Which Ramp Spells are Worth Playing? | A Guide to Mana Ramp in Commander

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  • čas přidán 27. 04. 2021
  • We're going over which ramp spells are worth it in commander!
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    There's a lot of ways to ramp out there, but how do we feel about the popular ones and which ones are our favorites? This video answers both of these questions, and more! Enjoy!
  • Hry

Komentáře • 321

  • @Quicker-Bigger-sicker
    @Quicker-Bigger-sicker Před 3 lety +291

    What do you mean play ramp? I just play dark ritual for my grave titan

  • @WayfarersBauble
    @WayfarersBauble Před 3 lety +194

    Thanks for the love! 😊 not being a budget card anymore breaks my heart because it means I don't show up in Mitch's decks anymore.

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +53

      @Wayfarer's Bauble you can come hang out in our comment section, I think Grave Titan is also around here somewhere

    • @mr.mammuthusafricanavus8299
      @mr.mammuthusafricanavus8299 Před 3 lety +1

      Armillary Sphere the really distant cousin of Wayfarer Bauble? :P

    • @WayfarersBauble
      @WayfarersBauble Před 3 lety +18

      @@nathanmoore3866 Calling it superior is not really a fair comparison, though. Yes, it is generally the more powerful card, but the two have different purposes. It's like trying to compare something like Explore or Nature's Lore/Three Visits to Sylvan Scrying. In a vacuum, Scrying is probably more powerful, but it doesn't get you ahead of your opponent unless the land you're getting specifically does that. You can't directly compare the two.
      What's really messed up is that I'm more expensive than Sol Ring.
      Armillary Sphere just sucks. There's no reason to ever play that card in a world where Map exists.

    • @firstandlast.1254
      @firstandlast.1254 Před 3 lety +1

      meta

    • @GabetheFrog_
      @GabetheFrog_ Před 3 lety +1

      Hey what’s up. I see you on Mitch’s channel all the time lol

  • @ShivaFamilyGaming
    @ShivaFamilyGaming Před 3 lety +101

    I thinking about building a Abzan EDH with the following components:
    Ramp: Cultivate
    Stax: Ghostly Prison
    Win Con: Grave Titan
    Thoughts?

  • @arthurvandenbergh1881
    @arthurvandenbergh1881 Před 3 lety +18

    Speaking from experience here after following your advise on the Tormod Kamahl deck; SYNERGY IS SUPER IMPORTANT!! Cutting all the spells that ramp in place of some mana dorks and ETB creatures has made the deck so much more consistently do it’s thing it’s amazing 👍👍

  • @bedwarssweat6205
    @bedwarssweat6205 Před 3 lety +65

    The nice part about harrow is that the lands enter untapped costing you 1 mana total. Perfect for landfall

    • @pauljimerson8218
      @pauljimerson8218 Před 3 lety +2

      And for keeping up interaction while still ramping

    • @shamtactics4712
      @shamtactics4712 Před 3 lety +2

      Most landfall decks can play lands from graveyards as well super synergy

    • @ultratog1028
      @ultratog1028 Před 3 lety +5

      And it is an instant for landfall combat tricks.

    • @chiggomckekllecuck5117
      @chiggomckekllecuck5117 Před 3 lety +3

      Kalamax get four lands for the price of one

    • @UnreasonableOpinions
      @UnreasonableOpinions Před 10 měsíci

      Everybody loves Harrow and Crop Rotation until the first time some maniac counters it. Worth the risk, though.

  • @bigxjeff
    @bigxjeff Před 3 lety +32

    Ive been playing Archaeomancer's Map in boros artifacts and been loving it! It gets actual lands onto the battlefield and in the worst case scenario so far im still able to ramp 1 land so it ends up being a cultivate except it works with ALL my other artifact synergies. Also I hope you guys do that lil shuffle everytime you read it on a card from now on hahahaha

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +8

      Honestly that's the plan

    • @caseylangstaff
      @caseylangstaff Před 3 lety +1

      The map is very good in decks that can abuse artifacts, and honestly the Boros commander really feels like what artifact synergy should be.

