I'll add a honorable mention, Mousse, surprisingly deadly and survivable, but with one drawback, you feel like utter trash due to her deployment lines.
Yeah, Mousse was the only reliable source of debuffing enemy ATK until Shamare came out (Pramanix slowed enemy ASPD, but tough enemies could still one-shot you). Doktahs who had to deal with Butchers, Gas Masks and Rockbreakers in CC#Beta, CC#0 and CC#1, are probably alive today because of Mousse. She's still useful today to debuff the Junkmen in Anni 7 so they don't kill the devices as quickly.
Mousse still super viable, comparing a an expensive E2 5 star to a cheap e2 4 star is not even funny. yeah you don't even have to e2 mousse compared to those you guys mentioned
I think you missed to explain why Beanstalk is powerful. Her traits reads, 'Attack increased by 150% when she attack an enemy blocked by her crab'. What does it mean? Her maximum attack is 455 with trust bonus. 455 x 150% = 682. Her attack interval is 1s means she attacks as fast as DPS sniper. Now you combine it with her crab attack. 404, tho they attack at 1.25s interval. The interesting part is if you happen to use Skadi Alter, with S2 she can buff both units. It is not surprising to see 1K damage popping up. From Beanstalk herself. That is a lot of damage :)
@@Anothersleeper you wouldn't use beanstalk as a dps So when any enemy with more than 200 def pops up she's being replaced for an actual dps She's more of a stalling op if anything
Its been a while since your last Arknights content. And damn, appreciating these 4stars is amazing. And i raised almost all of the ops mentioned here already, such a great vid ^^
For operators that matter with Sussurros talent, Courier is THE prime target for that effect, as his defense goes up to near defender levels with his talent and skills, with the only downside being that he can only block 2 compared to a full defender, but as a vanguard with super low cost and Sussurro backing him up he can easily tank most content. Utages first skill, you glossed over, can also be incredibly important. It can not just save her from dying, but also makes her managing solo 'duel' lanes possible, as she can leak enemies on command. It is not that the skill is super strong, but the skills 0 block makes some tactics possible in the first place. Btw, Gravel has the highest single phys hit effective HP in the game with her second skill at M3, the only one that trumps her is Surtr, but that means Surtrs S3 is active which makes her lose HP per second (Gravel 6355, Surtr 8330 and just for comparison Cuora has 3870, effective phys hp means the survivability of massive physical hits, aka armor + HP).
Yeah, selective leak is a useful tactical option, with Myrtle, Utage, Tequila, Flint (for heavy enemies) etc. It can be used to store enemies for Eunectes to charge SP with, and with NTR Knight in the future, her S3 needs block to deal True Damage, but Blazing Sun won't block an enemy that's already being blocked, unless they 'hand it over'.
I haven’t played Arknights in forever and not sure if I have the time to get back into it, college is a pain. But I’m looking forward to the animation adaptation for it. And nice to see you again
@@ducminh7568 i’m kinda new, and arknights has way been way too hard for me, harder than any game i played, is it normal for me to keep restarting in the same level? i have to keep a few characters and use support characters
Beanstalk is probably my favourite vanguard operator currently. The fact that she offers fire support and a respawning crab is brillant, because i won't be sacrificing/retreating her in order to make way for a guard or defender operator, as well the metal crabs letting do some stalling, massive DPS, and or shield other ranged operators (deploy beanstalk whenever, then the ranged operator that would normally come under fire. Then place down that crab near to that operator, and now they are effectively immortal).
Podenco's skill 2 deals X% damage per second, it not increases damage taken. Click's drone is always active and attacking with her, as Infinity Work said. While you said Sussurro's talent is rarely useful, you ironically put her on the same list as Jaye, a unit that costs under 10 DP and heals himself, taking advantage of her talent, which only needs her to be in the squad, not even deployed. There's probably a few other things, but this is what stuck out to me.
I wanna make a few corrections. Arene skill 1 does not hit 2 targets, it hits 1 target twice. Click, (I may have miss heard this, "The drone only becomes live when her second skill is active.") The drone attacks along side her even when the skills are off. Jaye talent, there are only four enemies I can think of that are classified as "infected enemies", Originium Slugs, Infected Dogs, Pincerbeast, and Spiders. No, Reunion and some Sarkaz are (somehow) not classified as infected.
I noticed one other thing, Podenco's skill 2 doesn't actually increase arts damage dealt by your operators, it deals a percentage of Podenco's attack as damage every second while it's active and an enemy is within it's effect range.
@@FortyTheAlien If look at the enemies in the archives, you'll see some enemies have a "Infected Creature" text below their name, mainly the ones I started above.
