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All 104 Survivor Perks Ranked Worst to Best & Explained! (Dead by Daylight Tier List)
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- čas přidán 16. 08. 2024
- Hey everyone, today we’re ranking and explaining every survivor perk in the game, from worst to best. Let’s get into it.
Chapter 23 has been released! It's Sadako Rising, a licensed chapter. The new killer is named The Onryō, and the new survivor, Yoichi Asakawa! Sadako's gameplay is really fun, and Yoichi's perks are pretty interesting.
Check out my 2nd channel for content on other games: / @adammovs
Music used from CZcams Audio Library:
The Emperor's Army - Jeremy Blake
Clean and Dance - An Jone
Night Run Away - An Jone
Vital Whales - Unicorn Heads
Hope you enjoy!
Dead by Daylight Wiki (very helpful and a ton of cool stuff and secrets on there): deadbydaylight...
Timestamps:
Intro: 0:00
104 Red Herring 0:07
103 Sole Survivor 0:29
102 Mettle of Man 0:50
101 Up the Ante 1:16
100 Slippery Meat 1:57
99 Buckle Up 2:35
98 No Mither 3:10
97 Left Behind 3:50
96 Diversion 4:22
95 Corrective Action 4:53
94 Blood Pact 5:32
93 Self-Preservation 6:10
92 Ace in the Hole 6:44
91 This is Not Happening 7:15
90 No One Left Behind 7:42
89 Autodidact 8:12
88 Breakout 8:57
87 Flip-Flop 9:25
86 Lightweight 9:48
85 Solidarity 10:19
84 Technician 10:52
83 Empathic Connection 11:30
82 Poised 12:08
81 Breakdown 12:44
80 Boil Over 13:11
79 Object of Obsession 13:47
78 Wake Up! 14:36
77 Visionary 15:11
76 Repressed Alliance 15:50
75 Urban Evasion 16:34
74 Boon: Dark Theory 17:08
73 Pharmacy 17:44
72 Plunderer's Instinct 18:16
71 For the People 18:44
70 Guardian 19:11
69 Dance With Me 20:03
68 Saboteur 20:38
67 Calm Spirit 21:14
66 Hope 21:43
65 Power Struggle 22:18
64 Appraisal 22:50
63 Fast Track 23:26
62 Bite the Bullet 24:09
61 Stake Out 24:44
60 Resurgence 25:21
59 Off the Record 26:03
58 Boon: Exponential 26:53
57 Deception 27:33
56 Flashbang 28:13
55 Tenacity 28:50
54 Streetwise 29:14
53 Leader 29:50
52 Premonition 30:30
51 Lucky Break 31:07
50 Kinship 31:40
49 Distortion 32:18
48 Aftercare 33:01
47 Blast Mine 33:34
46 Quick & Quiet 34:11
45 Deliverance 34:47
44 Clairvoyance 35:24
43 Parental Guidance 35:57
42 Botany Knowledge 26:29
41 Renewal 36:58
40 Rookie Spirit 37:32
39 Boon: Shadow Step 37:56
38 Dark Sense 38:39
37 Counterforce 39:11
36 Vigil 39:50
35 Small Game 40:23
34 Soul Guard 40:53
33 Open-Handed 41:40
32 Any Means Necessary 42:10
31 Déjà Vu 42:45
30 Self-Aware 43:14
29 Self-Care 43:43
28 Smash Hit 44:11
27 Bond 44:56
26 Desperate Measures 45:16
25 Empathy 45:52
24 Situational Awareness 46:19
23 Inner Healing 46:56
22 Head On 47:32
21 Detective's Hunch 48:07
20 We're Gonna Live Forever 48:34
19 Resilience 49:11
18 Windows of Opportunity 49:47
17 Balanced Landing 50:13
16 Overcome 50:51
15 We'll Make It 51:39
14 Built to Last 52:13
13 Alert 52:45
12 Spine Chill 53:15
11 Kindred 53:52
10 Prove Thyself 54:17
9 Lithe 54:43
8 Adrenaline 55:18
7 Decisive Strike 55:51
6 - 1 Unbreakable, Iron Will, Boon: Circle of Healing, Sprint Burst, Borrowed Time, & Dead Hard 56:28
Outro 59:24
(Too many chapters so I've had to compact the final 6)
Red Herring is actually pretty useful believe it or not! It’s helped me kill several of my teammates
Now this is a good comment
I did this on Hawkins lab my 3 team mates were working on a gen and I went to the locker near the portal it was that gen and I lured the spirit there and at the end of the match i told the spirit of what happened and they were shocked
@@jigsaw5950 how exactly on Hawkins
@@LostEditz- this was when the deathslinger was first released so Hawkins lab was still released
@@jigsaw5950 gotcha
Can we appreciate the effort put into putting all perk timestamps in the description?
what is the big deal ?
