Philosophical Analysis of Dark Souls

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  • čas přidán 9. 07. 2024
  • A thorough philosophical analysis of FromSoft's Original Dark Souls, drawing on the field of existentialism.
    0:00:00 Introduction
    0:03:28 Existence Preceding Essence in the Undead Prophecy
    0:10:58 The Indifference of Reality and Malevolence of Beings
    0:17:38 Hollowing, Motivation, and Authenticity
    0:26:07 Restriction, Freedom, and Goals
    0:37:01 The Physicality of Divinity, Souls, and Life
    0:43:03 Kindling Flames, Energy, and the End of the World
    0:51:54 Entropy, Pyromancy, and Chaos
    1:00:44 Darkness, the Abyss, and Existential Despair
    1:16:34 Necessity, Contingency, and the Painted World
    1:25:40 Conclusion
    The Gemsbok site: thegemsbok.com/
    The article that became this video: thegemsbok.com/dark-souls
    Dark Souls on Steam: store.steampowered.com/app/57...
    Twitter: / the_gemsbok
    Facebook: / thegemsbok
    Steam: steamcommunity.com/id/thegems...
    The media clips used in this video are expressly for review commentary, academic criticism, and comparison; their inclusion falls under the purview of Fair Use and does not violate copyright.
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Komentáře • 1,5K

  • @Navelofman
    @Navelofman Před 2 lety +1835

    On my first playthrough, I didn't think twice when I lit the bonfire after defeating Gwyn. I didn't realize that was the first flame, or what it meant to link it. When my character self immolated, I was dumbstruck. Looking back on that, I do feel there's some credence to the idea that someone is leading the undead to unwittingly keep the age of fire going. What with telling the undead they have a purpose that must sought, and conditioning them to light bonfires along the way. I feel like I was set up, and that experience is part of why I love this game.

    • @CetomimusGillii
      @CetomimusGillii Před 2 lety +190

      Yes, I love how it's deliberately finished to resemble your dime-a-dozen Hero's Journey, enough so as to keep the average player's guard down in regards to the narrative, or lack thereof; despite the overtures that suggest deeper profundities in the game's locations and writing. At least in my first playthrough, I enjoyed pondering the wacky Solaire dialog and mind-bending exposition on the Abyss and the nature of Humanity, but was so caught up in the ritual patterns of playing a videogame that I never suspected that the Chosen One™ trope might be inverted.
      In fact, after I killed Gwyn, my curiosity led me to putter idly around the Kiln long enough to accidentally trigger the Age of Dark ending. I vividly remember sitting in my dorm room repeatedly mouthing "w h a t?" to myself, as my character walked down that path, my monosyllabic question to nobody raising gradually in intensity from a bewildered whisper to a desperate hushed shout, probing the aether for some clue as to the meaning of what I was witnessing. I don't know about you, but the credits and I shared quite a pensive handful of minutes as the Nameless Song set the mood for my ruminations. I wonder what it would take to make me feel again that understated torrent of emotion that arrived as the credits gave way to the Undead Asylum cutscene. This time, I wouldn't merely muse off-handedly about the meanings of item descriptions, nope. This time I felt a personal mission to dissect this enigma and extract the truth I now knew it had so easily hidden from me on my first playthrough. And so an obsession was born.

    • @crashjones6255
      @crashjones6255 Před 2 lety +34

      @@CetomimusGillii Nice.

    • @legionarybooks13
      @legionarybooks13 Před 2 lety +69

      I ran into the same thing, not realising that rekindling the First Flame meant self-immolation. After 60+ hours (which is about what my first run took) I was PISSED to get a ten-second cutscene of burning to death, not even knowing that there was more than one option! Whenever I do a playthrough now (as I think DS1 has the most replay value of the entire series) my attitude is, "Screw Gwyn and his selfish, manipulating 'gods'!"

    • @thememeilator2633
      @thememeilator2633 Před 2 lety +28

      since i played DS3 first and basically had an in on the lore due to my friends answering questions i asked them about the world and all the things in it, by the time i first played DS1 i already knew who Gwyn, Artorias & Sif, Gwynevere, Gwyndolin, Solare, Patches, Seigmire, Nito, Hawkeye Gough, Kalameet, Andre, Manus, the Four Kings, Capra Demon, Prasilla, Quelaag, The Bed of Chaos, Asylum Demon/Stray Demon and Seath the Scaless were. All of the stuff that i didn`t know about were minor and only were stepping stones to the parts i already knew about so there was no sense of adventure or discovery, no feelings of satisfaction for defeating a boss or tough enemy. every death felt worse then the last and every victory never felt good or worth celebrating for even a few seconds. it was as if i had no purpose in defeating the enemies, no sense of worth for getting past a boss or difficult area, nothing. i was basically going hollow in real life by just going through the game. Gwyn was the one thatfelt more like a slap in the face then anything else i went through. he wasn`t fun to fight nor felt significant to me. i felt nothing other then just get it over with please! i don`t want to keep playing this game, but i knew i couldn`t quit now. that was the only driving force that made me beat gwyn. i even felt the need to break my challenge of completing the game while never blocking or using a shield which was the only thing driving me to go through the game at all come to think of it. i guess you could say i went hollow at Gwyn. my last reason that kept my resolve was gone shortly after i beat him. the last nail in the coffin was me accidentally triggering the Age of Dark ending and not linking the fire like i wanted to, robbing me of the first ending i wanted to get. there was nothing left for me. i remember saying one last thing as the credits were rolling "F@ck everyone who made this game." nowadays i don`t mean that at all but that should say how done i was with DS1 after that. all that hardship, all that effort, all that fractured and beaten determination felt like it was for nothing. and i went hollow.
      (just so anyone who reads this knows i am fine irl. i have my problems but i have the determination to solve them, but when it comes to dark souls 1 i am hollow, i have no will to fight on in the game and most likely never regain that will to fight on, it is done and so am i but thank you to whoever reads this.)

    • @ryanmcw7878
      @ryanmcw7878 Před 2 lety +11

      Check out Hawkshaw's new video on the lore of Lautrec, it addresses this point directly and think you will be satisfied with their conclusion

  • @franklinshure960
    @franklinshure960 Před 2 lety +3781

    I think this video is what is meant by the phrase “youtube premium”.

    • @ramrodbldm9876
      @ramrodbldm9876 Před 2 lety +30

      You need to go ahead and get up

    • @HalcyonEX
      @HalcyonEX Před 2 lety +22

      I always got CZcams premium these ads are fucked

    • @fosphor8920
      @fosphor8920 Před 2 lety +115

      @@HalcyonEX dude don't pay for them to stop showing you adds... get third party software like addblock

    • @FinneousPJ1
      @FinneousPJ1 Před 2 lety +9

      The audio mixing is fucked though

    • @serioussaitama4071
      @serioussaitama4071 Před 2 lety +52

      @@fosphor8920 fr, the only reason I would pay for premium is the ability to use other apps while watching CZcams.

  • @nickgalluzzi1329
    @nickgalluzzi1329 Před 2 lety +2191

    This is a solid video-essay, worth watching for those who are hungry for philosophy: Darksouls fan or not. Thank you for making it.

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +160

      Very kind of you to say, thank you!

    • @billyalarie929
      @billyalarie929 Před 2 lety +8

      even for someone who considers himself, AT VERY MOST, someone with a clever-at-best, passing familiarity with philosophy.

