TF2 but you Spawn on your Team-mates

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  • čas přidán 13. 07. 2023
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Komentáře • 967

  • @bugjams
    @bugjams Před 11 měsíci +2074

    The concept of a Medic retreating a corner to undergo mitosis and spawn a new Medic (and subsequently more Heavies) is hilarious.

    • @TheDiner50
      @TheDiner50 Před 11 měsíci

      Next level tryhard medic. And honestly the shit medic players go through makes the idea of undergo mitosis as your team sucks ass quite genuine. We are talking about Medic here. Cheating the devil and getting away with it.

    • @-Sentient
      @-Sentient Před 10 měsíci +136

      Cells be like

    • @StygianSunder
      @StygianSunder Před 10 měsíci +176

      Medic’s experiments be getting wack

    • @Espartanica
      @Espartanica Před 9 měsíci +32

      Halo 4 Promethean Knights and Watchers would literally do this
      Watchers can spawn/revive Knights, while also being able to give them a shield or throw back grenades. Knights can also spawn new Watchers

    • @pemo2676
      @pemo2676 Před 9 měsíci +69

      in the right circumstances, a medic who is alone (which is very dangerous to such environments) will undergo mitosis to create a healing chain and safety in numbers, and in rare events a double mitosis. in even more extreme circumstances, the natural order determines that the medics need a target of safety to hide behind and to heal, as such - and with the number of medics present - TWO heavies are introduced. this balances the ecosystem, and allows equal reaction to dangerous stimuli present to medics in their natural environment. it is their most dangerous capability.

  • @Octanis0
    @Octanis0 Před 11 měsíci +5097

    To be fair in some of those games you can't respawn onto your teammates if they're already in combat.

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire Před 11 měsíci +918

      Or if the enemy or control point is nearby. Plus, usually they have bigger, more open maps, moving points that really benefit defenders, and they make it harder for the steamrolling team to respawn instead of how TF2 does it. Game design is an art.

    • @awsomebot1
      @awsomebot1 Před 11 měsíci +126

      "some"? try most lol

    • @TheRealBatabii
      @TheRealBatabii Před 11 měsíci +230

      In the Splatoon games, jumping takes a few seconds and there's a clear marker on the ground when a player is about to land so it's very easy to get ambushed
      It also helps that everyone has the same HP, so you can't just tank everything

    • @Boltscrap
      @Boltscrap Před 11 měsíci +33

      I wonder if it would also help if players spawning on teammates had like half health and/or ammo, so spawning at spawn has the upside of starting out with more resources.

    • @doodlesyoru2108
      @doodlesyoru2108 Před 11 měsíci +13

      ​@@Boltscrap I'd say half ammo and a temporary damage vulnerability.

  • @GreenGuyGeno
    @GreenGuyGeno Před 11 měsíci +6301

    This is why teleporters are very VERY important, fellas.

    • @Emm1lyn
      @Emm1lyn Před 11 měsíci +672

      Yeah, this gamemode is basically just TF2 but everyone is a glorified Teleporter Exit.

    • @yesno-vz3ci
      @yesno-vz3ci Před 11 měsíci +23

      Yeah.

    • @ninjabaiano6092
      @ninjabaiano6092 Před 11 měsíci +95

      Teleporters are not fellas.

    • @kingstaze9696
      @kingstaze9696 Před 11 měsíci +163

      Teleporters are the lifeblood of defense and offense. Being able to sustain defense with rapid deployment and being able to sustain offense the same way is incredibly important.

    • @shrub8644
      @shrub8644 Před 11 měsíci +83

      I think teleporters in general are weird, how sometimes the entire game is played around them. They can either be super op or super underpowered depending on how well or how poorly they are defended.

  • @Nova-exe
    @Nova-exe Před 11 měsíci +1229

    Imagine you're fighting a scout and then 12 heavies just materialize from him

    • @superexplosion5985
      @superexplosion5985 Před 11 měsíci +74

      Um achulee it would be 11 heavies 🤓

    • @mrdeadmemes
      @mrdeadmemes Před 11 měsíci +144

      @@superexplosion5985 wrong they change class to heavy and then teleport back

    • @SmegmaGoblin
      @SmegmaGoblin Před 11 měsíci +20

      It's like the scene from malcolm in the middle with Hal and the weightlifters

    • @saki453
      @saki453 Před 11 měsíci +36

      He called upon his homies.

