The Jailers invisible health drain vision

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  • čas přidán 16. 11. 2021
  • These guys make this area notoriously difficult to get through, as their equipment is literally designed to keep undead and hollows in their cells. Their most infamous ability continually shrinks your health bar, by seemingly inexplicable means.
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Komentáře • 413

  • @ladyashen844
    @ladyashen844 Před 2 lety +1351

    Seeing my max health being rapidly reduced for seemingly no reason while a Jailer was chasing after me with that creepy laugh of theirs in my first playthrough was honestly TERRIFYING. Thank you for explaining all of this.

    • @Amir0
      @Amir0  Před 2 lety +80

      the stubby walk + the repeated "mhmhmhm"'s really is something

    • @theblackbaron4119
      @theblackbaron4119 Před 2 lety +13

      Tower of Latria flashbacks.

    • @dannywright1317
      @dannywright1317 Před 2 lety +17

      Also that worm thing with arms and a face in the cell, ugh

    • @ladyashen844
      @ladyashen844 Před 2 lety +15

      @@dannywright1317 And the corpses that scream at you when you when you loot them! 😭😭😭

    • @Brotelho
      @Brotelho Před 2 lety +12

      Everybody remembers their first run-in with Jailers. They're a great example of great enemy design.

  • @lordanonimmo7699
    @lordanonimmo7699 Před 2 lety +832

    You can literally parry a stare in Dark Souls.

    • @quint3ssent1a
      @quint3ssent1a Před 2 lety +97

      Jailer: *STARE*
      Undead: bitchslaps her with shield and shouts "no eyeballin' "

    • @reapordeath
      @reapordeath Před 2 lety +22

      @@quint3ssent1a ashen one: *what dem eyes do doe?*

    • @goliver9991
      @goliver9991 Před 2 lety +21

      a guy made a mod where you can parry emotes, on youtube its "Dark Souls Except It's Incredibly Cursed
      "

    • @nobutzy
      @nobutzy Před 2 lety +1

      Whoops I almost ruined the 420 likes

    • @sidlukkassen9687
      @sidlukkassen9687 Před 2 lety +2

      You can also in Sekiro. Probably.

  • @phlegmfiend
    @phlegmfiend Před 2 lety +844

    Seeing a horde of spheres exit them at high speeds makes them even more menacing.

    • @capperbuns
      @capperbuns Před 2 lety +26

      If it was squares it would be even more menacing

    • @krisonveloc25
      @krisonveloc25 Před 2 lety +14

      Menacing!!
      Jailer: OraOraOraOraOraOra

    • @theblah12
      @theblah12 Před 2 lety +2

      Looks like a shmup boss

    • @lucaleone334
      @lucaleone334 Před 8 měsíci

      "Get orbed, noob"

  • @MATCHLESS93
    @MATCHLESS93 Před 2 lety +137

    "Just under the speed limit of most highways" made me snort.

  • @Icetongue
    @Icetongue Před 2 lety +438

    i always assumed this attack being an aoe, a cone for example, lingering and affecting you per tick as mist-spells do.
    but seeing all those small hitbox indicator shoot out of the jailer was far more entertaining. thank you for your work!
    that makes me wonder how mist-spells work exactly?

    • @Amir0
      @Amir0  Před 2 lety +93

      mist spells work like u would expect, it's just a hitbox covering the area of the mist. The jailer is just weird

    • @primisto7530
      @primisto7530 Před 2 lety +14

      This. It's why i always just killed them as fast as possible and hid behind walls. Strafing i always saw as a death sentence

    • @Icetongue
      @Icetongue Před 2 lety +5

      @@primisto7530 well, now we know that we only need to roll more

    • @QuackinOut
      @QuackinOut Před 2 lety +3

      I always thought it was a long me of sight kind of thing

    • @4piecespicy589
      @4piecespicy589 Před 2 lety +2

      Wow for real me too, that explains why running away didn't work.... xD

  • @mori9868
    @mori9868 Před 2 lety +49

    "The jailers confuse most players on their first encouter with them (...)" Dude I've been playing this game for like 3 years and I never could figure out what's up with their health drain. Thank you for this video, understanding what's hitting you makes dealing with this enemies so much less menacing.

