Aleatoric Music: From Lutosławski to Video Games

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  • čas přidán 23. 12. 2018
  • In this video, I discuss aleatoric music, specifically the combination of looping and chance. To begin, I look at how the technique has evolved - including developments in modern composition as well as the use looping software and hardware. Later it then goes on to look at the use of aleatoric technique in video games too. To lllustrate this, I look at games such as Lumines (most consoles), Flower and Flow (Playstation 3).
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Komentáře • 612

  • @xavierdumont
    @xavierdumont Před 5 lety +3137

    I have a fancy new aleatoric method where I just suck at playing and every time the music is different.

    • @opsimathics
      @opsimathics Před 5 lety +70

      go back in time to the 90s, you'll be praised as a genius

    • @maxkolbl1527
      @maxkolbl1527 Před 5 lety +26

      Duh, nothing new! The Stones did that in the 60s already!

    • @robertsyrett1992
      @robertsyrett1992 Před 5 lety +10

      Yeah, quantizing shift registers like the Turing Machine from Music Thing Modular are quite capable of making aleatoric melodies without looping.

    • @yoavshati
      @yoavshati Před 5 lety +3

      I do that too!!!

    • @nekrosis4431
      @nekrosis4431 Před 5 lety +5

      I use Ableton and no live input because I'm way to good at exactly that.

  • @jg-7780
    @jg-7780 Před 5 lety +1820

    Random idea for an April fools video: Review Photoshop as if it were a music notation software

    • @Tantacrul
      @Tantacrul  Před 5 lety +605

      I've twice now failed to do an April Fools video. This is a pretty good, albeit abstract idea.

    • @muchozolf
      @muchozolf Před 5 lety +79

      I love this idea. I need it done. If you won't deliver. I will cry.

    • @Tantacrul
      @Tantacrul  Před 5 lety +113

      @@davmar9923 Is that an early April fools joke, or does that exist? I know composers who literally do that, so it's not crazy.

    • @davmar9923
      @davmar9923 Před 5 lety +26

      @@Tantacrul No joke. A quick Google search "image to sound synthesis" turns up several, including one called PixelSynth, which may be the one I recall.

    • @ninethirtyone4264
      @ninethirtyone4264 Před 4 lety +7

      @@davmar9923 You can do that in Harmor ;)

  • @digitalspecter
    @digitalspecter Před 4 lety +218

    Musicians: train for 20 years to play correctly and in sync
    Composers: forget all that

    • @Levyafan
      @Levyafan Před 2 měsíci

      you gotta know the rules before you can break them properly

  • @amuletsmusic
    @amuletsmusic Před 5 lety +405

    this video is so thorough and amazingly well done, thanks for including me - truly an honor!

  • @jegantdragoch.7088
    @jegantdragoch.7088 Před 5 lety +292

    instructions unclear at the end, i only liked and shared the video.

  • @instinctbrosgaming9699
    @instinctbrosgaming9699 Před 5 lety +160

    Roll a d10 three times to determine what movements you play. Roll a d6 for what melody you play. Reroll the d6 until you use all melodies.

    • @waytoohypernova
      @waytoohypernova Před 3 lety +26

      you have to roll a d20 to see if you hit first, otherwise the above instruction is void

    • @instinctbrosgaming9699
      @instinctbrosgaming9699 Před 3 lety +10

      @@waytoohypernova Good idea. If you roll under a 5 on a d20 then you can tacet for that movement.

    • @NerdyCatCoffeeee
      @NerdyCatCoffeeee Před rokem +2

      @@instinctbrosgaming9699
      >Barge into a tavern
      >Nail a Nat 20 on the first movement
      >Start rolling low on all other movements
      >Get chased out of the town and banned for life
      >DM throws his notes over his shoulders in frustration
      >Another campaign ruined and a job well done indeed.
      >The DM doesn't say a word and just leaves

  • @casperdewith
    @casperdewith Před rokem +15

    8:30 This much reminded me of how the field music is handled in _Breath of the Wild._ There are (I believe) 25 piano fragments that play in random order, with random intervals between them. And occasionally, a reversed chord appears.

