There are actually 8 roles in Valorant

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  • čas přidán 4. 07. 2024
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Komentáře • 528

  • @skillcappedvalorant
    @skillcappedvalorant  Před 5 měsíci +59

    Get Godlike Aim in 1 Month!: www.skill-capped.com/valorant/browse/course/pmzfv50ps7/3y5bqppxtz#8roles

  • @MrNiceGuy--
    @MrNiceGuy-- Před 5 měsíci +1962

    I would divide sentinels into area deniers and stallers. The only stallers are Sage and Deadlock because they can easily slow rushes and control the pace of almost any game. Stallers should probably be used with an area denier so you can watch flanks and stuff.

    • @Weska13
      @Weska13 Před 5 měsíci +61

      I would also split Sentinels into 2 different categories.
      For controllers, I personally don't consider Viper as a controller. I mean, there is only one map pool where both Breeze and Icebox make Viper a reliable and consistent solo controller. Thus Viper is for me a stall agent, meaning that there is only 2 type of contrôllers : solo controllers and supportive controllers Astra and Omen can solo smoke, it is barely the case for others.

    • @zolkaa6618
      @zolkaa6618 Před 5 měsíci +18

      @@Weska13 the thing is viper is different on attack side. She has insane lurk setups which sage and deadlock obviously dont have. She is her own category

    • @ernestofernandez940
      @ernestofernandez940 Před 5 měsíci

      I agree

    • @oliverwu2573
      @oliverwu2573 Před 5 měsíci +4

      Deniers is badically a slower, it stops them which also slows them down if they really wanna push site or flank

    • @adrielliga5843
      @adrielliga5843 Před 5 měsíci +2

      I would divide them to barrier and map controllers
      Barriers would be of course sage and deadlock who have walls and have strong stall utility
      Map controllers are cypher kj and chamber with their trips, alarmbot and turrets allowing them to hold large amounts of map control by themselves.

  • @LucasMJX
    @LucasMJX Před 5 měsíci +2326

    Chamber duelist

    • @zolkaa6618
      @zolkaa6618 Před 5 měsíci +63

      How? Lol. Show me one chamber ability which gets you into site

    • @jrmyg1621
      @jrmyg1621 Před 5 měsíci +214

      Chamber doesnt necessarily have abilities that help take site aside from his Headhunter (E)
      He may be able to be used aggressivly as if he were a duelist but he is not self sufficient as in he doesnt have blinds, stuns, smokes, mollies, etc. that would help him take fights
      As a sentinel, his kit enables him to hold a site, which is why he is not purely a duelist

    • @gendeks_
      @gendeks_ Před 5 měsíci +66

      Yeah nerf chamber

    • @n.s854
      @n.s854 Před 5 měsíci +1

      😂​@@gendeks_

    • @jrmyg1621
      @jrmyg1621 Před 5 měsíci +22

      @@gendeks_ chamber doesnt need another nerf bro

  • @KodaWPLSH
    @KodaWPLSH Před 5 měsíci +756

    Duelists are split into Dive and Duel.
    - Dive consists of Agents that can rapidly take map control and create pressure. This includes Jett being able to dash relatively safely into her smoke and Raze being able to satchel in with her utility, creating and denying space. Neon is what you would call the "healthy version" of a Dive Duelist, however she also needs a better understanding of where to throw her utility to be effective. Decent in a vacuum, but mostly ignored in the face of the other Dive Duelists.
    - Duel consists of Agents that can contest sightlines and take direct engagements more effectively than most. This includes Phoenix who can do everything but is stuck to a local level, Reyna who has a blind to set her and/or her team up and gets rewarded for taking fights, and Iso who is like Reyna, but trades some of the kill reward for more utility.
    - There is also Yoru who can flex between these two categories, with an absurdly powerful movement ability at the cost of being risky as well as needing good preparation and timing.
    Initiators are split into Recon and Execute.
    - Recon consists of Agents that can reveal regions of the map to gain information. This includes Sova with his Recon Dart and drone, and Fade with her Haunt and Prowlers.
    - Execute consists of Agents that aid their teammates in taking control of an area by disabling the enemy in some form. This includes Breach who can clear out areas or sightlines, as well as KAY/O being able to prevent utility counterplay to an extent.
    - There is also Skye, who has a Recon baseline but trades some of that hard information for a heavier Execute-style, and also just happens to be able to heal multiple teammates to 100HP in a couple seconds. Gekko is similar, where he is almost entirely a Recon Initiator, but due to his utility requiring retrieval, all of his momentum is forward, so you can't sit back and get information for the most part, you have to play as an Execute.
    Sentinels are split into Active and Passive.
    - Active consists of Sentinels that need to be proactive when it comes to enemies taking space. This includes Sage and Deadlock, both of which can block movement on regions of the map with their walls. Sage also has the Slow Orbs to stall enemies even more, but has nothing else to stop enemies and instead helps fix teammate mistakes with healing and a resurrection. Deadlock on the other hand has utility that's more so designed to literally kill executes, with the Gravnet stopping all momentum dead in it's tracks, and the Sonic Sensor punishing anyone who runs in without clearing it, not entirely different from how people play off a Cypher Trapwire.
    - Passive consists of Sentinels that can rely on their utility to hold space for them. This includes Killjoy and Cypher, who both have utility that will get info at least 95% of the time that an enemy crosses it (counters mostly consist of Omen and Yoru). They can either leave their utility alone to get info or play off of it with gunplay and/or other utility.
    - There is also Chamber, who is dead center between the two sub-roles. He has the Trademark to passively cover one angle, while he actively controls another with his Rendezvous and guns.
    Controllers are actually the only class that can't be split into two categories like the others. Brim and Astra are similar, both purely focused on controlling areas instead of having other gimmicks, while Omen has a playstyle that leans more towards a Duelist, and Harbor is straight-up a Controller-Initiator hybrid, getting his teammates out under cover is his whole thing (as long as you end up with one that doesn't try to play him like Brim or Astra). Then there is Viper, who is easily the best Controller in the game with the one caveat of "her smokes aren't flexible," which is why double Controller comps became a thing in the first place and why Viper is ALWAYS part of it. Set-in-place, controllable smokes, usable from any range to create questions and map pressure is invaluable on it's own, and this all ignores her Snake Bite being the only molly in the game you cannot ignore when executing somewhere due to the vulnerability it gives, as well as the instant decay from her smokes.