@@TioBru. your mom
@@CIAGuy178 oi mate
@@TioBru. oi bruv you mum a big deal innit bruv
@@CIAGuy178 Lets play apex
5:15 “Teammates just don’t fail skill checks”
My teammates: “You underestimate my power!”
The I don't trust my team at all build
Corrective action
Kindred
Well make it
Deliverance
bro snitched on himself
Actually, no mither has a hidden stat: it increases your chances of getting tunneled by 90%
(At least that's how it worked when I was actually using it lol)
You have to combine it with an unhookable build. You’d be suprise often the killer will just… drop you 🤣🥴 they are damned if you do and damned if you don’t if you play the map correctly
Functions aside, DBD's perks are faithful to the spirit/conflict of all the characters. Like how Steve and Nancy's are their character development from the show before the tragic name changes. Or how you have to put in actual work for Adam's. However, there are muddy ones like Ash and Wraith I would change. But since a perk overhaul is unlikely, they should overhaul item add-ons instead. That would cut grind too, Azhy.
Map + key add-ons in particular could really use a rework.
my guy says mettle of man is bad :/
@@porkyman001 It is.
It activates ONCE after eating 3 HITS in a particular scenario.
It would be much better if it also provided a buff to healing after taking a protection hit.
@@porkyman001 mettle of man is dookie unless you're dedicating your entire game to protection hits, healing yourself, repeat. just smarter to do gens. it can be cutch but it is so incredibly situational, requires a lot of work for ONE hit, and then shows your aura for no reason when the perk is already annoying to get to work. just not worth
Yeah Ash’s don’t really make any sense, they’re just things he says in the tv series.
Red herring actually is really good combined with left behind, it's a really good way to consistently get the hatch by killing your entire team
Please do a killer version of this next, I would love to see where perks from sadako stack up, so far my favourite from her is murderous storm, I feel its a perk that punishes a lot of people, and is guaranteed to work every match pretty much. Call of brine being a handheld ruin is also impressive to me and almost a must have,
Awesome videos mate
the killer version would still have dead hard as #1
Second this, a video like this but for killers would be amazing.
I feel like it'd be almost impossible because how good the perk is would be solely dependent on the killer because of their individual powers they'd have to do a list for every individual killer
@@josephmurphy417 yeah I think a "best loadout for every killer" video
@@josephmurphy417 Or they just consider how good it is for every killer.
3:53 I mean Left Behind only activates when you are the last survivor in the trial. With the last hatch update, the hatch only spawns when you are the last survivor remaining. So, it doesn't "narrow the potential circumstances for the perk to activate". If anything, it made the perk better because you could originally find the hatch before the perk would reveal it to you.
true, although my rebuttal is that because the hatch only opens up when you're the last survivor left, it will be open when spawned. Therefore if you are within the range for left behind to work, you will most likely hear it anyways. The only application I really see to this perk is if you are in an indoor map and the hatch is on a different floor a bit away or if the hatch got closed before you were able to find it and you have a key, which would make finding it a tiny bit easier.
@@iceow8381 people who don't have sound on for reasons or have bad hearing in general it could be really good for those people
in solo, I got a lot of wins because of this perk, it's really good when you're matched with bad survivors
@@ConquerorKiki you only hear the soun when you're close to it but this perk makes you see the hatch far away
Wtf This how you know to supposed to get achievement where all survs escape through hatch
When I first started DBD I used your previous video of all perks to get familiar with them. It’s cool to see an updated version!
Sameee
Don’t worry, we all make mistakes! I noticed you placed Wake Up! In the 78th spot and decided that I would inform you of this mistake and would be happy if you placed it back into it’s deserved spot of 1st place, once again we are all human and these things do happen, if you could be a bit more careful next time in your placement of perks to make sure they all get their deserved ranking it would be greatly appreciated!