    • @sspoon
      @sspoon Před 2 lety +10

      I mean dude all you have to do is think

    • @littlepoodle7443
      @littlepoodle7443 Před 2 lety +14

      @@sspoon Don’t be ignorant

    • @sspoon
      @sspoon Před 2 lety +8

      ​@@littlepoodle7443I don't try to be. wanna elaborate? I mean what I said, that philosophy isn't hard to find. you can just think right now about where you are, and I'm not sure what would be more important than what's immediately relevant to you in that way. things like where and who you are.
      I don't at all mean to underplay the importance of meaningful art. I love that stuff and wanna pursue it creatively. I know art, books, etc. can help you understand where/who you are, but you can look around and think for yourself without it. there's no reason to be starving for philosophy, all you gotta do is think.

  • @richmichaels6872
    @richmichaels6872 Před 2 lety +1163

    His thoughts about the painted world are extra meaningful when you think about what happens at the end of DS3 DLC.

    • @SkitariusNoKD
      @SkitariusNoKD Před 2 lety +255

      The added the fact that you use the literal soul of humanity to make an everlasting creation, a piece of art that will never rot the ultimate defiance to nihilism and a meaningless universe; It wrap ups nicely his analisis on the abyss being human nature and it's propensity to fall into hopesless then the painting would be the human will to create meaning and beauty even were there none.

    • @KlaireMurre
      @KlaireMurre Před 2 lety +11

      Ew ds3. Cringe

    • @tibiademon9157
      @tibiademon9157 Před 2 lety +186

      @@KlaireMurre Get a load of this guy

    • @rellort4362
      @rellort4362 Před 2 lety +121

      @@KlaireMurre Get a load of this guy

    • @christiandupont950
      @christiandupont950 Před 2 lety +11

      @@KlaireMurre Shit take.

  • @Yal_Rathol
    @Yal_Rathol Před 2 lety +833

    i think something interesting to note is that DS3's ringed city DLC heavily implies that the dangers of the abyss (or, the terrors of nihilism to continue the analysis began in the video) were imposed on humanity by an outside force.
    prior to the war with the dragons but after the dawn of fire, humanity lived in harmony with their darkness. we get scraps of information about this era, from the dark hand, from the ringed knight set, all of which implies a world where communities of humans lived in the dark, using their fragments of the dark soul freely, sharing them amongst each other and forging their tools in the depths of abyss, imparting their desires and wishes into them, giving those tools quasi-life, or essence.
    but gwyn, with his command of light, trembled at the dark, and so did everything in his power to contain it.
    he did it in small ways, by discounting and ignoring the achievements of humans during the war with the dragons.
    he did it in big ways, by turning a city, the ringed city, into a prison for the human nobility, the pygmy lords, direct descendants of the furtive pygmy.
    he did it in insidious ways, by working with his uncle to found the way of white and teach humanity that dark was evil and to fear their inherent nature.
    he did it in blatant ways, by branding humanity with an infectious sigil which burned away their dark, a brand that would come to be known as the darksign.
    prior to humans growing to fear and hate the dark, prior to gwyn actively burning their nature out of them, humans had zero problems with the abyss.
    the dangers of the abyss, the desire for eternity and fear of finite existence, is imposed on us, by our society, by our "gods", by our kings who worship those gods, and it's so ingrained in the culture of the dark souls world that many players legitimately argue that gwyn is a hero, simply because people in the games say he is, without ever questioning the narrative.

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +267

      This is an absolutely terrific analysis. Of all the takes on the Ringed City that folks have shared in the comments on this video, this is by far the nearest to the direction I would personally go with it if I were to expand this analysis to cover the later entries in the series.

    • @Yal_Rathol
      @Yal_Rathol Před 2 lety +36

      @@TheGemsbok well, thanks!

    • @erbombarolo1887
      @erbombarolo1887 Před 2 lety +114

      "No matter how tender, how exquisite, A LIE WILL REMAIN A LIE!"

    • @MJ-cl8gr
      @MJ-cl8gr Před 2 lety +10

      @@TheGemsbok Oh please do! If this video the the standard of your content, I really look forward to it. I already love this video, but DS3 is mechanically my favourite souls game to play, so hearing your thoughts on that would be awesome too.

    • @yaminarthem1977
      @yaminarthem1977 Před 2 lety +8

      Looking in this way the abyss, I could put a racional explication of the covenant of artorias, and why we don't need it after we kill the four kings: the covenant is a way for the humanity inside the undead to remember they don't need to fear the abyss. After the kill of the King, mabey the undead don't know, but the humanity inside sure knows

  • @RSK412
    @RSK412 Před 2 lety +1201

    The most ancient comedy: Giving a being the ability to surmise purpose and giving it none. Hilarious.

    • @redactedredacted3937
      @redactedredacted3937 Před 2 lety +126

      absolute knee-slapper, never fails to get a laugh.

    • @kingkoi6542
      @kingkoi6542 Před 2 lety +69

      Just as infinitely purposefull as it is infinitely purposeless.

    • @YavNe
      @YavNe Před 2 lety +5

      The f are you even talking about?

    • @YavNe
      @YavNe Před 2 lety +2

      @@redactedredacted3937 WUT

    • @YavNe
      @YavNe Před 2 lety +1

      @@kingkoi6542 The f are you even talking about too?!

  • @zorkhan9695
    @zorkhan9695 Před 2 lety +431

    I first found this game in high school on reference from my friend. I was depressed and out of motivation or care in the truest sense of the words. He told me the motivation was the key giving yourself a goal you look forward to like beating dark souls. Playing dark souls in such a state made me think of hollowing as losing to my depression or giving up. And not only the game but the communities git gud attitude towards the game is what helped give me motivation to beat it. Lots of people hate the elitist attitude of the souls like community but that elitist attitude is exactly the thing that motivated me to not go hollow, to not give up, to want to beat this game. And when I finally finished it I had friends and people I cared about idk if the game simply helped see that I cared or it took me so long that I found people to care about but in the end it's the reason I'm still here you guys are the reason I'm still here. So thanks, and don't you dare go hollow.

    • @jaybeam1466
      @jaybeam1466 Před 2 lety +25

      We don't have a "git gud" attitude. We just don't like it when people who don't play these games start demanding changes (e.g. adding a difficulty option.)

    • @jchen8942
      @jchen8942 Před 2 lety +24

      @@jaybeam1466 i would argue that git gud is an attitude, but gitting gud includes researching and looking for tips on how to beat a boss. You only truly use the term git gud against unreasonable demands for change or unreasonable critism but when a new player asks for advice and souls vererans give it its a form of" here is how to git gud."

    • @zorkhan9695
      @zorkhan9695 Před 2 lety +12

      @@jaybeam1466 yeah I'd say probably not anymore it has certainly changed but back when ds1 was the only dark souls out they definitely did, but your also partially right about that I think that's probably a large part of where it comes from

    • @jerrodshack7610
      @jerrodshack7610 Před 2 lety +2

      @@jaybeam1466 this is absolutely not true, DS fanbase is often very toxic

    • @SaveliySakharov
      @SaveliySakharov Před 11 měsíci +2

      Don’t give up, skeleton!

