AR Core Depth API - AR App Using Unity3D(AR Foundation) in 10 minutes Without coding

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  • čas přidán 28. 08. 2024

Komentáře • 77

  • @allinreality
    @allinreality  Před 3 lety +2

    A subscribe would be very helpful and amazing

  • @tangankucingg
    @tangankucingg Před 3 lety +1

    Lovely more simple and beautiful videos like this please.
    - AR Navigation
    - AR Portal ..
    if have let me know : )

  • @tobeythebullymaguire7804
    @tobeythebullymaguire7804 Před 3 lety +1

    Subscribed !! Thanks for the great tutorial !! I hope Unity will improve the Plane detection to be more precise :D

  • @marcusmarcus4765
    @marcusmarcus4765 Před 3 lety +3

    It's a shame that it's kinda glitchy right now. You can see parts of the model disappearing and reappearing, and sometimes it doesn't occlude immediately. The arcore videos showing this feature seem much better. I'm guessing this is an issue with ARFoundation.

  • @bikram18
    @bikram18 Před rokem +1

    Dei Loki, is this you ?!!! 🤓🤓

  • @theteamdnagaming7885
    @theteamdnagaming7885 Před 4 lety +1

    nice content bro .it was useful..keep rocking

    • @allinreality
      @allinreality  Před 4 lety

      Glad you liked it. Please do like and share the content and don't forget to subscribe

  • @AS-dn3wc
    @AS-dn3wc Před 2 lety +1

    Hi Thanks for the great tutorial , One error I am facing when added "placeonPlane" script there I am not getting the option of prefab , kindlt helo

  • @sMilan-uf7mv
    @sMilan-uf7mv Před 10 měsíci

    hi! i need help on people occlusion when front camera is on. i tried adding AR occlusion manager but its not working. could you please revert back

  • @astralartz2478
    @astralartz2478 Před 4 lety +2

    Cool desktop :)

    • @allinreality
      @allinreality  Před 4 lety

      Please do like, share, subscribe to our channel and we will be coming up with more AR related tutorials 😁

  • @user-kk2sb8tx5e
    @user-kk2sb8tx5e Před 2 lety +1

    Hello everybody I have a question, where i can find script named place on plane?

  • @yongcheng7397
    @yongcheng7397 Před rokem

    Hello, thank you for your video. I wonder how to create depth map using Phone. I stuck over here for moths. Thank you.

  • @minheinmsm
    @minheinmsm Před 4 lety +2

    It doesn't have place on plane object in unity 2020.1.4f1. Any suggestion sir?

    • @allinreality
      @allinreality  Před 3 lety +1

      It should be working fine with that too, make sure you are using AR Foundation 4.0+ from package manager.

    • @ttttkk2
      @ttttkk2 Před 3 lety

      @@allinreality you mean it should work without place on plane?

    • @KyleEwe
      @KyleEwe Před 3 lety +1

      Looks like there's a conflict between the AR Foundation PlaceOnPlane.cs and PlaceOnPlane.cs in the sample. Renaming the class in the sample Scripts should work. It should appear after the renaming.

  • @aashishdora9995
    @aashishdora9995 Před 2 lety

    Hello I have a problem :( I am not able to add place on plane component :( Please help...

  • @SlimeNinjaa
    @SlimeNinjaa Před 4 lety +1

    I have a Oneplus 6T and my plane detection stops working when I add the AR Occlusion Manager, what's wrong?

    • @allinreality
      @allinreality  Před 3 lety

      I think your phone is not supporting this option, Please check the supported devices in Google Site

  • @benjaminmanalastasix7634

    May I know what device did you use? Thanks!

  • @sanooprajk9101
    @sanooprajk9101 Před 2 lety +1

    i cant get AR plane on place is not there.

    • @allinreality
      @allinreality  Před 2 lety

      It's available in required assets folder, please place that into assets

  • @Purainatuts
    @Purainatuts Před 2 lety

    which phone is right for depth API?

  • @tobeythebullymaguire7804
    @tobeythebullymaguire7804 Před 3 lety +1

    I've got 5 errors and one of them is like this: "Assets\ARfoundationSamples\Assets\Scenes\InputSystem\InputSystem_PlaceOnPlane.cs(35,31): error CS0246: The type or namespace name 'InputAction' could not be found (are you missing a using directive or an assembly reference?)"
    I already imported the AR Foundation and ARcore just like in the video. Why this error appear ?

    • @allinreality
      @allinreality  Před 3 lety

      You updated all AR packages ?

    • @tobeythebullymaguire7804
      @tobeythebullymaguire7804 Před 3 lety +1

      @@allinreality I already solved the problem, I just use the AR Foundation sample project then make my own new scene then it worked perfectly. Thanks for the great tutorial ! :D

    • @harshitgoel3022
      @harshitgoel3022 Před 2 lety

      @@tobeythebullymaguire7804 How?

    • @tobeythebullymaguire7804
      @tobeythebullymaguire7804 Před 2 lety

      @@harshitgoel3022 try duplicate one of the example scene, then modify that example project into your own

    • @harshitgoel3022
      @harshitgoel3022 Před 2 lety

      @@tobeythebullymaguire7804 I tried that, also updated all AR packages as shown, still errors like The type or namespace name 'ArStatus' could not be found (are you missing a using directive or an assembly reference?)
      & The type or namespace name 'XRSupportedCameraBackgroundRenderingMode' could not be found (are you missing a using directive or an assembly reference?)
      ------------
      Any suggestions?

