Find out how to use the units found in your AT and Support tab so you can start ambushing and dominating your opponent! All music credited to bensound.com
@@atkpwrgaming youve single handedly made me wanna play SD2 with your videos being short and helpful thank you so much for making me wanna play this game again. keep up the good work
@@atkpwrgaming Maybe next time you can cut to in-game footage illustrating the tactical concepts i.e. showing an AT gun positioned on the road of a town or on the edge of woods, then repositioning after firing. That's way more work to do lol, but I think it would take your vids to the next level. Am already spreading the word GG!
Thank you so much I really appreciate it! If you check out my how to get good at sd2 playlist there is a lot more in game stuff to demonstrate concepts. I will be adding to that playlist as well so check that out for actual in game examples!
Love the channel! I was overwhelmed by this game at first but am enjoying it so much more after watching your “how not to suck” series. One question - I bought the “Back to War” DLC but it appears to be only a unit pack - no Normandy maps or Historical battles which I was hoping for. How can I get my single player western front fix for SD2??
I just started playing a few days ago and I was wondering, how do you deal with groups of medium tanks? Not necessarily the 50 tank blob but just 3 or 4 escorting infantries because more often than not these can take a hit from an AT gun even one of high caliber and fire back wiping the piece 'for free' and since stacking multiple AT guns next to each other is a recipe for arty or air offmaps I don't see how you're supposed to deal with those, especially since sending a tank buster plane or a dive bomber to kill one seems very expensive and can be deflected fairly easily with basic AA not to mention snipped by an enemy fighter. And since they are escorting infantries, the AT inf ambush is inda off the table. You 'could' bomb the group with arty but I find it even more expensive than planes since you have to physically protect your arty which withdraws units from the frontline, and tanks don't seem to die from it, merely taking suppression instead (which could help a tank counterpush but I try to avoid doing tank spam).
Honestly there are a lot of ways to deal. First, you should prevent that from happening by keeping them under pressure so they can’t. If they do, attack somewhere else. There must be a weakness if they have that many tanks in one place. Set up AT guns in ambush positions at choke points and let them come into the kill zone. You can also hit them with AT planes as well
@@atkpwrgaming Sorry for the late reply, as I mentioned it's not the 50 tank blob but rather a small group like 3-4 that are supporting an infantry push with some mobile AA nearby. AT guns seems like the most efficient way to take them down but more often than not they get spotted by recon planes that retreat before any AA Elements can shoot them down. And once they are spotted, the tanks just switch to another front that has less AT. As I mentioned, since it isn't a massive tank push, most of the enemy's frontline is cohesive enough to hold until they arrive and trying for probing strikes in enemy territory puts my frontline units at risk (though I also try to use recon planes to scout ahead). Tank busters are definitely what I saw as being the 'best' choice for very fast tank picks but more often than not they get 1 or 2 tanks and then the opponent has enough ressources to build a solid AA force that covers the area where the tanks are especially if they have some mobile AA like ZSU M17 or a Sd.Kfz. 7/1 which are fast enough to move with the army.
How do you know that the HE damage of 1,52 kills no soldier but 2.2 kills one or two? Does any individual soldier of a squad have a certain health? If yes - how much is it? My math is to bad to see why 1,52 damage kill no soldier but 2.2 kills 1 or 2 soldiers.
So honestly this is more of feel thing than a math thing. There isnt an exact math to it, because its impossible to factor in the RNG of misses and such. You will just start to notice a significant different in the killing power at those two levels. Sorry I cant back up what I said, its more from a lot of time seeing the different than anything concrete
@@der_Mann_mit_der_Nase 2.2 HE damage support weapons has seemed to pick off 1-2 pixeltruppen per round in my experience too. At first it felt too weak, basically an armored sniper, but after watching this video it's damage level makes more sense.
How do I deal with planes? I am a new player and the easy ai keeps destroying my arty and infantry because of fighter planes, even though i place like AA on them, fighter planes still melt my units.
What kind of AA are you using? Did you see the how not to suck with AA video? Part of it is positioning as well. If you are using 20mm they are terrible by themselves
@@atkpwrgaming I am not moving them after they fire. I was thinking only airplanes can counter weapon teams, never imagined support guns to be able to do it.
Man your videos are amazing, so far you're the only guy I've seen that doesn't make 2 hour long videos for a single subject. Short and to the point
Thanks so much! I do try to keep them shorter, I know I see a lot of tutorials that go an hour and thats not helpful when you want to learn fast!
@@atkpwrgaming youve single handedly made me wanna play SD2 with your videos being short and helpful
thank you so much for making me wanna play this game again.
keep up the good work
@@varjah7508 thank you so much! Glad to hear they are helping!
Found your videos recently and they’ve been exactly what has been missing, thanks for making these!
