 9 měsíci +4

    The mega pull in Shisui of the Violet Tides is my favorite. The pull where you go through the castle and conclude in the room with the ninjas.

  • @sennaka
    @sennaka Před 9 měsíci +1

    Thank you! I main WHM and was *educated* by this - I remember having some really anxious moments on some of these pulls in the list and now you've explained why!

  • @mandothe8-legdragon420
    @mandothe8-legdragon420 Před 9 měsíci +7

    Great list they’re all worthy entries. For me as a sch main in Anamnesis Anyder the pull between the 2nd and 3rd boss that can be done as one enormous pull was always equal parts fun and scary.

    • @DanaFried01
      @DanaFried01 Před 9 měsíci

      I'm glad someone said this, because it was always my favorite pull in post-ShB and I could give my healer a heart attack when I inevitably had to use superbolide lol

    • @dundeeslaytern724
      @dundeeslaytern724 Před 8 měsíci

      It's criminal it wasn't mentioned in the list, as it is really epic and much more difficult than some of the mentioned.

  • @kierenm4810
    @kierenm4810 Před 4 měsíci +2

    I will forever adore that megapull in Zot because of the warrior main from my static. When endwalker first dropped, his way of showing me how strong bloodwhetting is, was to tell me "dont heal, just dps. Trust me." Before sprinting off to do that pull. It was maybe the second time we'd run that dungeon and it was amazing xD

  • @giovannirocket9954
    @giovannirocket9954 Před 9 měsíci +6

    Tam Tara Deepcroft has a surprisingly impressive giga pull at the end. I have potions for leveling and they are a godsend for that pull considering that you're at a level when things like Cure 1 is "good"

    • @dundeeslaytern724
      @dundeeslaytern724 Před 8 měsíci

      I was surprised it wasn't mentioned as it really requires both the Tank and Healer to really work together, given the extremely limited tools they have to use.

  • @Blazingbeard
    @Blazingbeard Před 9 měsíci +29

    Yup I recognize all the dungeons you name as troublesome. Vanaspati and Tower of Babil was where I died as tank. Don Mheg is where I failed as healer in the Kelpie pack pull.
    I almost got an anxiety attack when you pulled Stone Vigil with those ice elementals. That's just suicide man.
    Tried the full last pull in the lvl 79 dungeon, but never made that one.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +2

      Here's a little fun fact: That giga pull at the end, we actually wiped, because I waited 1 second too long on Holmgang, and my healer friend waited 1 second too long with a healing spell! xD
      Yeah the giga pull at the end of Mt. Gulg is insane. Just way too much running, and so many things to deal with in the pull. Unless your tank and healer both are really really good, I don't recommend trying it! ^^'

    • @Blazingbeard
      @Blazingbeard Před 9 měsíci +2

      @@CaetsuChaijiCh kudo's for trying the stone vigil pull!!! To bad you didn't make it. Awesome tho if those pulls succes, such a rush!
      When I was lvling tanks and didn't realise how much BIS gear for that (and all) dungeon mattered, yeah it wasn't fun. Had to learn to adjust to own and party ilvl and XP whith ARR dungeons and the hard pull dungeons in your video.

    • @batcat8871
      @batcat8871 Před 9 měsíci +4

      Yeah those ice elementals hit like a truck. I'm pretty sure they're the hardest hitting thing in that dungeon.

    • @ericsmith1517
      @ericsmith1517 Před 9 měsíci +2

      the frickin icicle is the most dangerous thing in a fortress full of dragons

    • @batcat8871
      @batcat8871 Před 9 měsíci +2

      @@ericsmith1517 Magic damage do be going brrr.

  • @Arctoraptor
    @Arctoraptor Před 9 měsíci +2

    Your videos have been ridiculously helpful for me as I vigorously scramble my way through the msq to catch up to my endgame friends

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +1

      Thank you! I'm glad to hear that! Do be sure to also enjoy the journey on the way so you don't burn out! 😊

  • @Symmetrikal
    @Symmetrikal Před 9 měsíci +15

    I think Doma Castle pull after the first boss can be a sneaky hard one, with the machine guns making you stop and start and they can separate the tank & healer. The Vanguard & Reaper are fairly strong mobs in there too. Not a ton of enemies and most are fairly weak so it's easy enough if you all make it through quick.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      Personally most of the time when I've attempted it, the mobs die as you pull because of having to stop and start like that! As long as the dps are cleaving while you run, you rarely get to see the full pack at the end!

    • @mosselyn5081
      @mosselyn5081 Před 9 měsíci

      This would be high on my list, too. Between the cleaves that cut people off and the dps randomly getting hit by one thing or another and the tanks sometimes stopping before the back side of the last set of guns, I find that W2W pull horrible as a healer.

  • @KevinMCable
    @KevinMCable Před 9 měsíci +1

    This was such a cool idea for a video. I loved it!
    Shisui of the Violet Tides always stood out to me with that one room before the second boss where you fight the vassels. My favorite wall to wall used to be totorak and basically trying to pull the whole dungeon as fast as possible.
    As far as the easiest pulls on the contra go definitely st. coinach arboretum and old copperbell. You could solo old copperbell. It wasnt even hard. Well the final boss can be tricky but its far from impossible and a great way to learn a lot of useless old Arr skills if you are new.

  • @wrenromero6392
    @wrenromero6392 Před 9 měsíci +1

    it's great to watch this, it reminds me tanking is fun lmao.
    Mt. Gulg pull 2 remains one of the only wall to walls ive never pulled off! it's unusually demanding on the DPS and healer, so there's a lot more that can go wrong.
    there's also a cool detail with tower of Zot where you can pull mobs along the catwalks from the edge of the previous catwalk, not sure if it's useful, but it's fun to do!
    and my last shoutout is the final pull of stone vigil, which you can actually take all the way into the boss arena

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      I assume you mean in tower of babil? 😊
      I never considered pulling all those mobs into the boss room in stone vigil because as I recall, you need someone else to open the door, and it is rare I get that dungeon with friends to coordinate that with! 😂

  • @GimmeTOKYO
    @GimmeTOKYO Před 9 měsíci

    Great analysis as always. Also, your voice is just so pleasant to listen to ❤

  • @MegaVbnz
    @MegaVbnz Před 9 měsíci +1

    Very educational, thanks!