  • @solderingiron1008
    @solderingiron1008 Před 2 lety +316

    Obviously their soldering irons give them health drain abilities

    • @synphilia4776
      @synphilia4776 Před 2 lety +56

      I detect a slight bias

    • @theblackbaron4119
      @theblackbaron4119 Před 2 lety +22

      It should have been called branding iron. Since that's what it actually is.

    • @nahrikkon8355
      @nahrikkon8355 Před 2 lety +18

      @@theblackbaron4119 it’s probably a typo from “smouldering iron”

    • @theblackbaron4119
      @theblackbaron4119 Před 2 lety +4

      @@nahrikkon8355 Imagine being a massive multi million dollar company and not being able to hire decent translators and proof readers for a game that is this massive and popular.

    • @Knight-Artorias
      @Knight-Artorias Před 2 lety +2

      I hate your i-Frame-defying weapon mechanics.

  • @tabetha7595
    @tabetha7595 Před 2 lety +34

    Thought this was a zullie video. I've been lied to.

  • @Amir0
    @Amir0  Před 2 lety +162

    Now that I think about it looking at the slowed down footage, it takes a second for you to actually gain the main health drain effect(Which lasts 20 secs), so that 3 sec effect might be a sorta threshold thing, where u need to get hit a few times before you actually start losing max HP
    Also the smoke doesn't have any effect even tho it has a hitbox, it likely just remains as a visual queue for the pursuing mode activation.

    • @user-mk1ui7iu6u
      @user-mk1ui7iu6u Před 2 lety +5

      i love your content please do as good a job on elden ring i am begging you!

    • @thegk-verse4216
      @thegk-verse4216 Před 2 lety +12

      The smoke looks awful lots like the basilic's smoke, they probably wanted them to curse you as well but their tester couldn't progress anymore lol

    • @FingerinUrDaughter
      @FingerinUrDaughter Před 2 lety +2

      "u need to get hit a few times before you" why would you be too lazy to spell out you the first time, but then spell it out the next?

    • @creepypato3984
      @creepypato3984 Před 2 lety +2

      I was wondering; can you block the proyectiles by raising the shield? It's stupid, but I didn't see it mentioned in the video and I've never played a shield run due to how bad they are in that game

    • @ExaltedUriel
      @ExaltedUriel Před 3 měsíci

      ​@@davidlaurin3911The Japanese and English versions of Souls games have never had gameplay differences, and are patched simultaneously.

  • @Otzdarva
    @Otzdarva Před 2 lety +128

    I'd love to see this for DS2's jankiest hitboxes!

    • @Amir0
      @Amir0  Před 2 lety +27

      I don't think anyone's reverse engineered the game's debug hitboxes yet if they exist(Which they likely do) due to the fact of DS2's code being less identical then the other souls games are to each other. I can defintely try and I know some people who can also help me look.
      If I'm lucky enough to find it, which ones would you consider janky? I haven't played it over nearly as much as you likely have so my knowledge on which ones seem to have janky hitboxes is limited, unlike DS1(*cough* titanite demon). Can really only think of that one meme with the pursuer grab.

    • @adahnliegl740
      @adahnliegl740 Před 2 lety +5

      @@Amir0 I'd like to add Pursuers Stab-Grab

    • @KsanUwU
      @KsanUwU Před 2 lety

      @@Amir0 Lost sinners lunge is one that has clipped me from an absurd distance to the side, also the elite giants with 2 clubs.

    • @kapiteinlulhaas7612
      @kapiteinlulhaas7612 Před 2 lety

      @@Amir0 and the turtle dudes with the giant clubs in the iron keep.

    • @Amir0
      @Amir0  Před rokem +4

      Update 6 months later, we now have a hitbox viewer mod. My friend Radai made it after some lengthy reverse engineering that I gave a bit of help with him on based off what I know about some of the technical parts of how they work in DS3 and as it turned out in DS2, but he did all the actual coding & reversing. You can find his channel here(czcams.com/users/LordRadai) and various videos of him showing off some of the janky hitboxes he tested.