  • @danieljray
    @danieljray Před 5 lety +198

    And yet, after all that, you go back to Sibelius for the notation demos in the video, like the Ike Turner of notation software.

    • @Tantacrul
      @Tantacrul  Před 5 lety +57

      Haha. Don't worry. I'll try something else soon. Something REALLY bad :p

    • @clawtooth35
      @clawtooth35 Před 5 lety +11

      @@Tantacrul Finale?

    • @GrahamSpice
      @GrahamSpice Před 5 lety +8

      hahahahahahahahahahahaha
      came for the vid, stayed for the comments...fantastic

    • @uelude
      @uelude Před 4 lety +2

      @@Tantacrul DAW Piano roll is far more intuitive. The stave will be obsolete before the DAW piano roll.

    • @ConvincingPeople
      @ConvincingPeople Před 3 lety +1

      uelude The grid has some intrinsic problems which I don't think a lot of people have accounted for, including biases held over from classical notation but amplified. I say this as someone who works primarily in MIDI, by the by.

  • @Zappygunshot
    @Zappygunshot Před 4 lety +65

    A very good example of aleatoric music in video games is, well, all of Spore's UI. Practically every single button you press or hover over produces a tone that seamlessly blends into the background music in a very subtle way (the music in Spore is generally very subtle to begin with, mostly being there to provide ambient noise so your ears don't feel too lonely). There's even a way to create custom themes for each and every one of your cities, with tons of choices for sound and timing, each of which again seamlessly blending in with all those button presses and the background music.
    As strange as it seems, Spore is a game with immense depth and subtlety. The amount of interesting tidbits that you glance over the first seventeen times you play through the various stages of the game is honestly pretty staggering. It's received a lot of criticism, and there's certainly a lot to be criticized about it; but on the whole it's a brilliant game that surprises me every time I play it, even 11.5 years after launch.

    • @arigadatred5395
      @arigadatred5395 Před 3 lety +4

      I dunno... subtlety I can see, but depth? I love Spore, I have a lot of fond memories of it, but... it feels a bit like a skeleton of a game, even if it does have artistry like this within it. There just isn't much to do. I still do love the music, though, for the reasons you said.

    • @literallyglados
      @literallyglados Před 2 lety +3

      @@arigadatred5395 spore is the skeleton of a great game and no one knows how to make it that game

    • @JaneXemylixa
      @JaneXemylixa Před rokem

      Spore's sound design is pretty nice. And the galaxy menu music is majestic

  • @thepauljones
    @thepauljones Před 5 lety +57

    That little sting at the end, "if you like my diatribe, subscribe" teases a follow up to The Cultural Coupon in my mind and fills me with a wistful yearning for exactly that. I still listen to that record almost a life later and it remains brilliant. Love the channel, Martin, and I still hope for new playful music in that vein some day.

    • @Tantacrul
      @Tantacrul  Před 5 lety +13

      Aww. Thanks a lot! I'm writing something at the moment. Was thinking of putting some proper work into it next year.

  • @lukemacinnes5124
    @lukemacinnes5124 Před 4 lety +36

    I really like the windwakers combat music where when doing critical hits it plays small bits of music that fit the main theme

  • @89odev
    @89odev Před 5 lety +266

    😱 He actually wrote "Lutosławski" with a "Ł"!!!

    • @desia.brimou
      @desia.brimou Před 4 lety +46

      and pronounced it like he didnt

    • @padraicfanning7055
      @padraicfanning7055 Před 4 lety +19

      IIRC, isn’t the “ł” supposed to be pronounced like a “W” and the “w” like a “V” (as in Lech “va-WESS-ah” (Wałęsa))?

    • @ConvincingPeople
      @ConvincingPeople Před 3 lety +1

      Padraic Fanning Yup.

    • @marky3307
      @marky3307 Před 3 lety

      I see this as and an absolute win

    • @throwaway9226
      @throwaway9226 Před 3 lety +7

      Łoł!
      Follow this thread for the joke/pun

  • @reghunt2487
    @reghunt2487 Před 3 lety +2

    07:32 Oh god I love the "Therenody" video. Such an eye opener.

