Stellaris - How to Play Tall in 2.2

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  • čas přidán 16. 12. 2018
  • 2.2 has landed, playing tall has changed. So how do we do it now?
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    Stellaris Copyright © 2018 Paradox Interactive AB. www.ParadoxPlaza.com
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Komentáře • 443

  • @LordSquirrelShow
    @LordSquirrelShow Před 5 lety +528

    Step one: Start game.
    Step two: Stand up.
    Congrats. You are now playing tall.

    • @LordDivine1
      @LordDivine1 Před 5 lety +26

      Step one: check
      Step two: check
      Nope... Still short :(

    • @LordSquirrelShow
      @LordSquirrelShow Před 5 lety +7

      @@LordDivine1 But are you wide? Otherwise you're playing on a whole other level.

    • @LordSquirrelShow
      @LordSquirrelShow Před 5 lety +22

      @Classic Then you've officially transcended.

    • @DzinkyDzink
      @DzinkyDzink Před 5 lety +1

      Don't forget to adjust your display stand for optimized perfomance!

    • @234245
      @234245 Před 5 lety

      xDDDDDDDDDDDDDDD

  • @deevee5327
    @deevee5327 Před 5 lety +468

    *Slaps the planet*
    This Gaia world can fit so many pops in it!

  • @allowishusfuddpucker6431
    @allowishusfuddpucker6431 Před 5 lety +348

    I'm only 5" 1" now I can "play tall".

    • @noivern8869
      @noivern8869 Před 5 lety +4

      Hit the gym

    • @allowishusfuddpucker6431
      @allowishusfuddpucker6431 Před 5 lety +23

      @Yellow 13 If I want to get taller don't you think I should hit the rack.

    • @bobbyflynn6352
      @bobbyflynn6352 Před 5 lety +3

      Your only 6 inches tall? Wow. Never knew that even a midget could be so short. Usually they are at least a few ' tall...

    • @solk.posner7201
      @solk.posner7201 Před 5 lety +1

      5'9 here. Being short atleast makes getting muscle very easy to do.

    • @danielkron2513
      @danielkron2513 Před 5 lety

      6'3" 😎

  • @Komyets
    @Komyets Před 5 lety +94

    Instructions unclear. Achieved 150+ pops in a single planet. I can hear homeless/jobless/starved protestants at my doorstep and i see a group of armed gangsters selling drugs at my backyard.
    Help

    • @BigFatSoul
      @BigFatSoul Před 4 lety +3

      To fit all this bad boys into one planet agrarian idyl and communal was taken

    • @RenegadeElite101
      @RenegadeElite101 Před 3 lety

      This is what happens when you let a criminal megacorp sit on your highly populated world

    • @davecrupel2817
      @davecrupel2817 Před 3 lety

      *Colossus has entered the system*

    • @Komyets
      @Komyets Před 3 lety

      @@davecrupel2817 (no offense but) ahhh the most useless and impractical fictional invention ever.

  • @KaneCold
    @KaneCold Před 5 lety +326

    And here I was like "Oh Boi ... let me try this out ..."
    *life seeded requires Apocalypse DLC*
    ... *sigh*

    • @JBrander
      @JBrander Před 5 lety +110

      _All around me are familiar faces_
      _Worn out places_
      _Worn out faces_

    • @QuestionableObject
      @QuestionableObject Před 5 lety +30

      The cost of years of development after release : )

    • @dannypockets
      @dannypockets Před 5 lety +15

      I'm doing a tall play through now, you really don't need life seeded at all. I don't think you really need any of the stuff he talks about here: This is one very specific way to play tall. I'm doing it as a megacorp in my current play through but I don't think that's particularly necessary either.

    • @edwardjosh2784
      @edwardjosh2784 Před 5 lety +6

      @@dannypockets all you need to do is not exceed your admin cap

    • @briang9471
      @briang9471 Před 5 lety +3

      Apocalypse is on sale for 50% off right now

  • @bimbam8879
    @bimbam8879 Před 5 lety +111

    Fanatic purifier life seeded is vastly superior, purged pops cost no upkeep and no housing so u can have basically infinite pops that produce LOTS of minerals and food (forced labor) easy 2k minerals and food from a single planet that come from thin air (can either raid for pops, or just conquer and instantly resettle all pops to your planet), at the end of my game i had 800 forced labor pops on my ecumonopolis , giving me insane raw resources and allowing me to focus an ecumonopolis for pure alloy prduction

    • @MASTERMIND-mr6er
      @MASTERMIND-mr6er Před 5 lety +14

      You where lucky your galaxy full of pussy and no coalition formed against you....

    • @Razzlion
      @Razzlion Před 5 lety +6

      Are the foreign pops not automatically killed of?
      Or am i missing something basic xD

    • @bimbam8879
      @bimbam8879 Před 5 lety +12

      @@Razzlion only 1 at a time so not at any real rate when u have a whole galaxy at your disposal :) 15 per month decline out of 100 for forced labor, one pop dies infinite number behind it work tirelessly

    • @bimbam8879
      @bimbam8879 Před 5 lety +6

      @@Razzlion it is definetly broken and needs rebalancing imo

    • @Razzlion
      @Razzlion Před 5 lety +1

      @@bimbam8879 Thanks for the info!

  • @mostrosticator
    @mostrosticator Před 5 lety

    I recently purchased this game and your videos provided me with great insight on this game with a lot of depth. Enjoying it thus far.

  • @jediarchives7826
    @jediarchives7826 Před 5 lety +1

    ASpec good sir, you are a legend. I’ve been thinking of asking about this on the subreddit, but now you’ve come to my aid

    • @thepurplepanda4
      @thepurplepanda4 Před 5 lety

      Id reccomend reading my comment, this isnt a great way to tall.

  • @tripp9278
    @tripp9278 Před 5 lety

    Hey man, love the guides.

  • @clickaccept
    @clickaccept Před 5 lety +81

    "Idyll" (pronounced id-ill) is different than "ideal".

  • @Idkwhtpsipto
    @Idkwhtpsipto Před 3 lety

    Great video man! I’m definitely gonna run this next game!

  • @sonemesis7083
    @sonemesis7083 Před 5 lety

    I've been looking for this!