A little disappointed to not see Pinecone on this list but I kind of understand. As a boomstick sniper she’s definitely a lot more niche than the anti-air or AOE snipers but BOY does she fill that niche WELL, easily outperforming her higher-rarity counterparts. Mostly because of her first skill, basically an on-demand instant nuke that can store three charges. Just watch pretty much anything by Dr. Silvergun, Pinecone has insane damage output if you know how to utilize her.
Ngl I'm surprised you didn't put May, Shirayuki, Ethan or Pinecone on the list. Ethan especially, he's probably one of the most op 4 stars besides Jaye for his insane stalling potential.
im surprised Mousse,Ethan,Perfumer,Pinecone didnt manage to get on your list but you're absolutely right that Myrtle is at the very top of the 4 star pecking order
I absolutely love Ambriel. Her mapwide sniping with S2 is a god send and has saved numerous blue box from that ONE enemy that manage to slip through my defenses, and when you pair it with her E2 Talent ? Oh boy does she bully the shit out of Reunion. If you pair her S2 use with a DEF debuffing ops (like Meteor, Meteorite or Schwarz, for example), she SHREDS the shit out of big enemies.
I would’ve put Ethan and May Ethan because he’s one of the best stallers in the entire game, not just in the 4 star rarity. Plus aoe arts damage on skills is nice, and tbh the damage being arts damage an not physical makes him arguably better than manticore who is physical May is just…so underrated. A sniper than can slow and stun and deal arts damage?! What’s not to like? She’s SO valuable for dealing with the wraiths and wraith leaders. Also, in CC, it’s fantastic to have her when you’re not able to use supporters to slow
@@thomaslepage5941 that really shouldn't matter if her gameplay is helping you clear content. I think Lee is annoying but he's a fantastic operator. My feelings don't influence my use of him
@@thomaslepage5941 I feel REALLy bad for you if you ended up hating the most meta operators like Myłnar or Surtr. Just gonna not use them cuz you don’t like them? Have fun trying to easily clear CC or difficult boss stages…. We all have to use ops we may not love every aspect of their characterization. It’s just life.
Pretty good list. Pretty much all of this operators works well in any modes. Also Ethan and Pinecone should up there as well. Their damage and utility is insane for a 4 star.
I loved Myrrh as I advanced. Global heal upon deployment, good range on her single target heal, and a quick store charge ATK increase that ALSO throws another vial of herbs, allowing to dual heal! Plus foxgirl is cutest girl.
During the roguelike event Podenco was a godsend as she was a dps, slower and healer. It made me realise how underrated she was. Both skills made her a must have. Still to this day I usually use her over her 6 variants.
beanstalk can be used for is missions if you dont have a lane holder and also need a ranged unit, her mecal crab can also act as a meatshield for enemies like lancer which mostly they can one shot your operators
If you get the first potential increase on Mountain he costs 10 dp so he would benefit from sussuro’s talent. I suspect not the synergy they had in mind.
I would definitely consider Pinecone and Ethan on this list as well, Pinecone just outshines all the higher rarity shotgun snipers (until Ch'alter) and Ethan is not outshined by Manticore; if anything they should be used together for maximum effect.
Both Myrtle and Gravel are universal 4-stars and are viable both early game and in the end game. So far there's no operator that has replaced Gravel yet. Even Phantom cannot take Gravel's role having the cheapest DP-cost and being tankiest fast-redeploy operator in the game.
My usual deployment order. 1. Myrtle 2. Bagpipe / Vigna / Courier. 3. Texas / Scavenger / Zima 4. Ready Perfectly. Myrtle finally gets a marching band skin for being THE MVP for almost all contents the moment she got released.
I like most of the 4 star op mentioned here cause they are easy to farm and give good amount of damage and support but Ethan will be my favourite 4 stars.
just wanna add another reason podenco is so good is that once she throws the spores she immediately starts generating sp again, so while her skill is active shes already getting ready to throw more vials. also i agree with most people, how is pinecone not here? she's better than all the other operators in her subclass, *points at dr.silvergun* watch his videos to see. in cc5 i see her being used to solo the right lane for 4s clears. otherwise i agree with most of these, i think all except sussurro rn i have e2 bc i like using lower rarities.
I first raised Arene because I like him and even got his skin, then E2 him and have him on Drone Duty often. Now I just need a bunch more copies of him TwT
Personal list: 1: Myrtle 2: Gummy 3: Cuora/Bubble 4: Perfumer 5: Vigna, Courier 6: Gravel 7: Gitano 8: Shirayuki (her really long range is useful even when you get better snipers so it never felt like a waste to build her) 9: Cutter 10: Arene Honorably mentions: Shaw, Utage, Click, Purestream, Sussurro, Matterhorn, May, Ethan The Guards are so low just for the fact that you replace them the easiest due to having so many great guards in the game. Also Utage is great but kind of unfriendly to use early on.