  • @duckie631
    @duckie631 Před 9 měsíci +8

    I found some of the early dungeons, where the distance between walls was longer and I had fewer buttons to save my life pretty difficult, Brayflox being my example, but after all the changes they've made to those early dungeons and my problem with Brayflox in particular as a healer are the fresh dark knights. Tower of Zot, Holminster Switch and Sirensong Sea all gave me some issue at some point. Is it a coincidence that they were all the first dungeon of their expansion? There's no way to know

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +3

      Yeah I can see that! Indeed, there's a few weird reasons why sometimes the very first dungeon of an expansion becomes extra hard! Whether it is jobs missing crucial buttons, or coming straight from the MSQ and perhaps being a bit undergeared in a way, it is certainly possible that that is the problem, rather than the dungeon itself beiing stand-out in its difficulty! ^^

    • @craigfunk3453
      @craigfunk3453 Před 9 měsíci

      A lot of tanks would come from MSQ or an alt job and completely underestimate a 1st dungeon of an expansion thinking their gear from the 2nd tome/raid tier would be enough only to be rapidly slaughtered. Zot especially for tanks not at 82 for their defense upgrades had issues even in the best gear available at that point, though DRKs got shafted their with a measly 10% mitigation in oblation while the other tanks got massive defense buffs in holy shelltron, bloodwhetting, and heart of Corundum (short term heavy mitigation and a form of self-sustain built in). DRK to do well had to be quick about pulling and grouping mobs so they could get abyssal drain in to burst heal themselves and hope if they needed living dead early in EW their healer could actually heal enough to prevent the delayed death of the DRK (before living dead had the massive heals on hit added to its waking dead half)

  • @joshuaporter4672
    @joshuaporter4672 Před 9 měsíci +2

    To add on to the Mt. Glug pull, for the last pull at 11:05 if I remember correctly you can pull it even further into the space at the end which I think might have a few more mobs too.

    • @Client91802
      @Client91802 Před 9 měsíci

      This is true for the first Gulg pull as well, from what was shown in the video

  • @Myrtneough
    @Myrtneough Před 9 měsíci +2

    That Mt Glug pull actually got me last night. I definitely messed up my own cooldowns, but the healer said they burned a few cooldowns badly too. Had zero issues clearing after that though.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +1

      You can always just run it back and do it again if you wipe! My first ever experience of the Mt. Gulg wall to wall was a wipe, after which the group just went and tried again 😂

  • @ifaeriewraith
    @ifaeriewraith Před 9 měsíci +3

    10:50 This pull at Mt Gulg is actually a pretty memorable one for me when it was released and it continues to be right now every time I get the dungeon.
    I have about a 5 for 1 history playing both healer and tank on this pull. Very rarely is it failed when attempted and at this point, it’s mostly a non-verbal head nod between our characters once we get into the area between healer and tank.
    It’s a nice pull to be able to test yourself as a healer and a tank, provided the stranger with you knows something about their class too…
    But, mostly, it’s just a great “cowabunga” moment between strangers just before we say goodbye.

    • @Cherryblossoms110
      @Cherryblossoms110 Před 7 měsíci +2

      ...and then there are the wonderful forgotten DPS who nobody ever thanks.
      Even if they're the whole reason why the pack is dead in the first place, because they actually care enough to know how to play their job,
      even if they're the ones dragging the loose mobs to the tank (and therefore also reducing pressure on the healer because their HP bar is just extra mitigation),
      even if they're bolstering the tank's longevity with their own mitigations,
      even if they're increasing the healer's heals with their buffs,
      even if they're dropping ranged/caster LB instead of saving it for the melee for a minor time save at the final boss,
      everybody just pretends like they're some sort of optional accessory.
      sob
      (I'm memeing here, I play literally every role on a savage level, just don't forget to thank your friendly neighborhood dps)

    • @ifaeriewraith
      @ifaeriewraith Před 7 měsíci +1

      @@Cherryblossoms110 I invite the DPS to the party too. ♥️

  • @MrMooimacat
    @MrMooimacat Před 8 měsíci +1

    I never knew you could extend the first pull of Mt. Gulg that far so I learned something new today

  • @liekevantilburg1431
    @liekevantilburg1431 Před 9 měsíci +3

    This video brings back memories, both good and bad ones xD But as a main healer, this video makes me a bit proud and gives me more confidence because I did a lot of these big pulls (So thank you for this video^^ but I'm somewhere in post shb so I also skipped the dungeons I haven't done yet^^).
    The pull that made me feel the best were the two Mt. Gulg ones. It was my first time doing that dungeon and together with some friends we had decided to go all w2w. Luckily I had a very trusty tank who did an amazing job.
    But also had a real clutch moment with the last w2w in that dungeon when I got it during leveling roulette. Both the tank and 2 dps were still 79 and at some point the tank had 37 hp at the last pull, but somehow we still made it! Item level and having certain abilities really makes a difference!
    Aurum Vale will always be my nightmare tho. Once a tank pulled everything in the room and stopped at the 1st boss entrance but because of the frog aoe, they took too many steps back and triggered the boss.... So then we had to deal with not only too many mobs but also the boss mechanics. Sadly everyone died at some point (mostly to not cleanseling that boss stack), but at least we didn’t wipe xD

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      How on earth did you survive the entire aurum vale room at once! 😂
      That is very impressive!