    • @TheBaconMagician
      @TheBaconMagician Před 3 lety +1

      I have a silly political Kwain deck and this is killer there. Having a 2 MV commander that draws one every turn is the perfect place for this card. Need the draw to back it up, ofc ofc

    • @jeffnorris211
      @jeffnorris211 Před 2 lety

      3 mana draw 3 lands is solid.

  • @obskiyurrvideos2906
    @obskiyurrvideos2906 Před 2 lety +3

    Okay....so the part at 36:08 with Yavimaya Elder made me giggle way too much, I greatly appreciate you putting that in there! 🤣❤

  • @gravetitan1321
    @gravetitan1321 Před 3 lety +76

    Is ramp really worth it if you're not ramping into a Grave Titan?

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +16

      You don't deserve to be cast turn 5 off a Skyshroud Claim!

    • @junjiito6298
      @junjiito6298 Před 3 lety +7

      The King is here. 😎

    • @spinetime4066
      @spinetime4066 Před 2 lety

      I mean casting a torment of hellfire for x is 50 aslo works

    • @jackinthebox1993
      @jackinthebox1993 Před 2 lety

      Why did this make me laugh so hard? 😂😂😂

  • @lunarlight3131
    @lunarlight3131 Před 3 lety +30

    Anytime you hear a player say “just you wait until I untap” always ends up just dying that turn lmao

  • @TheBigPenguu
    @TheBigPenguu Před 3 lety +11

    I've seen Archeomancer's Map get the player 3 lands into play within two turns, on a couple of occasions. It does pair best with black or blue for card draw, but it's consistent enough to call it a staple.

  • @MrHighlife1992
    @MrHighlife1992 Před 3 lety +8

    Dreamscape artist is one I've always loved in any graveyard/reanimate deck! Fills the yard, and ramps nicely!

  • @johnrecordjr.9420
    @johnrecordjr.9420 Před 3 lety +18

    One with nature gets the snub once again. Such a good ramp card. Surprised it didn’t come up.

    • @tryndameregaming7387
      @tryndameregaming7387 Před 3 lety +5

      In the right deck it is so broken, and no-one knows it exist.

    • @loganmunoz5373
      @loganmunoz5373 Před 3 lety +3

      Dang just looked it up and it’s awesome just bought one foil and two non foils !

    • @mscott1997
      @mscott1997 Před 3 lety

      I haven't watched the complete video but maybe because it's too conditional...(?) 🤷🏾‍♂️ I need this card in my life though. Now I have to look through more comments for gems

    • @EJsGameplay
      @EJsGameplay Před 2 lety

      As an Aura, it doesn't look very good outside of very specific decks. Like, if you're voltron/enchantress maybe then, but otherwise probably not worth it.

    • @greatbrandini3967
      @greatbrandini3967 Před 2 lety

      Nature's Chosen is one of my favorite "ramp" cards for enchantress. I run it in Sythis, and between Serra's Sanctum, Sanctum Weaver, Growing Rites, and enchanted lands, I rarely only net 1 mana per turn off of it

  • @nathanandrews2686
    @nathanandrews2686 Před 3 lety +4

    This video couldn't have been more perfectly timed. Just today I noticed my Nekusar deck was feeling sluggish. Thanks guys!
    Something to add, you guys forgot to add in Aesi during the extra land per turn segment. Two lands and card draw on the same card I think is great.

  • @RedCometNurse
    @RedCometNurse Před 3 lety +12

    Wayfarer's Bauble is basically an auto include in all of my non-green decks.

  • @mathieubrebouillet714
    @mathieubrebouillet714 Před 3 lety +9

    I saw three visits as unco, I was, yeah, great ramp... saw the price... kept playing the cultivate and kodoma's reach I got in my preconstructed decks.