If you have any vanguards at all, Jaye is perfectly fine in Annihilation. Not sure why video says he's useless there. Killing exploding ice spiders w/ Jaye's silence is winning. Just use Myrtle.
Gummy, particuarly with module/Phil, can be just as good as Quora as a staller, and it just comes down to her skill 1, every 3~ attack get skipped for a heal putting her on a similar level to Quora, and her self heal makes up for her relatively low defense. Plus when she attacks, she has a chance of stunning enemies, so while Quora CAN be better Gummy is my go to true staller.
On one of the future operator review done by 777ucky, he considered Arene as a better lappland due how precious the word "control" is. Thanks for covering this mephisto wannabe, i rarely see people making discussions about it.
About Myrtle, I don't think she's broken, I think she's so busted it's actually bad design. She was the operator that introduced flag bearer vanguards, before her we only had the classic skill DP vanguards and on-kill DP vanguards, but since she was introuduced she instantly became THE go to vanguard for all situations, and there's a good reason why. Why would I need block 2 vanguards that need assistance to resist even slightly tough enemies or try to rely on block 1 vanguards that have to kill their targets to generate DP AND kill them fast enough to prevent leaking... When I can just deploy an AFK DP printing machine and skip the early stage of the map all together? Every sub-class in the game has strengths and weaknesses. "Skill vanguards" have average combat abilites but you can build your defence around them they're durable enough to stay on the battlefield for a good period. "On-kill vanguards" are more aggressive but they're more specialized towards eliminating enemies early on and beng redeployed afterwards to help take down threats. "Flag bearer vanguards" have shit combat abilities, weak attack, block 1 by default and don't block at all when using their skills, but the weak combat capability isn't nearly enough to compensate for the absurd DP generation and block 0 can even be an advantage. Balance is important, and flag brearer vanguards aren't balanced, their ability to accelerate your game plan completely eclipses the other 2 archetypes in the majority of situations to a point where they aren't even needed, I take an issue with this. Be it Myrtle, Elysium or even the future 6* incoming, I think their S1s should be straight up nerfed, their class is supposed to be supportive, and their S2s do a great job at that, especially Elysium's S2 which is great for stalling/nuking enemies and enabling sniper units which are my favourite class in the game. These skills also generate DP, but a slower pace and make the flag bearers actually relevant on the battlefield, which is another flaw of the 1st skills. When you use these, your flag bearers practically don't exist on the battlefield their gameplay is really non-interactive and it's why I call them AFK DP printing machines. This idea of interative gameplay is also why I tend to dislike the Eyjas, the SAs, the Surtrs etc, because I like building squads that actually work together, not just dropping my good ol' delete button and brain fart while it effortlessly clears the stage for me.
ah very interesting video on the 4 star of arknights, why they lack the bst and power of the 5-6 stars. Hypergryth somehow make some 4 star viable for 2.5 years
beanstalk is really good at stalling early strong and big enemy, or those fast running sarkaz i realize this while playing IS and got a free beanstalk just deploy the crab where the big enemy would be and slowly chip their health with her crab s2 is the go to since you can spawn at most 2 other crab that can also block the same enemy
I will die on the hill of my love for Perfumer - 100hp/s global heal (that works on unhealables like MUDROCK!) is seriously broken. Feed her SP and watch your team become borderline immortal. Pair her with Warfarin for global godmode goofiness.
Jaye's talent of extra damage to "infected" enemies does NOT apply to as many enemy types as you might think. It does NOT include every reunion operator or anything like that. You'll need to look up exactly what enemies the game counts as "infected type enemies", cuz it's not straightforward
Great video! Thanks for the help, it was amazing but i have one little observation. Sussurro is pronounced with the accent on the second "u" and you need to say clearly both of the "rr", i'm just being a perfectionist right here, but i know this because her name is a word in my country: Sussurro means "whisper" in italian. Let alone this, great video, you have a new follower 👍
I assumed Myrtle is in top-3, but saying that she generate more DP than Elysium? Yeah, Myrtle give you DP more often, but Elysium actually give you more DP/sec anyway. Ofc I can be wrong with my math, so I posted it below for those who's interested. Without Bagpipe: Myrtle (on deployment): 9 seconds until skill finish charging then 8 second of skill. This give you 14 DP. So the first activation giving you 14/17=0.8235 DP/sec Elysium (on deployment): 11 seconds until skill finish charging then 8 second of skill. This give you 18 DP. So the first activation giving you 18/19=0.9473 DP/sec Myrtle (after that): Charge time of 22 seconds. So it's have 14/30=0.4666 DP/sec Elysium (after that): Charge time of 26 seconds It's have 18/34=0.5294 DP/sec With Bagpipe pot 5: Myrtle: 14/9 = 1.5555 DP/sec Elysium: 18/11 = 1.6363 DP/sec
Myrtle S1 will get you to 20 DP (Thorns) about 1.25s faster than Elysium. Elysium S1 will get you to 36 DP (Mudrock) 3s faster than Myrtle. Myrtle S1 will get you to 56 DP (Thorns + Mudrock) 4s faster than Elysium. After that, however, Elysium pulls ahead and stays ahead (both M+E at max Pot and Bagpipe P5). The thing is, Elysium S2 is such a good skill that you might be better off bringing Myrtle S1 + Elysium S2 anyway, especially for buff comps.