    • @XVI_Calico
      @XVI_Calico Před 5 měsíci +8

      I think we could classify Controllers in two roles
      Control Lurker, Co-Ordination Controller, General Controllers
      Viper and Omen are lurking controllers they normally are alone passively taking space and are often tricky [Like they're hard to get a read on] as well as being able to go anywhere and place their smokes anywhere while they go do other things around the map, that thing being lurking. They are able to passively take space and info starve at the same time. Asta also fits into this role but she requires alot more co-ordination than others.
      Co-Ordination Controllers are Controller that either need another Controller or a lot co-ordination [a lot more than average] to play in general, such Harbor and again Asta, you normally don't see them till higher elos and require correct timing to play them at a high level.
      General Controllers would just Brimstone, has smokes doesn't really do much of anything special, other than just having a general role

    • @KodaWPLSH
      @KodaWPLSH Před 5 měsíci +12

      @@XVI_Calico being able to lurk doesn’t really put you in a different category, it’s like splitting Initiators into “who is going out with the Duelist(s)” and “who is supporting the entry with utility”
      defining categories by general playstyles is too vague compared to categories being based off of a specific style of performing the role, the easiest example to point out being Sentinels, with one half actively denying space, and the other passively denying it

    • @XVI_Calico
      @XVI_Calico Před 5 měsíci +4

      @@KodaWPLSH I can see your point but that's how really controllers are defined...either they're lurkers or they need another controller to bring out their full potential.

    • @KodaWPLSH
      @KodaWPLSH Před 5 měsíci +1

      @@XVI_Calico you COULD phrase it that way, but it's extremely vague and gets murky when you apply it to everything else in the game just the same, it still seems more effective to define niches in roles instead of niches in playstyle

    • @XVI_Calico
      @XVI_Calico Před 5 měsíci

      @@KodaWPLSH I understand your point for sure.

  • @belb5976
    @belb5976 Před 5 měsíci +84

    Why does jett look weird on the thumbnail

  • @isaack8146
    @isaack8146 Před 5 měsíci +237

    I would divide sentinels into space holders and push stallers. The space holders are KJ and Cypher, which can lock down an area and keep it. While the push showers are Chamber, Sage, and Deadlock, who can slow a push but can’t hold an area by themselves, chamber can have trips and take fights, Sage has slows and walls to slow them down, and deadlock has her wall which takes time and the trips which make the walk.

    • @Nootasaur
      @Nootasaur Před 5 měsíci +7

      Deadlock can hold a site by herself, you just have to use her right. she is great at defending sites, her problem comes on the other end of things.

    • @ryukohehe
      @ryukohehe Před 5 měsíci +4

      ​@@Nootasaur yeah after the deadlock buff, I suppose you could categorise deadlock along with cypher and killjoy

    • @nathanielmills2081
      @nathanielmills2081 Před 5 měsíci +11

      @@ryukohehe Deadlock can hold a site by herself but cannot be classified with kj and cypher as they have guarenteed info with the trips and alarmbot or turret and however deadlock only has her sensor which you can just sneak by.

    • @exarion2239
      @exarion2239 Před 5 měsíci +3

      ​@trumpupforthelayupohblocke9679 with deadlock u have to hold an angle with ur body. Her design was made to be intuitive and hold pushes. That's what riot said and intended

    • @seeDOTjay
      @seeDOTjay Před 4 měsíci

      But peep this right whether or not u stall or hold you are still denying the opponents that space they are trying to push

  • @Kingvamp-bt8ku
    @Kingvamp-bt8ku Před 5 měsíci +80

    WHAT HAPPEND TO JETT IN THUMB NAIL WTF

  • @anishgottipaati4507
    @anishgottipaati4507 Před 5 měsíci +69

    All divisions imo:
    Doolists:
    -Dive doolist - raze, jett
    -Not die doolist - reyna, iso, phoenix
    -Troll unless good at this doolist - yoru, neon
    Initiators:
    -Flash initiator - skye, breach, kayo
    -Recon initiator - fade, sova
    Controllers:
    -Wall controller - Viper, harbor
    -Astra
    -Goated controller - brimmy, omen
    Sentinels:
    -Whole ass arsenal in pocket - Chamber
    -Poocket heller - Sage
    -Buff pls - Deadlock
    -Rat - Killjoy
    -Even bigger rat - Cypher

    • @4bidden953
      @4bidden953 Před 5 měsíci +14

      rat and even bigger rat 🤣

    • @HarinKarru
      @HarinKarru Před 3 měsíci +5

      rat🤣🤣🤣🤣

    • @XixiAkane
      @XixiAkane Před 2 měsíci +5

      As someone who plays Rat and Even Bigger Rat, your tears and rage sustain me xD

    • @AaronVanLaecke
      @AaronVanLaecke Před měsícem

      Phoenix is duelist/wall controller.

  • @Tactically_sniped
    @Tactically_sniped Před 4 měsíci +16

    harbor is most definitely a line smoker

    • @zat1245
      @zat1245 Před 15 dny

      He went over why there’s s distinction

    • @Tactically_sniped
      @Tactically_sniped Před 14 dny +1

      @zat1245 yes, but harbor is quite frankly a line smoker. The reasoning is wrong. Harbor should be a line smoker

  • @aplant1375
    @aplant1375 Před 5 měsíci +58

    sage and deadlock are different form the other three. sage and deadlock can stall while all other sentinels can hold map control so its like stallers and area holders

  • @zeo4125
    @zeo4125 Před 5 měsíci +18

    after watching the whole video i have come to the conclusion that chamber is too strong and is in urgent need of a nerf

    • @xxeroc
      @xxeroc Před 2 měsíci +1

      Ikr I think we should give him a tickle gun instead of his deagle and binoculars as opposed to the op

    • @zeo4125
      @zeo4125 Před 2 měsíci

      @@xxeroc and his trap stops people so we can tickle them non-stop

  • @nin_25
    @nin_25 Před 5 měsíci +60

    Dive Duelists
    -Raze
    -Jett
    -Neon
    Flash Duelists
    -Yoru
    -Phoenix
    Combat Duelists
    -Reyna
    -Iso
    Flash Initiators
    -KAYO
    -Skye
    -Breach
    -Gekko
    Scan Initiators
    -Sova
    -Fade
    Wall Controllers
    -Viper
    -Harbor
    Dome Controllers
    -Omen
    -Brimstone
    -Astra
    Flank Sentinels
    -Killjoy
    -Cypher
    -Chamber
    Stall Sentinels
    -Sage
    -Deadlock

  • @xTHExLONExWOLFx
    @xTHExLONExWOLFx Před 5 měsíci +72

    I would separate them by active deniers and passive deniers. Cypher, kj, and chamber(to an extent) deny space passively with their util being set up pre round and just sitting there waiting for something to happen. Deadlock and sage are both active deniers in that they are waiting for something to happen before using util. Of course deadlock does have trips but they are better for stopping a push rather than denying space.