  • @stefanbecker6085
    @stefanbecker6085 Před 5 lety +33

    After watching this video i thought, lets give tall a new try, used this species setup. My starting Constellation had 3 Black Holes, one of which gave me the Horizon Signal 5th time ever ind 600h). My two northern neighbours (one of which is a megacorp) "instantly" rivaled me :( at the east the is a Dimensional horror at one exit and a Crystal system with about 10k combined fleet power blocking me in. I went ... well thats a crappy start, but went on and got Crystal Pacification, and lo and beholde there were a size 25 and a 20 in the Crystal system... suddenly the game became more interesting to continue...

    • @A_Spec
      @A_Spec  Před 5 lety +7

      It's beautiful when things come together

    • @stefanbecker6085
      @stefanbecker6085 Před 5 lety

      Yea... its gonna make a nice endgame, but atm (about 100years in) its not going all that well imo

    • @SteelsCrow
      @SteelsCrow Před 5 lety

      The Crystals will attack anyone who doesn't also have pacification, right? So you have some helpful guards.

    • @stefanbecker6085
      @stefanbecker6085 Před 5 lety +1

      yea they do, but sadlly the AI isnt stupid enough to go into that system ;)
      Of course now im in the mid 2500, have the second biggest fleet (after the awakened Militay Isolationist) and pretty much roflstomped the Khan (that spawned north of me) and singlehandedly defeated the Scourge that came in at the other side of the galaxy. And since no one wants to mess with my ~500k fleet power, no one wants to mess with my Federation :)

    • @Alexander99602
      @Alexander99602 Před 4 lety +3

      I know, I got similar start as yours, and got all my planets in my home system after the Horizon signal tomb worlds, then because I love roleplaying I hated the idea of settling damn tomb worlds, so the best I could do was to teraform, even though my people became tomb world adaptable, and as I was gathering a stockpile to teraform
      The madlad Khan Boi to my outter galacric ring decided to save his people
      What to do, try to defend ofc, but the khan ambushed me through an L gate (I'm playing for the first time in some good amount of time, last I played was before utopia) and when I saw what I saw I was perplexed for real.
      I managed to push the khan boi back but he destroyed my natural defences, the crystal system, then decided to play the same trick on him as well, and like so, by this point he tributaried my rival empire, so I decided to help my rival. Sounds crazy? No, because I wanted that boi as a friend against a nearby fallen empire.
      Then, after I secured the L gates and gave back some territory back to my former rival, the khan got killed by a prostitute... Well that's a way to die, and his khanate fell down, I got territory, the L gate territory, I was happy, it was time to secure it.
      Then the xenophile fallen empire decided to wake up and become the galaxy's juciticiaries..............
      All I want is to teraform my worlds you know....... ?

  • @sovsovchenko9570
    @sovsovchenko9570 Před 4 lety

    Thx ! was about to try tall megacorp, but this looks way better optimized than all I could imagined as a megacorp!

  • @xouric0
    @xouric0 Před 5 lety +84

    xenophobe 20% pop growth
    pacifist 10 capacity
    Life seeded
    inward perfection 20% growth
    trait growth speed 10%
    trait less amenities
    trait less housing
    enjoy huge pop planets :P

    • @DrGhoztz
      @DrGhoztz Před 5 lety

      Seems like pops would grow faster than you could create jobs for the pops if you were playing life seeded

    • @JoshuaKevinPerry
      @JoshuaKevinPerry Před 5 lety +6

      @@DrGhoztz with all that, you're at 4.80 pops/month..If you pushed it with the decision 1k food and nutritional plentitude, 5.10. Hives are 5.79 with Rapid Breeders/Nutritional.

    • @kilvesx7924
      @kilvesx7924 Před 5 lety +1

      I'm currently running expanded traits mod with +130% growth speed. It's 2360 and I have 5 planets, 500 pops.

    • @jonnyrawket8158
      @jonnyrawket8158 Před 4 lety

      Starving yourself just to hate other races doesn’t mean you win. Xenophile is a better trait long term tbh.

    • @randomtommy5606
      @randomtommy5606 Před 3 lety

      @@jonnyrawket8158 haha planet go boom

  • @diiv22
    @diiv22 Před 5 lety +4

    Hi ASpec, im quite new to stellaris and your videos have helped me a lot! Thanks!
    Could you do a video explaining trade and traderoutes? I dont quite get it..

  • @jouniosmala9921
    @jouniosmala9921 Před 5 lety +2

    My ravenous swarm was below admin cap and producing 1000 science per month long before that year. How that was possible, discovery and leaders, and VERY fast first expansions, with every new planet instantly producing unity and society, not going for the synaptic node early as the colonists where the synaptic drones. The discovery leader experience gain is the critical thing, also when having significant fraction of the empire as scientists in home world with very high level assist research scientist, and bunch of high level scientists who can pick which one has for the current research +15 modifier, or both +15 and +10 , it was crazy. And with governor giving quite nice boost on research also as they also benefitted from the experience bonuses. How to level up scientists quickly, it is having good survey speed and anomaly research speed, and experience bonus as those multiply with one another.

  • @DoroTono
    @DoroTono Před 5 lety +83

    No one is going to mention how he isn't at the same spot he started and his empire name changed? Did you get rekt by an advanced fanatic purifier on your first try, ASpec?

    • @A_Spec
      @A_Spec  Před 5 lety +44

      No, I never saved the starting position of the original empire. The one you see at the end was the first playthrough

    • @jezusbloodie
      @jezusbloodie Před 5 lety +4

      @@A_Spec ah, I thought you just got unlucky

  • @MASTERMIND-mr6er
    @MASTERMIND-mr6er Před 5 lety +112

    Title said play tall
    *ASPEC HAVE A LARGE EMPIRE WITH ONE PLANET*

    • @A_Spec
      @A_Spec  Před 5 lety +47

      Below the Admin Cap.

    • @aggieking87
      @aggieking87 Před 5 lety +13

      Tall is defined differently post 2.2

    • @theBataal
      @theBataal Před 5 lety +1

      Plus you can colonize the odd world with your migration treaty

    • @Dugx94
      @Dugx94 Před 5 lety +1

      Someone still hasn't learned what the admin cap is.

