Axis & Allies 1914(Tournament Rules & game changes)

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  • čas přidán 8. 09. 2024
  • Units additions and removals along with later rules that were added to the game to make it much more playable, strategic, historically accurate, and overall flush it out more.

Komentáře • 5

  • @undolf4097
    @undolf4097 Před 8 měsíci +1

    In my rules you can’t bank IPCs, it’s you spend your income without rolling over. Banking slows the game down and by not banking, it encourages people to invade minors for extra income which would otherwise be ignored and more emphasis is put on Africa too which I just find more fun

    • @noah_tries_gaming8318
      @noah_tries_gaming8318  Před 6 měsíci +1

      In all honesty I'm not a fan of that either. I really don't know anyone who PURPOSEFULLY banks IPCs

  • @mikedearing6352
    @mikedearing6352 Před 9 měsíci +1

    Getting paid at the beginning of your turn would seem to cover much of this, territories shouldn't pay out more than once per turn and none per turn in a take, take back situation, technology development might let you collect at the end of your turn

  • @mikedearing6352
    @mikedearing6352 Před 9 měsíci

    The combat is like the D day game then ? You don't just keep rolling until one side remains ??

    • @noah_tries_gaming8318
      @noah_tries_gaming8318  Před 6 měsíci +1

      I have not played the D-Day version yet.
      However, the combat on land is only 1 round. Meaning when you launch an attack you can only roll the dice one time. The game mechanics represent trench warfare and I think its excellent.
      Naval combat however is far different and is the same as the vanilla version(1942)