  • @justaguy1304
    @justaguy1304 Před 5 měsíci +14

    I always categorized controllers by space takers and space holders, whereas omen and harbor are excellent at executing site, they lack a little bit at defending site, and brim and viper struggle a little bit with taking space, but can hold space(and spike) rather well. Astra is a mix of both.
    I guess you can more accurately say I split controller into characters that “take control” of the field and characters that “hold control over” the field

  • @yuvvrajkperson
    @yuvvrajkperson Před 5 měsíci +41

    I would divide initiators into three and sentinels into two.
    Initiators are setuppers: kayo and breach,
    Infos: sova and fade
    Solos: gekko and skye. These two can be played solo because they do both sufficiently
    Sentinels are on the fly stall which includes sage and deadlock
    And preexisting stall which includes the other three.

    • @jrmyg1621
      @jrmyg1621 Před 5 měsíci +2

      id say gekko and skye are hybrid info/setuppers

    • @yuvvrajkperson
      @yuvvrajkperson Před 5 měsíci +1

      @@jrmyg1621 My point exactly

  • @idrinksandwiches
    @idrinksandwiches Před 3 měsíci +1

    i will die on the hill of omen being a duelist idgaf

  • @lyndyannajones3117
    @lyndyannajones3117 Před 5 měsíci +4

    I'd definitely say for sentinels that u have your "flank watch" sentinels, which are sentinels that deny space but also watch flanks and deny entry to certain areas that aren't being watched like cypher and killjoy, then u have lockdown or supportive sentinels, which are sentinels that have more in the moment utility like sage and deadlocked or chamber

  • @Gr14y
    @Gr14y Před 3 měsíci +3

    I think the 8 roles are as follows good duelist, bad duelist, good initiator,bad initiator, good sentinel, bad sentinel, good controller, bad controller

  • @reqru1t
    @reqru1t Před 5 měsíci +3

    Controllers:
    Primary AStra,Omen,Brim,Harbor, Viper (ICebox and Breeze)
    and 2nd smokes: Viper (Bind, Pearl, Ascent, HAven)
    Senti:
    lockdown/trip/map control: KJ, Cyper and Chamber
    util/stall: Deadlock,Sage

  • @Mh2sK1
    @Mh2sK1 Před 5 měsíci +3

    its as simple as:
    Duelist: dive duel
    Initiator: flash drone
    Controller: dome line
    Sentinel: stall trap

  • @jrbudoybudoy
    @jrbudoybudoy Před 3 měsíci +3

    Duelists:
    - Spacetakers/Pushing/Entry Duelists: Jett, Raze, Neon.
    - Contesters: Reyna, Phoenix, Iso, Yoru. (Yoru being a Flex between Entry and Contest.)
    Initiators:
    - Intel Agents: Sova, Fade, Skye.
    - Executes: Breach, Kay/O, Gekko.
    Sentinels:
    - Active (Being the duelists that reward the team by participating in the fights.) : Sage, Deadlock, Chamber. (Chamber being here because his kit focuses more on taking fights.)
    - Passive (Their utilities do the job for them.) Killjoy, Cypher.
    Controllers:
    Tbh, I think controllers cannot be grouped that much into sub roles because they're too unique with their kits that the only common thing with them are that they have a utility that block line of sights. But let's try to classify them.
    - Large Smokes (Having the ability to smoke a large amount of area.): Viper, Harbor.
    - Target smokes (The Dome Smokes we all know.): Brimstone, Astra, Omen.

    • @amarrow2605
      @amarrow2605 Před 3 měsíci

      Deadlock is a passive sentinels in my opinion

  • @PA-up4vn
    @PA-up4vn Před 3 měsíci +2

    Every sentinel is unique. Each one has their own quirk, cypher and his cages, chamber and his tps/2 guns, kj and her mollies, etc. Every sentinel is unique, you can't only divide them into one or two roles.

  • @wp_gabe
    @wp_gabe Před 5 měsíci +1

    i play fade as a damn duelist, its actually really good, you push with the cat, pop her haunt in a high place and sieze corner, taking area gathering intel and stunning enemines

  • @bahayedekci4614
    @bahayedekci4614 Před 5 měsíci +5

    İ would devide controlers to two
    Sight denial:omen and harbor. Their only avle to deny sight from choke points
    Push denial:brim,viper and astra. They can both deny sight an close off cloke points by using their mollys or suck/stun

  • @Monday-Lope
    @Monday-Lope Před 5 měsíci +3

    You dont explain what a line smoke really is and why harbor doesnt fit the same role as viper considering he can block off pretty much the same area if not better by having more flexibility? What makes viper a line smoke and not harbour?

  • @puppster1551
    @puppster1551 Před 4 měsíci

    i personally like to think of all the agents as multi category for most of them, like the category listed is their main role but they have like a sub role, like viper is mainly a controller but can also be a sentiel with the ability to lock down a site for a time for her team to rotate, and iso is a duelist but can use his util to initiate a fight with his team (or even a controller for him but hes kinda a lot). it kinda just makes sense to think of it like that and technically adds multiple more categories for people if you think of it as such, but considering you can play an agent like its one of any type depending on your playstyle it kinda makes sense

  • @CrOuch232
    @CrOuch232 Před 5 měsíci +7

    I agree with the most part, IMO Astra is really really capable of beeing played alone so she fits into the dome smoker category for me, but i see the Point with harbor so yea
    Also IMO the sentinel role needs to be split into 2 parts, sort or a flank denial / Info gatherer role for chamber, cypher and kj and more of a space denial / Push Stopper role for deadlock and sage, cause of the pure lack of flank watching tools and Info gathering deadlock and sage have (at least direct If yk what i mean, cause you technically still get Info If the sage or deadlock wall is getting broken etc)

    • @Knock_Off0875
      @Knock_Off0875 Před 5 měsíci +2

      yeah I think Astra is great on her own, Harbour though is probably only playable on his own in the 3 lower ranks and on the map sunset

  • @saviomagnoleal8633
    @saviomagnoleal8633 Před 5 měsíci +1

    erm, well actually, the slow orb gives a sound queue I someone tries to move inside it

  • @Maebrazard
    @Maebrazard Před 4 měsíci +1

    Yoru can do anything. He’s everywhere all at once.

