“I know how it feels when you get things going and people don’t really notice” It’s alright man we love you till the end ;( Asides from that, can’t wait to see what this video holds!
you explain so good, i litteraly understand all of it, for other video i just copy the code, but for you, i copy it and understand it at same time, thank you
Btw, i have a cool idea maybe you can do, like for the guns, maybe how to make aim down sights, like with a aimpart and the camera teleports onto it so it looks like your looking down the sights of the gun
@@thomazplays9305 Aw man, it’s just practice. I program for a living. Not with Roblox, but JavaScript, Node.js, and some other languages. The languages are pretty similar though. The more you do it the better you’ll get!
The code ive got is down below, ive checked about a million times to make sure everything was correct, but its still for some reason not working. local strikePart = script.Parent.StormPart local rnd = Random.new(tick()) local stormSwath = 50 local debris = game:GetService("Debris") local averageDelay = 8 local beamWdAdj = 100 local startPos = Vector3.new(0, 150, 0) local function makeStrike(l_startPos) local strikePartClone = strikePart:Clone() strikePartClone.Parent = workspace strikePartClone.Position = l_startPos strikePartClone.StrikeSnd:Play() strikePartClone.Beam.Width0 += rnd:NextInteger(0, beamWdAdj) strikePartClone.Beam.Width1 += rnd:NextInteger(0, beamWdAdj) local stopPos = Vector3.new(startPos.X, 10, startPos.Z) local diff = stopPos - startPos for i=1, 5, 1 do strikePartClone.Att1.WorldPosition += diff/5 wait() end wait() strikePartClone.Att1.WorldPosition = strikePartClone.Att0.WorldPosition
debris:AddItem(strikePartClone, strikePartClone.StrikeSnd.TimeLength) end while true do local xRnd = rnd:NextInteger(-stormSwath, stormSwath) local zRnd = rnd:NextInteger(-stormSwath, stormSwath) startPos = strikePart.Position + Vector3.new(xRnd, 0, zRnd) local t = rnd:NextInteger(0, averageDelay) print("time of delay = ", t) wait(t) spawn(function() makeStrike(startPos) end) end
Beautiful man thanks for all the hard work you’ve gave to us for the past years and we respect you hugely
Aw thanks man!
“I know how it feels when you get things going and people don’t really notice”
It’s alright man we love you till the end ;(
Asides from that, can’t wait to see what this video holds!
Haha, thanks man!
@@SimTekGameDevelopmentU think your videos need to be more edited theres a lot of padding
This is by far my favorite Video of yours, bc it‘s soo simple and still very cool 🙏
Aw nice! I’m glad you found it useful!
0:41 that was unexpected, were all here for ya and we appreciate the videos you make man.
Aw thanks man! I definitely appreciate that!
@@SimTekGameDevelopmenthow is the channel going
@@QUBIQUBED oh it’s going! I still enjoy doing it. Thanks for asking! I got a little behind on the comments this week though!
Thanks for making these videos! All of them are helpful!
your videos are really good , keep up the good work
you explain so good, i litteraly understand all of it,
for other video i just copy the code, but for you, i copy it and understand it at same time, thank you
Aw thanks! That’s good to hear!
and i found out we can add 'point light' to 'att1' so it even light up the ground :D@@SimTekGameDevelopment
@@Jean_TeddyBear good idea! Nice creativity!
Tysm for thoose videos
Nice
nice video, also can you make a tutorial on how to add bullet recoil?
WOW SICK! THIS IS NICE, And 1st
Btw, i have a cool idea maybe you can do, like for the guns, maybe how to make aim down sights, like with a aimpart and the camera teleports onto it so it looks like your looking down the sights of the gun
The Video was quite helpful
Thanks! Oh you changed your username!
Are you going show how make homes or something you can hide in from that?
Hey Man!, I hope you are okay!, Thanks for the great video!
Hey man! Good hearing from you! How you been?
@@SimTekGameDevelopment Good so far!, thanks!
can you make an assault gun with ammo and reload? and kickback
I made a very simple script that sets the brightness of the atmosphere at 50 when the lighting strikes. it goes along perfectly
Aw nice thinking!! I wish I had thought of that!!
@@SimTekGameDevelopment your scripting skills are way far superior than mines tho... can you give me some advice on how to improve my skills?
@@thomazplays9305 Aw man, it’s just practice. I program for a living. Not with Roblox, but JavaScript, Node.js, and some other languages. The languages are pretty similar though. The more you do it the better you’ll get!
@@SimTekGameDevelopment thanks, I'll try my best ;)
Your videos are pretty good btw, please keep that up and good luck out there
Hey if you wouldnt mind how did u do this? :)
Hey dude its been 7 months can you do how to body and arm follow camera and mouse just like fps game? Also can you do fps hand/viewmodel please.
I updated my game! I would love it if you watched the update video!
Aw man those weapons are looking awesome! That’s some nice work!
it does work now but I doesn't dissaper directly
Can you copy and paste the code for some reason mine doesnt work
Fix it then😂😂😂
william afton?
How to i make the sky light up
add somewhere in the code where the lightning strikes something to change the lighting in ur game to how yo uwant it to be
@@tuba7174i dont understand make a video or smth
@@Cody-gw4pqmake the brightness (in lighting) maximum when the lightning strikes
That do damage?
script the Beam part to see if they can find Humanoid(player) if so then health to 0
My names thunderx and u created my weapon lightning 🤣
Nice! I hope you make some fat stacks with it!
it never worked :(
Am 2nd
The code ive got is down below, ive checked about a million times to make sure everything was correct, but its still for some reason not working.
local strikePart = script.Parent.StormPart
local rnd = Random.new(tick())
local stormSwath = 50
local debris = game:GetService("Debris")
local averageDelay = 8
local beamWdAdj = 100
local startPos = Vector3.new(0, 150, 0)
local function makeStrike(l_startPos)
local strikePartClone = strikePart:Clone()
strikePartClone.Parent = workspace
strikePartClone.Position = l_startPos
strikePartClone.StrikeSnd:Play()
strikePartClone.Beam.Width0 += rnd:NextInteger(0, beamWdAdj)
strikePartClone.Beam.Width1 += rnd:NextInteger(0, beamWdAdj)
local stopPos = Vector3.new(startPos.X, 10, startPos.Z)
local diff = stopPos - startPos
for i=1, 5, 1 do
strikePartClone.Att1.WorldPosition += diff/5
wait()
end
wait()
strikePartClone.Att1.WorldPosition = strikePartClone.Att0.WorldPosition
debris:AddItem(strikePartClone, strikePartClone.StrikeSnd.TimeLength)
end
while true do
local xRnd = rnd:NextInteger(-stormSwath, stormSwath)
local zRnd = rnd:NextInteger(-stormSwath, stormSwath)
startPos = strikePart.Position + Vector3.new(xRnd, 0, zRnd)
local t = rnd:NextInteger(0, averageDelay)
print("time of delay = ", t)
wait(t)
spawn(function()
makeStrike(startPos)
end)
end
thx