How to fix the RTS genre

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  • čas přidán 15. 11. 2018
  • Real-time strategy is one of my favourite genres, but let's face it, the genre is dying. What needs to be done to bring back RTS?
    In this video we talk about some of the reasons the RTS genre is dying and what could be done to modernise and revitalise it.
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Komentáře • 297

  • @PeFoTiSMeNoSsS
    @PeFoTiSMeNoSsS Před 4 lety +195

    The majority plays skirmish/single player RTS anyways.... and the most popular/played mode in multiplayer Starcraft 2 is the co-op commanders... so we just need a better A.I in RTS games , very few people play multiplayer in RTS games... They need to focus on making a perfect single player RTS game first and then we can talk about multiplayer... Good A.I / Skirmish / Campaign should be their #1 priority in RTS games.

    • @stainedc4745
      @stainedc4745 Před 3 lety +15

      Personally I only got into RTS specifically Starcraft because of the competitive multiplayer. Without it I prob would have never playrd

    • @mishikokenkebashvili879
      @mishikokenkebashvili879 Před 3 lety +7

      Multiplayer is where it's at. Idk how you enjoy beating stupid bots

    • @ahmeddiaa8028
      @ahmeddiaa8028 Před 3 lety +21

      @@mishikokenkebashvili879 because we don't play shit games ..... if you have smart Ai i can tell that it would be better than online

    • @Christobanistan
      @Christobanistan Před 2 lety +27

      @@mishikokenkebashvili879 2-4 "stupid bots," when all attacking you at once, still provides far more strategic depth than a human who can only rush, rush, rush, and tedious, boring micromanagement to such an extreme to suck all the fun out. Humans are BORING to play against because the game style never changes.

    • @mishikokenkebashvili879
      @mishikokenkebashvili879 Před 2 lety +2

      @@Christobanistan fair

  • @pazz1239
    @pazz1239 Před 3 lety +54

    What you said about single player RTS completely applies to me. To me, once you get to a build order and a template of playstyle, every game starts to mix in together and its a grind to win with anxiety only. But when there is a story, a variety of environment, different stakes or any thing resembling a campaign or stakes, it becomes a whole new beast.
    I regularly visit aoe2 heavengames to download custom maps and campaigns and same for warcraft 3. Thats where the meat is for me

  • @josephhamilton7881
    @josephhamilton7881 Před 4 lety +39

    I often cackle like a madman when I play alien-like characters, making stereotypical badguy speeches. I like getting into the role too.

    • @mr.dedede1324
      @mr.dedede1324 Před rokem

      Richard horvitz style speech patterns are always fun.

  • @zeeutuber1315
    @zeeutuber1315 Před 4 lety +36

    I was always more of a fan of co op rts, sort of pve. Some of my best rts memories are me and my friends defending our massive base against hordes of enemies until we get bored and send everything we have at them.

    • @Christobanistan
      @Christobanistan Před 2 lety +2

      Yeah, that's fun, too! As long as you're not forced into micromanage+rush.

  • @dash4800
    @dash4800 Před 3 lety +8

    I really don't get the whole need to be a competitive online game. I feel like most people who got into the genre when we were kids played 95% of our games offline or against friends. And I dont think any of those people today really give a shit about competitive multi-player. My dream as a kid was that one day games like red alert or age of empires would get more expansive as technology improved. Allowing for more complex tech trees, more unit variety, bigger armies, more factions, etc. Instead I'm finding most games to be extremely dumbed down. If you would have told me 15 years ago I could have the highest end pc and could play the best, most advanced rts game after 15 years of advancement I couldn't have even dreamed of the amazing things that would be in rts games. And now I'm there and there is nothing there. It's really depressing.

  • @MrLyren
    @MrLyren Před 5 lety +54

    I love rts, its probably the most diverse genre we have. C&C style, starcraft/warcraft, Age of Empire style, Company of Heroes, the Wargame series...
    Thats the problem, its diverse, you cant milk the genre like the COD´s or Battlefields. The AOE crowd wants a different expirience than the starcraft crowd or the Wargame one.
    I believe the overall term rts is the actual problem, its to vague. People dont find the subgenre of rts they search. An AOE fan will be quite disappointed when he plays Grey Goo.
    Personally I believe once the current Hype and the fincancial bubble surrounding the AAA industry bursts, we cant expect more love from publishers, when they are forced to produce quality stuff and have to focus to a certain audience and not to the dreaded everyone...

    • @Christobanistan
      @Christobanistan Před 2 lety +4

      C&C style is the only style that gives me the freedom I like, and that's pretty much dead. I was involved in a project called WarZone that failed, designed to replicate the feel of Generals. I was a programmer and had to quit due to health problems. Thinking about picking it up again with much scaled back goals.

    • @SnailBeast
      @SnailBeast Před rokem

      @@Christobanistan think about reviving kknd xtreem

  • @kenji214245
    @kenji214245 Před 4 lety +27

    Pretty much nailed it.
    Loved so many RTS games but what really got me hooked was being able to take my time and go trough each single player mission at my own pace experimenting and adding a bit of roleplay to it as well. Not just spamming one unit. And enjoying the story of the game while playing. That is what made it fun. :(

    • @Christobanistan
      @Christobanistan Před 2 lety +1

      OK for me storylines are boring. Skirmish is where it's at, especially when the stories are short, unimaginitive, and don't provide much gameplay.

  • @frogbonegames5175
    @frogbonegames5175 Před 3 lety +15

    This video should definitely get more views, a very good summary.
    Once someone told me, that they have put down a certain competitive RTS after one day, because a friend tried to teach them, and instead of talking about the interesting units, buildings and upgrades, the fantastic graphics, the beautiful music or the intriguing story, they went straight into the "you have to build this and this many workers, and after that you MUST build this building, because that's the only way to win online" territory, and it just didn't feel fun.
    It really depends on a person, there is nothing wrong with being competitive, but some players really just want to, well, play.

    • @newwonderer
      @newwonderer Před 10 měsíci +1

      it is a question of balance then.
      warcraft still played in online but rarely in campaign mode, in fact top players said they played it once or two times in their life meanwhile playing online like 3-10 times a day.
      great balances make great online games, humans are far more creative then bots so if anyone playing the same it is shitty balance in a game

    • @RealQueenBowsette
      @RealQueenBowsette Před 8 měsíci

      I myself play C&C generals zero hour with shockwave mod and the graphics and ui looks pretty good. My favourite tactic in that game is air power so i always play airforce general until i get bored and play the other generals and they off course have different tactics. And i especially love the challenge mode cause the ai starts with fully build base and you have to build yours from scratch, and its challenging and fun but don't spam superweapons in that mode cause than it becomes too easy to win.