    • @mizzlchieizzl
      @mizzlchieizzl Před 3 lety

      price has come down since they reprinted in legends but yeah it's not cheapo

    • @mathieubrebouillet714
      @mathieubrebouillet714 Před 3 lety

      @@mizzlchieizzl on ebay listing, with shipping prices, it is between 10 and 25 $ in France

    • @polruiz6587
      @polruiz6587 Před 3 lety

      You can get it under 5 euros in france

  • @NewOldEBM
    @NewOldEBM Před 2 lety +1

    Guys, omg, you're officially my new favourite content creators. Not to throw shade but the number of times I listen to the command zone go "hur dur white iz bad @ ramps hehe" drives me INSANE to hear you lads actually using your brains and seeing it as the secondary ramp colour brings me no end of joy, bless both your souls!

  • @mmartak
    @mmartak Před 3 lety +4

    Not mentioned, or maybe I missed it: Land Tax
    Blue: Apprentice Wizard, Dreamscape Artist, Mitotic Manipulation, Retraced Image, Vodalian Arcanist
    Underrated, not mentioned (but decent in many circumstances): Migratory Greathorn

  • @ChannelPony
    @ChannelPony Před 2 lety +2

    Tempt with Discovery can look for non-basic lands. So even if every opponents say 'no' and you only look for one land, you can tutor that very important land (like The World-Tree) and put it into play untapped. Its a sneakier Crop Rotation because it camouflages as a ramp spell when it is a tutor for non-basics. :)

  • @hunterlopez5001
    @hunterlopez5001 Před 3 lety +5

    Alright the "Shuffle" got me 😂😂

  • @dj_thunderkwark1536
    @dj_thunderkwark1536 Před rokem

    12:35 lmao 'GILDED LOTUS' in perfect sync👌

  • @mattiavenier3898
    @mattiavenier3898 Před 3 lety +1

    Into the North is a pretty good ramp card too, especially if you have some snow lands in the deck which will help you build up your "different land name" for field of the dead.

  • @aidankeyes5526
    @aidankeyes5526 Před 3 lety +3

    You guys should advertise the deck help channel on the discord its always super active and helpful

  • @sw33tshar3
    @sw33tshar3 Před 3 lety

    Thanks a lot, guys! I just had to order like 40 dollars of cards because of this video!

  • @yellowsquashbanana
    @yellowsquashbanana Před 3 lety

    I'm working on changing my Quandrix precon to an Esix deck while watching this. Keeping ramp in mind.

  • @BMazeing
    @BMazeing Před 2 lety

    Great list, thanks

  • @crovax1375
    @crovax1375 Před 3 lety +1

    Lotus Cobra is definitely one of my favorite ramp pieces!

  • @GreenestTrampler
    @GreenestTrampler Před 2 lety

    Definitely agree about higher costed ramp, though ramping into a Boundless Realms is so satisfying.

  • @tonyrosetti2738
    @tonyrosetti2738 Před 3 lety +8

    Archaeomancer's Map is White card draw, not ramp. The Burgeoning part is gravy (get the boat).

  • @robertmorris4163
    @robertmorris4163 Před 3 lety

    Luke your practical approach

  • @kevinj4002
    @kevinj4002 Před 3 lety

    Bloom Tender is my favorite. Paying 1 to untap it is one of my favorite things to do in commander.

  • @EDHCoffee
    @EDHCoffee Před 3 lety

    Great series!

  • @PlayerThe90
    @PlayerThe90 Před 3 lety +1

    My dear nitpickers, great content as always

  • @grandogrando6505
    @grandogrando6505 Před 3 lety

    The new one that makes a fractal is amazing in my standard selesnya counters deck

  • @TheBaconMagician
    @TheBaconMagician Před 3 lety

    Nice video! You two do a good job analyzing & explaining your reasoning, and even when I don't agree I can follow your thoughts. Gotta say tho: huge fan of rampant growth. While I don't often build budget, I think 2 mana land ramp is premium and this card is just fine. Depends heavily on the MV of your commander; i.e. bad if 3, pretty good if 4. Cultivate/kodama's also quite good for 5 MV commanders as it guarantees you play it next turn. -Def not for every deck though; whole heartedly agree.
    (Also last note, I've built like 20 decks and sad robot has gone in 2. I just think 4 is too much outside a heavy blink/reanimate deck)

  • @RubrDuky1
    @RubrDuky1 Před rokem

    If the medallions count as ramp, so do taxing effects like Thalia. Setting back an opponent effectively puts you ahead.
    For R ramp, you have the Jaya that + to add 3, Chandra that + to add 2, Pyro Goggles, etc.