  • @PapaBrejj
    @PapaBrejj Před 2 lety +16

    See it's a shame, they missed a clear opportunity to add an enemy that pelts you with 10,000 oranges /minute.

  • @__-be1gk
    @__-be1gk Před 2 lety +118

    But where is the invisible npc launching the projectiles

    • @Amir0
      @Amir0  Před 2 lety +58

      no need since it's literally shooting from the body, altho it would be funny if that was the case because of how redundant it would be

    • @mrwizard5012
      @mrwizard5012 Před 2 lety +11

      Another fan of zullie I see. Lmfao

  • @Falken-jy2gh
    @Falken-jy2gh Před 2 lety +78

    I always bring Slumbering Dragoncrest Ring and a weapon for backstab when going to Irithyll Dungeon, turns that part of the game into a stealth section.
    One of the Jailers(the 2nd one you see to be exact) even needs you to distract them by firing arrows/throwing knife near them otherwise they'll spot you

    • @iota-09
      @iota-09 Před 2 lety +9

      something like irythill&irythill dungeon i imagine would be 10 times even more fun and interesting to play in elden ring which has proper stealth... can't wait for it.

    • @d0d733
      @d0d733 Před 2 lety +9

      My man Vincent is playing Elden Ring already.

    • @mrdeafter
      @mrdeafter Před 2 lety +1

      I just ran to them and slap them dead in two hit, speed runer style and unsurprisingly much more effective than going stealth

    • @Red41554
      @Red41554 Před 2 lety +1

      @@iota-09 If they add crouching as a stealth mechanic it would suffice. But knowing From, they'll design abilities available to every class that can activate stealth.

    • @creepypato3984
      @creepypato3984 Před 2 lety

      @@Red41554 I don't know... Didn't they give you a simple crouch thing that is the same as walking slowly on the rest of games?

  • @_bisclavret
    @_bisclavret Před 2 lety +22

    I never even noticed that there is an estus icon indicating the iron's effect on the status bar.

  • @scum0320
    @scum0320 Před 2 lety +15

    This makes so much more sense. I always figured it was an AoE attack, which is why I was confused that no matter how many times I sprint past them, they always managed to drain my max HP. I am both angry at Miyazaki for doing this yet happy to find out how it works

  • @AshtonHaggart9674
    @AshtonHaggart9674 Před 2 lety +5

    I’m so happy they are only in this area and no where else…

  • @daviddoingstuff4725
    @daviddoingstuff4725 Před 2 lety +4

    Game dev is so neat when you break it down to these fascinating workarounds and hidden mechanics. Thanks for dropping these knowledge bombs!

  • @allandm
    @allandm Před 2 lety +10

    Omg I'm playing ds3 for the first time and this video is perfect timing. I just hit this area and was so confused

  • @JackVogel2024
    @JackVogel2024 Před 2 lety +24

    Great video! Been wondering so many times what in the hell is actually going on with these jailers, now I know ☺️👍

  • @AdamBarkerThe
    @AdamBarkerThe Před 2 lety +5

    been curious about this for a while now, thanks.

  • @Jack10158
    @Jack10158 Před 10 měsíci

    The way your health just dissappears, as they do their creepy witch laugh and you hear them quickly chasing after you absolutly horrifies me💀😭

  • @wescleydecarvalho5023
    @wescleydecarvalho5023 Před 2 lety

    I loved this video with precise explanations so much. Hope you have more on your channel, I’m about to watch every single one.

  • @tusike
    @tusike Před 2 lety +3

    The spheres coming at you look hilarious

  • @TheNickofTime
    @TheNickofTime Před 2 lety +48

    These might be the scariest enemies in Dark Souls for me. Not even because of the health drain, the way they look and move is profoundly unsettling.

    • @Just_som_Ottur
      @Just_som_Ottur Před 2 lety +1

      I see what you did there.