    • @jimmydesouza4375
      @jimmydesouza4375 Před 11 měsíci +4

      Pipes eat 12 heavies standing inside of each other.

  • @hughjanes4883
    @hughjanes4883 Před 11 měsíci +1466

    5:32 That stupid medic? The REALLY dumb one that laughs then dies? That's me right there.

    • @Greyspecies9999
      @Greyspecies9999 Před 11 měsíci +155

      based

    • @bobkinect5254
      @bobkinect5254 Před 11 měsíci +115

      and i was also this medic at 1:13 too th

    • @lagmanrealtrustme
      @lagmanrealtrustme Před 11 měsíci +45

      You have my respect, that's pretty damn based.

    • @sirbill_greebi3811
      @sirbill_greebi3811 Před 11 měsíci +54

      And that one just hiding next to the cart and watching the sticky bombs at 1:58

    • @Spacebugg
      @Spacebugg Před 11 měsíci +7

      ​@@bobkinect5254 thats pretty nice tho

  • @gangrene9897
    @gangrene9897 Před 11 měsíci +2149

    Worth noting that TF2 respawns players in waves for the expressed purpose of keeping players grouped up. So, living players aren't just drip feeding respawns, every player has a whole party of four in their pocket.

    • @avilionamillion
      @avilionamillion Před 11 měsíci +214

      yeah a lot of tf2's design goes into balancing out teams for the time it takes to move out to the frontlines (teleporters have cooldowns, spawning earlier etc.) so yeah this experiment was always going to be a royal mess

    • @TheLostPhoenixOfTheSkies
      @TheLostPhoenixOfTheSkies Před 11 měsíci +163

      Not a pocket medic but a whole pocket hospital 😭

    • @TikiShades
      @TikiShades Před 11 měsíci +92

      I'm surprised more games didn't learn this. Overwatch would've been so much more bearable if I didn't have to convince people it's bad to rush in alone and die.

    • @doltBmB
      @doltBmB Před 11 měsíci +22

      Battlefield 1942 spawned people in waves. Crysis Wars spawned people in waves, it works.

    • @moronribbons5774
      @moronribbons5774 Před 11 měsíci +12

      Despite this I too often don't find myself spawning with a buddy for soldier's whip speedboost...

  • @ivysundew_
    @ivysundew_ Před 11 měsíci +1729

    Could this have worked better if?:
    -Blu had the same respawn time as Red
    -You couldn't spawn on a teammate if they recently took damage
    -You couldn't spawn on a teammate if they're on a point or near the cart

    • @alface935
      @alface935 Před 11 měsíci +455

      - You can't spawn on a Invisible Spy (Clock And Dangar in some random coner of the map just serving as a infinity respawn becon for the entire match)
      - You can't spawn on a Disquise Spy

    • @darrylthewolf6568
      @darrylthewolf6568 Před 11 měsíci +163

      ​@@alface935clock and dangar

    • @kurrygan
      @kurrygan Před 11 měsíci +192

      -You cant spawn on uber medic
      -You cant spawn on spy
      -You cant choose sniper
      And this gamemode will be fun

    • @RandomDude647
      @RandomDude647 Před 11 měsíci +55

      Bonk scout also shouldn't be able to be a respawn beacon while invincible. Maybe phlog Pyro too

    • @vendami
      @vendami Před 11 měsíci +43

      You can’t play the game at ALL how about that

  • @haazmat
    @haazmat Před 11 měsíci +2357

    Now I really wanna see a giant Battlefield-esque map but with TF2 gameplay.

    • @oktayyildirim2911
      @oktayyildirim2911 Před 11 měsíci +314

      Imagine building up enormous speed rocket jumping off the warehouse on Golmud Railway, sailing across the map, and landing a garden on a poor soul in the village.