  • @joshuavick887
    @joshuavick887 Před 2 lety +203

    The way the Crestfallen Warrior says there’s two bells of awakening is so sinister, as if to immediately rebuke you for even possibly considering the ‘prophecy’ as anything to be taken seriously. I never noticed this once in all my play throughs of the game, super interesting. Great job man

    • @illseeyaonthedarksideofthemoon
      @illseeyaonthedarksideofthemoon Před 2 lety +48

      I find really funny how he's just sitting there in Firelink Shrine, waiting to go hollow, passing his pessimism to everyone trying to fulfill the undead prophesy, but the moment he tries to do something about Frampt he actually goes hollow in the New Londo ruins

    • @lawrenceriverside6659
      @lawrenceriverside6659 Před 9 měsíci +1

      So that was a fuckin lie

    • @lawrenceriverside6659
      @lawrenceriverside6659 Před 9 měsíci +1

      @@joshuavick887 indeed

    • @lawrenceriverside6659
      @lawrenceriverside6659 Před 9 měsíci +4

      @@joshuavick887 meme

    • @joshuavick887
      @joshuavick887 Před 9 měsíci

      @@lawrenceriverside6659 touch grass

  • @ucvu4751
    @ucvu4751 Před 2 lety +261

    This is the what Wisecrack video of Dark Souls should be. Incredibly insightful. Haven't learned so much since Matthewmattosis and Hawkshaw videos.

    • @aniki6575
      @aniki6575 Před 2 lety +40

      Wisecrack videos are mostly shit, and even the good ones are not close to being as deep and thought out as this video

    • @user-vh7ks8px3s
      @user-vh7ks8px3s Před 2 lety +5

      Wisecrack FUCKIN STINKS WHAT IS WISECRACK?

    • @mattymclaughlin5900
      @mattymclaughlin5900 Před 2 lety +1

      @@aniki6575 yes

    • @icleave
      @icleave Před 2 lety +2

      @@aniki6575 The Wisecrack videos on Nier Automata were very good

    • @thewiselamb
      @thewiselamb Před 2 lety +14

      Jacob geller’s video “dark souls 3 is thinking of ending things” is also really really good analysis

  • @TheRedstonian
    @TheRedstonian Před 2 lety +140

    Something interesting worth noting: In the second game, there is a sorcerer of Hexes named Felkin. Hexes, being sorceries of darkness, are powered by the lower stat of your intelligence or faith. Felkin stutters much, and doesn't talk to you very much unless you have a minimum understanding of the Dark of which he is so fond of, and when he speaks of it, his stutter fades. He becomes calm, relaxed.
    The psychological power of the Abyss, the "sense of absurdity", the existential paradox of knowing life is meaningless that drives people mad? Apparently, it's not a supernatural power. It's just... human reaction. Felkin takes comfort in knowing about the soul-death of the universe slowly crawling ever closer; he takes solace in the nihilism, because if nothing truly matters in the grand scheme of things, then there's no need to cry anymore. He even calls it "the dark" instead of its more ominous title.
    Hexes. It requires the intelligence, the logic to understand that ultimately, nothingness is coming, and cannot be stopped. But it requires the faith, perhaps in oneself instead of any gods, to remember one's own existence outside of the context of their essence. Felkin even mentions in his dialogue that sorceries and miracles never really interested him - I think he knew something felt off, wrong. The heretical truth behind hexing is dark - but authentic. Felkin is drawn to that authenticity, because it speaks to who he is, not what his role is.
    It's only the Abyss if you drown.

    • @renz-ey707
      @renz-ey707 Před 2 lety +15

      Honestly, I never associated his speech with a stutter. I have a stutter, and I'm not saying I don't hear his stutter, but I've always associated it with something more. Something purposeful. His speech sounds rhythmic to me. Like how Shakespearean characters will speak in an Iambic Pentameter, his speech too often has a recurring pattern to his stressed and unstressed syllables. It's all prose, there is no rhyme, but I always felt a rhythm or a beat when he spoke. Frankly, it's what drew me into him as a character. It sparked my intrigue of the dark. It led me to do a hex only run of the game (with sorceries used at the beginning until I could aquire hexes). And ultimately Felkin the Outcast is my favourite character in Dark Souls 2.

    • @TheRedstonian
      @TheRedstonian Před 2 lety +8

      @@renz-ey707 That's an interesting view on it! I never noticed a rhythm to it, but I'll have to go back and re-listen.

  • @mantis620
    @mantis620 Před 2 lety +349

    You know, typically I'm just commenting to help with algorithmic satisfaction, which is part of the reason for this comment, but I've gotta say: You really justified the hour and a half run time. You had a lot to say about the topics on hand, which were themselves really well chosen, and that shows. You've given me much to think about!
    Life has no meaning sans that which we give it, and I had a lot of fun seeing that (and the other notions) delved into in this context. Really great work, I think your best by a lot (which is saying something!)

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +55

      Thank you for the thoroughly kind (and algorithmically pleasing) comment!

    • @speeddemonji9547
      @speeddemonji9547 Před 2 lety +7

      Haha you said the funny sans word

    • @NexusKirin
      @NexusKirin Před 2 lety

      @@speeddemonji9547 there are three people

    • @speeddemonji9547
      @speeddemonji9547 Před 2 lety +1

      @@NexusKirin idgi ☹️

    • @NexusKirin
      @NexusKirin Před 2 lety

      @@speeddemonji9547 the person who thanks the comment, the person who comments on one thing in the comment, and the spectator. There are more but as of right now there are three types

  • @toonyproductions3964
    @toonyproductions3964 Před 2 lety +380

    this video went so in depth, really well put together, and extremely informative, how the heck does this only have 450 likes?

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +75

      Thanks! The video's only been out for a week, so I'm hoping it'll get more attention (and hence likes) over time.

    • @wahndereroftheabyss5704
      @wahndereroftheabyss5704 Před 2 lety +20

      @@TheGemsbok this kind of videos always work out better for the long term, think of a video you watch once and never think again vs a video that you may come back here and there whenever you have that dark souls itch (yours)
      Great work bro

    • @mightythor-9286
      @mightythor-9286 Před 2 lety +5

      Cause he used big words

    • @elitereptilian200
      @elitereptilian200 Před 2 lety +7

      5 months later it has 17k likes and every single one of them is well deserved.. mine too even tho most of what was said went straight over my head..

    • @Purpleturtlehurtler
      @Purpleturtlehurtler Před 2 lety +3

      @@elitereptilian200 rewatching helps the metrics and your understanding. 😁

  • @herm574
    @herm574 Před 2 lety +155

    The beautiful thing about dark souls is that while the messages conveyed in this video may very well not at all be what was 'intended' to be taken away from the game, the game is built in such a way that these ideas and themes naturally come forward, while it may take some insight to notice them; much like in real life.

    • @SaveliySakharov
      @SaveliySakharov Před 2 lety +10

      That’s a good thought, I think partially this is the reason why you can justify philosophical analysis on it. DS1 brings so many thoughts into the light and does it consciously unlike many other projects where themes are brought just to pretend to be clever by simply stating them. I think one can see that the world itself (Lordran) is built around existential problems and this is why it’s worth exploring.
      It simply brings thoughts outside your conventional story/lore perspective. I think it’s beautiful.