  • @EpicTuberX
    @EpicTuberX Před 5 lety +83

    I completely identify with the way you explain playing RTS games in singleplayer and multiplayer. I hope we'll see an RTS with a great singleplayer focus again! If anyone has any recommendations for an RTS with a great story, please let me know. :D

    • @chimashw6070
      @chimashw6070 Před 4 lety +3

      Great Story = Homeworld and GreyGoo (I think the Goo faction is one of the most creative I've ever seen, I hope they can make a GreyGoo 2 with a better budget)

    • @EpicTuberX
      @EpicTuberX Před 4 lety +1

      @@chimashw6070 I played Grey Goo, liked it a lot. Never tried Homeworld before though, I'll give that a try. Thanks!

    • @Microphunktv-jb3kj
      @Microphunktv-jb3kj Před 3 lety

      Not know if it's "great story"
      but go play Ceasar 3 with Augustus enhance/unofficial patch
      .. but as stories go... probably Homeworld 2?

    • @monkydance2880
      @monkydance2880 Před 3 lety +3

      Iron harvest

    • @EpicTuberX
      @EpicTuberX Před 3 lety

      @@monkydance2880 I am somewhat reluctant to play Iron Harvest as I have heard quite some negative things about it. However, since you took the time to recommend it to me here I will definitely have another look at it. Thanks!

  • @downstream0114
    @downstream0114 Před 3 lety +7

    I always find myself tinkering with systems. Like checking what every unit in an IFV does in RA2. Ramping up a nuclear bomber's parameters in one of the Empire Earth map editors. Even when I decide I'm going to destroy the AI I find myself holding back just to try something

  • @TorianExperience
    @TorianExperience Před 2 lety +4

    the main issue is that everyone in competitive mode focuses on minmaxing while most people that play RTS games are in it for the experience. this sometimes pours over into coop RTS experiences and you feel like it's taking the fun out of the gameplay experience.
    once you go the minmaxing way, it all becomes numbers balancing, which is not atmospheric at all.

  • @theeggdover1243
    @theeggdover1243 Před 3 lety +7

    This is so true. Because of how famous Sc2 is for its competitive scene, when I look back at my own experience playing RTS games it was always the single player experience I played through first, the competitive multiplayer aspect was only what kept me playing once I had beaten the campaign.
    It was the command and conquer games with their intentionally cheesy cut-scenes or the story-line in Warcraft 3 that I was most excited about.
    And my guess is that most of the players playing any game, are the casual players who may or may not continue playing the same game after they've finished the campaign, so why put most of the effort on multiplayer if what most people will experience is only the campaign.

  • @Agimam
    @Agimam Před 3 lety +5

    RTS needs more co-op

  • @boguslav9502
    @boguslav9502 Před 2 lety +4

    If your rts is too fast paced and ends faster than 30 min, if your rts has metas that you must adhere to tk win, then your rts isnt very creative or fun. The entire point is to simulate a steuggle and to have that process be słów and steady and rewarding. Metas are as if ww 2 ended in a month instead of the 6 years it took.

  • @chimashw6070
    @chimashw6070 Před 4 lety +10

    Finally found an analysis in the same way I think. I do believe the average player wants a time off from his work and not only play a strategy game, but also wants freedom for testing different types of strategy using different combination of units. The casual player are a large audience and player base. Still PRO players are great for balance development and as early adopters (or as I prefer to say early post-developers), but when they set off to the elite level that's where the developers lose sight. A RTS game developer should take care of the basics of the game and the expansion of the franchise/IP. Leave MP for the community and for later development. Just guessing here, ok, but after a point it seems that the interests are conflicting and the MP community always get the privileges.

  • @ioda006
    @ioda006 Před 3 lety +9

    Can't please everyone indeed. Good breakdown between "silent majority" armchair commander RTS and multiplayer types

  • @mihirchitnis905
    @mihirchitnis905 Před 5 lety +10

    EA is thankfully remastering Command & Conquer series with the help of petroglyph studio ( Petroglyph studio was founded by members of westwood studios who worked on the C&C series, they also made grey goo ).

    • @RickySummer
      @RickySummer  Před 5 lety +5

      I didn't know about this. Thanks! I have a lot of faith in Petroglyph, I just hope EA let's them do their thing.

    • @mihirchitnis905
      @mihirchitnis905 Před 5 lety

      @@RickySummer Also Blizzard is remaking Warcraft 3. Maybe this is sign that RTS games might be making a comeback.

    • @yourallygod8261
      @yourallygod8261 Před 5 lety

      Well lets hope that EA dosen't fuck em over :T

    • @Puya008
      @Puya008 Před 4 lety

      @@mihirchitnis905 And it turned out Warcraft 3: Remastered/Reforged was sadly mostly a lie and a complete fail to continue the story and spirit of Warcraft

    • @mihirchitnis905
      @mihirchitnis905 Před 4 lety

      @@Puya008 Lets hope they can patch it up , Blizzard does support their games for a long time. Starcraft 2,Diablo 3 are still getting patches and some content.

  • @felipepereira214
    @felipepereira214 Před 3 lety +7

    As an RTS fan, I always played a game for the skirmish; a good and reliable skrimish mode with lots of maps and options will be a priority for me while choosing a game. Campaign, multiplayer and ranking/competitive scene are optionals for me.

    • @tomcobb1829
      @tomcobb1829 Před 17 dny +1

      Hey Felipe! Couldn't agree more. Since you're an RTS fan, I was wondering if you might be open to helping me out. I'm an indie game dev working on a game and you would be my target audience.
      Would you be open to taking a 5-minute survey about the game?

    • @felipepereira214
      @felipepereira214 Před 17 dny

      @@tomcobb1829 If you do it on Steam or Community tab here in YT I 'll help you. Links are blocked in my phone and PC.