    • @peccyweccy
      @peccyweccy Před 11 měsíci +39

      @@oktayyildirim2911golmud railway goes so hard

    • @Reitaliation
      @Reitaliation Před 11 měsíci +71

      @@oktayyildirim2911 Rocket jumping from tower on Siege of Shanghai

    • @madmannn9576
      @madmannn9576 Před 11 měsíci +24

      imagine what the "behemoths" would be. the giant bread monster?

    • @pauloricardo-wn6ps
      @pauloricardo-wn6ps Před 11 měsíci +73

      sniper heaven

  • @ZeroGForce
    @ZeroGForce Před 11 měsíci +168

    "Alright, nice team kill, everyone!"
    "Wait, I count eleven corpses, not twelve."
    "Well, that last guy can't have gone far, right?"
    _[eleven Heavies materialize around a crouched Cloak & Dagger Spy behind enemy lines]_

  • @kokorikopi
    @kokorikopi Před 11 měsíci +1195

    Whenever you do one of these TF2 experiments it always makes Spy insanely broken. It's like Dragapult in Pokemon.

    • @camoking3609
      @camoking3609 Před 11 měsíci +107

      Not the "slightly less random crit" experiment

    • @O5MO
      @O5MO Před 11 měsíci +129

      Very unique & experimental class + unique and experimental mechanic = unique and very broken experience

    • @memor22
      @memor22 Před 11 měsíci +53

      Becouse spy is balanced by players not the game, so if you change how its played, the players are gonna adapt and just make spy insanely op

    • @user-nm9yd4wq4s
      @user-nm9yd4wq4s Před 11 měsíci +6

      do you have a RBY metagame comparison?

    • @user-lh7mt7zo7l
      @user-lh7mt7zo7l Před 11 měsíci

      @@user-nm9yd4wq4s mewtwo

  • @YahiamiceLIVE
    @YahiamiceLIVE Před 11 měsíci +32

    "oops! it's actually a 1v7"

  • @KnightandDay33
    @KnightandDay33 Před 7 měsíci +56

    1:18 Here we can see medic undergoing mitosis
    Nature truly is beautiful

  • @porlolxd2930
    @porlolxd2930 Před 11 měsíci +90

    1:14 i like to think that medic could actually multiply himself and bring his pocket heavy 24/7

  • @nickybakes
    @nickybakes Před 11 měsíci +213

    Shoutout to the spy next to the point at 5:49 who starts dancing then almost immediately gets hunstmanned.

    • @seronymus
      @seronymus Před 11 měsíci +26

      Clever eye to notice that, this game is just always naturally hilarious

    • @grievetan
      @grievetan Před 11 měsíci +12

      tf2 is a comedy gold

  • @Disappointo
    @Disappointo Před 11 měsíci +367

    This man will never run out of TF2 experiments to do

  • @wryyy2841
    @wryyy2841 Před 11 měsíci +43

    1:21 "and now red? more like... sad" 😭

    • @brightblackhole2442
      @brightblackhole2442 Před 4 měsíci

      why didn't he say "lose" instead??? it would've rhymed much better

    • @Arslan35
      @Arslan35 Před 3 měsíci +7

      ​@@brightblackhole2442 Dead, it's just dead.

    • @UH-60_Blackhawk
      @UH-60_Blackhawk Před měsícem +2

      ​@@brightblackhole2442
      what world do you live on where lose rhymes better

  • @toyocolla6374
    @toyocolla6374 Před 11 měsíci +15

    1:36 Is like killing a random spider but then the babies start swarming out

  • @burn1ngbunny
    @burn1ngbunny Před 11 měsíci +419

    What if you ran the same experiment but with a couple changes?
    A) Players can't spawn on invisible spies.
    B) Player's can't spawn on a teammate that's already in combat.

    • @curiosityenjoyer
      @curiosityenjoyer Před 11 měsíci +38

      define "in combat"

    • @me67galaxylife
      @me67galaxylife Před 11 měsíci +19

      and change the timer for blu

    • @TheDolphinTuna
      @TheDolphinTuna Před 11 měsíci +17

      Probably would have resulted in a similar, but less drastic outcome.

    • @MillsTC
      @MillsTC Před 11 měsíci +65

      @@curiosityenjoyer usually in games like battlefield, "in combat" is defined as having taken damage from an enemy player in the last 5 seconds.