    • @devislived822
      @devislived822 Před 2 lety +2

      I get what you say but tbh , the giant cursing spider from both anor londo's main entrance and the room in the cathdral of the depth are genuinely terrifying for me. Jailers dont even compare haha

    • @snazzyjovialwyrm3314
      @snazzyjovialwyrm3314 Před 2 lety +4

      I love their design and I think the health drain mechanic really adds to the intimidation factor for them. They're one of the coolest and most unsettling enemies in Dark Souls, IMO.

    • @samh659
      @samh659 Před 2 lety +3

      Basilisk in DS1 still top the list on my playthrough of any souls game though (that sewer level still haunt me to this days-even more than blighttown...)

    • @staomruel
      @staomruel Před 2 lety +3

      Monstrosity of Sin tops everything for me.

  • @Pascll
    @Pascll Před 2 lety

    the visuals of the jailers shooting rapid fire projectiles at you is really funny to me for some reason.

  • @wpninja83
    @wpninja83 Před 2 lety +1

    Getting Machine gunned to death by ping pong balls.

  • @emreelmali
    @emreelmali Před 2 lety +2

    Thanks Amir! I remember asking Zullie specifically for this, so glad you did this video! It's really fascinating to see the hitboxes and how it exactly works!

  • @Stemmm
    @Stemmm Před 2 lety

    i was literally just wondering about this mechanic on my recent playthrough of the irrythil dungeon. THANK YOU !

  • @SirSeriouz
    @SirSeriouz Před 2 lety +32

    The special effect is really the interesting thing in this attack
    they rarely use a spCategory that allows an effect to stack with itself
    the trick with the bullet is actually used quite a few times
    notably the danger vfx from Sekiro is created similarly

    • @Amir0
      @Amir0  Před 2 lety +7

      Mhm, I noticed that spCategory in param studio

  • @Feanor1988bis
    @Feanor1988bis Před 2 lety +1

    Very informative as always, thanks for the good work.

  • @deathbyspeed2
    @deathbyspeed2 Před 2 lety

    Omg thank you so much for explaining this. I've played through ds3 countless times and this attack always perplexed me. I knew you had to los but never understood how exactly the attack worked. Thank you sooo much again!

  • @mikeymoughtin
    @mikeymoughtin Před 2 lety +1

    Great vid! Was always curious aboutb this

  • @CNNBlackmailSupport
    @CNNBlackmailSupport Před 2 lety

    Wow, man. Great stuff! Really interesting and to the point. Love it.

  • @Omni-Rage
    @Omni-Rage Před 2 lety +1

    This is a god tier explanation. I really enjoy these type of videos. Thank you for the effort it must take to get this type of information into my smooth, small brain.

  • @Imevul
    @Imevul Před 2 lety

    I've always wondered how this works. Very informative, and perfect timing for my upcoming playthrough before Elden Ring!

  • @brobrio
    @brobrio Před 2 lety +1

    Awesome! Thanks Amir!

  • @merouln700
    @merouln700 Před 2 lety +49

    This is why I hate Irythyll Dungeon. It's not even "you played poorly", you just happen to be there and bam, no more max health. The main room is horrible because there's like 5 or 6 of these horrors. At least if ruining the player's day is what they intended to achieve, they succeeded with these abominations.

    • @enterusername6953
      @enterusername6953 Před 2 lety +16

      What I love doing in the main room with all the jailers is sneaking around them and opening the Crucifix demon's cell. It's effective and I love watching him reek havoc against them.

    • @duroorud527
      @duroorud527 Před 2 lety

      Only part i dislike about it is the giant and the rats

    • @david2legit2quit
      @david2legit2quit Před 2 lety +2

      @@enterusername6953 wait. THAT WORKS? BWAHAHAH I NEED TO TRY THAT

    • @akiraigarashi2874
      @akiraigarashi2874 Před 2 lety +1

      @@enterusername6953 I tried this 2/3 times and the dude kept getting aggroed to me instead of taking out the jailers.