  • @Bretlu2010
    @Bretlu2010 Před 5 lety +19

    The hypnotic lure at the end is so cheeky and hilarious. Thanks for introducing the Threnody. I didn't know about Penderecki before, now I can finally make sense how the OST of There Will Be Blood sound so unique. Thanks for keep putting out such high quality content!

  • @not1goodname
    @not1goodname Před 5 lety +28

    I always loved this dynamic effect in games and i'm glad you brought up Flower as its one of my favorite examples of that. If you have the chance, definitely check out the new game Tetris Effect as it also uses this as basically its core mechanic and it's just an absolute joy to play because of it.

    • @Tantacrul
      @Tantacrul  Před 5 lety +8

      Yeah, I remember being showed flower a few years back and being blown away.

  • @MarquisdeL3
    @MarquisdeL3 Před 4 lety +11

    That piece with the cassette tapes reminded me very strongly of Silent Hill 2, specifically the 'song' that plays in the ruined version of the hotel. It's got the same kind of 'constant hum over noise' texture to it.

  • @qnebra
    @qnebra Před 5 lety +736

    Sibelius crashed.

    • @Mo_Tanta
      @Mo_Tanta Před 5 lety +52

      The black beams stretched too high.

    • @ilokikoval
      @ilokikoval Před 5 lety +27

      Lol.
      I wanted to like your comment,but Sibelius crashed.

    • @drumcorcaigh5770
      @drumcorcaigh5770 Před 5 lety +46

      I wanted to like this comment but instead I accidentally hit the 'Quit Sibelius' button

    • @PentameronSV
      @PentameronSV Před 5 lety +18

      @@drumcorcaigh5770 I clicked on your comment and my phone screen is filled with gore.

    • @wduandy
      @wduandy Před 5 lety +3

      Oh man so many references...

  • @james.randorff
    @james.randorff Před 4 lety +9

    I loved everything about this video, from the outstanding explanations, examples, and demonstrations, to the self-effacing humor sprinkled throughout and slathered on at the end.

  • @rawkinj6609
    @rawkinj6609 Před 5 lety +4

    Your some kinda wizard man! I've been a hard rock, metal, blues, country guitarist for 3O years and you've hooked me to classical music so hard! It's stuff I know sometimes intuitively but now I understand it!! Shhwing!! Thanks!

    • @Tantacrul
      @Tantacrul  Před 5 lety +2

      Wow, that brightens up my day! (I started with hard rock / metal)

  • @erikvanzanen
    @erikvanzanen Před 5 lety +7

    ok, that take on subscribing and clicking the notification button, then followed up by that vocoded outro got me lol'ing. great video so here's a genuine 1st video watched subber!

  • @kikivoorburg
    @kikivoorburg Před rokem +1

    I just want to leave a comment appreciating the thumbnail here. Somehow the colour, symbol, and silhouette of tree branches in the symbol all work incredibly well to convey the “sense” of aleatoric music. It’s one of my favourite thumbnails I’ve seen in a while!

  • @AN-it8dp
    @AN-it8dp Před 4 lety +3

    This was extremely interesting- I’ve seen this phenomenon in games and have always been a little mesmerised by the flow of the inputs/actions to the visuals and audio.
    It’s a dreamy/flowy type effect thing

  • @melasonos6132
    @melasonos6132 Před 4 lety +1

    so excited about this channel. Thanks!

  • @lawrenceeverglade7493
    @lawrenceeverglade7493 Před 4 lety +2

    I met Gregor Forbes at a Julia Holter gig a couple of years ago. Had a good chat with him and thought he had some pretty interesting takes on music. Honestly one of the biggest shocks I've had seeing him discussed here,

    • @Tantacrul
      @Tantacrul  Před 3 lety +1

      We spent many an afternoon arguing about music :)

  • @noiamhippyman
    @noiamhippyman Před 5 lety +1

    I'm really happy I found your videos. They are extremely informative.

  • @pamdemonia
    @pamdemonia Před 5 lety +3

    I had friends who did that tape looping thing using old reel-to-reel tape machines, which were pretty easy to find in the early 90s. The cool thing about those was that some had separate record and play heads, so you could do some pretty cool effects by playing with that gap. So cool to see someone doing a similar thing with current thrift store goodies..!