  • @vamsikrishnams357
    @vamsikrishnams357 Před 2 lety

    Hello bro, Is there any way to detect these more than 7 meters? I tested this method, but it is detecting upto7 meters only. For my project It needs to detect upto some 10 meters from the camera and the objects or something

  • @ttttkk2
    @ttttkk2 Před 3 lety +1

    I can't find Place on Plane component, i don't know why

    • @KyleEwe
      @KyleEwe Před 3 lety +1

      Looks like there's a conflict between the AR Foundation PlaceOnPlane.cs and PlaceOnPlane.cs in the sample. Renaming the class in the sample Scripts should work. It should appear after the renaming.

    • @allinreality
      @allinreality  Před 3 lety

      Thanks For Responding

  • @charrystheodorakopoulos4843

    Have you tried depth api with ar core and not ar foundation
    It has has some weird jitter on screen while using this api.

    • @allinreality
      @allinreality  Před 3 lety

      Yes Mate, We already tested if you want we can make a blog post about it

    • @charrystheodorakopoulos4843
      @charrystheodorakopoulos4843 Před 3 lety +1

      @@allinreality Hey I would appreciate because I have tested it too.
      And with ar core I see that it's like the frames aren't rendered in the proper way. It's like the previous frames intercept with new ones.

  • @DharanaProject
    @DharanaProject Před 3 lety +1

    I do it but unfortunately, it's not came out (the object)

    • @allinreality
      @allinreality  Před 3 lety

      Please try to explain more clear what's the problem

    • @DharanaProject
      @DharanaProject Před 3 lety

      @@allinreality I make that project precisely and accurately same to the video but when I try to run it on my smartphone, strangely the object doesn't appear when I tap it

    • @allinreality
      @allinreality  Před 3 lety

      Please come on to discord and share the project

    • @allinreality
      @allinreality  Před 3 lety

      We will look into it if you can share your project player settings as well

  • @GeospatialTechnologies

    Please, I am trying to build an AR app using Unity. I have ten images and ten URL links to websites; I need to link the ten images with those ten URL links. Simply, when I scan the image with the phone's camera, I want the URL to open directly. Could you help me by explaining how can I do that?

    • @allinreality
      @allinreality  Před 3 lety

      Yes offcourse, it's easy use vuforia image targets/ar foundation image targets sample and create 10 image targets and call the function Application.OpenURL on every image recognition. docs.unity3d.com/ScriptReference/Application.OpenURL.html

  • @tangankucingg
    @tangankucingg Před 3 lety +1

    Did anyone made it ? How, did this video helped ?

  • @ritikpatel003
    @ritikpatel003 Před 4 lety +1

    Does Unity 2019.3 supports ARF 4.1 ?

    • @allinreality
      @allinreality  Před 4 lety +1

      We also tried this and tested, it seems that 4.1 ARF preview is available only in 2019.4+

  • @Red-gv1ln
    @Red-gv1ln Před 4 lety +1

    Is the depth api compatible with all arcore supported devices

    • @allinreality
      @allinreality  Před 4 lety +1

      Not all devices mate, Only few selected models are supporting as of now

    • @Red-gv1ln
      @Red-gv1ln Před 4 lety

      @@allinreality but will they keep adding them on all other devices

    • @allinreality
      @allinreality  Před 4 lety +1

      Yes in future, they are going to serve this feature through software updates

  • @EliSpizzichino
    @EliSpizzichino Před 3 lety +2

    the music is so annoying!

    • @allinreality
      @allinreality  Před 3 lety

      Thanks Will change it asap. A subscribe would be very helpful and amazing :)

  • @deliabontea7464
    @deliabontea7464 Před 3 lety

    it's not available on google play- why?

  • @highdefinision9064
    @highdefinision9064 Před 4 lety +1

    cannot find unity version on unity hub,

    • @allinreality
      @allinreality  Před 4 lety +1

      You can use 2019.4+ from Unity Hub

    • @highdefinision9064
      @highdefinision9064 Před 4 lety +1

      thank you.ok. will try

    • @allinreality
      @allinreality  Před 4 lety

      Please do like, share, subscribe to our channel and we will be coming up with more AR related tutorials

    • @highdefinision9064
      @highdefinision9064 Před 4 lety +2

      I am using unity 2019.4.1f1 but cannot find ar foundation 4.1 inside the package manager july 6 update

    • @highdefinision9064
      @highdefinision9064 Před 4 lety +1

      i tried unity 2020.1.0b14 also cannot find any AR found4.1preview 2. any clue?

  • @olegcheban9015
    @olegcheban9015 Před 4 lety +1

    it's not work on lgv30 =(

    • @allinreality
      @allinreality  Před 4 lety

      Yea unfortunately, currently its only supporting Pixel, OnePlus, and some other high end devices. Hopefully it should support remaining AR Core device's soon

    • @olegcheban9015
      @olegcheban9015 Před 4 lety +1

      @@allinreality Thanks for the answer! Where can I find a list of supported devices?

    • @allinreality
      @allinreality  Před 4 lety +1

      developers.google.com/ar/discover/supported-devices
      Here, after every supported devices it will be mentioned as "Supports Depth API".

    • @allinreality
      @allinreality  Před 4 lety +1

      Please do like, share, subscribe to our channel and we will be coming up with more AR related tutorials

    • @olegcheban9015
      @olegcheban9015 Před 4 lety +1

      @@allinreality ty! i'm subscribe)

  • @angelineklana9944
    @angelineklana9944 Před 3 lety

    Does this work in the WebGL platform?

    • @allinreality
      @allinreality  Před 3 lety

      Yes it comes with a model viewer component to view without AR

    • @angelineklana9944
      @angelineklana9944 Před 3 lety

      @@allinreality Thank You. Your reply helps me alot.

  • @lsdevelopment7055
    @lsdevelopment7055 Před 3 lety

    How do we add and control over 10+ objects? (PlaceOnPlane.cs) When I examined the codes, many operations were made for 1 object. How can it simply be duplicated?