    • @liekevantilburg1431
      @liekevantilburg1431 Před 9 měsíci

      @@CaetsuChaijiCh I don't know xD think it helped that I was astro, but thank you^^

  • @TaranTatsuuchi
    @TaranTatsuuchi Před měsícem +1

    I remember one time I was playing Ast while we still had Cleric stance.
    Was in copperbell normal.
    Warrior grabbed everything from the elevator all the way to the wall you blow up.
    After a couple packs they were still going, thought to myself better turn off cleric stance. Won't get to use it.
    Was a real rough time, but we managed to survive it!

  • @based_windwalker
    @based_windwalker Před 9 měsíci +3

    There is a pretty nasty pull about midway through the shisui palace dungeon at level 63 in stormblood that is one of the scary pulls for me, right after the lobster boss, with like the palace guards and the guard captain

  • @rynebillings2226
    @rynebillings2226 Před 9 měsíci +1

    What healer you have can make such a difference in any of these pulls. White Mage that actually knows the value of holy during pulls can make things go so much smoother.
    Very glad to see some of these make the list. I did Bardam's Mettle so much in one day that I had the full caster set from it. It gave me an appreciation for that first pull.

  • @Princess_Ruto
    @Princess_Ruto Před 9 měsíci +1

    Bardam's Mettle absolutely deserves its spot at #1. That exact pull nearly broke my confidence as a sprouting DRK.

  • @adamwalsh922
    @adamwalsh922 Před 9 měsíci +1

    Great list, I think it's missing Ala Mhigo though between 1st and 2nd boss. Still have many memories of that pull going wrong while trying to get the Magitek Predator mount.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      Oh yeah, right, the pull with the doggos suddenly coming at you! I feel like I completely forgot about it because I hardly ever see any tanks try to pull the whole thing there! ^^ But that is a very hard pull yes!

    • @knowwhoiamyet
      @knowwhoiamyet Před 9 měsíci

      Oof yeah. The worst part about that pull is people don't realize that the gorillas will hit you with the patented Banana Slamma and just clock 40% of your HP in one hit with no telegraph, each. When you hear that WHUFF sound, you know you're either going to cut it close, or croak outright.

  • @Qazqi
    @Qazqi Před 9 měsíci +1

    One neat thing about stone vigil, the bosses all still work with the cheese of starting the boss, the tank dying and having the mobs all run out, and then the tank teleporting back after the 15s runs out. I haven't fiddled with it enough to say how to do it consistently without the mobs aggroing someone else, but runs of stone vigil could potentially be very fast if everyone's on board with that.
    I also recommend using two big cds at once in aurum vale for that pull (might as well reprisal too). It makes healing pretty chill, way more chill than trying to play things safe and the enemies should die before or soon after the cds finish. The room before the second boss is another place where you can freely just dump all your cds with no downside, making it easy even if you pull everything in there (even if you pull them all into the boss). Same with the double malboro room, which FWIW you can pull the other from a distance to avoid its eggs triggering. That last one has a 4mob pull after that you'd ideally have one cd for, but it's not a huge deal if you prefer to spend it on the big pull instead, alongside the other two cds. ARR dungeons in general can benefit a lot more from stacking big cds because you have one pull covering most mobs between bosses and they die fast enough that you don't need to space the cds, plus taking little enough damage that the healer can dps the whole time without their OP high-level kit makes them die even faster.
    The biggest thing for Zot's last two pulls is to realize that you can have two big cds for both pulls. Pop rampart first in the second-last pull and it'll be up for the second slot of the last pull. You can slot arms and your 30% into the remaining two big cd slots to keep big mit up almost 24/7 on those pulls (preferably put arms in the first pull after rampart because even when enemies are slower, it still hurts a ton getting whacked for full damage when everything is still alive), plus of course reprisal and your other stuff freely on top of these. What I see most often for why tanks struggle is that a) they use 2 big cds for the first pull and only have one left for the second; and/or b) they don't use arm's length, so they might have literally 0 big cds for the second. On top of the other usuals of course, like using their short cd only once between those two bosses or something.
    On sage, even most of these pulls in the video don't require any gcds unless the tank is undergeared and playing poorly and/or the group is doing piss poor damage. I'll give a shoutout to amdapor keep, not because it's particularly hard, but because they might be the longest pulls in the game (tam tara comes to mind too) and the enemies will hit the tank a lot while running even when it looks like they shouldn't. I do remember one fun run I had of stone vigil where the tank did that last wall pull but both of the dps dced at the start of it, so the tank and I had to duo it. Never really had much in the way of MP issues, but I did on that one. We got through it, though, so that should say something about how feasible it is with a full party. In particular, kardia and physis can do quite a lot of work even on that pull if the tank stacks cds at the start and the mobs start to die off quickly.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      Very good suggestions! And I do agree that sometimes it feels like sage is the healer equivalent to warrior in the way that it just strong arms through everything somehow!

  • @syaojyn
    @syaojyn Před 9 měsíci +1

    You got a lot of the ones I had in mind. One I would add is one of the later, near the end of The Court of Troia can be a bit threatening

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      Right! Usually I feel that pack is greatly diminished in difficulty if you have a mage or ranged using limit break. But I can see how it would be scary!

    • @yourip2001
      @yourip2001 Před 9 měsíci

      It looks like a lot, but the enemies in troia do literally no damage so it's very easy to actually live through.