  • @heavycavalry9919
    @heavycavalry9919 Před 2 lety +2

    Don't you worry my friend. If I get to study good enough and get the skills needed to start my projects, I will personally build the game we all have been waiting for.
    RTS fan here, and I feel you

  • @ChiggaChiggaBruh
    @ChiggaChiggaBruh Před 5 lety +4

    Supreme commander is my favourite rts, I’m glad you showed it at the start. Thank you

  • @Dubravkuh
    @Dubravkuh Před 5 lety

    Do you have to have an older operating system to play it? I have it in steam with windows 10 and I get a black screen every boot. Any info please help.

    • @Dubravkuh
      @Dubravkuh Před 5 lety

      I can launch all other army men games but not army men RTS. I have already verified game cache etc. I have a GTX 1080 latest drivers. The game is out to date so I’m bummed out I can’t play it.

  • @gm08351
    @gm08351 Před 3 lety +1

    They Are Billions is the only game I've ever skipped sleeping because I didn't want to stop playing

  • @liamsmith882
    @liamsmith882 Před 4 lety +4

    i just hate multiplayer games on rts because to many people just min max and use build orders i just want big battles and elaborate battles not just build a blob or rush/min max.

    • @liamsmith882
      @liamsmith882 Před 3 lety

      @williejames huff it depends can you be good at an rts with out min maxing? because if you use wine rate as your definition i do suck because i refuse to min max and follow the objectively most efficient and effective build orders also the game i'm referring to is supreme commander forged alliance.

  • @samuelpetts1367
    @samuelpetts1367 Před 2 lety +2

    You won a subscriber when you said you love role playing the the armchair commander!!!! That's exactly what I love! Well said. RTS always needs to have that element to it 🤙🏼

  • @ChemicaaLz
    @ChemicaaLz Před 5 lety +7

    I'm one of the campaign bois. A recent one that had this issue was Northgard, I bought it on EA and they said it was going to have campaign in the game, but they started focusing more on the multiplayer stuff before the single player story. Heck, even the music, there was only one track, although good, you could tell it needed more. They have launched the game, but I kinda lost interest after waiting for the single player and don't know how's everything now. Only one way to find out, but maybe later...

    • @RickySummer
      @RickySummer  Před 5 lety +1

      I didn't even know Northgard had multiplayer. Not that I've played it, but it didn't seem like the kind of game that really needed it tbh.

    • @ChemicaaLz
      @ChemicaaLz Před 5 lety

      @@RickySummer There's always those beggars in the discussion boards asking for weird things like multiplayer and localization ( ͡° ͜ʖ ͡°)

  • @michaelcox4242
    @michaelcox4242 Před 3 měsíci

    Does anybody know? Does anybody know what game is being played on timestamp here? 0:53

  • @morrisweathers4248
    @morrisweathers4248 Před 4 lety

    I've felt this way for a long time, I'm glad someone else has these thoughts and feelings.

  • @MichaelZesty
    @MichaelZesty Před 2 lety +1

    For a long time I've been thinking the future of rts is in well made co op vs ai, im glad you feel the same!

  • @ineednochannelyoutube5384

    RTS is chessboxing. It takes competency in two diametdically opposed skillsets. Therefore the possible.audence is limited.
    You either need to scale back the chess aspect, and get a MOBA, or scale back the boxing aspect, and you get a TA clone, or another installment of Wargame, or maybe total war.
    And you are also correct in that singleppayer needs to be focused more, especially skirmiah AI needs to be made better.

  • @ConradProteus
    @ConradProteus Před 3 lety

    What do you suggest for a mix between rts and horror?

  • @amirdashti
    @amirdashti Před rokem

    Really good point. Exactly 💯.

  • @jacupiri
    @jacupiri Před 3 lety +2

    I always liked this role-playing RTS experience. I had lots of fun playing Age of Empires 2 in the Regicide mode, on LAN with my friends. We used to have long up to 4h sessions, just dominating each of the AI enemies, one by one.

  • @mazkaiventas8240
    @mazkaiventas8240 Před rokem +2

    Im actually trying to singlehandly build a co-op supream commander zombie experience, it might end up pretty cool but i agree we need more rts like they are billions, amazing art and the campaign (from what ive seen) is amazing. But honestly i have no qualms with the rts genre, its pretty open but there are a bit too many trying to make one "stand out" when all we really need is just a good old fashion age of empires for every platform lol

  • @sounds_wellingston
    @sounds_wellingston Před rokem +1

    As a C&C fan, I'll happily play any game in campaign or bot skirmish, but almost never in multiplayer for a simple reason. No one wants to be beaten by a typical Bike Rush who is head and shoulders above you and flicks commands faster than you. If a game claims to be a strategy, then it should be played as a way to implement strategies and not a high speed of implementation of strategies. If the future RTS manages to solve this problem and transfer, if not completely, but the same feeling of a single-player into a multi-player, then we can talk about a new breath of the RTS.

  • @X3MgamePlays
    @X3MgamePlays Před 4 lety +2

    Some players like to sim base build. Which is not really possible with certain modern RTS games.
    Recuirements: walls, cramped spaces and key positions for certain structures.

  • @danieldameron2245
    @danieldameron2245 Před rokem +2

    I am one of those silent solo player (well, not so much anymore) and I always liked to play the games. But I have a hard time playing some of them with their old hotkeys. I don't know who thought to do it, but it annoys me how spread out everything is on the keyboard. Wish more the games thought about grid controls sooner.

  • @hikkeen
    @hikkeen Před 5 lety +24

    I don't like playing multiplayer in RTS games. I like being able to just build bases and slowly take over the map which is almost impossible in multiplayer. Tower defence based games can be a lot of fun, and a way forward for single player RTS.

    • @RickySummer
      @RickySummer  Před 5 lety +6

      You and I are cut from the same cloth on this 💜

    • @mouseseventyfour
      @mouseseventyfour Před 5 lety +4

      Same, I used to play RTS games to relax, build a nice base, take my time on the map.

    • @vantom9836
      @vantom9836 Před 5 lety

      RTS campaigns are so disappointing these days :(

    • @MrBizon91
      @MrBizon91 Před 5 lety

      I hate TD, i think its not has nothing to do with anything. Multiplayer is alright, but i dont think there is a good system of leveling.