  • @user-mt4zl5zn3c
    @user-mt4zl5zn3c Před 5 měsíci +1

    In my view, the 8 roles in valorant are
    entry: jett, raze, neon, (yoru)
    setuppper: phoenix, yoru, flash initiators, (gekko)
    drone initiator: skye, sova, fade, (gekko)
    smoke: omen, astra, brim, harbor
    info denier: viper, (astra)
    passive info: kj, cypher, chamber
    defender: sage, deadlock, viper
    reyna: reyna

  • @zackt3904
    @zackt3904 Před 5 měsíci

    Sage gathers intel by hearing the foot steps in her slow even if they are shift walking.

  • @tristanrussell7167
    @tristanrussell7167 Před 5 měsíci +1

    This might be a stretch but I mean Sage does gather info when walling since once people attempt to break it you know of their presence, similar to how a chamber trip works

  • @shindota3264
    @shindota3264 Před 4 měsíci

    Sage orb can gather info too if the enemies walk on it and someone's near enough to hear it.

  • @KaoriGimenez
    @KaoriGimenez Před 5 měsíci

    Sage in a way can be an info gatherer. For example when you put a wall to hold flank, you can tell someone is flanking in the minimap if one portion of the wall is destroyed unless they have an agent that can jump over the wall like Jett, Raze, or Omen

  • @essencereaver7459
    @essencereaver7459 Před 5 měsíci +1

    Sage slow gives a sound queue when people runs over it

  • @xiaodaoputh2548
    @xiaodaoputh2548 Před 5 měsíci

    I actually had to recategorize them myself in google sheet before. Now you made it official, thanks!
    Duelists: Mobility, Sustain
    Smokers: Large, Short
    Senti: Fortress, Trappers
    Initiator: Blinder, Scanner
    Plus hybrids.

  • @Lieteraly
    @Lieteraly Před měsícem

    Gekko is a mixture, he has flashes he has stuns but both of those can tell you where an enemy is, if you flash onto site and it gets someone or if u throw wingman in and he attacks someone

  • @ninja2gods
    @ninja2gods Před 5 měsíci

    I would divide sentinels like strongholders and flank limiters, kind of strongholders take out space of the map to move using abilities to slow the push (sage and deadlock) and by the other hand the flank limiters use their abilities to stop lurks by critical fragments of the map, taking out information or slowing down the lurking

  • @frytus-ne5tz
    @frytus-ne5tz Před měsícem

    if a player walks on sage's slows it makes a adiuo cue if someone shfst its quieter but you can still hear it

  • @cime62
    @cime62 Před 5 měsíci +2

    Harbor is honestly just a "Line Smoker" who needs a buff xD Or some kind of better utility
    Astra can be used as solo smoker too. We've seen some pro plays with her played as solo smoker, and it wasn't bad at all. I don't think those agents were designed to be "smokers who can be played paired with another smoker". As you said, it's just the way pros play them. However I do agree there are two types of duelists and two types of initiator. This is also why we often have double-initiator meta at pro level, one enabling their team, and the other one gathering information.

  • @hrishikari8600
    @hrishikari8600 Před 5 měsíci

    i feel you cann divide smokes into two sorta opposing categories - proactive and reactive. proactive basically being ones who are able to move with their smokes if that makes sense(sorta like being able to push onto site with them), while reactive ones being ones you can, well, react with. i would put harbor(moving walls you can push with, on the go bendable long wall, and the orb you can throw into place) and omen(tp for movement, smokes you can basically moving with you and the blind) in proactive. for reactive im thinking theyre kinda like sentinels, placing their stuff down and waiting, so id put astra(stars you have to preplace, pull and concuss that kinda play like kj nades with an alarm bot, tho you can argue the fake smokes can also kinda be used as a push) and viper(the wall you cant pick up, that and the orb which you *react* with and the snakebite). as for brim he's kinda inbetween - has a stim as a proactive, but a molly like a reactive. i guess the scales push a bit more towards proactive cause of the smokes you can place on the run and the reactive ult is an ult so you wont be using it most of tyhe time

  • @NX_TEK.2
    @NX_TEK.2 Před 5 měsíci +1

    aight, lemme just change a few things...
    Duelist:
    Dive Duelist, Flash Duelist, Frag Duelist
    Initiator:
    Flash Initiator, Info Gatherer, Setup/Support
    Controller:
    Dome Smoke, Line Smoke, Support Smoke
    Sentinel: (All have space denial btw)
    Trapmasters/Info Watch,
    Barriers/Stalling,
    [Also Chamber, ops just kinda exist to hold space natively]
    not all of these fit strictly for everyone, anyone could mix and match

  • @janimusicshorts7707
    @janimusicshorts7707 Před 5 měsíci

    so i think with sentinels, they primarily deny duelists, thats is their job per say. And with sage, i think her wall is sort imformation gathering based on the fact that attacking it makes a ton of noise. but that does require the sage to be quite close to it.

  • @bluefirephoenix397
    @bluefirephoenix397 Před 5 měsíci +4

    Sentinel can be divided
    Stall pusher(naking enemies have a harder time taking site)-Sage,Deadlock
    Information gatherer(mostly for watching flanks can also gather information where the enemies are as long as nearby in their utilities)- Cypher,Killjoy
    Hybrid-Chamber(, cause he can act as duelist to take fight first but can still gather information if someone's flanking

    • @narv1513
      @narv1513 Před 5 měsíci

      Totally agree with this

    • @_Iceey
      @_Iceey Před 5 měsíci

      Yeah but then the video needs to be changed to 9 different roles and then the thumbnail would look weird

    • @bluefirephoenix397
      @bluefirephoenix397 Před 5 měsíci

      @@_Iceey It's fine he can just make another video and delete this he even said to comment what should the sentinel role be divided into ^-^

  • @rodofdiscordthatyouwillnev4810

    I knew its coach mills on this channel! Love ur OW Content!