Thanks wake up!
Thank you very much, Wake Up!!. Have a really nice day, Wake Up!
Was it necessary to be so passive-aggressive?
LOL
@@Darkrift it's a joke comment white boy, calm down
I personally prefer Aftercare over Bond.
Despite it's requirements, you will always end up having a least one connection to a person. Since even when you get hooked, being unhooked is an action that will trigger it.
What really makes it shine for me though is that this connection goes both ways.
Aftercare has always been my favorite aura perk.
You're a machine with these uploads! Genuinely it's so appreciated all the effort you put in!
Don't burn yourself out but never forget how much your content is enjoyed ✨️
You can not convince me that you believe "this is not happening" is a better perk than "mettle of man"
I think mettle was wayyyy to low, I few months ago I would've said it was a really bad perk, but since boons and a healing meta has begun, mettle is definitely a much better perk now that you can heal so fast. Just my thoughts though
Yeah and he’s but “No Mither” waaaay too high
Can we just applaud this man for the fact he put subtitles on a 59 minutes video?!
there are no subtitles 😭 you have the CC option on bud
He didn't 💀
One of the more underrated perks that I find myself using a lot is Stake Out. It can compliment a lot of builds and on it's own, it is just nice to get great skill checks a majority of the time which can speed up generators a little bit.
the fact that this man talked for one hour straight just about how every perk work just blows my mind, good job :)
Red Herring actually won me a game
I was a my mom's house, so I had to use a laptop instead of my computer, and that laptop has a hard time running anything, so in the first few minutes of loading in I tend to fail a few skill checks, and today I was also a bit rusty and failed a ton throughout the match. I still did a few gens, and one was left, but I was the only survivor left, so I looked for hatch. At once point I was near main, and heard the terror radius getting louder and louder, so I hid in a locker and Red Herring went off on some random gen, and the terror radius immediately left. I then exited, went away, and found the hatch right next to where the radius was coming from, meaning that the killer somehow missed hatch and left to get that gen.
I now always use the fish perk pretty often, and it has saved my bacon a few other times, but it is still pretty bad. I mostly just use it for the memes
I make use of it often, luring the Killer to other gens, then working on one further away. What ends up happening is either they get to the gen, kick it, look around a bit, then leave to patrol again, or they run into another person and start chase.
If you’re willing, I think I have an interesting video idea: ranking all the prestige cosmetic sets. I think it would be interesting to see what you think of how they look as a full prestige character combo
Onryos red ring is pretty cool
Helo
I still feel Soul Guard and For The People are top 20 perks. While they can be situational, they are still very useful and can be used all the time.
I think he is saying the perk alone, i think combos has to be a tierlist
Adrenaline has once literally saved me the game when I was the last one left. Never really used it until then, which was only, like, a week ago!
@B A It does! I was injured then The Onryo closed the hatch, healing me. I waited for her to use the TVs near an exit gate, then tried to open it. She hit me once then I finished and escaped I think. If I didn't have Adrenaline...
I would love to see you make a ranking of all killer perks
Another upload! Always puts a smile on my face when I get another video of his content ❤️ I truly love his videos
The music you use at 7:20 releases so many happy chemicals in my brain. Please never stop using this little tune. Also good job on this video. I never comment but I watch every single video.
I think a good theory to make would be how David king is secretly the trapper
What I’ve been waiting for I feel like dead hard decisive and boon circle of healing should be on the top
And BT
Yoo thanks for breaking down all the perks in this crazy long video man. Appreciate the work. Keep it up
The only reason I use Red Hearing is to keep track of generators 😂
stakeout is my fav perk out of all of them. It helps me practice hitting great skill checks. But due to the new killer it makes it tougher to achieve a token.
One thing I like about this channel is how thumbnails are never a clickbait
Or at least never fake, it still makes me want to click, but it doesn't do so by giving me false information
Almost an hour of just ur voice? something I didn’t know I needed
Red herring only works if you running Blast Mine.
Great video man, we can see a lot of dedication here
You're quickly becoming my comfort content creator. Always well thought out, interesting DBD videos!