    • @christiancinnabars1402
      @christiancinnabars1402 Před 11 měsíci +52

      @curiosityenjoyer TF2 actually has some mechanics that are very similar to being "in combat." The Medigun, for example, provides less healing to players that have been dealt direct damage by an enemy within the last 10 seconds and max healing to players that haven't taken damage in the last 15 seconds. Providing a clear system of "in combat," a five second grace period of being on "alert," and then afterwards being considered out of combat.

  • @mcmoozack
    @mcmoozack Před 11 měsíci +133

    This actually seems like it would be a really neat gamemode, after balancing of course.

  • @Qgthauy
    @Qgthauy Před 11 měsíci +37

    "World War 2 would've been a lot easier if you could split off by mitosis"
    - Grouse playing Enlisted

  • @Auto-UTTP_Report_Bot
    @Auto-UTTP_Report_Bot Před měsícem +4

    2:00 the fact everyone tried to run away from the bomb and still died is hilarious for some reason

  • @wevegottrouble5891
    @wevegottrouble5891 Před 11 měsíci +34

    It's a little crazy to think about how potent Spy is in a mode like that. Everyone on blue kill binds at the same time and they teleport onto that random Cloak and Dagger Spy on first CP and you have an immediate raid on a Control Point.

    • @Bucket_Of_Spamton
      @Bucket_Of_Spamton Před 4 měsíci +5

      With Co-ordination an entire team could win games in seconds, this was chaos but a focused attack made with planning, this is TF2, at it's most broken

  • @gangrene9897
    @gangrene9897 Před 11 měsíci +142

    I'm interested in how CTF works with this, being a gamemode that's known for eternal stalemates

    • @fitmotheyap
      @fitmotheyap Před 11 měsíci +46

      Eternal eternal stalemates

    • @moronichybrid
      @moronichybrid Před 11 měsíci +74

      One spy creeps into the enemy base and it becomes chaos.

    • @UH-60_Blackhawk
      @UH-60_Blackhawk Před 11 měsíci +18

      as soon as a spy gets in the Intel room, the enemy auto loses basically

    • @TheOneWhoHasABadName
      @TheOneWhoHasABadName Před 11 měsíci +16

      that could be interesting, since defending players can try to spycheck and deter spies, but at the same time, the invading spy can summon an army to clear the defenders and get the intel
      since the gamemode is symmetrical, both teams have the offensive and defensive tasks at the same time. they need to figure out how many teammates need to attack and how many need to defend. spies can act as mobile respawn anchors to get flanking attacks, but they can’t really fight well with their role so even the amount of spies to be used could be interesting to figure out

    • @jakaberdajs4378
      @jakaberdajs4378 Před 11 měsíci +2

      ​@@UH-60_Blackhawk... You still gotta make the walk back... Or are we ognoring the core mechanic of ctf?

  • @railroach
    @railroach Před 10 měsíci +5

    5:49 shout out to that spy who backstabbed a soldier, taunted, then instantly died

  • @brainha5747
    @brainha5747 Před 11 měsíci +27

    I think we all knew it was a bad idea the moment we realized people can spawn on invisible spies

  • @LeoForeo
    @LeoForeo Před 11 měsíci +181

    every time shounic uploads i giggle and kick my feet in the air

  • @Sleepy_Cabbage
    @Sleepy_Cabbage Před 11 měsíci +66

    positioning is insanely important in tf2, so it makes sense that this breaks the game

  • @bobbyperson1
    @bobbyperson1 Před 11 měsíci +36

    normally in games that allow respawns on teammates, they have to be not in combat (shooting or getting shot at), this might make it better in tf2

    • @MoustachioFurioso83
      @MoustachioFurioso83 Před 11 měsíci +22

      Even more reason to have Spy anchors... unless you do the obvious thing and prevent invisible/disguised Spies from having teammates spawn on them, if at all.