  • @mhmdd
    @mhmdd Před 5 měsíci +19

    I feel the reason why Jett and Raze are the dominant duelists, is because of their ults. If Neon had like an insta right-click kill ult, i feel that prob would put her on the map for vct teams.

    • @dadrako1581
      @dadrako1581 Před 5 měsíci +6

      Ehhh…I think it’s more she isn’t fast enough. Which I’m fine with. I feel like they should just make her slide a one kill cd to make up for her slower entry

    • @jemquilley1903
      @jemquilley1903 Před 5 měsíci +3

      I vehemently disagree with this. Dive is so damn strong, you just NEED it on most maps to clear space. Even with terrible ults I think both would see play. Raze is also better than Jett for dive, but Jett has a double use of being good for opping on defense.

    • @valentinpicart
      @valentinpicart Před 5 měsíci

      I mean that's just plain wrong

    • @soju506
      @soju506 Před 5 měsíci

      Neon’s ult is actually surprisingly strong when used correctly because you can move, slide, and the timer recharges on a kill

  • @Dreefz
    @Dreefz Před 5 měsíci

    Controllers: Mapers or ReGrounders (Astra, Harbor, Viper): they affect the map itself changing it's shape or effects, I got based on their ults. And (Brim, Omen) Stopstumpers: They can set up plays with their smokes like the tunnel of brims and omens tp, but at the sale time they set limits with the molly or flash, stoping rushes.

  • @Poteato112
    @Poteato112 Před 5 měsíci

    controller split into 2 :
    sentinel-controller
    viper, brim. heavy smokes and molies can lockdown areas
    initiator-controller
    omen, astra, harbor. has cc utilities (flashes, stuns), harbor has push wall, and his wall slows
    sentinels also split to 2
    traps
    chamber, cypher, kj. has traps for flank / info
    staller
    sage, deadlock. has utils to deny / stall oppenta to areas

  • @JkennGG
    @JkennGG Před 5 měsíci

    This actually makes so much sense. I love dueling and the aim part of the game so, naturally I didn’t really feel comfortable on Raze or Jett, or agents like Yoru where you’re playing more of a utility game than a shooting game

  • @pranidhith
    @pranidhith Před 5 měsíci

    In other games there are overlapping roles and I guess here we need it too. For example you put Viper to line smokers and Phoenix and Neon fit that category despite being Duelists. I think we cannot divide an existing category to two cause the agents fits more than one category right now too.

  • @DaRandoGuy
    @DaRandoGuy Před 5 měsíci

    I think Sage can somewhat gather into with the noise that enemies make when they walk on her ice

  • @bombsqwad1493
    @bombsqwad1493 Před 4 měsíci

    There are two ways to get info as sage. Footseps being louder on ice, and when they break a wall you can see it on the map.. it isn’t as useful info but can still be used

  • @michieguzman4462
    @michieguzman4462 Před 2 měsíci

    For me, I'd divide controllers into three categories:
    1. Controller-Duelists: Omen and Close
    - They can be aggressive and can kill easily. They can solo.
    2. Controller-Sentinels: Viper and Astra
    - They set up in site, hold, and are passive. They place their smokes and stars then wait.
    3. Controller-Initiator: Brim and Harbor
    - They help push (stim and harbor's walking wall). Both of their ults are for pushing as well.

  • @jangtheconqueror
    @jangtheconqueror Před 2 měsíci

    I would say there is a secondary/super role which transcends any of the role designation, which is the lurker. The difference with lurker is that it only partially depends on their utility, namely whether it can be used from a distance or not, or whether the agent is self sufficient and not necessarily vital for team play (ahem reyna and chamber).

  • @minjuslefteyebrow
    @minjuslefteyebrow Před 4 měsíci

    for the initiators, the sub category names should be initiator because they initiate 1v1's and the other one would be recon like Sova's recon dart that gathers info

  • @gardenofwords914
    @gardenofwords914 Před 5 měsíci

    I legit think that the reason sage is classed as a sentinel is cuz her wall if not broken gives you info that they’re not there i.e say you place the traditional mid wall on split, if they break it that either indicates a push or interest of attacking mid, if they dont they’re not in mid and are pushing something else but thats just my two cents

  • @BryenttTeh
    @BryenttTeh Před 2 měsíci

    I feel like Kay/0 should be a setupper and information gatherer hybrid because his knife can clear space but can also give u information about remaining enemies in that area

  • @oguzkaganaydin1573
    @oguzkaganaydin1573 Před 5 měsíci

    I would divide sentinals as the lurkers and the supports. For example if you are playing cypher or deadlock and maybe chamber you should lurk in attacking but if you are killjoy or sage you should stay with your team and support with your abilities like heal or mollies for clearing the corners.

  • @cronosgames6.9
    @cronosgames6.9 Před 3 měsíci

    I have my own 3 classes for controllers rats and pushers. Most people will say pushing as smokes is a bad idea but omen and viper need to push with spike while brim and harbor can stay back and cover flank and push later as well

  • @elijahmeinhard4780
    @elijahmeinhard4780 Před 5 měsíci

    If you put neon with Jett and raze then you can do the same with harbor and astra. Either create the list with more groups or keep it at 7 without the third smoke group. Also chamber belongs in the dueler group. Great Video

  • @hydroomegak9
    @hydroomegak9 Před 5 měsíci +1

    I would like to point out that Astra and Viper were meta (solo) within triple initiator for a year and a half because they were Essentially played as sentinel controller hybrids. Keep in mind this was also peak chamber meta, but I think we’re taking to much credit away from astra. Because these two smokers excel at space denial AND sight line denial, I would argue they should be grouped together under a different name such as Adaptive smokes. Keep in mind they trade their adaptability for uptime (astra with 25 sec recall cooldown, and viper with her own cooldown). I would argue harbor is the only smokes in the assistive smokes category.
    This would also likely need to change the name for the other two’s (brim and omen) category. If that were the case, I would likely call it origin smokes. Primarily because their job is more straight forward and consistent in the fact that their smokes and utility aren’t as adaptable, but are a very strong foundation to how the team would play.
    Edit: finished thought

  • @aamondukeofshards7389
    @aamondukeofshards7389 Před 25 dny

    Line smoker:Just viper
    Harbor:am i a joke to you

  • @braziliangentleman5148
    @braziliangentleman5148 Před 5 měsíci

    viper acts like an assistive smoker and more like a sentinel in some maps as split, bind and lotus