    • @lukefreeman828
      @lukefreeman828 Před 5 lety +1

      Tall always meant that... it had to in 2.1 because so much of your resources were from systems rather than planets

  • @owholypwner3548
    @owholypwner3548 Před 5 lety +1

    19:58 I love how the modifiers from the planet includes salty pops
    *for the fact checkers among us, it's the forth modifier*

  • @Ugnutz
    @Ugnutz Před 5 lety +5

    I like playing Post Apocalyptic with highly adaptive you can pretty much colonise evey planet type in the game from the get go

  • @JoshuaKevinPerry
    @JoshuaKevinPerry Před 5 lety +18

    Would recommend buying the 1k food decision on organics, too. 25% growth speed.

  • @Wilburytry
    @Wilburytry Před 5 lety

    @ASpec, i got quite a nice run as tall empire using 'barbarian' (or raiding bombarment perk) civic. i sugest you to go try it out - you can make any planet you whant populated REALY quickly. Wich means insane economic boost in the early-mid game, as well as naval cap. So, you can basicly wreck anything that moves (like 100k fleet power) before even mid-game crysis pop up!

  • @dannym327
    @dannym327 Před 5 lety

    Omg, THANK YOU! Been waiting for this video :)

  • @ARGHouse504
    @ARGHouse504 Před 5 lety

    If you want a mix of tall and wide you can also vassalize your sectors, meaning you don’t go over the admin cap.

  • @Atronin
    @Atronin Před 5 lety

    I really like this idea I am going to try it out.

  • @GamersXD95
    @GamersXD95 Před 5 lety

    Hello Aspec! Another great and helpful video. Can u do some tips and tricks to do with machine empires and assimilators to be more specific?

    • @A_Spec
      @A_Spec  Před 5 lety

      Not untill after Christmas.

  • @MrPizzamoe
    @MrPizzamoe Před 5 lety

    The byzantine Civic thingy is great as well. The boni are great and could work nicely. So maybe for the third later unlocked civic? and the building you get does use a slot, but as far as I remember it was a good one as well.

  • @Indignation211
    @Indignation211 Před 5 lety

    Personally I went with a megacorp with bonuses to trade value. This allowed me to run Consumer Benefits and Militarized Economy. I had Trading Posts as one of my civics which combined with high alloy production allowed me to support a large navy for my size. I also had more building slots available for research, especially after phasing out alloy foundries and unity buildings in favor of foundry arcologies and leisure arcologies. My branch offices and trade income held me over on minerals until I could build the matter decompressor. Each empire that didn't like me was forced to become a subsidiary.

  • @WinSlayaGaming
    @WinSlayaGaming Před 5 lety

    Hi Aspec, I really like using MegaCorps to build "Tall", as you get a +20 admin cap for a +50 empire size penalty when you play as a MegaCorp. In my mind, it seem like the developers want the new way to play "Tall" to be playing under or near the admin cap (which you should bloat up to as fast as possible as a MegaCorp). Maybe I am wrong, but it seem like a more valid, easier strategy for new players trying to get into Stellaris.

  • @drew5049
    @drew5049 Před 5 lety +12

    I went fanatic xenophobe for extra pop growth with militarist, life seeded and efficient burocracy. I just sacked planets and moved the pops to my world. Let my native people do only specialist stuff. Worked out ok

  • @garrickberry3175
    @garrickberry3175 Před 5 lety +50

    I dare you to play as a preset empire other than the United nations of earth or the commonwealth of man.

    • @daveyishere55
      @daveyishere55 Před 4 lety +4

      Heretic

    • @khiemnguyen7929
      @khiemnguyen7929 Před 4 lety

      But what if you Play as THE IMPERIUM OF MAN!?

    • @onefastsled
      @onefastsled Před 4 lety

      @@khiemnguyen7929 Is the not just a renamed version of the Commonwealth? Xenophobic and Militarist?

  • @CyberStyleZ
    @CyberStyleZ Před 4 lety +4

    What dlc's do I need and does this work on the current patch (I believe 2.3.3)?

  • @twilightdemon892
    @twilightdemon892 Před 5 lety

    Cool stuff, I'm trying out your hive mind ideas and having a good time. My buddy is having issues playing machine AI and I was hoping you could make a tutorial on how to play them. i am looking forward to that one, I'm thinking about making machines or mega corp my alt race pick

  • @derotten9886
    @derotten9886 Před 5 lety

    I tried playing tall in another way and think it is pretty easy by playing as a fanatic egalitarian, materialist/spiritualist Empire. Also with the Life seeded civic. I experienced that u can tech very fast if u dont expand to wide (doesnt mean u should stop at administrative cap) and If u dont build robo pops (they are just to expansive), but u can/should go with flesh is weak ascension perk and the following.
    I played with Friends several times and my tech was far beyond theres on each run. I was also able to take big Advantages in wars, but these are really expansive and need to be planned.

  • @ComradePhoenix
    @ComradePhoenix Před 5 lety +1

    I'm playing pretty tall (and unintentionally) with the base UNE empire in my achievement collecting game. I'm currently over my admin cap, but I probably could have stayed under it if I didn't tend to naturally play a bit wider.
    Honestly, I think it's harder to play wide in 2.2 than it is to play tall.

  • @Eyeslayer
    @Eyeslayer Před 5 lety

    do you have any video's on the changes to 2.2 sectors in your empire before the AI would build for you and maintain a balance if you choose so you could concentrate more on expanding and war but I noticed that with the patch you still have all these planets on you but auto assigned to a sector with no auto builds and no way to be able to focus on your expansion and war instead you are forced to play the game of wondering how all your planets are doing with little to no time for ship and war builds. is there a new way of doing this i'm missing?

  • @briankearney5994
    @briankearney5994 Před 5 lety

    I think this is just wrong, I’ve set up a couple of tall empires (Megacorps, regulars, and hive mind). My admin cap has hit 300 something when the khan came out, and the admin cap repeatables set up a virtuous cycle where you can dump more and more research and unity into the same overall costs.
    I think the key to tall is milking the most out of your admin cap, and this is *all about planets* (and the pops on them, naturally). This means you need to get pops as fast and possible and as many planets in as few systems. Systems are the real drag on your admin cap, they (usually) give far less resources than districts per point, but they need pops to power them. Setups that get your planets up and running as fast as possible (and as concentrated as possible) with maximized pop growth will get you moving in the right direction. There are a couple of options to get there: immigration, inward perfection, bio ascension, robots, etc.
    It is completely OK to go over a bit in the beginning, but you need to get those multiple planets up so you can spam unity and research to get the cycle going.
    Agrarian idyll is pretty good, but you are missing out on the ecumenopolis, which frees you from needing many upgraded buildings to secure the alloys to get going on megastructures (which, yes, are even better than planets per admin cap). Admittedly, this is probably better now with the buff to alloy income in the beta (I’ve only been tinkering with wide in the beta so far).
    Overall, I think fanatic pacifist can be great at the start as can efficient bureaucracy. Your luck with the cap techs is proof enough (it’s happened to me a bunch). Private prospectors is so ridiculously good that I have to talk myself down with RP to avoid auto picking it.