    • @fernandohood5657
      @fernandohood5657 Před 2 lety

      Awful! As a 2d RTS player who mostly plays skirmish, i would HATE my RTS games to turn into tower defense or anything similar, since i rly dislike that genre, specially with "zombies" or "hordes" (good grief for even suggesting such a thing loloolol ), that would be the worst death RTS could ever have! the complete dumbed down experience for rts, no thanks! I want to fight an AI enemy also builds a base has a bit of intelligence, and uses dif tactics, and i want to defeat it, enter his base and blowup all his defences, maybe make a small attack to distract him than flank him with most of my army! You know... THings you cant do in a actual tower defense game. Ill go back to Open RA skirmish mode now, like ive been doing last decade, cya

  • @IGNACY-fp8zo
    @IGNACY-fp8zo Před 3 lety +5

    I adore RTS, I’m trying to create an RTS game on my own, hopefully I can craft something decent

    • @victory9015
      @victory9015 Před 3 lety

      Im interested to see your both of games. Can you put the game to youtube?

    • @IGNACY-fp8zo
      @IGNACY-fp8zo Před 3 lety

      @@victory9015
      I will not do so with my prototypes, because they are hardly even viable products.
      Just imagine the basic RTS mechanics with placeholder art. I’m still planning what to do with my dream game.

    • @victory9015
      @victory9015 Před 3 lety

      @@IGNACY-fp8zo ok. I just got excited when you said "im trying to create RTS game my own". It sounds good really. Not necessary putting prototype, but something during the creation the game.

    • @IGNACY-fp8zo
      @IGNACY-fp8zo Před 3 lety

      @@victory9015
      With due time friend 👍🏻

    • @victory9015
      @victory9015 Před 3 lety

      @@IGNACY-fp8zo Great 👍 my friend!

  • @TheWulfhammer
    @TheWulfhammer Před 2 lety

    whats the game at 00:56??

  • @FireallyXTheories
    @FireallyXTheories Před 3 lety +1

    I think the StarCraft 2 Custom Campaign community is being largely overlooked here. XD There's some really awesome singleplayer campaigns made by that community.
    I've played a bunch of RTSs, but only Northgard and StarCraft 2 really capture me. Northgard's skirmish and co-op. StarCraft 2's competetive and singleplayer (and community-made singleplayer), transversely.
    But I think you nailed it. Because RTSs can be almost like a new genre in terms of variety from one another it's kind of splitting itself into fragments that get lost

  • @aaronwise1089
    @aaronwise1089 Před 2 lety

    Have you tried stronghold kingdoms?

  • @chelsona2574
    @chelsona2574 Před 3 lety +4

    i feel you, thats why i am developing my own new RTS :) DeadSeas

  • @Rose_Harmonic
    @Rose_Harmonic Před 3 lety

    I'm just now trying to become an indie game dev and one of the things I want to do is going to be a space 4x RTS that might be like what you are describing. Let's hope it works out.

  • @mike77588
    @mike77588 Před 3 lety

    Great stuff!

  • @ytczech2746
    @ytczech2746 Před rokem

    What is skirmish mode?

  • @GordonSeal
    @GordonSeal Před 3 lety +2

    Yeah I can totally relate. I always suck in online RTS (except in Wargame Red Dragon) because I roleplay it wayyy too hard and spend way too much making my base look pretty lol

  • @irgendwervonirgendwo318
    @irgendwervonirgendwo318 Před 3 měsíci

    whats the game st 0:51

  • @kevinabiwardani7550
    @kevinabiwardani7550 Před rokem

    You, Sir speaks my mind, 100% of it!
    I feel like games nowaday feels like a chore rather than an entertainment. But I'm not alone I guess.
    Take Red Alert series for example: RA1-2 feels like the A.I. in skirmish lets you build an army, build your base, and fight, even on hard difficulty. It's between you can beat them, or they can beat you, and it's as balance as it can get. Even on medium difficulty can be challenging if you're not prepared.
    Now take Red Alert 3... The easy difficulty treat player like a kindergartener, and the medium difficulty feels like fighting an early pro player. I tried to learn the A.I. strategy through "hosts camera, but they dumb it down, and the Allied will always come up to the top, while the Soviet at the bottom.
    This applied to Age of Empires series too. The newer A.I. feels like it's degrading you. Standard = baby step, medium = LoL, you can't win. So, I would love another RTS where you can actually be calm and refreshing, but also able to engage in the conflict of the game. Cheers. 🙌

  • @nomemories130
    @nomemories130 Před 9 měsíci

    Pathfinding and target prioritization have gotten so good that often you just need to build a diversified army and attack move it at the enemy. I think games like Starship Troopers Terran Command where they don't all fire through each other and you have to carefully place them and manage their abilities is the way forward.

  • @sighyawn6378
    @sighyawn6378 Před 3 lety +1

    i personally play RTS games for the competitive strategy aspect i often dont even play campaigns unless i have to to unlock PVP content. i could not care less about playing vs AI however vs a horde AI sounds more fun.
    im recently getting into game design specifically learning to make real time strategy games and turn based strategy games for my own amusment and my little brother's. its a hobby.
    i think the joy of the genre lies in the multiplayer interaction of 1v1 and 2v2 modes, the developing meta and counter meta strategies, plus having a large variety of varying yet viable factions that all play the game in their own unique way.

  • @JanTuts
    @JanTuts Před 3 lety +1

    I hate it when a cool RTS is announced and it turns out it will be online-only :/
    Loving the C&C games for their campaigns, It was really disappointing when EA announced Generals 2 (later just "Command & Conquer") to be an online-only platform, and then Petroglyph (ex-Westwood, original creators of C&C) announced End Of Nations, also online only...
    And AFAIK, End Of Nations tanked, and "Generals 2" never even released.
    Indeed, I'm partially into RTS games for the "commander roleplay".
    I think campaign missions also give a lot more variety in situations (e.g. opponent already has a full base, or you only get a few units) and required tactics, rather than resulting to the cheapest, quickest tactic to outpace and outsmart another human of often unknown skill level.
    That last bit is where skirmish comes in: if you feel you're not ready yet for hard opponents, then you simply don't put them in your skirmish! This allows you to gradually try out different strategies, instead of being thrust from one random game into another.
    And yeah, maybe, eventually, I end up playing online, but even then more often than not prefer to only play with my friends.

  • @nominami384
    @nominami384 Před 4 lety +2

    Can anyone tell me the game at 1:02 min?

  • @arsenbabaev1022
    @arsenbabaev1022 Před 3 lety +1

    Ive been trying to play AOE2-DE multiplayer but it's too intense for me: just non-stop 30 mins of pressing buttons I get tired so much.