  • @alliahcherry6721
    @alliahcherry6721 Před 5 měsíci

    sage DOES have info gathering- her slow field clinks when you walk on it

  • @OttoTheGreat.
    @OttoTheGreat. Před 5 měsíci

    I think some characters might be in 2 or even more categories, for example
    Jett and chamber are the only agents that can snipe properly so i would give them a "sniper" role
    Jett can be either a space taker but also a sniper and etc

  • @chills0780
    @chills0780 Před 5 měsíci

    I like how you divided Duelists and Initiators. I would just divide controllers into Primary(can be played solo, Viper, Omen, Brim, maybe Astra) and Secondary (Harbor, and Astra and Viper some maps) Finally sentinels probably Space delayers(Sage and Deadlock) and Space deniers(Killjoy, Cypher, and Chamber)

  • @zaneisincognito8478
    @zaneisincognito8478 Před 5 měsíci +1

    Astra is most definitely a hybrid of a dome smoker and a line smoker. She can also go across the map. I'd say that she is probably the most powerful smoker in the game, definitely needs to be played more.

    • @gay4urmom
      @gay4urmom Před 5 měsíci +1

      for real, saying astra needs to be played with another controller makes me mad because shes one of my mains 😭

  • @AutisticWombot
    @AutisticWombot Před 5 měsíci

    Dive duelists, contact duelist
    Recon initiator, flash initiator
    Main controller (Omen, Brimstone), and accessory controller
    With senti it's difficult, but I kinda split them into lurk and anchor. KJ and Chamber are kinda tied to their util while everyone else can set and forget in a way. Deadlock is a hybrid because she should ideally be close to her trips to play off them.

  • @adaw8370
    @adaw8370 Před 4 měsíci +1

    Well
    In my opinion the 4 roles have sub-roles
    because some characters can be used in one way or another
    For example, Chamber is a sentinel but because of her skills she seems more of a duelist.

  • @gauthamchoppa4156
    @gauthamchoppa4156 Před 5 měsíci

    i think for the controllers you could break it into lockdown smokers vs adaptive smokers in the sense lockdown smoker can use more utility quickly to keep a certain spaced blocked off longer and have utility to keep space vs adaptive smokers are those who can place smokes anywhere they want and can do it more on command than the others so lockdown with be viper and astra because they can just leave utility on sites and keep lots of angles smoked and brim omen and harbor work as adaptive bc they have the variability on command. viper and astra dont fit in adaptive these because they have lots of utility to control areas while keeping angled smoked while the others just have quicker smokes that can be reliably casted but cannot be quickly casted to re block those areas.

  • @ELGIEstickanimation
    @ELGIEstickanimation Před 5 měsíci

    Buffing cypher into initiator

  • @jaibandroide
    @jaibandroide Před 5 měsíci

    Controles i would divide them in line, dome and charging smokes, i bet that the next controller will have charging smokes like viper but with domes instead of lines

  • @Faith_L3S5-ZERO
    @Faith_L3S5-ZERO Před 5 měsíci

    kay/o is a duelist and you can't change my mind
    the only reason he's categorized as initiator is because of the knife but his kit is very close to phoenix and you can even play him as phoenix if you'd like (minus the healing ofc)

  • @majormushu
    @majormushu Před 5 měsíci

    Imo the roles are: movement duelist, duel duelist, flash initiator, info initiator, dome smoker, line smoker, agro sentinel, background sentinel. An agro sentinel is like chamber or deadlock who are more fight based wheras kj, cypher, and sage play back and staying alive is much more important than getting a kill because the util is so important.

  • @archangel4868
    @archangel4868 Před 4 měsíci

    as far as duellists go i can agree with the spacetaker category however i feel like Reyna and Iso are less duellists and more juggernauts with their util that allows them to either mitigate or regenerate damage they take and both snowballing off of kills. which does kinda leave Phoenix in a weird spot since he does have damage mitigation but his kit is a blend between controller and initator when not used to regenerate health.

  • @1nterzept661
    @1nterzept661 Před 5 měsíci

    Here's how I would put in the roles:
    Duelist (Diver and Fighter Duelists)
    - Jett and Raze are considered Divers as their kits are used for taking up space and suppressing the enemy team.
    - Phoenix, Reyna and Iso are considered Fighters as their kits only benefit them and puts emphasis on taking 1v1 duels.
    - I would consider Neon and Yoru as a Diver/Fighter hybrid because Neon has the ability to cut an area with her wall and suppress with her stun, while Yoru can take up a space with his flash and teleport and also provide info with his Ult.
    Initiator (Suppress and Info Initiators)
    - Sova, Skye and Fade obviously falls under the Info category as they give the team information on enemy locations.
    - Breach, KAY/O, and Gekko are Suppress agents as they have abilities that disrupt the enemy team like stun, suppress or blind.
    Controllers (Area Denial and Stall Controllers)
    - Viper and Harbor are Area Deniers as their walls block certain spaces and prevent peeking enemies gathering info.
    - Astra, Brimstone and Omen are Stall Controllers as they can stop pushes since they can put their smokes from everywhere whether delaying or stalling an attack.
    Sentinels (Defensive and Active Sentinels)
    - Cypher and Killjoy falls under defensive, while they can stall flanks on offense they work best on the Defender side denying pushes.
    - Active Sentinels are expected to go with the team, primarily Sage as her utility focuses on supporting the team.
    - I would put Deadlock and Chamber as a hybrid due to their kit needing to be active but also viable for defensive plays.

  • @soju506
    @soju506 Před 5 měsíci +4

    I think Chamber should be in a different category of sentinels. He does not really stop a push by slowing it down or blocking it with utility but by killing the enemy with his kit.

    • @SkinWynne
      @SkinWynne Před 5 měsíci

      tbf bro does have a slow

    • @soju506
      @soju506 Před 5 měsíci

      @@SkinWynne Chamber can’t really hold an area by himself though.

    • @ritchiethomas6850
      @ritchiethomas6850 Před 5 měsíci

      ​@@soju506 fr.

  • @JustinCollier-rd4fs
    @JustinCollier-rd4fs Před 4 měsíci

    Isn't Sage's wall useful for intel as far as giving you an indication when it is broken on the mini map?