Yeap. Myrtle is probably better for early game for earlier skill activation and lower cost, but on the long run Elysium will generate more DP. I'd say Elysium is probably the operator to go for longer maps or maps where you need constant DP generation like Annihilation
I was wondering if I was the only person who liked Beanstalk. I usually use her first ability to churn out DP early on. The crab regenerating also makes it good for absorbing a surprisingly large amount of damage without any consequences.
beanstalk is vanguard for big brain doctah, and podenco S1 is very verrrry usefull for rare case CC / challange with medic get banned to deploy. and good news the new flag bearer 6* is bad than myrtle or elisium.
I've just found your video and I like your content, I'm kinda stuck right now in Arknights. I'm at level 69, and what should I do for next? Maximize the 6* operator, clearing the main story, or others? Thank You, I'm kinda lost at this point
heey the game is a sandbox, play however you like! set your own goals and try diff strats to hit em. prepping for future CC and clearing main story are the most common goals if you need some direction
I'll add a honorable mention, Mousse, surprisingly deadly and survivable, but with one drawback, you feel like utter trash due to her deployment lines.
yes, I was happy someone mentioned Mousse, the only operator I fully invested in just because she is cute.
Yeah, Mousse was the only reliable source of debuffing enemy ATK until Shamare came out (Pramanix slowed enemy ASPD, but tough enemies could still one-shot you).
Doktahs who had to deal with Butchers, Gas Masks and Rockbreakers in CC#Beta, CC#0 and CC#1, are probably alive today because of Mousse.
She's still useful today to debuff the Junkmen in Anni 7 so they don't kill the devices as quickly.
thank the gods for astesia
Bro, mousse used to be one of my favorite operators, because she did so much damage.
Mousse still super viable, comparing a an expensive E2 5 star to a cheap e2 4 star is not even funny. yeah you don't even have to e2 mousse compared to those you guys mentioned
I think you missed to explain why Beanstalk is powerful.
Her traits reads, 'Attack increased by 150% when she attack an enemy blocked by her crab'.
What does it mean?
Her maximum attack is 455 with trust bonus.
455 x 150% = 682.
Her attack interval is 1s means she attacks as fast as DPS sniper.
Now you combine it with her crab attack.
404, tho they attack at 1.25s interval.
The interesting part is if you happen to use Skadi Alter, with S2 she can buff both units. It is not surprising to see 1K damage popping up. From Beanstalk herself. That is a lot of damage :)
*cough cough defense cough cough*
@@Anothersleeper you wouldn't use beanstalk as a dps
So when any enemy with more than 200 def pops up she's being replaced for an actual dps
She's more of a stalling op if anything
Out of every 4* op, Gravel has to be my favourite. Who doesn't love Gravel?
And the best part? She cannonically loves us back!
Litelary : only live for a few seconds
People who wants to kill dockutah
My beloved meat shield
Myrtle was like a DP farm, she just need a safe place to deploy and farmmm
Utage was my first ever E2 just because I had so much fun using her, glad to see her get the recognition she deserves
Its been a while since your last Arknights content. And damn, appreciating these 4stars is amazing. And i raised almost all of the ops mentioned here already, such a great vid ^^
For operators that matter with Sussurros talent, Courier is THE prime target for that effect, as his defense goes up to near defender levels with his talent and skills, with the only downside being that he can only block 2 compared to a full defender, but as a vanguard with super low cost and Sussurro backing him up he can easily tank most content.
Utages first skill, you glossed over, can also be incredibly important. It can not just save her from dying, but also makes her managing solo 'duel' lanes possible, as she can leak enemies on command. It is not that the skill is super strong, but the skills 0 block makes some tactics possible in the first place.
Btw, Gravel has the highest single phys hit effective HP in the game with her second skill at M3, the only one that trumps her is Surtr, but that means Surtrs S3 is active which makes her lose HP per second (Gravel 6355, Surtr 8330 and just for comparison Cuora has 3870, effective phys hp means the survivability of massive physical hits, aka armor + HP).