  • @theroach3863
    @theroach3863 Před 8 měsíci

    How about the pull after second boss in dzemael? Or is that not listed because its basically impossible

  • @YugiMomo
    @YugiMomo Před 3 měsíci +1

    So fun fact, mobs dont auto or move while they're casting. I did Gulg as a SCH the ither night in my roulette and we w2wed every pull, on the first pull (the *full* pull), after the tank and I spent our big cooldowns, the tank started running in circles. Normally you don't want to do this as a tank, but this meant that the mobs that were casting would have to catch back up, which which cut out a lot of auto attacks over the pull and smoothed out the damage the tank was taking quite a bit since they were taking maybe only half the mobs autos at any one time. Thankfully SCH can easily attack while moving too, WHM and to an extent AST would've kinda been screwed over by that. Its also worth noting in that final big pull Gulg has that the high mob density + yellow/white tile scheming makes aoes hard to spot. I've seen tanks who were otherwise fine go from full to dead instsntly

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 3 měsíci +1

      This is true, in fact, mobs actually don't chase you if they don't have an auto attack ready, so kiting in general is very effective! I used this to solo Mt. Gulg as a warrior a while back, including all of the full pulls!

  • @doodleburr
    @doodleburr Před 8 měsíci +1

    as soon as i started the video my brain was flooded with all my past bardams runs like war flashbacks.

  • @nagatefu130
    @nagatefu130 Před 9 měsíci +2

    People often forget about the pull after the first boss of Neverreap, probably cuz it’s an optional dungeon and one of the least popular ones. There are multiple bees that will use final sting if they’re not killed quickly enough and while they can be stunned, they all do it close to the same time and if you have a WHM spamming holy, they’ll be immune to stun by then. The only viable choice is to invuln when you see final sting but your tank needs to be aware of what’s going on. On top of that if you target the bee while holmganging, you lose the effect of holmgang because your target died.

    • @asteroidxarmageddon2354
      @asteroidxarmageddon2354 Před 9 měsíci

      Sunken Temple of Qarn (while the pulls are not as big I don't think) also has those Final Sting Bees. I still remember the Healer freaking out in chat because the Tank got one-shotted during my first time running it......

    • @AstraRoseVT
      @AstraRoseVT Před 8 měsíci

      there's a holmgang trick that I've seen work wonders- It's a macro to target YOURSELF instead of someone/something else with holmgang. Can't die if your target is yourself now can you?

  • @marsl1990
    @marsl1990 Před 9 měsíci

    How I can switch the Jobsymbol to the charactername like in this video? is this a mod?

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      This is an addition to the game from a few months back. Under Character Configuration -> Display Name Settings -> General, you can set this up. I made a video covering this setting among a bunch of others in this other video: czcams.com/video/oe2apA1vqyo/video.html
      Enjoy! ^^

  • @necrolord1920
    @necrolord1920 Před 9 měsíci

    One that sometimes was tough for me when leveling healers was after the second boss of The Sirensong Sea. Sometimes the tank would have used up ALL of their mitigation on the boss, then you get 2 large pulls immediately after, which can hurt pretty bad without mitigation.

  • @Rupert3434
    @Rupert3434 Před 9 měsíci

    I remember the first pull of Akademia Anyder and the last pull of Amneisis Anyder being fairly rough too for the same reasons. Long running between packs, ranged mobs dealing damage throughout, and big honking mobs hitting way above their weight class.

  • @Asosohrab
    @Asosohrab Před 9 měsíci

    Great video!
    Another Wall-To-Wall pull that is hard is Amadpoor Keep last pull, you can pull entire dungeon from start to 1st boss, 1st boss to 2nd boss, and 2nd boss to last boss, also both tank and healer are lvl 50 and dps don't do any damage.

  • @ken54525
    @ken54525 Před 9 měsíci +1

    Also some more honorable mentions:
    - middle pack in ala mhigo - quite long with a lot of random adds coming in
    - first pack in castrum abania - the monkeybots hit hard and the pull is quite long
    - 2nd set before the first boss in doma castle - because of those iron giants that does massive cleaves
    They aren't as tough as mentioned above but they definitely will wipe a group that's not paying attention.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      Very good honorable mention examples! Thank you!

  • @RichyRitencio
    @RichyRitencio Před 9 měsíci +3

    Ohhh! I recognize each one as troublesome for w2w except by Dohn Mheg and Snow Cloak! Probably Snow Cloak before changes to bosses.
    Though two of my friends are really, REALLY good at w2w at Mt. Gulg. Just the other day they went really straight from start to first boss without us dying a single time, really impressive. Some mobs couldn't even hit tank since they were all trying to fit in the hallway.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +1

      Yeah I don't know if snow cloak got nerfed specifically, but that first mega pull is more like a really fast tough pull, so as long as the tank is ready with their invuln, it usually goes fine!

  • @LainLain7
    @LainLain7 Před 9 měsíci

    My mention is the Kugane Castle First Pull and the second Pull (the one with the machine guns). The first one due to the Iron Giant being super tanky and having huge AOEs, and the second one because the party gets split due to the machine guns firing.

  • @orillian8023
    @orillian8023 Před 8 měsíci

    For some reason I find the packs leading to the first boss in Malikah's Well hit really hard. No idea why. Anyone know?

  • @TubeTAG
    @TubeTAG Před 9 měsíci

    Definitely agree on your #1 pick. I might shift some of the others around a bit but overall on point.
    I would add the first Amdapors Palace, final pull with all the corners and walls and the Tonberries at level 50. Very easy for the healer to lose sight of you, especially if you're trying to get the ranged mobs to group up with a corner pull. The Tonberries can hit pretty hard too, plus at level 50 a lot of healers are missing some vital tools.

  • @diquaza
    @diquaza Před 9 měsíci +1

    If i need to be honest, i thought that shisui of the something(sorry i always forgot the name, anyway the dungeon lv 63) megapull could be in the top list, this make me think, is my skill a problem or it was forgotten? Ok the rest of the pulls are very easy, but the pull between first and second boss, is the pull that i fail the most

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      Honestly it never occurred to me you could pull all four packs at once in that length, since I don't recall seeing anyone doing it personally!
      But after being made aware of its existence, I would either have either ranked it very high, or at least mentioned it, because it seems like a very rare pull to me!
      I wouldn't recommend doing that mega pull unless you know your healer is up to the task (and your dps is strong enough to clean out the pack before it's too late!)