    • @brunoactis1104
      @brunoactis1104 Před rokem +3

      It's pretty obviously intended. That's how art works, if Miyazaki didn't intent that, he wouldn't have made it. Why is it that in literature nobody thinks this way? As to clear intention not being intentional. I suppose it is because some artforms aren't taken seriously; i understand it with videogames, but the case is not with Dark Souls by many reasons o could list if you wanted me to, but you won't since you won't read this.

  • @Ell_Pacino
    @Ell_Pacino Před rokem +7

    Watching this as the “FromSoft games have no narrative” discussion resurges

  • @Nabrashaa
    @Nabrashaa Před 2 lety +174

    This video is seriously a really cool way to learn about existential philosophy in general. Like, I have only played a tiny bit of Dark Souls, but I still gained a lot from the explanations of really complex philosophy through art. Who would have guessed that a video game could get so deep...

    • @perfectcircle1000
      @perfectcircle1000 Před 2 lety +14

      you gave up, you decided to become hollow by giving up on the game. In real life we experience many deaths in the form of giving up on tasks that we undertake, for example a person decides to pick up an instrument learn and play, they go with a guitar but through many trials and failures to learn and master the instrument the person in the end gives up on it and this at its essence is to become hollow, never give up when your humanity decides to light the first fire of your passion, our goal should always be to keep that fire burning as long as we can. When we reach the end in victory our fire will endure and influence the world around us. How will we be remembered when we reach our end?

    • @mishael8631
      @mishael8631 Před 2 lety +2

      @@perfectcircle1000 Every part of this comment makes no sense

  • @fraundakelmbrilpondaprost90
    @fraundakelmbrilpondaprost90 Před 2 lety +124

    This is prime material. Incredible work on this. Super thorough, thoughtful, and well-written.

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +18

      Thank you! Glad you enjoyed it.

  • @shawnmarcum8078
    @shawnmarcum8078 Před rokem +51

    In Nietzche's philosophy, you don't strive for joy or happiness, you strive to struggle and the feeling most players get when they beat a difficult boss is the will to power or to overcome one's own weaknesses through resiliency. Joy accompanies the result of winning, which is the players knowing they are gitting of the gud. The series intentionally does all of this bullshit or "miyazaki magic" or difficult to interpret lore as different forms of struggle to create the impression of increasing a person's power.
    When you upgrade your weapon, you feel it, when you acquire a stronger/different weapon, you feel it. And when you discover a faster route, you feel it. Many do not like the summon signs because you are not conquering yourselves. But I believe that for many starting players, it is useful as a series of training wheels. Then as you progress through the series, you actual realize you are getting better.
    You are not conquering the bosses, areas, lore, story, or the controls, you are just purely conquering yourself and attacking your own weaknesses through your reslience. Freidrich Nietzsche would be very proud.
    To die is not the worst thing in Dark Souls, it's the will to give up. If your strong enough to quit the game (or any game for that matter), you are strong enough to keep going to the end. You are forcing your character to go hollow, so then you are strong enough to win.
    By contrast in real life, if you are strong enough to be lazy (hollow), or to kill yourself (also giving up and going hollow), then you are strong enough to work hard and keep on living until fate decides when you die.
    Every character says you shouldn't go hollow because you are quitting at living ingame, not because of their goals, but because you must conquer yourself.

    • @eternalhistory4706
      @eternalhistory4706 Před rokem +2

      Extremely well said, couldn’t have said it better myself

    • @LeavingCaladan
      @LeavingCaladan Před 11 měsíci +1

      this sort of makes the game sound like drudgery though. it’s not an end in itself to suffer monotonously through the game in order to be resilient. it’s to gain enough skill to conquer it. I’d say it’s a bit different than purely some psychological effect of making the player suffer. it’s there, but it’s not the entire story.

  • @SuperSkillzify
    @SuperSkillzify Před rokem +44

    Something that seemed interesting in DS2 when I was playing was that Invaders come to stop you and cause conflict when you have humanity; and that when you become more hollow they stop coming. Almost like a commentary that the more “hollow” you become, you get less conflict because you don’t assert/have less agency. That giving up/hollowing is like the path of least resistance and that being “human” brings all sorts of challenges that are meaningful when you try to reach goals.

    • @TheGemsbok
      @TheGemsbok  Před rokem +19

      Great insight! Actually, I think the same could be said of DS1 and DS3 as well, despite the system being more binary there: that staying hollowed is the more simplified or predictable path, due to avoiding invasions, summons, and other sources of variance.

    • @SuperSkillzify
      @SuperSkillzify Před rokem +3

      @@TheGemsbok Thanks. I’ve played all of the souls games at least once now. I just finished DS2 yesterday and the game had me thinking really deeply about the message it’s sending. There’s so many little details in the games mechanics that are so coincidental, you can’t help but feel it’s intentionally saying something. Fantastic video and I found myself noticing even more than I did when playing, listening to you explain bits and connecting dots. Deserves every view it’s gotten. Great job.

    • @NottherealLucifer
      @NottherealLucifer Před rokem +3

      ​@@SuperSkillzify Yeah that happens in all the games. In Dark Souls 1 you also only get invaded when in human form and in DS3 the same thing happens when you're embered.

    • @SuperSkillzify
      @SuperSkillzify Před rokem +2

      @@NottherealLucifer Yeah, I was just talking from my experience playing DS2 that I noticed it in real time as opposed to watching a vid and noticing it if that makes sense. Definitely exists in the other two games, though in DS3 it’s named differently.

    • @DonDomaMobster
      @DonDomaMobster Před 5 měsíci

      But DS2 is the opposite... You get invaded when Hollow

  • @finnish_hunter
    @finnish_hunter Před 11 měsíci +8

    I love the novelty of uncovering the lore yourself without being handfed by NPC's or cutscenes, truly a masterpiece.

  • @MinkDaddy
    @MinkDaddy Před 2 lety +55

    The world and lore of Dark Souls truly opened up to me when I realized that the statement "Don't you dare go hollow!" does not mean "don't die" alone, but it is actually saying "Never give up!" The players who truly go hollow are the ones who give up on the game.
    Yea, it's a simple meaning, and perhaps a little clique, but it brings the community together and is a major reason why an easy mode for the game just doesn't work to the game's favor.
    Fight on my fellow Sunbros!

  • @Ya_boi_ave
    @Ya_boi_ave Před 2 lety +39

    It’s quality content like this that needs more recognition. Having played all 3 souls games I love this video

  • @anenemystand5582
    @anenemystand5582 Před 2 lety +37

    I still remember the first time I beat dark souls and linked the flame. It was such a bitter sweet moment. I'd over come so much but there was such a feeling of emptiness to it. There was no end credit scene of the world you "saved" and everyone who had journeyed with you through lordran was gone. It felt like everything you'd done had all been for nothing, a pointless exercise in prolonging an already doomed world.
    It wasn't until days after that I really realized the point of dark souls. That even if the world is already doomed even if you will die and hollow and loose everything you are, inspite of that you choose to live. You defy the very pointlessness of the universe and choose to go on nonetheless. And if that isn't inspiring I don't know what is.
    This video put that into better words than I've ever been able to muster discussing the game with my friends

  • @jaybeam1466
    @jaybeam1466 Před 2 lety +68

    If I had to convince someone that a game can be considered a work of art, Dark Souls is the first game I'd show them.