This is crazy you must have put so much time into this I hope this gets as many views as it deserves
Personally I like the "Urban Evasion" perk, I like to play stealth and in many situations this perk allowed me to escape the killer. Stake Out, Prove Thyself, Small Game and Urban Evasion are certain perks to always be with me and as an Ace run I usually don't need Iron Will.
i actually love red herring, i put it with bond/empathy and turn into the second killer
Please do a killer equivalent! Amazing video as always :D
No thanks
The virgin Dead Hard vs the chad red herring
Left behind its worth bringing, but only if you have open handed
I'm super interested where some of my favorite perks will line up given they're off meta. Just for funsies I'll leave my thoughts on these perks below. Edits will be made as the video plays out.
Up The Ante: I agree! At that point just run Deliverance.
No Mither: Despite the reputation it has I actually think it's significantly better than what people think and it deserves a better spot. It's basically 3 perks in 1.
Left Behind: I agree with what you said but unless I'm mistaken it works vertically as well so it can be helpful on those multi floor maps.
Autodidact: This should have been earlier in the list imo. It's a flat out detriment and that's unavoidable no matter what you do.
Breakout: I actually disagree with you on this one. Breakout is incredibly clutch but just requires you play smart. As it is survivors body block to great effect. Imagine their effectiveness at doing so with break out.
Flip Flop: Another great perk imo especially with a SWF. Get the killer paranoid of a flashlight or pallet save and you'll have that 50%. Combo with Boil Over and a teammate with Breakout and getting those hooks will be a pain in the ass! Even more so if you position yourself as effectively by distancing away from hooks when you know you're going down.
Solidarity: I wonder if this would combo well with Resurgence. That's about my only comment.
Technician: I feel like it deserves a far worse spot on the list tbh. It's a detriment for a niche situation for small benefit.
Empathetic Connection: Okay, here's a perk I actively use a lot! The issue is that you are viewing it at it's absolute worst potential. Put it on a build with healing perks and not only will your team be able to know you're a medic but you'll be even more efficient at doing so. My current build with this perk heals others at about 5 seconds depending on how much Desperate Measures value I'm getting and that's without a Boon. With a Boon I heal at about 3 seconds and top that with a medkit and we are talking about 1 second heals. You also mentioned "having to walk across the map." Again, that's worse case scenario. That they're completely opposite side of the map from you and that you aren't moving. Usually that's not the case and if it is you should reconsider how you play especially with this perk. I have a feeling we will be having a similar talk when Self Care comes but tbh I'm pleasantly surprised you have it as far as you do.
Breakdown: Imo this is a great counter to one of the most Meta killer perks in the game Scourge Hook: Pain Resonance and with a 3rd Scourge Hook being added to the game they're even more common. This is also just great at creating deadzones with hooks and makes hook trading inconsequential. 3 minutes is a LONG time.
Boil Over: I don't understand how you can put one of the most broken and frustrating and easily abused even after the nerf perks in the game so early in your list.
Object of Obsession: I don't get how this was placed this good. It's a terrible detrimental perk. Even if you're a God looper that's a scary thing to advertise in a game with stealth killers.
Wake Up: I think you're undervaluing this perk. End game most often fails because the gates take a while to open and getting everyone to the gate can be such a difficult task. This also helps you with killer perks such as Remember Me and No WayOut. Not directly but in terms of getting everyone out as quickly as possible, yes.
Visionary: I somewhat agree with you on this in that you'll normally know where gens are but I think this helps prevent a 3 gen scenario. It can be difficult sometimes to prevent that when you can't control your teammates so this help plan around them. The cool down doesn't make a difference every time I've used this perk the cool down was over. 16 seconds is nothing.
Repressed Alliance: I'm pretty sure Ruin effects the gen regardless. I know it does with perks like Dead Man's Switch and killer gen block perks.
Urban Evasion: This is a pretty worthless perk in my opinion. I'm surprised other better perks were earlier on the list with this one here.
Boon: Dark Theory: Like Urban Evasion I'm surprised this is in this place compared to other perks earlier in the list.
Guardian: I think this is a great perk that helps prevent tunneling which is all so common. It goes great with BT and can almost garuantee a safe unhook with the speed boost and once line of sight is lost the no scratch marks will cover your tracks. Very underrated! And seeing the killer's Aura makes all that much easier!