    • @diquaza
      @diquaza Před 9 měsíci +1

      @@CaetsuChaijiCh for only when you play PLD, why rely on healer when you can heal yourself? joke aside i think that PLD and WAR are th only tank that can suceed if the healer is not geared or up to task, but ye, if the dps arent good the push will be failed, cause either tank will end mitigation and healer mp and ogc

  • @BlancaTsukiai
    @BlancaTsukiai Před 9 měsíci

    I have to add, that due to Vanaspati also being a leveling-dungeon, the first encounter - due to the transforming of the first two - can cause heavy chaos and also damage for often the healer, if the tank does not notice they missed 2 mobs among the 'wolves' that are on Vrtra...! And due to the ones afterwards hitting so hard, Tank and Healer probably hold back too. It is a bit chaotic at the start (which also fits the setting, though!)

  • @austinish
    @austinish Před 4 měsíci +1

    I'm a brand new tank, and Stone Vigil was the first, and so far only, dungeon where the general advice from your videos wasnt enough to keep me alive. I didnt realize how many of the mobs there are ranged, and how much having to run affects the healer's ability to reach me. I'm gonna have to try that again at some point, glad to know it's not just me though

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 4 měsíci

      Stone vigil is super strange, so don't be too hard on yourself if you mess it up! 😊
      I mostly recommend only doing the extremely big pulls with at least a healer you know, but you know your limits best of course!

  • @mbentley6
    @mbentley6 Před 7 měsíci +1

    was running stone vigil with a coworker as healer and I was tank. coworker mained healer and bard and was an ultimate legend if I recall. We wiped after I pulled three mobs and they said they weren't ready to deal with them. So I made small pulls the rest of the dungeon so they weren't overwhelmed

  • @warhammerguy
    @warhammerguy Před 6 měsíci +1

    I am blanking on the dungeons name but it is the ARR dungeon with a Chimera as the last boss.
    There is a long section just before the final boss that involves a lot of mobs, there are fissures on the ground that explode and do extra damage on you if you stand to close combined with limited space to move since it is a slim stone corridor.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 6 měsíci +1

      Yes, Cutter's Cry! Yeah the hallway is quite long, so if your party isn't cleaving all the mobs as you go, then you might have trouble with the sheer quantity of enemies you have to deal with by the time you reach the end. A funny detail is that you can technically pull everything in that long hallway into the boss room!

  • @sayori3448
    @sayori3448 Před 9 měsíci

    for the gigapull in stone vigil it's worth noting that white mage is drastically worse than the other healers and more common too at the low level range, but it can make up for being way worse than the other 3 healers at the level range by holding off on using presence of mind on the boss before it and instead use it to cure 2 the tank faster for the gigapull, it's the only dungeon that I ever hold presence of mind on and its definitely worth it. It can make you end up running out of mana if the party damage isn't great but a tank limit break can really help out with it too. A swiftcast cure 2 mid-pulling also can make a big difference sometimes.

  • @Medikuma
    @Medikuma Před 9 měsíci

    Been leveling my WAR recently and just got passed the levels where I was at level to do Bardam’s Mantle. I had to use Holmgang in probably half of the runs on that first pull alone.

  • @Jiveina
    @Jiveina Před 9 měsíci +2

    New player here, but Temple of Qarn in AAR first pull: A few things: The pull will be quite large for this level, and tanks have no invuln. The Bees might be easy enough for experienced players, but for new people it can one shot tank. And I guess technically the wall is after the boss, so true wall to wall would include the boss. Not that I ever did this. I've just split it into 2+2 pulls then boss. Might be a newb trap, but it stands out to me since it was the first death I had tanking on my paladin trying the 3 first packs.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      As someone else mentioned, experienced players tend to split the pull in two parts both because many dps jobs don't yet have aoe options, and because the bees are too scary 😊
      I can also assure you that people would absolutely not pull that boss with adds i dont think! 😁
      But it is a good observation! I did not include these pulls because I feel the overwhelming version of the pull is rare 🤔😊

    • @Qazqi
      @Qazqi Před 9 měsíci +1

      For the first pull of qarn, you can skip the first pack entirely just by sticking to the wall, which helps a ton. You can technically get by the second pack as well, but I wouldn't count on the whole party to avoid it. With one pack missing, stacking mit is very effective against the remaining enemies. After that, it's just the bee early in the pull that might stay alive too long if people don't attack while running or press buttons much when stopping.

    • @timb8549
      @timb8549 Před 9 měsíci

      I've seen some big pulls here, which is *cosmetically* high end tanking. . . but then the tank won't stun Final Sting, and I know they're just tanking "like they saw on TV" :D

  • @obliviouschipmunk6539
    @obliviouschipmunk6539 Před 2 měsíci +1

    Mt Gulg is my favorite wall to wall pull because it feels like it was tailor-made as a challenge. If you die it's very plain that it was something you or someone else could have done better.

  • @panegyr
    @panegyr Před 9 měsíci

    Temple of the Fist has something similar going on to Paglth'an on its packs to the first boss, as well as Drowned City of Skalla, both have sections where the "walls" are mobs that can be killed to allow faster progression, and I believe in both more mobs spawn when the walls die, you can technically W2W to the first boss in both of these IIRC but that's close to 5 or 6 packs worth of mobs by the time you reach the end.

  • @aimnftri
    @aimnftri Před 9 měsíci

    As a new warrior player, I absolutely LOVE doing W2W pulls. I'm still leveling warrior, currently at 84 and I have never felt satisfied doing W2W pulls while healing myself like there's no tomorrow. Most recent W2W that got me hyped up was tower of zot like you mentioned, also like others said in shisui dungeon after the 1st boss all the way to the 2nd boss. Luckily random WoL knows what to do and support me doing W2W there. It was hell and I loved it!