Yeah, selective leak is a useful tactical option, with Myrtle, Utage, Tequila, Flint (for heavy enemies) etc. It can be used to store enemies for Eunectes to charge SP with, and with NTR Knight in the future, her S3 needs block to deal True Damage, but Blazing Sun won't block an enemy that's already being blocked, unless they 'hand it over'.
Also Sussurro + Jaye and he’s literally immortal.
I haven’t played Arknights in forever and not sure if I have the time to get back into it, college is a pain. But I’m looking forward to the animation adaptation for it. And nice to see you again
I probably should focus less on arknights and more on my A levels (college but british). I'm close to being kicked out at this point, whoops.
Hmm
@@marielcarey4288 You should probably focus less on other things first. Arknight amount of content is not that huge to distract you
@@marielcarey4288 arknight is very less time consuming other than gacha games, especially when u already clear everything
@@ducminh7568 i’m kinda new, and arknights has way been way too hard for me, harder than any game i played, is it normal for me to keep restarting in the same level?
i have to keep a few characters and use support characters
Beanstalk is probably my favourite vanguard operator currently. The fact that she offers fire support and a respawning crab is brillant, because i won't be sacrificing/retreating her in order to make way for a guard or defender operator, as well the metal crabs letting do some stalling, massive DPS, and or shield other ranged operators (deploy beanstalk whenever, then the ranged operator that would normally come under fire. Then place down that crab near to that operator, and now they are effectively immortal).
Podenco's skill 2 deals X% damage per second, it not increases damage taken.
Click's drone is always active and attacking with her, as Infinity Work said.
While you said Sussurro's talent is rarely useful, you ironically put her on the same list as Jaye, a unit that costs under 10 DP and heals himself, taking advantage of her talent, which only needs her to be in the squad, not even deployed.
There's probably a few other things, but this is what stuck out to me.
I wanna make a few corrections.
Arene skill 1 does not hit 2 targets, it hits 1 target twice.
Click, (I may have miss heard this, "The drone only becomes live when her second skill is active.") The drone attacks along side her even when the skills are off.
Jaye talent, there are only four enemies I can think of that are classified as "infected enemies", Originium Slugs, Infected Dogs, Pincerbeast, and Spiders. No, Reunion and some Sarkaz are (somehow) not classified as infected.
@@TheOmniBlade I'm happy to help.
I noticed one other thing, Podenco's skill 2 doesn't actually increase arts damage dealt by your operators, it deals a percentage of Podenco's attack as damage every second while it's active and an enemy is within it's effect range.
I thought Jaye's talent only affects animal types?
@@FortyTheAlien If look at the enemies in the archives, you'll see some enemies have a "Infected Creature" text below their name, mainly the ones I started above.
Infected creatures. So everything except humans
A little disappointed to not see Pinecone on this list but I kind of understand. As a boomstick sniper she’s definitely a lot more niche than the anti-air or AOE snipers but BOY does she fill that niche WELL, easily outperforming her higher-rarity counterparts. Mostly because of her first skill, basically an on-demand instant nuke that can store three charges. Just watch pretty much anything by Dr. Silvergun, Pinecone has insane damage output if you know how to utilize her.
I totally agree. Plus she's getting an idol skin and that too for free.
She can duo + bait on SV-9 shows that she can be on par with a 6 star
And her skill ignlres defense so you can use her on tanky enemies
@@DirtyCasual36 pinecone really did help me clear some stages that has a lot of high def enemies
Ngl I'm surprised you didn't put May, Shirayuki, Ethan or Pinecone on the list. Ethan especially, he's probably one of the most op 4 stars besides Jaye for his insane stalling potential.
Same, i expected Ethan, but i think that almost all 4 stars are really good.
im surprised Mousse,Ethan,Perfumer,Pinecone didnt manage to get on your list
but you're absolutely right that Myrtle is at the very top of the 4 star pecking order
I absolutely love Ambriel.
Her mapwide sniping with S2 is a god send and has saved numerous blue box from that ONE enemy that manage to slip through my defenses, and when you pair it with her E2 Talent ? Oh boy does she bully the shit out of Reunion.
If you pair her S2 use with a DEF debuffing ops (like Meteor, Meteorite or Schwarz, for example), she SHREDS the shit out of big enemies.
I would’ve put Ethan and May
Ethan because he’s one of the best stallers in the entire game, not just in the 4 star rarity. Plus aoe arts damage on skills is nice, and tbh the damage being arts damage an not physical makes him arguably better than manticore who is physical
May is just…so underrated. A sniper than can slow and stun and deal arts damage?! What’s not to like? She’s SO valuable for dealing with the wraiths and wraith leaders. Also, in CC, it’s fantastic to have her when you’re not able to use supporters to slow
May below than AAK(S1) on same job.. so anyone dont build her..
May's annoying.
