I SAVED 497 Peasants FROM Mortal Danger in Manor Lords!

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  • čas přidán 14. 05. 2024
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Komentáře • 115

  • @magicalmac7505
    @magicalmac7505 Před 19 dny +31

    I think part of the firewood problem is that you have them set to cut a specific area and they may have clear cut and have no trees left. Having a couple of foresters may help

  • @AW-ix5qg
    @AW-ix5qg Před 19 dny +37

    I dare say the food shortage only proved we need more carrots.

  • @garethphillips909
    @garethphillips909 Před 19 dny +8

    "I think he's going to drop another log over here" *sniggers childishly*

  • @richardmawson6709
    @richardmawson6709 Před 19 dny +16

    Biffa i was tip to go for heavy ploughing as it helps you with your fields plus up grade the field to have fences so when your field is on fallow if you have sheep they fertile your land

  • @ozziemate
    @ozziemate Před 19 dny +16

    I think getting bees and candles for the next 2 points would be more beneficial for your town to fill the markets mate

  • @Teufeltusken
    @Teufeltusken Před 19 dny +18

    Maybe with people dropping logs everywhere you need to build a latrine pit?

  • @AlexPortRacing
    @AlexPortRacing Před 19 dny +7

    Curvy roads please. Too many straight as an arrow paths. 😁

  • @samtro
    @samtro Před 19 dny +8

    9:17 Dammit Peter! We talked about this! Let the Goats at peace! :P

  • @faie3825
    @faie3825 Před 19 dny +5

    You should rotate crops instead of just fallow, it helps fertility.

  • @jimuicker4731
    @jimuicker4731 Před 17 dny +2

    I don't know if you ever watch videos from other creators, but I just watched a video by Strat Gaming Guides called "What I Learned After 50+ Hours of Only Farming In Manor Lords." He goes deep on testing the farming mechanics in the game, and reveals a lot of information about what went wrong with your farms. It seems that the farming in the Early Access release behaves in some very unexpected ways.

  • @DaveVespa
    @DaveVespa Před 19 dny +16

    It's a shame there isn't a cider option for the tavern.

    • @IndomitableAde
      @IndomitableAde Před 15 dny

      Especially with all those apples. There could be a specialization option at the brewer or a separate type of artisan with a mash house as a background extension.

  • @luigirota7964
    @luigirota7964 Před 19 dny +7

    15:54 At this point is better beekeeping for honey 🍯 to sell, orchardry apple (🍎)it takes long time and is currently only selling

  • @Incogneto1981
    @Incogneto1981 Před 19 dny +11

    More Store houses and granary's will start to distribute all of your goods much better!!! Like build another 3 of each! More market space!!!!!!!

  • @violettiplady3113
    @violettiplady3113 Před 19 dny +3

    Either beekeeping or foreign supply.
    I’ve seen the forgiven supply will make sure you get bread and fire wood for free basically.

  • @Sandriell
    @Sandriell Před 18 dny +2

    In Zweiau, your woodcutter is jammed up. The "Transitionary Resource" is the logs they bring back from the trees they cut down. They are supposed to then turn those into Firewood. But since the building is completely full, there is no room for the Firewood. I think the only fix would be to destroy the building and rebuild it.
    Also, in Goldhof, if I remember correctly, you did build the Dyer building already? If so, that is where all your berries are going to.

  • @stephenrowan8128
    @stephenrowan8128 Před 18 dny +1

    There is a reported bug on the Transitionary Resource in the woodcutter, where it never becomes firewood. May have to fix it by moving or dismantling the full woodcutter.

  • @EternalGamingNet
    @EternalGamingNet Před 19 dny +2

    Lovely episode, thank you for the video!

  • @iansharmacook
    @iansharmacook Před 19 dny +1

    I loved the "Oh That Person!" comment when you saw the Villagers name ;-)

  • @kh4nsu
    @kh4nsu Před 19 dny +1

    Farming, in this version at least, is pretty broken if you're using automatic and not manually harvesting. I didn't know about any of this until a random video popped up in my feed called "What I learned After 50+ Hours of Only Farming in Manor Lords." A lot of the time huge percentages of the crops are lost if you don't know how/when to swap out people. And when I say a huge percentage, depending on your field sizes, it's legit huge. Might be updated in the newest version but I haven't enabled that version at the time of this post.

  • @fritziisback8496
    @fritziisback8496 Před 14 dny

    So much Drama this episode :D I just love thus series! Can't say it enough ❤

  • @SivertAlmvik
    @SivertAlmvik Před 19 dny +1

    Both my towns took a massive hit in food and firewood around the stage you're in. They both suddenly went down to only have food for two months. I couldn't find out what it was, even though I had tons of food production with importing of food as a backup if it fell under a certain level. Perhaps there's a bug?