  • @claycorso137
    @claycorso137 Před 5 lety

    Stunning video with top-notch editing and content! Instant subscription.

  • @pavelr3119
    @pavelr3119 Před 5 lety

    This discussion was amazing! Please, make more videos like it.

  • @JanneSala
    @JanneSala Před 5 lety +1

    Thank you for this summary. Very detailed yet brief, excellent to light that creative spark to pursue the technique further! I'll certainly give it a look when I can. Keep it up.

  • @bronsoncarder2491
    @bronsoncarder2491 Před 3 lety +13

    I'm kind of surprised that Andrew Huang, and the world of modular synths, didn't come up in this discussion. He makes fantastic music, that almost always has some element of randomness. Such an amazing musician.

  • @honza_kriz_bass
    @honza_kriz_bass Před 5 lety +13

    I've been kinda binge watching you're videos for a few hours now... Need to go sleep 😀
    Love your sarcasm, editing and everything!
    Would love to see you do videos about so much stuff... mostly Snarky Puppy, though. Make a "Snarky Puppy deep dive" video, please 😂
    Or like about anything else, no pressure... lookin forward to see more stuff from you! 😎👍🏻

  • @kathorsees
    @kathorsees Před 5 lety +110

    It's interesting that those composers achieved randomness by allowing different musicians more freedom in interpretation. I'd guess a lot of programmers would throw their hands in the air right now and say something along the lines of "but letting people decide is not _randomness_!!11!1". But I think the end result speaks for itself - it does sound random, and it is quite difficult, or even impossible, to predict the "state of the system" at any given moment.
    But #2: I also think it's a valid point in a way - we as people don't enjoy "true" randomness at all. We like controlled randomness, so to speak. The same concept is widely known among game designers: if you code a truly random digital die, no one will ever believe it's random. For optimal feel, it needs a few tweaks, like not being able to land on the same number many times in a row. When designing random encounters, you want to make sure the same type and the same number of enemies almost never show up twice, especially in a row, so you give a higher "weight" (probability of showing up) to those monsters and situations the player hasn't seen before. Some even outright ban repeating encounters in a row - a matter of taste, really.
    A great video, as usual. Thank you very much for these - you're definitely one of my favourite channels right now. Can't wait for a new upload!
    Maybe some more composition tips, this time for beginners? Like people who play an instrument, but only ever compose completely intuitively - you doodle for a while, stumble upon a good line, it becomes the first riff, then you doodle again until you find something for the second riff, etc. Gotta hit that no-formal-training-metal-guitarist crowd, amirite?

    • @okoyoso
      @okoyoso Před 5 lety +2

      Something to illustrate this is another TED talk, the one about truly random music.

    • @Tantacrul
      @Tantacrul  Před 5 lety +15

      I would say the 'chance' element is really to be found where you're using multiple players. Yes, each of them are making individual decisions but the combination of interweaving decisions amounts to something pretty unpredictable.

    • @RegdarAndTheFighters
      @RegdarAndTheFighters Před 5 lety +15

      Programmer who does computer-randomized music here!
      Technically, what we do as programmers usually isn't random either. Mostly, we just use pseudorandom number lookup tables.
      Really, since humans aren't particularly precise, they're a lot MORE random than computers can practically be. Sure, they tend to pick predictable patterns, but they play them very badly! :D