Dance With Me: I think this perk deserves a better spot. Looping is great but eventually you'll want to lose the killer and this perk will be useful multiple times a game EVERY game.
Saboteur: I am baffled you have this perk here. It's an amazing perk that can save lives and honestly has a very short cool down. It can and will save lives. It deserves a better spot because as a killer I hate it and the fact that it's unlimited and allows that survivor to have other items instead of a Toolbox to do that. This also Counters like I mentioned Scourge Hooks which are more common and very meta. This combos but can also replace flashlights. In fact it can be combo'd with other perks I've mentioned such as breakout. The more options you have to save an ally the better it is.
Power Struggle: This is a better perk than you're giving it credit for. Combine with Unbreakable and/or Flip Flop and you'll be breaking free quite often. I think you underestimate the value that breaking free causes. It's a HUGE timer waster and so demoralizing for a killer to have happen to them.
Appraisal: I can't disagree more! Chests are definitely not a waste of time. Getting that medkit or Toolbox can really make the difference when you need it most and this gives you double the items.
Boon: Exponential: okay, I'm going to have to HARD disagree with you there. How are you going to have a slower one time use Unbreakable in a better spot than a faster unlimited version that everyone can use. The only reason it won't work is if the killer is just immediately picking up the survivor but at that point the same can be said about Unbreakable. It's range isn't a problem if you're smart about where to bless the totem and the survivors are smart about their positioning.
Counterforce: I honestly feel that counterforce is decent but easily replaced by the better, and more versatile Detective's Hunch. There's zero reason to run this perk instead of it. For that reason I'd have counterforce knocked back further.
Vigil: I'd honestly say this is a top 15-20 perk given how absolute meta mobility/Exaustion perks are and the fact that it effects you and your allies makes it even better.
Small Game: Honestly the same can be said about this as Counterforce.
Soul Guard: There's Hexes that are in this game that aren't a big enough threat that you can justify leaving up for Soul Guard and Soul Guard also helps buy time to find hexes such as Ruin or Devour Hope. Even without hexes Soul Guard still offers good value with the endurance status effect.
Open Handed: The fact it does nothing alone makes it not even a top 50 perk.
Deja Vu: I actually agree 100%! It's a good counter to noob teammates accidentally 3 Gen-ing you. and helps keep track of all the gens in the game and help keep you and your team productive rather than roaming in search of what to do.
Self Aware: I think you're over valuing this perk just a little. It's a help to noobs but that's about it. you'll almost never walk and even if you did it's for short distances and that boost isn't going to count for much. A half decent survivor will know at what point their scratch marks disappear and how to act accordingly to where the killer is.
Self Care: YES! I am actually stoked to see this perk in such a great spot on the list. Alone it's not great but when partnered with a medic build and/or a medkit or even a Boon you'll heal incredibly fast making you completely self dependent and able to actually tank a lot of hits for your team. Don't underestimate that value! While although even with a medic build it's still about a second faster to be healed by someone else it's more time efficient and productive to heal yourself rather than have a whole other survivor come to heal you. Think of it this way. 1 person injured, 1 person healing, 1 person being chased, and that at best only leaves 1 on a gen. when you lose survivors this becomes even more punishing! I'm pleasantly surprised to see Self Care in such a respectable place on this list. It gets a lot of hate all because of those who use it badly.
Bond: I understand it's use but I don't believe it deserves such a good spot in this list. It's meta and rarely seen.
Desperate Measures: One of my favorite perks! Super underrated and very clutch. I'd probably put it in a better spot but I'm glad you have it in a good spot!
Inner Healing: I agree that it's overrated and if you think about it, at best you're healing for 5 health states at the cost of a TON of time. compare that with Self Care even without other perks to help it. You have to cleanse the totem, find a locker, sit in the locker, then you'll finally be healed and you can slowly leave the locker and pray that the killer doesn't have Iron Maiden or catches you inside while Healing. basically any other Healing option is better.
Detective's Hunch: I love that you gave Detective's Hunch the respect it deserves. A great perk that gives a ton of value throughout the game and is very multipurpose. Very versatile and I'd even argue that it's worth always having on one of the 4 survivors.
Resilience: This perk is easily a top 15 perk that applies to everything you do and when used with Spine Chill you're unstoppable.