  • @FreakyFerret
    @FreakyFerret Před 14 dny

    You have another video after this one, so I'm probably too late. I would suggest going to the armor route. You have an unlimited iron mine. Use it to make lots of expensive armor. Trade some to your other areas to gear them up, then sell the rest in trading post.

  • @drjonritz
    @drjonritz Před 19 dny +3

    Low on food? Sell all your vegetables!

  • @onewileyguy
    @onewileyguy Před 19 dny +1

    Hey Biffa. The issue with the trading not getting the food in: you are asking too much of those five traders. They can’t do all that work, as the border is a ways away. Put in one or two more trading posts. That will make a huge difference. Of course assign as many pack animals as possible, so they are faster. Lastly, allow foreign traders to come in to the trade posts. Having the foreign traders may, or may not, cost more for the products. Am not sure. Click on the people tab inside a trade post to see what those traders are doing. Good luck!

  • @Tearnofear
    @Tearnofear Před 18 dny +1

    afaik you don't need Families in the stable to make the Oxes work. Builder Families will get their Ox anyway :)

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Před 19 dny

    I would go with the apple orchards. Extra food which gives more choice. I think in the future you need to make wider roads!! Rolling those barrels downhill might kill someone lol!! Such a cool game and you are going to be so rich! 🤩Berries make dye!! Close call on the food!!!

  • @TheLelo1S
    @TheLelo1S Před 19 dny +1

    Lovely near death experience. ;) I would love to see the huge orchard.

  • @alfonsop.5320
    @alfonsop.5320 Před 19 dny +1

    Thanks Biffa! Love ur content!

  • @jakubkirse1907
    @jakubkirse1907 Před 19 dny +3

    Great video! Why don't you get lvl 1 houses eggs for food I think they can still work and it will provide you with steady food suply.

  • @mbnarch
    @mbnarch Před 19 dny +1

    AFter every few burgages, wait and let them have a healthy food surplus, and only then move to more housing. Putting too many families without a high surplus causes a food tank real quick.

  • @ThatBaritoneGuitarGuy
    @ThatBaritoneGuitarGuy Před 18 dny

    As someone who grew up in farm country, the word "fallow" simply means you don't plant ANYTHING for a year. You plough the field, then leave it empty for that year. However, you still need to rotate your crops. So, you do wheat or rye one year, then barley the next year. Since there is no option for peas/beans, maybe the third year can be a fallow year. You also need to burn the field after the harvest.

    • @Sandriell
      @Sandriell Před 18 dny

      Burning the field does not help with fertility at all. It is simply meant as a way to reset a field.

    • @patrickkelly6691
      @patrickkelly6691 Před 18 dny

      @@Sandriell Wrong.
      Burning crop residues releases nutrients back into the soil in the form of ash. These nutrients can then be utilized by the next crop planted in the field, improving soil fertility.
      ALSO - Burning the field clears away the leftover crop stubble and other debris, making it easier for farmers to prepare the land for the next planting season. It saves time and labor compared to other methods of residue management.

    • @Sandriell
      @Sandriell Před 18 dny +1

      @@patrickkelly6691 Maybe in real life, but not in the game.

  • @ethanmcleish6150
    @ethanmcleish6150 Před 19 dny

    Love your videos, keep up the good work

  • @CorwinAlexander
    @CorwinAlexander Před 16 dny

    I feel like you simply need more markets to distribute all the stuff clogging up your storehouses. I do really like your idea to grow all apples in the new area. One monoculture in your kingdom is manageable, and you get to export apples and import all the rest of the food the new region desires. I feel like you might want to experiment with the game a little and push this maybe too far.

  • @jasonh8753
    @jasonh8753 Před 19 dny

    Just watching what Fritz was doing in the back ground while you were panning around, Fritz is only used to pull the logs in from where it was felled back to the camp. He is not used to pull the logs to the work sites. Looks like if you assign an Ox to the camp it will only be used to pull logs back to it.

  • @SquirrelArmyStudios2015

    Looks like you’ve got the building side covered. Have you thought about cranking the difficulty up and having to deal with bandits and raiders?
    The latest patch also nerfs the trade so have to be more careful when it comes to imports and exports.

  • @doberandkats
    @doberandkats Před 19 dny

    Love this series Mr. Biffa, but you might want to consider burning the fields to improve the production of them.

  • @ArnoModelstate
    @ArnoModelstate Před 19 dny

    Wasn't Goldhof the one that you wanted to farm more Wheat since it had better soils for it ?