    • @KuraIthys
      @KuraIthys Před 5 lety +4

      @@RegdarAndTheFightersTrue enough (amateur game developer if you're wondering) Pseudorandom numbers are very common in programming, but that's partly because the vast majority of computers do not have a hardware random number generator capable of generating ACTUAL randomness.
      Thus, pseudorandom is as close as we've got.
      But when you do game development you quickly realise a well made pseudorandom algorithm gives a near flawless impression of randomness but has some very powerful upsides.
      In particular, if you have a pseudorandom algorithm where you can control the seed or starting parameters, you have a deterministic system that LOOKS random.
      This makes things repeatable that would otherwise break with true randomness.
      Such as say, a pre-recorded replay mode in a game - short of recording a video of it, this is only possible if all the game logic can be set up in a known state and is otherwise fully deterministic from that point onwards. (impossible if true randomness is anywhere in the code.)
      Procedurally generated content also largely benefits from this, since you can say, save a huge 'random' environment using pretty much just the parameters and seed that this environment was 'randomly' generated with.
      If it were actually random, you'd never be able to reconstruct the same environment twice, meaning you couldn't save the game state, or do a number of other things.
      Pseudorandom is truly a situation where the many of the conceptual flaws in something turn out to be huge strengths in practice....

    • @RegdarAndTheFighters
      @RegdarAndTheFighters Před 5 lety

      @@KuraIthys 'strue. I do really like games that allow you to control the seed like that (Dwarf Fortress in particular!)
      Cryptography is the only field where true randomness is really important
      (Heck, I use known seeds to get reproducible results in my music too!)

  • @quillenkai6714
    @quillenkai6714 Před 5 lety +18

    I have an interesting method. It isn’t strictly musical. I choreograph tap dance pieces in my free time. And I’m currently working on an a capella piece that gives the dancers five or so independent rhythms each and a dynamic; they get to choose what steps to do to change the color of the sound, and it’s at there own pace with their own decisions about repetition, order, etc.

  • @jelleverest
    @jelleverest Před 5 lety +5

    These methods of repeating phrases of various lengths is also very common in Minimalism, for instanve Terry Riley's in C, also very interesting

    • @Tantacrul
      @Tantacrul  Před 5 lety +2

      I gave old wizard Terry a plug around the 9:14 mark

  • @israellai
    @israellai Před 5 lety +6

    I'm a simple man. I see lutosławski, I leave a like.

    • @Tantacrul
      @Tantacrul  Před 5 lety +3

      Salt of the Earth. Some of us are born that way.

  • @OldFatherWilliam
    @OldFatherWilliam Před 4 lety

    This video is a huge relief. I had a feeling there was a name for this and an underlying theory but previously when I tried to learn about this topic, I found it impenetrable and the orchestral compositions (specifically "In C", funnily enough) to be totally impossible to understand what I was listening to.
    You presented an enourmous amount of content here, made salient for musical plebes like me; all without asking for a semester of time or $300. Deeply appreciated!

  • @locksh
    @locksh Před 4 lety

    Such quality content is a gift from the heavens. Never stop.

  • @mikrokosmiko1
    @mikrokosmiko1 Před 5 lety +4

    so nicely explained. I really like that you showed the same techniques constantly switching between genres. I think that that eclectic way of thinking is what is creating awesome contemporary music nowadays
    (also, democratizating the listening!!! lol)

  • @maniacguitar
    @maniacguitar Před 5 lety +1

    You sir, are AWESOME!
    Thanks so much for this video!

  • @nekrosis4431
    @nekrosis4431 Před 5 lety

    That Sub-scribe / Ring-the-bell thing at the end, with the punchline and zooming in. That is probably the best and most fitting request for subscription I've ever heard. Absolutely awesome.

  • @cosmicreciever
    @cosmicreciever Před 5 lety +3

    Amulets! I love his work

  • @Jesse-mh6hv
    @Jesse-mh6hv Před 5 lety +1

    Great video & Merry Christmas 🎄 Tantacrul

  • @pongthrob
    @pongthrob Před 5 lety

    Your channel is fantastic. Thanks for the great content.

  • @edward_grabczewski
    @edward_grabczewski Před 3 lety +1

    Very nice explanation! Thanks!

  • @montanez619
    @montanez619 Před 5 lety +357

    All of youre thumbnails look like Adobe products

    • @Tantacrul
      @Tantacrul  Před 5 lety +177

      That sounds good but is probably bad. At least you don't need to pay a yearly subscription for me.

