Hello! Been enjoying your tutorial series and the other tutorials as well! Just wanted to ask if you have any other upcoming tutorial series? Would be cool to see, like, a fighting game tutorial series which is actually impossible to find on CZcams. Also, I like your voice!! 🥰🥰 Hope to see more content from you guys!
Terence here. I actually have a Fighting Game project setup that can be used to make a fighting game pretty quickly. We don't have the bandwidth to start a new series though. Let me see if we can approach it from an angle that doesn't take as much time as making a series.
I watched your video 4.5, fixing the bugs from part 4, and I solved a problem that caused the hearts to always stay in the middle. However, when I fixed this bug, another problem occurred where, when I start the game, the hearts disappear in the Game tab, but the clones are normally created in the Scene tab. In other words, the hearts are invisible in the game. How can I solve this problem?
That's right, but if you want to do that, you will have to adjust the jumpBufferCounter of your character in all existing scenes. Both work. Multiplication operations are really cheap so the performance effect of 1 extra multiplication isn't that significant.
Thank you for your series, it's helping me a lot.
Hello! Been enjoying your tutorial series and the other tutorials as well! Just wanted to ask if you have any other upcoming tutorial series? Would be cool to see, like, a fighting game tutorial series which is actually impossible to find on CZcams. Also, I like your voice!! 🥰🥰
Hope to see more content from you guys!
Terence here. I actually have a Fighting Game project setup that can be used to make a fighting game pretty quickly.
We don't have the bandwidth to start a new series though. Let me see if we can approach it from an angle that doesn't take as much time as making a series.
I watched your video 4.5, fixing the bugs from part 4, and I solved a problem that caused the hearts to always stay in the middle. However, when I fixed this bug, another problem occurred where, when I start the game, the hearts disappear in the Game tab, but the clones are normally created in the Scene tab. In other words, the hearts are invisible in the game. How can I solve this problem?
If you can't see a GameObject in Game mode, they may be behind your camera. Switch out of 3D view and see where the object is relative to your Camera.
is there a point to multiplying by 10? you may as well just set jumpBufferFrames to 1/10th the value and achieve the same result no?
That's right, but if you want to do that, you will have to adjust the jumpBufferCounter of your character in all existing scenes. Both work. Multiplication operations are really cheap so the performance effect of 1 extra multiplication isn't that significant.
@@terresquall sorry, why do you have to adjust the jumpBufferCounter in all existing scenes?
@@louie2 no worries. Because the original jumpBufferCounter value is set on the player character in all Scenes, and saved as part of the scene
@@terresquall hang on “no worries” are you australian? i assume you mean jumpBufferFrames or im completely missing something, thanks for responding ❤️
@@louie2 no louie, im singaporean 🙂 yep i mean jumpBufferFrames.