    • @dig8634
      @dig8634 Před 2 lety +2

      Knowing that blocking line of sight blocks the projectiles honestly made it feel like any normal fight. The big room has several areas where you can avoid being seen, and they don't seem to have very good tracking. Run from one room to the next, and only heal once you are out of there, or if you want to kill them, slowly lure them to one of the side rooms, or take them out when they are more separated. Wasn't that bad

  • @iamamish
    @iamamish Před 6 měsíci

    I miss these DS 3 Amir videos man, I learned so much about the game. Hope you're well!

  • @ostrava8904
    @ostrava8904 Před 2 lety +3

    Always wondered what the hitboxes for this would look like. Thanks for the explanation!

  • @ronthorn3
    @ronthorn3 Před 2 lety

    Really cool man I was just fighting these guys a few days ago and was wondering this exact thing on ng+

  • @Spencer-wc6ew
    @Spencer-wc6ew Před 2 lety +1

    These Jailers are what inspired me to learn tumblebuff just to cast invisibility

  • @loopstratos4619
    @loopstratos4619 Před 2 lety +14

    Them being able to be circle strafed would be a weakness if they didn't always appear in narrow places... (or for the one huge area they appear on, there's like 8 of them at once)

  • @Azaezlle
    @Azaezlle Před 2 lety +1

    Earned my sub bro. Amazing work.

  • @Levorko
    @Levorko Před 2 lety +1

    Happy to see new ds content videos other than PVPE

  • @notaweeb8890
    @notaweeb8890 Před 2 lety +1

    This was so interesting we’re lucky to have you Amir.

  • @Mike-zk5jc
    @Mike-zk5jc Před 2 lety +1

    Thank god none of those projectiles are breaking the speed limit 😤😤

  • @hurngusmcdurngus9106
    @hurngusmcdurngus9106 Před 2 lety

    Great vid, always wondered how jailers worked.

  • @samrhino9224
    @samrhino9224 Před 2 lety

    Great video, I always thought it was like old school metal gear solid one sight line boxes. But this is far stranger. Th e fact you can parry it is just crazy.

  • @zroutube
    @zroutube Před 2 lety

    I am so glad I've seen this video before I got to Irithyll Dungeon.

  • @Arkhigoul
    @Arkhigoul Před 2 lety

    The gas aoe always confused the hell out of me even though I had it nailed down after a few encounters, thanks for all the detailed info.

  • @arnesashes1581
    @arnesashes1581 Před 2 lety +41

    Short and informational, thank you!
    What do you think about Greatswords having a smashing running r1 (like ds3's greathammers) in Elden Ring? I always found the spin from previous games a bit useless in 1v1 situations

    • @Amir0
      @Amir0  Před 2 lety +15

      They still have the slow spin on the running r2, and I liked the spin quite a bit because how it could catch people horizontally depending on how u used it. And in a 1v1 situation it's more of the speed rather than it being a thrust, slash or slam.

    • @arnesashes1581
      @arnesashes1581 Před 2 lety +1

      @@Amir0 oh thats awesome, offers even more variety!
      True, but I always found those charging slams a better attack to work with

  • @fallenangel9614
    @fallenangel9614 Před 2 lety

    Seeing the projectiles just pelting you looks so goofy it’s funny how the games works behind the scene

  • @emmanuelwolf6568
    @emmanuelwolf6568 Před 2 lety +1

    Brilliant Analysis.

  • @bomdia555
    @bomdia555 Před 2 lety +2

    I fear no man, but that thing (4:54) it scares me

  • @CokeNoseGoat
    @CokeNoseGoat Před 2 lety

    Thought I was turning on a Zullie the Witch video at first, was pleasantly surprised by Amir's voice

  • @alexissliwak9716
    @alexissliwak9716 Před 2 lety

    Wish I knew this 5 years ago. Knowing how this works wouldve been a game changer since my first run of ds3 had me struggling so much to these

  • @50_foot_punch99
    @50_foot_punch99 Před 2 lety

    Hmm that music during part of the branding iron segment reminded me of fable 2 or 3

  • @Commander034
    @Commander034 Před 2 lety +3

    During my first playthrough of a souls game I always play with minimum health, and in DS3 they give rings that buff you when at your max health, so the jailers were actually maladapted to me as I didn't have much health to begin with and if I took damage the hp lowering just reactivated the buffing rings.