@@thomaslepage5941 that really shouldn't matter if her gameplay is helping you clear content. I think Lee is annoying but he's a fantastic operator. My feelings don't influence my use of him
@@spiderdude2099 I know... Unfortunately I'm not as charitable. Maybe one day.
@@thomaslepage5941 I feel REALLy bad for you if you ended up hating the most meta operators like Myłnar or Surtr. Just gonna not use them cuz you don’t like them? Have fun trying to easily clear CC or difficult boss stages….
We all have to use ops we may not love every aspect of their characterization. It’s just life.
beanstalk can stall some strong enemies with trey, her skill revive the crab, and cure impalement along with other debuffs
I really love Ambriel's global range, you can place her anywhere and she still be usefull
Correction: Podenco deals 60% of her attack as arts damage for 5 seconds. Saria is the only one with arts amplification
Pretty good list. Pretty much all of this operators works well in any modes. Also Ethan and Pinecone should up there as well.
Their damage and utility is insane for a 4 star.
I loved Myrrh as I advanced. Global heal upon deployment, good range on her single target heal, and a quick store charge ATK increase that ALSO throws another vial of herbs, allowing to dual heal!
Plus foxgirl is cutest girl.
During the roguelike event Podenco was a godsend as she was a dps, slower and healer. It made me realise how underrated she was. Both skills made her a must have.
Still to this day I usually use her over her 6 variants.
Myrtle skill 2 is good when integrated strategies refuses to give you a medic.
beanstalk can be used for is missions if you dont have a lane holder and also need a ranged unit, her mecal crab can also act as a meatshield for enemies like lancer which mostly they can one shot your operators
Ambriel’s global snipe is pretty great for thinning trash mobs before they get into range, also gets a chance to stun.
Main 4 stars I use on a fairly regular basis are Gummy, Myrtle, Perfumer and Shaw, used to use Vigna alot but she was phased out when I got Bagpipes.
I regret not getting the Arene skin, he looks so silly without it
If you get the first potential increase on Mountain he costs 10 dp so he would benefit from sussuro’s talent. I suspect not the synergy they had in mind.
I would definitely consider Pinecone and Ethan on this list as well, Pinecone just outshines all the higher rarity shotgun snipers (until Ch'alter) and Ethan is not outshined by Manticore; if anything they should be used together for maximum effect.
Agreed. Cuora and Gravel deserved those spots
As a new operator currently working with hodge podge teams, this video was useful. Thanks.
Click joins Ambriel in the hit enemies outside listed range club
Both Myrtle and Gravel are universal 4-stars and are viable both early game and in the end game. So far there's no operator that has replaced Gravel yet. Even Phantom cannot take Gravel's role having the cheapest DP-cost and being tankiest fast-redeploy operator in the game.
Arene my beloved. Carried me early game and now I keep him around bc I care abt him too much
The Kiana reference threw me off, thank you fellow Honkai fan. I use Cuora just for her
My usual deployment order.
1. Myrtle
2. Bagpipe / Vigna / Courier.
3. Texas / Scavenger / Zima
4. Ready Perfectly.
Myrtle finally gets a marching band skin for being THE MVP for almost all contents the moment she got released.
I like most of the 4 star op mentioned here cause they are easy to farm and give good amount of damage and support but Ethan will be my favourite 4 stars.
just wanna add another reason podenco is so good is that once she throws the spores she immediately starts generating sp again, so while her skill is active shes already getting ready to throw more vials. also i agree with most people, how is pinecone not here? she's better than all the other operators in her subclass, *points at dr.silvergun* watch his videos to see. in cc5 i see her being used to solo the right lane for 4s clears. otherwise i agree with most of these, i think all except sussurro rn i have e2 bc i like using lower rarities.
pinecone, shirayuki, vigna, and ethan also very good
Vigna, a vanGUARD
nice to see Arene and Cuora on here, they saved my butt for the longest time
We can agree on something shining is our 1st 6* star operator
I was only able to get through the early maps because of beanstalk with her free guard crabs
While she didn't make it on the list I'm glad Ambriel at least got mentioned.
Utage is amazing. I have her maxed out and she is definitely my waifu. I always use her on CC events, even if Utage is not that optimal.
I first raised Arene because I like him and even got his skin, then E2 him and have him on Drone Duty often. Now I just need a bunch more copies of him TwT
Personal list:
1: Myrtle
2: Gummy
3: Cuora/Bubble
4: Perfumer
5: Vigna, Courier
6: Gravel
7: Gitano
8: Shirayuki (her really long range is useful even when you get better snipers so it never felt like a waste to build her)
9: Cutter
10: Arene
Honorably mentions: Shaw, Utage, Click, Purestream, Sussurro, Matterhorn, May, Ethan
The Guards are so low just for the fact that you replace them the easiest due to having so many great guards in the game. Also Utage is great but kind of unfriendly to use early on.
