10+ Weird Bugs with the New Items and Runes!
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- čas přidán 16. 06. 2024
- If you have encountered a bug and you want me to make a video about it, send me an email to Hunefer@googlemail.com or join my Discord: / discord
Song titles: [ "Dragontrainer Tristana", "Tranquil", "Pocket's Lookin' Light" ]
Artists: [ Riot Games ]
Courtesy of Riot Games [www.leagueoflegends.com/en-au...]
Chapters:
00:00 - Ornn upgraded Infinity Edge
00:57 - Yun Tal Wildarrows
01:55 - Synchronized Soles
02:20 - Viego + Navori Flickerblade
03:17 - 20% vs 25% Crit Arena Items
03:47 - Infinity Edge + Navori Flickerblade
04:09 - Brutalizer
04:31 - Legend: Haste
05:12 - Jack of All Trades
07:36 - Wukong + Statikk Shiv
08:10 - Rune Pages
I post short versions of my videos on TikTok and Instagram:
/ hextechlab
hextechlab...
Welcome to the Hextech Lab!
This channel is all about breaking League of Legends! Here I find bugs which can either be funny, interesting or strong. I also test new champions and their interactions when they are released. Sometimes I will beat records in League. If you want to report a bug or have any question, write me an email!
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#HextechLab #LeagueOfLegends - Hry
From daily bug of league of legends to 10 at a time. That shows how perfect riot games is
And those are only the ones that they found out, imagine the ones that are still there but no one knows about them💀
yeah it's a big patch. No shit.
next patch, riot changes 1 string in-game
Hextech Lab: 5 NEW Viego bugs in the patch!
They've got an insane amount of technical debt
League of Bugs
The items difference on SR and Arena mode just show us that riot import the items directly in the mode, not from a "items database". It's truly 200+ years of development in such a small and indie company.
I mean the item have different stat in arena so they kind of have to it that way
@@arobaz808 i never played arena, but i miss galeforce
@arobaz808 i think they just dont care about arena even tho everyone else loves it. The cameo title cars come back up and stays on screen whole round if u get revived in a cameo round. And ww passive just does not work at all, 0 healing from it. These are just 2 of the many bugs they coulda fixed but didnt. Been in since first pbe patch for arena
@@arobaz808 they definetely don't have to do it that way. Reusing the same code for the active/passive components, importing the stats from the same set, it's all basic structuring of a program, and it's easy to override the values/code for each game mode. But it's very clear they just copy/pasted the code into arena, and now, for every change they make, they'll have to manually mirror it on the other mode as well. It screams amateurism.
Edit: by amateurism, I don't mean the dev team is clueless. After 10 years working on tech companies, I know well enough that this situation is common, and it's always the higher ups telling us not to "waste time" on good, well thought code, because working on low-profile quality features doesn't line the company's pockets.
@@retanoab I think it's fundamentally flawed from the beginning (10 years ago), and now it's too big of a spaghetti that they just can't do the simple reusing, so the current team has to do a special if else every single time (like the case of Wukong) instead
Ah yes first profane showing 18 leth to give 0 and now brutalized shown 0 leth to give 5 lovely company
Opportunity also doesnt give a jack stack for it's lethality, even though it has lethality as a base stat.
popped into the comments to say the same thing, glad to see i'm not the only one to find that.
I was wondering why yun tal said 50k damage on jinx didnt sound right at all
Jinx is very unfit for Yun tal sadly. Her AS is reduced by fishbone; The DoT dmg is the same, doesn't work with increased dmg from fishbone; And the splash dmg doesn't proc on-hit at all.
@@phuocminhluu2919 now that I think about it nobody is good with it really at least I’ve never seen anyone build it besides first day of split
@@phuocminhluu2919 what is this alien language
@@BreadOnHead your mom
5:12 with the jack of all trades thing, same goes for terminus but i guess that one makes sense because otherwise the item would give 6 different stats...
I means it could be a feature and will probably be fine
it doesnt make sense at all
There is a bug in Arena currently with the augment Stackasaurus Rex, where Nasus benefits from enemy teams getting the augment and gets the extra stacks himself too.
Vandiril, I believe there's a visual bug with kaenic rookern Mordekaiser and revitalise. It always inflates the shield value given by kaenic rookern.
I don't think it's Vandiril
Same bug existed with spirit
I think there actually is a bug with legend haste, on Swain in particular for some reason. His E seems to benefit additionally from it for some reason, maybe it's due to something else, but I think it's most likely legend haste. I had a game where Swain literally had a 5 second cooldown on his E with one item, I counted.