Windows of Opportunity: I honestly feel this perk is SUPER overrated and is basically for noobs. Most decent players will be mentally mapping out nearby loops and escape routes in case of a killer nearby.
Part 2 in reply!
Balanced Landing: I am going to definitely agree with your placement but not what you said about it being the worst exaustion perk and being map dependent. Every map has something that can activate this ability. it doesn't need to be that high up. it can be one of those little hills.
Alert: I can't believe you placed this perk here tbh. I wouldn't even place it in the top 60 tbh. Edit: Your explanation actually changed my mind on it but I still wouldn't place it in the top 15.
Lithe: I'd actually place this perk in my top 5 tbh.
Iron Will: This is a strong perk but overrated imo since you can still see just fine and still hear them, just less.
Sprint Burst is actually my least favorite exaustion perk because it's uncontrollable. either you have to walk or you have to use it which then has a long cool down on it and ANY exaustion perks and when I'm killer I just don't feel that it stops me from catching them compared to other exaustion perks.
Disagree with you on self-awareness tbh, I love running it with exhaustion perks especially. It helps with stealth and avoiding the killer, can outright help end chases sometimes, makes getting exhaustion perks back a bit easier and can even be helpful against specific killer powers (cenobite's chains for example force you to walk instead of run, which takes into account self-awareness)
I was playing a huntress match with a laurie with object and whenever i saw them i tried doing big snipes and hit a few
So dont play with object againt huntress
I also had the misfortune of running Object of Obsession against The Artist one time. That was a rough game as well lol
Wouldn’t blood pact be REALLY good if you had a whole party of people with it? Seems really good if everyone is trying to save each other and being good teammates right? New player btw
104-Red herring
103-Sole survivor
102-Metal of man
101-Up the ante
100-Slippery meat
99-Buckle up
98-No mither
97-Left behind
96-Diversion
95-Corrective action
94-Blood pact
93-Self preservation
92-Ace in the hole
91-This is not happening
90-No one left behind
89-Autodidact
88-Break out
87-Flip flop
86-Light weight
85-Solidarity
84-Technician
83-Empathic connection
82-Poised
81-Break down
80-Boil over
79-Object of obsession
78-Wake up
77-Visionary
76-Repressed alliance
75-Urban evasion
74-Boon: Dark theory
73-Pharmacy
72-Pluderers instinct
71-For the people
70-Guardian
69-Dance with me
68-Saboteur
67-Calm spirt
66-Hope
65-Power struggle
64-Appraisal
63-Fast track
62-Bite the bullet
61-Stake out
60-Resurgence
59-Off the record
58-Boon: Exponential
57-Deception
56-Flash bang
55-Tenacity
54-Street wise
53-Leader
52-Premonition
51-Lucky break
50-Kinship
49-Distortion
48-After care
47-Blast mine
46-Quick and quiet
45-Deliverance
44-Clairvoyance
43-Parental guidance
42-Botany knowledge
41-Renewal
40-Rookie spirt
39-Boon: Shadow step
38-Dark sense
37-Counter force
36-Vigil
35-Small game
34-Soul guard
33-Open handed
32-Any mean necessary
31-Déjà vu
30-Self aware
29-Self care
28-Smash hit
27-Bond
26-Desperate measures
25-Empathy
24-Situational awareness
23-Inner healing
22-Head on
21-Detectives hunch
20-We’re gonna live forever
19-Resilience
18-Windows of opportunity
17-Balanced landing
16-Overcome
15-We’ll make it
14-Built to last
13-Alert
12-Spine chill
11-Kindred
10-Prove thyself
9-Lithe
8-Adrenaline
7-Decisive strike
6-Unbreakable
5-Iron will
4-Boon: Circle of healing
3-Sprint burst
2-Borrowed time
1-Dead hard
Surprisingly, Diversion has saved my ass on multiple occasions 😂
azhymovs youre a king a legend youre amazing, the amount of time and effort you put into these videos. i am flattered and impressed
After the massive perk changes recently I actually use and like distortion, if your with a squad and can pick up where and when a token is consumed you can guess what perks they are using, helping you teammates be aware of when they are about to be revealed hopefully saving them from getting hit or downed, plus means you can fix gens with abit of peace of mind
I honestly feel like blood pact is very underrated. I just wanted to use it to see but it’s come in handy so much, either healing me or the other teammate and also when they get injured in chase I can see where the killer is by them
Me watching spine chill ranked below top 3 👁👄👁
Okay, so hear me out here…
Pebble best perk
very convincing, i think you've swayed me
You've done my Mettle of Man bad.... :( xD
16:34
Neas mains screaming in confusion why Urban Evasion is lower than Self-Care
When she go in the locker you can see The Trickesters weapon but in the same game you can see The Hag.