  • @jerboia2090
    @jerboia2090 Před 9 měsíci

    Flashbacks to when I was leveling WAR, and my duo healer and I decided to experiment a little and pull the entire first section of stone vigil into the boss room (and second section to boss lol). Only WAR is able to live this due to their early access to their invuln. Needless to say, we've impressed a good number of DPS when we do this.

  • @BaDGHosT199
    @BaDGHosT199 Před 9 měsíci

    ive noticed something since ive switched to playing dps in endwalker, the tanks in dungeons almost never seem to make use of their invuln ability, anyone else noticed that?

  • @td58298
    @td58298 Před 9 měsíci

    The Mt. Gulg triple pull after Forgiven Whimsy (all the way to the wall), and the super fat pull in Anamnesis Anyder after the Kyklops where you let all the additional mobs spawn in are the true gigachad tank pulls.

  • @occasionalcrust8065
    @occasionalcrust8065 Před 8 měsíci

    I was surprised to not see Drowned City of Skalla on this list! There's a pull in there that I saw failed multiple times while farming the gear. It's like, three packs right before the second boss I think? There are a bunch of huge, heavy hitting enemies (Phoebads, I believe).

  • @WesGucci
    @WesGucci Před 9 měsíci +1

    I'm bringing up the lvl 50 dungeon Hullbreaker Isle because the tanks and dps always seem to miss the bear traps in the middle of the road of the first pull when im healing LOL especially when it's night

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +1

      That is always awkward, because once you realize the traps are there, it seems so obvious!

  • @SpacedogD
    @SpacedogD Před 9 měsíci

    I enjoy challenging pulls, they make dungeons feel much more interactive

  • @kurosakikun96
    @kurosakikun96 Před 9 měsíci

    I remember the final pull before the second boss of the Tower of Zot got me regularly back when I was levelling, as did the last pack of the Tower of Babil, Hypertuned enemies tend to be very nasty to deal with

  • @palladiamorsdeus
    @palladiamorsdeus Před 9 měsíci

    That first big pull in Bardams is the one I have seen the most groups wipe on. Usually only once though then tank and healer wise up and the run goes smoothly from there.

  • @nitemare1004
    @nitemare1004 Před 9 měsíci

    my first ever "massive" pull that i was apart of (i was probably part of other ones before, but didn't think much of it) was the mt. gulg 2nd massive pull. luckily the tank asked if i was ready a really really BIG pull, he was a drk and i was a sge, i said sure (he said he it was ok if we failed), and he pulled EVERYTHING. the whole time i was thinking "omg omg omfg!!" while the mob got bigger and bigger. luckily everyone did their part and we made it! i don't think i would have been able to keep the tank alive if i was a sch (my previous fave heal job). had 3 comms after the dungeons. felt nice :)

  • @mrspartan6667
    @mrspartan6667 Před 9 měsíci +1

    The dead ends first 2 packs can hit real hard and also I think it's the second wall to Wall after the second boss is EXTREMELY dangerous if the both healer and tank aren't on point, I have had to use invuln in all three of these pulls on several occasions

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +1

      If I recall correctly, the long Bois in the second pull of dead ends hit like freight trains. Weirdly, this is also true for the long Bois with the same model in drowned city of skalla (or it used to be, if the 6.5 patch nerfed them!)

  • @Likian5
    @Likian5 Před 9 měsíci

    First time I ever wiped on Stone Vigil was when the DRK tank tried that giga pull at the end of the dungeon, and I, as a sage, was not expecting it in the slightest. The zero comms I got at the end of that felt like the biggest slap in the face.

  • @usagiatama6970
    @usagiatama6970 Před 9 měsíci +1

    Shisui of the Violet Tides has a very big pull after the first boss that takes a LOT of running to pull off, and good mit/heals to survive. Sad to see not a lot of people remember this dungeon.

    • @maximilianschug6271
      @maximilianschug6271 Před 9 měsíci

      Yeah, it's one of the pulls I really missed on this list, esp. considering how easy some of the lower ranked ones are imo.
      There's also that massive pull in the ghimlyt dark after, iirc, the second boss that was hell on a party back in SB if people were not overgearing the dungeon.

  • @JohnSears
    @JohnSears Před 9 měsíci +3

    Might be my inexperience, but the final pull in Cutter's Cry always seems to lead to problems. Or at least, whenever I'm the tank or healer

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      I don't really see tanks pull the whole hallway! Usually it's split up in two parts because of how long it is. And if you split it up, it's not nearly as threatening! 😊

  • @leonfurry
    @leonfurry Před 9 měsíci

    Fun fact that i discovered while healing amarot, if you stay behind and have the dark sprite latch onto another player first before going on yourself, it makes healing the pulls manageable.

  • @eerieentity2746
    @eerieentity2746 Před 7 měsíci +1

    As a healer main and from running the mentor rolo for a year, I can personally confirm that Bardam's Mettle and Holminster Switch do indeed have difficult w2w pulls, the others that were mentioned not as near the coordination between healer and tank is needed.
    It really does help when casters aoe sleep the pack giving the healer/tank a short respite.
    Sometimes I wonder what would be faster a midsize pull where the healer can aoe than be stuck doing gcd heals constantly. Or largest pull possible but only 3 people doing damage to them or less depending on party composition and levels.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 7 měsíci

      A very interesting consideration! Given that healers typically do the lowest amount of damage in a group (usually), if you are choosing between having the healer also attack, or have 50% more mobs in the pack for example, then having 50% more mobs would mean the rest of the group would also be doing up to 50% more damage by virtue of hitting more mobs. So in most cases, more mobs is probably the superior option. But sometimes this can be difficult in a vacuum!