  • @ubeia4857
    @ubeia4857 Před 5 měsíci

    This is how I would divide them.
    INITIATORS:
    *Info* - their util and how people use them tend to focus on gathering info. (Sova, Fade, Skye)
    *Setup* - their util and how people use them tend to focus on helping their team take fights. (Breach, Kayo, Gekko)
    CONTROLLERS:
    *Primary Orb* - Brim, Omen
    *Secondary Orb* - Astra
    *Primary Line* - Viper
    *Secondary Line* - Harbor
    - You *tend* to use the Primary Controllers alone while you usually use the Secondary Controllers with another controller.
    SENTINELS:
    *Space Holders" - they will keep control of a space you hold from the start or the ones you took from the enemy.
    (KJ, Cypher, Chamber)
    *Stallers* - their job is to stall as much with their utility.
    (Sage, Deadlock)
    DUELISTS:
    *Dive* - those that are primarily used to dive inside a site and take space. (Jett, Raze)
    *Duel* - their utils favor them taking more duels. (Reyna, Iso)
    *Standard* - their utils has a bit of everything they need to do their job as duelist and be the tip of the attack as well as help themselves or their team take fights.
    (Yoru, Phoenix, Neon)
    Yoru
    - can support with flashes
    - is a semi dive duelist with tp
    - can initiate with ult
    Phoenix
    - can support with flashes
    - can stall or clear areas with molly
    - has an extra life with ult allowing him to lead the attack, be traded and fight again.
    Neon
    - is semi dive though, she doesn't exactly dive in but run in
    - wall helps with letting team follow her into the site
    - stun can be used to combo with other abilities, deal with an op, or help her or a teammate take fights.

  • @BT7835
    @BT7835 Před 4 měsíci

    All duelists are designed to take space so your first category could really use a renaming for better clarity

  • @zulkiers7302
    @zulkiers7302 Před 3 měsíci

    What would you do with Stealth Agents? Ones that can evade sight and lurk?
    Such as cloakers.
    Like an Assassin Agent?
    What sort of Category would you put them in?

  • @itsALLA
    @itsALLA Před 5 měsíci

    sage's wall can gather information my guy

  • @NotQorrski
    @NotQorrski Před 5 měsíci

    My oppinion on duelists categories is this
    I see them in these sub-categories:
    Flex duelists, entry duelists and hybrid duelists(which is both sub-categories).
    The flex duelists are agents who are meant to only take fights in order to make the attack or defend round way easier no matter if it's 1v1, 1v2 or 1v3, and these agents are:
    Reyna
    Phoenix(can be considered as hybrid when he ults)
    Iso
    The entry duelists are agents who can easily entry site in order to seek corners and give info for their teammates, these agents are:
    Jett
    Raze
    Neon
    Hybrids duelist are agents who can fill both roles depending on the agent pick from the other teammates, the only pure hybrid is Yoru, but Reyna can also be considered as hybrid even though her abilities don't fill the requirements for her to be a hybrid(except when she ults)

  • @MrPantherPants
    @MrPantherPants Před 4 měsíci

    for the sentinels i would say kj and cypher are bastions while chamber and sage are guards cuz cypher and kj have stuff you drop and leave for the whole round where chamber and sage keep their utility closer to them

  • @levigodwin4943
    @levigodwin4943 Před 5 měsíci

    I believe that when it comes to controllers rather than having roles I believe that they have optimal play cases. For instance I believe that harbor and omen are pseudo duelists as when both are played very aggressively they nearly fall into the duelist category. And when it comes to viper and brim although you considered them in different categories I consider them both pseudo sentinels. As their stall potential is very good just map dependent. And then astra I place separate as a pseudo initiator or “setupper” to be more specific. This is why double controller comps can be very good as you can take one of the pseudos from different categories and mix and match to get a good mix of what you want. I think this is why we see viper + another smoke at the pro level because she has overall the best stall. Mixed with an omen, harbor, or astra but you will not see viper brim. Because they each are smokes but when played a certain way show much different characteristics. (This is why I think Tenz is doing so well on omen as he is a pseudo duelist with enough utility to help himself and the team. As he is used as a space maker.

  • @SriTejaChilakapati
    @SriTejaChilakapati Před 4 měsíci

    Sage can also be classified as an information gatherer, albeit passively. If she walls of an area, you know that there are no enemies past that point till the time the wall stands. That is information in a way.
    Now obviously some could make argument that enemies could jump/tp over the wall but same could be said for alarmbot, cypher and chamber trip trips as well. Someone could smoke off the trip and then pass them.

  • @Blu_Moon_Owl
    @Blu_Moon_Owl Před 5 měsíci

    I like to divide the Sentinels into Lurkers/Anchors.
    Anchors (Sage, Killjoy, and maybe Chamber) are those that can essentially lock down an area and hold off the enemy at least long enough for the rest of the team to rotate for support
    While Lurkers (Cypher and Deadlock) are those that can be more mobile, setting traps up in key spots while also moving to others areas for possible flanks

  • @Dude_5168
    @Dude_5168 Před 5 měsíci

    also initiatores with beasts - skye ,gekko,fade
    with kits - kayo,sova ,breach