  • @Mithrondly
    @Mithrondly Před 5 lety

    ASpec you plan on making a video about Machine Empires? I heard in a previous video you said robots are broken and was wondering what you meant by it

    • @A_Spec
      @A_Spec  Před 5 lety

      As soon as the 2.2.3 patch is live.

  • @LolliDepp
    @LolliDepp Před 5 lety

    One thing I find quite useful when trying out a tall empire, is to create a Resort World. Since you can't build any districts, you're sure that the planet will only ever take 2 units of empire size, and it gives a quite nice bonus in both empire-wide bonus, and some free resources from the workers

  • @MathStringInputOutpu
    @MathStringInputOutpu Před 5 lety

    So you said pick physicist if I want to get lasers, did you say it just because it is physics tech or do people not usually research all the techs? I always research all techs eventually but I read in a post where the guy is suggesting not to research physics lab 2 or something to avoid having the building speed repeatable tech show up. I am not sure if that was the 1.0 outdated strategy or else

  • @jessep3571
    @jessep3571 Před 5 lety +1

    I actually did this exact set up by accident for my original one planet challenge race and retooled them for 2.2. However, the admin cap tech probably won't show up. I'm fairly certain based on my own game that, after 150 years, that it only shows up after you have colonised your first world, which I never did because I only ever had my original planet.

    • @floohhb5780
      @floohhb5780 Před 5 lety +3

      Yes, the tech requirement is having 2 planets

    • @A_Spec
      @A_Spec  Před 5 lety

      Correct, you need at least 2 planets, hence the migration agreement to get new species to use for colonies

  • @rynofizzy
    @rynofizzy Před 4 lety

    I am a new player and I love your videos. Do you think this still, in general, applies in 2.7? Or is it far too different now

  • @Drachnon
    @Drachnon Před 5 lety

    ASpec can you make a video about playing tall with a single system? Because most of the playing "tall" I see in 2.2 requires a massive surplus of minerals and energy from space stations to sustain the planets. Which IMO does not fit with the idea of a tall empire.

  • @MeidoInHebun
    @MeidoInHebun Před 5 lety +14

    This is how I play all the time. Then when I have more Admin Cap make some Ecumenopolises (100 Habitability always) and take Nihilistic Acquisition to fill them with abductees.

    • @dannypockets
      @dannypockets Před 5 lety +3

      This is how you play "all the time" but ecumenopoli only came out less than two weeks ago?

    • @MeidoInHebun
      @MeidoInHebun Před 5 lety +9

      @@dannypockets All the time since 6 Dec

  • @aeowinh
    @aeowinh Před 5 lety

    I like more the Megacorps for tall gameplays, when you make a 25 tile Ecumenopoli and focus in grow trade you are really strong. I always get into the 2390 with almost 90k fleet power and little to none deficits. I prefer go with materialist and xenophobe to get trade and research bust, and I get the psionic species from the caravaniers to get into the shroud later on.

  • @TomPokys
    @TomPokys Před 5 lety

    10/10 would watch a full playthrough

  • @TheTutore
    @TheTutore Před 5 lety

    Would being feudal be an option for a tall playstyle? Create vassals to expand for you who (I assume) don't use your admin cap. They also are good for treaties and such so you can trade with them and get more migration. And lastly they help create a buffer so the space you choose to control has more space to breathe and grow inwards.

    • @LukaszSam89
      @LukaszSam89 Před 5 lety

      AI is so bad at the moment that vassals aren't really worthwhile IMO... I mean they won't hurt you but won't really help, they won't have any real fleets to help you in war or economy to pay you taxes.
      If you want to have nice and peaceful game just rush space station tech and build citadels on all entries to your territory - you can quite easily keep them de facto unbreachable by anything short of awaken fallen empire fleet (but even for awakened empire 60-100k station should prove to be somewhat difficult) ... that is unless your game will bug out and stop updating weapons/defenses on them -_-'

    • @thepurplepanda4
      @thepurplepanda4 Před 5 lety

      Trib instead of vassels, you get to mid game epires under your foot and you never need to build energy or mineral buildings again :D

  • @The_Bear21
    @The_Bear21 Před 5 lety +2

    would "inward perfection" not be better, unity output, pop growth and happiness

  • @palas2891
    @palas2891 Před 5 lety

    How about replacing Agrarian Idyll with Byzantine Bureaucracy? The -10% Housing usage stacks nicely with the Communal trait allowing you to put 20% more pops on the Capital, the -10% Amenities usage has roughly the same effect as the +2 Amenities from Farmers and the Administrator jobs are a great source of unity.

    • @alluvium1465
      @alluvium1465 Před 5 lety

      Yes, such a vastly superior pick, the 2 admin jobs from the unique building are so good. Combined with inward perfection, you can really tear through your unity trees.

  • @RKGrizz
    @RKGrizz Před 5 lety +1

    I noticed you have started a new game for the mid-game section, what happened to the original Tall Bois?

  • @j2ehyp
    @j2ehyp Před 5 lety +4

    Is there any chance you could do a followup for say, Megacorps? They're meant to be ran tall but have different Megacorp unique civics. Same thing with Hive Minds and Machine Empires?

    • @Amyante
      @Amyante Před 5 lety +1

      Yeah, and Megacorps get another +30 Admin cap just for being Megacorps i believe... So after One Vision, Pacifist, techs etc. you can have a MASSIVE cap.
      plus, as Megacorps you have a special slot available on planets that are owned by other Empires to make even more money. Megacorps were pretty much MADE to play tall.

