Just for reference: Swing time is weapon windup. It's the time from the start of the attack animation to the projectile/attack actually firing off. Shorter swing time = smoother micro. Backswing is the post-attack animation, usually just resetting to a pre-attack position. In most games, this can be cancelled with movement.
Would be cool if a) there were moving camps; active camps defending junctions and so on; which will engage when you wass or fight next to them interupting fights or meddling in active ones. 2) objectives / camps leading to environmental effects such as fire spreading, water rushing or bigger impacts changing the terrain in some way; minor to major changes depending on camp level.
I've been playing as Infernals so far l, having a great time with it. Watched through, very informative even if it will likely all be changed by the end of the year! Game is so different from when I played in Elephant build last year. Stompy Dino still my favorite unit though!
I'm a game designer and I genuinely enjoy listening to patch notes, so 36 minutes isn't even a problem. :D I hope they continue to iterate on some of the celestial economic/building stuff, because it feels like there's a lot of redundant design right now. For example the morph core feels like it doesn't have much identity anymore and is kind of a vestigial limb (I know it technically has some uses, but it feels like it could easily not exist anymore and it wouldn't change much). Another example are prisms directly gathering luminite, but also the collection array does it, too. I don't mean these things are redundant in the sense that using all of them has no added effect, but rather they're redundant in their idea-space. I just think it feels a bit needlessly complex right now and could be boiled down to a simpler version that does the same things. Maybe it feels better to play than it sounds, though?
Thanks for the tip man, I've been looking into this, downloaded Obsidian but couldn't seem to open it there. Although upon researching it markdown files are supposed be .md right? This one was just a regular .txt.
Swing time is the time of the animation that plays before the hit/projectile comes out after an attack is started. Backswing is the animation after the hit/projectile comes out that can usually be cancelled my movement. A short swing time allows stutter-stepping. Swing time is a pretty important mechanic/principle in MOBA/RTS games for micro and maximizing efficiency. So no, not “tennis.”
I was a zerg main in the day, infernals didnt feel quite right to me. celestials feels awesome, so many crazy fast units and crazy easy unit production getting them out of 1 structure and stuff like that. playing kri and scythes like ling muta baby
Custom being 27% before the editor has even released. Honestly at this point it probably should be considered as a sub genre of versus, until we get actual custom maps. And which point I expect it will shoot up to like 50 - 60%
Well spotted, I definitely misspoke there, hopefully people realize that I just got confused. I think my brain got a bit frazzled with all those numbers!
This is the stuff that had been adjusted FOR the early access right? Not the stuff that needs to be adjusted after players have provided feedback in the first days of the EA? I've started playing Van just to make a point that it's too easy to win with them... just mass Exos against any Inf and its an auto win... it's sad... and Cell is just cheese.. =(
@@td4068 they feel very flat and uninspired, the only thing going on for them is the infest, they have 3 casters for the same thing, infest, isn't it a bit much? The other races have casters with more tactical variation, Infernal are truly an A-move army.
@@td4068 don't get me wrong, it's a cool idea, I like it too, but they are a bit one dimensional, they should have something more. Also, it's the only faction without tier 3
the only 1v1's ive played so far have been customs. i dont want to play vs yet, i wanna hit the ground running :P i've been practicing hotkeys in co-op brutal++!
Right now, I’d say play vanguard. Especially since your trying to gain a larger following, since over 40% of players play vanguard, and people like to watch their race
@@andreysadowenko4503 the game just came out. it's early access, a year or more from version 1.0. There were not even enough time to figure things out (SC1 meta is still evolving, still being figured out). Relax. It takes time to design balance, they're gonna do some balance patch no doubt. Until then, get good.
Just for reference:
Swing time is weapon windup. It's the time from the start of the attack animation to the projectile/attack actually firing off. Shorter swing time = smoother micro.
Backswing is the post-attack animation, usually just resetting to a pre-attack position. In most games, this can be cancelled with movement.
Thanks for the clarification on that terminology Matt, makes a lot of sense!
Would be cool if a) there were moving camps; active camps defending junctions and so on; which will engage when you wass or fight next to them interupting fights or meddling in active ones. 2) objectives / camps leading to environmental effects such as fire spreading, water rushing or bigger impacts changing the terrain in some way; minor to major changes depending on camp level.
Agree, something impactful as Roshan/Nashor/Dragons
I want to play celestials, just have to get used to some of the changes.
I've been playing as Infernals so far l, having a great time with it.
Watched through, very informative even if it will likely all be changed by the end of the year!
Game is so different from when I played in Elephant build last year. Stompy Dino still my favorite unit though!
I'm a game designer and I genuinely enjoy listening to patch notes, so 36 minutes isn't even a problem. :D
I hope they continue to iterate on some of the celestial economic/building stuff, because it feels like there's a lot of redundant design right now. For example the morph core feels like it doesn't have much identity anymore and is kind of a vestigial limb (I know it technically has some uses, but it feels like it could easily not exist anymore and it wouldn't change much). Another example are prisms directly gathering luminite, but also the collection array does it, too. I don't mean these things are redundant in the sense that using all of them has no added effect, but rather they're redundant in their idea-space. I just think it feels a bit needlessly complex right now and could be boiled down to a simpler version that does the same things. Maybe it feels better to play than it sounds, though?