  • @bobbranagan9940
    @bobbranagan9940 Před 19 dny

    Goldhof and Hofstettin? So... is there an Inn in Goldhof you can rename the Berl-inn? A church or watch tower called the watch bay? Any knights that can be your Night Riders? No reason, could be fun 😁

  • @einarcgulbrandsen7177
    @einarcgulbrandsen7177 Před 18 dny

    Use the point to get the plow so you can experiment with farms.

  • @brucer2152
    @brucer2152 Před 19 dny

    Take half the long carrot farm and make it apples...

  • @violettiplady3113
    @violettiplady3113 Před 18 dny

    Biggest you might find with your wood cutters you have it set to a spot that has no trees now.

  • @DarkAgeTM
    @DarkAgeTM Před 19 dny

    Looks like there is crop rotation, and it's working.. Nice.

  • @magicalmac7505
    @magicalmac7505 Před 19 dny

    I really wish the road placement mechanic would get fixed so that you don't place extra road when you hit the build button. Better road snapping with angles too

  • @Belzemat
    @Belzemat Před 19 dny

    Looks like that woodcutters camp is hella bugged, prolly need to delete it and rebuild it. I would assume the transitional resource is normal, but it probably cant transition into firewood when the storage is over-full. Basically the slightly annoying overfull bug and the transitional resource (probably was made to fix a bug) ended up combining to break your camp.

    • @Dglstlr
      @Dglstlr Před 19 dny

      You only need to relocate the buildings this happens in, I've had it happen a few times with hunting camps. If you relocate it resets the buildings inventory by dumping everything on the ground. It drops the transition resources and works again.

  • @eldolly
    @eldolly Před 19 dny +1

    Build a new trading post in Goldhof
    It takes too long for traders to do their runs, you need more families working on trades

  • @sadbear101
    @sadbear101 Před 19 dny

    How many of those new houses could produce eggs?

  • @Snarfyy
    @Snarfyy Před 17 dny

    Pronounce "Zweiau" consistently challenge -> Impossible 😆

  • @brucer2152
    @brucer2152 Před 19 dny

    You've never tried the "tri-field" method for crops? You basically have 3 fields, so you have field 1, 2, 3. So you plant field 1,2 and 3 is fallow. the next year you make field 1 fallow and you plant fields 2 and 3....and third year you plant field 1 and field 2 is fallow and field 3 is planted.

  • @gamerkhanofficial
    @gamerkhanofficial Před 19 dny +3

    Make one trading post for import and one for export 34:16

  • @lukeueda-sarson6732
    @lukeueda-sarson6732 Před 19 dny +1

    "Ring road" :-/
    The UI does need some improving so you can keep track of everything to be sure.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 19 dny +1

      I can forsee it will be upgraded to a Ring Road in the future. The A345 ;-)

    • @patrickkelly6691
      @patrickkelly6691 Před 18 dny

      An interface similar to the Banished Town Hall would be ideal (similar not the same - but it is one of the really good mechanics)

  • @andromidius
    @andromidius Před 19 dny

    If you want a real struggle - challenging difficulty is quite the thing. The difficulty jump is extreme - villages get grumpy very quickly and demand a tier higher then what I'm used to in normal difficulty. Essentially level 2 families demand three types of food, two types of clothing and alcohol. Doesn't sound like much - but getting barley going when you're at risk of desertion while the Baron is constantly sweeping the map of all bandits is quite the difficulty curve. Oh, and the basic level one villagers demand a church and clothing immediately.
    Beginning of year four (of attempt #3) and I've not upgraded a single burgage to level 2. Not got a military beyond the five retinue (who can't even beat a basic bandit group one-on-one). Only just planted my first crop during the previous autumn and started mining. I 'might' have a militia by the end of the year. Maybe. Meanwhile the Baron has claimed almost the entire map and I'm feeling the pressure.

    • @andromidius
      @andromidius Před 19 dny

      Aaaand I lost. Didn't get that militia in time, the mercenaries on offer were garbage and I was steamrolled.
      Well. Try again.

  • @mortyjhones4068
    @mortyjhones4068 Před 19 dny

    you need to pecailise each region around it's rich resorces, so wher you have great farmland, farm. Also sine your city is farming and it's fretility has reach zerop I would Spend that last point's on pastered field's , your sheep, oxen and horses will start haning out in the fallow field's when not bissy and get that fertillity up for you.

  • @YHY88
    @YHY88 Před 19 dny

    With all the spare families in GOLDHOF you could invest in farming and grow/make your own food.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 19 dny +1

      I could, but I wanted to try out Goldhof as a trading center for the area. Believe me, they will be super busy with trading as things expand and grow bigger and bigger! :-)

  • @luigirota7964
    @luigirota7964 Před 19 dny +2

    18:14 Cinematic time

  • @obojobo
    @obojobo Před 18 dny +1

    Could you not use the barter system to send charcoal from Goldhof to zweiau?