    • @andrewstephens5885
      @andrewstephens5885 Před 2 lety +5

      Then Elden Ring and Bloodborne. Masterpieces with some of the my favorite art designs and in bloodborne’s case: the imaginative concepts and maddening levels of story depth. These games hit different💯

    • @captain_malaria
      @captain_malaria Před rokem

      Yes! (Except force them to skip "Magma, Angry Trees, and Rando-Demon Land")

    • @Alex-bw6yd
      @Alex-bw6yd Před rokem +4

      @@andrewstephens5885 Bloodborne is a masterpiece in every aspect, certainly a work of art.
      I feel that Elden Ring is not though, it’s story is not something new or really all that noteworthy, it is an absolutely gorgeous game with a sprawling expanse of a map, but I really don’t feel as if it belongs up there with Dark Souls and Bloodborne as a work of art in the lore/thematic sense. It’s story is much of a rehashing of the story of Dark Souls only carrying much less weight. Every From game has its merits but none really carry the thematic weight and awe inspiring feelings as DS and Bloodborne.
      Hell, even for as perfect of a game as Sekiro is (my favorite behind Bloodborne) the story itself is not much to write home about. The gameplay is a work of art and a masterpiece, but the themes and story aren’t deep enough to be considered art.
      Dark Souls 1/3 in terms of story, themes, and emotions is something that is truly lightning in a bottle (though as said before Bloodborne is equally as amazing in its own way) and something that DS2, Demon Souls, and Elden Ring come no where close to capturing.

    • @Jort007
      @Jort007 Před 7 měsíci +1

      Have you played Team ICO games?

    • @jimjimmy8900
      @jimjimmy8900 Před 6 měsíci +1

      ​@@Alex-bw6ydwatch the Demon's Souls analysis and come back here

  • @owlgoddess8534
    @owlgoddess8534 Před 7 měsíci +5

    i can't tell you enough how delighted i am to find a dark souls analysis video that's actually on what the game is _about,_ not just what happens in it

  • @milesorourke773
    @milesorourke773 Před 2 lety +81

    It makes me so happy that someone is finally addressing the humor of this game with its due importance.

  • @n14d14
    @n14d14 Před 5 měsíci +4

    watching this with no prior knowledge of dark souls but a decent library on existentialism

  • @cammantia3482
    @cammantia3482 Před rokem +2

    “…If one manages to not lose track of their freedom within their situation and the goals to which they applying their freedom they may indeed avoid hollowing.”

  • @uhuhmazn
    @uhuhmazn Před 2 lety +26

    This was brilliant. Thanks for taking the time to put your thoughts on the game in this format. What a way to celebrate Dark Soul's 10th anniversary.

  • @sarcirinsdaefarin3950
    @sarcirinsdaefarin3950 Před 2 lety +25

    A breathe of fresh air I'm instantly subbing. I really can't wait to watch the whole thing

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +6

      Thanks for the kind comment! Glad you're enjoying it.

  • @Tohlemiach
    @Tohlemiach Před 2 lety +17

    This is nothing short of a masterpiece. That final montage of different character models stirred something within me that I often forget is there. Thank you for this.

  • @AidanGamble
    @AidanGamble Před 2 lety +41

    This is a really great video, hope this gets the attention it deserves. The Souls games are pretty readily connectable to existentialist themes, so it feels like it tends (probably rightly) to dominate analysis of the series, but this is bar none the most critical & involved engagement with that line of thought I've yet seen. Congrats on the definitive philosophical critique of the game, the pyromancy section in particular is genius

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +13

      Thanks for saying so. In the original article version of this analysis, my conclusion opens with a paragraph about how I was aware of a few different attempts at similar (albeit smaller) projects that had already existed, and why I found them unsatisfying. Ultimately, I found that paragraph a little too self-congratulatory and cut it from the video (although it's still in the article, even now).

  • @jake-vu7cj
    @jake-vu7cj Před 11 měsíci +3

    i’ll randomly be in the mood for a ds vid like this but never know what to search lol glad this popped up in recommended great vid!

  • @mikeyangyang8816
    @mikeyangyang8816 Před 2 lety +25

    This video literally carried me through so many hard times. I listened to this video when I got covid, and feeling so sick I cant even open my eyes within out puking. I watched this video over and over when I am feeling alone and bored and I felt I am the undead, where I am in complete control over how my life plays out. I some times just leave this video on repeat when I am working, I felt I can focus better when I just listening to things I know by heart and only paying attention when I m tired. This video also carried me through some impossible tasks on my school work, I made small improvements little by little on my studies described by this video. An undead has no meaning before they can make meaning out of nothing, the only way to progress in Dark souls is to find fun things to do on the way to end game, which I transformed into my work and school work. Any way, thank you for this.

  • @alexabrajovic9822
    @alexabrajovic9822 Před 5 měsíci +7

    I had no idea Dark souls is so cool

    • @danielbartosiewicz4746
      @danielbartosiewicz4746 Před 20 dny

      Possibly the most unique experience in a video game I’ve personally had, it’s so much cooler than you can imagine

    • @eliasbonafe9236
      @eliasbonafe9236 Před 13 dny

      I'm not afraid to sustain that Dark Souls is one of the most impressive works in human history. This game hit me as much as great plays, songs, compositions, novels and movies

  • @parmesheen727
    @parmesheen727 Před 11 měsíci +3

    initially watched this with no knowledge of dark souls or philosophy. now watching with knowledge of dark souls and not philosophy. eager to watch with adequate knowledge of both. brilliant video

  • @MrFr2eman
    @MrFr2eman Před 2 lety +42

    Besides the philosophical analysis, I really enjoyed hearing your take on the mechanics of the Dark Souls 1 world, thoughts on what are souls, how they work, the hollowing, the demon war and so on.
    I came to similar conclusions on my last playthrough, and it makes me so happy to hear someone else take a note of how those world/gameplay mechanics work and their relation to the larger narrative. Sometimes people mention those ideas briefly, but it's rare to see someone talk in-depth about how consistent and thorough the rules of the Dark Souls world are, quite logical despite being high-fantasy.
    Regarding Pyromancy, I think it's still might be an art of soul manipulation, shaping the soul into a living fire, similar to how Sorcery or Miracles spells work.
    If we look at the First Flame itself, it's presented as an origin of true life, the origin of the soul, which is the source of life. While the game doesn't explicitly state that the Flame and the Soul are one and the same, I think there is a lot of details that point towards that idea.
    - The Lord Souls were found within the First Flame, which is sustained by the returning of the Lord Souls, along with a general soul sacrifice.
    - The item images of the Lord Souls look like flames, with Gwyn's soul being the largest, which also makes other soul items appear like variations of the flame imagery in retrospect.
    - We sustain bonfires by feeding them humanity, and according to Kaathe, humanity is a dark form of a soul.
    If we consume humanity directly - it heals us, and if we burn humanity - its healing flames can be trapped in a flask, while the Firekeeper soul, being a small bundle of humanity, can be used to strengthen the flask. Even the Soul of Manus still emanates heat and is described as lukewarm, despite being pure humanity.
    - The Ascended Pyromancy Flame description mentions that the flame is something to be nurtured, and mechanically we upgrade/nurture it by spending souls.
    Considering all of that, I think it's fair to assume that all (magical)flames in the game are souls, and all souls are various forms of the First Flame, the physical manifestation of life force, while any form of spell-casting is an extension of one's soul.
    There are also details like Pyromancy spell developments being affected by the soul of the caster, similar to Sorceries and Miracles.
    Sorcery has crystal, light and dark/humanity spell variations, Miracles have sun and moon, and Pyromancy has chaos and dark/humanity.
    All variations, perhaps except Crystal Sorceries, originate from the unique traits of the inventor's soul, Dark Sorceries of Manus and Light of Oolacile people, Sunlight and Moonlight Miracles of Gwyn and Gwyndolin, Chaos Pyromancy from the Izalith Witches and Blackflame from the pyromancer, who came in contact with Manus' humanity.
    And last but not least, the Izalith Catalyst description talks about Daughters of Izalith being witches, who used wands as a catalyst for the flame sorceries, before the creation of Pyromancy and the Chaos Flame. And the Demon Sage we fight is supposedly the last practitioner of such arts, although the demon trapped in the lower floor of the Asylum begs to differ.
    Perhaps Izalith decided to abandon the catalysts to channel the power of the soul directly to re-create the First Flame, and it backfired as a result.
    It might be the reason why anyone can use Pyromancy and why it's considered dangerous(besides the Izalith catastrophe), it has no limits, no catalyst and it doesn't require any special skills/stats, it's a direct and primal channelling of the caster's soul.
    Also, a fun detail about the false prophecy, if we look at the design of the Firelink Shrine, it seems like it had a bell tower long ago, right above where the Frampt sleeps. So I imagine that in the past the prophecy was more correct and there was only one bell, in the Firelink Shrine, and it was more than enough to awaken Frampt and discover the purpose of the Undead.
    Anyways, sorry for an overly extensive nerdy rant. Love your videos, your writing and argumentation quality is exceptional, I rarely feel so engaged watching a CZcams video.