  • @Capitalism_FGC
    @Capitalism_FGC Před 2 lety +7

    One of the most hatted enemies in all of souls games.

    • @bobbrownley2223
      @bobbrownley2223 Před 2 lety +6

      I think there's enemies with more hats tho

    • @Capitalism_FGC
      @Capitalism_FGC Před 2 lety +2

      @@bobbrownley2223 seems I can't English today. My hats off to you sir.

  • @n00binb0x
    @n00binb0x Před 2 lety +1

    Thank you Amir :3

  • @dapizzasnake8462
    @dapizzasnake8462 Před 2 lety

    What you see: evil hp drain eyes.
    What they see: haha, ball go brrrrrrr

  • @cyphersam9436
    @cyphersam9436 Před 2 lety

    Good to understand this completely now. I remember doing dozens of playthroughs and I only guessed that it had something to do with range or possibly its opening fog attack so I'd end up sprinting out of there as fast as I could, which sometimes didn't work since I'd get caught by the health drain anyway. At least now I know it was because they were still aggro'ed to me and caught up just in time to tag me

  • @stabMyFaceOff
    @stabMyFaceOff Před 2 lety

    That was really awesome

  • @ginyutiki
    @ginyutiki Před rokem

    very interesting breakdown of an interesting enemy

  • @__-be1gk
    @__-be1gk Před 2 lety +11

    thought I clicked on a Zullie video

    • @Skullivon
      @Skullivon Před 2 lety +2

      there is 1 imposter among us

    • @Amir0
      @Amir0  Před 2 lety +4

      it's prob cuz I do similar content but almost entirely pvp focused

    • @franciscoochoa8317
      @franciscoochoa8317 Před 2 lety

      I confuse it sometimes too, it's the purple profile pictures and sometimes similar titles

    • @lostfan10000
      @lostfan10000 Před 2 lety

      The words in the thumbnail were what threw me off. When Amir started talking I was very confused for a split second. Good content though!

  • @williambaker4915
    @williambaker4915 Před 2 lety +1

    This is what I've been waiting for

  • @chaoticstarfish3401
    @chaoticstarfish3401 Před 2 lety +2

    Man I really thought this was a Zullie video

  • @faustianfoe3111
    @faustianfoe3111 Před 2 lety

    Also keep in mind that you can always roll spam out of that first hit in order to avoid the stomp, from what I've seen. Great videoo.

  • @tournenoirdroiteblanche9224

    nice work bro

  • @mcopeland93
    @mcopeland93 Před 2 lety

    At first I thought you were shooting waffles at the player as a joke about the soldering iron, it wasn’t until towards the end that I finally realized those were hit boxes LOL

  • @chrisr__
    @chrisr__ Před 2 lety

    This video is awesome. Was always curious what the hitbox looked like on that attack.

  • @gingerb0i622
    @gingerb0i622 Před 2 lety +2

    Good to know, I always thought it was a line of sight beam rather than projectiles. For whatever reason I also thought going invisible would prevent them from doing the effect since when I used the milk ring I wouldn’t take damage mid roll, as I was invisible. Turns out i was just immune to the projectiles as normal rolling

  • @thepotatomanhq
    @thepotatomanhq Před 2 lety

    This is an excellent video

  • @The_Did_it_to_Em_Society

    THANK you!

  • @VallaMC
    @VallaMC Před 2 lety

    I will never unsee this

  • @adrianp2227
    @adrianp2227 Před 2 lety

    Would be awesome to make a similar vid about the invisible frenzy attack from the Winter Larnterns in Bloodborne!

    • @Amir0
      @Amir0  Před 2 lety

      Don’t have a PlayStation, but from the one time I got to play it I would guess they work the same way, of course without needing a startup animation. Could be very off tho since I haven’t played it in quite some time

  • @GoldBrady
    @GoldBrady Před 2 lety +7

    I know this is uninteresting at most but what about the shirtless hollows in the Undead Settlement? I’ve noticed they count as allies to the host and phantoms since you can buff them and heal them, but can’t defend themselves without a weapon and has really low HP. Could you give them a weapon or adjust their stats at all?