  • @jasondeutschbein8102
    @jasondeutschbein8102 Před 2 lety

    The shuffle made me so happy though. XD

  • @adambandurak8913
    @adambandurak8913 Před 3 lety

    Fertile Ground is my favorite enchant land, goes really well with Earthcraft.

  • @billcypher564
    @billcypher564 Před 3 lety

    Hour of Promise fetching Thespian Stage + Dark Depths is my go to combo :D

  • @zzone121
    @zzone121 Před 2 lety

    yeah, i cut tempt with discovery from my budget deck when i used it to take out an enters tapped scry land and the other guy used it to get a volcanic island

  • @PlaidMagic
    @PlaidMagic Před 2 lety +1

    Harrow ramps 1, but fixes 2. That card is something better than it looks, I’ve always been happy to draw it, esp early game

  • @shaunbeckett9475
    @shaunbeckett9475 Před 2 lety +2

    I agree with everything apart from yami elder is a beautiful card its got devotion its got draw its got land search
    Sometimes I want land in my hand especially in my landfall its ammo

  • @Nobody-zl3kk
    @Nobody-zl3kk Před 3 lety

    You forgot isolated watchtower, it might not always ramps you but it could be considered a pseudo Castle Vantress that also ramps you fro time to time, in mono Black, Red and White decks that could be a godsend, clearing the top and simultaneously putting an extra land onto the battlefield for 2 mana and taapping a land can be really nice and if you count Sevine's reclamation as ramp then Isolated is too.

  • @heartoftanks4388
    @heartoftanks4388 Před 3 lety

    I have cut Tempt with Discovery for Pir's Whim in my Xenangos deck for that same reason. So many people just say no to the tempt. With Pir's Whim I can help or hurt my opponents while searching for my Kessig Wolfrun.

  • @dac314
    @dac314 Před 2 lety

    Burgeoning is great, I love it. First turn Burgeon, get maybe 2-3 extra land-drops in before your opponent(s) waste removal on it because it's so frustratingly good and it interrupts their turn. Sounds like a GREAT card to me.

  • @draco4569
    @draco4569 Před rokem

    If you're playing blue/red artifacts, I highly recommend Storm The Vault. It costs 4 mana, and flips over to Vault of Catlacan when you control 5 or more artifacts during your end step, which is basically Tolarian Academy. I almost always get it flipped over on the turn I play it in my Brudiclad deck, and it gets me an insane amount of mana.

  • @timtauber5557
    @timtauber5557 Před 3 lety

    Cryptolith rite and crop rotation can both be a huge burst of mana the turn they come into play, but both are dependent upon the number of creatures you control. So obviously the crop rotations sacs a land when cast as part of the cost, you then put Gaea’s cradle or even nykthos, shrine to nyx into play, and cryptolith rite allows any creature, you have in play that started your current turn already in play, to tap for any color mana. Granted both of my suggestions are situational, but worthy of note. Both cards have low mana costs with potentially high ceilings.

  • @Yontanian
    @Yontanian Před 3 lety

    Ive just put 3 visits in my omnath deck. Took out blue suns zenith and i felt good about it.

  • @waitingwarrior4203
    @waitingwarrior4203 Před 3 lety

    What ramp would you think of for Jadzi? I love the idea of abusing land to hand ramp effects for her Journey to the Oracle ability. Get like 4 landfall triggers, and make the spell free sounds great to me.

  • @Ixidora
    @Ixidora Před 3 lety

    In my playgroup the strip mine response to tempt with discovery became the default, if we had a strip mine or wasteland we grabbed it if not we said no. It quickly lost usage.

  • @jordankirby7632
    @jordankirby7632 Před 3 lety +1

    I think the main difference between burgeoning and exploration is the hand clause on burgeoning. If you are working in a lands matter deck (i wouldnt call it a landfall deck as many of the best lands matter cards dont even have landfall) burgeoning has very little synergy where exploration will have a lot more synergy with like Crucible, Oracle of Mul daya ecetera.