    • @TinyDeskEngineer
      @TinyDeskEngineer Před 11 měsíci +12

      ​@@MoustachioFurioso83Yeah, Spy should most definitely be excluded from having teammates spawn on him. Spy is designed to be able to easily get behind enemy lines without the enemy knowing, so much so that even a spy who has very little experience can easily find his way into a hiding spot and act as an entire team of Eureka Effect engineers, silently teleporting everyone behind enemy lines. Also, perhaps people who have had many teammates spawn on them without getting attacked themselves could have a beacon pointing towards their position, like teleporters in Mann vs. Machine.

  • @King-of-Cheetos
    @King-of-Cheetos Před měsícem +3

    1:13 The 0.01% of the bacteria that didn't get killed by the hand sanitizer:

  • @Ayeloo
    @Ayeloo Před 11 měsíci +26

    It feels like it would take just a handful of tweaks to make this a really fun gamemode

  • @dappegames8706
    @dappegames8706 Před 11 měsíci +21

    4:29 "It's no balls"

  • @RdTrler
    @RdTrler Před 11 měsíci +33

    The confused looks on all the respawning players are priceless.

  • @Opus_Sir
    @Opus_Sir Před 11 měsíci +8

    6:05 From the words of a very lazy man "Heavy + Teleporters = A SUPERIOR CLASS"

  • @selbi182
    @selbi182 Před 11 měsíci +45

    This could be very fun for a high-paced Team Deathmatch mode

  • @festiveobeliskus
    @festiveobeliskus Před 11 měsíci +10

    0:36 is the funniest shit ive ever seen with the ragdolls and everything

    • @AndroCubed
      @AndroCubed Před 11 měsíci +2

      this is what the internet has done to my humor

    • @AVI-lh6rm
      @AVI-lh6rm Před 7 měsíci +4

      its just age of war gameplay

  • @milanknezevic7652
    @milanknezevic7652 Před 11 měsíci +8

    1:30 - RED more like DEAD

    • @Pyroscity
      @Pyroscity Před měsícem +2

      They need some REDEMPTION tbh

  • @blueknife7728
    @blueknife7728 Před 11 měsíci +7

    Wow,what excellent timing lol.Cant wait to see how this ends :D

  • @Lemon-cm4nh
    @Lemon-cm4nh Před 9 měsíci +3

    "You were supposed to destroy the teleporters, not join them!"
    Cloak and dagger spy in the corner: "I HATE YOU!"

  • @lazarusmekhane439
    @lazarusmekhane439 Před 11 měsíci +1

    'Coming out of the blue' really is a good summation of this experiment's result.

  • @classmcsass1775
    @classmcsass1775 Před 11 měsíci +1

    What a hilarious experiment. I love this kind of content

  • @nightwaffles283
    @nightwaffles283 Před 11 měsíci +117

    What if the spawn timer was the same for both teams?

    • @kurrygan
      @kurrygan Před 11 měsíci +29

      Red wins, thats all

    • @muru_7922
      @muru_7922 Před 11 měsíci +17

      The first team to win would snowball and win most of the next matches.

    • @Sorta8
      @Sorta8 Před 11 měsíci +4

      Actually, that makes me think, how would an attack/defense map work as a control points game, obviously blue would be at a bit of a disadvantage, since one point and longer walking distance, but if you give blue the same 5 second spawn timer advantage, could they more efficiently push the red team?
      Add to all of that the map changing mechanic of attack/defense in a more tug-of-war-esque manner and the ways the game could progress may end up being pretty interesting, at least in theory.
      I feel like someone has done something like that before, though

  • @whatarewesomekindofspookysquad
    @whatarewesomekindofspookysquad Před 11 měsíci +19

    You should do an experiment where the cap times of 5CP are reversed -- where mid takes the least amount of time and last points take as long as mid does normally. I forsee team masses swinging wildly between last points as mid is a fast battle but last points are very difficult to take, but I'm interested in seeing where it would go for real.

    • @RichardRichardman
      @RichardRichardman Před 11 měsíci +12

      eternal stalemate

    • @pyrotechnic96
      @pyrotechnic96 Před 11 měsíci +4

      Yeah it'd be bad. It would be really hard to cap second because mid would always be ripe for backcapping meaning you always have to commit resources for it. Plus capping last would be really really hard in a pub setting. You'd be forced to spawncamp to get enough point time.