Hey, just FYI, this is a markdown file, so next time if you view it in a nice markdown viewer like Obsidian it'll look waaaaaaaaaaay better
Thanks for the tip man, I've been looking into this, downloaded Obsidian but couldn't seem to open it there. Although upon researching it markdown files are supposed be .md right? This one was just a regular .txt.
@@Stormgate_Central You can just rename the file to .md. Or you could paste the contents into a random file created through obsidian.
There markdown viewers as a browser extension. Should look nicer.
Swing time is the time of the animation that plays before the hit/projectile comes out after an attack is started. Backswing is the animation after the hit/projectile comes out that can usually be cancelled my movement. A short swing time allows stutter-stepping. Swing time is a pretty important mechanic/principle in MOBA/RTS games for micro and maximizing efficiency. So no, not “tennis.”
I'll probably main celestials. Mained protoss in SC2 so I guess there's a connection 😅
But is it a Rainbow Connection(TM)? 🤔
Not as much as you think there will be. As someone who has played both.
En Taro Celestials!
I was a zerg main in the day, infernals didnt feel quite right to me. celestials feels awesome, so many crazy fast units and crazy easy unit production getting them out of 1 structure and stuff like that. playing kri and scythes like ling muta baby
Shout out to the modders already getting all the cool Starcraft, Star Wars, and Game of Thrones mods ready lol 🙌🙌
But can they? They don’t have the editor yet…right?
@@firebal6129Guess they just go with skins for now. Just replace model files.
@@firebal6129 nailed it.. they may implement/imagine basic ideas but won't know till hands on the editor
Custom being 27% before the editor has even released. Honestly at this point it probably should be considered as a sub genre of versus, until we get actual custom maps. And which point I expect it will shoot up to like 50 - 60%
I mained Zerg in StarCraft 2, so obviously, I go with the Infernals, as I have longed to main a really evil faction.
Understable
Id say the custom games are people playing 2v2's etc.. because currently versus is locked to 1v1
I played custom games to one versus one against AI. That was the first thing I did when I launched the game
I just knew the black hole ability was getting a nerf. Sounds like a reasonable one. Gives them time to get out before it gets real damaging.
I'm sure many of us listened to the entirety of the video 😁 As always, great job.
The Flayed Dragon is also 15 supply now, not 12 like it used to be.
Made it to then end crew reporting in 👍
Thanks for this info!
The exos attack cooldown was decreased, which means they'll attack faster, not slower.
Well spotted, I definitely misspoke there, hopefully people realize that I just got confused. I think my brain got a bit frazzled with all those numbers!
Celestial for the win! The asthetics and dynamc style looks so cool!
I would love it if you could post a picture of the unit when talking about it as I don’t have all the names memorized 😢😅
Swing time is pretty much a "casting time" for an attack. So a time between initiating an attack and releasing a projectile/dealing damage.
I absolutely hate all mirror match ups in every RTS so looks like it’s infernal for me
Watched the whole thing at 1.5x speed
Potential crazyy
This is the stuff that had been adjusted FOR the early access right? Not the stuff that needs to be adjusted after players have provided feedback in the first days of the EA? I've started playing Van just to make a point that it's too easy to win with them... just mass Exos against any Inf and its an auto win... it's sad... and Cell is just cheese.. =(
I thought they were trying to reduce the number of upgrades vs SC2..
From an interview, they are more concerned about trying not to use an upgrade that's just a +x number, but more substantial change instead.
As a person that LOVES upgrades, I personally feel like we still do not have enough and I desperately lack the + attack and + armor upgrades
Infernals are a bit boring compared to the other races
I love then. An unholy love between demons and zerg.
@@td4068 they feel very flat and uninspired, the only thing going on for them is the infest, they have 3 casters for the same thing, infest, isn't it a bit much? The other races have casters with more tactical variation, Infernal are truly an A-move army.
@@pixel1145 call me a casual but jest infest ever,thing and see how the enemy is overwhelmed by zerglings, never get old to me.
@@td4068 don't get me wrong, it's a cool idea, I like it too, but they are a bit one dimensional, they should have something more. Also, it's the only faction without tier 3
They still need t3
its crazy how comprehensively good the changes are
Wdym good, celestials are giga broken in both match-ups and have a number of dumb rushes even with just their workers. :D
the only 1v1's ive played so far have been customs. i dont want to play vs yet, i wanna hit the ground running :P i've been practicing hotkeys in co-op brutal++!
Definitely what I did at first as well, I think I spun up like 10 custom games and just macro'd up to 4 bases against the peaceful AI xD
Great changes overall sad they buff exos tho
Right now, I’d say play vanguard. Especially since your trying to gain a larger following, since over 40% of players play vanguard, and people like to watch their race
I will let the factions come to me. After maybe 500 games I can decide
Tip- Have your video match what you are discussing
It takes a lot of time and effort in making the content + editing. It's probably why they don't do it.
Might want 2 rename the vid, I thought a new patch had just dropped....this is literally the current state of the game.
Click bait this old patch
Old patch that came old 2 days ago? 🤔
@@Stormgate_Central need new patch, balance it's broken
@@Stormgate_Central Ngl, I also though this is a new patch considering the state of ladder currently.
@@andreysadowenko4503 the game just came out. it's early access, a year or more from version 1.0. There were not even enough time to figure things out (SC1 meta is still evolving, still being figured out). Relax. It takes time to design balance, they're gonna do some balance patch no doubt. Until then, get good.
thanks for the infos