  • @mr.mammuthusafricanavus8299

    My new favorite red ''Ramp'' spell for my Zada, Sudden Breakthrough ( 2cmc instant target creature gets +2 first strike, create a treasure token), last game I made 8 treasures. LOL I won the game next turn after that.
    Funny how much Selvala cost till they recently reprinted the card ;p

  • @falandrion2870
    @falandrion2870 Před 3 lety +2

    I entirely agree with your view on Yavimaya Elder - but doesn't the same apply to Thaumatic Compass? I haven't tried it yet but on paper it seems reeeaaally slow!? What am I missing?

  • @besabaftw
    @besabaftw Před 2 lety +1

    I didn't see expedition map, what would you say about it when you have a non green deck with a high end mana base?

  • @MrNajie
    @MrNajie Před 2 lety

    One pretty obvious thing to note is for cards like azusa, if you don't have any lands in hand it is no longer ramp. It more accelerates the lands out of your hand than actually fetching them out of your deck. I always like to distinguish between those two types of ramp.

  • @Arisawa_Heavy_Ind
    @Arisawa_Heavy_Ind Před 3 lety +3

    A video on fast mana/ritual cards like chrome mox and lotus petal would be cool. (DONT FORGET TO INCLUDE TINDER WALL!)

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +1

      tinder wall is most important

    • @GabetheFrog_
      @GabetheFrog_ Před 3 lety

      I know Tinder Wall from pauper. That card is actually in tier 1 decks lol. It’s pretty cool

    • @Arisawa_Heavy_Ind
      @Arisawa_Heavy_Ind Před 3 lety

      @@GabetheFrog_ I found it on scryfall when I was looking for 1cmc green mana dorks. I was so surprised that I have never seen it in any decks before because it's a really really good card. It's basically a pyretic ritual for 1g with added creature synergy.

  • @markoramius4689
    @markoramius4689 Před 3 lety

    I will advocate for Burgeoning in a landfall deck. I run it in Omnath landfall, and the value I get off it is insane. I don't even have the space here to list all the value it gets, but let's just say when you have a Living Twister on board, you never miss a Burgeoning trigger. I usually have at least 3 landfall effects in play to abuse.

  • @nickjensen1004
    @nickjensen1004 Před 2 lety +2

    Yavimaya Dryad and Smothering Tithe are also good in my opinion.

  • @crawdaddy2004
    @crawdaddy2004 Před 3 lety +1

    I think Kodama’s Reach and Cultivate are best in the decks that want Exploration.
    Turn 1: Land, Exploration, Land
    Turn 2: Land, Cultivate, Land

  • @garrettallen3999
    @garrettallen3999 Před 3 lety

    Finally! You guys have been bashing Cultivate and other ramp spells, but not giving examples of what you would rather play. Thank you for explaining.

    • @johnperseo1044
      @johnperseo1044 Před 3 lety

      Not exactly true. They suggest 2 mana ramp spell (nature lore)or creatures that ramp(fairhaven elves) .

    • @garrettallen3999
      @garrettallen3999 Před 3 lety

      True. I just feel they haven't fully explained it until now.

  • @mrconchapelua
    @mrconchapelua Před 3 lety

    by the transitive property of synergy: The Great Henge > Sphinx-Bone Wand => Cultivate < Elvish Rejuvenator

  • @tonyantony6110
    @tonyantony6110 Před 3 lety

    Daily quality videos. I mean why would you NOT like, make a comment and be subscribed to the NN. Get this boys payed people, help them keep up the goodness coming...

  • @DeanJohnCasey91
    @DeanJohnCasey91 Před 2 lety

    Late to the party, but when talking about ramp in the late game, it ultimately depends on the deck. My landfall Obuun deck definitely appreciates any landfall triggers I can get, even late game.

  • @xyzn1
    @xyzn1 Před 3 lety

    Ramp is always useful, but what is the consensus on Rituals? I'm currently using Dark Ritual in a mono-black deck (as well as terrain generator and walking atlas) and I'm curious if it should stay or if there are better alternatives.