  • @prestongibbs9448
    @prestongibbs9448 Před 19 dny +1

    When will you be posting City skylines

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 19 dny +2

      CSL2 yesterday and CSL1 tomorrow ;-)

    • @V8HiluxZX6R
      @V8HiluxZX6R Před 19 dny

      ​@@BiffaPlaysCitiesSkylinesit was an ONI video yesterday... what am i missing...🤔

    • @petewest3122
      @petewest3122 Před 19 dny

      @@V8HiluxZX6R Biffa makes his videos 7 days in advance. Same applies to his comment replies, so CS1 ep was released last week ;)

  • @CasperJoosten
    @CasperJoosten Před 19 dny +1

    So you have one town with massive food stocks and no fuel and one town with plenty of fuel and no food... Seems like a solution waiting to happen. Also, maybe focus on trading in the town that has the discounted import prices.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 19 dny

      Yeah, they do trade between them, but it's not perfect 😅

    • @CasperJoosten
      @CasperJoosten Před 19 dny +1

      @@BiffaPlaysCitiesSkylines I imagine two guys from both towns sitting at the tavern complaining to each and one goes "Wait a second... Never mind"

  • @violettiplady3113
    @violettiplady3113 Před 19 dny +1

    You need waaay more farms in thrrr own rotations

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 19 dny +1

      Gong to be sorted in the next episode I believe, a HUGE farming make over, rip out and re do! :-)

  • @mbnarch
    @mbnarch Před 19 dny

    Trading is REALLY expensive now if you have the King's tax on.

  • @AdamHinckley
    @AdamHinckley Před 19 dny

    2:36 there was one about sheep in red

  • @ragw33d
    @ragw33d Před 19 dny

    you can change the regions name in the development point menu at the top of screen fyi

  • @thatsweird7668
    @thatsweird7668 Před 19 dny

    Storage problem in 2 villages, so you need to work on your logistics,
    Lot more kilin is needed to completely convert firewoods to charcoal, check firewood has limited work area or not,
    Don't have enough well also,
    Advanced armory would be better as you're building a trading village, you can always get the foods cheap
    Also the 1st village doesn't have that perk, so instead of trading in foods, create routes of foods from the 2nd village
    Put trading posts near to the trading points, that'll cut the commuting time a lot
    You can add mule for each of the family members which will increase the inventory to 20 at a time
    I think you should start a new playthrough , as this one has no future

  • @luigirota7964
    @luigirota7964 Před 19 dny +2

    12:50 New mini market zone, is a little bit squeezed but it works
    13:30 And this spot is perfect for 2 reasons, is near the tavern and the church ⛪️

  • @V8HiluxZX6R
    @V8HiluxZX6R Před 19 dny

    Enjoying not having to respect the topography when laying your roads? 😁

  • @mikejefferys
    @mikejefferys Před 19 dny

    Maybe start on a new play through which isn't early access and see how it plays

  • @lecomicxhello3004
    @lecomicxhello3004 Před 19 dny

    i have a genuine question for you people who play manor lords, why dont you just set up full trade? why do you choose import or export not the full trade?

  • @draigaur9543
    @draigaur9543 Před 19 dny

    how high is your tithe ? just a thought. great series !

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 19 dny +1

      High, but at the moment the tithe is broken for me and doesn't any food! Normally anyway :-)

  • @AlphariusOmegon69
    @AlphariusOmegon69 Před 18 dny

    I think youre going to have to restart for the new Beta patch, if it goes live as is. Trading is now so prohibitively expensive that your entire economy would collapse.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 18 dny

      Eek!

    • @patrickkelly6691
      @patrickkelly6691 Před 18 dny

      @@BiffaPlaysCitiesSkylines It's being reviewed - as is the fact that currently it penalises (via the KIng's Tax) upgrading your burgages more for each level making keeping as many as possible Level 1's optimal
      BTW - the only places that store the Timber is the Logging Camps. Build a few and leave them unmanned- they will act as stores for it then. Lionheartx10 had six for that purpose and it worked a treat (same build you are on) ✌

  • @bugritall
    @bugritall Před 19 hodinami

    I think you're playing the game in a way that Greg never intended. Just tread carefully and take your time to actually enjoy your townspeople's slow progress.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 16 hodinami

      I never got the "How to Play the Game" by Greg PDF ;-)

    • @bugritall
      @bugritall Před 2 hodinami

      Fair enough, to each his own.
      Although it's not what I meant in my earlier post, you actually aren't playing as intended, not since trading got overhauled you aren't. So there! 😀

  • @notharry9328
    @notharry9328 Před 19 dny

    Nice Video!

  • @StMansur
    @StMansur Před 18 dny

    🤑💎