"Spores" You mean Anthrax, cause we all know podenco low-key commits warcrimes.
If you have any vanguards at all, Jaye is perfectly fine in Annihilation. Not sure why video says he's useless there. Killing exploding ice spiders w/ Jaye's silence is winning.
Just use Myrtle.
Personally Perfumer works better for my team loadouts than Sussuro, her passive HP regen talent is hilariously good.
Gummy, particuarly with module/Phil, can be just as good as Quora as a staller, and it just comes down to her skill 1, every 3~ attack get skipped for a heal putting her on a similar level to Quora, and her self heal makes up for her relatively low defense. Plus when she attacks, she has a chance of stunning enemies, so while Quora CAN be better Gummy is my go to true staller.
On one of the future operator review done by 777ucky, he considered Arene as a better lappland due how precious the word "control" is.
Thanks for covering this mephisto wannabe, i rarely see people making discussions about it.
About Myrtle, I don't think she's broken, I think she's so busted it's actually bad design. She was the operator that introduced flag bearer vanguards, before her we only had the classic skill DP vanguards and on-kill DP vanguards, but since she was introuduced she instantly became THE go to vanguard for all situations, and there's a good reason why.
Why would I need block 2 vanguards that need assistance to resist even slightly tough enemies or try to rely on block 1 vanguards that have to kill their targets to generate DP AND kill them fast enough to prevent leaking... When I can just deploy an AFK DP printing machine and skip the early stage of the map all together?
Every sub-class in the game has strengths and weaknesses. "Skill vanguards" have average combat abilites but you can build your defence around them they're durable enough to stay on the battlefield for a good period. "On-kill vanguards" are more aggressive but they're more specialized towards eliminating enemies early on and beng redeployed afterwards to help take down threats. "Flag bearer vanguards" have shit combat abilities, weak attack, block 1 by default and don't block at all when using their skills, but the weak combat capability isn't nearly enough to compensate for the absurd DP generation and block 0 can even be an advantage.
Balance is important, and flag brearer vanguards aren't balanced, their ability to accelerate your game plan completely eclipses the other 2 archetypes in the majority of situations to a point where they aren't even needed, I take an issue with this.
Be it Myrtle, Elysium or even the future 6* incoming, I think their S1s should be straight up nerfed, their class is supposed to be supportive, and their S2s do a great job at that, especially Elysium's S2 which is great for stalling/nuking enemies and enabling sniper units which are my favourite class in the game. These skills also generate DP, but a slower pace and make the flag bearers actually relevant on the battlefield, which is another flaw of the 1st skills. When you use these, your flag bearers practically don't exist on the battlefield their gameplay is really non-interactive and it's why I call them AFK DP printing machines.
This idea of interative gameplay is also why I tend to dislike the Eyjas, the SAs, the Surtrs etc, because I like building squads that actually work together, not just dropping my good ol' delete button and brain fart while it effortlessly clears the stage for me.
I think u forgot to mention about pinecone, for a 4* shes damn good
Pinecone + Liskarm = a Battery for your Battery.
Long time no see
Beanstalk is life saver when it comes to fighting a swarm : D
I like the pronunciation of "podenco"
For liking both Utage and Lappland as much as I do, I'mma subbed for being the same man of culture.
bit of a nitpick, click's drone is always active, S2 just allows the drone to keep chasing the attacked enemy outside click's range
Under the right circumstances, Click can actually out-DPS Eyjafjalla
Surprised by there's no Pinecone here, She's great even greater than *5 version of her archetype
ah very interesting video on the 4 star of arknights, why they lack the bst and power of the 5-6 stars. Hypergryth somehow make some 4 star viable for 2.5 years
Myrtle is truly the best, I've already memorized here lines from the sheer amount of times I use her (which is everytime)
Late, but Podenco doesn’t increase arts damage taken, she does Arts damage over time based on her ATK stat. Fragility vs DoT.
Have to agree with myrtle being no.1
Even tho I have elysium I use myrtle more than him.
beanstalk is really good at stalling early strong and big enemy, or those fast running sarkaz
i realize this while playing IS and got a free beanstalk
just deploy the crab where the big enemy would be and slowly chip their health with her crab
s2 is the go to since you can spawn at most 2 other crab that can also block the same enemy
I believe in Pinecone Supremacy
I am so glad I have most of these characters but I am only lvl 27 yay!
I will die on the hill of my love for Perfumer - 100hp/s global heal (that works on unhealables like MUDROCK!) is seriously broken. Feed her SP and watch your team become borderline immortal. Pair her with Warfarin for global godmode goofiness.
After a year has passed. This list is still relatable.
