Thanks for stopping by Jason. Pretty cool that a video I created two years ago was able to help out Joel on a current project. My middle name is Quality Content 😁. Enjoy the channel
I did something similar a while back. I found the easiest way was to use the sheet metal section of fusion. Create a cylinder in the sheet metal section unfold it, put your holes in and then fold it back up took me a few tries since I'm a fair novice with fusion but it worked easily after I got the hang of it.
Good point John. My next tutorial is actually going to be doing something very similar but using the sheetmetal function. I did a tutorial a while back on using the sheetmetal function to wrap text around a cylinder czcams.com/video/xN5uqSyG6YA/video.html.
i needed my holes to be 45 degrees from perpendicular. I had to create one solid piece to represent the hole and create a 360 degree circular pattern from it. Then individually offset each body to create a full 360 degree loop of parts in the helix pattern and then i could create rectangular pattern to form the full helix all the way up the body of the tube. I could then select all, including the body i wanted to keep, make a selection set, then make a copy of the part i wanted to keep, before deleting the original body. That way i can use the selection set instead of highlighting over 300 bodies to remove when i come to combine components
Fantastic Vlad. It was a great choice to include all your processes, not least because my first thought was plane along a path too, but clearly that didn't work as expected.
Thanks! Glad to see your different potential solutions. I'm going to practice each of these techniques just to add a few more tricks to my "toolbox". I think I may be able to use the sphere method for my project. Jim
Thanks for your down-to-earth turorials. I have a variant on your pipe-with-a-spiral-of-holes challenge. I have a fairly complex derived component : a circular plate with some holes in it. I want to stack N (a parameter) of them on top of each other, each rotated 360/N from the one beneath. So if set N=10, I get a stack of ten plates, each rotated 360/10=36 from the one below. I'm stumped.
I have problems with a mixer blades. I could do it using spiral and then pattern on path like the video but dont forget the spiral must be small diameter because all the blade must be out of the center of the axis. Thanks for the video.
Suggestion for the next tutorials: working with text in 2D sketch - align text to the center of rectangle/circle, align text along a curvy path or along a circle.
If you did the second method with the spheres onto a surface to cut the hole, you could have thicken or shell to add the thickness of the tube in? Your final solution has more control though.
@@DesktopMakes Hi thanks for the great video! =) i stumbled upon this video, and out of curiosity tried the approach mentioned by Mark G, while this basically looks ok with thin tubes, technically it is actually not perpendicular due to the cut in the surface not being a real circle. Did you find any solution to this? (Edit: added Thanks for video)
Thanks for the great tut. Is there a way i can wrap my straight body into circular body or around a cylinder. The goal is to make a flat rectangles with holes on it then i want to wrap it in 360 round shape
thank you very much for the video. After weeks I'm looking for such a great solution. * I would be interested in how to represent the core holes (as a drilling template) in a drawing. I would like to print it out and transfer it to a pipe. thank you very much!
I’m new to this, but can you add a couple constraints to the tubes along the spiral line so that the center line of the tube is perpendicular to the centerpoint of the spiral and then also add a horizontal constraint to this line.
Not all capable and intelligent people are able to convey what they know, but you do so very well. That said I wonder how to a similar action to a hollow sphere. Actually half a sphere having 13 5mm holes cut through at a tangent, one in the center with the other 12 radiating out on four curved paths. On the inside of the sphere I need to join tiny ‘pipes’ 3 mm in length, 5 mm I.D. and 8 mm O.D. for LEDs to fit into. Would you do a tutorial on this please?
Your first try made me think I could do a rectangular spring and use a tangential plane to make the bodies and then spiral them with the same spring. Then change the orientation to path orientation. I think it gets closer to the goal than your first attempt but the bodies come at a vertical angle that makes them useless. Could you give this method a try to see if you get further? I will try the second method, of course, but maybe the first method has some potential.
thank you very much for your help, your tutorials have been very useful, I need your mechanical help if you will allow, is there possibility mechanical that the driver turn continuously and the driven turn and stops continuously, I tried the genova system, but it seems insufficient to me (because one turn of the leader makes only a fraction of a turn for thedriven ).
Hmmm.... I'd have to sleep on that one. I'm thinking you'd have to use User Defined Parameters where the size of the hole is a function of the distance from the edge. I like it and may tackle this one.
is there an even more basic tutorial for this ... Fusion 360 keeps jumping around like crazy on me and then anything I want to do is greyed out ... it works once and then does something weird and reorients the moves and angle translations the next try ... there's no indication what I'm missing in the program, no errors
Use two coils and use a guide rail (inner diameter coil, outer diameter coil) to sweep along a path - similar - czcams.com/video/wNVtLVF99cw/video.html
You're not just teaching Fusion tips and tricks, Vlad, but how to problem solve. Thank you.
Greetings from The 3D Printing Nerd! He gave you a great shout-out! I look forward to seeing your quality content.
Thanks for stopping by Jason. Pretty cool that a video I created two years ago was able to help out Joel on a current project. My middle name is Quality Content 😁. Enjoy the channel
just subscribed thanks to the nerd. trying to learn 360
i found the 3rd solution most helpful, inspired some creativity and got the ball rolling on one of my pool ideas. Thank you :)
I did something similar a while back. I found the easiest way was to use the sheet metal section of fusion. Create a cylinder in the sheet metal section unfold it, put your holes in and then fold it back up took me a few tries since I'm a fair novice with fusion but it worked easily after I got the hang of it.
Good point John. My next tutorial is actually going to be doing something very similar but using the sheetmetal function. I did a tutorial a while back on using the sheetmetal function to wrap text around a cylinder czcams.com/video/xN5uqSyG6YA/video.html.