  • @kyubikirby
    @kyubikirby Před 3 lety

    I play Yavimaya Elder in exactly one deck, and its my Sasaya Orochi Ascendant deck, which wants me to get to 7 lands in hand as quickly as possible. so yeah, not ramp, but there are almost always fringe cases for these cards.

  • @jordonpohl7393
    @jordonpohl7393 Před 3 lety +9

    Oh I hear cultivate is a good ramp card!

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +3

      Not a fan :P

    • @GabetheFrog_
      @GabetheFrog_ Před 3 lety +6

      @@NitpickingNerds my dilemma is that cultivate gets all the good alt art. 😭

    • @BagAccount
      @BagAccount Před 3 lety +3

      @@NitpickingNerds have you considered that your deck may not support and/or utilize the extra land in hand in a meaningful way?
      Pick 1 of the following:
      Exploration effect
      Discard effect
      Discard protection
      Land for turn
      Burgeoning
      Hand size matters
      Maybe cut back on calling it a mediocre card when you don't see the potential value it can give over other ramp spells.
      Got 1 mana mana-dorks? Turn 2, cultivate!
      Got exploration turn 1? Turn 2, 5 lands in play, turn 3 six-drop!
      Also, I honestly don't know what kind of mono-colored deck wouldn't want a medallion. I run on in my mono-green stompy and it usually saves me 1-5 mana a turn.

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety

      @@BagAccount we understand the upsides of it. We just don’t think they out weigh the building a deck with synergy. We will continues calling it mediocre as that our opinion on the card. You are free to disagree as we not the end all be all. I could see certain decks wanting green medallion but definitely not an auto include.

  • @nyveara
    @nyveara Před 2 lety

    I think tempt with discovery is more viable because even if opponents know the best strategy is just to decline to ramp, there are going to be cases where the opponent might be out of lands in hand or want a shuffle effect etc, where you still probably get 2+ ramp out of it. Still not a wonderful card but pretty effective. I prefer it to 'Hour of promise' in most scenarios because 4 mana feels a lot more playable than 5 mana for grabbing *any* land, and 1-4 compared to 2 is a risk I'm willing to take XD

  • @Fiskie666
    @Fiskie666 Před 2 lety +1

    Simple answer: 2 costing ramspells are always worth playing.
    Esp three visits and Nature's lore overperform everytime, but also rampant growth, the signets. Every rampspell that costs only 2 gives you something to play at turn two, which is basically free since most decks don't have a turn two anyway, and makes your game so much faster and better.

  • @skykur
    @skykur Před 3 lety +1

    If I have a 5+ mana commander, I’m playing cultivate and kodamas reach. Keeping a hand of 3 lands and culti feels very safe.
    If I have a 4 mana commander, I skip them. They often have no synergy and playing them on turn 3 feels bad

  • @XionXLR8
    @XionXLR8 Před 3 lety +1

    Personally I haven’t sleeved up a solemn or bauble in forever and never used burnished heart. Even for non green decks. I know it can punished easier but I pretty much only use the talismans/signets/stones etc. with little issue. I just wanna be doing better things by turn 4. Barring some sort of artifact/sacrifice/landfall synergies.

  • @ghqebvful
    @ghqebvful Před 2 lety

    I use cultivate and kodama's in my xenagos deck specifically for when I have xenagos and moraug out. Is that a good enough reason to keep them, or should I look for better things?

  • @SWAT6809
    @SWAT6809 Před 3 lety +3

    Sadly no mention of treasure map, which imo is very underrated. A slow ramp spell for 2 mana and if your deck can make treasures in any way suddenly your land also provides some card draw.
    PS: pls always cut to both of you when you shuffle.

  • @Jaffonso23
    @Jaffonso23 Před 3 lety +1

    archeomancer's map is bonkers good in white, boros. I even have one in my oloro esper lifegain deck that's pillowforty with sphere of safety.

