bhop_angst tas

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  • čas přidán 20. 11. 2021
  • 01:23:68 (WR -12, TAS -4.17) -- the minus in the video is wrong, i compared to the old wr by mistake
    / bamtna
    / discord
    This is a tool-assisted run performed on CSS.
    tickrate 100
    sv_airaccelerate 1000
    music: Coastal - Fool on the Hill
  • Hry

Komentáře • 62

  • @TaiiKii
    @TaiiKii Před 2 lety +41

    actually the best looking bhop map I ever saw. Obviously once again a fantastic TAS batman! keep it up

    • @sasuke621001
      @sasuke621001 Před 4 měsíci

      You should check bhop_overthinker. I didn't check but it's probably the same mapper. It's also one of the best looking map

    • @sasuke621001
      @sasuke621001 Před 4 měsíci

      You should check bhop_overthinker. I didn't check but it's probably the same mapper. It's also one of the best looking map

  • @TooManySams
    @TooManySams Před 2 lety +20

    Nooo you're gonna make me enjoy bhop content stop

    • @DreamBHOP
      @DreamBHOP Před 2 lety +6

      It is enjoyable 😜

    • @TooManySams
      @TooManySams Před 2 lety

      @@DreamBHOP omg real dream minecraft?

    • @deathzz6751
      @deathzz6751 Před 2 lety

      @@DreamBHOP omg real dream minecraft?

    • @plar_bhop
      @plar_bhop Před 2 lety

      @@DreamBHOP omg real dream minecraft?

  • @Repster
    @Repster Před rokem +2

    been watching this and epiphany2 on repeat, amazing music choice and some ridiculous syncs.

  • @bamtna
    @bamtna  Před 2 lety +26

    dipping my toes into bhop. this is my first run on a bhop map and i don't play bhop at all so there was (and is) a lot to learn, i expect this run can be improved quite a bit
    big thanks to plar for help with the routing, and the folks who came over from the bhop community to help me learn some of the mechanics
    m1ners pointed out that i missed a jumpcancel (or potentially two) on the boosts at 1:16, so around 0.6 can be further saved from this run

    • @daaawnzoom
      @daaawnzoom Před 2 lety +1

      With your speed you may be able to simply crouchboost the first booster at 1:15. If you are able to headhit the door it would be faster than even jump canceling the second one, but I found it to be faster even without directing the doorway and just going wide and entering on the way down

    • @Lifeline_cs
      @Lifeline_cs Před 2 lety +1

      was a lot of fun to watch

    • @bamtna
      @bamtna  Před 2 lety

      @@daaawnzoom I did try crouchboosting that one, couldn't get it working

    • @n5vy
      @n5vy Před 2 lety +1

      @@bamtna over thinker next?

  • @plar_bhop
    @plar_bhop Před 2 lety +9

    need more bhop tases

  • @shakeztf
    @shakeztf Před 2 lety +1

    i've watched this at least 10 times now. gorgeous map, epic tas and dope song

  • @Danny_Surf
    @Danny_Surf Před 2 lety +3

    this song is pure vibe and this map is gorgeous

  • @DreamBHOP
    @DreamBHOP Před 2 lety +8

    Glad you found a bhop map to TAS, turned out great 😁

  • @merkycinq
    @merkycinq Před 2 lety +5

    finally a bhop tas worth watching

  • @animefeetlover
    @animefeetlover Před 2 lety +1

    insane! looking forward to see more bhop tases

  • @dolphinlaugh1241
    @dolphinlaugh1241 Před 2 lety +3

    One of the best creations from hammer ever

  • @kilinw
    @kilinw Před 2 lety +16

    WOW I’m not a bhopper.
    This map is sooo beautiful.

    • @Scrub_Lord-en7cq
      @Scrub_Lord-en7cq Před 4 měsíci

      Bhopping sucks compared to surfing. It is too difficult landing on a block precisely

  • @hevex
    @hevex Před rokem +2

    lovely

  • @yankee92scope
    @yankee92scope Před 2 lety

    Beyond Godlike!

  • @lilith6402
    @lilith6402 Před 2 lety +1

    this is so sick

  • @kybos838
    @kybos838 Před rokem +1

    surf_angst when

  • @m1ner
    @m1ner Před 2 lety +1

    sick run

  • @oxydeoff
    @oxydeoff Před 2 lety +2

    Need more of that
    (bhop_dimensions when)

  • @wallyssonrafael2873
    @wallyssonrafael2873 Před 2 lety +1

    what a map, omg

  • @prestarb
    @prestarb Před 2 lety +1

    bhop!

  • @Vartazian360
    @Vartazian360 Před 2 lety +3

    Whelp that was awesome. So you are good at TASing every movement game ever? How about Quake? :D

    • @bamtna
      @bamtna  Před 2 lety

      I have never tried Quake. If I was going to venture into any other game right now, it would be Half-Life 1. I don't think it'll happen, though, because I don't have the experience with the game to be efficient at routing and the tool that I'd want to use would be very challenging to make.