    • @SamuelTrademarked
      @SamuelTrademarked Před 10 měsíci

      discount ctf

  • @the48thronin97
    @the48thronin97 Před 11 měsíci +2

    I know these videos often seem like silly/fun thought experiments, but it really shows just how important every aspect of game design really is. Love the content!

  • @GlitchyPSI
    @GlitchyPSI Před 11 měsíci +2

    Splatoon has a mechanic called Super Jump, in which you can jump to any teammate at any point in time (including right after spawning). SJs take quite some time to complete, and there is an indicator when a player is SJing towards another which gives the opposing team a chance to react. I think that could balance this nicely, as spawning normally is still faster in actionable time compared to Super Jumping
    Although, you can buff superjumps in splatoon soooooo some may be faster

  • @epicjack340
    @epicjack340 Před 11 měsíci +6

    imagine a random eureka effect engineer teleporting to the last point and multiplies into all of the enemy team

  • @Geebanger0
    @Geebanger0 Před 11 měsíci +3

    Respawning on your teammates works in games like battlefield because of 2 restrictions
    1) you can usually only respawn on your squad mates. You join a squad of up to 4 people, including yourself, and those are the only people that act as respawn points for you, not your entire team.
    2) you can’t respawn on a teammate if they’re fighting someone else. If you want to prevent extra enemies from spawning in, you can just keep shooting at the last guy remaining.

  • @GewelReal
    @GewelReal Před 11 měsíci +1

    That's the coolest thumbnail you have ever done

  • @sigataros
    @sigataros Před 11 měsíci +1

    0:00 thank you for this information

  • @WangelHL2
    @WangelHL2 Před 11 měsíci +7

    OK but like, why would RED and BLU put their mercs onto of each other. Like bruh

  • @theitalianmexican1035
    @theitalianmexican1035 Před 11 měsíci +7

    In battlefield, they prevent the whole “one guy survives the fight and brings his whole team back” thing by making so you can’t spawn on a teammate that is “in combat”, which means he’s currently fighting sombody. I think it also stops you if they are near alot of enemies, but I’m not sure. I wonder how it would be like if TF2 had this system too, so that way one person couldn’t run away from a teamfight and then wait for his whole team to spawn again and then come back.

    • @wulfee_8434
      @wulfee_8434 Před 8 měsíci

      yeah the "in combat" clause on the spawning on teammate thing leads to full team wipes being a lot easier than one person suddenly spawning an entire team from their ass

  • @pochita8721
    @pochita8721 Před 11 měsíci +1

    This gamemode is the best teleporter commercial ever

  • @tPlayerioT
    @tPlayerioT Před 10 měsíci +1

    "this medic, multiplies into another medic" lol thats looks like a infection

  • @BappO-is-me
    @BappO-is-me Před 11 měsíci +7

    I feel a way to balance this out is to make sure you cant spawn on people who are currently in battle (maybe restrict them so you can't spawn on them for 3 seconds when they attack or get hurt)

  • @vzm_underscore
    @vzm_underscore Před 11 měsíci +2

    as a lot of other comments stated, it’d be interesting to see this done with major tweaks to balance it out more, though thats really a lot of work for something not many people want. still, would be neat to see!

  • @zivanara1781
    @zivanara1781 Před 11 měsíci +2

    sounds fun

  • @jabz1582
    @jabz1582 Před 11 měsíci

    I love the cloak n dagger spy respawn beacon idea lol

  • @BaKa60gaming
    @BaKa60gaming Před 11 měsíci +7

    cant you just change the respawn time?

  • @purplehaze2358
    @purplehaze2358 Před 11 měsíci +3

    "And now, 'red'? More like.... 'sad'."
    You probably could have said "dead" and it would be just as accurate, if not more so.

  • @crackedemerald4930
    @crackedemerald4930 Před 10 měsíci

    Looking at tf2 gameplay like this feels like watching a petri dish with pond water

  • @258thHiGuy
    @258thHiGuy Před 11 měsíci

    I love the idea of a spy holding invis with the cloak and dagger and just being a super teleporter for the entire team

  • @zboy1775
    @zboy1775 Před 11 měsíci +25

    I love how monotone shounic is, it's funny

  • @TheGamerUnknown
    @TheGamerUnknown Před 11 měsíci +3

    What if you made the spawn times equal, disabled spawn on cloaked spies? You could also make a little hologram appear where someone is about to spawn, or add a condition that prevents players recently in combat from being spawned on.

