Last Epoch 1.1 season2 Falconer Fire acid flask 2.100 corruption showcase
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- čas přidán 11. 09. 2024
- Concerning gear, except for vaions chariot boots, nothing really new against my previous video doing 1700c.
But this is the first time I go over 2k corruption with any char.
pretty solid build.
Now that I have fully tested this setup over 2k I will try the build with dive bomb.
Athough I still get silver shroud, I'm not stacking it or having it infinitely, as some other falconer builds are all about abusing this mechanic defensively. We build having some defensive layers.
Only thing I might change as BiS gear is include Vaions Chariot boots. I'm using it sometimes now (we can have 2 other options as showed), all work good.
still need to farm a good one, but farm arena is a pain.
current planner:
www.lastepocht...
aspirational gear:
www.lastepocht...
Im playing falconer with explosive trap triggering acid flask, throwing damage converted to fire.
Using dragonsong bow as its super cool, but we have another setup with dagger+shield.
I dont have any critical avoidance, doing a test playing with blind after it got reworked (blinded enemies cant do critical strikes).
We can play with a different setup, giving up on shift (I love shift :/ ) and using smoke bomb as movent skill and fitting dive bom into the build. Probably will buff the damage even more.
Are the loots still better at higher corruption or devs really adjusted it already for real? I see in your ingame that item rarity increase seems to be still high (not sitting at around +500% since people kept saying it scales hard starting at 500corr)
Rarity still scales normaly. Yo do get more uniques drops, more LP potential, more double exalteds. What was adjusted (bad design in my opinion) was the experience, it scales very little after 500c. With more experience you gain more favor and get more prophecies in CoF. Now its lame. Their justification is that players shouldnt feel the obligation to go very high to farm favor efficiently, and to me its a poor excuse to nerf so heavely the favor gain. Going from 500 to 550 experience gain from 500c to 2kc is horrible.
It could be ajusted, ok , yes, but something more reasonable, maybe 500 to 1.000.
@@eliel77 I guess I should really change subclass and go back to trapper.. I'm really trying my best to like Bladedancer, and I'm coping hard thinking that it's balanced and not weak, hence I'm starting to have a hard time climbing to 1k corruption. I want to climb high corr since drops are better. Maybe you could re-visit Bladedancer next, particularly the Cascade build and SDagger build? I know LM build is quite whacked but it doesn't feel right for me. There's also limited 'updated' BD content currently..
@@rcane6842 I have a Bladedancer doing 1500 corruption. But it's pretty much the same build here, explosive trap triggering acid flask, only difference it's low life (more difficult gear needed) and it's cold with volatile ice off hand.
Shadow dagger was destroyed by devs, and shadow cascade is very fun, I had always wanted to do one build around it, but comparing to the power others classes e builds have I dont have a strong incentive to do one right now. Too many builds I want to try.
Do you have sa mid game setup for this? This looks cool!
I was playing with this at 500c, www.lastepochtools.com/planner/ow1pVy5Q
czcams.com/video/rg8hUPzURpQ/video.html
maybe its not mid enough, there are some hard to get exalteds in this initial setup, but you can adjust everything there. Ammy without LP can be used. elecoes abandon with 2LP is not hard to get, but even a 1LP can work. Anything slammed in it as long as its some usefull affix will make the build work. Dragonsong with 1lP with anything slammed can work, I think the hardest part is to balanace your mana (regen / spent / regain). If you cant find t7 throwing rings or mana gained on potion used belts, you can always use some extra mana regen affixes in gear till you can farm something better. You can adjust some passives to more mana regen, and you can adjust your skills, specially explosive trap. I suggest trying with only 1 point in clustered explosives (additonal traps throw) before you can sustain the mana, as I was previously playing. Or even trying without points in it, the damage is generally no problem. Another thing to look closely is your throwing attack speed, try to balance it, getting less attack speed sometimes is a life saver, it helps manage the mana spent.
@@eliel77 thanks for this! I currently dont have the gloves and amulet, but i guess ill just get some fire dmge and throwing dmge on those items. Really thanks!!
is elecoe's abandon needed? whats the purpose of it? and we for quiver what do we need dex to scale for ?
elecoes has great sinergy with build. + all resistances, implicit % dodge rating, + level of throwing skills (+ level for acid flask is huge, every additional node you take there increases the DPS), mov speed is also nice, potion slot also helps (we are consuming potions for more damage and also to gain mana depending on how you build). You can use exalted body armor, but I think its hard to find something that offer more than all this. Dont forget you will add 2 or 3 affixes into elecoes when slamming.
Dexterity scales the damage, and gives more dodge rating. Its very good for the build, but not mandatory, if you find good quivers with t7 fire damage or t7 critical chance can be good too or even BiS. The one I had with the most balanced affixes and the more damage to slowed enemies happened to be a t7 dex.
@@eliel77 how does pot increase damage? was thinking of swapping somethings around eg:
boots -> fiery dragon shoe
belt -> immorlator obliation
relic -> kelthan blasting agent
helmet -> peak of mountain
whats your opinion on them?
@@xbreeder anything is possible, the build is great and very versatile concerning itens. I managed to get 2k corruption with my setup, but it's opened to many other things. Fiery boots is a solid option, specially for a 2LP one. I used that relic too, it's very good to the build, I'm not using it as my final setup because I got a triple exalted with 3 great affixes for my build.
I don't want use peak here, I think the build need leech from critical.
The belt immolator I have never tried, and I don't think spell damage will be useful. Dragon fire spell is just a "visual bonus". It helps little to our dps
If you swap an exalted bet or jungle queen you loose some interesting defensive stats, and the build need defense, we already have lot of damage
Everytime you use a potion you throw and additional acid flask with 100% increased damage. It's not a core mechanic to the build but it's more damage anyway.