    • @alluvium1465
      @alluvium1465 Před 5 lety +1

      @@Amyante They also have higher penalties to playing wide. Basically as a Megacorps, you try to grab as many planets and a black hole while claiming as few systems as possible, make your 5-8 planets into Ecuminopolis, and depend on your branch offices and the market for all your raw materials.

    • @Amyante
      @Amyante Před 5 lety +1

      @@alluvium1465 Yeah, but the +30 Admin cap for MegaCorps allows them to be played wider than a regular Tall empire would. Megas have an extra +50% over cap penalty, but with the +30 they get at the start that means they hit the same penalty at 90 Admin (60 + 30) that a regular empire would hit at 60 (30 + 30). It'd even out at 120 Admin Cap (120 + 60 = 90 + 90) but by then you'd have a fairly wide setup.
      Ecuminopolis... sounds nice on paper, but i'm not entirely convinced it can be worthwhile. It sounds to me that with the lack of mineral and food production from planets you'll be bleeding energy left and right if you make every planet an Ecuminopolis, and in the long haul it'd only be a matter of time until the resources start costing so much from you buying them up every month that it starts cutting into your profit margin. That, and a metric f--kton of Housing districts trying to keep the pops happy so they won't migrate off your trade center en masse.
      Eh, to each their own style of course, so if it works that's all fine, i just prefer to play more self-sufficient :)

    • @alluvium1465
      @alluvium1465 Před 5 lety

      @@Amyante You buy your minerals and food/get them from your branches. The districts available to the Ecuminopolis are what makes them so good. A size 12 Ecuminopolis can easily support like 200 pops.

    • @Amyante
      @Amyante Před 5 lety

      @@alluvium1465 Ah thanks. I don't have MegaCorp yet myself, so i'm still in the stage of trying to figure out a strategy, and the 'no food production' sounded like the LAST thing you'd want on a 300 or so pop planet in a Tall playstyle.

  • @humanhaggis
    @humanhaggis Před 5 lety

    I don't know if I agree with the agrarian idyll thing. It seems to me playing a fanatic pacifist with corporate authority would go a little better, it would give you 70 starting cap and you could pick up private prospectors and brand loyalty. That means 90 admin cap without any tech or traditions and more unity than you'd get from spiritualist, which would mean you could wait to finish discovery before you moved on to expansion and get there faster. In the long run i think it's also more efficient to go for housing districts and use clerks to generate energy credits through trade than to go for idyll.
    I'm not a mathematician, but an upgraded city district generates two clerk jobs and 8 population in exchange for 1 administrative cap, where any other district generates 2 population and 2 jobs. Even with Idyll, you still only get 3 jobs, if you factor in the amenities produced by a clerk as 50% of their value, that's still only 4.5 clerks worth of work and 3 pop, as opposed to 2 clerks and 6 potential additional jobs. You also only have 1 additional job per district, so even a size 25 world with mastery of nature can only sustain 54 basic jobs, 27 non-basic jobs, and 81 pops per 27 administrative cap. On the other hand a corporate world with the same stats would have 216 pops, 54 basic jobs, and 162 non-basic jobs. Take into account effects which generate jobs per X pops, like the merchant from completing prosperity, and these effects are only increased. Further, any effect which reduces pop usage benefits city districts more, with a 10% reduction netting you 12 extra population per planet, or the equivalent of two additional mastery of nature bonuses. Fully upgraded buildings produce 10 jobs each, or 11 for the commerce megaplex, so up until a population of 227 you can find jobs for everybody, though the extra merchant jobs bumps that up to 231. This isn't taking ecumenopolises into consideration. Practically speaking you won't be only be on size 25 worlds, so the pop-job ratio works out even better most of the time. Remember it also doesn't take up a civic slot or require a particular ethic.
    You'd also get access to branch offices which are very efficient, generating around 20-25 energy, 18 science, and 6 unity for 2 administrative cap by mid-game, and almost 50 energy and 30 or so miscellaneous resources by late game. The trade bonus from xenophile will also benefit you more as a corporate authority and you won't be forced out of materialist which allows for simultaneous construction of robotic pops. A robotic empire also doesn't require farming worlds to sustain its secondary goods and combines exceptionally with massive numbers of clerk jobs.
    On a final note, things like mastery of nature and the expansion finisher are a lot more efficient. Combined they generate about 12 jobs over an 4 world agrarian empire, as opposed to 32 with a cosmopolitan empire.

  • @michaelredhawk9338
    @michaelredhawk9338 Před 5 lety

    Wouldn't going two perks into Discovery first work out better in the long run if you want to focus on widespread exploration? One perk to unlock Discovery tree for the anomaly research speed boost then the first left perk for survey speed boost?

    • @thepurplepanda4
      @thepurplepanda4 Před 5 lety

      Or just go expansion and then come back to it when your scientists are a higher level.

  • @magnusfrancis
    @magnusfrancis Před 5 lety

    I must say, the driven asimilation is way better in my opinion. You will most likely have a size 20+ planet nearby no matter what, so having machines that you can colonize this land with is great. You also have way more pops to start off with, and you can specialize your machines into science and your cyborgs into mineral gathering. This allows for even more science. Also machines lives forever (almost), and cyborgs has extra research speed. You gain additional influence in the start of the game where you need it, and have no need for making rivals.
    The only negative: everyone will hate your guts..... until you assimilate them