  • @The_D_ray
    @The_D_ray Před 11 měsíci

    This is something I didn't need to know, but I'm glad I now know.

  • @winterwolf6098
    @winterwolf6098 Před 5 měsíci +1

    the one cloak and dagger spy acting as a endless teleporter for their team

  • @the_patch_notes
    @the_patch_notes Před 11 měsíci +4

    Here is an interesting question. In those game modes like Payload and point captures, (without the chaotic teammate spawns) does attack or defense have an easier time? I have had a conversation regarding this over games like TF2 and BFN.

  • @Greenhourglass
    @Greenhourglass Před 11 měsíci +2

    If you do this again, you should probably make respawn times the same, and make it so you can’t respawn on someone who’s too close to an enemy or has a line of sight with an enemy.
    Alternatively you could scrap all of this and give Engineers a device they can build that players can respawn at, but the enemy team could destroy

  • @alittledeezer6415
    @alittledeezer6415 Před měsícem

    Cloak and Dagger finally got its time to shine

  • @thorveim1174
    @thorveim1174 Před 11 měsíci

    man hat would make cloak-and-dagger spies an utter nightmare.. every little corner coudl hide an invisible spawn point

  • @Boat_Sponge
    @Boat_Sponge Před 11 měsíci +2

    Tf2 mercenaries turn into bacteria and undergo mitosis

  • @omnisel
    @omnisel Před 11 měsíci +2

    It's interesting how 5CP, although seeming to be symmetrical, actually become an asymmetrical game after the center point is capped.

  • @RobinRhombus2
    @RobinRhombus2 Před 10 měsíci +2

    I feel like this would be good if it were one very specific game mode with maps specifically tailored to suit it.

  • @elijahcalderon6419
    @elijahcalderon6419 Před měsícem

    I like how splatoon does it because with the super jump you can basically teleport to a teammate from spawn but it is marked that you will be landing there and the opposing team can just prepare to vaporize you if your teammate happens to die before you land

  • @user-nm9yd4wq4s
    @user-nm9yd4wq4s Před 11 měsíci +2

    1:03 the amount of time saved by saying merc park instead of mercenary park is incredible

  • @henke37
    @henke37 Před 11 měsíci

    I consider this experiment a success, you obtained valuable data.

  • @FluffyFailure0
    @FluffyFailure0 Před 11 měsíci

    This still sounds like stupid fun. :3

  • @Mabra51
    @Mabra51 Před 11 měsíci

    All Blu needs is a single cloacked spy hiding near the objective to act as a teleporter.

  • @origamiman7891
    @origamiman7891 Před 11 měsíci +1

    0:20
    The heavy on the left just committing mitosis

  • @4per8
    @4per8 Před 11 měsíci +1

    this is a certified splatoon 1 meta moment

  • @funnydotyes
    @funnydotyes Před 11 měsíci

    Spy sounds like a nightmare in this mode

  • @punishedwhispers1218
    @punishedwhispers1218 Před 11 měsíci

    A verison of KOTH with this called Bear Pit would be so much fun

  • @grogcito
    @grogcito Před 6 měsíci

    Can't wait to see this in 100 player junction :shotroll:

  • @augustfuller3396
    @augustfuller3396 Před 11 měsíci

    "And now, RED? More like..."
    *footage of RED getting absolutely shredded*
    "Sad."

  • @theperson8114
    @theperson8114 Před 11 měsíci +1

    So let’s see the experiment again but this time even out both spawn timers

  • @Left4Cake
    @Left4Cake Před 11 měsíci

    Almost like a game mechanics work in tantum and changing one thing sometimes require a complete overhaul to truly impmenttion in a balanced way.

  • @bobbyferg9173
    @bobbyferg9173 Před 11 měsíci

    1:14 Only Shounic lets us see the process of Medic Mitosis in real time

  • @trystanreadman1764
    @trystanreadman1764 Před 6 měsíci

    i think the strength lies more in that this artifically creates nigh on perfect team co-ordination than just faster respawn.