    • @eerieentity2746
      @eerieentity2746 Před 7 měsíci +1

      More mobs would be better if you have a WHM since the stun, when timed correctly can apply around 8s of no incoming damage to the tank/group (assuming Holy isn't spammed, but used once the stun has expired.
      Or sage since majority of their kit is oGCD so they wouldn't be suffering much if any damage loss if they have to heal you and attack. But the other 2 healers would be stuck into GCD healing on the very first pull of the duty.
      Also, I forget where but I remember reading that healers supply 20% of the overall dmg that is done to bosses/trash, assuming they're actively attacking.
      While that is perhaps the lowest of the group, given that some mobs begin casting raidwides or final sting-like tankbusters after a long period of they being alive I would argue that mid-size pulls are better for the duties mentioned in the video. @@CaetsuChaijiCh

  • @alloyswordsman
    @alloyswordsman Před 9 měsíci +1

    I need to ask, what is that axe in the thumbnail. It looks so awesome!

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      That is the "Majestic Manderville Bardiche" dyed cherry pink! It is the current highest stage of the endwalker relic weapon!

  • @StickmanCorp
    @StickmanCorp Před 6 měsíci +1

    3:10 But are the frog immune to sleep ? If not, healers and casters can also intervene as a last resort.
    (I'm just looking for an excuse to use sleep. Why are so many mobs randomly immune to it?)

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 6 měsíci

      I haven't tested, but anything immune to stun is almost guaranteed to also be immune to sleep. Still, good idea! 😅

  • @maxfu2773
    @maxfu2773 Před 2 měsíci +1

    Holminster switch broke me as the healer, utterly broke me mentally, physically, peripherally( as in keyboard and mouse).
    entering dungeon: "I'm on the lvl 70 tomestone gear, I know how to play healer, this is the first dungeon, I should be fineeeeeee".
    2 pulls in: "oh dear god, no no no no no, PALI U ARE NOT DYING ON ME, ESSENTIAL DIGNITY ASPECTED BENEFIC *cries in button mashing* BENEFIC II BENEFIC II BENEFIC II, MONK U TANKED ONE AOE AND UR AT 10% HP?!?!?!?!??"

  • @masterplusmargarita
    @masterplusmargarita Před 9 měsíci +1

    For whatever reason the very last pull of Snowcloak (as opposed to the first big pull highlighted in the video) always gives me a lot of trouble as Healer. It feels like there's a tonne of incoming damage considering there's relatively few mobs. I really don't know what it is, but it's always a close call for me.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      The dragon creatures in the pull casts a spell that does party wide damage if it goes through, so if all of them are allowed to do it, it can hurt a lot. The only counter is killing them before they cast it, or stunning them!
      This is further emphasized by there being a mob that transforms into another one of them if you don't stop it, so it can get surprisingly out of hand if the party completely ignores the details in the fight!

  • @NBSgamesAT
    @NBSgamesAT Před 9 měsíci

    On pull that I particularly hate is Anamnesis Anyder after I think the second boss when you run down into that weird half circle thing with the mobs that spawn other mobs once they‘ve been aggroed.
    The diffuculty comes from the fact that the mobs are rather large making it more and more difficult to actually hit all of them. And the fact that there are mobs that come come in with a delay forcing the party to either bring those mobs to the tank or the mobs taking those mobs away.

  • @werxandxiii1073
    @werxandxiii1073 Před 9 měsíci +1

    Pulll from 2nd boss to 3rd boss in Akadymia Anyder(One starting on Bismark). Theres a bunch of enemies and some spawn a few seconds after a mob is aggroed.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      Did you mean anamnesis anyder? Yeah that one is very awkward. Personally I feel what makes it the hardest is that because of the summoners that don't really follow you, groups tend to not really agree on what to do, causing more chaos! 😅

  • @RagnarokiaNG
    @RagnarokiaNG Před 9 měsíci +1

    Aurum Vale's first room sacrifical wipe is one of the rites of passage for FF14, especially as level 49 is unfairly close to invincibilities and Benediction.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci +1

      The sacrificial wipe of (future) luck and fortune!

  • @harryolo1
    @harryolo1 Před 8 měsíci

    In Anamnesis Ayder after the 2nd boss you can ignore enemies summonning extra ads and just pull everything up to final boss. The enemies will summon extra enemies behind your back and then come sprinting after you.

  • @batcat8871
    @batcat8871 Před 9 měsíci

    There is one pull in one of the Ankadymer's or however you spell it. The one with the minotaur boss as the second boss. You can wall to wall while ignoring stopping the summoning to have a good 6 to 8 or more additional mobs join in the pull.
    Another one is Cutters Cry, the area between the second and final boss. You can pull the entire thing if you really want to. Bonus points are awarded if you pull the boss as well. It's definitely doable, but requires the tank and the healer to be on top of their game and is a bit harder if the dps is only melee. Still, quite the rush when you manage to pull it off. Same with Mt. Gulg. That final pull is 100% a suicide pull, which is why I love it so much. I really hope they give us more opportunities to do suicide pulls in the future. They add so much potential for a group to test the limits in a unique way outside of something like savage.

  • @Dw7freak
    @Dw7freak Před 6 měsíci

    Here's a fun one. Amdapor Keep from ARR's final mega-pull. After the second boss, there's nothing stopping you from pulling to the main boss's door. The main problem is how long this pull is and how many enemies there are. It's so long that Sprint will run out well before the halfway point. Of the few times I've done this pull, I've only succeeded on it once. I was playing as Paladin (because that's what I queue the roulette on). I perfectly timed my Hallowed Ground so that I would be as close to death as possible. If I had been off on using my invuln by a millisecond, it would've been a wipe. I also feel that a Warrior can't do this pull just because it's unlikely that they'll get healed enough while Holmgang is active. This pull also needs communication, as if the White Mage is stunning them while you're invulnerable, that's wasted mit. This dungeon is also optional content, so there's not a lot of players that have it unlocked.