No joke I was thinking yesterday how you needed to remake this video and here it is lol.
Everyone wish this man a happy birthday for yesterday. Doing us big favours with these solid uploads ❤️
It should be said that clairvoyanc *can* make left behind completly useless because it reveals the hatch in an even widerrange
You can rip my Mettle of Man build from my cold, groovy hands
Mettle of Man need to activate even with safe unhook other than protection hit
Edit: I would like to see breakdown breaks hooks permanent and Object of Obsession increase vaulting by 6%
And we’re gonna live forever should get another token for picking up a survivor from the dying state
Exploits can occure if hooks are broken permanent though i would like a extended time for the hooks to be broken
you know that breakdown used to be permanent rightß
it wasd so fukin op that the killer literally had no more hooks if a team played the perk...
@@theopeitzmeier2530 yeah maybe is a little too much. But if the perk activate only once per trial instead of 2, killer need to play more strategically. In some maps sabo is completely useless because hook spawn too close, there is no penalty for the killer and that's make sabo useless in the current meta.
@@UncutYtBoy that's interesting!
Another perk I think need a buff is distortion, I think adding a token after 60/50/40 seconds up to a maximum of 3, makes it way more viable
Thank you! I've been waiting for this video list for a long time. I knew you'd eventually get to it. (Now let's check it out)
26:28
Him was explaining the perk.
Meanwhile me watching him feel so disappointed that he can't safe his team
Also great explanations! I really need it 😄
about ace in the hole, it can also give you an abdominal dressing on a brown medkit, wich makes it so that you can't even fully heal yourself
I always bring autodidact now, esp with a swf. Its helped so much by getting people out of the dying state when the killer was close.
Awesome video. I've been really wanting to learn the game, but being this late to it makes it overwhelming. Instead of trying to cram on all of the perks, being able to have them explained is way easier to digest, and even more so with a tier list. Surely there will be difference of opinion, but that will take shape later when I get more experience playing. This video looks like it took a lot of work, thanks for making it
Could you do the same for killer perks pls? Very cool video btw!
Tbh, I think I would switch the places of red hearing and sole survivor. Though red hearing may hardly work, at least it has a more interesting concept.
And doesn’t require your teammates to DIE.
Mettle of man actually works on ash if you play hero build with ash’s other perks along with no one left behind cause it helps you keep the killer busy while the others work on the rest
Because I missed your voice i was watching this Video again and there i noticed, that there is something worth mentioning. The Perk "Fixiated" or "Self Awareness" does what you explained what it does, but not what it actually means: There is a "start staggering" for running. At the moment you hold Move Forward with the Sprint Key you have not the same speed as 1 second after it, but with this Perk, you actually have the full speed right in this moment. This also means, you can take vaults as a Fast Vault with a shorter to no start distance
I’m glad CZcams recommended one of ur vids. soon after I subscribe good job
Ace In The Hole is actually pretty amazing when running a gen-slammer toolbox build (Commodious/WireSpool/Springs + Streetwise + Built To Last) especially in a good SWF where your escape is near guaranteed. Wire Spools in particular, despite being a "Common" addon are so rare you can see zero in an entire prestige. It's basically an equippable, weaker White Ward....so far from useless.
I waited for this video, finally 😍
I wonder if you might make an updated version of this list, as over the last year we've had several perks be buffed and nerfed since then (e.g. Buckle Up, Made For This, Lucky Break etc). It would be a neat thing to see where things stand now 🙂
Dead Hard and Boon: Circle of Healing would like to know your location
Self preservation is insane for flashy saves
One of my friends used corrective action for a while, because when me and another friend started playing dbd, we had super bad ping and would fail skillchecks accidentaly. That's the only use I can think of for that perk
This is such a great list. I think that for the most part it’s quite accurate. Thank you for the effort you’ve put into it and honestly there was some education in it to. It would be so great to see some of your gameplay for some videos maybe with some explaining why you used a specific killer and perks or survivor with the perks. Look forward to your next one!
so much work holy (: very nice vid
"Autodictact is just straight up detrimental."