  • @charlotte_0
    @charlotte_0 Před 11 měsíci

    Would love to see a POV of a koth game like this. It's like TF2 gone full quake deathmatch

  • @colinjohnston3137
    @colinjohnston3137 Před 11 měsíci

    Heavy mains when shounic wants to make a thought experiment an actual experiment

  • @iliakatster
    @iliakatster Před 11 měsíci

    Koth as a constant insane brawl sounds amazing

  • @drsteiner12
    @drsteiner12 Před 4 měsíci

    I didn’t watch the video yet, but before I do: RIP teleporters

  • @elliehugg
    @elliehugg Před 11 měsíci

    lmao the spy at 5:48

  • @dreamsofthefuture2890
    @dreamsofthefuture2890 Před 11 měsíci

    that one cloak and dagger blu spy gonna fuck it all up

  • @handartgarfunkal
    @handartgarfunkal Před 11 měsíci

    Fellas

  • @timm8o475
    @timm8o475 Před 11 měsíci

    Congrats, you invented Splatoon super jumping.

  • @l9m241
    @l9m241 Před 11 měsíci +1

    I remember when Halo Reach introduced the Invasion gamemode, where you do 3 objectives in succession and whoever succeeds the most wins.
    It has a "Buddy" system where you can spawn on a single teammate and it was a player that was paired up with you and they would be able to spawn on you as well. Each team has 4 pairs of these squads and they also had the buddy system. It sucked when the buddy quits since you had to spawn at the set spawn points. It was actually quite balanced since you can work with your buddy to spawn on them or use the preset spawns. It was obvious too, a large "A TEAMMATE IS TRYING TO SPAWN ON YOU" would appear on your screen and if the teammate saw it, they would try to hide for a second for the spawn to trigger.
    They soon rolled out "Buddy Slayer" with a similar concept of Invasion, but just a 8v8 mode with the "Buddy Spawning" system but... it was like this video. You could spawn on ANYONE.
    It was okay, fun but heavily unbalanced depending on the map. It was broken when the whole team was grouped up and the system wasn't perfect so sometimes you killed most players and if there was just one guy hiding invisible somewhere the whole squad could potentially spawn in since the "Enemies Nearby" thing was a little too lenient. Think of the Invisible spy here, but with active camo in halo. It was... really broken. That was a flaw with the buddy slayer mode compared to Invasion, since Camo and the buddy system was a lot more restricted.
    Some potential fixes to make it work like how Halo's Invasion spawn mechanic would be:
    Prevent players from spawning too close to enemies and while the player was in combat within a certain period of time.
    Still give players the option to spawn at the vanilla spawn rooms.
    (This could be optional due to TF2's gameplay ->) Restrict players to spawn only with a randomly selected partner and this partner would also be able to spawn on you.
    Restrict players from buddy spawning in dangerous locations or restricted areas. Somewhat vague, but areas that generally are either too hazardous (spawn deaths) or too close to mission critical goals should be prevented. Unfair to spawn right on top of a Control Point (though you could just stand away from the CP and spawn them in that way. Halo Reach had a similar system with some objective modes.)

  • @glenn6657
    @glenn6657 Před 11 měsíci

    Suddenly the spy disguises as a teleporter.

  • @timiddorangaming
    @timiddorangaming Před 11 měsíci

    It's like the spawn doors opening but EVERYWHERE

  • @C.A._Old
    @C.A._Old Před 11 měsíci +1

    *Yeah Shounic... i wish make this gamemode with 16 vs 16 like from Battlefield 1! You got me Shounic. I've been thinking about this for a week. how do all my dreams come out? Unbelievable+!*

  • @porkyminch1640
    @porkyminch1640 Před 11 měsíci

    A cloak and dagger spy now becomes the most dangerous thing in the game with this mechanic.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth Před 11 měsíci +1

    I know this'd be a lot of work, but have you considered doing playtests where you add long-requested features?
    Stuff like Heavy getting a lunchbox slot, Demoman getting access to secondary shotguns, or Spy being able to make his disguises play firing/reload animations.
    I've always wondered how big changes like that would impact the game...