It is way faster and easier in sheet metal
i needed my holes to be 45 degrees from perpendicular. I had to create one solid piece to represent the hole and create a 360 degree circular pattern from it. Then individually offset each body to create a full 360 degree loop of parts in the helix pattern and then i could create rectangular pattern to form the full helix all the way up the body of the tube. I could then select all, including the body i wanted to keep, make a selection set, then make a copy of the part i wanted to keep, before deleting the original body. That way i can use the selection set instead of highlighting over 300 bodies to remove when i come to combine components
Fantastic Vlad. It was a great choice to include all your processes, not least because my first thought was plane along a path too, but clearly that didn't work as expected.
Thanks Spike!
Thanks! Glad to see your different potential solutions. I'm going to practice each of these techniques just to add a few more tricks to my "toolbox". I think I may be able to use the sphere method for my project. Jim
Great to hear RV JimD. Good luck and I hope it works out.
Thanks for your down-to-earth turorials. I have a variant on your pipe-with-a-spiral-of-holes challenge.
I have a fairly complex derived component : a circular plate with some holes in it. I want to stack N (a parameter) of them on top of each other, each rotated 360/N from the one beneath. So if set N=10, I get a stack of ten plates, each rotated 360/10=36 from the one below. I'm stumped.
Thanks, I used the 3-th approach, it works for me
I have problems with a mixer blades. I could do it using spiral and then pattern on path like the video but dont forget the spiral must be small diameter because all the blade must be out of the center of the axis. Thanks for the video.
Thank you very much for this create tutorial!
You're very welcome!
Suggestion for the next tutorials: working with text in 2D sketch - align text to the center of rectangle/circle, align text along a curvy path or along a circle.
If you did the second method with the spheres onto a surface to cut the hole, you could have thicken or shell to add the thickness of the tube in?
Your final solution has more control though.
Good idea. I hadn't considered that. Using a surface and then thickening it would solve the curvature issue with the holes.
@@DesktopMakes Hi thanks for the great video! =) i stumbled upon this video, and out of curiosity tried the approach mentioned by Mark G, while this basically looks ok with thin tubes, technically it is actually not perpendicular due to the cut in the surface not being a real circle. Did you find any solution to this? (Edit: added Thanks for video)
How come every time I need to learn something new in Fusion 360, you already have a great tutorial on it? Great videos, and great course on Udemy.
Ha! I know all your questions! Thanks!
Nice creative workflows!
Hi Mate, I have used this to create the cooling sleeve on a 50 cal machine gun.
Great tutorial, exactly the kind of technique I was looking for.
Fantastic!
Thanks for the great tut.
Is there a way i can wrap my straight body into circular body or around a cylinder. The goal is to make a flat rectangles with holes on it then i want to wrap it in 360 round shape
Thank You for this!!!
Good approach
Thank you
I'm korean thank you so much i love you!!!!!!!!!!!!
thank you very much for the video. After weeks I'm looking for such a great solution.
* I would be interested in how to represent the core holes (as a drilling template) in a drawing. I would like to print it out and transfer it to a pipe.
thank you very much!
I’m new to this, but can you add a couple constraints to the tubes along the spiral line so that the center line of the tube is perpendicular to the centerpoint of the spiral and then also add a horizontal constraint to this line.
Brilliant! Thank you, thank you, thank you :)
Not all capable and intelligent people are able to convey what they know, but you do so very well. That said I wonder how to a similar action to a hollow sphere. Actually half a sphere having 13 5mm holes cut through at a tangent, one in the center with the other 12 radiating out on four curved paths. On the inside of the sphere I need to join tiny ‘pipes’ 3 mm in length, 5 mm I.D. and 8 mm O.D. for LEDs to fit into. Would you do a tutorial on this please?
good idea!!! I think can use pattern type feature.
Thanks!
Thank you!
You're welcome!
Your first try made me think I could do a rectangular spring and use a tangential plane to make the bodies and then spiral them with the same spring. Then change the orientation to path orientation. I think it gets closer to the goal than your first attempt but the bodies come at a vertical angle that makes them useless. Could you give this method a try to see if you get further? I will try the second method, of course, but maybe the first method has some potential.
Nice lesson. Thanks! : )
Thanks garagemonkeysan!
thank you very much for your help, your tutorials have been very useful, I need your mechanical help if you will allow, is there possibility mechanical that the driver turn continuously and the driven turn and stops continuously, I tried the genova system, but it seems insufficient to me (because one turn of the leader makes only a fraction of a turn for thedriven ).
How would i do something like this for a oval shape?
Thank you so very much huge help!!
the new emboss tool solves this easier now
Great tutorial - I am struggling as beginner to do a specific task, similar to this. How to you do text to spiral path please. Thanks in advance
Hmmm... Will have to play with that one a bit...Will get back to you if I come up with something.
tops vlad!
Thanks Paul and thanks for the coffee! Much appreciated.
what about something similar to this but holes go from big to small or vise versa ?
Hmmm.... I'd have to sleep on that one. I'm thinking you'd have to use User Defined Parameters where the size of the hole is a function of the distance from the edge. I like it and may tackle this one.
is there an even more basic tutorial for this ... Fusion 360 keeps jumping around like crazy on me and then anything I want to do is greyed out ... it works once and then does something weird and reorients the moves and angle translations the next try ... there's no indication what I'm missing in the program, no errors
Use two coils and use a guide rail (inner diameter coil, outer diameter coil) to sweep along a path - similar - czcams.com/video/wNVtLVF99cw/video.html
Sweep only lets me sweep a profile. In this case I'm trying to pattern a body. How would this work?