  • @InFiHax
    @InFiHax Před 5 lety

    I always play tall as I prefer that sort of playstyle but I do it differently.
    I like Xenophile and Fanatic authoritarian for tall empires because it's easy to make influence for edicts, easy to get migration treaties for pops and you can still use the sword if you need/want to. I put Cutthroat politics as my second civic for that -20% edict cost.
    This build allows a large base influence generation and puts a big dent in the drain caused by edicts which is vital.
    I'll end up with 7-8 science ships pretty quickly. Basically I'll stop and research every anomaly and if it's a hard one such as a precursor that science ship can be stuck for a decade so I'll just deploy another one. This approach allows you to map your area VERY quickly.
    Set nutritional plenitude and market place of idea's policies.
    The next step is to find your closest neighbours and then block the hyper-lane access points between them and the space you want later. This can costs 600 or more influence each time but you should only need to do it 2-3 times and you've closed off all access points to your future domain. If you have a hostile neighbour you've blocked then get a good defence focused station up as early as you can manage.
    Once you have all access to your empire closed off by way of a station on each choke point your completed the first stage. Your Gaia world should be very research focused, upgrade the labs as fast as you can and make exotic gasses your resource priority. If that means taking a random island space station not connected to the rest of your empire then do it. Don't forget the planet refinery things to make strategic resources planet side are now worth it as they produce 2 units as apposed to 1.
    Get the efficient bureaucracy civic as number 3 as soon as you've unlocked it.
    With this approach you will have stupid tech generation in the early game. Be sure to use Generator districts as required. Avoid city districts, at least for the time being. The downside of this build is you'll not be making a huge amount of resources. You may find your self falling into negatives for consumer goods and food. Use the market to keep your self afloat it's fine. Once you can upgrade the consumer goods factories on your planet with rare crystals you should be fine for a good while.
    All you need to do now is with your stupidly good research speed is to roll the repeatable techs for Admin cap. In the screenshot below it's just over 100 years in. My pop is actually pretty low. The ocean world I took in a war of conquest (screw pacifism) I'm actually 13 points over my admin cap here because of a quick expansion pulse but in 12 months admin efficiency repeatably level 3.
    (side note I have also researched mega engineering already)
    I don't use the Imperial Prerogative ascension perk as I genuinely don't find my self needing it; just patiently filling in my borders in the area's I've claimed by blocking works great.
    Screenshot: steamuserimages-a.akamaihd.net/ugc/963106431646833783/51BA36F92B205FB9CAFB89F3B52DE96A67248B80/

    • @InFiHax
      @InFiHax Před 5 lety

      PS. Use orbital hydroponics on starbases.

  • @californiacobra9348
    @californiacobra9348 Před 4 lety

    Always learning something new from one of these videos. The only down side I have is that I am playing the console edition and some of this information feels wasted on me :(

    • @silly_spinner7067
      @silly_spinner7067 Před 4 lety

      Bro, same. But this means we could see all meta changes before we get to them. Plus, I think most people just play however after they've played a few games. I do.

  • @eeroneuvonen6299
    @eeroneuvonen6299 Před 4 lety

    While playing tall I like to use the trade mechanic to absurd lengths. For example filling a small sized planet with city districts and commercial zones and getting over 300 in trade value. Commercial pacts with other empires will become so "fair" :)

  • @adam422
    @adam422 Před 4 lety +1

    What about megacorg?
    It give adm cap as well, doesn't it?

  • @Warmagon
    @Warmagon Před 5 lety

    If someone is trying to play to tall, do you think it may be worth it to skip over a number of 'in-between' systems and focus more on planets (at the cost of cohesion)? A planet with 16 districts is 20 (claim system and planet for 2 each and 16 districts at 1 a each) empire size, as is 9 other systems, and it kind of seems like a populated world could end up producing a lot more than 9 decent systems. Ie, each basic production district is 2 jobs, each of which can 4 credits or minerals. For two size points, you can get +16. A equivalent value system is not terribly common, so the difference in value seems like it'd quickly pay off the initial size hit for the planet.
    The wiki doesn't have full details on cohesion penalties though.

    • @A_Spec
      @A_Spec  Před 5 lety +1

      I've considered this, empire cohesion does impact ''snaking'' quite a lot, though I'll need to make a proper analysis of it. Keep your eyes peeled.

  • @danielgloyd4529
    @danielgloyd4529 Před 5 lety

    My favorite tall style combo is agrarian Idyll and inwards perfection. You need pacifist and xenophobe, but there is still some flexibility if u want to take spiritulist or materialist to go synth or psionic. Theres a tech in society that can boost agri districts to 4 housing. You can unlock all your building slots without needing a single city district or housing building with the right districts on a planet. The amount of basic materials (food, minerals and energy) you produce is very high. You can permnently keep the 1000 food pop growth decision on all planets. Farms additionally produce amenities so you dont need deicated buildings. Giving more building slots you can dedicate for science and alloy production.
    It can be a bit boring in the early and mid game if nobody declares war on you, because, you can't claim territory unless in a defensive war. However later in the game you can go what I call the Fanatic Pacifier route. (Build a collosus) use liberation wars and shield every planet you find. You can't claim territory, but if you shield all of their planets, the enemy empire dies. Allowing you to expand on their remains.

  • @andrzejwysocki609
    @andrzejwysocki609 Před 5 lety

    i remember doing this build, with droids making the other big planets near me be 100% mines, dunno how that would work in the current version

  • @jonathanlanglois2742
    @jonathanlanglois2742 Před 5 lety

    Tried a random empire yesterday. The game picked a Ghesalt Assimilator. It got unmanageable really quickly. I was spending more time micromanaging resources then anything else. To make it worse, one of the empires I absorbed was also a machine empire, and the AI obviously does not know what to do with those because the entire population of that empire was packed on a single planet. Let's just say that this morning, i'm starting a new game because I don't want to deal with that mess. Really wish I could purge that planet or vasalise that empire and get rid of it, but neither of those are options. How are you supposed to play this if you can't create vassals?

  • @Otori6386
    @Otori6386 Před 5 lety

    The empire must expand to meet the needs of the expanding empire

  • @Mannydamon
    @Mannydamon Před 4 lety

    I stood on the table and told my dad and mom I'm going to play tall. First time I saw my dad show tears of joy!

  • @aggieking87
    @aggieking87 Před 5 lety

    What other ascension perks do you see going with this? (in addition to master builders and galactic wonders)? Bio evo path with xeno-cap?

    • @thepurplepanda4
      @thepurplepanda4 Před 5 lety

      YES!!! Any growth bonuses help with tll play, specilly life seeded.

  • @onefastsled
    @onefastsled Před 4 lety +1

    Gotta love how in Federations the "Tall" playstyle is moot with the ability to increase Admin Cap, I'm a Auth,Mat,Phobe currently working on the Synthetic Evolution event, control a third of the Galaxy on a whatever the default size is, and still have another 100 or so Admin to go before I hit the cap, currently I'm using ~800 Admin. Meaning that I'm not penalized what so ever from being massive

  • @KeineNamenMehr
    @KeineNamenMehr Před 5 lety

    Megacorps do well as tall empires, I think it's their intended play style. You can't start as life seeded though, which is unfortunate. But I still managed to outgrow even the awakened empires before the crisis arrived, without exceeding my admin cap.