  • @SuperLeonidka
    @SuperLeonidka Před 2 lety +1

    nice headshot on alva !

  • @13576bard
    @13576bard Před 2 lety

    1:10 Idk why but this part gave me a good chuckle 😂

  • @QuantumRipple
    @QuantumRipple Před 2 lety

    I was happy to find out that it’s hidden body active despite having the yellow eyes and red lantern they weren’t actually using their attack (or they were missing)

  • @greenhowie
    @greenhowie Před 2 lety +1

    I guess that explains why you could block the effect with shields before the patch. At first it seemed like covering your eyes stopped it... would have made sense...

  • @HaliaArtisan
    @HaliaArtisan Před 2 lety +1

    Girl help, I'm getting hit by invisible projectiles moving slightly slower than the highway speed limit 😩

  • @aidanmcdonagh7861
    @aidanmcdonagh7861 Před 2 lety

    wow, that's actually really interesting you are able to parry the health drain 🤔

  • @sirlacky5502
    @sirlacky5502 Před 2 lety

    If I remember it correctly. Gas cloud Jailer is spreading while changing its form to red one is healing cloud.

  • @balbarard4041
    @balbarard4041 Před 2 lety +1

    great research. you're a genius. i suppose either of the carthus rings has some effect?

  • @nikolaosboukouvalas449

    So in a way, this knowledge renders every DS3 no hit run null.

  • @ghostlyswat12
    @ghostlyswat12 Před 2 lety +1

    Wait people didn’t know the jailers where the ones removing their health at first I thought that was fairly obvious when I ran into them the first time

  • @painovoimaton
    @painovoimaton Před 2 lety

    FromSoft chose a pretty rugged solution for implementing the stare. Great video.

  • @MrJuno319
    @MrJuno319 Před 2 lety

    They’re like Cyclops but with mini gun eyes

  • @prinnydude5864
    @prinnydude5864 Před 2 měsíci

    One, ONE OF THEM:
    > Eats your health with death stare.
    > Has an attack that the stun time is bigger than the time you killing another Lord of Cinder.
    > Then goes straight up for a almost certain death grab.
    Lmao

  • @VenomSnake420
    @VenomSnake420 Před 2 lety

    Oh my god the anxiety

  • @GreyHam87
    @GreyHam87 Před 2 lety

    Jailers: how the fuck do they work?

  • @DerAykac
    @DerAykac Před 2 lety +1

    I have watched enough of Zullies clips to know where this is going :D

  • @horizonbumpy2828
    @horizonbumpy2828 Před 2 lety +1

    i always thought it was the mist....

  • @haloeightYT
    @haloeightYT Před 2 lety

    headshot on alva was cracked

  • @JayJohnaJackJJJ58
    @JayJohnaJackJJJ58 Před 2 lety +1

    Mom can we have a Horror game ?
    NO We have Horror game at home
    The Horror game

  • @devinnall2284
    @devinnall2284 Před 2 lety +6

    The -20% Estus recovery is kind of pointless considering they normally drain you to 1hp

    • @robbiirvine1038
      @robbiirvine1038 Před 2 lety

      Yeah but when the effect wears off you don't get the HP back, so it's not pointless at all.
      They drain all your HP, and the first thing you'll want to do when you get it back is heal; but if you got branded your healing is now 20% less effective, causing you to waste 2 flasks to heal.
      Also as the Old Man pointed out recently, 20% reduced healing takes a +10 flask to the effect of a +3.

  • @destinydestined3448
    @destinydestined3448 Před 2 lety

    5 years with this game and didn't know all this. I usually just rush these guys and strafe around for backstabs. Thanks

  • @DirtySouthSOHK
    @DirtySouthSOHK Před 2 lety

    You explained the Jailers, great work. Now explain why the Angels in The Dreg Heap are such a pain in the ass!

  • @doremiancleff1508
    @doremiancleff1508 Před 2 lety

    Who would have thought jailers were shooting you with nerf fam balls all this time!