  • @Talif_Moor
    @Talif_Moor Před 2 lety +1

    Dang, no mention for Kor Cartographer? Like, I know it's a little overpriced, but it's my go-to for non-green in white since it has no criteria and thus always works, you can grab a non-basic, and you're in white, so flickers and reanimation are available.

  • @nikolastojanov8749
    @nikolastojanov8749 Před 3 lety

    So guys, in a non blue landfall deck that relies on valakut, field of the deadt, splendid rec, scapeshift, ramunap excavator and all the other lands synergies, is it better to play llanovar elves or sacura tribe scout?

  • @imGrisky
    @imGrisky Před 3 lety

    how about recross the path? it can be pretty awesome with the clash in BIG decks.

  • @serenab5707
    @serenab5707 Před 2 lety

    I honestly wish green ramp had gotten a video of its own

  • @Zo3yX
    @Zo3yX Před 2 lety

    Cultivate goes well with wingrace. Grab a land and draw 2

  • @obadijahparks
    @obadijahparks Před 3 lety

    Can you make a video on mono black ramp? I can't hardly find anything besides dark ritual.

  • @ryankoulos4614
    @ryankoulos4614 Před 2 lety +1

    What about traverse the outlands that’s solid ramp especially for big spell decks

  • @LopaRB
    @LopaRB Před 2 lety

    Bog Witch is amazing!

  • @hornifurhonky212
    @hornifurhonky212 Před 2 lety

    I love my omnath locus of mana deck is just all the Mana

  • @tienkieu4806
    @tienkieu4806 Před 2 lety

    I would argue that Springbloom druid is a solid card for budget players if you are building a 4+ colors commander. To that kind of deck fixing your mana is just as important as ramping itself.

  • @Mat-bw3ok
    @Mat-bw3ok Před 3 lety

    I'm guessing sky shroud claim is best in 4-5 colour decks or something with a relatively lean average cmc? I don't want to ramp turn 4 generally and would prefer to get a creature or something out to take the heat off my commander but I haven't built a deck with more than 3 colours yet. I have one for Ayula just so I can ramp and play a bear right away but it's not exactly a high powered deck (although she is fun to play)

  • @WolfPackProductions1320

    What ramp would you suggest for a selesnya ramp running 20 lands and 4 selenya gates

  • @SpainLord
    @SpainLord Před 2 lety

    Ive been using primal growth in my atla palani deck to trigger her ability, i dont think itd be worth running in anything else though!

  • @timtauber5557
    @timtauber5557 Před 3 lety

    Birgi is probably the best red creature ramp especially for red storm decks.

  • @magiccardmaster9921
    @magiccardmaster9921 Před 3 lety +1

    White has gotten ramp over the ramp but more catch up like land tax but most of it is slow and only going last cards

  • @Yontanian
    @Yontanian Před 3 lety

    What are your thoughts on Verdant Mastery at the 4 mana cost?

  • @kylesavage4525
    @kylesavage4525 Před 3 lety

    Important note for this video is to not take any of the segments of it out of context and always keep in mind that the assessments of the cards are all compared to the best ones in the beginning of the video. Otherwise u will get a very different message from what they intend u to.
    I remember when i first found out about the existance of Skyshroud Claim and the importance of ramp in edh i bought several of them only to realize that all but one of my green+ commanders were at 4-5 cmc which made the card kinda awkward. Obviously u need a lot of dual typed lands to make proper use of it since getting two basics out of it feels bad.

  • @calastiels6733
    @calastiels6733 Před 2 lety

    Archaeomancers map is really good in not green decks. It works really well.

  • @PraetorGix
    @PraetorGix Před 3 lety +1

    @26:05 THANK YOU. FINALLY, someone saying it how it is. Everybody on the fucking internet has been so hooked up on the stupid meme that white is the worst color. I am sick of people just repeating what they hear without thinking. I've been saying it for years, white does everything; every single thing the other colors do, white does it also. It's the second best color at everything.
    And it's not the color's fault if people decide to arbitrarily ignore white's strogest points because of some stupid rule 0. Sweep up lands and creatures, tax the shit out of your opponents and stop repeating like a parrot that white is bad.