  • @LiamYager
    @LiamYager Před rokem

    Great video

  • @addictedfoolgamer1970
    @addictedfoolgamer1970 Před 3 lety +1

    Just coming across this video whilst bored in lockdown.
    I want multiplayer RTS but to work WITH my friends. I love that there is a small attempt at co-op RTS. Red alert 2 did it I think? And I think there’s another one where you take a role: fighters, resource gathering etc.
    Also, like your Armchair commander and Slower comment. I Love long drawn out games in a fun way.
    The turtling, the war of attrition. Why I loved supreme commander and enjoy they are billions. It’s the fight for resources and space, and the need for thoughtful defence

    • @ChowMeinChowdown
      @ChowMeinChowdown Před 2 lety

      Do yourself a favor and go to cncnet and download Tiberian Sun for free. The most popular map rn is called Giants and can be played 1v1, 2v2, 3v3 up to 4v4. Like co-op against other human players? This will check all the boxes.

  • @nathanpeabody4388
    @nathanpeabody4388 Před 4 lety

    I totally agree...I have a fantastic idea for an RTS with a focus on story and skirmish mode.

  • @1Anime4you
    @1Anime4you Před 3 lety +4

    As long as the game is in a 2D style (like AOE2, Stronghold or C&C) I'm good.
    The only 3D rts games I ever liked were RA3, AOM and Halo Wars (1&2)

    • @fernandohood5657
      @fernandohood5657 Před 2 lety

      now imagine every old RTS u ever loved, turned into TOWER DEFENSE w zombies like this guy on this video suggest for future RTS. :D Goodgrief, talk about dumbing down games and not understanding RTS

  • @ViridianGames
    @ViridianGames Před 3 lety +3

    The great thing about game genres is that they're a lot like houseplants - they may look brown and dead, but they usually perk back up with just a little care.

  • @RavenWarrior90
    @RavenWarrior90 Před 3 měsíci

    I'd say the RTS genre is ready to go a step forward. What about making your own army/faction? Almost nobody talks about it, but I personally think that might be the right direction to go for. That's the one thing game developers are so scared of, because of balance. I loved CnC Yuri's Revenge very much, and it's balancing sucked hard but it is still super awesome and fun to play and it didn't feature customization like in Warzone 2100 (Playstation 1). I'd LOVE such a type of RTS. I'm not even asking to have 100% custom stuff, but a broad selection of presets with their own stats and your choosing what to combine with one another. Nobody can tell me this concept wouldn't be fun... I can tell you, you will certainly approve if you give it a try. It adds so much to the strategy aspect but it is so overlooked, still to this day. It's like they are all scared to even touch this aspect. Some people don't really get it... what strategy actually means and what is part of it and what is not. Most RTS only focus on tactics and nothing more.
    And I would also love to see more modern style (or low scifi) warfare RTS with world domination skirmish modes like in CnC 3 Kane's Revenge.

  • @dannyc.6988
    @dannyc.6988 Před 4 lety

    I totally agree. I've always wanted a long-play grand strategy base builder such as They Are Billions but with much more content such as what Supreme Commander contains and adding features from what Chris Taylor's new game he seems to be developing independently. It's title is Intergalatic Space Empire RTS. It sounds like a grand RTS that will include the feature of endlessly playing by granting access to many other planets to colonise. I don't know how many planets but it sounds cool. So, a game that includes features from They Are Billions, Supreme Commander and Intergalactic Space Empire RTS would be awesome. Maybe some survival features and complex leveling systems that go higher than "Veteran".

  • @marco1941
    @marco1941 Před 3 lety

    I could not agree more with that video. I play for the fantasy and the first RTS I ever played through was Supreme Commander, because it had a really interesting campaign and made me actually think.
    Everyone's saying that SC is not for beginners, but in my case it seems to be the best one to start with.

  • @TheBlessedListener
    @TheBlessedListener Před rokem

    C&C Generals is pretty old but it is a classic that we always come back to. So we are doing a stand alone mod with realistic graphics and proportions with Unreal Engine

  • @robbylava
    @robbylava Před rokem

    I love competitive modes in RTS, but the single-player stuff is just unparalleled. Big reason I didn't end up liking AoE4 was because the campaigns are utter doodoo.
    Great vid! Happy I stumbled across your content.

  • @cheesegreater5739
    @cheesegreater5739 Před 2 lety +1

    Can you review Five Nations?

  • @xplodrox
    @xplodrox Před 3 lety

    it's hard to find good rts, supress the name of them on the video, fucking genious.
    Anyone knows what is the name of the game who comes before grey goo in the video?

  • @IvanRodriguez-vu2ke
    @IvanRodriguez-vu2ke Před 2 lety

    Something I think military rts games could do is start offering objectives other than just "eliminate the other player".
    Example
    Defend a town from the enemy who are also being tasked with destroying said town. There would obviously be more objectives than that. Completing objectives would reward the player.
    Another example.
    The loss of life and resources is felt throughout your session. So you cant just spam certain units, you would have to manage a few units at a time in a strategic way, instead of just rushing the enemy with a thousand of your strongest tanks, or planes.
    Maybe some kind of war support system so that the less casualties you have as well as the less amount of money you spend early on, you'll get rewarded with bigger support from your government. If you have no war support you lose.
    What do you think?

  • @DevineAbyss
    @DevineAbyss Před 4 lety +4

    Hmmm. I would really like a new good, competitive multiplayer RTS Game. My favorite game ever was probably Generals: Zero Hour. This was diverse and tactical and each game played out differently. Lot's of factions, strategies and counters. I like dungeon keeper 2, but the multiplayer was a bit too much "spam and forget" "Machines" was also really good multiplayer. Currently all we have left is Starcraft 2 and Supreme Commander FaF. I have trouble describing what I dislike about Starcraft 2. SupCom2 is awesome but sometimes you want that tactical paper-stones-scissors with units special abilities. Starcraft 2 does't have enough paper-stone-scissors for me either. Basically most units work against each other and it's all about micro. Generals Zero hour had this extreme "MG solider > rocket soldier > tank > buggy/flamethrowertank > MG soldier", paper-stone scissors to the max. Spamming a single unit didn't work and lost you every game. In Starcraft1 hydralisk-spam, dragoon-spam or carrier-spam were too much valid tactics for my taste. Zero hours unit' strengths and weaknesses were intuitive, balanced and created awesome tactical skirmishes. I'm waiting for annother competitive multiplayer-game that captures that spirit like zero hour did for more than 10 years now. I hope it will be made in my remaining lifetime.... Scouting, countering the opponents compositions and trying to catch him off-guard from an angle with something he isnt prepared to handle. Map control (oil manufactures), teching (overlord-tanks over normal tanks). it had everything