*As he uses it in the footage*
I like the perk, doesn't mean it's any good though lol
It's so funny how many times someone uses Deliverence before I have even walked that far away from their hook as a Killer
Technician is in my top ten since I'm never gonna get good at being a survivor lol. it shores up my biggest source of needless throws
Great video, incredible effort but deliverance is incredibly underrated and at high level games is so so good.
Another gréât upload, thanks bro 🙏🏻
“47:32, APPLY DIRECTLY TO THE FOREHEAD. 47:32, APPLY DIRECTLY TO THE FOREHEAD. 47:32, APPLY DIRECTLY TO THE FOREHEAD. 47:32 AVAILABLE AT WALGREENS”
I have such a strong urge to say something that might be irrelevant and might be seen as attention seeking. Goodness gracious. Anyways, Just know that I am not saying this for likes, and I instead ask for replies instead (opinions specifically).
I came up with this perk idea that someone said would work well with Metal of Man.
Net of Nails: You start the trial with the *Endurance* and *Haste* status effects. The *Haste* status effect is lost when *Endurance* is lost as well. This resets after you are unhooked. After you are put in the injured state after being hooked the second time, you will gain the *Hemorrhage, Broken,* and *Deep Wound* status effects. Net of Nails then deactivates.
I honestly see how it would work with MoM (Hah, the acronym for Metal of Man is mom), and I want to know how well you could pull it off. (also, the haste effect hasn't been given a specific speed boost yet. That's something that I also want to have feedback on)
Before you guys say anything: Yeah. I know. It's a shameless self insert into the topic, and I'm sorry. I just want to come up with something to make more inefficient perks stronger.
I didn't know you can use the flashlight to also blind the zombies.
my idea for a buff to self preservation would be that when a teammate is hit within 16 meters of you. You gain a token, the next time a chase starts you lose that token but the affects trigger and you gain the extra stealth.
I've actually escaped chases a ton with Bite the Bullet just by turning a corner quickly or dropping down and started to self-heal lol
10:37 I've had Solidarity fully heal me once 😹😹 I was healing two injured people in a row then suddenly I was healthy too
I'd like to give a special shout out to blast mine for putting a tiny fladhbang on top of the generator
Man I could watch this for hours on end
No mither is basically being constripated during a match when you think about it
My man sabod a hook in front of the killer got smacked and somehow clutched it lol
I do have a very situational loot goblin build where you take Ace in the hole, Pharmacy, Plunderer's instinct and Appraisal. thereby producing 10+ items per match.
When you are ranking something, you should always create categories with an even number (4 is the best) where they don't overlap.
Example when you are ranking killer or perks: Very strong, strong, weak and very weak. or Very good, good, bad and very bad.
I like that you didnt put dark sense in last place or just forgot it I use it and many times it helped me so much
I enjoy the gameplay so much In these videos I often have to watch the video 2 or 3 times just because I get so absorbed in the gameplay and stop listening to the info haha
You should rank every killer’s sound design! I like Doctor’s the most but I want to hear your thoughts
I think the best solo q build is ds dh unbreakable/coh and burrowed
Overated meta players 🙄, I use fixated, sprint burst, vigil, and wglf and I still get out 95% of the time
@@bubbasbasementparty4570 ah yes because i can surely loop the killer for 10 minutes just so my potato teammates can do gens with those perks
@@zephyrus573 here's a fix: get some fucking friends 😱,maybe you didn't use your brain, also, stating that solo q teamates are all potatoes is strange due to skill based matchmaking, you basically just called yourself a low mmr player by saying that, get good
Funny thing soul survivor was the first perk I ever got in the shrine of secrets
Can't wait to finish this
i honestly love your voice. it brings me peace and makes me enjoy your videos 😊
Distortion’s place in the meta has shifted now thanks to the change and I’m glad about that. Thanks to reloadable tokens, you basically can stay hidden from the killer for most of the game with good gameplay and the right builds. It’s so much better and it makes me so happy.
Can you do killer perks next?
yes
@@AZHYMOVS cool, thanks