  • @Jam-js3xi
    @Jam-js3xi Před 5 lety +5

    What happened to today's stream?

  • @kevinhixson1586
    @kevinhixson1586 Před 5 lety

    Can you do an update on all the appearances in the current update and things like that

  • @lallenor8705
    @lallenor8705 Před 5 lety

    Can you do a video on playing tall in synthetic down?

  • @TheRealCaedous
    @TheRealCaedous Před 5 lety

    Is there an issue where even if you take the life-seeded civic that it glitches and you end up with a 16 tile world instead?

  • @collinhicks37
    @collinhicks37 Před 5 lety +1

    How would you go about vassalizing/making tributary neighbors as a pacifist?

  • @theminer3746
    @theminer3746 Před 5 lety

    Can you still play wide like pre-2.2?
    Damn it paradox, I just only got used to 2.1

  • @hamooozmugharbel
    @hamooozmugharbel Před 5 lety

    Honestly I would have preferred going for syncretic evolution rather than life seeded.
    That 30-20% boost to all your resources is more important in an admin cap/district sense and you won't have as much of a hard time with resources

  • @foxtaylor3934
    @foxtaylor3934 Před 5 lety

    Will you do a guide for megacorps?

  • @xenograd4422
    @xenograd4422 Před 5 lety

    consecrated worlds would give you more unity than one vision.

  • @jodrakhanthewonderful1642

    From 2.8, "Laughs in branch office's "

  • @Troggedemic
    @Troggedemic Před 5 lety +8

    Eh, I'm not sure limiting yourself under the empire admin cap is a worthwhile thing to do. In my game of going tall on tech, I managed technological parity with the stagnant ascendancy after ~250 years. I'm not sure it's a massive win, since my friend who likes going wide and drowning the stagnant ascendancies with his fleets until he can snatch their tech, hasn't had a chance to play around with his devouring swarm that much.
    Personally I think going tall at this point is just as much about microing your economy, specializing planets and finding the vast amounts of minerals needed to run an economy that can sustain 3 tech-worlds.
    However ASpec, I would love if you did some playing around with trade value. I have found that in my games I usually rely on trade to produce ~40-50% of my energy and ~50% of my consumer goods. And I can switch to unity instead when I cap consumer goods, meaning I sped through the traditions like a podracer piloted by a little child.
    Though I do prefer you look into a non-megacorp way of generating trade as well, since getting that DLC seemed pricy for a 200-tile-tier2economy planet and a government form that requires interacting with the braindead AI.

    • @QuestionableObject
      @QuestionableObject Před 5 lety +2

      In my experience playing wide starts having dimishing returns quite rapidly as upkeep unity and research costs start mounting up.
      The best time I have is when I play "tall" but I get civics and ascension to expand my empire size as much as possible and get the best of both worlds.

    • @josephcola9662
      @josephcola9662 Před 5 lety

      The AI is so braindead RN that I can cripple myself until midgame in order to make such a stupidly powerful economy that I effectively ignore admin cap and just research so hard I overpower a 180% tech penalty.

  • @gabortoth5061
    @gabortoth5061 Před 5 lety +3

    Well, if you look at the math, you can clearly see, that they are trying to kill off tall strategies entirely. The penalty for overcapping is 0.3% increase in technology costs. that means, that you have to be more than 333 points over your administrative cap to reach 100% increase in research costs. I think this is a very tall damning design, since if you have a cap of 150 and a 450 wide empire, than you are three times larger than your cap but technologies only cost double (and since the tradition increase is 0.5%/point above cap, you still be under 200% increase). The only impact, that administrative cap have, is that the more you expand in the early game, the more slow your initial technological progress will become in the early and mid-game, but in late-game you can out-tech classical tall empires and have multiple times more available resources/fleets etc.

    • @MCHANNEY
      @MCHANNEY Před 5 lety

      You have a very big miss calculation, each system and planet count as 2 points and a district counts as one.

    • @gabortoth5061
      @gabortoth5061 Před 5 lety

      @@MCHANNEY When I wrote "three times" I was implying, that you have three times of everything (planets/systems/districts) and not just 150 more systems without colonized planets.

    • @DomR1997
      @DomR1997 Před 5 lety

      That's incorrect now. I'm over by...85 I think now and i have a tech cost increase of 70%. The highest I hit was low 90's and I was only a hundred over at that point. Started panicking trying to increase admin capacity, but theres not a lot of options for that, the whole things kind of fucking retarded. How am I supposed to become the imperium of man when I can barely sustain a third of a segmentum with my admin? 1/100 fuck the admin capacity

  • @Mark-ou8hp
    @Mark-ou8hp Před 5 lety

    Would it make sense to play as an corporation instead of democratic?
    Because of you don't go big, the +50% don't matter much. Also you can get some more recourses from other empires planets. Or count the branches to much to your size?

    • @jammers195
      @jammers195 Před 5 lety

      You can't get life seeded as a mega Corp civic

    • @Mark-ou8hp
      @Mark-ou8hp Před 5 lety

      @@jammers195 Oh, okay . I didn't know that, thank you

  • @madmotorcyclist
    @madmotorcyclist Před 5 lety

    What mods are you running with? Any thoughts of linking them?

  • @wallybonejengles5595
    @wallybonejengles5595 Před 4 lety

    Im playing Tall right now (console edition) with a partially materialist Inward Perfection race. I didn't realize I couldn't change that Civ later. My idea was to change up later go cyborg and vassalize everything around me but now im just rolling with it. My income is good. But i got boxed in really early by my neighbors who are all warmongers killing each other constantly and weak. I don't think im gonna be able to expand at all from where I am but no one can touch me as of now. Ill have to get really good at diplomacy really fast. Im hoping that eventually I will get a "reawakened empire" sort of event and be free to go Skynet on the galaxy.

  • @hansmercier2809
    @hansmercier2809 Před 5 lety

    Inward perfection is also pretty good

    • @mango4554
      @mango4554 Před 4 lety

      That’s what I find myself conflicted about. Life seeded is a given but then idyll or perfection

  • @randomcatontheinternet2771

    2.2 has come and im a new which made me question what am i playing? is it tall? or ultimately how to pick this Tall gamemode which none video has show how to pick this Tall gamemode

  • @gemc4634
    @gemc4634 Před 4 lety

    Aspec console 2.2 doesn't have life seeded or gaia start is playing tall still viable without these at higher difficulties?