    • @strangejury
      @strangejury Před 4 lety +24

      Tantacrul imagine paying for Adobe products

    • @JessicaFEREM
      @JessicaFEREM Před 3 lety +6

      @@Tantacrul at least your videos don't cost $20 a month like dreamweaver :p

  • @kw9172
    @kw9172 Před 5 lety +18

    Great stuff! Interested viewers might also want to check out "Frippertronics", a technique created by Robert Fripp in the 70ies, using very long delay times (up to 30 seconds) and sustained overdriven guitar tones (can be done with any instrument though).

    • @chumblewumble2422
      @chumblewumble2422 Před 4 lety +1

      Klaus Wutscher he'd have to be careful about the copy right though lol

  • @RazEdits
    @RazEdits Před 5 lety

    Wow, really learnt something that I could really use. This is a quality channel! I'm definitely gonna try this out.

  • @tristanawild380
    @tristanawild380 Před 5 lety +3

    Modular synthesis can be all about this!
    Let's take two popular modules: the Malekko Varigate 4+ and the Doepfer A-151 Seq. Switch.
    The Varigate lets you create four 8 step voltage patterns (corresponding to pitch, rhythms, whatever you want) where you set a chance percentage for each particular step to trigger. The Sequential Switch selects between 2-4 voltage sources, with a trigger sent to its input advancing what source is selected.
    Using just these two modules, you could set up 3 different note patterns on the varigate and use the fourth channel to determine when the Seq. Switch will switch between each of these patterns. By playing around with this 4th channel, you can switch between your three patterns at differing times- and with each pattern allowing you to set a chance % for each note, you can very quickly generate entirely new, ever-changing patterns from your deliberately crafted ones!

  • @ilokikoval
    @ilokikoval Před 5 lety +3

    Merry Christmas, nice video :)

  • @lisaschuster9305
    @lisaschuster9305 Před 4 lety +1

    I think I want to subscribe to your channel now.
    Really NICE content!

  • @luluilanda
    @luluilanda Před 2 lety +1

    I really enjoyed your video but ultimately was very impressed by your musical 'subscribe' haunt. I've subscribed so I can witness more of your creativity. Thanks so much for this investigation of indeterminacy, helped me see it multiple new ways!

  • @skiddzie9526
    @skiddzie9526 Před 5 lety +2

    this is by far the best music related youtube channel. you even get more in depth with things than adam neely, which i never really expected a youtube musician to do. however the biggest thing i like about these videos is you're discussion of aesthetics, and what not to do.
    this is just really great shit, keep making stuff.

    • @Tantacrul
      @Tantacrul  Před 5 lety +1

      Thanks very much. Will do :)

    • @skiddzie9526
      @skiddzie9526 Před 5 lety

      I enjoyed the video on how to cover hallelujah badly the best. would absolutely LOVE to see more stuff like that where you get into detail about the aesthetic aspect of music.

  • @JohnathandosSantos
    @JohnathandosSantos Před 2 lety

    Always coming back to this channel...

  • @ephjaymusic
    @ephjaymusic Před 4 lety

    Just brilliant! So helpful too - thank you!

  • @osakanone
    @osakanone Před 4 lety

    Your little bit at the end made me subscribe, two videos into your channel. I also rang the bell.

  • @arjandekkers4919
    @arjandekkers4919 Před 4 lety

    What a nice environment for a composer, this channel..brilliant!

  • @MechanicalRabbits
    @MechanicalRabbits Před 5 lety

    I love your channel you deserve millions of views

  • @TheseAreMyHooves
    @TheseAreMyHooves Před 5 lety +1

    Great video ! Would love to see more of this kind of methodic evaluation of methods and techniques :)

    • @Tantacrul
      @Tantacrul  Před 5 lety

      Sure thing. I've a lot more in this vein to come.

  • @agranero6
    @agranero6 Před 2 lety

    love Flower and the way the music fits the gameplay.

  • @yamikowakun
    @yamikowakun Před rokem +1

    your videos inspire me to experiment with my own music. nice job.

  • @GUIM1797
    @GUIM1797 Před 5 lety

    Fantastic video! I really dig the production! Thanks so much for turning me onto Amulet's channel. I'll definitely be taking a look into their output!
    It's also interesting how in video games, the timbre can be put up to chance. The most common one being on land vs. underwater mixing/instrumentation. I also really enjoyed Chibi-Robo on the Gamecube and how it applies musical sounds to actions. Tones would play when you ran about, other times you would hear music as a result of scrubbing a spot of dirt with a toothbrush, etc. I always found it extremely charming.