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +22

      That's an excellent comment containing excellent analysis! I'm particularly fond of your theory about Firelink Shrine being a defunct belltower, as it is a compelling idea I can honestly say I have never heard before. But it's perfectly intuitive now that you say it. Reminds me of when I was watching a video by Illusory Wall and he suggested that the large archway across the bridge in the Valley of Drakes from New Londo likely originally served as a point of access between New Londo and Oolacile. As soon as I heard it, it made so much sense (not only due to positioning, but also due to those being two neighboring cities that were both corrupted by primordial serpents and both fell in some respect to the Abyss) that it basically became canon to me.
      I should make it clear, though, that I certainly did not intend to be implying in this video that souls and fire are entirely distinct; I consider them to be two forms of the same substance (hence my opaque reference to the world of Dark Souls being "monist rather than dualist" at the start of the Painted World section). As souls, the substance seems to be more refined, permeable, and manipulable; as fire, the substance seems to be more raw, solid, and powerful. The two can be transformed to each other (by 'finding' souls in fire, or burning souls), but apparently not endlessly---and/or with some loss.
      So, when I say in the Izalith section that pyromancy was a method of "manipulating fire directly, not as souls, through a personal flame held in the hand" what I mean is that fire/soul remains in its fire state during pyromancy, unlike in sorcery and miracles. I think Laurentius' lines about the pyromancy flame being a 'part of the body' even points toward a sort of mind/matter alignment with souls/fire. But digging into that topic more clearly would've required veering off into metaphysics or philosophy of mind for a while to explain predicate dualism and possibly also property dualism (in order to justify my continued claim that the game is monist), which would've been a bit too far from my main points in this analysis.

    • @MrFr2eman
      @MrFr2eman Před 2 lety +9

      ​@@TheGemsbok I've never looked at the pyromancy and fire like that before, but what you say makes total sense. I had a feeling I misunderstood something.
      Also, it sounds like I should check out Illusory Wall, love hearing world-building details like that.
      Thanks for the detailed reply!

    • @serraramayfield9230
      @serraramayfield9230 Před 2 lety +1

      @@MrFr2eman My only rebuttal is that Disparity isn't *only* Souls, it's its own monic force that inhabits the space of nothingness (which in an incomplete analysis I did many years ago, ascribed a specific term to)....also the implication in 2 that to a degree the Everlasting Dragons were conscious, or if not conscious/self-aware, at least possessed memory.

  • @linkkicksu
    @linkkicksu Před 2 lety +18

    It's interesting to also consider the painted world's eventual transition and then rotting and finally burning in DS3.
    The world is recreated by another artist painting over it, much like another undead linking the fire.
    And over time it becomes distorted and begins to rot, much like can be seen in the kiln and dreg heap in DS3.
    And where life began with the first flame, it ends with fire in the painting.

  • @WarriorWisdom4
    @WarriorWisdom4 Před rokem +10

    I know i probably arrived here late. But this video in itself is a piece of art. In our modern world thoughts and knowledge that you also shared while explaining the thoughts behind the game is what makes this video an rare and incredible 10/10. Thank you for this amazing journey!

    • @ricky.t.1658
      @ricky.t.1658 Před měsícem

      There are certain thematic errors and contradictions but it’s still a great video

  • @kevinoneil5120
    @kevinoneil5120 Před rokem +5

    Just when I thought we couldn't go any deeper into this game. ❤

  • @adrianmiron4689
    @adrianmiron4689 Před rokem +10

    Thank you for exposing me to these existentialist currents. This is truly the best video analysis on the internet. I sincerely believe that.

  • @phillycheesesteak1979
    @phillycheesesteak1979 Před 11 měsíci +6

    "Don't you dare go hollow."

  • @Chromodar
    @Chromodar Před 2 lety +23

    "A death of the player's character is a small setback, but the concatenation of deaths has the potential to destroy one's resolve, ultimately driving them to give up on the game. Their character would then cease to make progress towards it's goals. In effect, it would hollow. Only a player who can maintain their motivation in the face of sustained adversity can achieve success and prevent their character from hollowing. Rarely is there such an intimately tight relationship between a game's mechanical relationship with it's player and that game's CORE THEMATIC CONCEPTS."
    *Jeopardy buzzer*
    Host: "Purple Tentacle was fastest on the buzzer, what is your answer?"
    Me: "What is.. The reason Dark Souls doesn't have an easy mode?"
    Host: "And just like that the Purple Tentacle is ahead by 700 points."
    *Crowd cheers*

  • @ghstbrry
    @ghstbrry Před 9 měsíci +3

    wow. unbelivable essay. i'm going to be thinking about this constantly for weeks, im sure.

  • @ElBamfo
    @ElBamfo Před 7 měsíci +3

    It's crazy how I've been listening to mostly stuff about the universe and physics and also dark souls and then just out of nowhere this video pops up linking the two things that have been fascinating me the most lately. 🤯

  • @sketchingtophat9661
    @sketchingtophat9661 Před 2 lety +9

    King Izalis being so engrossed in a piece of art that he leaves Izalith to trap himself in a painting forever is now officially canon in my book.

  • @matthewglenguir7204
    @matthewglenguir7204 Před 5 měsíci +22

    This is college level thesis

  • @ajgriffith9371
    @ajgriffith9371 Před rokem +4

    I’ve only been watching for ten minutes and I could listen to you talk about anything

  • @River_StGrey
    @River_StGrey Před 2 lety +7

    Okay, actual last comment: I really appreciate the amount of work you put into visually punctuating your points as you make them. The little visual gags and complimentary footage for what you're saying at any given moment are very well done.

