A short tutorial on how to make water condensation with Tyson Ibele's amazing new 3dsmax plugin - TyFlow. I was rushing to get this out so sorry for the crappy editing and all. Enjoy ;)
Thank you very much . Such a wonderful tutorial . It could be even better by adding" relative add scale" to the large drops falling down (to simulate that they are getting bigger by eating the small drops , that we have deleted by using velocity ) ) .
Thank you! I've been wanting to redo this for soooo long since this was made on day one of tyFlow initial release. There's so much more stuff inside now. Sadly, haven't had the time yet, but hopefully sometime soon. :)
TYflow has revitalize particles in 3ds MAX.....AMazinggGG!!..... If Tyson Ibele can make this for other software like Maya and C4d, it can easily become Industry standard pipeline tool like TP. I have high hopes and best wishes for TYflow. Thanks you Tyson Ibele
sure, you could use Frost for meshing which will immediately provide better looking results. This uses plain spheres, but you could also replace the spheres with a custom mesh etc. Perhaps there is a way to combine the Data Channel modifier with this to achieve the desired effect but I haven't tried.
Hey! You can see it on 2:50, the Flow with the big drop particles is used just as a source to generate force with a small radius and falloff, so that it mimics the size of the bigger droplets and adds some velocity to small droplets, which then get tested and if their velocity is > 0 they get deleted. Nothing fancy. This was put up on the very first day tyFlow beta came out, I believe there are much better and more advanced examples to be found now in the FB tyFlow group! :)
I cannot get the Relative add 100% scale to shrink particles with age. Doesn't show to me those small particles after the big one. any help guys thank you.
You don't have to do that at all. If you are using a renderer with a Distance Map (like Corona or Vray), you can use the 'Inside color' parameter to make the opacity of the drops inside the bottle zero, and problem solved. :)
@@chop661 but in this case it can produce some refractive and caustic artifacts, as i know there was Particle Face Creator WSM for pflow but it doesnt work with tyflow( maybe im wrong, im just newbie to particle simulations))
you'll need to spawn a streak of particles and combine them with a mesher. luckily, now you have tyMesher which wasn't there when I was doing this, so I might revisit this at some point.
not bad for start, but not finished. 1) there are no trails from big drops. 2) drops moves more chaotic (from fast to freeze for a moment). 3) big drops grows while "eats" small ones and increase they ability to move faster, but in process they lose water in the trails and getting smaller and slower again.
This was just a quick test the first day the plugin came out, so definitely anything but finished. :) My goal was to explain basic concepts, since a lot of people were asking for intro tutorials. Lots more could be done, yes, and I'll update it in time (probably), once I get more familiar with tyFlow myself.
I tried to create this same effect with PhoenixFD's wetmaps and it worked, but was horrendously tough on my cpu. Thanks so much for the tutorial.
Thank you very much . Such a wonderful tutorial . It could be even better by adding" relative add scale" to the large drops falling down (to simulate that they are getting bigger by eating the small drops , that we have deleted by using velocity ) ) .
Thank you! I've been wanting to redo this for soooo long since this was made on day one of tyFlow initial release. There's so much more stuff inside now. Sadly, haven't had the time yet, but hopefully sometime soon. :)
@@chop661 I wish you can share more Technics using TY when you have time . Thank you so much again .
TYflow has revitalize particles in 3ds MAX.....AMazinggGG!!..... If Tyson Ibele can make this for other software like Maya and C4d, it can easily become Industry standard pipeline tool like TP. I have high hopes and best wishes for TYflow.
Thanks you Tyson Ibele
Awesomeness!!!
thank you man! very nice tutorial!!!
Hi man, its so nice, but the drops are perfectly spheres. there's some way to make it ovals, at gravity direction?
sure, you could use Frost for meshing which will immediately provide better looking results. This uses plain spheres, but you could also replace the spheres with a custom mesh etc. Perhaps there is a way to combine the Data Channel modifier with this to achieve the desired effect but I haven't tried.
Hoy shitzzle. Am going To try this.. thank youooooo..
This is pretty great :)
what about the settings for the "tyflow002" particle force object?? thanks a lot!
Hey! You can see it on 2:50, the Flow with the big drop particles is used just as a source to generate force with a small radius and falloff, so that it mimics the size of the bigger droplets and adds some velocity to small droplets, which then get tested and if their velocity is > 0 they get deleted. Nothing fancy. This was put up on the very first day tyFlow beta came out, I believe there are much better and more advanced examples to be found now in the FB tyFlow group! :)
@@chop661 thanks a lot! great job!
I cannot get the Relative add 100% scale to shrink particles with age. Doesn't show to me those small particles after the big one. any help guys thank you.
and another question is how to substract bottle mesh from frost mx mesh to make base of drops flat
You don't have to do that at all. If you are using a renderer with a Distance Map (like Corona or Vray), you can use the 'Inside color' parameter to make the opacity of the drops inside the bottle zero, and problem solved. :)
@@chop661 but in this case it can produce some refractive and caustic artifacts, as i know there was Particle Face Creator WSM for pflow but it doesnt work with tyflow( maybe im wrong, im just newbie to particle simulations))
How to make long streaks of water ?
you'll need to spawn a streak of particles and combine them with a mesher. luckily, now you have tyMesher which wasn't there when I was doing this, so I might revisit this at some point.
how can i test and change scale of my particles from 1 flow when they are colliding with particles from 2 flow
coll thx you very much !
Cool. Is there any way in TYFlow to connect this to a blobmesh for some neat geometry effects?
If you want it to work with a blobmesh, you need to enable the particle interface in the tyFlow object.
Can you show how to simulate liquid fluids? cannot find any tutorials. thanks
thanks alot dude
Why you not render?
Why not appreciate him
iyi iş! devam et
I remember the same effect done in Maya on one of those Gnomon Workshop videos ...
круто, получилось
not bad for start, but not finished. 1) there are no trails from big drops. 2) drops moves more chaotic (from fast to freeze for a moment). 3) big drops grows while "eats" small ones and increase they ability to move faster, but in process they lose water in the trails and getting smaller and slower again.
This was just a quick test the first day the plugin came out, so definitely anything but finished. :) My goal was to explain basic concepts, since a lot of people were asking for intro tutorials. Lots more could be done, yes, and I'll update it in time (probably), once I get more familiar with tyFlow myself.