  • @Rodrigo_Vega
    @Rodrigo_Vega Před 4 lety +3

    This is what killed Warcraft (main games, not WoW). Warcraft III was a great success, everyone agrees it was very strong in this "roleplaying feeling of RTS games" with memorable characters, a great story and catchy gameplay... but Blizzard figured out it didn't make ALL the money, and the big bucks were in competitive events with their communities and sponsors and MMO and RPGs with tons of microtransactions. They don't want to create a single one-purchase gameplay and story experience you move out from, thet want to make "lifestyle games" that you long into every days for years on end. And all the lesser studios mindlessly imitate the leader trying to do the same thing, even if it doesn't play to their strenght.

  • @As4r
    @As4r Před 2 lety

    If you recently passed by this video, i recommend taking a look on Falling Frontier a Single Player only, Realistic, Space Genre, RTS Game coming in next year.

  • @joshuaowens2083
    @joshuaowens2083 Před 5 lety +2

    Like take like overlord or dbz you play as lord beerus type storyline rts games or strategy RPGs console and pc

  • @darkranger116
    @darkranger116 Před 2 lety

    This aged like a fine wine!!
    Signal boost comment for people who are coming from the "Why the next RTS will fail" videos

  • @ioda006
    @ioda006 Před 3 lety

    Yep, I think you figured out the formula!

  • @ClaimerUncut
    @ClaimerUncut Před rokem

    Populous the beginning campaign, it's not spoken about nearly Enough.. Not to mention the fish eye perspective and verticality which made the high ground an advantage.. No one seems to care to replicate it.

  • @mattmorehouse9685
    @mattmorehouse9685 Před 4 lety +2

    I love rts games, ever since I got Age of Empires 2 and StarCraft when I was young.
    I think a troubling part of your video is that you say rts games aren't just in a slump, but that the genre is "on its last legs." This is an unhelpful way to put it as it implies that the entire genre could disappear and never come back. This seems quite unlikely to me due to the vast breadth of different games in the genre, and so I ask; what is your definition of the genre? One I think works well is that rts games are continuously updated games where players compete to gather resources and build independent units/ structures to win the game. By independent I mean the units/ structures can exist perpetually barring enemy action and are not destroyed from their usage, like a mine. This would include such games as Supreme Commander or Dawn of War, but also Factorio and Offworld Trading Company. By this definition there is a vast swath of games in the genre and I'd argue its "death" would be nigh on impossible, barring some major collapse of the video game industry. Even if we add on that the economy must be primarily to make a military force that still leaves a massive amount of games that could be called rts. Circle Empires, Ashes of the Singularity, Age of Empires 4, and those are just off the top of my head. Old games can become popular again; the genre is far from dying.
    I feel that saying the genre is dying could turn into a self fulfilling prophecy, as people repeat this idea and so give up on promising games because, in their minds, the genre is doomed. Death is final; once something dies it cannot be brought back, but that doesn't seem to be how video game genre's work. People talked of the "death" of adventure games, but then Telltale repopularised them. They didn't need an unbroken string of adventure game releases, they could look online for information on how to create them. I think the same can be said of rts games; the genre may be less popular than others, but it could easily come back, as we have plenty of knowledge of them stored up. Unless the internet collapses, we will probably have all the wiki pages and dev interviews and so be able ot study the games that came before and hopefully make new ones that improve upon them.
    I think you have a point about the outdue influence of StarCraft 2; it feels like a sizeable proportion of commenters either see it as the epitome of rts design or the worst thing ever. You have such things as an article on Rock Paper Shotgun saying Grey Goo is a StarCraft 2 clone because it has three asymmetrical factions with incredibly broad aesthetic similarities; the Goo being a rip off of the Zerg because they have an insectoid look. Problem is this ignores the vast gameplay differences, for one, it is incredibly obvious where the Zerg are as they spread their creep everywhere, as opposed to the stealthy goo. The StarCraft 2 factions are put into incredibly broad categories, such as the Terrans being industrial, and therefore the beta are a ripoff of them, ignoring any gameplay changes.
    Speaking of grey goo, it didn't seem to be that focused on e sports. Sure they had a few tournaments, but a lot of the dev interviews mention it being a "beer and pretzels" game, designed around single player and casual multiplayer, with e sports being an after thought. That and I've seen competitive players heavily criticize the lack of depth of the game.. With relatively slow units, a lack of abilities and a one resource economy, I'd say Grey Goo wasn't intended for high level play.
    I think you touch on an important topic for the future of the genre; the difference between casual and competitive players' expectations. Have you heard of the CZcamsr Callum McCole or Brownbear? They are commentators who are very into competitive rts games. The former made a review of Grey Goo in which he said "there is nothing good except the music." Now I think Grey Goo had some flaws, but there is a vast gulf between something being flawed and it doing nothing good in game design. Just off the top of my head, the tech attachment system was a great way to give the player several clear choices; they had to choose which attachment they got, and where to place it. Contrast that to many of StarCraft 2's tech buildings, where placement is one dimensional; put it in the most defensible area, as the effect is global.
    As for brownbear, he wrote an article stating that pro players are the only ones who understand balance at all. Again I think this is too absolutist; pro players probably have a better understanding of their game's balance, but he argues moderate and unskilled players understand nothing of game balance. Essentially the game would have to be entirely balanced around the top tier players, while the rest of the community is along for the ride. No amount of unskilled or even moderately skilled players' leaving over balance would ever count against even one pro player's word that the game is balanced.
    As one Reddit post put it, it seems as if the genre needs to split between casual and competitive styles, and I can't say that's a necessarily bad idea. It feels like many of the competitive players have little to no tolerance for anybody else influencing the game, while the casual players don't want to practice their worker juking every week. Have you heard similarly?