  • @chronozormu457
    @chronozormu457 Před 2 lety +3

    I was waiting for so long to find a video delving into this topic. Dark Souls is so artistic and deep that the videos it deserves are these kind, thank you so much!

  • @jakewerling64
    @jakewerling64 Před 9 měsíci +3

    You made such a good point about going "hollow"

  • @hunter_lionel
    @hunter_lionel Před rokem +1

    I come back to this video every time i feel like i cant continue. It really helps.

  • @Monarcha_Mortis
    @Monarcha_Mortis Před 2 lety +18

    Man, what a journey, this was absolutely amazing. I hate that I only got this recommended after 3 months, damn.
    This was extremely well put together and in-depth, without it being strenuous or too complex, the pacing was also pleasant and consistent, and overall even more pleasing as it's about a series I love to death.
    Please, do continue your work, I'll make sure to watch it closely! If you'd take a suggestion, how about a video analysis on Bloodborne? It'd be be quite interesting as it adresses purpose and the feeling of "you are quite small in the grand cosmos, yet you can overcome even the highest beings and achieve greater purpose".
    Well that's it for now, thanks!

  • @Huvpalto
    @Huvpalto Před 2 lety +8

    Thank you for making this.
    Never thought that in my darkest hour, a video about dark souls will make me seek and find hope and reason.
    Have a lot to think about now. And a lot to seek and read i guess.

  • @joestack1921
    @joestack1921 Před rokem +3

    This is one of my favorite videos on CZcams, along with Noah Gervais’ Dark Souls essay. I’m realizing now Dark Souls discourse might be more fun than the game itself

  • @jasonhendricks4562
    @jasonhendricks4562 Před 2 lety +24

    Amazing analysis! Would be really cool to hear you discuss necromancy and miracles actually. Especially in relation to Nito. There isn't much out there about Nito, but I suppose you would have to deep dive into dark souls 2 to really get into that area.
    A video about Nietzsche and Dark Souls would be awesome too! Love this content

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +16

      Yeah, if you want the main reason that those topics remain "un-covered," as I put it in the conclusion, it's generally because the lore info about them is a lot thinner than many other topics in DS1. There are a few notes in my analysis here and there (e.g. lightly highlighting that re-animated skeletons are not living beings in any conventional sense, and that Nito's inclusion is one of the ways the game places emphasis on death and decay), but I didn't feel confident in pushing things much further than that. I've never personally seen, for instance, a video about Nito himself that didn't engage in some fairly wild speculation.
      That said, I do think there's some resonance between my thoughts on art in Lordran (in the Painted World section) and the notion that miracles are 'tales of the gods.' Might be worth exploring---or at least adding a line about it to the Ariamis section---if I were to ever expand on this project in some way in the future.

  • @River_StGrey
    @River_StGrey Před 2 lety +7

    So, I just got through the Entropy, Pyromancy, and Chaos section and this shit is great. I said in a different comment that seeing you use Hawkshaw sold me on watching the rest of this, and you've done so in the best way-- not just remixing known lore or good theories, but taking them further with what their implications would be within the physical reality of a universe like Lordran.
    This shit is so fucking good. There've been tons of details I've never thought about explicitly before, or had the full understanding of, sufficient to verbalize.
    God, I love this game, and videos like this-- that are still pulling new knowledge and new ideas out of the progression of lore, years later-- is one of the reasons why. Thanks for making this.

    • @serraramayfield9230
      @serraramayfield9230 Před 2 lety +1

      We should create a Discord server (or any server, really) for this kind of discussion.

  • @AnneALias
    @AnneALias Před 10 měsíci +4

    Incredible. I've watched a lot of lore videos, but this one is the most cohesive for me. I'm gonna go replay for the 10th time, but for the first time knowing what the hell is going on lol

  • @Oomglool
    @Oomglool Před 2 lety +1

    Went searching for some more thoughtful analysis on the themes of Dark Souls, and boy did I find it! Such an interesting and educational video, and the obviously large amount of hard work that went into it is admirable.

  • @KillukaAnime
    @KillukaAnime Před 2 lety +1

    Amazing work, i love how dedicated every part of the video is, the quotes on other authors and explanations on every theme you talk about, this is a great, thoughtful and deep essay. You're truly amazing :D

  • @Greeze
    @Greeze Před 2 lety +3

    Excellent analysis and great video production. This is one of the best videos I've watched in a while, bravo

  • @Sari36YT
    @Sari36YT Před 11 měsíci +6

    This is next level stuff. Well done!

  • @GaruxPuru
    @GaruxPuru Před rokem +1

    Runtime aside, I'm amazed at how concise you've made your points, explanations, and discussions in this video. It's admirably accessible, and I was rapt during the entire viewing, not a single minute felt out of place. The quotes from characters interspersed throughout lent a lot of humor while backing up what you were saying in a tangible way. Bravo!

  • @exxy9931
    @exxy9931 Před rokem +6

    Having actually played through all 3 games, it's amazing how bits and pieces discussed in the video have me mentally drawing points to parts in the second and third game despite this seeming to address only the original.

  • @toostronk2088
    @toostronk2088 Před 2 lety +7

    I love your analysis on the game's humour and how it paints Dark Souls and its characters in Irony

  • @partysqu1d
    @partysqu1d Před 2 lety +1

    It is an absolute sin that this channel only has 2.7k subscribers. This video is an absolute banger that's chock full of information. Very, very well done, Gemsbok. This video somehow made my love for this series even more expanded.

  • @egolpevc7649
    @egolpevc7649 Před 2 lety +2

    Truly one and a half hour well spent. Thank you for this marvelous analysis and well presented/worded video

  • @neilsanders2341
    @neilsanders2341 Před 2 lety +4

    I’ve listened this over a week of nights to help fall asleep and picked up each night from where I can last recall. Rewatched today and am so thankful to you for this video, it’s a great accompaniment to my favourite game and has helped me put my finger on why it resonates so strongly with me.

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +4

      That's wonderful! I am glad that you enjoy the video, and I am also glad that it is able to provide you with the auxiliary benefit of helping you sleep. Thanks!

  • @ozmonkey6713
    @ozmonkey6713 Před 2 lety +3

    I don't think your getting enough credit for the amount of effort and work you put into this . I wish I had the time to listen to it all but from the 28 min I did listen to I can tell you put more work into this than what myself and the community thought was possible . Thank you for all the effort you put in . Got my like and sub.

  • @andrew688k
    @andrew688k Před 2 lety +1

    Man this is great, it’s exactly what I’ve been searching for. Looking forward to more videos from you!

  • @ChitWhitly
    @ChitWhitly Před 2 lety +14

    This was a fantastic and thoughtful analysis of Dark Souls. Thank you.

  • @farty555
    @farty555 Před 2 lety +13

    Damn this one is really well made. You should have ten times the subs for this kinda effort.

  • @sugurkenpferd1204
    @sugurkenpferd1204 Před rokem +4

    One of the best videos about dark souls! Its weird. Sometimes it so so motivational to compare my life to darksouls. Gemsböcke are cool!