Jaye's talent of extra damage to "infected" enemies does NOT apply to as many enemy types as you might think. It does NOT include every reunion operator or anything like that. You'll need to look up exactly what enemies the game counts as "infected type enemies", cuz it's not straightforward
I just use Myrtle for healing like a power up for my Texas lol
23:54 is that baby capybara
ait time to build these for integrated strats
>Sussuros's talent
>Gravel's talent
>Mountain
Pog~
Great video! Thanks for the help, it was amazing but i have one little observation.
Sussurro is pronounced with the accent on the second "u" and you need to say clearly both of the "rr", i'm just being a perfectionist right here, but i know this because her name is a word in my country: Sussurro means "whisper" in italian. Let alone this, great video, you have a new follower 👍
16:36 and I am one of the few who has these two bastards
I assumed Myrtle is in top-3, but saying that she generate more DP than Elysium? Yeah, Myrtle give you DP more often, but Elysium actually give you more DP/sec anyway. Ofc I can be wrong with my math, so I posted it below for those who's interested.
Without Bagpipe:
Myrtle (on deployment): 9 seconds until skill finish charging then 8 second of skill. This give you 14 DP. So the first activation giving you 14/17=0.8235 DP/sec
Elysium (on deployment): 11 seconds until skill finish charging then 8 second of skill. This give you 18 DP. So the first activation giving you 18/19=0.9473 DP/sec
Myrtle (after that): Charge time of 22 seconds. So it's have 14/30=0.4666 DP/sec
Elysium (after that): Charge time of 26 seconds It's have 18/34=0.5294 DP/sec
With Bagpipe pot 5:
Myrtle: 14/9 = 1.5555 DP/sec
Elysium: 18/11 = 1.6363 DP/sec
Myrtle S1 will get you to 20 DP (Thorns) about 1.25s faster than Elysium. Elysium S1 will get you to 36 DP (Mudrock) 3s faster than Myrtle. Myrtle S1 will get you to 56 DP (Thorns + Mudrock) 4s faster than Elysium. After that, however, Elysium pulls ahead and stays ahead (both M+E at max Pot and Bagpipe P5).
The thing is, Elysium S2 is such a good skill that you might be better off bringing Myrtle S1 + Elysium S2 anyway, especially for buff comps.
Yeap. Myrtle is probably better for early game for earlier skill activation and lower cost, but on the long run Elysium will generate more DP. I'd say Elysium is probably the operator to go for longer maps or maps where you need constant DP generation like Annihilation
Well done, very detailed commentary.
I think you forgot to update Jaye's max stats at E2 like you did with the other operators
and here I am using myrtle S2 for squads that cannot use extra healers
I was wondering if I was the only person who liked Beanstalk. I usually use her first ability to churn out DP early on. The crab regenerating also makes it good for absorbing a surprisingly large amount of damage without any consequences.
beanstalk is vanguard for big brain doctah, and podenco S1 is very verrrry usefull for rare case CC / challange with medic get banned to deploy. and good news the new flag bearer 6* is bad than myrtle or elisium.
haven't touched the game in about a year or so and i have no idea who half of these ops are
still enjoyed the vid tho
Where the f is Pinecone in this tier list
my operator squad right now is sussuro, podenco, eyjafjalla, myrtle, aciddrop, beagle, hibiscus, texas... i hope i won't get arrested
If myrtle isn’t number 1 I’ll riot
Thank you for the vid~
Thermal-EX: No
LMAO
Welp, THRM-X is a self improving AI after all.
im a simple woman,
i see Jaye, i click
SEEEGSSS
I simped hard for beanstalk so hard i m6 her a few months after getting her
What if you wanted to utage dps, but rng said: Have a free texas the omertosium
algorithm got u a sub fella
the myrtle part tho XD
only facts
very informative! ty!!
I've just found your video and I like your content, I'm kinda stuck right now in Arknights.
I'm at level 69, and what should I do for next? Maximize the 6* operator, clearing the main story, or others?
Thank You, I'm kinda lost at this point
heey the game is a sandbox, play however you like! set your own goals and try diff strats to hit em. prepping for future CC and clearing main story are the most common goals if you need some direction
What about Ethan tho?
I am new to the game and I want to get my hands on Myrtle so bad. She's just too cute and powerful.
Try to get her in recruitment
Healing+vanguard and set the time to 07 :40
@@mukplayz7413 I recently learned about tags as well, but why should the timer be 7:40 only? Wouldn't 9 hrs be better?
@@Eduard-up9ir you don't actually need to max it out, 7:40 is enough to remove 2* on the tags
Cutter where?
26:35
you need it for ls-5 its impossible to do without it myrles first skill doesn't work
Fool, myrtle s2 got my ass to risk 18 in CC beta. YOU TAKE THAT BACK