Absolutely! Thanks so much for the support! Spread the word so we can get more people playing!
@@atkpwrgaming Maybe next time you can cut to in-game footage illustrating the tactical concepts i.e. showing an AT gun positioned on the road of a town or on the edge of woods, then repositioning after firing. That's way more work to do lol, but I think it would take your vids to the next level. Am already spreading the word GG!
Thank you so much I really appreciate it! If you check out my how to get good at sd2 playlist there is a lot more in game stuff to demonstrate concepts. I will be adding to that playlist as well so check that out for actual in game examples!
Another very informative video, sir! Getting so caught up in all your tutorials that I'm not having time to play SD 2 :)
Hahaha worth it to go in winning
Love the channel! I was overwhelmed by this game at first but am enjoying it so much more after watching your “how not to suck” series.
One question - I bought the “Back to War” DLC but it appears to be only a unit pack - no Normandy maps or Historical battles which I was hoping for. How can I get my single player western front fix for SD2??
Unfortunately there isn’t much for western front. You’d have to go back to steel division Normandy 44 for that stuff. Sorry!
@@atkpwrgaming that’s a shame. Thanks for the reply !
I just started playing a few days ago and I was wondering, how do you deal with groups of medium tanks? Not necessarily the 50 tank blob but just 3 or 4 escorting infantries because more often than not these can take a hit from an AT gun even one of high caliber and fire back wiping the piece 'for free' and since stacking multiple AT guns next to each other is a recipe for arty or air offmaps I don't see how you're supposed to deal with those, especially since sending a tank buster plane or a dive bomber to kill one seems very expensive and can be deflected fairly easily with basic AA not to mention snipped by an enemy fighter. And since they are escorting infantries, the AT inf ambush is inda off the table. You 'could' bomb the group with arty but I find it even more expensive than planes since you have to physically protect your arty which withdraws units from the frontline, and tanks don't seem to die from it, merely taking suppression instead (which could help a tank counterpush but I try to avoid doing tank spam).
Honestly there are a lot of ways to deal. First, you should prevent that from happening by keeping them under pressure so they can’t. If they do, attack somewhere else. There must be a weakness if they have that many tanks in one place. Set up AT guns in ambush positions at choke points and let them come into the kill zone. You can also hit them with AT planes as well
@@atkpwrgaming Sorry for the late reply, as I mentioned it's not the 50 tank blob but rather a small group like 3-4 that are supporting an infantry push with some mobile AA nearby.
AT guns seems like the most efficient way to take them down but more often than not they get spotted by recon planes that retreat before any AA Elements can shoot them down.
And once they are spotted, the tanks just switch to another front that has less AT.
As I mentioned, since it isn't a massive tank push, most of the enemy's frontline is cohesive enough to hold until they arrive and trying for probing strikes in enemy territory puts my frontline units at risk (though I also try to use recon planes to scout ahead).
Tank busters are definitely what I saw as being the 'best' choice for very fast tank picks but more often than not they get 1 or 2 tanks and then the opponent has enough ressources to build a solid AA force that covers the area where the tanks are especially if they have some mobile AA like ZSU M17 or a Sd.Kfz. 7/1 which are fast enough to move with the army.
How do you know that the HE damage of 1,52 kills no soldier but 2.2 kills one or two? Does any individual soldier of a squad have a certain health?
If yes - how much is it? My math is to bad to see why 1,52 damage kill no soldier but 2.2 kills 1 or 2 soldiers.
So honestly this is more of feel thing than a math thing. There isnt an exact math to it, because its impossible to factor in the RNG of misses and such. You will just start to notice a significant different in the killing power at those two levels. Sorry I cant back up what I said, its more from a lot of time seeing the different than anything concrete
@@atkpwrgaming Thank you! No need so back up what you said. I understand what you mean.
@@der_Mann_mit_der_Nase 2.2 HE damage support weapons has seemed to pick off 1-2 pixeltruppen per round in my experience too. At first it felt too weak, basically an armored sniper, but after watching this video it's damage level makes more sense.
I thinks it applies more damage cause the splash is bigger, meaning it doesnt need to land directly on target
How do I deal with planes? I am a new player and the easy ai keeps destroying my arty and infantry because of fighter planes, even though i place like AA on them, fighter planes still melt my units.
What kind of AA are you using? Did you see the how not to suck with AA video? Part of it is positioning as well. If you are using 20mm they are terrible by themselves
Thanks man nice vidéo.
Thank you!!
For some reason all of my AT teams, die to support guns that show up out of nowhere
But when I use support guns, they are useless and a meme
Are you keeping units in cover to stay hidden? moving them after they fire?
@@atkpwrgaming
I am not moving them after they fire.
I was thinking only airplanes can counter weapon teams, never imagined support guns to be able to do it.
@@dnaseb9214 yeah that’s a big part of the support guns role