  • @babymanjones
    @babymanjones Před 2 lety +2

    This sent shivers down my spine. The first dark souls game I played many years ago left me curious, haunted and stumped. I remember searching for analyses back then and being absolutely starved of meaningful, well thought-out content (I still cringe at the thought of the 10-minute video wisecrack had put out on the subject back then). Years later, this essay has quenched that thirst.
    The past few years I've struggled with finding meaning or making sense of life. I've to bite-sized philosophy bits in many kinds of media, but long-form essays which explore how the works of great thinkers apply to modern texts like these are a true feast.
    This was superbly structured and researched; I've thoroughly enjoyed listening to it and will be coming back to it soon. Thank you, so, so much, for putting this much effort into such a high-quality essay. You have weaved my favourite game and some of my favourite thinkers seamlessly. I'm grateful to be comtemporaneous with and to have stumbled upon works such as dark souls and your carefully orchestrated thoughts on it. I will check out your previous videos and will be eagerly awaiting your future output.

  • @obitosixpaths1613
    @obitosixpaths1613 Před 2 lety +2

    Bro all i have to say is that this video is amongst youtube’s greatest masterpieces. I’ve been on the thought-inducing side of this platform for as long as i can remember and nothing has given me so much food for thought through a piece of media which i also personally love like hell. Amazing work and thank you, in a way this is comforting beyond belief to me to just sit back and listen to, so many thoughts that I can’t even put to words. I might be getting a little overkill here but all i wanna say is that I appreciate ur work on this one like crazy

  • @caperez091
    @caperez091 Před rokem +3

    This was an incredible essay, and exactly the kind of analysis I was hoping to find!

  • @melissazadrozny5167
    @melissazadrozny5167 Před rokem +5

    One thing I was shocked by with this game is that I actually had an easier time on my second playthrough than I did on my first, despite the fact that I was doing a soul level 1 run. It really shows that knowledge is everything in these games

  • @Para2normal
    @Para2normal Před 2 lety +11

    I have only just been recommended this video today and what a treat! This reminds me of Aegon of Astoras Let's Talk Lore videos. Congratulations and well done.

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +3

      Thank you! I'm glad that you enjoyed it.

  • @brycecoughlin3044
    @brycecoughlin3044 Před rokem +4

    The second of 5 conclusions, puts into words emotions and the theme I played most, thank you for putting it into words🙏🙏

  • @WrightlyDivided
    @WrightlyDivided Před rokem +3

    I listen to this every couple months probably 4/5 times so far. Great video.

  • @Alex-uh9us
    @Alex-uh9us Před 2 lety +5

    Best video on this game that I've ever seen. Well done!

  • @ruthprudence
    @ruthprudence Před 2 lety +1

    I can't believe how good this video is! GREAT analysis, commentary, I just finished my first "Dark Souls" run and of all the videos I consumed on CZcams afterwards, this has been my favorite
    Excellent work, this should go on your CV

  • @teucay7374
    @teucay7374 Před 2 lety +1

    This is the kind of analysis I've bee waiting for since I played the game. Thank you a lot, and I hope you make a continuation with the topics you mentioned that could still be analyzed.

  • @evelynR1312
    @evelynR1312 Před 2 lety +7

    this is rlly high quality dude! cant wait to see you get big. i have subbed

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +4

      Thanks for the comment and the sub!

  • @gustavohmalvares6964
    @gustavohmalvares6964 Před rokem +3

    what a phenomenal essay! lately i've been finding analyses that try to recreate or formulate a traditionally coherent narrative within the game to be a bit unhelpful. i think we have a need to place stories within known frames of reference, and dark souls challenges all frames i have accumulated throughout my life. i think analysing it on its philosophical terms might be more productive to understand the work of art that it is. for now, at least, who knows how i'll be feeling about it on my 50th playthrough!

  • @Darayavahusan
    @Darayavahusan Před 2 lety +1

    This is absolutely brilliant ! I have not expected this much intricate content.

  • @piusdoe8984
    @piusdoe8984 Před 2 měsíci +2

    A 1hr 30min dark souls video and CZcams only showing it to me now???
    Well watching it now!

  • @drewmac9270
    @drewmac9270 Před 2 lety +6

    The game that keeps on giving. Great presentation, really enjoyed it!

  • @johntrains1317
    @johntrains1317 Před 2 lety +4

    Welp. I did it. I sat through the whole thing. That was really good. Thanks!

  • @zendead5210
    @zendead5210 Před 2 lety +2

    I have listened to this 3 times now and each time gleaned new meaning from it for both myself in life and my interpretation of dark souls.

  • @cris3758
    @cris3758 Před rokem +4

    Have been watching YT for the last 10 years, definitely among my favorite videos on the platform :D

  • @evirae
    @evirae Před 2 lety +4

    I desperately want a "philosophy of..." game video series life this. A+

    • @TheGemsbok
      @TheGemsbok  Před 2 lety +3

      Thank you! I'm already hard at work on another project like this one, but it's an enormous amount of work---so it will be a long time before it's available. In the meantime, more pedestrian videos (including a non-philosophical video about Elden Ring) will show up on this channel in the months ahead.

    • @evirae
      @evirae Před 2 lety +1

      @@TheGemsbok I can only imagine how much work goes into something like this! Super excited to hear similar content is in the pipeline, but also looking forward to the others-- I hope making these brings you joy, because it's really great content 😊

  • @ihateyoutube772
    @ihateyoutube772 Před rokem +1

    What a gem. How did I not discover this video before today? Keep making these super long game and lore analysis videos!

    • @TheGemsbok
      @TheGemsbok  Před rokem +2

      Thanks! I've been working on another project like this one (but on a different FromSoft game) for over a year now. Hoping to have it ready to publish a few months from now.

  • @pilgrim1290
    @pilgrim1290 Před 2 lety +1

    Thank you for that video. I rewatched this so many times. My favorite philosophical takeaway of this game is the “don’t you dare go hollow” line. I sometimes repeat it to myself. It makes me wanna keep going and makes me aware of who I am and who I want to be.
    ❤️

  • @Mikebuck7
    @Mikebuck7 Před rokem +5

    I appreciate the heavy slant on existentialism- I find myself to be mostly closely assigned with that philosophy and its very interesting to see it applied to Dark Souls lore

  • @yeltifeltino8070
    @yeltifeltino8070 Před 2 lety +33

    I was today years old when I learned you can back stab the pisacas.

  • @imoscared
    @imoscared Před 2 lety +1

    I love the ties to Greek philosophy and the mythos definition of chaos. Very well done video. Extremely compelling, informative, entertaining, and unique. Not what I expected, but couldn't have asked for more!

  • @lildive88ttv75
    @lildive88ttv75 Před 2 lety +1

    Fell asleep on CZcams autoplay, woke up to this. I really wish there was more content like this in regards to video games and their stories. Maybe people wouldn't still put them in stuck a major taboo area as much as they do. Keep up the good work, and great thought work, I'm thoroughly impressed!

  • @blackcatfancy
    @blackcatfancy Před 5 měsíci +3

    This was incredibly well thought-out and presented. Thank you.

  • @richierichdayo
    @richierichdayo Před 2 lety +24

    holy fcking BASED analysis my friend. im shook to the core

  • @TheFlenen
    @TheFlenen Před rokem +1

    Can't believe I'm not subbed! What an amazing video. Such eloquence

    • @TheGemsbok
      @TheGemsbok  Před rokem +2

      Thank you very much! And you picked a good time to do it; my next big FromSoft analysis like this one should only be a few months away from completion now.