7:36 This even worked with the old Ravenous Hydra with 40 stacks or the Death Dance, I still remember abusing it in URF, so freaking OP man
that is the same stats on edge of finality as before the item update this patch, they just didn't account for ornn in the patch I guess
Good video as always, though, I still get double runes in champions that have a lower player base, such as aphelios and corki, its been an every day thing to be honest, feels bad lol
the new crit item specifically says crit damage, and the bonus dealt, so yeah it counts on minions and monsters, which is why it reads so high because through the course of the game you hit things a lot.
Liandries and Botrk also apply on minions and monsters, but only counts dmg against enemy champions though, why stop the consistency
@@chad6060 because riot is riot
Thank you i did not watch the video
Tracker for Statikk’s damage against champion remains 0 the entire game I played yesterday. Maybe another tracker bug?
I have to test but I am pretty sure Ashe's passive is bugged, the amplified damage seems to be right on the first auto after the slow is applied, but it diminishes every auto after that till certain point
Thx for the all information.
Yo, so this is an old one, still ongoing.
Duskblade passive doesn't affect Yorick ghouls. This WAS a bug when it was on summoner's rift in that version, the first time around, and was fixed a couple patches in. When they brought it into Arena, they were still using the old code, I guess - and never updated it. His options for prismatics are pretty awful. That WOULD be the best one - if it actually functioned.
Wait, what do you mean not affect yorick's ghouls. Does that mean:
- Ghouls don't trigger the passive so they would just deal normal dmg?
- Ghouls ignore the fact that someone's ''untargetable'' due to Duskblade
or something else?
Prowler claw still added crit part
runecarver also appears to have some kind of bug like wildarrows for dmg tracking. Dunno exactly how it works tho
In aram, luden descriprion about the 6 stacks is still present, but the item seems to not be stacking at all
Ye pretty sure yun tal is also bugged on aram at least with Nilah. It said it did like 800 damage in 3-4 autos on one person when it said each proc only does like 100 damage so I think it was counting minion damaging.
For the Arena one: HOW IN THE HOLY FUCK CAN YOU MESS THIS UP
Bel'veth doesn't execute minions with support item it brings them to 1hp. You have to deal killing blow for it to share gold not an execute. Should put that in a video (I've been playing belveth support recently and this has been annoying)
Playing as Diana on Arena, the 20% omnivamp card did not work
Ornn items should be procedural instead of actual items that exist. Like, just have a bunch of primary stats like (health, mana, ad, ap, as, cdr, armor and mr) and have each item assigned as primarily being related to only one of those stats, and increase it by a flat amount when upgraded.
What happened when u took the double rune pages?
Eclipse's upgraded name feels like a giggity
Damaging wards always procs grasp btw, so I think it's working in right way
5:34 not a bug. the armor % penetration isn't technically an item stat, it's an item EFFECT. So it doesn't count. as you said, it is a passive
that is exactly what he said
@@iab3569 i literally said.. "as you said." Read before you post genius.
🙄
@@bluefiremarkii but why would you comment the exact thing that it says in the video
@@iab3569 it's in a video about bugs when it literally isn't a bug.
Yeah... but it's an effect that gives you a valid stat. Even though it might not be an actual bug, it lacks clarity.
Do they not like... test any of the changes before pushing it to live???
How does Riot still make their own tooltips without pulling the info off the code themselves? Its such a lazy, ineffective, and buggy method. I dont want to have to do in depth testing to find out that the tool tip is just a lie.
Açso in arena the item that does something like a comet area damage says it has 1 second cooldown, it does not
it counts the dmg we do on minions also
at 5:23 that becus bruteliser for some reson still givcs the lithality u have 4 stacks and loses one when combining it aka loses as the reson u state in vid so it logical
The wukong Bug also works with the new stattiks
Ornn items now have unique names instead of masterwork affix? Thats cool
no these are the current ornn items they've always had that, the new ornn items are all gonna be just masterwork
They always haf unique names and those are being removed
Some of these bugs are so stupid, it really shows to us where the money is being invested.(PS: not in fixing the main game)
My Yun Tal arrows said it dealt 10k damage in a game that I only deal like 40k damage to champions, really make me question whether this item is that strong or the stats it show are sus af lol
as it always goes: first the playtesters disappear then the bug testers. At least the music is dope!
Little hint with Jack of all trades. Sadly you cant get a stack when you buy HP on pyke bc of its passive. I didnt test briar witth HP reg yet
Briar do get a stack for HP reg thats odd xD
@@dominik452221 Mana on manaless champions also gives a stack. I think the difference is that Pyke's health is converted, while the others are just not used.
The ornn change is intended by riot unfortunately. I made a support ticket and it was confirmed.
these are so many simple fixes, how do they miss this stuff? at this point they should just pay hextech lab to report these
So can orn choose what item to upgrade for his teamate?