  • @bru4773
    @bru4773 Před 8 měsíci

    My favorite wall2wall was the pull between the 1st boss and the 2nd boss in st mocianne's arboretum when Heavensward was current. You'd pull the mobs into the wax wall, let the DPSers kill the wall, run to the second wax wall, let the DPSers kill that wall, then jump into boss chamber, which leashes or stops all the enemies. You dont even need to fight them! But back then, surviving long enough to make that pull took a ton of effort between the tank and healer. My friend and I could only ever do it in voice call where we could coordinate cooldowns and whatnot.

  • @davidlynch9469
    @davidlynch9469 Před 9 měsíci +1

    Not sure how many of the dungeons are laid out this way but there are at least 2 in stormblood. In Doma castle and shishui of the violet tides you can pull everything after the first boss all the way to the second boss having only 1 pull between bosses. Try it and see how you like it. Doma is a very long pull with machine gun line aoes to dodge along the way and you sprint will run out about half way. Shishui is just a fun sprint from boss to boss but be ready to mit or invuln.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      I feel in doma castle there is this weird thing where because the run is so insanely long, I typically experience most of the pack is gone or near gone by the time you reach the destination. I also don't see very many tanks that bother with the full mega pull!
      For the shisui part, I didn't even realize you could pull the whole way, because the sheer amount of running seems to make people uninterested in pulling the whole thing! But that would be tough if you did pull it all!

  • @vineritres
    @vineritres Před 2 měsíci +1

    Im surprised that Dzamel Darkhold is not here. The amount of parties I’ve seen wiping at that corridor with the frogs… especially because it’s a low level dungeon and many play it. Same goes to Autumn Vale and first pull.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 2 měsíci

      I believe you will find both of those in this video I made later! 😁
      czcams.com/video/UT4hrR0FAU4/video.htmlsi=dMgRznf6UjPyL276

  • @avorki3606
    @avorki3606 Před 8 měsíci

    As someone who's been a Tank main for over 3 years now and has done pretty much everything. For me the hardest wall to wall tank pull was in Anamnesis Anyder, after the second boss to the final boss room. It really tests your tanking skill as you need to space out midagation, stun the hightest threat there, while making sure the healer doesnt die by the second wave of mobs that spawn in after a bit. it's possiable to do but man is it hard to pull off.

  • @Suessigkeitenyeti
    @Suessigkeitenyeti Před 9 měsíci

    First: im a Healer Main, but got all my tanks leveled and run dungeons/trials/raids with them (if needed, not prefered), so my Healer knowledge probably helps me with things that other "normal" tanks might struggle/not know.
    The red indicator for interruptable Spells and the bar above esunable spells got introduced in the 4.0 patch, so beginning of Stormblood, not shadowbringer and affected enemies retroactivly. If you played the Scholar Jobquest, it even forced you to esuna targets (it was intented via Selene since that was the big difference between eos and selene, but there was a time during Stormblood where both variantes where solutions; idk if that job quests was unchanged)
    I agree with Aurum Vale and all the long-range 3+ pack pulls you mentioned. Long running time adds _so much more dmg_ then if they would be all close and easily pulled together.
    I myself never had any problems with Vanaspati, Dohm Mheg, Snow Cloak and Tower of Zot, even when i was neither tank nor healer we never struggled at any of those. I feel leveling dungeons oftentimes are easier in random parties, since everyone runs them more often. the endgame-dungeon-roulette (50/60/70/80 atm) does not give enough exp to be worth the time for most people, so _if_ they run those dungeons at some point, they dont have the knowledge which pull hurts and which one doesnt.
    My additions to your list would be Pharos Sirius 1st pull, its not long, not very many packs, but each pack hurts a lot and if you get that dungeons often _someone_ will be undergeared/not prepared yet, making wipes easier. And my other addition would be Skalla the pull before the 2nd boss, which often requires (or required, only remember it when it was fresh) tank invurnabilities or saved up burst from the dps. Honorable mention to the final pull with the blue big enemies that hurt like a truck for some reason.
    tl;dr: agreed with about half the list, the indicators for silence and esuna got added at the beginning of Stromblood (!!!) and X0 lvl dungeons are imo often harder then leveling dungeons.

  • @Peace141308
    @Peace141308 Před 9 měsíci

    Some personal picks of mine,
    Last pull of Grand Cosmos: Those paint knights have a lot of health and they hit very hard, not to mention that one of them is a healer and one is fashioned in the style of Odin.
    Second set of pulls in Swallow's compass: a morbol, stingrays, waterfall AOEs and a priest with a few other mobs that all have cone and circle aoes make it hard to position
    Final pull on Hell's Lid: just a lot of hard hitting mobs including serpents iirc.
    Second set of pulls in The Twinning: The set before the second boss, many mobs with tons of circle AoEs that hit pretty hard
    Final pulls on Stigma Dreamscape: Dragons, omicrons and omega frames all at once, need I say more?
    Those are my personal picks, loved the video btw.

  • @Poweredbyaim
    @Poweredbyaim Před 9 měsíci +1

    The second pull in Mt.Gulg that was shown in this video can be larger if you proceed further to the, well, wall.

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      That is correct, which is why I did mention this briefly in a text blurb! 😁

    • @Poweredbyaim
      @Poweredbyaim Před 9 měsíci +1

      @@CaetsuChaijiCh Indeed! Haven't noticed that one since I was just listening to the video.

  • @Magitrek
    @Magitrek Před 9 měsíci +1

    Qitana Ravel's first pull after the starting miniboss and last pull can get pretty spicy if you're not prepared

    • @CaetsuChaijiCh
      @CaetsuChaijiCh  Před 9 měsíci

      That's a good one as well! I feel it ranks in a comparable fashion to the other "it's just a really big pack!" kinds of pulls!