  • @cosmiccry6675
    @cosmiccry6675 Před 2 lety

    You make some good points here👍 Same here on my end… I hate Multiplayer RTS

  • @PandemonicHypercube
    @PandemonicHypercube Před 10 měsíci

    I definitely feel what you're saying about competitive RTS. I do enjoy PVP, but if I'm going to play multiplayer in an RTS, I'd rather play with friends than with random people online, as my friends are more likely to play casually than get ridiculously serious about it.
    Similar reasons to you, the style of play that's needed to be really good at RTS games online is not really all that fun to me, so I don't feel incentivized to learn it.
    I'm not one of those people that likes finding the absolute optimal strategy, I prefer that stage of playing a multiplayer game with your friends, where you're both just exploring the game organically. Like when I'd play Street Fighter 2 in the arcades as a kid. No one was trying to min max, or learn all the most optimal strategies, it was more like one day you'd figure out a new strategy and you'd beat your friend, until maybe next week your friend has figured out a counter to that and it goes back and forth. That is a lot more fun to me than trying to find the most optimal strategy and then just executing it.

    • @newwonderer
      @newwonderer Před 10 měsíci +1

      you described "finding absolute optimal strategy"

  • @alexruas6235
    @alexruas6235 Před 2 lety

    I really like these types of games. problem to me is that the Strategy part tends to fade away rather quickly as we discorver the most optimal/strong path to take.
    I mean, in games like Bloodborne or DmC stun locking the boss till it dies is always a blast. But after learning the ins and outs From Rts like games they tend to become very repetitive and non-strategic.

  • @themaster8432
    @themaster8432 Před 11 měsíci

    I agree 100% that RTS should always have a single player / local group of friends multiplayer scene. The competitive part should be optional. Even Starcraft 2 has a very good campaign, and even the coop missions for someone like me. Which means I can play the game even though I wouldn't enjoy its main focus (competitive multiplayer).
    The problems with competitive multiplayer are:
    - there's specific ways to play the game otherwise you will quickly lose.
    - your reaction time needs to be much higher than for any other type of game.
    - if you don't like to lose, you will hate to play, or develop PTSD symptoms, where you are afraid of breaking your rankings by playing another match and losing.
    If competitive could be without ranking lists or ladder features, then it wouldn't matter much if you lose.
    Like Age of empire 4. Me and my friends play it and lose some, win some, and its all good, because at the end of the day, there is no ladder or rankings, telling us how much we suck.
    In Starcraft, you get 5 placement matches, if you fuck up, you are thrown to the bottom of what seems to be the loser bracket, and then you play other losers. Which is good, and it should match you with the other losers, because you can defeat some of those. But it feels like already having lost the game. So then you win some matches and you rise slowly on the ladder, but then lose 1 match and you are back to the bottom. Again, feels like losing the entire game.
    Supreme commander 2, was awesome for me, I would build up, turtle all the way, until the AI is next to impossible to defeat, and then slowly break down his awesome defenses. Then you go and play against other players, and they rush you with a handful of air units and win the game within 1-2 minutes. The low amount of players playing it, means you waited for 20+ minutes to play a 1-2 minute match, and then back to waiting, and maybe repeating the process..
    So supreme Commander isn't better on the multiplayer scene.
    The one RTS currently on the market to be proud of on it's multiplayer front is Age of empires 4. Lots of players to play with, big variety of factions yet simple build queues and easy to get into. Competitive, but not tooo fast paste. No penalty for losing, but also no reward for winning.
    But I miss RTS like Warlords Battlecry 1-3. Those were fun games. The hero buildup that gets carried over to next map, where you start as a weak unit that you barely use, and later you barely need to build units because you slaughter entire AI Nightmare level difficulty enemies with just the hero. That is truly fun to play. (get it on GOG.com, I recommend).
    Warcraft 2 and 3 were the most fun RTS of my young years also. Build and defeat your enemy. But there's also map making and infinite gameplay possibilities due to people's imaginations. Was good times.

  • @abdullahbinshahid3701
    @abdullahbinshahid3701 Před 2 lety

    what you said were the feelings of my heart by the way

  • @JustSomeDude33
    @JustSomeDude33 Před rokem

    Needs both. I'm all about the competitive aspect of rts though

  • @SamucaGamer100
    @SamucaGamer100 Před 5 lety +24

    I just wait Age Of Empires IV doesen't suck

  • @bigbysnake8647
    @bigbysnake8647 Před 2 lety

    Original War with its unique mechanics could be the missing link in chain of saving RTS genre.

  • @ilo3456
    @ilo3456 Před 4 lety +10

    I really like slower paced RTS games that allow you to take time and allow you to build up and create an army and then fight the enemy.

    • @disidentnongrata309
      @disidentnongrata309 Před 3 lety

      Do you have any like that on your mind? Except Stronghold and AOE.

    • @coxandrewj
      @coxandrewj Před 3 lety +1

      Rise of Nations and Empire Earth come to mind

    • @shanonsnyder9450
      @shanonsnyder9450 Před rokem +1

      @@disidentnongrata309 Command and Conquer (3, Kanes Wrath, Red Alert 3)

  • @davidvrabec9627
    @davidvrabec9627 Před 3 lety

    What about Stronghold games? I loved Crusader and Crusader extreme, even sunk many hours into Stronghold 2. Hope they will do the eastern Stronghold properly.

    • @johnmcfarlane3147
      @johnmcfarlane3147 Před 3 lety

      The only thing that kept stronghold from being my main rts was the lack of unit physics

  • @chadhinkley7532
    @chadhinkley7532 Před 2 lety +1

    Im one of those people that like skirmish mode and never play online except with 1 of my friends

  • @aethelwolfe3539
    @aethelwolfe3539 Před rokem +1

    I hate the heavy emphasis on base building in these games. I would rather worry about flanking and direct and indirect fire, and using the terrain to my advantage. I think it would actually be called real time tactics.

    • @jamesmillerjo
      @jamesmillerjo Před rokem +1

      At some point of video game history, base building itself was enjoyable just as enlighting skill tree. But it became more and more sophiscated and eventually became some kind of optimal routing games. Picking skill tree against opponent in real time as fast as possible - it is not same as yesterday.