First item in their inventory
2 eyes syndras, sees more than one right?
It’s actually kinda sad isn’t it
I’ve felt like this game went on life support in S10, after the 10th anniversary announcement
And it kinda shows no?
Every year after the game got progressively more and more broken
S12-13 had the MOST game breaking bugs go to live. The most pauses and chronobreaks in pro
It’s insane how this game has gotten bigger and bigger but gets worse with each patch
Riot being riot, gotta love it. 😂
just goes to show how rushed these updates are
Classic small indie company moments.
Is it a bug or intentional that wild arrows & hurricane doesnt work on sivir W?
Sivir's W is special cased to not proc anything besides their damage and crit, and are the only AOE that isn't capable of making ability effects proc because she would be broken otherwise (Black cleaver abuse with lethality mostly).
RN i think they only proc the Black cleaver and nothing else, as they deal physical damage.
And Runaan's has to be special cased with the champion in order to have special effects, such as Ashe's passive, Aphelios' current gun passive (The only one that doesn't interact with runaan is the shuriken weapon), otherwise runaan will fire it's default bolts without any bonus effects.
Small independent company.
Does Saundered Sky do crit every first attack vs. dummies? Cuz mine didn't crit like 75% of the time when I tested it.
Also, any chance PTA isn't doing the bonus damage it's supposed to?
the double rune thing in rune recomendation page is still a thing on syndra just tested it
Speaking of bug fixing,
Esport matches are the only thing that has fixing *💸*
bro yun tal wildarrow is not in the arena they did him dirty
I swear riot devs are the bottom of the barrel, that’s impressive.
I think jack of all trades only takes stats that can be viewed by the player, thats why can count range and omnivamp but no crit damage
the second 'bug" isnt bug, its not "bonus damage to champions"
It even accounts dmg pre mitigation, it's fkin useless
*Small indie company only cares about selling skins as usual...*
Just like EVERY OTHER big business. Only caring about grand gestures but NEVER tiny, important details...
They should had tried to reinvest like a PBE II which will soon become League 2, instead of randomly investing in random games like that ziggs, nunu and sylas games.
And the engine would either be Unity or UE or Godot.
They're really good at 2 things, making skins and making stuff no one asked.
Also yun tal wildarrows don't seam to work for skills that can crit. I test on samira and for some reason even though her Q and R can crit, the passive from the item never proc. Only on her auto attacks.
yuntal only procs on basic attacks that crit
i think its bc yun tal only procs on on-hit
@@mercadoroberto1414 Yeah, I was really hoping it would work on magic crits like Karthus isolated Q. Or Kai'sa could build it with Shadowflame to apply burn on W. Sadly not.
Yun tal's tooltip is missing one key information: it's an on-hit effect. So it procs only on AAs or abilities that specifically can crit AND apply on-hits(which none of Samira's skills can do). For example, GP's Q can proc it normally. MF's Q can proc it on both targets if both hits crit. Pantheon's W can apply it 3 times if all hits crit. But Kayle's passive fire waves or Sivir's ricochets can't, since they might crit, but don't apply on-hit effects.
And even so there are inconsistencies. Rengar's Q is a guaranteed crit, so it procs every time. But Shaco's Q + backstab is also a guaranteed crit (a mini-crit, but tooltip specifically says "critically strike"), but it doesn't proc.
@@mechanicalsnail4703 that's more of an interface error from riot's part. Those are "cosmetical critical hits", only using the crit icon to symbolize an amplified damage that's specific to each ability and triggered on specific conditions. "Real" crits are triggered at random, being affected by crit chance and crit damage. I believe they should have distinct icons not to confuse people with their distinct meanings.
about the yun tal item, its because it trackes ALL dmg dealt, not only against champions i mean even the item tool tip says it..
It just says "bonus damage dealt" and other items with similar tool tips only track champions
It even accounts dmg pre mitigation, it's fkin useless
200 years and they still can't fix bugs found in pbe before they roll it out live. You know, the reason they introduced it in the first place completely ignored. They buffed champs that are in a terribly op place already as well. 200 years of incompetent programming experience.
The Yun Tal "bug" isnt a bug, it suppose to show the damage done, not done against champs, so its fine
fuck it
Yes but is that the intended behavior? And is that the best choice ? I think most of the player base is way more interested in the damages dealt to players
But all the other items with the same tooltip (eg. BOTRK) only show damage dealt to enemy champions... Plus, it's showing the pre-mitigation value, which is useless in itself, and I guess not the intended feature
Riot games
hello
rito games
My god the average lol player complaints a lot