  • @ergnoor3551
    @ergnoor3551 Před 5 lety

    Very enlightening! Thank you Sir!

  • @yulovery6398
    @yulovery6398 Před 3 lety +7

    says: video game music
    Immediately shows flower and flow

  • @kaboozle
    @kaboozle Před 5 lety

    Very interesting and inspirational. Subscribed...

  • @Schemilix
    @Schemilix Před 2 lety +1

    I love collaborating with the players...

  • @MusicTeacherGuyNorristown

    I feel hypnotized to subscribe.

  • @muthafoca9409
    @muthafoca9409 Před 3 lety

    I literally have no knowledge about music, and didn't understood jack... But I still love it. Kudos to you bro

  • @johnjoedaly
    @johnjoedaly Před 3 lety

    My new favourite channel 👍

  • @steevf
    @steevf Před 5 lety +1

    It's hard to believe you only have 50K subscribers? Your videos are great!

    • @Tantacrul
      @Tantacrul  Před 5 lety

      Thanks! I had 7K only two months ago, so I'm feeling pretty good about these numbers right now :)

  • @AlexeyKurkdjian
    @AlexeyKurkdjian Před 5 lety

    Great video, thanks man!!!

  • @normapadro9704
    @normapadro9704 Před 5 lety +1

    I like your video. I like how the music is created. Very nice.

  • @erikb.8125
    @erikb.8125 Před 5 lety +1

    Great video and inspiring explanation! I just got an Elektron Digitakt sampler, which has lots of looping and chance elements to play with (different loop lengths, conditional triggers, microtiming)- way more excited to incorporate these into my practicing now

  • @sausageside442
    @sausageside442 Před 5 lety +1

    I've got a friend of mine who can conduct in 4/4 and 3/4 at the same time with his hands. Its really cool to look at.

  • @reibangchakma
    @reibangchakma Před 4 lety +1

    Subscribed before the outro then saw the outro and I was like woah

  • @sethatkins3731
    @sethatkins3731 Před 5 lety +1

    +1 for Reason. It is my favorite music tool, mainly because of the UI.

  • @wiegraf9009
    @wiegraf9009 Před 8 měsíci

    I never knew about this type of music but just started doing it naturally when I began working with the Deluge because it had functions for it built in. Very cool when a style is built into the design of a tool.

  • @dave5194
    @dave5194 Před 4 lety +1

    One of my favorite music artists who uses this technique, or at least I'm pretty sure he uses it, is Petar Dundov. I love the way his minimalist techno music transitions from melody to melody with so many subtle layers that I don't even realize there was a transition until long after it happens.

  • @garaughty
    @garaughty Před 5 lety

    Brilliant tutorial and demos !

  • @sharkasaurus220
    @sharkasaurus220 Před 5 lety +33

    11:45 welcome to youtube hell

    • @Tantacrul
      @Tantacrul  Před 5 lety +16

      One day all videos will just be that.

  • @avjake
    @avjake Před 5 lety +1

    Nice plot twist at the end end end end.

  • @brendanarmstrong4559
    @brendanarmstrong4559 Před 5 lety +8

    Merry Christmas Chief always a blast

    • @Tantacrul
      @Tantacrul  Před 5 lety +1

      See you shortly! Probably end of Jan!

  • @shahdyousef5591
    @shahdyousef5591 Před 4 měsíci

    This earned a subscribe. Thanks

  • @Supersmile330
    @Supersmile330 Před 5 lety +2

    I have no idea of music, but I love your videos. They give me a short, deeper than usual (for me), look into something I tend to enjoy on a surface level only and let me appreciate the medium that much more. I had no idea what aleatoric music meant before watching this, but I do recognise it from some games I've played! Thank you!