  • @YaLTeRz
    @YaLTeRz Před 2 lety +4

    This still uses manual left and right turns, no perfect strafing or joystick input strafing, right? I find this style pretty interesting, mainly because the runs look much less robotic than the HL1-style TASes. I've been going to great lengths trying to make HL1 TASes look better, with joystick input strafing and camera editing/smoothing, and most recently global camera smoothing (inspired by what I saw on your streams!), but they still lack a certain fluidity you see in human runs like "Half-Life in 20:41".
    Of course the trade off seems to be that TASes in your style take longer to make (at least that's the impression I got from watching your TASing streams). There's likely a speed trade-off too, although I'm not sure it amounts to all that much; I can't say anything definitive without a proper comparison between the two.

    • @bamtna
      @bamtna  Před 2 lety +4

      Nice to see you YaLTeR. It uses perfectly gaining strafes, but at an interval higher than 1 tick per direction change. This way, I can at least automate the straight segments -- it just alternates between left and right strafes at an interval that I specify. The smoothing is the real trick to making it look natural, though, and that's applied over the whole run.
      I am unsure how much this style sacrifices either, it shouldn't be losing any speed compared to a 1tick run, just the time taken to travel the extra distance with the wider strafes. Never really had a reason to test it myself, since my goal is just to create entertaining videos in the end.

    • @YaLTeRz
      @YaLTeRz Před 2 lety

      @@bamtna Ah, I see! That's much better indeed.
      I wonder, if you have a long straight path and change the interval, at which point do you start seeing a big difference in the final position?

  • @blankbunnyhopping1472
    @blankbunnyhopping1472 Před 2 lety

    bhop

  • @SeriousSkateboarding
    @SeriousSkateboarding Před 2 lety

    Would it not be faster to cross over and land on the left side of the end ramp?

    • @bamtna
      @bamtna  Před 2 lety +1

      it's important to board high because you're falling quite fast, and it's difficult to cross the spine and board high

  • @daaawnzoom
    @daaawnzoom Před 2 lety

    How did you get the boosts at 0:16? I was on the go port when I tried, but the boost only worked once after failing the stage, didn't work when going at it like you did, and never worked more than once to get a crouchboost like that

    • @bamtna
      @bamtna  Před 2 lety

      did you enter the trigger standing and crouch before hitting the ground? i couldn't get the cboost on the way up to work, only on the way down

    • @daaawnzoom
      @daaawnzoom Před 2 lety

      @@bamtna I wasn't able to get any boost from it at all going into it the way you did

    • @bamtna
      @bamtna  Před 2 lety

      @@daaawnzoom oh i see, in that case i don't know

    • @ericthompson3084
      @ericthompson3084 Před 2 lety +1

      @@bamtna Speculation: If I recall correctly, didn't you do some stripper work on this map because the filtering made it annoying to tas with your tool? I didn't see your stripper config but in theory depending on what you did, if that particular boost was filtered as well, you could have accidentally made the boost abusable. This is my best guess.

    • @bamtna
      @bamtna  Před 2 lety

      @@ericthompson3084 that boost works normally for me without any modifications though, i checked this morning. i can go straight to it without hitting the fail trigger first and it works
      what you are saying is true for the cboost portion of that boost, but the cboost should work differently on segmented runs. i don't know how it functions with the server-side tools, since i don't use them, but solus was able to effectively ignore the filters which is why i stripped them out for this run. i suspect it's something to do with the server sided tools not grabbing the filter state properly under certain conditions. czcams.com/video/e0ac3Zm-kcc/video.html

  • @se7ensurf
    @se7ensurf Před 2 lety

    Can you tas bhop_nera? amazing map for a smooth tas, haves also surf

  • @Experisthename
    @Experisthename Před 2 lety +6

    Surely this is not source, map looks amazing

  • @k055
    @k055 Před 2 lety +1

    A video of how u make this Tas

  • @c0c0nutbeans
    @c0c0nutbeans Před 8 měsíci +1

    Please do surf_angst next

  • @jeft7788
    @jeft7788 Před 2 lety

    bhop (2)

  • @hystereo
    @hystereo Před 2 lety +2

    WR for bhop_angst on normal is 1:35 so it is only -12 seconds. This might be the old time by Snippsku (1:50)

    • @bamtna
      @bamtna  Před 2 lety +6

      thanks, i should have asked someone about it -- i was just going by the "normal" time in a shadowplay that i was sent of the map. will update the description

    • @1ukzje
      @1ukzje Před 2 lety +1

      wolfie too stronk

    • @boosted5200
      @boosted5200 Před rokem

      @@1ukzje Sadge

  • @ducky1871
    @ducky1871 Před 2 lety

    this looks different to when i watched u make the tas

  • @pappyyyyy
    @pappyyyyy Před 2 lety +1

    Jesus Christ

  • @elad802211
    @elad802211 Před 2 lety

    Classics upload when?

    • @bamtna
      @bamtna  Před 2 lety

      still need to find music, soon though

  • @Imacatidonthaveboobs
    @Imacatidonthaveboobs Před 4 měsíci

    Hey smart guy idk what to do with my life?????????????????? Like i dont like games i cant tell jokes.............

  • @ericthompson3084
    @ericthompson3084 Před 2 lety

    Thats not batman, thats bhopman