  • @Kurbyxo
    @Kurbyxo Před 5 lety

    Playing tall means asserting your dominance. So stand up, stand tall and take those pants off!

  • @JacopoSkydweller
    @JacopoSkydweller Před 5 lety

    Well I'm trying this play style. It would be working out pretty well but I have only found 2 neighbors in roughly 1/4 of a 600 star galaxy and they both decided they hated me within 2 turns of meeting them. Brilliant.

  • @alonewolf3474
    @alonewolf3474 Před 5 lety

    I've had my fun with reducing my market fee to 5% by getting 1 thing from diplomacy that reduces market fee by 10 % then galactic market further 10% then my leader got a trait bonus and it put it down to 5% it's pretty great basically pretty straight off trading

    • @LukaszSam89
      @LukaszSam89 Před 5 lety +1

      I had my market fee reduced to -5% once... so... they were paying me to trade with them I think xD
      You can get additional -5% from each station with special module available when there is trade enclave in system.

    • @alonewolf3474
      @alonewolf3474 Před 5 lety

      @@LukaszSam89 wow nice thanks for the tip :)

  • @seangotts6470
    @seangotts6470 Před 4 lety

    lol how many times did you restart to get there ?? .. emipre name changes and a different starting planet spot ...

  • @Keep163
    @Keep163 Před 5 lety

    There is no point to be below admin cap cuz debuffs are very small, but there are benifit to play wide

    • @avsbes98
      @avsbes98 Před 5 lety

      The Debuffs are not small, they are precentage-based, so being 10% over the admin cap means 10% more research cost etc. If you say the debuffs are small you probably didn't play a wide Megacorp just as a try yet, right?

  • @aaronbrown5869
    @aaronbrown5869 Před 5 lety

    The word you're looking for is "proportionally"
    aka if you go 10% over your admin cap your research costs 10% more

    • @Sojju7
      @Sojju7 Před 5 lety

      Well, linear and proportional are synonyms..

  • @joostdegraaf8646
    @joostdegraaf8646 Před 5 lety

    So can you still play a one planet challenge in Le Guin? The video suggests to colonise with incoming xeno pops, that’s tall, as per the title, but not quite as interesting as a single planet only.

    • @feliks8388
      @feliks8388 Před 5 lety

      No, eh well, actually depends on difficulty and whether you are willing to go for arcology planet.
      As one planet, one of the two biggest problems is you will extremely lack building slots, you can go for habitats and later ringworlds but is this still qualify as one planet, i guess not
      Second, you rely on diplomacy for your military, the problem is the AI military capabilities are significantly weaker. Fact is at grand admiral difficulty (scaling off), even at year 2400+, without federation the most powerful AI military wise in my play through only has 25k fleet powers. In Previous versions, without federation they can have 100k+ even easily 150k to 200k if they are big empire.
      Honestly, from personal experience i was life seeded (grand admiral difficulty scaling off) in my 2nd play through at v2.2.0, i got declaration of war by my two neighbors which both are fanatic purifier at around year 2240.
      In previous versions, it is close to impossible to fight them alone and win, at best you can just stall them but you need to have strong bastions, if they are too reckless such is attacking your bastions and your fleets both then it's possible to launch counter attack and win, but this does not happen all the time.
      However in v2.2.0, i manage to repell them then counter them, and then defeat them all just by using my fleets. I was surprised at how significantly weaker their military capability is
      Looking at how significant the difference in AI military capabilities in all stages of the game (early, mid, late, end) between version v2.2 and previous versions, one planet challenge is seriously affected by this, unfortunately in a negative way

  • @Abyssionknight
    @Abyssionknight Před 5 lety

    It looks like you had to restart to get that 60 years later segment, considering the hyperlanes don't line up and the Dust Cloud is now a Nebula with an entirely new name.
    Did you have to restart a lot to get that outcome (which you admitted was still not ideal)? Just curious to see how situation Tall in 2.2 is before I even consider it.

    • @avsbes98
      @avsbes98 Před 5 lety

      Like he mentioned under another comment, that was not a restart, that was the original game.

  • @smile-tl9in
    @smile-tl9in Před 5 lety

    what about using habitat or ecumenopolises ?

  • @p5eudo883
    @p5eudo883 Před 5 lety

    Is it feasible to play tall without the Apocalypse DLC, due to lack of life-seeded and no gaia world?

  • @TalynFilms
    @TalynFilms Před 5 lety

    Very new to the game, as a Xbox scub can i use this type of playstyle? Looks good.. No idea is mega structures are in game atm.

    • @A_Spec
      @A_Spec  Před 5 lety

      They're not yet, video specifically for console soon

    • @TalynFilms
      @TalynFilms Před 5 lety

      @@A_Spec Ahh good. I am getting out mached in tech so fast! Would like to tips.

  • @Skarbleface
    @Skarbleface Před 5 lety

    You know I find that if you want to play tall there are a few things you are missing, first off, utopian abundance is really good in 2.2, I tried something sort of like what you showed, but by 2255, I had 578 total research, and had completed 2 ascension trees as well. So main thing I found is that if you have pacifist and egalitarian you'll be fine playing tall, xenophile for your immigration strategy, going life seeded and free haven works pretty good, otherwise, pacifist egalitarian and materialist is real good with the technocracy civic, I found it's actually not necessary to go life seeded, since the admin cap doesn't give that huge of a debuff, compared to the tech cost increase of before, for new planets it can be totally worth it to have a few planets, usually around 3, that feed a single Ecumenopolis, and that can give you plenty of research since you get more buildings in general that lets you specialize your core planet way more into research. Anyways thanks for the video

  • @TheFirstRoyale
    @TheFirstRoyale Před 5 lety

    When you're on the map using the science ship to scout ahead how do you select more then one system for it's path if you want to survey everything in that path?

    • @qtheplatypus
      @qtheplatypus Před 5 lety

      Royale hold down shift when clicking to queue up orders.

    • @TheFirstRoyale
      @TheFirstRoyale Před 5 lety

      @@qtheplatypus Interesting. Thanks!