Entity Facts D-7: D-7 sticks knives in the lights when its bored D-7 loves Hotdogs (including IR's U-40) D-7 has rizz, but he hardly notices it D-7 is afraid of stray cats D-7 has an OC, of a cheese block D-15: D-15 had an older design which looked very similar to G-26 from RLD D-15 has clinical depression YD-15: YD-15 is the first Y Variant to appear in a section other than A Section D-24: D-24 likes the taste of pencil tips D-24 used to give 12 seconds to hide, but it was changed to 5.9 seconds or less D-60: D-60 used to act like identically to A-60 D-60 can still kill players eahils idling D-87: D-87 may get a faded rainbow light in a future update (however the game is canceled) D-117: D-117 is the first entity to break hiding spots, second being H-40 D-117 was originally going to be named "D-146". This was changed due to being too far from D-87, and the addition of D-140 D-140: D-140's spawn sound is the same sound when using a teleport D-140 has an identically jumpscare cue as D-200 D-200: D-200 might act as a jumpscare entity to some people, due to its loud static and their unexpected spawn D-200 has a fear of light (Photophobia) D-240: D-240 is unable to spawn D-117 or D-200 D-240 verbally calls entities to come, which is why it rushes back towards the lobby D-240's spawn sound origin could be the windows 95 shutdown sound D-240 is been upset since N-400 accidentally destroyed the former D Section structure, and hense each other entity doesn't care nowadays End of Entity Facts.
Entity Facts
D-7:
D-7 sticks knives in the lights when its bored
D-7 loves Hotdogs (including IR's U-40)
D-7 has rizz, but he hardly notices it
D-7 is afraid of stray cats
D-7 has an OC, of a cheese block
D-15:
D-15 had an older design which looked very similar to G-26 from RLD
D-15 has clinical depression
YD-15:
YD-15 is the first Y Variant to appear in a section other than A Section
D-24:
D-24 likes the taste of pencil tips
D-24 used to give 12 seconds to hide, but it was changed to 5.9 seconds or less
D-60:
D-60 used to act like identically to A-60
D-60 can still kill players eahils idling
D-87:
D-87 may get a faded rainbow light in a future update (however the game is canceled)
D-117:
D-117 is the first entity to break hiding spots, second being H-40
D-117 was originally going to be named "D-146". This was changed due to being too far from D-87, and the addition of D-140
D-140:
D-140's spawn sound is the same sound when using a teleport
D-140 has an identically jumpscare cue as D-200
D-200:
D-200 might act as a jumpscare entity to some people, due to its loud static and their unexpected spawn
D-200 has a fear of light (Photophobia)
D-240:
D-240 is unable to spawn D-117 or D-200
D-240 verbally calls entities to come, which is why it rushes back towards the lobby
D-240's spawn sound origin could be the windows 95 shutdown sound
D-240 is been upset since N-400 accidentally destroyed the former D Section structure, and hense each other entity doesn't care nowadays
End of Entity Facts.
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Hi
Hi
Where Is D-60
D section is broken, rooms reopened is dead