  • @noonoox12
    @noonoox12 Před 5 lety

    I just watched 6 of your videos and I'm fucking wheezing holy shit I love you

  • @casperes0912
    @casperes0912 Před 5 lety

    Hilarious, educational, inspiring... I love your content

  • @ronaldo.araujo
    @ronaldo.araujo Před 5 lety +2

    This 3 flutes and piano thing is really beautiful

  • @graftednormalcy1376
    @graftednormalcy1376 Před 3 lety +2

    and here I thought there would be a mention of DooM 2016's aleatoric soundtrack - there are multiple sections to the song, and they have different categories that activate depending on the player's actions. Then inside that category, there are multiple clips that play at random.

    • @MyScorpion42
      @MyScorpion42 Před 8 měsíci

      also very surprised that that wasn't mentioned. It seemed his video games examples came from a very specific time and place

  • @nathangale7702
    @nathangale7702 Před 4 lety

    I really like Hohvaness, but I never knew he helped pioneer aleatoric techniques. Thanks for a very informative video.

  • @owenkutzscher3038
    @owenkutzscher3038 Před 5 lety +1

    This is so cool

  • @JoeDillingham
    @JoeDillingham Před 5 lety

    Oh man, I've just gone through like half the videos on this page and they are great. Have my dang 3 bucks per creation.

  • @beccatodd2590
    @beccatodd2590 Před 5 lety +1

    Wow I learned a lot from this!

  • @emmalynn1142
    @emmalynn1142 Před 4 lety

    I think you did Terry Riley a disservice by not mentioning things like "Poppy Nogood and the Phantom Band" and "Dorian Reeds", but MAN do I love phase/tape loop music so much, there's just something about letting "Piano Phase" or "Variations For Winds, Strings, and Keyboards" wash over you while it's raining outside and you're relaxing with a cup of tea.

  • @KarlEchtermeyer
    @KarlEchtermeyer Před rokem

    Nice to hear the shout-out to Hovhannes for his work. I think he is often overlooked despite how well he managed to combine very forward-thinking techniques like the “senza misura” portions in his Magnificat with very conservative structures. I feel he breathed new life into forms. And, although not aleatoric, the textures and rhythmic constructs in his piano concerto Lousadzac certainly fit what you were discussing in terms of looping.

  • @zacharytaylor190
    @zacharytaylor190 Před 4 lety

    This kind of thing happens during the part of Alan Bell's "From Chaos to the Birth of a Dancing Star." I got the honor of working with him from my time in the Alberta Wind Symphony. What our conductor, Dr. Hopkins said was to "Play your own thing on the number". It ended up sounding very interesting and I loved how it developed. Meeting the composer also brought some insight into it.

  • @JeeZeh
    @JeeZeh Před 5 lety +7

    Happy Holidays

    • @AtlasMvm
      @AtlasMvm Před 5 lety +1

      hehe funny seeing you here

    • @Tantacrul
      @Tantacrul  Před 5 lety

      Right back at you! 💪

  • @nathancarter6837
    @nathancarter6837 Před 5 lety +1

    2 things:
    1) Absolutely fascinating and thorough video as always :)
    2) I want to play Rez now and transcend into a psychedelic aleatoric trance haha... god does that game bring back memories though

  • @annamoan2107
    @annamoan2107 Před 5 lety +1

    Maybe you have heard of Soundpainting ? It is a sign language used for real-time composition with an orchestra (and optionally dancers, actors, and other disciplines). It is a way to have musicians perform something more or less random, and the 'soundpainter' can pick from what the musicians propose and continue the piece with that material. The level of randomness can be adjusted with different gestures and sign combinations.

    • @Tantacrul
      @Tantacrul  Před 5 lety +1

      No. I've not heard of it. Thanks!

  • @alaskaonpause
    @alaskaonpause Před 5 lety

    Really good vid. I have been using these techniques for years, inspired by Cage and more modern sounds like :Zoviet*France: but never investigated the background theory. Thanks.

  • @TJDierks
    @TJDierks Před 4 lety

    Ape Out is a fascinating game game you could look at for a sequel video.
    It is on a whole different level I think, than most other games that play with sound.

  • @sandwich2473
    @sandwich2473 Před 4 lety +2

    It was only recently that I found out that Beardyman was Jay Foreman's brother, and now it's very hard to not notice it.