    • @HasekuraIsuna
      @HasekuraIsuna Před rokem

      That is indeed an RTT you want and not an RTS. Unfortunately, almost everyone calls RTT RTS : /

  • @foxwatcher8568
    @foxwatcher8568 Před 3 lety +2

    StarCraft is a good game, but it sucks as RTS, in my opinion.
    As you correctly noted, main role in it plays the micro. Of course many people likes those fast fancy "slice-n-dice" battles, but is that a strategy? More like an action or some sort of clicker for me. Don't get me wrong, this is not about to turn strategy games into slow motion titanic mind games for an old farts I'm talking, I'd just want to see more balance between those "micro" and "macro" things, and further, more complexity. If I may be quite frank, SC is a definitely solid game, but it pays for that solidness with complexity. I mean it's primitive.
    SC has strategy game features indeed, but for some reason I believe we should refer this to a separate unique genre. Like it's happened with DotA, if you wish. We have a great story, sometimes interesting and even innovate campaign levels, but with a lack, in fact, of a strategy. Please don't get this as an offence. Yes, it appeared at the dawn of the genre, but time have shown that it's just a different game.
    But if you want to be offended, I believe it's so popular just because of its popularity either, seriously. And I don't like it. Shame on me.
    Don't know about you, but I prefer Company of Heroes series. This is exactly what I'm talking about, when it comes to spectacular strategy-like games. You have some tactical experience with all these regions and objects on the map, it's all about to control and expand your game space and manage resources. You have to manage your simple base and position dots. And in other hand you have neat physics and cool abilities, which can be used in real time on the fly. It's not that primitive and it's fun. Not that it has anything to do with SC, it's just an example of a good and not-so-dull game with RTS features.
    Supreme Commander awesome, by the way, and this is a true representation of real time strategy concept for me. Yeah, it's some kind of "classy" and special, not anyone can like it, and of course it has some issues, but this is a good RTS game. Glad you mentioned it.
    P.S.: Sure, I'm not a specialist, but just a player. Some things may be not as much correct, because strategy genre unique with its diversity. But so it goes.

  • @joseluisdelatorre3440
    @joseluisdelatorre3440 Před rokem +1

    I love RTS but always played since i am a kid in local mode because I love to play at my own pace. One thing that I don't like about RTS is this multitasking feeling that stress me and I cant enjoy tha gameplay. So if I want to compete I have to play like that and I don't enjoy the genre then. Aah yes and playing creatively in different ways using different units or strategies is what i really enjoy. I dont like meta game. Feels boring for me to play always the same way.

  • @MrBizon91
    @MrBizon91 Před 5 lety +3

    The main reason that none today like to do epic singleplayer, the levels and scenario arent written with a heart, but instead of using less money and gain more profit. same with multiplayer. I dont consider that zombie rts as even close as we need. td? really? i think that not the case at all and ofc has nothing to do with chellenging sc2. sc2 has a great campaign and fine mutiplayer leveling. the game it self is fun. heroes are fun. thats why its good.

  • @Sheltered
    @Sheltered Před 4 lety +1

    I've been dabbling in computer codiing for awhile because I want to develop an RTS game thats more grand strategy that has the feel of starcraft, and the playability of eve online.. Think of Clash of Clans but mixed with CIV One day when im an old old man

    • @wassilchoujaa3478
      @wassilchoujaa3478 Před 3 lety

      we game dev desperately need an dedicated RTS game engine

  • @FlakerimIsmani
    @FlakerimIsmani Před 11 měsíci

    You should mention BFME2 too, but yes people play skirmish or something like war or ring in BFME series which for me is best RTS ever

  • @aceykerr8752
    @aceykerr8752 Před 3 lety +1

    I used to love the fast pased modern rts multi-player, but man is it old. I made diamond on SC2 every year but its just the same gameplay. 3 gate rush, 4 gate rush. Zealot spam, stalker spam, cannon rush. Sure the unit your rushing changes but its still a rush. Games are decided in 5 minutes as the first few moves dictate the progression of a match...and it just isn't fun. I never had fun playing games. I just liked being ranked.
    Switch to Total War and never looked back.

  • @2tryfree
    @2tryfree Před 2 lety +1

    Starcraft is a skill and strategy masterpiece.

  • @chip1gray
    @chip1gray Před 3 měsíci

    I spend ages trying to keep troops alive and have a really hard time just throwing troops away. I need to believe the troops on the ground are worth something. I grew up playing cannon fodder and are haunted by the graves.

  • @ivorymantis1026
    @ivorymantis1026 Před 2 lety

    My favorite RTS games of all time are probably SupCom FA and Sins of a Solar Empire. I need extreme levels of flexibility and an incredibly high creative peak or I get bored pretty quick. I like the feel of the elements of creation v destruction, the concept of starting small and expanding to something that's shadow turns day into night. I like the idea of growth into large scale, and that the larger scale it gets, the more it FEELS large scale. SupCom does this wonderfully with the fact that the end game is swarmed with titanic units, nuclear arsenal, and war units such as battleships.
    Also, if an RTS has mixed-unit tactics then I've basically already downloaded it. I blame Advance Wars in this love.

  • @ThatMans-anAnimal
    @ThatMans-anAnimal Před rokem

    Yes I have to agree, that is the type of game I want to play.

  • @SargentCurryPants
    @SargentCurryPants Před 5 lety +17

    AGE OF EMPIRES

  • @realthug1530
    @realthug1530 Před 5 lety +2

    what on earth is microsoft doing, no updates on AOE IV.....not even from their shill websites

  • @dhanushvarthiboina
    @dhanushvarthiboina Před 4 lety +2

    The fact is rts people are willing to play rpg over rts now a days ...rpg can save your progress of everyday game time and add up to your stacks...which we call grinding...but apart from rts and rpg fans rest all want a quick play games ...unlike rts which takes 2 to 3 hrs ...this time factor can also be related to the death of MOBA

    • @chimashw6070
      @chimashw6070 Před 4 lety

      You should try Grey Goo, it was designed with this feature in mind...

  • @KryoTronic
    @KryoTronic Před rokem

    We are in the same boat, I could care less about Multiplayer. I just wanna play Base Building Sim vs AI and have a load of fun having little battles until the Magnu Opus of taking out the AI Bases. Unfortunately taking out the AI Bases at the end of the match is the least fun part of the match for me, usually it's more fun to build and defend and RP. The battle at the end is just necessary so I can start over again.

    • @KryoTronic
      @KryoTronic Před 2 měsíci

      2nd viewing: Dawn of Man sorta does what you suggest, very good idea imho.