Disney Infinity 3.0 - How To Create A Blast Doors Within Your Death Star
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- čas přidán 22. 03. 2016
- Sound Corrected And Now Working Fine : Guide on how to create some Blast Doors within your Death Star Toy Box. No Special Playsets required, can be created with the standard toys.This is the second time I have publish this, the sound on the first clip had become out of sync.
- Hry
The sound has now been corrected : Hope you find it useful.
+72Pringle Can You Make A Part 1 A Part 2 And a Part 3 On How To Make A Death Star,The Whole Thing?
+ZOOMhawk 89.... Check out my latest clip, Death Star Detention Block.
+ZOOMhawk 89.... ok, I'll do a manual one using basic shapes.... give me a couple of weeks.
+Miguel Lego Studios : Hopefully you should see some more Death Star parts appearing over the next few weeks.
72pringle hope you got that comment for the death star detnetion block about you could make a video about defence if so can i use the blast doors in my base
So cool thank you going to use it well
thank you for your help,
Your so good at this
Alot a practice... but thanks for the support
ur the best man, thanks alot
your welcome...
+72Pringle I just want to say, I'm digging this Death Star theme, with ur help I've made the coolest one👍🏻
Can you make hanger doors for the lift
Can you make a Death Star elevator or Stormtrooper elevator?
+Visionized Gaming : I will be making a single corridor elevator to access the detention block.... this should be what you are looking for. Trying to work out, how to get a cylinder door to rotate open. Should be posted in a weeks time.
Ryon Whi
6:00
It didn't work that much
Sorry you found that it didn't work for you - Some people found the parts would get out of sync.... In the prison ship level, I never found this to be a problem. It may be linked to all the other activities you have running at the same time. I found if you have more than 20 enemies, some logic will stop, as it is taking up too much processing power to handle the extra characters. If you review the Prison Ship level, I manage to break the logic into stages, therefore memory was freed up between each stage. I this advice is of use.
It no longer works