  • @theolanderdilag3872
    @theolanderdilag3872 Před 5 měsíci +4

    I actually dived deep to this beforehand and I think there's a subclass for each of the 4 classes.
    Duelists boil down to 2: Mobility or Sustain
    Mobility agents like Jett/Neon/Raze/Yoru having an ability that closes the gap within a matter of seconds with an ability that can debilitate the opponent and
    Sustain agents like Iso/Reyna/Phoenix that can tank shots and survive fights longer with an execute ability that doesn't require strong mobility
    Initiators go for Execute/Recon/Support
    Executes are basically heavy executes that have very minimal information abilities but they're basically the "ooga booga lets go lets go people", with Breach and Kay/O filling that role.
    Recon is boiled down to initiators with wallhacks or scouting abilities; literally Sova and Fade can do that with their scans and trails respectively.
    Support has the ability to support teammates that can't fit both roles as they are all-rounders for both subclasses; things like Wingman (when planting the spike) and Skye's heal is perfect for this, and their summoning ults.
    Sentinels can go to either Indicators or Stalling
    Although 4/5 sentinels have an indicator ability and the whole point of a sentinel is to stall for whatever reason, here's my interpretation:
    Indicators are agents that have independent trips for flank protection; KJ/Cypher/Chamber fulfills that role completely, as well as KJ having a turret and cypher having a loud goddamn smoke.
    Stalling are for agents that have the ability to deny space for god knows how long; this includes walls and barriers, as well as a slowing ability that debilitates opponents.
    Controllers go for Independent or Teamwork
    Independent controllers are basically controllers that don't need another controller to actually smoke a site off perfectly. They also have the classic ball smokes as their E that can be deployed for their disposal. They can depend on their team, sure, however, their abilities can be used for their own accord selfishly. I count Brim/Omen/Astra for this case. They are also notorious for having a gimmick (e.g. lineup larries or flash tp combo or using the pull for peeking)
    Dependent controllers have these unorthodox way of smoking off a site for teammates to invest in. These also come with different utility from the smokes itself rather than an ability outside of it. Harbor and Viper are the two ones I can think of.
    If I had some flair into it, I would call them like this:
    Duelists: Charge (Mobility), Pioneer (Sustain)
    Initiators: Executors (Execute), Scouts (Recon), Summoner (Support)
    Sentinels: Trapmaster (Indicators), Fortress (Stall)
    Controllers: Dreadnought (Independent), Ringbearer (Dependent)

  • @aaniiyah
    @aaniiyah Před 5 měsíci

    The way I subcategorize agents is pretty similar to the ones stated. However, I have a slight difference on how to describe and label them.
    Duelists:
    - Movement Agents: Jett, Raze, Neon (Fast Paced)
    - Duel Agents: Reyna, Iso (Opportunity Paced)
    - Flexi Duelists: Yoru, Pheonix (Flexible)
    Initiators:
    - Ability Agents: Kayo, Breach (Planning-Focused)
    - Reconnaissance (Recon) Agents: Sova, Fade (Info-Focused)
    - Flexi Initiators: Skye, Gekko (Awareness/Support-Focused)
    Controllers:
    - Rush Agents: Harbor, Brim (Smoke usage is defined by the pace of entry, shorter up time of abilities in comparison to the control class)
    - Hold Agents: Astra, Viper (Smokes used to put consistent pressure/hold, Able to stall pushes with abilities)
    - Flexi Controller: Omen
    Sentinels:
    - Stall Agents: Killjoy, Deadlock (Kj is pretty self explanatory. Deadlock is a stall agent because breaking her wall takes time, her trips stuns and hinders movement, while her nade stops movement)
    - Denier Agents: Cypher, Sage (Abilities deny the space enemy wants to take freely. Enemies would have to break and alert the agents if they want to push through)
    - Chamber. I dont even have an explanation for him HAHAHA

  • @leonarddominguez1049
    @leonarddominguez1049 Před 3 měsíci +1

    Dizzy can also gather information like skye hawk eye

  • @bandi642
    @bandi642 Před 5 měsíci

    i think harbor and viper are in the same category both as line smokers and assistive smokers as there are a lot of dome smoker centric maps where u can play a viper as a secondary smoker not primary, same kinda for harbor

  • @tencuuuwu4980
    @tencuuuwu4980 Před 5 měsíci +1

    I just realized, Jett is a duelist, I thought she was a smoker

  • @WillowPillow4274
    @WillowPillow4274 Před 3 měsíci

    I know it's they're Very new, but Clove is added to Dome Smokes

  • @ChangerOfNames
    @ChangerOfNames Před 4 dny

    For controller id personally do
    Far
    Vs
    Short
    Because some characters (like brim or omen) can use their smokes from much farther away, while others usually have to throw their smokes viper and harbor)
    Although you could also do
    Site control (they lock down large areas)
    Specific control (they lock down specifc problem points)

  • @leavythan
    @leavythan Před 5 měsíci

    You can call line/split smokes "Separaterers"

  • @Nootasaur
    @Nootasaur Před 5 měsíci +1

    I separate Sentinals into 2 categories. KJ, Cypher and Deadlock are all capable of holding a site by themselves and letting the teammates stack other sites.
    while Chamber and Sage play a lot better when aggressive and playing with people around them.

  • @AdilKhan-uq2nm
    @AdilKhan-uq2nm Před 5 měsíci

    There are actually 9 sub-roles in Valorant.
    1. Movement duelists - Duelists that have movement abilities and the ability to break crossfires. Jett, Raze and Neon are from this category.
    2. Non-movement duelists - Duelists that do not have movement abilities, and instead rely on debuffing their enemies to seek out engagements in their favour. Reyna, Yoru, Phoenix and Iso are from this category.
    3. Recon Initiators - Initiators that have recon abilities and most of their value comes from providing info on enemies' whereabouts. Sova and Fade are from this category.
    4. Flash Initiators - Initiators that rely on flashes or debuffs to support their teammates, as well as a recon tool which is not as effective as the recon initiators' tools (except Breach). Skye, KAY/O, Breach and Gekko are from this category.
    5. Dome controllers - Controllers that have smokes which are shaped like a sphere. Astra, Brimstone and Omen are from this category.
    6. Wall controllers - Controllers that have wall smokes to cut a site in their favour. Viper and Harbor are from this category.
    7. Pure Sentinels - Sentinels that can watch flank as well as provide info on defense alongside decent stopping power. Killjoy and Cypher are from this category.
    8. Duelist Sentinels - A unique type of class where the stopping power comes from them taking engagements and getting picks. Chamber is from this category.
    9. Barrier Sentinels - Sentinels that have some sort of barrier to stop heavy pushes, or multiple abilities to stall enemies on defense or lock down a particular area of the map. Deadlock and Sage are from this category.

    • @simba3610
      @simba3610 Před 5 měsíci

      I'd say recon sentinel instead of pure sentinels and would put chamber in there too. His trip is obvious but he also gathers info with his tp and guns. He just has to risk his body as collateral for how powerful that info can be. Maybe not the most conventional way of thinking about it but I think of myself as a deadly turret that's deactivated when I tp back

  • @Peastable
    @Peastable Před měsícem

    The only piece of Gekko’s kit that doesn’t give intel is his Mosh Pit. What exactly inspired your placement of him?

  • @poltergeist1554
    @poltergeist1554 Před 5 měsíci +1

    Ok I think chyfer and killjoy go together because they set everything up and can basically hold a spot by themselves where as deadlock sage and chamber can slow down their push but will need help to hold down a spot. But that just a theory a valorant theory. Thanks fir watching