  • @golgariguy
    @golgariguy Před 3 lety

    Something I noticed is that in many green decks I'm playing so many Elves for ramp purposes (Llanowar Elves and co., Wood Elves, Springbloom Druid etc.) that Priest of Titania becomes a very solid inclusion.
    Other solid cards are Overgrowth in enchantress decks and Devoted Druid in decks in which you care about creatures dying or about +1 counters.
    By the way, where can we see Joe Cherry's Xenagos list? :)

    • @golgariguy
      @golgariguy Před 3 lety

      @James Black Absolutely, for example in my own Xenagos list I have like 6 or 7 elves so Priest often taps for 2, and even when it doesn't it is still decent. Not to mention thr fact that it counts all the elves *on the battlefield*, and elves are so ubiquitous.

  • @nafaridnafarid
    @nafaridnafarid Před 3 lety

    I was disappointed you considered Thaumatic compass a ramp spell. Can someone explain this? Is it because it turns into a land by turn 5-8?

  • @CaptainRoss
    @CaptainRoss Před 3 lety

    I've been cutting Wayfayer's Bauble for Surveyor's Scope in my non Green decks. The upside is bigger, the card cost less to play and is more budget. Getting 1,2 or 3 lands for 2 mana is a better deal.

  • @oneshot8109
    @oneshot8109 Před 2 lety

    Is Once Upon a Time a trap? I feel like the upside is big enough to make it worth it for any green deck, especially since you can also grab a creature in later turns. It's also very budget since it's banned in most formats.

  • @gohengcheong7097
    @gohengcheong7097 Před 2 lety

    Burgeoning is sick if u have fetches in graveyard and crucible of world effect.. it can scale furthermore then exploration.

  • @sawderf741
    @sawderf741 Před 10 měsíci

    Burgeoning is great with bounce lands.

  • @chrisgroulx6071
    @chrisgroulx6071 Před 3 lety

    You have NN T shirt, make those playmats!

  • @sirknightdude2587
    @sirknightdude2587 Před 2 lety

    Opinions on UnTappers?
    Voyaging Satyr / Arbor Elf, Magus of the Candelabra, Kiora's Follower / Vizier of Tumbling Sands?

  • @mightyone3737
    @mightyone3737 Před 3 lety

    I do run Diligent Farmhand in a muscle burst deck... it's a Golgari Rat deck that isn't very good, but the Bursts can be enough to protect my Rat Colony or other small rats, though 2 mana sucks. I just like the idea of super-jacked rats maybe? The deck wants the ramp, and it also wants something like Muscle Burst, so it just made sense. Also, rats and farmers? Totally thematic.
    Blue has a fair bit of old janky ramp cards, some of which are actually reasonably usable. I feel like Dreamscape Artist alone is better than White ramp dorks, and Apprentice Wizard filters U to 3 colorless, which is enough ramp to be relevant. There are a smattering of other ones, so if you have a mono-blue deck that cares about creatures, there is a selection to choose from.
    Cultivate belongs in a landfall deck I think, where you care much more about that extra land (even if you have to actually play it) than getting a dork with a land. It's not going to do anything bonkers, but it is about the best choice for sheer number of lands for mana. I run them in Tatyova, and in decks that expect to miss land drops after 3 or 4. The biggest issue with Cultivate IMHO is that it costs 3, meaning you can't sneak it into the decks it would work best in, decks running dangerously low mana, because you might not hit 3 mana in time. Such decks like 1 and 2 mana cost sources, so Cultivate won't work where you'd love it to.
    Beanstalk does get the land in untapped, so it's not complete garbage if you are able to double spell off of it. I actually like the big beater, but only because my deck can probably give it trample. Unless your deck is already giving trample (but needs big dumb beaters for big mana, and will pay for the card efficiency), wants lots of ramp effects, and might benefit from the untapped land, it is indeed a good candidate to cut. Thus, it fits in Multani, Maro-Sorcerer atm, and I've cast the creature a few times, but usually it's just a 3 mana ramp spell that I struggle to find a use for the mana it gives right away.